UU Rotom-H

nv

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Overview
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Rotom-H has a great typing, garnering eight resistances, an immunity, and only two weaknesses. Not only that, but Rotom-H's STAB Fire- and Electric-type coverage is nearly unresisted in the UU metagame and also provides Rotom-H with immunities to burn and paralysis. It also has decent stats with 107 / 107 defenses and a nice base 105 Special Attack stat. Levitate is a great ability, as it makes Rotom-H the only Fire-type in UU that is not weak to Ground-type moves. Rotom-H has great support moves in Will-O-Wisp, Thunder Wave, Pain Split, and Trick while also being able to go on the offensive with powerful STAB moves in Thunderbolt, Volt Switch, and Overheat and a Hidden Power of its choice.

Although Rotom-H has great 107 / 107 defenses, it is held back by its horrible base 50 HP stat, which backfires in many situations. Another drawback is that Rotom-H has a weakness to Stealth Rock, meaning it can only switch in four times at max unless the team has a way to clear entry hazards. Not only that, but its main Fire-type STAB move, Overheat, cripples Rotom-H by lowering its Special Attack by two stages, forcing Rotom-H to switch out more often than it wants to. Additionally, Rotom-H has no reliable recovery outside of Pain Split, so it can be worn down easily without team support.

Defensive
########
name: Defensive
move 1: Overheat
move 2: Volt Switch
move 3: Will-O-Wisp / Thunder Wave
move 4: Pain Split
ability: Levitate
item: Leftovers
evs: 248 HP / 124 Def / 136 Spe
nature: Bold

Moves
========

Overheat is a great nuke, nailing the Grass- and Steel-types that are weak to it and Ground-types which are immune to Volt Switch. Volt Switch is used as the obligatory momentum move, allowing Rotom-H to not be setup bait, although it doesn't hit as hard as the offensive sets. Will-O-Wisp is a great status move, crippling physical attackers that Rotom-H tends to switch into. Thunder Wave is another option, stopping cold a lot of faster offensive Pokemon that you may struggle with. Pain Split is Rotom-H's only recovery move and while it isn't the best, it allows Rotom-H to outstall the Pokemon that may try to wear it down or spam a neutral STAB move.

Set Details
========

This set utilizes Rotom-H's useful resistances, bulk, and ability to check a plethora of Pokemon in the UU metagame. 136 Speed EVs are important to outspeed Adamant Honchkrow and burn it before it can attack. 248 HP EVs are used to maximize bulk and allow Rotom-H to switch into Stealth Rock four times. The rest of the EVs are dumped into Defense, allowing Rotom-H to check common physical attackers such as Entei, Darmanitan, and Crobat. A Bold nature is preferred to further bolster Rotom-H's Defense stat.

Usage Tips
========

This set is aimed at taking advantage of Rotom-H's great typing and bulk to either burn physical attackers or paralyze faster Pokemon. It also forces out a lot of Pokemon, which pairs up greatly with Rotom-H's access to Volt Switch. If the foe has a lot of HP, Pain Split can wear it down while subsequently healing Rotom-H up to allow it to continue to do its job. This set also checks a lot of physical attackers in UU such as Entei, Darmanitan, Mega Beedrill, and Infernape, thanks to its typing, bulk, and access to great status moves in Will-O-Wisp and Thunder Wave. Rotom-H can also grab easy momentum off of Fire-types that try to switch in and absorb Will-O-Wisp, thanks to Volt Switch.

Team Options
========

This set appreciates special walls to complement Rotom-H's physical EV investment.bulk Blissey and Florges are great partners, as they can provide Wish support for Rotom-H. Defog Empoleon is an exceptionally good special wall to pair with Rotom-H, as Empoleon can take the Rock- and Water-type moves aimed at Rotom-H while Rotom-H can take on the Electric- and Ground-type attacks aimed at Empoleon. Empoleon can also get rid of Stealth Rock, which allows Rotom-H to switch in more often and stay around for the majority of the game. This set can also be a great supporter to a lot of setup sweepers in UU such as Swords Dance Heracross, Swords Dance Haxorus, and Calm Mind Florges, all of which appreciate Rotom-H's ability to cripple faster Pokemon and physical attackers.

Choice Specs
########
name: Choice Specs
move 1: Volt Switch
move 2: Overheat
move 3: Hidden Power Grass / Hidden Power Ice / Thunderbolt
move 4: Trick
ability: Levitate
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Volt Switch allows Rotom-H to hit hard and grab easy momentum for the team. Overheat is an amazing nuke, allowing Rotom-H to hit Ground-types which are immune to its other STAB move, while roasting Grass- and Steel-types. The next slot is up to preference; Hidden Power Grass hits Swampert, Quagsire, and Gastrodon, all of which resist Overheat and are immune to Volt Switch. Hidden Power Ice can be used instead to hit Dragon-types that resist Rotom-H's STAB moves, such as Hydreigon. If the aformentioned Pokemon are not a threat to your team, Thunderbolt can be used over Hidden Power to help break down bulky Water-types better. Trick allows Rotom-H to cripple special walls, such as Blissey or Florges, which tend to switch in and tank Rotom-H's attacks.

Set Details
========

Choice Specs, along with maximum Special Attack EVs and Speed EVs, allow Rotom-H to hit as hard and as fast as it can. Timid is preferred to outspeed base 85 Speed Pokemon such as Heracross, Toxicroak, and Nidoking. However, Modest can be used for more firepower to nab some OHKOs and 2HKOs more easily. This set acts as a wallbreaker that can gain some easy momentum through Volt Switch or Trick. A bulkier spread of 120 HP / 252 SpA / 136 Spe can be used to outpace Honchkrow while also being able to tank weaker hits such as Florges's Moonblast more easily.

Usage Tips
========

Rotom-H can break walls a lot easier with this set than its other sets while still gaining momentum via Volt Switch, allowing Rotom-H to hit hard and wear down the opponent's team at the same time. This set partners well with VoltTurn cores, as most of them can bring Rotom-H in safely and allow it to wreak havoc on the opponent's team. This set, however, isn't as fast as the Choice Scarf set, which means it may have to take a hit before attacking or rely on forced switches to stay alive. Avoid bringing Rotom-H in while Stealth Rock is up, as it wears Rotom-H down very quickly and the opponent can proceed to overpower it. Try to use Volt Switch early-game as once the opponent knows your set, they will try to bring a Ground-type into Volt Switch, sucking away all the momentum you may have gained.

Team Options
========

This set appreciates setup sweepers that can benefit from walls being crippled or broken down. Pokemon such as Swords Dance Heracross and Calm Mind Florges appreciate Rotom-H's ease in wearing down their checks and counters while also nuking Steel-types that tend to wall Pokemon like Florges. This set appreciates entry hazard support as well, as Rotom-H can easily force switches thanks to a great STAB combination. Pokemon such as Nidoqueen and Forretress can easily set up Stealth Rock or Toxic Spikes, and even Spikes in Forretress's case, allowing Rotom-H to take advantage of the entry hazards.

Choice Scarf
########
name: Choice Scarf
move 1: Volt Switch
move 2: Overheat
move 3: Hidden Power Ice / Will-O-Wisp
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid / Modest

Moves
========

Rotom-H's great STAB coverage backed by a decent base 86 Speed stat allows it to be a great contender for a revenge killer. Volt Switch is an amazing STAB move that can grant the team some momentum while wearing down the opponent's team and forcing switches. Overheat is another STAB move, allowing Rotom-H to nuke Ground- and Grass-types that may try to switch into Volt Switch. Unfortunately, it isn't as spammable as Volt Switch due to it lowering Rotom-H's Special Attack by two stages. Hidden Power Ice is used for Dragon-types that resist Rotom-H's STABs. Will-O-Wisp can be used if you are worried about physical attackers or are not in need of the coverage Hidden Power Ice provides. Trick is mandatory, allowing Rotom-H to cripple walls that can switch into Rotom-H's moves and proceed to recover or wear it down.

Set Details
========

Maximum Speed EVs and a Choice Scarf, thanks to Rotom-H's base 86 Speed, allow Rotom-H to outspeed Choice Scarf Heracross and Choice Scarf Chandelure if running a Timid nature. However, a Modest nature may be used to gain more firepower while still outspeeding Jolly Mega Aerodactyl and everything below.

