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Rotom (Choice Specs) [GP 2/2]

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Shadow Ball
move 3: Thunderbolt / Thunder
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is a decently powerful STAB move that provides momentum for Rotom's team with opportunities to switch in freely for heavy-hitting teammates such as Tauros and Scyther. Shadow Ball has solid neutral coverage alongside Volt Switch and Thunderbolt, hitting common Grass, Electric-, and Ground-types such as Vileplume, Lanturn, and Steelix for respectable damage. Thunderbolt is Rotom's strongest, most reliable STAB option and provides it with an Electric-type STAB move that doesn't force it to switch out. Alternatively, Thunder allows Rotom to break through traditional checks such as Skuntank and non-specially defensive Mega Audino, having a chance to OHKO the former and 2HKO the latter after Stealth Rock damage. Finally, Trick cripples defensive Pokemon such as Ferroseed, Gastrodon, and Clefairy.

Set Details
========

Maximum Special Attack and Speed investment with a Timid nature allows Rotom to hit as hard and fast as possible. Levitate provides Rotom with an extra immunity to Ground and allows it to easily check threats such as Archeops and Tauros, which cannot hit it super effectively with Earthquake. Choice Specs differentiates this set from the others, as it plays the role of a wallbreaker, unlike the Choice Scarf set, which cleans, or the Hex set, which is more of a disrupter.

Usage Tips
========

Look to make use of Volt Switch as much as possible early- or mid-game to generate momentum for teammates and weaken checks to Rotom such as Mega Audino, Hariyama, and Skuntank. However, beware of using Volt Switch or any Electric-type STAB move when the opponent has an Electric immunity such as Volt Absorb Lanturn, or more commonly, a Ground-type such as Rhydon or Steelix still on their team. In these situations, it is often beneficial to use Shadow Ball to weaken these checks or double switch into a Pokemon better equipped to handle them in order to not lose momentum. Pursuit trappers such as Liepard and Skuntank are very threatening to Rotom and can switch into Choice Specs Rotom's Shadow Ball with impunity. To avoid easily getting trapped by these Pokemon, do not mindlessly use Shadow Ball throughout the game, and be careful of knocking Pokemon out with Thunderbolt, as it provides a Pursuit trapper with a free chance to switch in. Thunder can be utilized early-game to lure in and heavily damage Skuntank and Mega Audino.

Team Options
========

Rotom greatly appreciates Stealth Rock from the likes of Rhydon and Steelix and Spikes from Pokemon such as Garbodor and Ferroseed, as they chip away at typical counters to Rotom such as Mega Audino and Lanturn. In particular, Pokemon with access to Toxic Spikes such as Weezing and Garbodor make for excellent partners, as Toxic Spikes quickly wears down bulky Ground-types like Rhydon, Piloswine, and Gastrodon, which prevent Rotom from spamming its Electric-type STAB moves. In return, Rotom can block Rapid Spin with its Ghost typing to keep said entry hazards up. Other Pokemon with access to U-turn and Volt Switch such as Scyther, Mesprit, and Lanturn are solid choices alongside Rotom, as they can also generate momentum for teammates and wear each other's checks and counters down. Fighting-types such as Hitmonchan, Gurdurr, and Hariyama work well with Rotom, as they don't mind switching into Dark-types such as Liepard and Skuntank, and they can also break down Ground-, Rock-, and Steel-types. Conversely, Rotom can check the Flying-types that give these Pokemon trouble such as Mantine, Scyther, and Vivillon. Late-game cleaners such as Choice Scarf Jynx, Swellow, and Floatzel also appreciate Rotom's ability to break down bulky Pokemon such as Mega Audino, Lanturn, and Clefairy so they can run through a team late-game with their power and Speed. Lastly, Shiftry, Mesprit, and Musharna are solid partners for Rotom, as they all appreciate Skuntank being lured in and heavily weakened by Thunder.
 
Last edited:
This is ready for QC. Not too sure how I feel about either HP Grass or Signal (especially Signal) even getting a mention in oo but i wanted something there at least.
 
HP Grass is bad and huge setup fodder for things like Viv and Lilligant, Signal Beam sounds alright though. It also hits Shiftry fwiw.

Will edit in a proper check later but you should put Signal Beam in Moves rather than OO imo.
 
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There is no other options section for set analyses; just remove them and I'll give them a mention for the full analysis on site once this gets uploaded.

