Rolicy Peview - Opening Our Umbrellas

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This thread is intended to contain intelligent discussion and commentary by experienced members of the CAP project regarding the sheer power of the unstoppable Rain Dance. As such, the content of this thread will rock harder than other threads on the forum. The posting rules for awesome threads are here.






One day, I, HD, asked UD to make a team. We talked for a while, before reaching the conclusion of some sort of HO. After discussing a bit, UD was like <umbreon_dan> do rain dance, and I agreed. Then came the process of making a rain team. And we were like WOOOOOOOOOOOOOOOOOOOOOOOO. However, this RMT will retire the team. The krilowatt metagame is different than the CaP9 metagame. Why must the good die young :(. Oh yeah, thanks to plus for making us the great art!

01[19:24] <HD> lets do it
[19:24] <umbreon_dan> where do you wanna start
01[19:25] <HD> type of team
01[19:25] <HD> like off/stall
01[19:25] <HD> hmm
01[19:25] <HD> maybe
01[19:25] <HD> hyper offense?
[19:25] <umbreon_dan> hrrmm okie
[19:25] <umbreon_dan> though i'm not accustomed to playing ho
01[19:26] <HD> its not v hard
[19:26] <umbreon_dan> yeah i mean
01[19:26] <HD> just pound the opp's defenses
[19:26] <umbreon_dan> if sprinkles can do it
01[19:26] <HD> lol
01[19:26] <HD> now
01[19:26] <HD> ds ho or reg ho?
[19:26] <umbreon_dan> ?____________?
[19:26] <umbreon_dan> oh dual screen?
[19:26] <umbreon_dan> hey lets
01[19:26] <HD> yeah
[19:26] <umbreon_dan> do rain dance
[19:26] <umbreon_dan> or trick room
01[19:26] <HD> hmmmmmmm
01[19:27] <HD> rain dance
01[19:27] <HD> lets use
01[19:27] <HD> specsclohm
01[19:27] <HD> with thunder
01[19:27] <HD> and like draco meteor
[19:27] <umbreon_dan> support would probably be better imo
[19:27] <umbreon_dan> with rain dance and damp rock
01[19:27] <HD> k
01[19:27] <HD> so like
01[19:28] <HD> rain dance/slack off/thunder/dpulse
[19:28] <umbreon_dan> yeah
01[19:28] <HD> thats prolly a shitty lead
[19:28] <umbreon_dan> i suspect so
[19:28] <umbreon_dan> i think bronzong could go on here with sr and rain dance
[19:28] <umbreon_dan> or fidgit
01[19:29] <HD> bronzong
01[19:29] <HD> it takes on leadant/leadgem
01[19:29] <HD> better
01[19:29] <HD> unless its like trickscarfgem
[19:29] <umbreon_dan> syclant is ganna do a lotta damage with megahorn
[19:30] <umbreon_dan> what are we ganna do about arghonaut
01[19:30] <HD> fidgit takes a lot from gem epower and syclant ice shard/beam
[19:30] <umbreon_dan> every rain teams biggest fear
01[19:30] <HD> ohm takes him own p good
[19:30] <umbreon_dan> yeah but argh will switch out and return later to wall our sweepers
01[19:31] <HD> ddbouncegyara?
01[19:31] <HD> or jolteon
[19:31] <umbreon_dan> stacking electrics isn't going to do the job imo
[19:31] <umbreon_dan> gyarados sounds cool