Usage Tips
========

This set functions as a great momentum grabber early-game. With a fast Volt Switch, it can chip at the foe's health and whittle the opponent's team down, allowing your team to clean up later in the game. However, Rotom-H should be wary of being locked into Overheat, as many UU Pokemon, such as Flash Fire Chandelure and Mega Blastoise can take advantage of it and proceed to suck the momentum that Rotom-H may have gathered earlier in the game. Rotom-H should also save Trick until mid- to late-game, as Tricking Choice Scarf early-game severely hinders Rotom-H's ability to revenge kill; furthermore, if the Choice Scarf is Tricked onto the wrong Pokemon, it can be detrimental to Rotom-H and its team.

Team Options
========

This set appreciates entry hazard support as well as Rapid Spin or Defog support. Forretress is a great partner, as its only weakness is resisted by Rotom-H and it can provide Stealth Rock and Spikes support while spinning away Stealth Rock, which hinders Rotom-H's existence. This set appreciates wallbreakers, such as Choice Band Goodra, to break the walls it has worn down via Volt Switch and forced switches.

Other Options
########

ChestoRest is a more reliable way of allowing Rotom-H to recover health and get rid of status. However, it only works once and Rotom-H is already immune to paralysis and burn, so the only status that truly affects Rotom-H is Toxic. A SubSplit set is plausible; however, Rotom-H has better options and doesn't get as much use out of Substitute as the only status Substitute protects it from is Toxic. Toxic can itself be an option on the defensive set to whittle down the Fire-types that tend to switch in to absorb Will-O-Wisp. Trick + Flame Orb can catch some Pokemon off-guard as it can easily burn the opposing Pokemon and reliably keep the burn on them even if they have Heal Bell or Aromatherapy support. However, most Pokemon that Rotom-H checks are Fire-types, which are immune to burn. Also Guts users such as Heracross and Machamp would appreciate the Flame Orb boosting their Attack to stupidly high levels.

Checks & Counters
########

**Dragon-types**: Dragon-types such as Hydreigon, Haxorus, and Mega Ampharos all resist Rotom-H's STABs. Hydreigon and Mega Ampharos can gather free momentum via U-turn or Volt Switch. Haxorus can easily break through, as it tends to carry Lum Berry and has Mold Breaker Earthquake to bypass Rotom-H's Levitate. Though it doesn't like taking Overheat, Mega Sceptile is a decent check, as it is faster and gains a +1 Special Attack boost from Volt Switch thanks to Lightningrod, and can it can even survive an Overheat if it is healthy.

**Stealth Rock**: Stealth Rock is the bane of Rotom-H's existence. While Rotom-H does avoid other entry hazards due to its ability, it suffers from a Stealth Rock weakness and thus has a limited number of times it can switch into opposing attacks even if running the defensive set, as Pain Split is only semi-reliable. The Choice Specs and Choice Scarf set are even further pressured for switching, as they have no way to recover their HP. This limits just how much Rotom-H can reliably switch in, tank hits, and keep up the momentum via Volt Switch.

**Water-types**: Although Rotom-H can threaten Water-types with its Electric-type STAB moves, most Water-types can still check it. Bulky Water-types such as Swampert and Suicune can threaten Rotom-H with their own STAB moves and Rotom-H usually cannot break them, as Swampert is immune to Volt Switch and resists Overheat whereas Suicune can boost its Special Defense via Calm Mind while also Resting off the damage. Faster Water-types such as Mega Sharpedo can outright OHKO Rotom-H before it can do anything to Mega Sharpedo.

**Assault Vest Users**: Common users of Assault Vest, such as Entei, can easily tank any of Rotom-H's hits, thus gaining the upper hand against Rotom-H.

**Special Walls**: Special walls, such as Blissey and Florges, can easily take anything Rotom-H has to offer, as they can get rid of status and take little damage from its attacks. These special walls, however, have to be wary of Trick on the Choice Specs and Choice Scarf set.
 
Last edited:

boltsandbombers

i'm sorry mr. man
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hey I know this is a wip but the general rule of thumb is that choice sets are always separated, as specs and scarf rotom-h certainly play very differently from each other.
 
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nv

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hey I know this is a wip but the general rule of thumb is that choice sets are always separated, as specs and scarf rotom-h certainly play very differently from each other.
Ok I separated them. I was also wondering if it is worth putting a bulky set on the analysis. If so, I need EVs as I have no clue what the bulky set runs, lol.
 

boltsandbombers

i'm sorry mr. man
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Ok I separated them. I was also wondering if it is worth putting a bulky set on the analysis. If so, I need EVs as I have no clue what the bulky set runs, lol.
I would just check the analysis that is already completed and in the preliminary pokedex, as a defensive set is pretty good.
 
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nv

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Ok this is ready for QC. I need some help with OO and C&C. I know I need more in those sections before I get actual QC checks, lol.
 

Kreme

You might be right but you're not correct.
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Perhaps HP Grass somewhere for Swamp (imo it's better than HP Ice post Ziggy). You could mention Resto Chesto in OO. Listing AV users in C&C doesn't sound too far fetched as most do work on Rotom and are unaffected by WoW (i.e Machamp, Entei). Most special wall that arent weak to it's STABs should be mentioned in C&C but have to be wary of Trick.
 

CoolStoryBrobat

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Not QC but tbh I think the Scarf set should be listed last, with either Defensive or Choice Specs first, then the other one preceding Scarf. I feel Scarf should go last because back many many moons ago when Heracross was a relevant Scarfer in UU (even while it was here for a while it stopped using Scarf as much) Rotom-H had the niche of beating it by that trollish 1 extra base Speed point. But now, Rotom-H is a somewhat mediocre Scarfer in this meta as its damage output is bad and nearly every other Scarf user not named Chandelure can outpace it pretty easily. This is all on top of the fact that it can't really stay in and spam its moves to clean up due to Overheat's SpA drops, Hidden Power being extra weak, and Volt Switch...being Volt Switch. Specs and Defensive are both more effective overall due to how annoying both can be to deal with.

I also think HP Grass should be slashed on the Specs set for hitting Swampert/Quagsire/Gastrodon, while still being a safe-yet-weaker alternative for hitting Ground- and Water-types together if you're scared of making hard predictions. This one's more of a personal thing but if you want a bulkier Specs user Rotom-H can use a spread of 120 HP / 252 SpA / 136 Spe Modest on the Specs set to outpace Honchkrow while hitting its absolute hardest, and tanking some weaker hits more easily. Speaking of, on the defensive set, you're actually inciting Speed Creep, which is kind of frowned upon in analyses. You'd be better off straight suggesting 136 Spe to outrun Honchkrow specifically. If people wish to run more or less speed to outpace things running more or less speed in that range, let that be up to the players themselves, cause the analysis is just supposed to be a fixed benchmark so to speak. Or something like that.

Usage tips for the defensive set, I'd probably mention that it's good for checking physical attackers such as Krookodile, Crobat, Mega Beedrill, Chesnaught, JIRACHI, Machamp (be wary of Guts), and Toxicroak by taking advantage of its bulk, typing, Speed, and access to Will-O-Wisp. The "while also being able to check the Fire- types that tend to switch in to absorb Will-O-Wisp thanks to its typing." can probably also be moved to Usage Tips cause that relates more to Rotom-H itself. Some simple tips could be "Use Will-O-Wisp to cripple physical attackers for teammates, using Volt Switch after to bring a teammate in to take advantage of this afterward" or "Use Thunder Wave to cripple faster offensive Pokemon if your team struggles with these threats more".

Also in the Checks & Counters section, Dragon-types that check Rotom-H: Hydreigon, Haxorus, Sceptile, and Mega AMpharos are all dangerous. While they all resist Volt Switch, and all but Sceptile resist Overheat, Hydreigon and Ampharos can get momentum on Rotom-H with U-turn/VOlt Switch as it's forced out, or deal serious damage to it if they stay in. Mega Sceptile gets a SpA boost from any Electric move and can survive an Overheat if it's healthy, but just has to beware of Overheat. While Haxorus typically runs Lum Berry to rid itself of burns and can slay Rotom with mold breaker Earthquake. Nearly every Water-type in the tier is a check to Rotom-H for obvious reasons, but among them, ones such as Swampert, Gastrodon, and Quagsire stand out due to resisting Overheat and being immune to Volt Switch, while stuff like Starmie and Sharpedo can outrun and kill Rotom-H outright. Mega Aerodactyl can also switch in on Overheat and KO with Stone Edge/Aqua Tail, but it has to watch for an Electric move/Will-O as it comes in, while Pokemon that can learn Stone Edge, such as Mienshao, Entei, and Machamp can whack Rotom-H with the move.