That said, I'd prefer Thunder just being slashed with Thunderbolt instead, otherwise this looks pretty good.

1/3
 
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State in usage tips that Thunder should be used early game to lure out Skuntank and Mega Audino. Also idk whether it's better to have Signal Beam in Moves here or just stick to the OO mention; I guess it doesn't do anything unique for this set as it's powerful enough to do its job without a boosting item. On the other hand it does pretty good damage to Grass-types that might try and tank Volt Switch, so if you mention Signal Beam in Moves mention that in usage tips too. You could also mention Shiftry, Mesprit, and Musharna being good partners that appreciate Skuntank being lured in and KOed.

Looks good otherwise.

vtBMDs1.gif


QC 2/3
 
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did this will write up soon.

e: keeping signal in oo for now unless rest of qc is super adamant about it getting mentioned in moves.
 
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move 3: Trick
move 4: Thunderbolt
/ Thunder
  • Thunderbolt is Rotom's strongest, reliable STAB option and provides Rotom a means of using its Electric STAB without being forces to switch out.
  • Trick allows Rotom to cripple defensive pokemon such as Ferroseed, Gastrodon, and Clefairy.
When discussing attacks in the Moves section, they should follow the order of the move listed on the set.

evs: 252 SpA / 4 HP / 252 Spe
Likewise, this should be in order (4 HP / 252 SpA / 252 Spe) as well.

Aquajetbreloom You should also specify what variants of Skunk and MAudino Thunder deals with.

252 SpA Choice Specs Rotom Thunder vs. 0 HP / 132 SpD Skuntank: 268-316 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock
252 SpA Choice Specs Rotom Thunder vs. 0 HP / 0 SpD Skuntank: 324-382 (93.3 - 110%) -- guaranteed OHKO after Stealth Rock

252 SpA Choice Specs Rotom Thunder vs. 252 HP / 0 SpD Mega Audino: 178-210 (43.4 - 51.2%) -- 98.8% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Rotom Thunder vs. 252 HP / 128+ SpD Mega Audino: 145-172 (35.3 - 41.9%) -- guaranteed 3HKO after Stealth Rock
 
Last edited:
add/fix/punc
remove/punc
(comments)
[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Shadow Ball
move 3: Thunderbolt / Thunder
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is a decently powerful STAB move and that provides momentum for a Rotom's team and free switch ins opportunities to switch in for heavy-(AH)hitting teammates such as Tauros and Scyther. Shadow Ball has solid neutral coverage alongside Volt Switch and Thunderbolt, hitting common Grass-(AH), Electric-(AH), and Ground-types such as Vileplume, Lanturn Steelix, and Lanturn Steelix for solid damage. Thunderbolt is Rotom's strongest, reliable most reliable STAB option and provides Rotom a means of using its Electric-(AH)type STAB move without being forces forced to switch out. Trick allows Rotom to cripple defensive pokemon such as Ferroseed, Gastrodon, and Clefairy. In place of Trick, Thunder is a solid option as it allows Rotom to break through traditional checks such as Skunktank and non Specially Defensive invested Mega-Audino, having a chance to OHKO the first and 2HKO the latter after Stealth Rock damage. Alternatively, Thunder allows Rotom to break through traditional checks such as Skuntank and non-specially defensive invested Mega Audino, having a chance to OHKO the former and 2HKO the latter after Stealth Rock damage. Finally, Trick allows Rotom to cripple defensive Pokemon such as Ferroseed, Gastrodon, and Clefairy.

(I spoke to rozes and Eternally about this, the current paragraph doesn't match the set so I'll change the paragraph)
Set Details
========

Maximum Special Attack and Speed investment with a Timid nature allows allow Rotom to hit as hard and fast as possible. Levitate provides Rotom with an extra immunity to Ground, (RC) and allows it to easier easily check threats such as Archeops and Tauros, (AC) which who cannot hit it Super-Effectively super effectively with Earthquake. Choice Specs Rotom differs from its other sets, (AC) as it plays the role of a wallbreaker, unlike the Choice Scarf set, (AC) which cleans or the Hex set, (AC) which is more of a disrupter. (I'm not sure if this counts as cross-referencing, but if it does, it needs to be removed)

