TEAM AT A GLANCE:
Hey guys Noir Bear here for my first RMT. Im not very good at introductions so lets just get right to it.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage/Dragon Claw
- Fire Blast
- Earthquake
- Dragon Dance
If you been playing ever since Gen.4 you know how scary this was in OU. It was even banned cause of such a monster it was so im bringing him back. Outrage just for some extra power but you can also run dragon claw if you don't feel like being locked in. Fire blast to get rid of steel types like Mega Scizor, Skarmory, and AB Excadrill. Earthquake for Heatran, T-tar, and most steel/electric/rock. And finally the set up move to sweep mid-game, Dragon Dance. I also given him Intimadate for i can switch into a offensive mon that wont be able to do a thing to me, which allows me to set up.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 24 SpD / 232 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Volt Switch
Raikou is here to check Thundurus for Salamence, for it can have a better time sweeping when its gone. Thunderbolt for a powerful STAB move. Hidden Power Ice for dragons and other annoying mons, hint: Thundurus, Lando, Gliscor. Shadow Ball for coverage and Volt Switch for a little Volt-Turn action.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Brave Bird
- Whirlwind
- Roost
Skarmory, my physical wall to most dragons, and my check/counter to Mamoswine. I put Stealth rocks cause it's pretty much a must in this meta. Brave Bird to get some damage off on mons who are low in health. Whirlwind to stop setup, subs, shadow tag users and pretty much anything annoying. Then finally Roost for that recovery obviously.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Earthquake
- Stone Edge
Landorus-t is just a great mon too have on this team and it complements Raikou as a Volt-turn core. Jolly for that extra speed. Knock Off to get rid of items and to knock out Lati twins, Gengar, Gothitelle, etc. U-turn for the Volt-turn core and Earthquake for STAB. Finally Stone Edge for coverage.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fighting]
Latios to get rid of hazards and to get some major damage out. Draco Meteor to get as much damage out as possible. Psyshock for SPDef tanks and for AV mons. Defog to get rid of all the hazards off the field. And finally HP [Fighting] for heatran on the switch, to Bop T-tar, Bisharp, and other pursuit trappers.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Sludge Bomb
- Earthquake/ Hidden Power Fire
- Giga Drain
- Synthesis
Mega Venusaur is to take SpA hits. Sludge Bomb for STAB to get rid of grass and fairy types like azu, clefable, and such. Earthquake for coverage for Heatran and such or you can run Hidden Power Fire to better handle steel types like opposing skarmory's, Scizor and such, recomended by RunRoin7. Giga Drain for STAB and for recovery. And Finally Synthesis for that recovery.
And that's pretty much it.
Import:
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Fire Blast
- Earthquake
- Dragon Dance
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 24 SpD / 232 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Volt Switch
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Brave Bird
- Whirlwind
- Roost
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Earthquake
- Stone Edge
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fighting]
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Sludge Bomb
- Earthquake
- Giga Drain
- Synthesis
here's a replay:http://replay.pokemonshowdown.com/ou-168220175
http://replay.pokemonshowdown.com/ou-168174285
If your not totally digging the team here are some Mons that I would swap in.
Kyurem-Black @ Life Orb / Leftovers
Ability: Teravolt
EVs: 56 HP/ 252 SpA/ 200 Spe
Mild Nature
- Substitute / Outrage
- Fusion Bolt / Draco Meteor
- Earth Power
- Ice Beam
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch






Hey guys Noir Bear here for my first RMT. Im not very good at introductions so lets just get right to it.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage/Dragon Claw
- Fire Blast
- Earthquake
- Dragon Dance
If you been playing ever since Gen.4 you know how scary this was in OU. It was even banned cause of such a monster it was so im bringing him back. Outrage just for some extra power but you can also run dragon claw if you don't feel like being locked in. Fire blast to get rid of steel types like Mega Scizor, Skarmory, and AB Excadrill. Earthquake for Heatran, T-tar, and most steel/electric/rock. And finally the set up move to sweep mid-game, Dragon Dance. I also given him Intimadate for i can switch into a offensive mon that wont be able to do a thing to me, which allows me to set up.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 24 SpD / 232 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Volt Switch
Raikou is here to check Thundurus for Salamence, for it can have a better time sweeping when its gone. Thunderbolt for a powerful STAB move. Hidden Power Ice for dragons and other annoying mons, hint: Thundurus, Lando, Gliscor. Shadow Ball for coverage and Volt Switch for a little Volt-Turn action.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Brave Bird
- Whirlwind
- Roost
Skarmory, my physical wall to most dragons, and my check/counter to Mamoswine. I put Stealth rocks cause it's pretty much a must in this meta. Brave Bird to get some damage off on mons who are low in health. Whirlwind to stop setup, subs, shadow tag users and pretty much anything annoying. Then finally Roost for that recovery obviously.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Earthquake
- Stone Edge
Landorus-t is just a great mon too have on this team and it complements Raikou as a Volt-turn core. Jolly for that extra speed. Knock Off to get rid of items and to knock out Lati twins, Gengar, Gothitelle, etc. U-turn for the Volt-turn core and Earthquake for STAB. Finally Stone Edge for coverage.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fighting]
Latios to get rid of hazards and to get some major damage out. Draco Meteor to get as much damage out as possible. Psyshock for SPDef tanks and for AV mons. Defog to get rid of all the hazards off the field. And finally HP [Fighting] for heatran on the switch, to Bop T-tar, Bisharp, and other pursuit trappers.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Sludge Bomb
- Earthquake/ Hidden Power Fire
- Giga Drain
- Synthesis
Mega Venusaur is to take SpA hits. Sludge Bomb for STAB to get rid of grass and fairy types like azu, clefable, and such. Earthquake for coverage for Heatran and such or you can run Hidden Power Fire to better handle steel types like opposing skarmory's, Scizor and such, recomended by RunRoin7. Giga Drain for STAB and for recovery. And Finally Synthesis for that recovery.
And that's pretty much it.
Import:
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Fire Blast
- Earthquake
- Dragon Dance
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 24 SpD / 232 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Volt Switch
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Brave Bird
- Whirlwind
- Roost
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Earthquake
- Stone Edge
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fighting]
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Sludge Bomb
- Earthquake
- Giga Drain
- Synthesis
here's a replay:http://replay.pokemonshowdown.com/ou-168220175
http://replay.pokemonshowdown.com/ou-168174285
If your not totally digging the team here are some Mons that I would swap in.

Kyurem-Black @ Life Orb / Leftovers
Ability: Teravolt
EVs: 56 HP/ 252 SpA/ 200 Spe
Mild Nature
- Substitute / Outrage
- Fusion Bolt / Draco Meteor
- Earth Power
- Ice Beam

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch
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