Not much room for Other Options but you can probably mention a SubSplit set, I guess? Dual Screens + Volt Switch can get a mention though it's done better by mons such as Azelf, Espeon, and Uxie. Toxic can also be mentioned as a choice for the defensive set as it wears Pokemon down more effectively than Will-O-Wisp. Sleep Talk can also be mentioned on offensive sets since it lets Rotom-H absorb sleep status for your team and still threaten the Grass-types using Spore/SLeep Powder, but it really prefers to run Trick/Thunderbolt so only use that if a status absorber is really needed for your team
 

nv

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Perhaps HP Grass somewhere for Swamp (imo it's better than HP Ice post Ziggy). You could mention Resto Chesto in OO. Listing AV users in C&C doesn't sound too far fetched as most do work on Rotom and are unaffected by WoW (i.e Machamp, Entei). Most special wall that arent weak to it's STABs should be mentioned in C&C but have to be wary of Trick.
I understand the importance of HP Grass and it is now slashed in front of HP Ice on the Specs set. Resto Chesto is added to OO along with AV users and Special Walls in C&C. Thanks for the help. :)

Not QC but tbh I think the Scarf set should be listed last, with either Defensive or Choice Specs first, then the other one preceding Scarf. I feel Scarf should go last because back many many moons ago when Heracross was a relevant Scarfer in UU (even while it was here for a while it stopped using Scarf as much) Rotom-H had the niche of beating it by that trollish 1 extra base Speed point. But now, Rotom-H is a somewhat mediocre Scarfer in this meta as its damage output is bad and nearly every other Scarf user not named Chandelure can outpace it pretty easily. This is all on top of the fact that it can't really stay in and spam its moves to clean up due to Overheat's SpA drops, Hidden Power being extra weak, and Volt Switch...being Volt Switch. Specs and Defensive are both more effective overall due to how annoying both can be to deal with.

I also think HP Grass should be slashed on the Specs set for hitting Swampert/Quagsire/Gastrodon, while still being a safe-yet-weaker alternative for hitting Ground- and Water-types together if you're scared of making hard predictions. This one's more of a personal thing but if you want a bulkier Specs user Rotom-H can use a spread of 120 HP / 252 SpA / 136 Spe Modest on the Specs set to outpace Honchkrow while hitting its absolute hardest, and tanking some weaker hits more easily. Speaking of, on the defensive set, you're actually inciting Speed Creep, which is kind of frowned upon in analyses. You'd be better off straight suggesting 136 Spe to outrun Honchkrow specifically. If people wish to run more or less speed to outpace things running more or less speed in that range, let that be up to the players themselves, cause the analysis is just supposed to be a fixed benchmark so to speak. Or something like that.

Usage tips for the defensive set, I'd probably mention that it's good for checking physical attackers such as Krookodile, Crobat, Mega Beedrill, Chesnaught, JIRACHI, Machamp (be wary of Guts), and Toxicroak by taking advantage of its bulk, typing, Speed, and access to Will-O-Wisp. The "while also being able to check the Fire- types that tend to switch in to absorb Will-O-Wisp thanks to its typing." can probably also be moved to Usage Tips cause that relates more to Rotom-H itself. Some simple tips could be "Use Will-O-Wisp to cripple physical attackers for teammates, using Volt Switch after to bring a teammate in to take advantage of this afterward" or "Use Thunder Wave to cripple faster offensive Pokemon if your team struggles with these threats more".

Also in the Checks & Counters section, Dragon-types that check Rotom-H: Hydreigon, Haxorus, Sceptile, and Mega AMpharos are all dangerous. While they all resist Volt Switch, and all but Sceptile resist Overheat, Hydreigon and Ampharos can get momentum on Rotom-H with U-turn/VOlt Switch as it's forced out, or deal serious damage to it if they stay in. Mega Sceptile gets a SpA boost from any Electric move and can survive an Overheat if it's healthy, but just has to beware of Overheat. While Haxorus typically runs Lum Berry to rid itself of burns and can slay Rotom with mold breaker Earthquake. Nearly every Water-type in the tier is a check to Rotom-H for obvious reasons, but among them, ones such as Swampert, Gastrodon, and Quagsire stand out due to resisting Overheat and being immune to Volt Switch, while stuff like Starmie and Sharpedo can outrun and kill Rotom-H outright. Mega Aerodactyl can also switch in on Overheat and KO with Stone Edge/Aqua Tail, but it has to watch for an Electric move/Will-O as it comes in, while Pokemon that can learn Stone Edge, such as Mienshao, Entei, and Machamp can whack Rotom-H with the move.

Not much room for Other Options but you can probably mention a SubSplit set, I guess? Dual Screens + Volt Switch can get a mention though it's done better by mons such as Azelf, Espeon, and Uxie. Toxic can also be mentioned as a choice for the defensive set as it wears Pokemon down more effectively than Will-O-Wisp. Sleep Talk can also be mentioned on offensive sets since it lets Rotom-H absorb sleep status for your team and still threaten the Grass-types using Spore/SLeep Powder, but it really prefers to run Trick/Thunderbolt so only use that if a status absorber is really needed for your team
I switched the order of the sets for the reasons you stated. I added HP Grass to the Specs set and mentioned the bulkier Specs spread in the Set Details. I also fixed the "speed creep" on the defensive set. I replace Hydreigon with Dragon- types in general as you stated there are more than one Dragon that threatens Rotom-H's existence. I also added Water- types. I added SubSplit and Toxic to the OO, but the rest seems meh even for OO, lol.

Thanks you guys, this is looking a hell of a lot better, :)
 
Mega Sceptile doesn't resist Overheat. Sure it can survive one, but the analysis currently says it resists both STABs.

Mention SR in C&C. The SR weakness really hurts Rotom-H's ability to switch in and use Volt Switch.
 
Mention good ol' Trick + Flame Orb Rotom in OO imo. Also I think you should add Defog Penguin as a partner for the defensive set, since I remember it was a fun weird core used by st123 . Machamp technically isn't immune to status, and I dunno how common Guts Champ will be with Hera in da house and burns mess up No Guard variants. Also remove Starmie from C&C.

Other than that this is fine, 2/3 (imagine I put a stamp here)
 

nv

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Mention good ol' Trick + Flame Orb Rotom in OO imo. Also I think you should add Defog Penguin as a partner for the defensive set, since I remember it was a fun weird core used by st123 . Machamp technically isn't immune to status, and I dunno how common Guts Champ will be with Hera in da house and burns mess up No Guard variants. Also remove Starmie from C&C.

Other than that this is fine, 2/3 (imagine I put a stamp here)
Thanks. Going to write this up either now or later today, :)
 
-- amcheck ahead --
add, remove, (comments), Capitalization​
Overview
########

This underrated Fire- type Rotom-H has a great typing, garnering a massive 8 resistances, (AC) and an great immunity while and only giving it only two weaknesses. Its Not only that, (AC) but Rotom-H's typing also gives it great STAB moves coverage, (RC) as Fire- (added hyphen) and Electric-type (added hyphen) coverage is nearly unresisted in the UU metagame, and also provide it with an immunity to burn and paralysis. Not only does it have an With that amazing typing, it also has decent stats with 107/107 defenses and a nice base 105 base Special Attack stat. Levitate is a great ability as it is makes Rotom-H the only Fire-type (removed extra space) in UU that is not weak to Ground-type (removed extra space) moves. Rotom-H also has the perfect movepool to do what it needs to do. It (you added an extra sentence just to say that Rotom-H has the perfect movepool to do Rotom-H's role) has great support moves in Will-O-Wisp, Thunder Wave, Pain Split, and Trick while also being able to go the offensive with just its powerful STAB moves in Thunderbolt, Volt Switch, Overheat and a Hidden Power of its choice.