Usage Tips
========

Look to click Volt Switch as much as possible early - mid game early- or mid-game to generate momentum for teammates and weaken checks to Rotom such as Mega-(RH)Audino, Hariyama, and Skuntank. However, beware of clicking Volt Switch or any Electric-(AH)type STAB move when the opponent has a Volt Absorber Pokemon such as Lanturn, (RC) or more commonly a Ground-type such as Rhydon or Steelix. In these situations this situation, it is often beneficial to click Shadow Ball to weaken these checks or double switch into a Pokemon better equipped to handle them in order to not lose momentum. Pursuit trappers such as Liepard and Skuntank are very threatening to Rotom and can switch into Choice Specs Rotom's Shadow Ball with impunity. To avoid easily getting trapped by these Pokemon, do not mindlessly click Shadow Ball throughout the course of a game, and even be careful knocking Pokemon out with Thunderbolt, as it provides a Pursuit trapper with a free chance to switch in switch in. Thunder can be utilized especially in the eariler turn of a battle early-game to lure in and heavily damage (or whatever it does; it doesn't lure them and do nothing) Skuntank and Mega-(RH)Audino.

Team Options
========

Rotom greatly appreciates Stealth Rock and Spikes from the likes of Steelix, Rhydon, and Ferroseed respectively, (This gets kinda messy because there are two moves and three Pokemon--removing "respectively" gets rid of the confusion a bit, but you might want to say "Stealth Rock from .... and Spikes from ..." so the reader knows what Pokemon can set what) as they chip away at typical counters to Rotom such as Mega-(RH)Audino and Lanturn. In particular, Pokemon with access to Toxic Spikes such as Weezing and Garbodor make for excellent partners, (AC) as Toxic Spikes where quickly wears down bulky Ground-types like Rhydon, Piloswine, and Gastrodon, (AC) which quickly that prevent Rotom from spamming its Electric-type STAB moves. (AP) while In return, Rotom can block opponents foes' Rapid Spin'(remove)s with its Ghost-(RH)typing to keep said entry hazards up. Other Pokemon with access to Volt Switch and U-turn such as Scyther, Mesprit, and Lanturn are solid choices alongside Rotom, (AC) as they also can generate momentum for teammates and where wear each other'(add)s checks and counters down. Fighting-types such as Hitmonchan, Gurdurr, and Hariyama work well with Rotom, (AC) as they don't mind switching into Dark-types that bother Rotom such as Liepard and Skuntank, and they can also break down Ground-(AH), Rock-(AH), and Steel-types. Conversely, Rotom can check the Flying-types that give these Pokemon trouble such as Mantine, Scyther, and Vivillon. Also, late-(AH)game cleaners such as Choice Scarf Jynx, Swellow, and Floatzel appreciate Rotom's ability to break down bulky Pokemon such as Mega-(RH)Audino, Lanturn, and Clefairy so they can run through a team in the latter stages of a battle late-game with their power and Speed. Lastly, Shiftry, Mesprit, and Musharna are solid partners for Rotom, as they all appreciate Skuntank being removed.
 
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GP 1/2
1YBbHEn.gif

Consider this a stamp of Sobi's check; I have just a few things to add.
remove add comments
[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Shadow Ball
move 3: Thunderbolt / Thunder
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is a decently powerful STAB move and that provides momentum for a Rotom's team and free switch ins opportunities to switch in for heavy-(AH)hitting teammates such as Tauros and Scyther. Shadow Ball has solid neutral coverage alongside Volt Switch and Thunderbolt, hitting common Grass-(AH), Electric-(AH), and Ground-types such as Vileplume, Lanturn Steelix, and Lanturn Steelix for solid damage. Thunderbolt is Rotom's strongest, reliable most reliable STAB option and provides Rotom a means of using its an Electric-(AH)type STAB move without being forces forced to switch out. Trick allows Rotom to cripple defensive pokemon such as Ferroseed, Gastrodon, and Clefairy. In place of Trick, Thunder is a solid option as it allows Rotom to break through traditional checks such as Skunktank and non Specially Defensive invested Mega-Audino, having a chance to OHKO the first and 2HKO the latter after Stealth Rock damage. Alternatively, Thunder allows Rotom to break through traditional checks such as Skuntank and non-specially defensive invested Mega Audino, having a chance to OHKO the former and 2HKO the latter after Stealth Rock damage. Finally, Trick allows Rotom to cripple defensive Pokemon such as Ferroseed, Gastrodon, and Clefairy.

