Rotom-Heat
Type: Electric/Fire
Base stats: HP 50 / Atk 65 / Def 107 / Sp. Atk 105 / Sp. Def 107 / Spe 86
Ability: Levitate
Notable moves:
• Volt Switch
• ThunderBolt
• Thunderwave
• Will-O-Wisp
• Overheat
• Trick
• Hidden Power (Grass/Ice)
• Pain Split
• Rest
• Sleep Talk
• Toxic
• Shadowball
Its the return of the microwave too hot even for itself that must wear oven mittens to prevent it from burning itself. With only 2 weaknesses thanks to its brilliant typing and its ground-type immunity in Levitate, last gen Rotom-H was a rather fearsome Pokemon in UU.
At first glance though, it doesn't look like much has changed for the possessed kitchen appliances, including Rotom Heat. But there is one new game mechanic which makes Rotom, and especially our fiery friend, shine in generation VI. Paralysis no longer effects electric types.
This makes Rotom-H a brilliant status absorber this gen, being immune to both Paralysis and Burn, allowing it to switch into a Will-O-Wisp or Thunder Wave without giving a damn. This can seriously help a strong offensive team with a few sweepers who would otherwise be greatly crippled by the speed cut in paralysis or the attack cut from burn. Rotom-H stands out as an amazing shield in offensive teams, and his moveset also compliments them. Popular steel types like Ferrothorn, Forretress, and the new popular Klefki don't want to mess around with an Overheat which might otherwise have the rest of the team in a pickle with their resistances. Volt Switch also works immensely well for the job of a status absorber as well. After absorbing the status and potentially forcing the opponents Pokemon out, Volt Switch can be used simply to have your momentum going and switch straight back into the best Pokemon of choice. And all of Rotom-H's other gimmicks from previous gens still stay in tact.
Although it may be a slight change, I still believe this to be a massive boost to Rotom-H which should give him more consideration as status like paralysis and burn can greatly cripple offensive assets on the team, and once Rotom-H has done its job, it can just switch back out with a Volt-Switch, and I'd definitely be considering him if I was running a few sweepers.
Rotom-H also checks a few popular threats including Scizor and Talonflame, walling them pretty darn well.
He also got a new advantage over Rotom-W in that his fire typing resists the new Fairy-type. This means that Rotom-H can also wall Mega-Mawile and Togekiss, giving it a nice niche.
Asides from all this I'd expect to see no real changes in sets from Generation V but I would think that there may be an increase in popularity thanks to this new mechanic, new fairies and there may be potential for it to be an alright Assault Vest user. Rotom-H gets an even stronger typing, with good stats and should be recognised as a potent threat in todays metagame.
Rotom-H – ChoiceTrick
Item: Choice Scarf/Choice Specs
Nature: Modest/Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Moves:
Overheat
Volt Switch
HP Grass / HP Ice / ThunderBolt / WoW
Trick
Very similar to a Rotom-W Choice set. Overheat and Volt Switch STABs, and Scarf Volt Switch can give great offensive momentum. Trick cripples any enemy Pokemon who can't afford to be locked into one move. The last slot is up to what you like or your team needs. HP Ice works as better coverage in OU for Dragons and other threats such as Gliscor and Landorus. HP Grass works better in UU to check Rhyperior and Swampert for a nasty surprise. Thunderbolt can be used if switching out isn't always desired and Scarfed WoW is great at quickly crippling Physical Sweepers.
Rotom-H – Specially Defensive
Item: Leftovers
Nature: Calm
EVs: 248 HP / 8 Def / 252 SpD
Moves:
Overheat
Volt Switch
Thunder Wave / Will-O-Wisp
Pain Split
A typical defensive set for Rotom-H. 2 STABS, Pain Split recovery and then the status of choice, which in most cases should be in favour of WoW to patch up the uninvested Def, although you can play around with the EVs to specialise him how you want.
Rotom-H – Chesto-Rest
Item: Chesto Berry
Nature: Calm
EVs: 248 HP / 8 Def / 252 SpD
Moves:
Overheat
Volt Switch
Thunder Wave / Will-O-Wisp
Rest
Pretty much exactly the same as the last set except using Rest for recovery as a good Pre-Pokebank defensive set which also allows it to get rid of Poison. With the reverted sleep mechanics it is also much more viable now too.
Rotom-H – Dual status
Item: Leftovers
Nature: Calm
EVs: 248 HP / 8 Def / 252 SpD
Moves:
Overheat
Volt Switch
Thunder Wave
Will-O-Wisp
Tired of having to pick between which status to use?
Once again the 2 STABs which you will find on pretty much all of his sets. This set differs in that it runs both Paralysis in combination with Burn. Spreading the status far and wide while being immune to the same ones, this allows Rotom-H to burn everything and then para any fire-types or Special-sweepers, allowing him to effectively status whole teams (except for any other Rotom-Hs).
So although we may not be seeing a real different play-style, there is still more reason now to use Rotom-H specifically and other Rotoms, and we may be seeing more of Rotom-H in UU and OU (and I hope so, because it is an oven mitt wearing beast of a Pokemon).
What are your thoughts?

