ORAS OU Screw KLT, her is AMW (First OU RMT)

Funbot28

Banned deucer.
Screw KLT, here is AMW:
altaria-mega.gif
magnezone.gif
weavile.gif
conkeldurr.gif
starmie.gif
heatran.gif


Disclaimer:
Just before I start this RMT off, I would like to mention that this team was influenced by Numera team "Altaria's Metagame Smashers" he created back in early ORAS. Just added my own ideas and tweaks to it. Especially after the meta has changed drastically since he created it.

Teambuilding Process:

So I am pretty sure everyone is well aware of the infamous KLT core back in BW2 that dominated the metagame. If you don't recall, it consisted of Keldeo, Landorus-T and Tyranitar plus 3 filler mons who beat the checks and counters to that core. Well in ORAS, there is another devastating core in the midths, AMW consists of Mega Altaria, Magnezone and Weavile, so I decided to build a team of this core, and prove it is still has monstrous as KLT :)

elvqhTa.png
462.png
461.png

Like I mentioned before, the premise of this team was built off of these three mons. They create a nice offensive core, as these mons compliments eachothers weaknesses quite well.

elvqhTa.png
462.png
461.png
121.png

So first of, I decided I needed a form of hazard removal, as regular Altaria and Weavile are both weak to SR, and plus hazards are just annoying in general. I liked Starmie as an offensive spinner, as it sits in a nice speed tier, and is a nice revenge killer, due to it's awesome coverage options.

elvqhTa.png
462.png
461.png
121.png
450.png

Next I needed some wall of some sorts, due to the team being heavily offensive orientated, so I decided why not add Hippowdon as he is obviously the best mix wall in the meta. It acts as my SR setter and phazer, to deal with threats like Garchomp and Bisharp.

elvqhTa.png
462.png
461.png
121.png
450.png
534.png

Now I needed something to sponge strong special attacks as Hippo can only do so much. I decided to add AV Conkeldurr as my special wall. I know this is a very old mon that got a lot of usage during XY and is not really seen much in ORAS, but I really like the way it performs, and decided to stick with it.

elvqhTa.png
462.png
461.png
121.png
485.png
534.png

I finally decided to switch Hippo with Heatran to better deal with bird spam, as all I had for that was Magnezone. Heatran also helps my team deal with fairies, and is overall a better glue to the team imo.

The Sets:

Here is the most important part of the RMT, would like some constructive criticism for this part especially as it is the most important

tumblr_na3havrhxA1qkz08qo2_500.gif


Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 HP / 8 Atk / 72 SpD / 176 Spe
Jolly Nature
- Return
- Heal Bell
- Dragon Dance
- Roost


I personally just love the bulky DD set, as it can setup on so much of the tier. Return is just mandatory STAB that deals crazy amounts of damage. Heal Bell is to cure itself from any status that might cripple it like burn or paralysis. Dragon Dance is used to setup and sweep teams, and Roost is there for longevity, to beat most walls. I fully invested in HP, and gave it 176 Spe to speed creep most Rotom-W variants (263 Spe). I added 72 SpD to escape most 2HKO's from powerful special attackers, and the rest is added to Atk.


tumblr_inline_ninqz3vWMZ1t64u2g.gif


Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch


Choice Specs Magnezone hits so hard in the current meta, there is practically very little switchins like Chansey and Hippowdon (there are others, but I wanna continue the RMT). Thunderbolt and Flash Cannon are mandatory STABs that hit incredibly hard off neutral targets. HP Fire is the reason why to use Magnet Pull to hit Steels like Ferrothorn and Scizor, that check Mega Altaria. Volt Switch is nice to keep momentum, which is necessary for this team. I decided to max out on SpA and Spe because I want it to outpace stuff that can potentially hurt it like Tyranitar and uninvested Heatran.

tumblr_mlwh9az0aZ1s5h198o1_500.gif


Weavile @ Lum Berry
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Swords Dance

The next Bisharp Weavile is an amazing new threat that was discovered in the ORAS metagame, it's amazing Dark/Ice typing that gives it two STABs that compliment it offensively is truly amazing. It has an incredible base 125 Spe that outspeeds most of the unboosted metagame, and also hits hard with it's 120 Atk. Icicle Crash and Knock Off are again both of it's best STAB options. Low Kick is to hit Steels and Chanseys alike, and SD boost it's Atk to amazing levels. Maxed out it's Atk and Spe as it is a fast physical sweeper. Lum Berry is to eat any status that might cripple it, and hitting them hard back. It is my second wincon besides Mega Altaria that can equally destroy unprepared teams.

tumblr_lo06foARns1qmsxxfo1_500.gif


Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam

LO Analytic Starmie is another great heavy hitter that breaks through even the toughest of walls. Rapid Spin is there for hazard control. Hydro Pump is there to be a powerful STAB move, and Thunderbolt and Ice Beam are there to form the powerful BoltBeam core. Maxed out in SpA and Spe to quickly remove hazards and to hit relatively hard.