01[19:31] <HD> helps a lot
01[19:31] <HD> bulkygyara or lo
[19:32] <umbreon_dan> errr
[19:32] <umbreon_dan> lets go lo
01[19:32] <HD> k]
[19:33] <umbreon_dan> wanna? use ludicolo
01[19:33] <HD> fuck yes
01[19:34] <HD> ludiawesome
[19:34] <umbreon_dan> i'm thinking we should probably use a taunt lead....
01[19:34] <HD> man ludi should be so good against colo
[19:34] <umbreon_dan> oh
01[19:35] <HD> colo
01[19:35] <HD> oh
[19:35] <umbreon_dan> does syclant get RD
01[19:35] <HD> YES
[19:35] <umbreon_dan> haha it does
[19:35] <umbreon_dan> lets lead with that
[19:35] <umbreon_dan> spike stack + rain dance + taunt
[19:35] <umbreon_dan> yeeeeee
01[19:35] <HD> taunt/rd/ice shard/megahorn?
[19:35] <umbreon_dan> bawwww you dont wanna spike?
01[19:36] <HD> you're betting on winning a speed tie
01[19:36] <HD> every time with your set
[19:36] <umbreon_dan> against whom?
01[19:36] <HD> syclant
01[19:36] <HD> s
[19:36] <umbreon_dan> oh
[19:36] <umbreon_dan> well i kinda wanted spikes
[19:37] <umbreon_dan> what if we secretly
01[19:37] <HD> then maybe
[19:37] <umbreon_dan> dont run taunt
[19:37] <umbreon_dan> >:)
01[19:37] <HD> taunt/spikes/uturn/ice beam
01[19:37] <HD> then uturn
01[19:37] <HD> to ohm
01[19:37] <HD> or that
[19:37] <umbreon_dan> can syclant use damp rock
[19:38] <umbreon_dan> or does it need sash
01[19:38] <HD> hmm
01[19:38] <HD> it fears nothing from other ants
01[19:38] <HD> other than taunt
01[19:39] <HD> maybe against non trickscarfgem
01[19:39] <HD> because paleo wave
[19:39] <umbreon_dan> okay i'm thinking megahorn/blizzard/spikes/rain
[19:39] <umbreon_dan> y/n?
01[19:39] <HD> y
[19:40] <umbreon_dan> what sort of crazy evs should we use
01[19:40] <HD> it looks like
01[19:40] <HD> ant needs sash
[19:40] <umbreon_dan> ):
01[19:40] <HD> focused more on attack
01[19:40] <HD> against meta/rachi
[19:41] <umbreon_dan> well i have 164 / 92 / 1252
[19:41] <umbreon_dan> *252 speed
[19:41] <umbreon_dan> those numbers are made up though
[19:41] <umbreon_dan> idk if they do anything
01[19:41] <HD> yeah i thought so
01[19:42] <HD> ant will not be hitting anything on the lead list with an ohko
01[19:42] <HD> except uh
01[19:42] <HD> gem
01[19:42] <HD> most pyroak are bulky now
01[19:42] <HD> so max attack wont 2hko
01[19:43] <HD> meta is barely 2hkoed with max att
01[19:43] <HD> enough spatt to ohko fidgit
01[19:43] <HD> then rets in att?
01[19:43] <HD> rest*
[19:44] <umbreon_dan> okay
[19:44] <umbreon_dan> how much ohkoes fidgit
01[19:45] <HD> what ev spread does fidgit usually use
[19:46] <umbreon_dan> 252/252/4
[19:46] <umbreon_dan> hp/spe/def
[19:47] <umbreon_dan> they never run sdef
01[19:47] <HD> 132 spatt blizzard
01[19:47] <HD> does
01[19:48] <HD> 99.5% - 117.8%
01[19:48] <HD> so like
01[19:48] <HD> 126 att/132 spatt/252 spe
01[19:49] <HD> you could drop down to 124 spatt evs
01[19:49] <HD> to do