Type: Electric/Fire
Base stats: HP 50 / Atk 65 / Def 107 / Sp. Atk 105 / Sp. Def 107 / Spe 86
Ability: Levitate
Notable moves:
• Volt Switch
• ThunderBolt
• Thunderwave
• Will-O-Wisp
• Overheat
• Trick
• Hidden Power (Grass/Ice)
• Pain Split
• Rest
• Sleep Talk
• Toxic
• Shadowball
Its the return of the microwave too hot even for itself that must wear oven mittens to prevent it from burning itself. With only 2 weaknesses thanks to its brilliant typing and its ground-type immunity in Levitate, last gen Rotom-H was a rather fearsome Pokemon in UU.
At first glance though, it doesn't look like much has changed for the possessed kitchen appliances, including Rotom Heat. But there is one new game mechanic which makes Rotom, and especially our fiery friend, shine in generation VI. Paralysis no longer effects electric types.
This makes Rotom-H a brilliant status absorber this gen, being immune to both Paralysis and Burn, allowing it to switch into a Will-O-Wisp or Thunder Wave without giving a damn. This can seriously help a strong offensive team with a few sweepers who would otherwise be greatly crippled by the speed cut in paralysis or the attack cut from burn. Rotom-H stands out as an amazing shield in offensive teams, and his moveset also compliments them. Popular steel types like Ferrothorn, Forretress, and the new popular Klefki don't want to mess around with an Overheat which might otherwise have the rest of the team in a pickle with their resistances. Volt Switch also works immensely well for the job of a status absorber as well. After absorbing the status and potentially forcing the opponents Pokemon out, Volt Switch can be used simply to have your momentum going and switch straight back into the best Pokemon of choice. And all of Rotom-H's other gimmicks from previous gens still stay in tact.
Although it may be a slight change, I still believe this to be a massive boost to Rotom-H which should give him more consideration as status like paralysis and burn can greatly cripple offensive assets on the team, and once Rotom-H has done its job, it can just switch back out with a Volt-Switch, and I'd definitely be considering him if I was running a few sweepers.
Rotom-H also checks a few popular threats including Scizor and Talonflame, walling them pretty darn well.
He also got a new advantage over Rotom-W in that his fire typing resists the new Fairy-type. This means that Rotom-H can also wall Mega-Mawile and Togekiss, giving it a nice niche.
Asides from all this I'd expect to see no real changes in sets from Generation V but I would think that there may be an increase in popularity thanks to this new mechanic, new fairies and there may be potential for it to be an alright Assault Vest user. Rotom-H gets an even stronger typing, with good stats and should be recognised as a potent threat in todays metagame.
Rotom-H – ChoiceTrick
Item: Choice Scarf/Choice Specs
Nature: Modest/Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Moves:
Overheat
Volt Switch
HP Grass / HP Ice / ThunderBolt / WoW
Trick
Very similar to a Rotom-W Choice set. Overheat and Volt Switch STABs, and Scarf Volt Switch can give great offensive momentum. Trick cripples any enemy Pokemon who can't afford to be locked into one move. The last slot is up to what you like or your team needs. HP Ice works as better coverage in OU for Dragons and other threats such as Gliscor and Landorus. HP Grass works better in UU to check Rhyperior and Swampert for a nasty surprise. Thunderbolt can be used if switching out isn't always desired and Scarfed WoW is great at quickly crippling Physical Sweepers.
Rotom-H – Specially Defensive
Item: Leftovers
Nature: Calm
EVs: 248 HP / 8 Def / 252 SpD
Moves:
Overheat
Volt Switch
Thunder Wave / Will-O-Wisp
Pain Split
A typical defensive set for Rotom-H. 2 STABS, Pain Split recovery and then the status of choice, which in most cases should be in favour of WoW to patch up the uninvested Def, although you can play around with the EVs to specialise him how you want.
Rotom-H – Chesto-Rest
Item: Chesto Berry
Nature: Calm
EVs: 248 HP / 8 Def / 252 SpD
Moves:
Overheat
Volt Switch
Thunder Wave / Will-O-Wisp
Rest
Pretty much exactly the same as the last set except using Rest for recovery as a good Pre-Pokebank defensive set which also allows it to get rid of Poison. With the reverted sleep mechanics it is also much more viable now too.
Rotom-H – Dual status
Item: Leftovers
Nature: Calm
EVs: 248 HP / 8 Def / 252 SpD
Moves:
Overheat
Volt Switch
Thunder Wave
Will-O-Wisp
Tired of having to pick between which status to use?

Once again the 2 STABs which you will find on pretty much all of his sets. This set differs in that it runs both Paralysis in combination with Burn. Spreading the status far and wide while being immune to the same ones, this allows Rotom-H to burn everything and then para any fire-types or Special-sweepers, allowing him to effectively status whole teams (except for any other Rotom-Hs).
So although we may not be seeing a real different play-style, there is still more reason now to use Rotom-H specifically and other Rotoms, and we may be seeing more of Rotom-H in UU and OU (and I hope so, because it is an oven mitt wearing beast of a Pokemon).
What are your thoughts?
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