(I spoke to rozes and Eternally about this, the current paragraph doesn't match the set so I'll change the paragraph)
Set Details
========

Maximum Special Attack and Speed investment with a Timid nature allows allow (incorrect, "investment" is a singular word) Rotom to hit as hard and fast as possible. Levitate provides Rotom with an extra immunity to Ground, (RC) and allows it to easier easily check threats such as Archeops and Tauros, (AC) which who cannot hit it Super-Effectively super effectively with Earthquake. Choice Specs Rotom differs differentiates this set from its other sets from the others, (AC) as it plays the role of a wallbreaker, unlike the Choice Scarf set, (AC) which cleans, (comma) or the Hex set, (AC) which is more of a disrupter. (I'm not sure if this counts as cross-referencing, but if it does, it needs to be removed)
Usage Tips
========

Look to click Volt Switch as much as possible early - mid game early- or mid-game to generate momentum for teammates and weaken checks to Rotom such as Mega-(RH)Audino, Hariyama, and Skuntank. However, beware of clicking Volt Switch or any Electric-(AH)type STAB move when the opponent has an Electric immunity Volt Absorber Pokemon such as Volt Absorb Lanturn, (RC) or more commonly a Ground-type such as Rhydon or Steelix. In these situations this situation, it is often beneficial to click Shadow Ball to weaken these checks or double switch into a Pokemon better equipped to handle them in order to not lose momentum. Pursuit trappers such as Liepard and Skuntank are very threatening to Rotom and can switch into Choice Specs Rotom's Shadow Ball with impunity. To avoid easily getting trapped by these Pokemon, do not mindlessly click Shadow Ball throughout the course of a game, and even be careful of knocking Pokemon out with Thunderbolt, as it provides a Pursuit trapper with a free chance to switch in switch in. Thunder can be utilized especially in the eariler turn of a battle early-game to lure in and heavily damage (or whatever it does; it doesn't lure them and do nothing) Skuntank and Mega-(RH)Audino.

Team Options
========

Rotom greatly appreciates Stealth Rock and Spikes from the likes of Steelix, Rhydon, and Ferroseed respectively, (This gets kinda messy because there are two moves and three Pokemon--removing "respectively" gets rid of the confusion a bit, but you might want to say "Stealth Rock from .... and Spikes from ..." so the reader knows what Pokemon can set what) as they chip away at typical counters to Rotom such as Mega-(RH)Audino and Lanturn. In particular, Pokemon with access to Toxic Spikes such as Weezing and Garbodor make for excellent partners, (AC) as Toxic Spikes where quickly wears down bulky Ground-types like Rhydon, Piloswine, and Gastrodon, (AC) which quickly that prevent Rotom from spamming its Electric-type STAB moves. (AP) while In return, Rotom can block opponents foes' Rapid Spin'(remove)s with its Ghost-(RH)typing to keep said entry hazards up. Other Pokemon with access to Volt Switch and U-turn such as Scyther, Mesprit, and Lanturn are solid choices alongside Rotom, (AC) as they also can generate momentum for teammates and where wear each other'(add)s checks and counters down. Fighting-types such as Hitmonchan, Gurdurr, and Hariyama work well with Rotom, (AC) as they don't mind switching into Dark-types that bother Rotom such as Liepard and Skuntank, and they can also break down Ground-(AH), Rock-(AH), and Steel-types. Conversely, Rotom can check the Flying-types that give these Pokemon trouble such as Mantine, Scyther, and Vivillon. Also, late-(AH)game cleaners such as Choice Scarf Jynx, Swellow, and Floatzel appreciate Rotom's ability to break down bulky Pokemon such as Mega-(RH)Audino, Lanturn, and Clefairy so they can run through a team in the latter stages of a battle late-game with their power and Speed. Lastly, Shiftry, Mesprit, and Musharna are solid partners for Rotom, as they all appreciate Skuntank being removed. (But you said earlier that Skuntank is a threat to Rotom due to having Pursuit. If Rotom can still easily KO Skun with its moves, I think that should be mentioned in Usage Tips)
 
Last edited:
Did the above check. I'm also not sure if the mention of scarf and hex sets in set details needs to be removed though due to cross referencing, so i didn't change that although it might still need to be removed.
 