While Rotom-H looks like an amazing mon, there are some flaws that have to be accounted for. While Although Rotom-H has nice a bulk comprising of 107/107 defenses, it is backed by a horrible base 50 HP stat, which compromises its bulk backfires in many situations. Another drawback major thorn in Rotom-H's side is the fact that it Rotom-H has a crippling weakness to Stealth Rock, meaning it can only switch in 4 times at max unless the team has a way to clear hazards. Also since Not only that, (AC) but its main Fire-type STAB, Overheat, cripples it Rotom-H by lowering its Special Attack by 2 stages every time, it is forced and forces Rotom-H to switch out more often than it wants to. Additionally, Rotom-H has no reliable recovery outside of Pain Split, so it can be worn down easily without team support. However, Rotom-H's strengths positives tend to outweigh its negatives still allow it to be, (RC) making it an excellent Pokemon in the UU metagame.

Defensive
########
name: Defensive
move 1: Overheat
move 2: Volt Switch
move 3: Will-O-Wisp / Thunder Wave
move 4: Pain Split
ability: Levitate
item: Leftovers
evs: 248 HP / 124 Def / 136 Spe
nature: Bold

Moves
========

Volt Switch is used as the obligatory momentum move, allowing Rotom-H to not be set-up bait while also chipping away at the opponent's team. On this set, however, it is used more as a momentum move than to hit hard as without investment, it doesn't hit all that hard. Overheat is a great nuke, nailing the Grass- and Steel- types that are weak to it and the Ground- types that are immune to Volt Switch. Will-O-Wisp is a great status move, crippling physical attackers that Rotom-H tends to switch into. Thunder Wave is another option, crippling a lot of faster offensive Pokemon that the team may struggle with. Pain Split is Rotom-H's only recovery move and while it isn't the best, it allows Rotom-H to tank hits and outstall the Pokemon that may try to wear it down or spam their moves.

(I reordered the above to match the moves mentioned in the set and also corrected mistakes)

Overheat is a great nuke, nailing the Grass- and Steel-types (removed extra space) that are weak to it and the Ground-types (removed extra space) that are immune to Volt Switch. Volt Switch is used as the obligatory momentum move, allowing Rotom-H to not be set-up bait while also chipping away at the opponent's team (I don't get what you mean by "chipping away at"). On this set, however, it is used more as a momentum move than to hit hard as without investment, it doesn't hit all that hard. (you already mentioned it's the obligatory momentum move before) Will-O-Wisp is a great status move, crippling physical attackers that Rotom-H tends to switch into. Thunder Wave is another option, crippling stopping cold a lot of faster offensive Pokemon that the team you may struggle with. Pain Split is Rotom-H's only recovery move and while it isn't the best, it allows Rotom-H to tank hits and outstall the Pokemon that may try to wear it down or spam their a neutral STAB moves.

Set Details
========

This set utilizes Rotom-H's useful resistances, bulk, and ability to check a plethora of Pokemon in the UU metagame. 248 HP EVs are used to maximize bulk and allow it to switch into Stealth Rocks 4 times. 136 Speed EVs is are important to outspeed Adamant Honchkrow and burn it before it can attack. (reordered the two sentences) The rest of the EVs are dumped into Defense, allowing Rotom-H to check common Pokemon physical attackers, (RC) such as Entei, Darmanitan, and Crobat. A Bold nature is preferred to further bolster Rotom-H's Defense stat.

Usage Tips
========

This set is aimed at taking advantage of Rotom-H's great typing and bulk to spread whatever status it wants to either burn physical attackers or paralyze faster Pokemon. It also forces out a ton lot of Pokemon, which is a nuisance as pairs up greatly with Rotom-H's has access to a momentum move in Volt Switch. Pain Split is used also allows Rotom-H to wear down the opponent's Pokemon as well if they are healthy while subsequently healing Rotom-H up to allow it to continue to do its job. This set also checks a lot of physical attackers in UU, (RC) such as Entei, Darmanitan, Mega Beedrill, and Infernape, thanks to its typing, bulk, and access to great status moves in Will-O-Wisp and Thunder Wave. Rotom-H can also grab easy momentum off of Fire-types (removed extra space) that try to switch in and absorb Will-O-Wisp, (AC) thanks to Volt Switch.

Team Options
========

This set appreciates special walls to compliment Rotom-H's physical EV investment. Blissey and Florges are great partners as they can provide Wish support for Rotom-H. Defog Empoleon is a particularly an exceptionally good special wall to pair with Rotom-H as Empoleon can take the Rock- and Water-type (removed extra space) moves aimed at Rotom-H while Rotom-H can take on the Electric- and Ground-type (removed extra space) attacks aimed at Empoleon. Empoleon, with its access to Defog, can also get rid of Stelath Stealth Rocks, which allows Rotom-H to switch in more often, allowing it to stay around for the majority of the game. This set can also be a great supporter to a lot of setup (removed space in between "set" and "up") sweepers in UU, (RC) such as SD Heracross, SD Haxorus, and CM Florges, who all who appreciate the crippling of faster Pokemons or physical attackers.

Choice Specs
########
name: Choice Specs
move 1: Volt Switch
move 2: Overheat
move 3: Hidden Power Grass / Hidden Power Ice / Thunderbolt
move 4: Trick
ability: Levitate
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Volt Switch allows Rotom-H to hit hard and grab easy momentum for the team. Overheat is an amazing nuke, allowing Rotom-H to hit Ground-types (removed extra space) that are immune to its other STAB whilst roasting Grass- and Steel-types (removed extra space). The next slot is up to preference.; Hidden Power Grass bops hits Swampert, Quagsire, and Gastrodon, (RC) who all who resist Overheat and are immune to Volt Switch. Hidden Power Ice can be used instead to hit Dragon-types (remove extra space) that resist Rotom-H's STABs, (AC) such as Hydreigon. Thunderbolt can be used over Hidden Power if those aforementioned Pokemon are not a threat to your team, (AC) to help better break down bulky Water-types (removed extra space) better. Trick is in the last slot, and allowing allows Rotom-H to cripple special walls, such as Blissey or Florges, that tend to switch in and tank Rotom-H's attacks.

Set Details
========

Using Choice Specs, along with max Special Attack EVs and max Speed EVs, are used to allow Rotom-H to hit as hard and as fast as it can. Timid is preferred to outspeed base 85s Pokemon such as Heracross, Toxicroak, and Nidoking. However, Modest can be used for more firepower to nab some OHKOs / and 2HKOs more easily. This set acts as a wallbreaker that can gain some easy momentum through Volt Switch or Trick. A bulkier spread of 120 HP / 252 SpA / 136 Spe can be used to still outpace Honchkrow while also being able to tank weaker hits, (RC) such as Florges's Moonblast, (RC) more easily.

Usage Tips
========

Rotom-H can break walls a lot easier with this set than its other sets while still gaining momentum via Volt Switch, allowing Rotom-H to hit hard and wear down the opponent at the same time. This set partners well with VoltTurn cores, as most of them can bring Rotom-H in safely and allow it to wreak havoc on the opponent's team. This set, however, isn't as fast as the Choice Scarf set which means it may have to take a hit before attacking or rely on forced switches to stay alive. Also avoid bringing Rotom-H in while Stealth Rock is up as it wears Rotom-H down very quickly and the opponent can proceed to overpower it. Also try to use Volt Switch early game as once the opponent knows your set, it they will try to bring in a Ground-type (removed extra space) unto into Volt Switch, sucking all the momentum you may have gained.

Team Options
========

This set appreciates setup (removed space in between "set" and "up") sweepers that can benefit from walls being crippled and / or broken down. Pokemon such as SD Heracross and CM Florges appreciates Rotom-H's ease of wearing down their checks and counters while also nuking Steel-types (removed extra space) that tend to wall Pokemon like Florges. This set appreciates hazard support as well since as it can easily force switches thanks to a great STAB combination. Pokemon such as Nidoqueen and Forretress can easily set up Stealth Rocks or Toxic Spikes, and even Spikes in Forretress's case, allowing Rotom-H to take advantage of the entry hazards.

Choice Scarf
########
name: Choice Scarf
move 1: Volt Switch
move 2: Overheat
move 3: Hidden Power Ice / Will-O-Wisp
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid / Modest

Moves
========

Rotom-H's great STAB coverage backed by a decent base 86 Speed stat allows it to be a great contender for a revenge killer. Volt Switch is an amazing STAB move that can grant the team some momentum while wearing down the opponent and forcing switches. Overheat is another STAB move, allowing Rotom-H to nuke Ground-types (removed extra space) that switch into Volt Switch and burn faint the Grass-types (removed extra space) that may try to switch into a Volt Switch. Unfortunately, it isn't as spammable as Volt Switch thanks due to it lowering Rotom-H's Special Attack by 2 stages. Hidden Power Ice is used for Dragon-types (removed extra space) that resist Rotom-H's STABs. Will-O-Wisp can be used if you are worried about physical attackers or are not in need of the coverage Hidden Power Ice provides. Trick is mandatory, allowing Rotom-H to cripple walls that can switch into Rotom-H's moves and proceed to recover or wear it down.