01[19:49] <HD> 99% - 117.3%
01[19:49] <HD> \o/
[19:50] <umbreon_dan> so a really even split
01[19:50] <HD> yeah
[19:50] <umbreon_dan> so we have
[19:50] <umbreon_dan> syclant / bronzong / cyclohm / ludi / gyara / kingdra ?
[19:51] <umbreon_dan> looks p. solid to me
01[19:52] <HD> kingdra
01[19:52] <HD> hmmmmm
[19:52] <umbreon_dan> kingdra is kinda necessary isnt it o___o
[19:52] <umbreon_dan> its so good
01[19:52] <HD> reg dd?
[19:54] <umbreon_dan> uhhh
[19:54] <umbreon_dan> i dunno any kingdra sets
01[19:54] <HD> neither do i
[19:54] <umbreon_dan> you don't wanna use some mixed lo thing?
01[19:54] <HD> >_<
01[19:54] <HD> maybe like
01[19:54] <HD> hydro pump/outrage/hp electric/filler?
[19:55] <umbreon_dan> hp elec ?_?
01[19:55] <HD> for argho
[19:55] <umbreon_dan> i doubt you're 2hkoing
[19:55] <umbreon_dan> better off just outraging anyway
01[19:55] <HD> yeah
01[19:56] <HD> so maybe
01[19:56] <HD> uh
01[19:56] <HD> some sub/hydro pump/outrage/dd or yawn shit?
[19:58] <umbreon_dan> what about
[19:58] <umbreon_dan> dd / waterfall / outrage / dmeteor
01[19:59] <HD> k
01[20:00] <HD> what evs would ohm be
[20:00] <umbreon_dan> i just put 252/252 timid
01[20:00] <HD> 252 spatt?
[20:00] <umbreon_dan> but it could maybe use hp or something
[20:01] <umbreon_dan> yeah
01[20:01] <HD> hmm
01[20:01] <HD> ill just put that before now
01[20:01] <HD> and make a spread later
[20:04] <umbreon_dan> http://www.smogon.com/dp/pokemon/kingdra
01[20:05] <HD> yeah i just checked
01[20:05] <HD> 252 att/24 spe/232 spe
01[20:05] <HD> er
01[20:05] <HD> 24 spatt*
[20:05] <umbreon_dan> i guess hydro pump > dmeteor
01[20:05] <HD> k
01[20:08] <HD> how much does gk do to argho?
[20:09] <umbreon_dan> uh
[20:09] <umbreon_dan> from whom
01[20:09] <HD> ludi
[20:10] <umbreon_dan> i dunno probably a boatload
01[20:10] <HD> based on lime weight
01[20:10] <HD> like*
[20:11] <umbreon_dan> well
[20:11] <umbreon_dan> what kind of argh
[20:11] <umbreon_dan> and what kind of ludi
01[20:11] <HD> kyogre takes 120 damage from gk
01[20:11] <HD> gk
01[20:11] <HD> from anybody
01[20:12] <HD> because its more than 120 lbs
[20:12] <umbreon_dan> argh takes 100
01[20:12] <HD> ty
01[20:12] <HD> should ludi have rd too?
[20:12] <umbreon_dan> i dont think so
[20:12] <umbreon_dan> we've already got three dancers
01[20:13] <HD> maybe focus punch then
[20:14] <umbreon_dan> When using Focus Punch, a spread of 120 Atk / 252 SpA / 136 Spe is recommended, allowing Ludicolo to KO standard Blissey with Focus Punch and Surf. With 136 Spe EVs, Ludicolo outspeeds +1 neutral base 85 Pokémon in rain.
[20:15] <umbreon_dan> y/n
01[20:15] <HD> y
[20:16] <umbreon_dan> -def or -sdef
01[20:16] <HD> uhhh
01[20:16] <HD> -def?
[20:17] <umbreon_dan> okie
01[20:20] <HD> hmm
01[20:20] <HD> reflect or hypnosis on zong?
01[20:20] <HD> or just boom/rd/sr/gyro ball?
[20:24] <umbreon_dan> reflect sounds cool


