Sandile [QC 1/3]

Expulso

Morse code, if I'm talking I'm clicking
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[3/21/14, 12:36 PM]: Implemented first QC check.

QC: Corkscrew / -- / --
Final QC: --
GP: -- / --

Overview
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+ Great Attack and Speed
+ Ground and Dark are both excellent offensive types
+ Excellent abilities in Moxie and Intimidate
- Paper-thin defenses
- No access to Knock Off
- Crippling weaknesses to common attacking types like Fighting, Water and Bug

Choice Scarf
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name: Choice Scarf
move 1: Earthquake
move 2: Crunch
move 3: Stone Edge
move 4: Pursuit / Fire Fang
ability: Moxie
item: Choice Scarf
evs: 180 Atk / 76 Def / 236 Spe
nature: Adamant

Moves
========

- STAB Earthquake is very powerful, hitting threats like Pawniard and Magnemite super effectively.
- STAB Crunch is also excellent, letting Sandile stop Misdreavus in its tracks.
- Stone Edge creates EdgeQuake coverage with Earthquake, and knocks Murkrow out with ease.
- Pursuit can also be used to trap Misdreavus, Gastly and other Ghosts.
- Fire Fang roasts some Steels not weak to its STABs, like Ferroseed.

Set Details
========

- The EV spread maximizes Attack and Speed, with the leftovers put into Defense to give it a better chance at surviving physical priority.
- An Adamant nature is used, as Sandile already reaches 24 Speed with a Choice Scarf, enough to outspeed threats like +2 Tirtouga, +1 Scraggy and Choice Scarf Pawniard.
- A Choice Scarf lets Sandile use its Speed and Attack to decimate teams lacking non-resisted priority attacks.
- However, an Eviolite can be used to allow Sandile to switch moves, surprising switch-ins.
- If Eviolite is chosen, the remaining EVs should go into HP, not Defense, as investment in Defense does not let it reach an Eviolite number.
- Moxie lets Sandile quickly snowball through the enemy's team; after a kill, it can rip through any Pokemon not resistant or immune to the attack it is locked into.

Usage Tips
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- Bring Sandile in safely, keeping in mind how weak its defenses are; a slow U-Turn or Volt Switch is usually the best way to do this, behind revenging.
- If it's still early-game, attempt break down a wall with a powerful attack; for example, Fire Fang on Ferroseed.
- Later in the game, attempt to sweep with an unresisted STAB attack.

Team Options
========

- Bunnelby appreciates Misdreavus's absence, as does Meditite; they all appreciate a slow U-Turn or Volt Switch to get them in safely.
- Knock Off support lets Sandile get past previously insurmountable foes, like Cottonee.
- Stealth Rock chips away at the health of Flying-types, who are immune to Earthquake.
- Flying, Fighting and Dark-resistant Pokemon make superb teammates, as those types can switch into a STAB of Sandile's when it is locked into one.

Other Options
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- A Life Orb set is decent but usually outclassed by Drilbur, Houndour, etc.
- A Hone Claws sweeper set is an option; however, foes will likely keep their current Pokemon in if they fear Pursuit.
- Sludge Bomb is a very unique facet of Sandile's movepool, but is usually inferior due to its low Special Attack.
- Thief + Berry Juice, but no bulk
- Stealth Rock, but no bulk and better setters are available.

Checks & Counters
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**Priority**: Sandile is very vulnerable to priority, such as Fletchling's Acrobatics, Timburr's Mach Punch, and Corphish's Aqua Jet.
**Revenge Killers**: Many Pokemon are immune to the move that Choice Scarf Sandile is locked into, or outspeed it, and can revenge-kill it easily, making all its Moxie boosts go to waste. Murkrow, for example, can revenge Sandiles locked into Earthquake, Crunch or Pursuit, or Life Orb variants.
**Vullaby and Murkrow**: Vullaby and Murkrow resist or are immune to both of Sandile's STAB attacks, as well as Pursuit.
**Flying-types**: All Flying-types are immune to Earthquake, its most powerful attack; some, like Fletchling, can set up on EQ-locked Sandile.
**Dark and Fighting-types:** Dark and Fighting-type Pokemon resist Dark-type attacks, Sandile's other STAB. Unless weak to Earthquake, these types of Pokemon can typically handle Sandile well; Fighting-types even hit it super effectively. Timburr can withstand even a +1 Earthquake or +2 Crunch, for example, and Mach Punch Sandile for an OHKO.
**Physical Walls**: Physical walls, such as Koffing and Hippopotas, can take most of Sandile's attacks, even at +1; Koffing's Levitate even gives it an immunity to Earthquake.
**Bug-types**: Bug-types, like Sewaddle, resist Sandile's STAB Earthquake.
**Sturdy** The ability Sturdy allows a Pokemon to endure any attack from full HP, which causes Sandile to be countered by Tirtouga and Dwebble if entry hazards aren't present on the opposite side.
 
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The Avalanches

pokemon tcg
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Timburr can come in on anything before Moxie racks up, and can come in on a +2 Crunch or Stone Edge and kill with Drain Punch
 
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Choice Scarf Snover should go in checks and counters to the life orb set, but Sandile outspeeds it otherwise. You could also mention Phanpy and Swinub in checks and counters due to sturdy and sheer power, but these threats aren't very common. I don't mean sheer power as in the ability lol, just power
 

Rowan

The professor?
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I'm not even sure i should accept a LO set. I think sandile's best niche is best left to late game sweeping with moxie. (even then it sucks but w/e). drilbur/houndour, so many other outclass it as a LO user.

moveset should be this:
-EQ
-Crunch
-Stone Edge
-Pursuit / fire fang

fire fang is only useful for Ferroseed and cottonee, but still doens't KO cottonee really. useless for everything else. however, it has a crap movepool so it might as well get a slash after pursuit. stone edge is necessary for revenging krow.


in team options mention stuff that can switch into things that resist its attacks. i.e. flying resists for EQ, fighting resists for crunch.

other options, you have none. move LO here. thief + berry juice. i guess it gets stealth rock as well.

c&c... just mention timburr alongside fighting-types but mention it in particular as it gets priority with is awesome.

remove levitate, only koffing really walls it out of that bunch. instead just create a section saying 'physical walls' including stuff like koffing and hippopotas.


errmmmm yeah qc 1/3
 

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