Rocks have been retyped; Geodude6 versus Frosty

Someoneelse

Why am I here?
1v1 FE singles
2 day DQ
2 recovers/5 chills
2 subs
1 ability
Training items
ASB arena
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Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC:5/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves (87/118):
After You
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Rock Slide
Rollout
Screech
Seed Bomb
Selfdestruct
Shock Wave
Skull Bash
Sleep Talk
Snatch
Snore
Solarbeam
Stockpile
Substitute
Sunny Day
Superpower
Surf
Tackle
Thunderbolt
Thunderpunch
Toxic
Wild Charge
Whirlwind
Yawn
Zap Cannon
Zen Headbutt
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Bag_Poké_Ball_Sprite.png

Hitmontop (M)
Impish nature (+1 Def, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Counter
Detect
Close Combat
Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Rock Slide
Rock Smash
Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave
Mimic

How this is going to run
Geodude sends out, equips an item, and chooses an ability.
Frosty does the same, with orders.
Geodude orders.
Dragon Dance Gyarados attack I ref.
 
Hitmontop will take an XP share.

Edit @ Frosty below: Oops, thought this was all abilities. Intimidate.
 
Last edited:
ability?

EDIT:

What a lovely matchup.

Snorlax with Exp. Share and Immunity

Hyper Voice - Psychic - Hyper Voice
IF
Fighting-Typed Damaging Attack THEN Counter
(priority) IF Vacuum Wave THEN Body Slam

Geodude6
 
Last edited:
Pre-Round
Field: Nothing

Geodude6
Hitmontop (M) @ Exp. Share
237.gif

HP: 90
EN: 100
Ranks:3/4/1/4/70
Size / Weight: 3 / 3
Ability: Intimidate
Other: None

Frosty
Snorlax (M) @ Exp. Share
143.png

HP: 125
EN: 100
Ranks: 4/3/4/4/26
Size / Weight: 4 / 9
Ability: Immunity
Other: -10% Evasion, -1 Atk

Round One

Action One

Hitmontop: Earthquake (-7EN)
Crit: <=625
=9937 (N)
Snorlax: [10-1.5]
=8.5HP

Snorlax: Hyper Voice (-6EN)
Crit: <=625
=3400 (N)
Hitmontop: [9+3]
=12HP

Action Two

Hitmontop: Double Team (4) (-16EN)
Hitmontop created 4 clones.

Snorlax: Psychic (-6.5EN)
Real: <=2000
=2849 (N)
Snorlax's attack hit a clone.
Hitmontop: -1 clone.

Action Three

Hitmontop: Hi Jump Kick (-7EN)
Crit: <=625
=6721 (N)
Snorlax: [13+3-1.5]*1.5
=21.75HP

Snorlax: Counter (-16.875EN)
Real: <=2500
=9212 (N)
Snorlax's attack hit a clone.
Hitmontop: -1 clone.

Summary:
Hitmontop: -12HP, -30HP
Snorlax: -30HP, -29EN

Post-Round
Field: Nothing

Geodude6
Hitmontop (M) @ Exp. Share
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HP: 78
EN: 70
Ranks:3/4/1/4/70
Size / Weight: 3 / 3
Ability: Intimidate
Other: 2 Clones

Frosty
Snorlax (M) @ Exp. Share
143.png

HP: 95
EN: 71
Ranks: 4/3/4/4/26
Size / Weight: 4 / 9
Ability: Immunity
Other: -10% Evasion
 
Yes! It worked!

HJK~Earthquake~HJK
IF successful p/e action THEN use Bulk Up and push actions back.
IF Lovely Kiss THEN use Detect and push actions back. Do not use twice in a row.
 
Hitmontop's atk is 3 as is snorlax's def, so Earthquake should deal 10hp of damage and HJK should deal (13+3)*1.5 = 24hp of damage.


Given the circunstances, a tie is good enough.


Hyper Voice - Psychic - COMBO (Counter + Counter)

According to my calcs this KOes Hitmontop and snorlax has enough energy to pull the combo (although he will faint then)
 
Pre-Round
Field: Nothing

Geodude6
Hitmontop (M) @ Exp. Share
237.gif
237.gif
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HP: 78
EN: 70
Ranks:3/4/1/4/70
Size / Weight: 3 / 3
Ability: Intimidate
Other: 2 Clones

Frosty
Snorlax (M) @ Exp. Share
143.png

HP: 91
EN: 71
Ranks: 4/3/4/4/26
Size / Weight: 4 / 9
Ability: Immunity
Other: -10% Evasion

Round Two

Action One

Hitmontop: Hi Jump Kick (-11EN)
Crit: <=625
=9044 (N)
Snorlax: [13+3]*1.5
=24HP

Snorlax: Hyper Voice (-6EN)
All clones disappeared.
Crit: <=625
=2885 (N)
Hitmontop: [9+3]
=12HP

Action Two

Hitmontop: Earthquake (-7EN)
Crit: <=625
=921 (N)
Snorlax: [10]
=10HP

Snorlax: Psychic (-6.5EN)
Crit: <=625
=3345 (N)
Hitmontop: [6+3]*1.5
=13.5HP
SpD drop: <=1000
=7590 (N)

Action Three

Hitmontop: Hi Jump Kick (-7EN)
Crit: <=625
=3558 (N)
Snorlax: [13+3]*1.5
=24HP

Snorlax: Counter + Counter (-70EN)
Hitmontop: [(24*1.5)*2.25]
=90HP
Hitmontop fainted.
Snorlax fainted.

Summary:
Hitmontop: KO
Snorlax: KO

Post-Round
Field: Nothing

Geodude6
Hitmontop (M) @ Exp. Share
237.gif

HP: KO
EN: KO
Ranks:3/4/1/4/70
Size / Weight: 3 / 3
Ability: Intimidate
Other: KO

Frosty
Snorlax (M) @ Exp. Share
143.png

HP: KO
EN: KO
Ranks: 4/3/4/4/26
Size / Weight: 4 / 9
Ability: Immunity
Other: -10% Evasion, KO

Prizes
Geodude6: 1CC
Hitmontop: 4MC, 1KOC

Frosty: 1CC
Hitmontop: 4MC, 1KOC

Someoneelse: 2UC
 
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