Set Details
========

This set, thanks to its trolly Rotom-H's speed creeping base Speed, allows it to outspeed Scarf Heracross and Scarf Chandelure if running a Timid nature. However, Modest nature may be used to gain more firepower while still outspeeding Jolly Mega Aerodactyl and everything below.

Usage Tips
========

This set functions as a great momentum grabber early-game. With a fast Volt Switch, it can chip at the opponent's health and whittle them down, allowing the team to clean up later in the game. However, Rotom-H should be wary of being locked into Overheat as many UU Pokemon, such as Flash Fire Chandelure, Mega Blastoise, etc. can take advantage of it and proceed to suck the momentum that Rotom-H may have gathered earlier in the game. Rotom-H should also save Trick until mid- to late-game as Tricking Choice Scarf it early-game severely hinders Rotom-H's ability to revenge kill; furthermore, if the Choice Scarf is Tricked onto the wrong Pokemon, it can be detrimental to Rotom-H and its team.

Team Options
========

This set appreciates entry hazard support as well as Rapid Spin / Defog support. Forretress is a great partner as its only weakness is resisted by Rotom-H and it can provide Stelath Stealth Rock / Spikes support while spinning away Stealth Rocks, which hinder Rotom-H's existence. This set appreciates wallbreakers, such as Choice Band Goodra, to break the walls it has worn down via Volt Switch and forced switches.

Other Options
########

RestoChesto is a more reliable way of allowing Rotom-H to recover and get rid of status. However, it only works once and Rotom-H is already immune to paralysis and burn so the only status that truly affects it is Toxic. A SubSplit set is plausible; however, there are overall better options for Rotom-H and Rotom-H doesn't get as much use out of Substitute as the only status it avoids is Toxic. Speaking of Toxic, (RC) it can itself be an option on the defensive set to whittle down the Fire-types (removed extra space) that tend to switch in to absorb Will-O-Wisp. Trick + Flame Orb can catch some Pokemon off guard as it can easily burn the opposing Pokemon and reliably keep the burn on them even with Heal Bell / Aromatherapy support. However, most Pokemon that are checked by Rotom-H are Fire-types (removed extra space), who are immune to burn. There are also Heracross and Machamp both of whom, thanks to Guts, would appreciate the Flame Orb boosting their Attack to stupidly high levels.

Checks & Counters
########

**Dragon-types** (removed extra space): Dragon-types (removed extra space), (RC) such as Hydreigon, Haxorus, and Mega Ampharos, all resist Rotom-H's STABs. Hydreigon and Mega Ampharos can gather free momentum via U-turn or Volt Switch. Haxorus can easily break through as it tends to carry Lum Berry and has Mold Breaker EQ to bypass Rotom-H's Levitate. Mega Sceptile is even a decent check since as, although it is weak to Overheat, it is faster and gains a +1 from Volt Switch thanks to Lightningrod and can live an Overheat if it is healthy.

**Stealth Rock**: Stealth Rock is the bane of Rotom-H's existence. While it does avoid other hazards due to its ability, it suffers from a Stealth Rock weakness and as such has a limited number of times it can switch into opposing attacks even if it is the defensive set as Pain Split is only semi-reliable. The Choice Specs and Choice Scarf set are even further pressured for switching as they have no way to recover their HP. This limits just how much Rotom-H can reliably switch in, tank hits, and keep up the momentum via Volt Switch.

**Water-types** (removed extra space): Although Rotom-H can threaten Water-types with its Electric-type STAB, most Water-types (removed extra space) can still check it. Bulky Water-types (removed extra space) such as Swampert and Suicune can threaten Rotom-H with their own STAB and Rotom-H usually cannot break them as Swampert is immune to Volt Switch and resists Overheat and whereas Suicune can boost its Special Defense via Calm Mind whilst also Resting off the damage. Faster Water-types (removed extra space) such as Mega Sharpedo can outright kill Rotom-H before it can do anything to them Mega Sharpedo.

**Assault Vest users**: Common users of Assault Vest, such as Entei, can easily tank any of Rotom-H's hits, (AC) and is immune to Will-O-Wisp, (RC) thus gaining the upper hand against Rotom-H.

**Special Walls**: Special walls, such as Blissey and Florges, can easily take anything Rotom-H has to offer as they can get rid of status and take little damage from its attacks. These special walls, however, have to be wary of Trick on the Choice Specs and Choice Scarf set.
 

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus
-- amcheck ahead --
add, remove, (comments), Capitalization​
Overview
########

This underrated Fire- type Rotom-H has a great typing, garnering a massive 8 resistances, (AC) and an great immunity while and only giving it only two weaknesses. Its Not only that, (AC) but Rotom-H's typing also gives it great STAB moves coverage, (RC) as Fire- (added hyphen) and Electric-type (added hyphen) coverage is nearly unresisted in the UU metagame, and also provide it with an immunity to burn and paralysis. Not only does it have an With that amazing typing, it also has decent stats with 107/107 defenses and a nice base 105 base Special Attack stat. Levitate is a great ability as it is makes Rotom-H the only Fire-type (removed extra space) in UU that is not weak to Ground-type (removed extra space) moves. Rotom-H also has the perfect movepool to do what it needs to do. It (you added an extra sentence just to say that Rotom-H has the perfect movepool to do Rotom-H's role) has great support moves in Will-O-Wisp, Thunder Wave, Pain Split, and Trick while also being able to go the offensive with just its powerful STAB moves in Thunderbolt, Volt Switch, Overheat and a Hidden Power of its choice.

While Rotom-H looks like an amazing mon, there are some flaws that have to be accounted for. While Although Rotom-H has nice a bulk comprising of 107/107 defenses, it is backed by a horrible base 50 HP stat, which compromises its bulk backfires in many situations. Another drawback major thorn in Rotom-H's side is the fact that it Rotom-H has a crippling weakness to Stealth Rock, meaning it can only switch in 4 times at max unless the team has a way to clear hazards. Also since Not only that, (AC) but its main Fire-type STAB, Overheat, cripples it Rotom-H by lowering its Special Attack by 2 stages every time, it is forced and forces Rotom-H to switch out more often than it wants to. Additionally, Rotom-H has no reliable recovery outside of Pain Split, so it can be worn down easily without team support. However, Rotom-H's strengths positives tend to outweigh its negatives still allow it to be, (RC) making it an excellent Pokemon in the UU metagame.

Defensive
########
name: Defensive
move 1: Overheat
move 2: Volt Switch
move 3: Will-O-Wisp / Thunder Wave
move 4: Pain Split
ability: Levitate
item: Leftovers
evs: 248 HP / 124 Def / 136 Spe
nature: Bold

Moves
========

Volt Switch is used as the obligatory momentum move, allowing Rotom-H to not be set-up bait while also chipping away at the opponent's team. On this set, however, it is used more as a momentum move than to hit hard as without investment, it doesn't hit all that hard. Overheat is a great nuke, nailing the Grass- and Steel- types that are weak to it and the Ground- types that are immune to Volt Switch. Will-O-Wisp is a great status move, crippling physical attackers that Rotom-H tends to switch into. Thunder Wave is another option, crippling a lot of faster offensive Pokemon that the team may struggle with. Pain Split is Rotom-H's only recovery move and while it isn't the best, it allows Rotom-H to tank hits and outstall the Pokemon that may try to wear it down or spam their moves.

(I reordered the above to match the moves mentioned in the set and also corrected mistakes)

Overheat is a great nuke, nailing the Grass- and Steel-types (removed extra space) that are weak to it and the Ground-types (removed extra space) that are immune to Volt Switch. Volt Switch is used as the obligatory momentum move, allowing Rotom-H to not be set-up bait while also chipping away at the opponent's team (I don't get what you mean by "chipping away at"). On this set, however, it is used more as a momentum move than to hit hard as without investment, it doesn't hit all that hard. (you already mentioned it's the obligatory momentum move before) Will-O-Wisp is a great status move, crippling physical attackers that Rotom-H tends to switch into. Thunder Wave is another option, crippling stopping cold a lot of faster offensive Pokemon that the team you may struggle with. Pain Split is Rotom-H's only recovery move and while it isn't the best, it allows Rotom-H to tank hits and outstall the Pokemon that may try to wear it down or spam their a neutral STAB moves.