tumblr_mzbp4bQJTR1t7uwpyo1_500.gif


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic

Mixed wall Heatran is amazing in the current meta, Lava Plume is a nice STAB move that has a nice 30% chance to burn, and deals nice damage. Stealth Rock is there because obvious reasons. Roar is to phaze out setup sweepers like CM Clefable and SD Talonflame with ease. Toxic is used to stall out and beat walls, and is a nice tool to cripple some threats to the team. The EVs are set to optimize Heatrans bulk on both sides, surprisingly living some pretty powerful hits. Like a Focus Blast from Thundurus-I or a Aqua Jet from an unboosted Azumarill.

tumblr_m7xj2rd6j51qd87hlo1_500.gif


Conkeldurr @ Assault Vest
Ability: Guts
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch

Ah with all these S/A rank mons in the team, we finally have the underdog known as Conkeldurr. AV Conk is simply it's best set to date, due to it being able to live so many special hits. Drain Punch is used to be a pseudo healing option. Knock Off is again to deal with Psychics, and Ice Punch is to hit Gliscor, Landorus-T and Garchomp pretty hard. Mach Punch is used for priority, to revenge kill some setup sweepers from there tracks. I maxed out in Atk and gave it 128 Spe to outspeed base 60s unboosted. The rest is put into HP to maximize it's bulk.

Threatlist:

Now onto the things that bother this team (cause no team can deal with eveything)

036.png
: CM Clefable can be a problem if Heatran and Magnezone are no longer present. Will have to be careful and not let it setup too much before it's too late.
006-mx.png
: Mega Zard X with EQ can be a problem, as Heatran is really my only answer to it. After one DD, it can be a problem (But Mega Zard X is always a probelm so oh well), I have Mega Altaria that can deal with it if it has no boosts however.
184.png
: BD Azumarill is also another problem, have to rely on Mega Altaria and Magnezone to deal with it before it setups.
720-u.png
: The all so powerful Hoopa-U is always a problem to balanced teams. Although Conk can deal with it if it doesn't have Psyshock.
490.png
: Tail Glow + 3 Attacks Manaphy is scary, but I have Conk and Mega Altaria that can at least take one hit from it.
landorus-therian.png
garchomp.png
hippowdon.png
: Ground types in general put a damper on this team. Considering to put Air Ballon on Heatran just to deal with this.
AsvQNus.png
: Finally we have Mega Loppuny that can outspeed my entire team, and dent it pretty hard. Have to keep Mega Altaria healthy to deal with it efficiently.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 HP / 8 Atk / 72 SpD / 176 Spe
Jolly Nature
- Return
- Heal Bell
- Dragon Dance
- Roost

Weavile @ Lum Berry
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Swords Dance

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic

Potential Changes:

I have already showed this team off to a couple of experienced battlers, and they proposed these changes that I should implement:

hippowdon.png
Bring back Hippowdon
My team has a major weakness to ground types, and putting an Air Ballon on Heatran may help, but not solve the problem. They said Hippo is a fine mixed wall that works with the team and should be brought back, replacing Heatran as I have Magnezone for Fairies.

magnezone.png
@
choicescarf.png

I don't have any Scrafers on my team, and this can be an issue to deal with faster balanced teams and HO. They said Zone already hits hard enough, and the addition of Speed really benefits it. Although some people suggested Magnezone for Magneton for the extra 10 Speed...

I want peoples thoughts on these changes, and see if they would actually help the team or not

Thanks for reading shoutout to Numera for the inspiration, and again constructive criticism is welcomed and encouraged ;)

 
Last edited:
Hi Nice team i have a few suggestions for this team.
  • First of all , I am surprised to see that u switched a birdspam counter with a mega pinsir weak mon to deal with birds O.o... my first comment about this team is Bring back hippo! , hippo helps you to deal with bird spam , mega lop and Zard X.
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 152 Def / 104 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone edge
This hippo evs allows you to counter bird spam, zard x and mega lop more efficiently. Stone edge helps you to check birdspam and check zard y on switch-in.

  • As u mentioned Scarfed Magnezone is better than Choice specs Magnezone for your team , it helps you deal with a lot of fast fairies and flying types , it also helps you to deal with Manaphy.

  • I think Earthquake over Heal bell or Roost on Mega Alt really gonna help you to check Heatran which is a threat to the team. If you really fears Status then you can try Facade Over Return on Mega Alt.

  • Lastly I think your team really relies on Starmie for clearing hazards so change Starmie to reflect type Variant . It helps you deal with Mega Metagross and Zard Y to an extend which your team is weak to also it gives you a bulky and more reliable spinner.
That's all for now , try applying these changes and give me the feedback , hope it helps :]…
 
Last edited:
Well, I must say I didn't expect my RMT to do anything of relevence (even if the team was "out there" at the time as no one really used Weavile and Malt's S rank potential wasn't discovered until later), but I'm very glad to see someone has been inspired by my team (and its core which was new at the time) to build something new. It's a pleasure.

