XY OU Salamence Comin Thru!

TEAM AT A GLANCE:

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Hey guys Noir Bear here for my first RMT. Im not very good at introductions so lets just get right to it.



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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage/Dragon Claw
- Fire Blast
- Earthquake
- Dragon Dance

If you been playing ever since Gen.4 you know how scary this was in OU. It was even banned cause of such a monster it was so im bringing him back. Outrage just for some extra power but you can also run dragon claw if you don't feel like being locked in. Fire blast to get rid of steel types like Mega Scizor, Skarmory, and AB Excadrill. Earthquake for Heatran, T-tar, and most steel/electric/rock. And finally the set up move to sweep mid-game, Dragon Dance. I also given him Intimadate for i can switch into a offensive mon that wont be able to do a thing to me, which allows me to set up.






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Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 24 SpD / 232 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Volt Switch

Raikou is here to check Thundurus for Salamence, for it can have a better time sweeping when its gone. Thunderbolt for a powerful STAB move. Hidden Power Ice for dragons and other annoying mons, hint: Thundurus, Lando, Gliscor. Shadow Ball for coverage and Volt Switch for a little Volt-Turn action.




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Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Brave Bird
- Whirlwind
- Roost

Skarmory, my physical wall to most dragons, and my check/counter to Mamoswine. I put Stealth rocks cause it's pretty much a must in this meta. Brave Bird to get some damage off on mons who are low in health. Whirlwind to stop setup, subs, shadow tag users and pretty much anything annoying. Then finally Roost for that recovery obviously.


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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Earthquake
- Stone Edge

Landorus-t is just a great mon too have on this team and it complements Raikou as a Volt-turn core. Jolly for that extra speed. Knock Off to get rid of items and to knock out Lati twins, Gengar, Gothitelle, etc. U-turn for the Volt-turn core and Earthquake for STAB. Finally Stone Edge for coverage.



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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fighting]

Latios to get rid of hazards and to get some major damage out. Draco Meteor to get as much damage out as possible. Psyshock for SPDef tanks and for AV mons. Defog to get rid of all the hazards off the field. And finally HP [Fighting] for heatran on the switch, to Bop T-tar, Bisharp, and other pursuit trappers.



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Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Sludge Bomb
- Earthquake/ Hidden Power Fire
- Giga Drain
- Synthesis

Mega Venusaur is to take SpA hits. Sludge Bomb for STAB to get rid of grass and fairy types like azu, clefable, and such. Earthquake for coverage for Heatran and such or you can run Hidden Power Fire to better handle steel types like opposing skarmory's, Scizor and such, recomended by RunRoin7. Giga Drain for STAB and for recovery. And Finally Synthesis for that recovery.

And that's pretty much it.



Import:
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Fire Blast
- Earthquake
- Dragon Dance




Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 24 SpD / 232 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Volt Switch



Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Brave Bird
- Whirlwind
- Roost


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Earthquake
- Stone Edge



Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fighting]



Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Sludge Bomb
- Earthquake
- Giga Drain
- Synthesis


here's a replay:http://replay.pokemonshowdown.com/ou-168220175
http://replay.pokemonshowdown.com/ou-168174285


If your not totally digging the team here are some Mons that I would swap in.


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Kyurem-Black @ Life Orb / Leftovers
Ability: Teravolt
EVs: 56 HP/ 252 SpA/ 200 Spe
Mild Nature
- Substitute / Outrage
- Fusion Bolt / Draco Meteor
- Earth Power
- Ice Beam


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Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch
 
Last edited:
Nice team overall, I have some changes you might want to consider however. Instead of using Salamence, use Kyurem-Black. Granted Salamence has been an absolute monster in previous gens, New fairy types and higher OU standards make Salamence less viable. Kyurem-B can do Salamence's job just as well and in most cases, better. Here is a set to try:

Kyurem-Black @ Life Orb / Leftovers
Ability: Teravolt
EVs: 56 HP/ 252 SpA/ 200 Spe
Mild Nature
- Substitute / Outrage
- Fusion Bolt / Draco Meteor
- Earth Power
- Ice Beam

Kyurem-Black can wallbreak even better than Salamence, and has better coverage as well. A small change that would be up to personal preference would be giving Latios recover as life orb chips away health fairly fast. HP fighting is useful on this team however, so it would be up to you on whether or not to change that. I would aslo recommend taking earthquake off of mega venusaur, as you have other mons to deal with Heatran. I would replace EQ with either sleep powder, leech seed or HP fire to deal with steel types.

Just some nitpicking things that I hope you'll take into consideration, thanks :)
 
Using Salamence as a dragon dancer is just plain old outclassed. There are better mons like zard-x, mega ttar, and mega gyarados (or normal gyarados), dragonite etc, that perform the same role better. The only viable set that Salamence can run is scarf. If you don't like it, that's fine. I would definitely replace it with dragonite. Also, if you decide to keep Salamence, you're better off running Moxie as that's the whole point of MoxieMence, get up a ddance, start OHKOing everything and accumulate so many moxie boosts that nothing stands in your way.
Anyways, here is scarfmence.

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Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast

Outrage is needed for the extra power, and since you're choiced anyway, why not? Dragon Claw is useful for early game, and is reliable. Earthquake nails Heatran and ttar, while fire blast hits ferrothorn, scizor, and skarmory.
The rest of the team looks pretty good except for scarf landorus. Since you already have a scarfer on your team with Salamence, two scarfers would be overdoing it. Instead of scarf lando-t, I would recommend the bulky lando-t.
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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Rock Slide
- Earthquake
- U-turn
- Knock Off

Rock slide is more reliable than stone edge, nabbing KOes on all the important targets like mega pinsir, MCY, talonflame etc. It has more reliable accuracy and PP. Earthquake is the main STAB, nails stuff like heatran and is still quiet strong even without investment. u turn allows lando-t to switch out on predicted switches, and allows it to bluff a choice set if you are at max HP. knock off is the spammable move, taking away items from item dependent pokemon like azumarill, chansey and friends.

Nice job on this team, salamence is pretty cool, but sadly it's just sorta outclassed by other dragon dancers. Good luck with this team :)
 
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