[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Shadow Ball
move 3: Thunderbolt / Thunder
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Volt Switch is a decently powerful STAB move that provides momentum for Rotom's team with opportunities to switch in freely for heavy-hitting teammates such as Tauros and Scyther. Shadow Ball has solid neutral coverage alongside Volt Switch and Thunderbolt, hitting common Grass, Electric-, and Ground-types such as Vileplume, Lanturn, and Steelix for respectable damage. Thunderbolt is Rotom's strongest, most reliable STAB option and provides it with an Electric-type STAB move that doesn't force it to switch out. Alternatively, Thunder allows Rotom to break through traditional checks such as Skuntank and non-specially defensive Mega Audino, having a chance to OHKO the former and 2HKO the latter after Stealth Rock damage. Finally, Trick cripples defensive Pokemon such as Ferroseed, Gastrodon, and Clefairy.
Set Details
========
Maximum Special Attack and Speed investment with a Timid nature allows Rotom to hit as hard and fast as possible. Levitate provides Rotom with an extra immunity to Ground and allows it to easily check threats such as Archeops and Tauros, which cannot hit it super effectively with Earthquake. Choice Specs differentiates this set from the others, as it plays the role of a wallbreaker, unlike the Choice Scarf set, which cleans, or the Hex set, which is more of a disrupter.
Usage Tips
========
Look to make use of Volt Switch as much as possible early- or mid-game to generate momentum for teammates and weaken checks to Rotom such as Mega Audino, Hariyama, and Skuntank. However, beware of using Volt Switch or any Electric-type STAB move when the opponent has an Electric immunity such as Volt Absorb Lanturn, or more commonly, a Ground-type such as Rhydon or Steelix still on their team. In these situations, it is often beneficial to use Shadow Ball to weaken these checks or double switch into a Pokemon better equipped to handle them in order to not lose momentum. Pursuit trappers such as Liepard and Skuntank are very threatening to Rotom and can switch into Choice Specs Rotom's Shadow Ball with impunity. To avoid easily getting trapped by these Pokemon, do not mindlessly use Shadow Ball throughout the game, and be careful of knocking Pokemon out with Thunderbolt, as it provides a Pursuit trapper with a free chance to switch in. Thunder can be utilized early-game to lure in and heavily damage Skuntank and Mega Audino.
Team Options
========
Rotom greatly appreciates Stealth Rock from the likes of Rhydon and Steelix and Spikes from Pokemon such as Garbodor and Ferroseed, as they chip away at typical counters to Rotom such as Mega Audino and Lanturn. In particular, Pokemon with access to Toxic Spikes such as Weezing and Garbodor make for excellent partners, as Toxic Spikes quickly wears down bulky Ground-types like Rhydon, Piloswine, and Gastrodon, which prevent Rotom from spamming its Electric-type STAB moves. In return, Rotom can block Rapid Spin with its Ghost typing to keep said entry hazards up. Other Pokemon with access to U-turn and Volt Switch such as Scyther, Mesprit, and Lanturn are solid choices alongside Rotom, as they can also generate momentum for teammates and wear each other's checks and counters down. Fighting-types such as Hitmonchan, Gurdurr, and Hariyama work well with Rotom, as they don't mind switching into Dark-types such as Liepard and Skuntank, and they can also break down Ground-, Rock-, and Steel-types. Conversely, Rotom can check the Flying-types that give these Pokemon trouble such as Mantine, Scyther, and Vivillon. Late-game cleaners such as Choice Scarf Jynx, Swellow, and Floatzel also appreciate Rotom's ability to break down bulky Pokemon such as Mega Audino, Lanturn, and Clefairy so they can run through a team late-game with their power and Speed. Lastly, Shiftry, Mesprit, and Musharna are solid partners for Rotom, as they all appreciate Skuntank being lured in and heavily weakened by Thunder.