amcheck standard colors
[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Shadow Ball
move 3: Thunderbolt / Thunder
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is a decently powerful STAB move that provides momentum for Rotom's team and free opportunities to switch in (this sounds awkward to me, maybe "opportunities to switch in freely" or "free switches"?) for heavy-hitting teammates such as Tauros and Scyther. Shadow Ball has solid neutral coverage alongside Volt Switch and Thunderbolt, hitting common Grass- (AH), Electric-, and Ground-types such as Vileplume, Lanturn, and Steelix for solid damage. Thunderbolt is Rotom's strongest, most reliable STAB option and provides Rotom it with (repetition) a means of using (this sounds really awkward) an Electric-type (add space) STAB move without being forced that doesn't force it to switch out. Alternatively, Thunder allows Rotom to break through traditional checks such as Skuntank and non-specially defensive invested (non-specially defensive already implies physically defensive investment) Mega Audino, having a chance to OHKO the former and 2HKO the latter after Stealth Rock damage. Finally, Trick allows Rotom to cripple defensive Pokemon such as Ferroseed, Gastrodon, and Clefairy.

Set Details
========

Maximum Special Attack and Speed investment with a Timid nature allow allows (investment is singular, and this could be read as "investment [...] allows") Rotom to hit as hard and fast as possible. Levitate provides Rotom with an extra immunity to Ground and allows it to easily check threats such as Archeops and Tauros, which cannot hit it super effectively with Earthquake. Choice Specs differentiates this set from the others, as it plays the role of a wallbreaker, unlike the Choice Scarf set, which cleans, or the Hex set, which is more of a disrupter.
(add blank line)
Usage Tips
========

Look to click Volt Switch as much as possible early- or mid-game to generate momentum for teammates and weaken checks to Rotom such as Mega Audino, Hariyama, and Skuntank. However, beware of clicking Volt Switch or any Electric-type STAB move when the opponent has an Electric immunity such as Volt Absorb Lanturn, or more commonly, (AC) a Ground-type such as Rhydon or Steelix still on their team (this is so "opponent" refers to what I added and not the pokemon). In these situations, (AC) it is often beneficial to click Shadow Ball to weaken these checks or double switch into a Pokemon better equipped to handle them in order to not lose momentum. Pursuit trappers such as Liepard and Skuntank are very threatening to Rotom and can switch into Choice Specs Rotom's Shadow Ball with impunity. To avoid easily getting trapped by these Pokemon, do not mindlessly click Shadow Ball throughout the game, and even be careful of knocking Pokemon out with Thunderbolt, as it provides a Pursuit trapper with a free chance to switch in. Thunder can be utilized early-game to lure in and heavily damage Skuntank and Mega Audino.

Team Options
========

Rotom greatly appreciates Stealth Rock from the likes of Rhydon and Steelix and Spikes from Pokemon such as Garbodor and ferroseed Ferroseed, as they chip away at typical counters to Rotom such as Mega Audino and Lanturn. In particular, Pokemon with access to Toxic Spikes such as Weezing and Garbodor make for excellent partners, as Toxic Spikes quickly wears down bulky Ground-types like Rhydon, Piloswine, and Gastrodon, which prevent Rotom from spamming its Electric-type STAB moves. In return, Rotom can block foes' Rapid Spins with its Ghost typing to keep said entry hazards up. Other Pokemon with access to U-turn and Volt Switch and U-turn (to match the order you listed the Pokemon) such as Scyther, Mesprit, and Lanturn are solid choices alongside Rotom, as they also can also generate momentum for teammates and wear each other's checks and counters down. Fighting-types such as Hitmonchan, Gurdurr, and Hariyama work well with Rotom, as they don't mind switching into the Dark-types that bother Rotom such as Liepard and Skuntank, and they can also break down Ground-, Rock-, and Steel-types. Conversely, Rotom can check the Flying-types that give these Pokemon trouble such as Mantine, Scyther, and Vivillon. Also, (RC) (transitions are typically okay but using "Also" as a transition is not okay) late-game Late-game cleaners such as Choice Scarf Jynx, Swellow, and Floatzel also appreciate Rotom's ability to break down bulky Pokemon such as Mega Audino, Lanturn, and Clefairy so they can run through a team late-game with their power and Speed. Lastly, Shiftry, Mesprit, and Musharna are solid partners for Rotom, as they all appreciate Skuntank being lured in an and heavily weakened by Thunder.
 
