ORAS OU RP M-Diancie Team

Welcome all. I've been messing around on showdown and have built a fun little team that just has trouble breaking through to the 1500's. I like the concept of it, and i'm pretty sure a 'mon or two switched would probably make it run more efficiently. Any observations are appreciated, aside from "Replace Mega-Diance with another mega". Anyways, let us begin. (Do note that all Pokemon that do not use their Attack score have been set to 0 IV's in that score. Also Changes are in Bold)


diancie-mega.gif

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 64 HP / 252 SpA / 192 Spe
Rash Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power

To start off, we have the main Pokemon I wanted to use, Mega-Diancie with Rock Polish. I went with a Rash nature to ensure I hit as hard as possible on both sides of the spectrum. I decided it was better to sack SpDef over Def when a +1 from Diamond Storm gives me an 87.5% survival rate from Jolly Max Attack Lando-T, along with forcing CB Azumarill to hit with Waterfall to kill instead of Aqua Jet. It's all banking on the boost from Diamond Storm, but 50% is better than Scald's 30% burn chance that is relied on to stop a physical Sweep. Anyways, Diancie has great coverage between it's STABS and Earth Power, and out speeds almost everything relevant aside from Agi-Megagross, aka the bane of Mega-Diancie's existence. It nabs the KO on alot of nasty things if you can get off a safe RP with rocks up. Notables include Greninja, Thunderous, SpDef Heatran, Scarf Keldeo, Offensive Gengar, Jolly Excadrill, and Mega-Sableye.



celebi.gif

Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Recover
- Earth Power
- Psychic
- Leaf Storm

I looked at Diancie, and saw that I could patch up two of it's weaknesses with grass coverage, and I wanted an Offensive wall breaker that could still take a hit. Mega-Slowbro was a huge pain to think about, and status was another thing I was worried about. So Celebi came to mind. It kills Azumarill, Slowbro, Excadrill not carrying X-scizor, Manaphy, Heatran, Rotom-W, and very importantly, Breloom. I wanted full power to maximize it's base 100 SpA, and Recover to heal off the damage when I come in on stuff I can force out. Timid was an option, but missing the KO on SpDef Heatran or AV Azumarill is painful. Double Earth Power gives needed coverage to both Diancie and Celebi, and HP Fire is carried by another member of the team.


vaporeon.gif

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Wish
- Protect
- Roar
- Scald

Vaporeon is my go to switch for most situations. I saw Scizor destroying my team with Celebi and Diancie together, so I needed a steel resist that could take a hit and actually threaten out Pokemon that would normally stay in on something like Alomomola. Wish/Protect with Lefties gives semi-reliable recovery, while Scald lets Vaporeon try to improve it's physical bulk even more with burns. Roar coupled with Vaporeon's bulk allows for phasing, which is very important for this team. Wish also lets team members stomach hazards or predicted neutral hits better. Vaporeon is also one of my best answers to Rain teams when paired with Celebi. It soaks most anything the rain wants to throw at it, and forces opponent's to play around the fact that they can't press Waterfall and win.


latios.gif


Latios @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk / 30 SpA / 30 Spe
Timid Nature
- Trick
- HP Fire
- Psyshock
- Draco Meteor

Latios gives me Ground immunity (sans Mold Breaker) along side Ground resist from Celebi. The lack of speed hurts considering I have to drop Latios''s speed IV to 30, but the power Choice Specs gives Latios is incredible, giving it a chance to OHKO 168 SpDef Ferrothorn with rocks up. Trick is to let other Pokemon experience that power, such as Chansey, something that otherwise walls this team to hell and back. Draco Meteor and Psyshock allow it to hit hard even after the Specs are traded away, and HP fire let's this set threaten all those pesky steel types that would otherwise have their way with my team. Having Choice Specs lets me draw on the immediate power to break down Pokemon that would normally be okay taking a neutral hit from Latios.


excadrill.gif

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Rapid Spin
- Earthquake
- Iron Head

Excadrill is my fast spinner who can come out on terrifying things like DD ZardX and kill with EQ. Same with Talonflame as long as Rock Slide actually hits. Iron head scares most fairies away, and makes volt-switch turn into a dry switch if you predict correctly. Excadrill gives my my desires fairy resist, and switches up from my team as he is purely physical. I already had Vaporeon, so I didn't want to use Starmie or Tentacruel, as they both still hit on the special side. Immunity to Poison and T-wave is a very desireable trait, along with a Stealth Rock resist and Rapid Spin make Excadrill an easy fit to my team. Max Attack and Speed are mandatory to let Excadrill revenge kill once hazards are gone.

infernape.gif


Infernape @ Focus Sash
Ability: Iron Fist
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Fire Blast
- Close Combat
- Mach Punch

Infernape gives my team an answer to steel type walls after it does it's job of setting rocks. Infernape beats Mamo, Ferro, and lays a beating on MegaGross if it still has it's sash (or it gets reactivated). Strong Fire/Fighting stops threats such as Bisharp, Scizor, and Chansey, and once the opposing defogger/spinner is dead, Infernape can be used as death fodder or as a suicide attacker. Max speed allows Infernape to make the most of his 108 speed tier, while mixed offense lets him handle specific checks to this team without risking other, more important members of the team.

