Rock Hard
Hey guys! I'm here with another RMT. This team managed to go to a score of roughly 1700, but I kept on losing because of bs hax and dropped to 1650 -.- This team is a Mega Diancie hyper offense team. Many people usually use Protect+3 Attacks Mega Diancie, but my team can demonstrate its sweeping capabilities; that's right. The Rock Polish set. After one Rock Polish, Mega Diancie can reach an unbelievable speed even without max EVs on Speed. Of course, Mega Diancie has some problems, especially certain steel types such as Mega Scizor in OU. So, I decided to build a team around it to support it as much as I can.






Hey guys! I'm here with another RMT. This team managed to go to a score of roughly 1700, but I kept on losing because of bs hax and dropped to 1650 -.- This team is a Mega Diancie hyper offense team. Many people usually use Protect+3 Attacks Mega Diancie, but my team can demonstrate its sweeping capabilities; that's right. The Rock Polish set. After one Rock Polish, Mega Diancie can reach an unbelievable speed even without max EVs on Speed. Of course, Mega Diancie has some problems, especially certain steel types such as Mega Scizor in OU. So, I decided to build a team around it to support it as much as I can.
Team Preview






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Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 180 Atk / 252 SpA / 76 Spe
Naive Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
Yeah so, this is the star of the show. Mega Diancie. Man, this thing is a threat. Many people expect this thing to have Protect but since RP Diancie is so uncommon, it'll catch 'em off-guard. Also, most people aren't prepared for this thing, and can get completely shrekt lol. The thing I love about Mega Diancie is its power, which is very mandatory for a hyper offensive team. At the same time, it is kinda bulky, I mean 110 Def/Sp Def is nothing to joke around (altho it's hp is something to joke around with lol). Anyways, as described from the intro, my team is built around RP, and to eliminate the threats which threaten Mega Diancie and then it can come in, set up an RP, and start sweeping.
- Rock Polish: This move is the reason why I'm running the star in the first place. Once it gets a boost, and with the set EVs, it can even outspeed Sand Rush Drill in sand, and can kill off a scarfed (weakened) Lando-T. It is my sweeping move.
- Diamond Storm: The reason why I'm running 180 Atk. Mixed sweepers are incredibly hard to handle, and Mega Diancie is no exception. Diamond Storm is used to kill off threats such as Gengar, Talonflame, both the Zards.
- Moonblast: Why do I need to explain this one? Incredibly mandatory STAB, so I can hit threats such as Lando-T, and other physically bulky ground types hard. It's also my way of dealing with Mega Sableye, which my team can struggle with.
- Earth Power: Extremely necessary. There are Heatrans running around everywhere. I can just OHKO it with EP :] And it's very important against steels in OU.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
I just rattled on and on about how much of a threat steel types are to Mega Diancie, such as Mega Scizor, which is everywhere nowadays. Not to worry, my dear diamond! As long as I have this magnet here, the steel bug will not scare you (unless he smashes it with a Superpower). Anyways, Magnezone is probably, if not definitely, the most important partner Mega Diancie can have. It can trap insanely annoying steels which would otherwise wall and kill Mega Diancie such as Mega Scizor, Skarmory, Ferrothorn, and so on. Magnezone is also quite fast, and it hits hard too. Hell, it can outspeed Gyarados and can most likely OHKO it (if it's Mega, then hit it hard and then finish it with Talonflame).
- Volt Switch: This move is basically a weaker alternative when I don't need to TBolt something. It is also very necessary for momentum.
- Thunderbolt: Same thing as Volt Switch, only it doesn't retain momentum and is also much stronger.
- Flash Cannon: A way of killing fairies like Clefable, Mega Diancie, etc.
- Hidden Power [Fire]: Kills steel types like Mega Scizor which trouble Diancie.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost
The smogonbirddddd. Yeah, so Talonflame is actually a great offensive partner with Mega Diancie, because of how Mega Diancie can remove stuff like Heatran (and possibly TTar) and Talonflame can remove stuff which trouble Mega Diancie such as Gengar, and Mega Venusaur. I decided to use an SD set here because in this current meta, the banded set pretty much sucks and the SpDef set doesn't fit with hyper offense. After one SD, Talonflame is extremely scary, as it can simply spam BB after that.
- Swords Dance: Boosting move lol
- Flare Blitz: Provides amazing coverage along with Brave Bird, only resisted by Heatran and TTar I believe.
- Brave Bird: I don't need to explain this right?
- Roost: The recovery move is absolutely essential for Talonflame, as Brave Bird+Flare Blitz provides so much recoil damage. Also, Gale Wings gives it priority.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Substitute
There was a team which someone posted and it was extremely successful for him. His team had an offensive core of Talonflame+Gyarados(+Mega Lopunny), and they help each other out very well. Can someone give me the link to the thread? I can't find it lol I really need to tag the team. Anyways, Gyarados is a monster. Many people are never prepared for a normal Gyarados, as there's Mega Scizor/Mega Metagross/Mega Altaria/Mega Lopunny running around everywhere. Normal Gyarados is just...unexpected lol. I adjusted the EVs so that it has enough bulk and at the same time, is capable of sweeping teams. I'm using a SubDD set because Gyarados hates it when Ferrothorn Leech Seeds, and is capable of dealing with Rotom-W in a certain situation. Once you set up a Sub, Rotom-W's only option is to Volt Switch, so it has to switch to another Pokemon. And then you sub again, and Rotom-W comes back in. In those turns, you can simply keep on racking up DDs.
- Dragon Dance: Boosts Gyarados' attack and speed. It's extremely scary to face after about 2 DDs and it's bulky and shit. Lol.
- Waterfall: STAB, chance of flinching.
- Bounce: Great way of dealing with Mega Venusaur. Also has STAB.
- Substitute: Used to avoid status from Pokemon like Mew, and can annoy Rotom-W. Ferrothorn gets annoyed too.