THE SUPPORTERS
Also known as the givers.







Syclant (M) @ Damp Rock / Focus Sash
Ability: Compoundeyes
EVs: 132 Atk/252 Spd/124 SAtk
Naive nature (+Spd, -SDef)
- Spikes
- Rain Dance
- Blizzard
- Megahorn

UD: Syclant is an excellent lead for a Rain Dance team. I almost always get Rain Dance, and I usually get a layer of spikes as well. The trick is deciding the order of using these attacks; sometimes I Rain Dance on the first turn, and then spend the next two turns attacking or Spiking, which wastes my Rain. On a Rain team, every turn of Rain is absolutely vital. I use a Damp Rock over Focus Sash because I found that four turns over Rain wasn't enough for my first sweeper (usually Qwilfish). Sometimes I regret it, like with Stratagem leads ._. but usually the Damp Rock pays off. HD will try to convince you otherwise, of course! We wanted a Spikes lead because many of the Pokemon who give our team problems take as much or more damage from Spikes as Stealth Rock (think Arghonaut, Celebi, Empoleon).

HD: Syclant is the BEST rain dance lead possible. Two high powered stabs and Spikes made him an easy pick. His EVs are really specialized. At the time of the making of this team, Fidgit was pretty popular as a lead. So we added 124 SpAtt EVs to 1HKO the standard Fidgit with Blizzard, and put the 132 remaining EVs into Attack for more oomph on the Megahorn. 252 Speed Naive is rather obvious imo. And unlike noob ud I can set up both Rain and at least a layer of spikes without being KOed to a strong wind.



Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Sassy nature (+SDef, -Spd)
- Rain Dance
- Explosion
- Stealth Rock
- Earthquake / Reflect

UD: I think almost every Rain Dance team should have a Bronzong. This thing is easily the best transition Pokemon in the game; so often is it exactly what my team needs to get back on its feet after my momentum starts to fade. Bronzong almost always gets to set up both Stealth Rock and Rain Dance. I used to use Reflect, but I found that Bronzong was hardcore set-up bait for things like Kitsunoh (especially ones with Taunt). Reflect really isn't that useful for my rain abusers anyway, except for absorbing things like Bullet Punches a little bit more easily. Noob HD thinks it's useful for some reason ?_?

After Bronzong is done, he can usually take something out with Explosion and get one of the sweepers in for free with seven turns of r(p)ain.


HD: Bronzong is a cool Rain Dance supporter who is perfect with ohm since they resist both each other's weaknesses. Bronzong is really cool since he sets up both SR and Rain, which, alongs with Spikes from Syclant, make it very easy to KO threats like Pyroak and Empoleon. While wussy ud had to put Earthquake over Reflect (maybe that's why his variation is Resttalk Gyara weak?) because he couldn't take on Kit, I put on Reflect. Honestly, with threats like Gyara, Rev and Pyroak, every bit helps. Finally, Explosion rounds off the set by letting in a Rain Dance Abuser in for free, generally Kingdra or Ludicolo to just kill stuff.



Cyclohm (M) @ Damp Rock
Ability: Shield Dust
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Rain Dance
- Thunder
- Dragon Pulse
- Surf / Slack Off

UD: Cyclohm is a great rain supporter. We wanted to have at least one Thunder abuser, so Cyclohm was chosen because his weaknesses and resistances mesh perfectly with Bronzong, and he hits really hard. There's also the factor that we wanted to make this a real CAP team, so we wanted to fit some CAP Pokemon in. Cyclohm hasn't disappointed at all. He's bulky enough to take hits and he can really dish out the pain with Thunder. Multiple times I've caught things using Protect (trying to stall out the rain) forgetting that Thunder can hit through it. I'm talking about bitches like Vaporeon, who will always be a pain for Rain Dance. Dragon Pulse gives us a reliable, solid move. I found myself sacrificing Cyclohm more often than switching him out, so I ditched Slack Off in favour of Surf. Not only does it get a huge power boost in the rain, it slams all those punk-ass Fidgit and Colossoil who love to switch into Cyclohm as well as making Cyclohm less helpless against Tyranitar. HD thinks that Cyclohm exists to stick around (he's always been a bit slow) so he's still using the wrong move.