Last edited:
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Oh look its been like 2 years

Good check, just a few additions here and there

gp 2/2

contrib_gp.png


[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Shadow Ball
move 3: Thunderbolt / Thunder
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is a decently powerful STAB move that provides momentum for Rotom's team with and free switch-in opportunities to switch in (this sounds awkward to me, maybe "opportunities to switch in freely" or "free switches"?) for heavy-hitting teammates such as Tauros and Scyther. Shadow Ball has solid neutral coverage alongside Volt Switch and Thunderbolt, hitting common Grass- (AH), Electric-, and Ground-types such as Vileplume, Lanturn, and Steelix for respectable solid damage (redundant vocabulary). Thunderbolt is Rotom's strongest, most reliable STAB option and provides Rotom it with (repetition) a means of using (this sounds really awkward) an Electric-type (add space) STAB move without being forced that doesn't force it to switch out. Alternatively, Thunder allows Rotom to break through traditional checks such as Skuntank and non-specially defensive invested (non-specially defensive already implies physically defensive investment) Mega Audino, having a chance to OHKO the former and 2HKO the latter after Stealth Rock damage. Finally, Trick allows Rotom to cripples defensive Pokemon such as Ferroseed, Gastrodon, and Clefairy.

Set Details
========

Maximum Special Attack and Speed investment with a Timid nature allow allows (investment is singular, and this could be read as "investment [...] allows") Rotom to hit as hard and fast as possible. Levitate provides Rotom with an extra immunity to Ground and allows it to easily check threats such as Archeops and Tauros, which cannot hit it super effectively with Earthquake. Choice Specs differentiates this set from the others, as it plays the role of a wallbreaker, unlike the Choice Scarf set, which cleans, or the Hex set, which is more of a disrupter.
(add blank line)
Usage Tips
========

Look to make use of click Volt Switch as much as possible early- or mid-game to generate momentum for teammates and weaken checks to Rotom such as Mega Audino, Hariyama, and Skuntank. However, beware of using clicking Volt Switch or any Electric-type STAB move when the opponent has an Electric immunity such as Volt Absorb Lanturn, or more commonly, (AC) a Ground-type such as Rhydon or Steelix still on their team (this is so "opponent" refers to what I added and not the pokemon). In these situations, (AC) it is often beneficial to use click Shadow Ball to weaken these checks or double switch into a Pokemon better equipped to handle them in order to not lose momentum. Pursuit trappers such as Liepard and Skuntank are very threatening to Rotom and can switch into Choice Specs Rotom's Shadow Ball with impunity. To avoid easily getting trapped by these Pokemon, do not mindlessly use click Shadow Ball throughout the game, and even be careful of knocking Pokemon out with Thunderbolt, as it provides a Pursuit trapper with a free chance to switch in. Thunder can be utilized early-game to lure in and heavily damage Skuntank and Mega Audino.

Team Options
========

Rotom greatly appreciates Stealth Rock from the likes of Rhydon and Steelix and Spikes from Pokemon such as Garbodor and ferroseed Ferroseed, as they chip away at typical counters to Rotom such as Mega Audino and Lanturn. In particular, Pokemon with access to Toxic Spikes such as Weezing and Garbodor make for excellent partners, as Toxic Spikes quickly wears down bulky Ground-types like Rhydon, Piloswine, and Gastrodon, which prevent Rotom from spamming its Electric-type STAB moves. In return, Rotom can block foes' Rapid Spins with its Ghost typing to keep said entry hazards up. Other Pokemon with access to U-turn and Volt Switch and U-turn (to match the order you listed the Pokemon) such as Scyther, Mesprit, and Lanturn are solid choices alongside Rotom, as they also can also generate momentum for teammates and wear each other's checks and counters down. Fighting-types such as Hitmonchan, Gurdurr, and Hariyama work well with Rotom, as they don't mind switching into the Dark-types that bother Rotom such as Liepard and Skuntank, and they can also break down Ground-, Rock-, and Steel-types. Conversely, Rotom can check the Flying-types that give these Pokemon trouble such as Mantine, Scyther, and Vivillon. Also, (RC) (transitions are typically okay but using "Also" as a transition is not okay) late-game Late-game cleaners such as Choice Scarf Jynx, Swellow, and Floatzel also appreciate Rotom's ability to break down bulky Pokemon such as Mega Audino, Lanturn, and Clefairy so they can run through a team late-game with their power and Speed. Lastly, Shiftry, Mesprit, and Musharna are solid partners for Rotom, as they all appreciate Skuntank being lured in an and heavily weakened by Thunder.
 
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