Set Details
========

This set utilizes Rotom-H's useful resistances, bulk, and ability to check a plethora of Pokemon in the UU metagame. 248 HP EVs are used to maximize bulk and allow it to switch into Stealth Rocks 4 times. 136 Speed EVs is are important to outspeed Adamant Honchkrow and burn it before it can attack. (reordered the two sentences) The rest of the EVs are dumped into Defense, allowing Rotom-H to check common Pokemon physical attackers, (RC) such as Entei, Darmanitan, and Crobat. A Bold nature is preferred to further bolster Rotom-H's Defense stat.

Usage Tips
========

This set is aimed at taking advantage of Rotom-H's great typing and bulk to spread whatever status it wants to either burn physical attackers or paralyze faster Pokemon. It also forces out a ton lot of Pokemon, which is a nuisance as pairs up greatly with Rotom-H's has access to a momentum move in Volt Switch. Pain Split is used also allows Rotom-H to wear down the opponent's Pokemon as well if they are healthy while subsequently healing Rotom-H up to allow it to continue to do its job. This set also checks a lot of physical attackers in UU, (RC) such as Entei, Darmanitan, Mega Beedrill, and Infernape, thanks to its typing, bulk, and access to great status moves in Will-O-Wisp and Thunder Wave. Rotom-H can also grab easy momentum off of Fire-types (removed extra space) that try to switch in and absorb Will-O-Wisp, (AC) thanks to Volt Switch.

Team Options
========

This set appreciates special walls to compliment Rotom-H's physical EV investment. Blissey and Florges are great partners as they can provide Wish support for Rotom-H. Defog Empoleon is a particularly an exceptionally good special wall to pair with Rotom-H as Empoleon can take the Rock- and Water-type (removed extra space) moves aimed at Rotom-H while Rotom-H can take on the Electric- and Ground-type (removed extra space) attacks aimed at Empoleon. Empoleon, with its access to Defog, can also get rid of Stelath Stealth Rocks, which allows Rotom-H to switch in more often, allowing it to stay around for the majority of the game. This set can also be a great supporter to a lot of setup (removed space in between "set" and "up") sweepers in UU, (RC) such as SD Heracross, SD Haxorus, and CM Florges, who all who appreciate the crippling of faster Pokemons or physical attackers.

Choice Specs
########
name: Choice Specs
move 1: Volt Switch
move 2: Overheat
move 3: Hidden Power Grass / Hidden Power Ice / Thunderbolt
move 4: Trick
ability: Levitate
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Volt Switch allows Rotom-H to hit hard and grab easy momentum for the team. Overheat is an amazing nuke, allowing Rotom-H to hit Ground-types (removed extra space) that are immune to its other STAB whilst roasting Grass- and Steel-types (removed extra space). The next slot is up to preference.; Hidden Power Grass bops hits Swampert, Quagsire, and Gastrodon, (RC) who all who resist Overheat and are immune to Volt Switch. Hidden Power Ice can be used instead to hit Dragon-types (remove extra space) that resist Rotom-H's STABs, (AC) such as Hydreigon. Thunderbolt can be used over Hidden Power if those aforementioned Pokemon are not a threat to your team, (AC) to help better break down bulky Water-types (removed extra space) better. Trick is in the last slot, and allowing allows Rotom-H to cripple special walls, such as Blissey or Florges, that tend to switch in and tank Rotom-H's attacks.

Set Details
========

Using Choice Specs, along with max Special Attack EVs and max Speed EVs, are used to allow Rotom-H to hit as hard and as fast as it can. Timid is preferred to outspeed base 85s Pokemon such as Heracross, Toxicroak, and Nidoking. However, Modest can be used for more firepower to nab some OHKOs / and 2HKOs more easily. This set acts as a wallbreaker that can gain some easy momentum through Volt Switch or Trick. A bulkier spread of 120 HP / 252 SpA / 136 Spe can be used to still outpace Honchkrow while also being able to tank weaker hits, (RC) such as Florges's Moonblast, (RC) more easily.

Usage Tips
========

Rotom-H can break walls a lot easier with this set than its other sets while still gaining momentum via Volt Switch, allowing Rotom-H to hit hard and wear down the opponent at the same time. This set partners well with VoltTurn cores, as most of them can bring Rotom-H in safely and allow it to wreak havoc on the opponent's team. This set, however, isn't as fast as the Choice Scarf set which means it may have to take a hit before attacking or rely on forced switches to stay alive. Also avoid bringing Rotom-H in while Stealth Rock is up as it wears Rotom-H down very quickly and the opponent can proceed to overpower it. Also try to use Volt Switch early game as once the opponent knows your set, it they will try to bring in a Ground-type (removed extra space) unto into Volt Switch, sucking all the momentum you may have gained.

Team Options
========

This set appreciates setup (removed space in between "set" and "up") sweepers that can benefit from walls being crippled and / or broken down. Pokemon such as SD Heracross and CM Florges appreciates Rotom-H's ease of wearing down their checks and counters while also nuking Steel-types (removed extra space) that tend to wall Pokemon like Florges. This set appreciates hazard support as well since as it can easily force switches thanks to a great STAB combination. Pokemon such as Nidoqueen and Forretress can easily set up Stealth Rocks or Toxic Spikes, and even Spikes in Forretress's case, allowing Rotom-H to take advantage of the entry hazards.

Choice Scarf
########
name: Choice Scarf
move 1: Volt Switch
move 2: Overheat
move 3: Hidden Power Ice / Will-O-Wisp
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid / Modest

Moves
========

Rotom-H's great STAB coverage backed by a decent base 86 Speed stat allows it to be a great contender for a revenge killer. Volt Switch is an amazing STAB move that can grant the team some momentum while wearing down the opponent and forcing switches. Overheat is another STAB move, allowing Rotom-H to nuke Ground-types (removed extra space) that switch into Volt Switch and burn faint the Grass-types (removed extra space) that may try to switch into a Volt Switch. Unfortunately, it isn't as spammable as Volt Switch thanks due to it lowering Rotom-H's Special Attack by 2 stages. Hidden Power Ice is used for Dragon-types (removed extra space) that resist Rotom-H's STABs. Will-O-Wisp can be used if you are worried about physical attackers or are not in need of the coverage Hidden Power Ice provides. Trick is mandatory, allowing Rotom-H to cripple walls that can switch into Rotom-H's moves and proceed to recover or wear it down.

Set Details
========

This set, thanks to its trolly Rotom-H's speed creeping base Speed, allows it to outspeed Scarf Heracross and Scarf Chandelure if running a Timid nature. However, Modest nature may be used to gain more firepower while still outspeeding Jolly Mega Aerodactyl and everything below.

Usage Tips
========

This set functions as a great momentum grabber early-game. With a fast Volt Switch, it can chip at the opponent's health and whittle them down, allowing the team to clean up later in the game. However, Rotom-H should be wary of being locked into Overheat as many UU Pokemon, such as Flash Fire Chandelure, Mega Blastoise, etc. can take advantage of it and proceed to suck the momentum that Rotom-H may have gathered earlier in the game. Rotom-H should also save Trick until mid- to late-game as Tricking Choice Scarf it early-game severely hinders Rotom-H's ability to revenge kill; furthermore, if the Choice Scarf is Tricked onto the wrong Pokemon, it can be detrimental to Rotom-H and its team.

Team Options
========

This set appreciates entry hazard support as well as Rapid Spin / Defog support. Forretress is a great partner as its only weakness is resisted by Rotom-H and it can provide Stelath Stealth Rock / Spikes support while spinning away Stealth Rocks, which hinder Rotom-H's existence. This set appreciates wallbreakers, such as Choice Band Goodra, to break the walls it has worn down via Volt Switch and forced switches.