HD: Ohm <3. Rain Dance Ohm is one of the best Rain Dance users since he can switch in on so many moves, has instant recovery (which noob ud switched off for Surf) and Thunder. In all the times I played with Ohm, he came in multiple times to set up Rain thanks to Slack Off and even swept a bit himself with Thunder and Dragon Pulse. As mentioned before, he has great synergy with Bronzong, and surprisingly, pretty good synergy with Ludicolo. Thunder saved my ass many times, with its ability to pass Protect and 30% paralysis rate. And ohm is generally the pokemon I rely on to take a hit, thanks to his great defensives. Also, I don't see why umbreon_daft uses Surf, Colossoil kills you with Earthquake either way unless you have freaking AMAZING prediction skills (which trust me, ud doesn't have).
 
The Abusers
Also known as the takers.




Qwilfish (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Poison Jab
- Swords Dance / Taunt
- Explosion

UD: We chose Qwilfish over Kabutops because we didn't want any of our sweepers to be totally shut down by Arghonaut, and because Qwilfish has one of the most incredible moves for rain teams: Explosion. Whenever I need somthing gone, our suicidal little friend is always willing to go down for the greater good. This guy almost never switches out; he fights to the death. :(

Waterfall in the rain doesn't even need an attack stat like Metagross' or Rhyperior's to hit like a train. After a Swords Dance, it pretty much OHKOes everything that doesn't resist it. max/max+ Skarmory takes over 80% and specially defensive versions are OHKOed. +2 Poison Jab puts a big dent in things that resist Water, like Vaporeon and Suicune, both of whom are 2HKOed and have the problem of not being able to do much damage in return. Celebi and Shaymin, of course, are OHKOed. A nice bonus of Poison Jab that many people seem to forget about is that nice 30% chance of poisoning the opponent. Plenty of times, I've had Arghonaut, Suicune, or Vaporeon switch in and take a status that either allows me to finish them right away or ensures that they go down later.

For some reason, loser HD uses Taunt over Swords Dance. Don't go too hard on him guys, he's only young.


HD: Qwilfish is generally my way to start the pain. After Syclant does his job, Qwilfish comes in and sweeps with Waterfall and Poison Jab. After his job is done, he goes boom, letting in another Rain Dance sweeper or Rain Dance supporter in. Also, boom lets me take out annoying fucks. You know, Celebi, Colossoil, Pyroak and all those other dicks. umbreon_dumb is using S(T)D on qwil but man you never get to use it. Plus taunt be awesome in stopping shit like rev. But ud likes his S(T)Ds and I don't want them to come apart. Such a happy couple...



Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 120 Atk/136 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Surf
- Grass Knot
- Ice Beam
- Focus Punch

UD: Ludicolo is really the star of this team. They say Kingdra is the soul of Rain Dance, but I disagree. This pineapple rocks.

Grass Knot made sense over Energy Ball because it does a ton of damage to Gyarados and even hits things like Metagross pretty hard. It's also great against Tyranitar and Hippowdon (in a sandstorm). For the Krilowatt metagame, obviously this was switched to Energy Ball. Ice Beam gives vital coverage against Latias (who isn't OHKOed, but takes ~70%) and Celebi, and Salamence. I have to remember though that hitting super effectively isnt always best here though. Things like Zapdos and Togekiss actually take more damage from a Raining Surf than from Ice Beam. The real killer is Focus Punch. Snorlax and Blissey are really easy to predict switching in and both take a boatload of damage from this one. Focus Punch + Surf in the rain is guaranteed to do at least 80% to Blissey, meaning prior damage or entry hazards brings her down no problem. Ludicolo is EVed to outspeed Scarf Heatran in the rain.