So there is the team. It needs work, and i'm not the best battler, but I'd like to get a read on what I can easily tweak, and what just needs to be dumped for something better. Overall it's a fun team with some less used Pokemon.


THREAT LIST:
DD Sweepers: Alot of the more popular ones such as Jolly ZardX, Mega-Altaria, and Mega-Dos come in, set up to +1, and begin the painful sweep. Bulky Altaria cares not for Jolly Excadrill, who is needed to check Zard. None of them are something Vaporeon wants to come into at +1 to phase. I'm thinking this is just a situation I must learn to avoid as a player, because over preparing for one set of mons will let others run over me.

Gengar: Not so much a crippling weakness as much as he is a mon with the right coverage to stomp my team. Or just pulls out some nasty surprise set. Nothing wants to come in without knowing his set.
 
Last edited:
I personally prefer 'protect' over 'rock polish' because diancie generally doesn't have the bulk to stay in and legitimately sweep. Further, 'protect' plays mind games on the opponent and can be helpful in locking certain choiced pokemon into u-turn so you can launch another hit on the next incoming mon. I guess RP diancie would be more of a late game sweeper if you ask me and I prefer 'protect' as it ensures diancie mega evolves safely and early on, and to an extent help in maintaining opposing hazard control.

Actually, it does look like you have most threats covered and the FWG core seems pretty good. Perhaps a big threat would be opposing latios/latias because the lati@s twins are fast and hit hard. Nothing in your team would like to take a hit by them. And by not maximising diancie's speed, you even lose out on the chance to speed-tie with them and land a moonblast.

Perhaps you might wish to consider specially defensive celebi with stealth rock. Offensive celebi is kinda meh in today's metagame (I hardly see it, and don't find it particularly useful since quite a lot of things are bulky these days). A specially defensive celebi can help against rain teams too by sponging those powerful water attacks.

As for vaporeon, that's generally a good set although I much prefer having roar because vaporeon is just prime set-up bait. Roar helps rack up entry hazards as well which is awesome. Vaporeon is generally good against scizor but roar may be a more immediate answer to the SD variant. Whilst scald is good, there are times where it simply won't burn and I'm not gonna sit there and keep spewing scald when scizor SD to high heavens.
 
True enough for Vaporeon. I can sack the ice coverage for phasing. Garchomp becomes a bit more of a problem, but only in the fact I can't just deal with it with Vapordoge by itself. While on the topic of Vaporeon, It actually works as a decent switch to eat a draco from the lati's. T-bolt is pretty rare considering everything that the Lati's want to check and know will be switching into them. And even then, Draco does more from scarf Latios at (49.4 - 58.3%). Even LO Latias fails to net the 2HKO without max rolls from both draco's. The Bulk is real. Of course, LO Latios proceeds to nab the 2HKO unless he's stupid and tries to psyshock after the draco.

I actually started with SpDef Celebi, but I could never find a good mix of bulk and damage, especially with knock off being the cancerous move that it is. I'll do some theorymon when I get up later today and figure out what combo of bulk/speed/power deals with what I need it to.
 
Yea, a combination of life orb latios' psyshock + draco meteor will pretty much kill off vaporeon. So, gotta be careful there.
 
Hey, man. First things first, you're banking on Diancie getting her Rock Polish up very strongly, it seems like she's dead weight if she doesn't. Sadly, with her defensive typing not being superb and her shit pre-Mega speed, you could probably do with some support to help her set up. Id advise running your Latios as a Defog set with Memento. Scarfed Excadrill isn't that great since you lose all your momentum being locked into Rapid Spin when you have to clear hazards, save Exca for a Sand team. Memento on Latios pretty much makes an opposing threat offensively useless, giving you a clear window to send out Diancie and RP up and the support really helps.
Right, with Exca gone I thing you have good leave to now run Scarfed Landorus, the classic. He has the ability to drop much stronger EQs and keep good momentum going with U-Turn. Also a pretty good Megazard check since he has no Fire weakness like Exca and Intimidate can knock Zard X down a peg unless it's already set up too much to matter. You can also run either Knock Off to deal with Gengar and Chansey or Superpower to handle Ferro a bit better.
Lastly, your team seems to lack some extra bulk. This is not a hyper offensive team, I can see that already. With that in mind, I'd recommend specially defensive Heatran over Infernape. It removes a Fairy and Birdspam weakness and replaces it with a resistance who has great defensive synergy with Vaporeon. Taunt on it can also help deal with walls a bit easier to make up for lack of Trick on Latios now and basically it fits your team better imo.
One last possibility would be replace Vaporeon with Rotom W to wall Landorus and hold the W-o-W threat over physical foes as well as forming a good Volt-Turn core with Lando and a tad better defensive synergy with Heatran. But that's your choice given that Rotom can't pass effective Wishes so if you're using her as a Wish-Passer primarily and you need that support then nevermind this and stick with Vaporeon.
Hope this helped, man.
latios.gif

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Memento

landorus-therian.gif

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 32 Def / 252 Atk / 224 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off / Superpower

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Taunt
- Stealth Rock

rotom-wash.gif

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
 
Last edited:
Ugh, Ladder reset hurts. But that aside, I've been testing the new team, and Cancer Lando-T does help in alot of situations. Heatran is also doing well, but before I lock those two in I want to get up to where I was before the reset. Thanks for all the help and suggestions!
 
Back
Top