Other Options
########

RestoChesto is a more reliable way of allowing Rotom-H to recover and get rid of status. However, it only works once and Rotom-H is already immune to paralysis and burn so the only status that truly affects it is Toxic. A SubSplit set is plausible; however, there are overall better options for Rotom-H and Rotom-H doesn't get as much use out of Substitute as the only status it avoids is Toxic. Speaking of Toxic, (RC) it can itself be an option on the defensive set to whittle down the Fire-types (removed extra space) that tend to switch in to absorb Will-O-Wisp. Trick + Flame Orb can catch some Pokemon off guard as it can easily burn the opposing Pokemon and reliably keep the burn on them even with Heal Bell / Aromatherapy support. However, most Pokemon that are checked by Rotom-H are Fire-types (removed extra space), who are immune to burn. There are also Heracross and Machamp both of whom, thanks to Guts, would appreciate the Flame Orb boosting their Attack to stupidly high levels.

Checks & Counters
########

**Dragon-types** (removed extra space): Dragon-types (removed extra space), (RC) such as Hydreigon, Haxorus, and Mega Ampharos, all resist Rotom-H's STABs. Hydreigon and Mega Ampharos can gather free momentum via U-turn or Volt Switch. Haxorus can easily break through as it tends to carry Lum Berry and has Mold Breaker EQ to bypass Rotom-H's Levitate. Mega Sceptile is even a decent check since as, although it is weak to Overheat, it is faster and gains a +1 from Volt Switch thanks to Lightningrod and can live an Overheat if it is healthy.

**Stealth Rock**: Stealth Rock is the bane of Rotom-H's existence. While it does avoid other hazards due to its ability, it suffers from a Stealth Rock weakness and as such has a limited number of times it can switch into opposing attacks even if it is the defensive set as Pain Split is only semi-reliable. The Choice Specs and Choice Scarf set are even further pressured for switching as they have no way to recover their HP. This limits just how much Rotom-H can reliably switch in, tank hits, and keep up the momentum via Volt Switch.

**Water-types** (removed extra space): Although Rotom-H can threaten Water-types with its Electric-type STAB, most Water-types (removed extra space) can still check it. Bulky Water-types (removed extra space) such as Swampert and Suicune can threaten Rotom-H with their own STAB and Rotom-H usually cannot break them as Swampert is immune to Volt Switch and resists Overheat and whereas Suicune can boost its Special Defense via Calm Mind whilst also Resting off the damage. Faster Water-types (removed extra space) such as Mega Sharpedo can outright kill Rotom-H before it can do anything to them Mega Sharpedo.

**Assault Vest users**: Common users of Assault Vest, such as Entei, can easily tank any of Rotom-H's hits, (AC) and is immune to Will-O-Wisp, (RC) thus gaining the upper hand against Rotom-H.

**Special Walls**: Special walls, such as Blissey and Florges, can easily take anything Rotom-H has to offer as they can get rid of status and take little damage from its attacks. These special walls, however, have to be wary of Trick on the Choice Specs and Choice Scarf set.
Awesome amcheck. Thanks :)

Very nice check macrarazy so this is 1/2!
Congrats macrarazy
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2

couple notes:
- if using 'as' to mean 'because', it needs a comma before it
- Stealth Rock, not Stealth Rocks
- don't use abbreviations (SD, CM)

Overview
########

Rotom-H has a great typing, garnering 8 eight resistances, an immunity, (comma) and giving it only two weaknesses. Not only that, but Rotom-H's STAB Fire- and Electric-type coverage is nearly unresisted in the UU metagame, (remove comma) and also provides it Rotom-H with an immunity immunities to burn and paralysis. With that amazing typing, it It also has decent stats with 107 / 107 defenses and a nice base 105 Special Attack stat. Levitate is a great ability, (comma) as it makes Rotom-H the only Fire-type in UU that is not weak to Ground-type moves. Rotom-H also has great support moves in Will-O-Wisp, Thunder Wave, Pain Split, and Trick while also being able to go on the offensive with just powerful STAB moves in Thunderbolt, Volt Switch, and Overheat and a Hidden Power of its choice (without the and, it sounds like Hidden Power is also a powerful STAB move. another way to fix that would be to remove "STAB" and just have it be "powerful moves in Thunderbolt, Volt Switch, Overheat, and a Hidden Power...", adding a comma after Overheat).

Although Rotom-H has a bulk compromising of great 107 / 107 defenses, it is held back by its is backed by a horrible base 50 HP stat, which backfires in many situations. Another drawback is that Rotom-H has a weakness to Stealth Rock, meaning it can only switch in four 4 times at max unless the team has a way to clear entry hazards. Not only that, but its main Fire-type STAB move, Overheat, cripples Rotom-H by lowering its Special Attack by 2 two stages every time, and forces forcing Rotom-H to switch out more often than it wants to. Additionally, Rotom-H has no reliable recovery outside of Pain Split, so it can be worn down easily without team support. Rotom-H's strengths still allow it to be an excellent Pokemon in the UU metagame. (fluff; you don't need a summary sentence)

Defensive
########
name: Defensive
move 1: Overheat
move 2: Volt Switch
move 3: Will-O-Wisp / Thunder Wave
move 4: Pain Split
ability: Levitate
item: Leftovers
evs: 248 HP / 124 Def / 136 Spe
nature: Bold

Moves
========

Overheat is a great nuke, nailing the Grass- and Steel-types that are weak to it and the Ground-types, which that (all Ground-types are immune to Volt Switch) are immune to Volt Switch. Volt Switch is used as the obligatory momentum move, allowing Rotom-H to not be setup bait, although it doesn't hit as hard as the offensive sets. Will-O-Wisp is a great status move, crippling physical attackers that Rotom-H tends to switch into. Thunder Wave is another option, stopping cold a lot of faster offensive Pokemon that you may struggle with. Pain Split is Rotom-H's only recovery move and while it isn't the best, it allows Rotom-H to outstall the Pokemon that may try to wear it down or spam a neutral STAB move.

Set Details
========

This set utilizes Rotom-H's useful resistances, bulk, and ability to check a plethora of Pokemon in the UU metagame. 136 Speed EVs are important to outspeed Adamant Honchkrow and burn it before it can attack. 248 HP EVs are used to maximize bulk and allow it Rotom-H to switch into Stealth Rocks 4 Rock four times. The rest of the EVs are dumped into Defense, allowing Rotom-H to check common physical attackers such as Entei, Darmanitan, and Crobat. A Bold nature is preferred to further bolster Rotom-H's Defense stat.

Usage Tips
========

This set is aimed at taking advantage of Rotom-H's great typing and bulk to either burn physical attackers or paralyze faster Pokemon. It also forces out a lot of Pokemon, which pairs up greatly with Rotom-H's access to Volt Switch. If the foe has a lot of HP, Pain Split can wear it down is used to wear down the opponent's Pokemon as well if they are healthy while subsequently healing Rotom-H up to allow it to continue to do its job. This set also checks a lot of physical attackers in UU such as Entei, Darmanitan, Mega Beedrill, and Infernape, thanks to its typing, bulk, and access to great status moves in Will-O-Wisp and Thunder Wave. Rotom-H can also grab easy momentum off of Fire-types that try to switch in and absorb Will-O-Wisp, thanks to Volt Switch.

Team Options
========

This set appreciates special walls to complement Rotom-H's physical bulk EV investment. Blissey and Florges are great partners, (comma) as they can provide Wish support for Rotom-H. Defog Empoleon is an exceptionally good special wall to pair with Rotom-H, (comma) as Empoleon can take the Rock- and Water-type moves aimed at Rotom-H while Rotom-H can take on the Electric- and Ground-type attacks aimed at Empoleon. Empoleon, with its access to Defog, can also get rid of Stealth Rock, which allows Rotom-H to switch in more often, allowing it to and stay around for the majority of the game. This set can also be a great supporter to a lot of setup sweepers in UU such as SD Swords Dance Heracross, SD Swords Dance Haxorus, and CM Calm Mind Florges, all of which who appreciate Rotom-H's ability to cripple the crippling of faster Pokemon and or physical attackers.

Choice Specs
########
name: Choice Specs
move 1: Volt Switch
move 2: Overheat
move 3: Hidden Power Grass / Hidden Power Ice / Thunderbolt
move 4: Trick
ability: Levitate
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Volt Switch allows Rotom-H to hit hard and grab easy momentum for the team. Overheat is an amazing nuke, allowing Rotom-H to hit Ground-types, which that are immune to its other STAB move, while whilst roasting Grass- and Steel-types. The next slot is up to preference; Hidden Power Grass hits Swampert, Quagsire, and Gastrodon, all of which who resist Overheat and are immune to Volt Switch. Hidden Power Ice can be used instead to hit Dragon-types that resist Rotom-H's STAB moves, such as Hydreigon. Thunderbolt can be used over Hidden Power if If the aforementioned Pokemon are not a threat to your team, Thunderbolt can be used over Hidden Power to help break down bulky Water-types better. Trick is in the last slot, and allows Rotom-H to cripple special walls, such as Blissey or Florges, that which tend to switch in and tank Rotom-H's attacks.