name: Choice Specs
move 1: Volt Switch
move 2: Shadow Ball
move 3: Thunderbolt / Thunder
move 4: Trick
item: Choice Specs
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Volt Switch is a decently powerful STAB move that provides momentum for Rotom's team with opportunities to switch in freely for heavy-hitting teammates such as Tauros and Scyther. Shadow Ball has solid neutral coverage alongside Volt Switch and Thunderbolt, hitting common Grass, Electric-, and Ground-types such as Vileplume, Lanturn, and Steelix for respectable damage. Thunderbolt is Rotom's strongest, most reliable STAB option and provides it with an Electric-type STAB move that doesn't force it to switch out. Alternatively, Thunder allows Rotom to break through traditional checks such as Skuntank and non-specially defensive Mega Audino, having a chance to OHKO the former and 2HKO the latter after Stealth Rock damage. Finally, Trick cripples defensive Pokemon such as Ferroseed, Gastrodon, and Clefairy.
Set Details
========
Maximum Special Attack and Speed investment with a Timid nature allows Rotom to hit as hard and fast as possible. Levitate provides Rotom with an extra immunity to Ground and allows it to easily check threats such as Archeops and Tauros, which cannot hit it super effectively with Earthquake. Choice Specs differentiates this set from the others, as it plays the role of a wallbreaker, unlike the Choice Scarf set, which cleans, or the Hex set, which is more of a disrupter.
Usage Tips
========
Look to make use of Volt Switch as much as possible early- or mid-game to generate momentum for teammates and weaken checks to Rotom such as Mega Audino, Hariyama, and Skuntank. However, beware of using Volt Switch or any Electric-type STAB move when the opponent has an Electric immunity such as Volt Absorb Lanturn, or more commonly, a Ground-type such as Rhydon or Steelix still on their team. In these situations, it is often beneficial to use Shadow Ball to weaken these checks or double switch into a Pokemon better equipped to handle them in order to not lose momentum. Pursuit trappers such as Liepard and Skuntank are very threatening to Rotom and can switch into Choice Specs Rotom's Shadow Ball with impunity. To avoid easily getting trapped by these Pokemon, do not mindlessly use Shadow Ball throughout the game, and be careful of knocking Pokemon out with Thunderbolt, as it provides a Pursuit trapper with a free chance to switch in. Thunder can be utilized early-game to lure in and heavily damage Skuntank and Mega Audino.
Team Options
========
Rotom greatly appreciates Stealth Rock from the likes of Rhydon and Steelix and Spikes from Pokemon such as Garbodor and Ferroseed, as they chip away at typical counters to Rotom such as Mega Audino and Lanturn. In particular, Pokemon with access to Toxic Spikes such as Weezing and Garbodor make for excellent partners, as Toxic Spikes quickly wears down bulky Ground-types like Rhydon, Piloswine, and Gastrodon, which prevent Rotom from spamming its Electric-type STAB moves. In return, Rotom can block Rapid Spin with its Ghost typing to keep said entry hazards up. Other Pokemon with access to U-turn and Volt Switch such as Scyther, Mesprit, and Lanturn are solid choices alongside Rotom, as they can also generate momentum for teammates and wear each other's checks and counters down. Fighting-types such as Hitmonchan, Gurdurr, and Hariyama work well with Rotom, as they don't mind switching into Dark-types such as Liepard and Skuntank, and they can also break down Ground-, Rock-, and Steel-types. Conversely, Rotom can check the Flying-types that give these Pokemon trouble such as Mantine, Scyther, and Vivillon. Late-game cleaners such as Choice Scarf Jynx, Swellow, and Floatzel also appreciate Rotom's ability to break down bulky Pokemon such as Mega Audino, Lanturn, and Clefairy so they can run through a team late-game with their power and Speed. Lastly, Shiftry, Mesprit, and Musharna are solid partners for Rotom, as they all appreciate Skuntank being lured in and heavily weakened by Thunder.
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