p, li { white-space: pre-wrap; } Accelgor (M) @ Choice Specs
Trait: Sticky Hold
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Spikes
- Hidden Power [Rock]
- Bug Buzz
- Focus Blast
I know what you are thinking, "Choice on a Spiker?" Well Accelgor hits hard and is super fast. With this, I can either attack or spike with my only worry being Speed Boost leads. The biggest doubt on Accelgor is how frail it is.
Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Energy Ball
- Shadow Ball
- Hidden Power [Fighting]
Bulky ghost and can hit. This is my CM Cofagrigus. It is meant to take hits and fire back.
Vigoroth (M) @ Eviolite
Trait: Vital Spirit
EVs: 56 Atk / 252 Def / 200 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Earthquake
- Night Slash
- Return
A variation on the Evodurr. Vigoroth is fast and has higher SDef than Gurdurr. Return for STAB, Night Slash for ghosts and EQ for Steels/Rocks/anything else it needs to take out that resists Return. I keep debating on whether or not to use Brick Break instead as it hits darks just as hard.
Scyther (M) @ Life Orb
Trait: Technician
EVs: 128 HP / 128 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Bug Bite
- Brick Break
- Swords Dance
Life Orb Technician Scyther. My main physical attacker and it eats things slower than it for breakfast with Bug Bite. Aerial Ace is for secondary STAB and Brick Break hits rocks.
Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 128 HP / 128 Def / 124 SAtk / 128 SDef
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Haze
- Ice Beam
My pseudomon. It provides rapid spin support for Scyther and Haze is for those Quagsire and Cresselia that want to screw around. Scald is for STAB and Ice Beam hits any grass type that wants to screw around.
Primeape (M) @ Choice Scarf
Trait: Vital Spirit
EVs: 128 HP / 252 Atk / 128 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- ThunderPunch
Scarf-Ape. Thunder Punch is for flying, it has the EdgeQuake Combo and Close Combat for STAB. This is my late game sweeper.
Any suggestions for improvement?
Trait: Sticky Hold
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Spikes
- Hidden Power [Rock]
- Bug Buzz
- Focus Blast
I know what you are thinking, "Choice on a Spiker?" Well Accelgor hits hard and is super fast. With this, I can either attack or spike with my only worry being Speed Boost leads. The biggest doubt on Accelgor is how frail it is.
Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Energy Ball
- Shadow Ball
- Hidden Power [Fighting]
Bulky ghost and can hit. This is my CM Cofagrigus. It is meant to take hits and fire back.
Vigoroth (M) @ Eviolite
Trait: Vital Spirit
EVs: 56 Atk / 252 Def / 200 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Earthquake
- Night Slash
- Return
A variation on the Evodurr. Vigoroth is fast and has higher SDef than Gurdurr. Return for STAB, Night Slash for ghosts and EQ for Steels/Rocks/anything else it needs to take out that resists Return. I keep debating on whether or not to use Brick Break instead as it hits darks just as hard.
Scyther (M) @ Life Orb
Trait: Technician
EVs: 128 HP / 128 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Bug Bite
- Brick Break
- Swords Dance
Life Orb Technician Scyther. My main physical attacker and it eats things slower than it for breakfast with Bug Bite. Aerial Ace is for secondary STAB and Brick Break hits rocks.
Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 128 HP / 128 Def / 124 SAtk / 128 SDef
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Haze
- Ice Beam
My pseudomon. It provides rapid spin support for Scyther and Haze is for those Quagsire and Cresselia that want to screw around. Scald is for STAB and Ice Beam hits any grass type that wants to screw around.
Primeape (M) @ Choice Scarf
Trait: Vital Spirit
EVs: 128 HP / 252 Atk / 128 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- ThunderPunch
Scarf-Ape. Thunder Punch is for flying, it has the EdgeQuake Combo and Close Combat for STAB. This is my late game sweeper.
Any suggestions for improvement?