Set Details
========

Choice Specs, along with maximum Special Attack EVs and max Speed EVs, allow Rotom-H to hit as hard and as fast as it can. Timid is preferred to outspeed base 85 Speed Pokemon such as Heracross, Toxicroak, and Nidoking. However, Modest can be used for more firepower to nab some OHKOs and 2HKOs more easily. This set acts as a wallbreaker that can gain some easy momentum through Volt Switch or Trick. A bulkier spread of 120 HP / 252 SpA / 136 Spe can be used to outpace Honchkrow while also being able to tank weaker hits such as Florges's Moonblast more easily.

Usage Tips
========

Rotom-H can break walls a lot easier with this set than its other sets while still gaining momentum via Volt Switch, allowing Rotom-H to hit hard and wear down the opponent's team at the same time. This set partners well with VoltTurn cores, as most of them can bring Rotom-H in safely and allow it to wreak havoc on the opponent's team. This set, however, isn't as fast as the Choice Scarf set, (comma) which means it may have to take a hit before attacking or rely on forced switches to stay alive. Also avoid Avoid bringing Rotom-H in while Stealth Rock is up, (comma) as it wears Rotom-H down very quickly and the opponent can proceed to overpower it. Also try Try to use Volt Switch early-game, as once the opponent knows your set, they will try to bring in a Ground-type into Volt Switch, sucking away all the momentum you may have gained.

Team Options
========

This set appreciates setup sweepers that can benefit from walls being crippled and / or broken down. Pokemon such as Swords Dance SD Heracross and Calm Mind CM Florges appreciate Rotom-H's ease of in wearing down their checks and counters while also nuking Steel-types that tend to wall Pokemon like Florges. This set appreciates entry hazard support as well, (comma) as it Rotom-H can easily force switches thanks to a great STAB combination. Pokemon such as Nidoqueen and Forretress can easily set up Stealth Rock or Toxic Spikes, and even Spikes in Forretress's case, allowing Rotom-H to take advantage of the entry hazards.

Choice Scarf
########
name: Choice Scarf
move 1: Volt Switch
move 2: Overheat
move 3: Hidden Power Ice / Will-O-Wisp
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid / Modest

Moves
========

Rotom-H's great STAB coverage backed by a decent base 86 Speed stat allows it to be a great contender for a revenge killer. Volt Switch is an amazing STAB move that can grant the team some momentum while wearing down the opponent's team and forcing switches. Overheat is another STAB move, allowing Rotom-H to nuke Ground-types and Grass-types that may try to switch into Volt Switch and faint KO the Grass-types that may try to switch into a Volt Switch. Unfortunately, it isn't as spammable as Volt Switch due to it lowering Rotom-H's Special Attack by 2 two stages. Hidden Power Ice is used for Dragon-types that resist Rotom-H's STABs. Will-O-Wisp can be used if you are worried about physical attackers or are not in need of the coverage Hidden Power Ice provides. Trick is mandatory, allowing Rotom-H to cripple walls that can switch into Rotom-H's moves and proceed to recover or wear it down.

Set Details
========

Maximum Speed EVs and a Choice Scarf This set, thanks to Rotom-H's speed-creeping base 86 Speed, allows it Rotom-H to outspeed Choice Scarf Heracross and Choice Scarf Chandelure if running a Timid nature. However, a Modest nature may be used to gain more firepower while still outspeeding Jolly Mega Aerodactyl and everything below.

Usage Tips
========

This set functions as a great momentum grabber early-game. With a fast Volt Switch, it can chip at the opponent's foe's health and whittle them the opponent's team down, allowing the your team to clean up later in the game. However, Rotom-H should be wary of being locked into Overheat, (comma) as many UU Pokemon, such as Flash Fire Chandelure and, Mega Blastoise, etc. can take advantage of it and proceed to suck the momentum that Rotom-H may have gathered earlier in the game. Rotom-H should also save Trick until mid- to late-game, (comma) as Tricking Choice Scarf early-game severely hinders Rotom-H's ability to revenge kill; furthermore, if the Choice Scarf is Tricked onto the wrong Pokemon, it can be detrimental to Rotom-H and its team.

Team Options
========

This set appreciates entry hazard support as well as Rapid Spin / or Defog support. Forretress is a great partner, (comma) as its only weakness is resisted by Rotom-H and it can provide Stealth Rock / and Spikes support while spinning away Stealth Rock, which hinders Rotom-H's existence. This set appreciates wallbreakers, such as Choice Band Goodra, to break the walls it has worn down via Volt Switch and forced switches.

Other Options
########

RestoChesto ChestoRest is a more reliable way of allowing Rotom-H to recover health and get rid of status. However, it only works once and Rotom-H is already immune to paralysis and burn, (comma) so the only status that truly affects it Rotom-H (unclear whether it was referring to ChestoRest or Rotom-H) is Toxic. A SubSplit set is plausible; however, there are overall better options for Rotom-H and Rotom-H has better options and doesn't get as much use out of Substitute, (comma) as the only status Substitute protects it from it avoids is Toxic. Toxic can itself be an option on the defensive set to whittle down the Fire-types that tend to switch in to absorb Will-O-Wisp. Trick + Flame Orb can catch some Pokemon off-guard, as it can easily burn the opposing Pokemon and reliably keep the burn on them even if they have Heal Bell or with Heal Bell / Aromatherapy support. However, most Pokemon that Rotom-H checks are checked by Rotom-H (passive) are Fire-types, who which are immune to burn. There are also Also, Guts users such as Heracross and Machamp both of whom, thanks to Guts, would appreciate the Flame Orb boosting their Attack to stupidly high levels.

Checks & Counters
########

**Dragon-types**: Dragon-types such as Hydreigon, Haxorus, and Mega Ampharos, (remove comma) all resist Rotom-H's STABs. Hydreigon and Mega Ampharos can gather free momentum via U-turn or Volt Switch. Haxorus can easily break through, (comma) as it tends to carry Lum Berry and has Mold Breaker EQ Earthquake to bypass Rotom-H's Levitate. Though it doesn't like taking an Overheat, Mega Sceptile is even a decent check, (comma) as, although it is weak to Overheat, (Mega Sceptile isn't weak to Overheat afaik? also I moved this to the start of the sentence. I hope my edit was alright, but feel free to tweak it!) it is faster and gains a +1 Special Attack boost from Volt Switch thanks to Lightningrod, (comma) and it can even survive live an Overheat if it is healthy.

**Stealth Rock**: Stealth Rock is the bane of Rotom-H's existence. While it Rotom-H does avoid other entry hazards due to its ability, it suffers from a Stealth Rock weakness and as such thus has a limited number of times it can switch into opposing attacks even if running it is the defensive set, (comma) as Pain Split is only semi-reliable. The Choice Specs and Choice Scarf set are even further pressured for switching, (comma) as they have no way to recover their HP. This limits just how much Rotom-H can reliably switch in, tank hits, and keep up the momentum via Volt Switch.

**Water-types**: Although Rotom-H can threaten Water-types with its Electric-type STAB moves, most Water-types can still check it. Bulky Water-types such as Swampert and Suicune can threaten Rotom-H with their own STAB moves, and Rotom-H usually cannot break them, (comma) as Swampert is immune to Volt Switch and resists Overheat whereas Suicune can boost its Special Defense via Calm Mind whilst while also Resting off the damage. Faster Water-types such as Mega Sharpedo can outright kill KO (or OHKO, whichever is correct) Rotom-H before it can do anything to Mega Sharpedo.

**Assault Vest Users**: Common users of Assault Vest, such as Entei, can easily tank any of Rotom-H's hits, thus gaining the upper hand against Rotom-H.

**Special Walls**: Special walls, such as Blissey and Florges, can easily take anything Rotom-H has to offer, (comma) as they can get rid of status and take little damage from its attacks. These special walls, however, have to be wary of Trick on the Choice Specs and Choice Scarf set.
 
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