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Stone Edge
Of course, every hyper offense team needs a lead. There were options like SashChomp, Sash Mamoswine, Sash Azelf, and Sash Terrakion. I decided to choose Terrakion because it's fast, it has the move Taunt, it can set up rocks and also, unlike Azelf, it has incredible coverage with CC and Stone Edge, which hit pretty hard. There are loads of Weaviles nowadays, and they usually lead as Weavile is imo, the biggest threat in the metagame atm. Terrakion can OHKO it ez. Terrakion is an amazing lead, as it provides offensive pressure at the very beginning of the game.
- Stealth Rock: Hazards are necessary nowadays
- Taunt: To prevent stuff like Garchomp and other leads from setting up rocks.
- Close Combat: STAB. Hits loads of stuff hard.
- Stone Edge: So birds can get rekt lel

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Memento
Latios is obviously in the top 10 in usage stats, and for a good reason. Its speed, its power, and the ability to defog is only matched by Latias, who doesn't fit in hyper offense teams. It is probably one of my only checks to Keldeo, with the other one being Gyarados. However, this is no ordinary Latios set. This is a set which makes sweeping easier, and I got this set from 3MV33 from Pokemon Online (shoutout to you mate :] ). I know there are certain IV spreads which minimize Life Orb recoil, but I'm not sure on what they are. Can someone help me out with that? Thanks :). Latios is also my only way of dealing with Rotom-W.
- Draco Meteor: Hard hitting STAB.
- Psyshock: Hits blobs like Sylveon+Chansey very hard.
- Defog: Supports Talonflame+Gyarados.
- Memento: A very surprising move. This lowers the Attack and the Special Attack of a Pokemon by two stages but the user of this move dies lmao. Thing is, this is great for my sweepers. Let's say, I'm on Lati and the guy switches to a Pursuit trapper like TTar. Latios can't exactly do anything to TTar. So, I Memento, which means that I can bring in Talonflame/Gyarados/Mega Diancie and attempt to set up and sweep.

So, therefore, my team has done pretty well in the ladder until bs hax. Of course, this is a hyper offensive team, so hard-hitting Pokemon can be huge threats, and to be fair, hyper offense teams usually have a huge threat list. Pokemon which can trouble me are unpredictable Pokemon such as both of the Zards, and Azumarill. Pokemon like Thundurus can also cause problems to my team, as well as Mega Altaria once it sets up, as it outspeeds Magnezone. This gen has proved that it is impossible to counter the entire metagame with only 6 Pokemon, and it will probably be harder to battle as there are new generations. However, I look forward to the future of Pokemon. Which is why I ask you, to suggest as many changes as possible, so my team could benefit. You can also try out my team by copy pasting the importable down below. This is my team. Thank you for reading.
Importable
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 180 Atk / 252 SpA / 76 Spe
Naive Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Memento
Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Substitute
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Stone Edge
Ability: Magic Bounce
EVs: 180 Atk / 252 SpA / 76 Spe
Naive Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Memento
Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Substitute
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Stone Edge
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