HD: Ludicolo is the best Rain Dance sweeper possible. He is simply fucking Rain Armagedon. I don't get at all why people think Kingdra is the best Rain Dance sweeper. Ludicolo has a perfect movepool for Rain sweeping. Surf as the obligatory STAB, Ice Beam as the compliment, and round it off with Grass Knot to bump down pokemon like Tyranitar and Swampert. Add Focus Punch for Blissey, and you got a perfect Special Sweeper. Without Ludi, this team would've never made it. I'm not even joking, without such a high powered sweeper we would've been toast against things like Arghonaut. Every CaP Rain Dance team HAS to have this beast.



Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/232 Spd/24 SAtk
Naughty nature (+Atk, -SDef)
- Waterfall
- Outrage
- Dragon Dance
- Hydro Pump

UD: I usually try to play this Kingdra last because he's the only one of our sweepers who doesn't actually need rain to clean up. With two Water moves in rain, he can hit really freaking hard, and if he's got a Dragon Dance boost and rain, you had better fucking hope that you've got an Arghonaut (which is another reason for saving Kingdra until the end). I experimented with Draco Meteor on this set but I wasn't too happy with it.

HD: Kingdra is a great Rain Dance sweeper with both Water and Dragon STABs. Plus, after RD is gone, Kingdra could easily sweep with DD. In fact, it could even sweep with RD and DD at the same time. Water and Dragon are great STABs in CaP.

Kingdra is great on a Rain Dance teams because it just kills things. After a Ludicolo sweep, Kingdra is free to do whatever the fuck it wants too. Ludicolo murders Kingdra's only real threat (Argh) and Kingdra could just set up DD. One of the two times uglyeon_dan and I agree on a Pokemon, along with Ludicolo who you can't disagree on.

 
The thing about threat lists for rain dance teams is that, frankly, a hell of a lot of things threaten us. Half of our team consists of Water-types and most of our team is very frail. We basically keep these things from crushing us by making sure the momentum is always in our favour. That's the fun of using this type of team ~_^

Anklebiters


Abomasnow - Abomasnow is kind of annoying because he changes our weather and also resists Water moves, meaning he has an easier time switching in than Tyranitar or Hippowdon. Poison Jab can take him out, but otherwise he's kind of hard to bring down quickly. Choiced ones can't switch in too many times (and Bronzong walls it) but can outspeed our sweepers in the hail.
Arghonaut - We deliberately built our team with this guy in mind. He's basically the reason why we don't use Kabutops. He only stops Kingdra, but that's enough to be a pain in the shins.
Blissey - The main problem is that she can stall out the rain with Protect. With good Seismic Toss/Softboiled prediction, she can beat Ludicolo, but usually she doesn't since she's easy to see coming and Focus Punch inflicts around 70%.
Empoleon - Walls Kingdra and Qwilfish. Luckily Empoleon isn't that bulky and a few rainy Waterfalls will bring him down. If the user Agilities at the right time though, it can mean "gg" :(
Gyarados - mostly a problem because of Intimdate, which really screws up Qwilfish and Kingdra. Rest/talk sets can also potentially beat some of our Pokemon (this is why you run fucking Reflect), but offensive ones aren't really a threat.
Machamp - These are annoying leads because we really have no switch-in. The best we can do is Rain Dance, take the KO and get stuff going, but Machamp is really fat and can actually survive a Qwilfish Waterfall so often he takes out two of our Pokemon :/
Pyroak - Likes to switch into Qwilfish. Bulky ones with Protect and Leech Seed are seriously annoying because they can stall out the rain.
Rotom-A - Scarfers are pretty annoying; Thunderbolt hurts most of our team. Trick is also a pain in the balls, especially for Bronzong.
Suicune - Pretty much any Pokemon who can survive one attack is a problem, which is why Suicune makes this list. It can't really set up or anything, but it's good at sticking around and wasting time, and if it does get a Calm Mind, Ludicolo's Grass Knot isn't going to do enough damage.
Swampert - Only Ludicolo can reliably beat Swampert down. He easily survives Waterfall and KOes Qwilfish with Earthquake, and can also annoy Bronzong and Cyclohm. This is also another fucking Protect user (although if you're smart, you can see the Protect coming and use Swords Dance!).
Vaporeon - Absorbs Water, spams Protect, only takes about 50-60% from Grass Knot, which means Ludicolo _can_ beat her, but it takes way longer than we want and requires a bit of luck. Qwilfish cleanly beats any that don't have HP Electric, but Qwil is often dead by the time Vaporeon comes out. Often we have to resort to pulling out Cyclohm. I fucking hate Protect >:( me too >:(
Zapdos - Bulky ones can survive an attack and KO a Pokemon. Agility Life Orb actually threatens to clean up our team if it has HP-Ice.


Hemorrhoids


Celebi - Hella bulky and likes to use Thunder Wave, which is far more annoying than just killing our Pokemon. Celebi isn't OHKOed by either Ice Beam or Poison Jab. Those Celebi who use their Psychic STAB are uniquely annoying because only Bronzong really likes to switch into that.
Kitsunoh - Substitute and Will-O-Wisp are fucking annoying time-wasters. Cyclohm does pretty well (and a lot better if it has Surf!) but Earthquake is still a pain. Scarf Kitsunoh can also outspeed Ludicolo in the rain and it's really hard to switch into ShadowStrike.
Revenankh - Really, really bulky, and can set up on Ludicolo, Cyclohm, Syclant, and Bronzong and after that he walls Qwilfish and Kingdra as well. This is one of those problem Pokemon whom Qwilfish can't even blow up in times of trouble. I've lost to this guy multiple times. Will-O-Wisp sets also a problem but when I see it I'm kind of relieved because Revenankh never has Wisp + Bulk Up (this is why you run Taunt, dick).
Stratagem - Leads are painful because you can either break the Focus Sash or set up Rain or Spikes. If we choose to set up Rain, Stratagem is still getting a guaranteed hit on whatever we send in. It's possible to set up a layer of Spikes and then go to Bronzong, but then we've lost both Bronzong and Syclant and we only have one Rain Dancer left for the rest of the battle.
Tyranitar - ScarfTar is an absolute ass because he outspeeds and KOes all of our sweepers (assuming no rain, obviously). Basically, we have to kill him with our Supporters or try to nail him with a Waterfall on the switch, or we face the loss of a Pokemon. Choice Band and Dragon Dance Tyranitar are considerably less annoying, because although they tamper with our weather, they don't outspeed anything and all of our sweepers do huge damage. Dragon Dance Tyranitar would be a problem if it ever got a chance to set up, but it never does.

So there's our team, and almost everything we could tell you about it. Please rate, comment, steal, throw insults, take a nap, actually since this is mostly a retirement thread we don't actually care that much. Still rates would be cool! HD and UD both want you all to have a great day!

ps: fuck you hd well fuck you too then ud
 
first off, UD, wtf are you doing running surf?

it looks like a pretty damn solid team, especially considering the vital role that winclohm plays
how do you deal with Charm Bliss? especially you, UD, who has no recovery on cyclohm
 
first off, UD, wtf are you doing running surf?

it looks like a pretty damn solid team, especially considering the vital role that winclohm plays
how do you deal with Charm Bliss? especially you, UD, who has no recovery on cyclohm
yeah ud the fuck are you on

and charmbliss is handled be exploding wind chimes and punching surfing pineapples
 

Deck Knight

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yeah ud the fuck are you on

and charmbliss is handled be exploding wind chimes and punching surfing pineapples
But only if you Focus Punch on the switch, as your "80% after Focus Punch and Surf" probably becomes "your 38% after Focus Punch and Surf if Blissey Charms you as you Focus Punch.
 

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