Anyway, on to the team, the core, as I probably can't mention enough, is absolutely fantastic (I can say this from personal experience) and is supported decently well. This personal experience I have should allow me to rate this team decently.

Firstly, If you really want Earthquake (which will probably be the better way to go, considering my next suggestion) replace Heal Bell instead. Roost wil be essential recovery on every DDD set, but in this case it's even more important as it has to remain healthy to defeat Mega Lopunny, something you've already recognised as a massive threat.

Secondly, I would honestly keep Tran. Clefable will just become way too dangerous without it (provided it carries FF and you do end up switching to scarfzone), as it can come in on a couple team members, set up, and be really difficult to deal with from there on. Or, if you decide to replace Heatran anyway, change Conkelldur to a LO Sheer Force set with PJab. It is a fantastic Clefable lure and is easily Conkelldur's most viable set as of current. AV is severely lacking right now anyway so this is something you might want to consider regardless. It also breaks Gliscor, defensive Lando-T, Chomp etc way better.

Third, change Weavile from an SD set to a standard LO 4 attacks one. From personal experience I know that Weavile is generally supposed to be your wincon vs more offensive teams while DDD Malt can handle most stall and balanced pretty well, with Magnezone being a support for both of them, removing the appropriate walls (Skarmory and Ferro on stall/balance, Scizor on Offence/Balance). To be a wincon vs offence Weavile really doesn't need Swords Dance (which has trouble setting up vs offence anyway). It can clean up the majority of offence in the late game anyway, so I'd recommend using LO 4 attacks. Definitely use Pursuit though, because at least then, Jirachi isn't going to get away with being a pain with Weavile worn down from LO recoil because Weavile can pursuit trap it in desperate situations. I'd personally have Ice Shard over Low Kick in this instance too, but that's more preference. (Unless you follow Tricking because then you'd be super Bisharp weak).

Finally, you're really weak to Taunt BU Talonflame (or just lefties Tflame in general with rocks off). Weather or not you use Hippo or Tran, try to use stone edge on it. Should neutralise it well enough to be considered far less dangerous. Also, when using the team vs one with this kind of Talonflame, apply as much pressure on defoggers with LO Weavile or Mag as possible to ensure they remain on and deal with those Tflame: they are often roostless. Or just run Lando T over conk as Tricking has said.

Again, thanks for allowing me to be an inspiration, and good luck with this team!
 
Last edited:
Hi Funbot28,

you came up with a nice team, but it has some shared weakness such as Mega Metagross, Flying-types and so on. However I don't get why you are using such a passive Heatran as a lead in an offensive-oriented team. I suggest you to replace it with Healing Wish Clefable. It is a good lead which matchups well against Garchomp - unlike Heatran does. It is way less passive than Hippowdon and allows Weavile/Altaria to threaten the opposing team twice thanks to Healing Wish support. Then, Landorus-Therian is almost an obvious choice over Conkeldurr. Conkeldurr is almost useless in the team and increases your weakness to Psychic and Steel-types. You get a Scarfer which helps you deal against Magnezone as you stated in your threatlist; then it is a cool check to Flying-types and Mega-Metagross which is mandatory when you replace Heatran with Clefable. You need Landorus-T to revenge kill setup sweepers like the opposing Altaria which, if is able to set up before, just 6-0 your team.

As other people said, replace the item on Weavile with a Life Orb. You can either run a Pursuit set, or a Swords Dance one. You must keep Low Kick, though, because if you follow my changes, your team will develop a great weakness to Bisharp, that you cannot solve otherwise.

That's almost all, I'll leave you the sets below.

Clefable (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 196 Def / 60 SDef
Calm Nature (+SDef, -Atk)
- Soft-Boiled
- Stealth Rock
- Moonblast
- Healing Wish

Landorus-T (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Explosion
- Stone Edge

P.S. if you want to run EQ Altaria, you can replace Return with Facade, and thusly replace Heal Bell with EQ. If you get statused, you can abuse of Facade, with Pixilate and the boost due to the status and you can still use EQ to KO heatran even if you are statused.

Hope I helped, good luck with your team :)
 
Hi Nice team i have a few suggestions for this team.
  • First of all , I am surprised to see that u switched a birdspam counter with a mega pinsir weak mon to deal with birds O.o... my first comment about this team is Bring back hippo! , hippo helps you to deal with bird spam , mega lop and Zard X.
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 152 Def / 104 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone edge
This hippo evs allows you to counter bird spam, zard x and mega lop more efficiently. Stone edge helps you to check birdspam and check zard y on switch-in.

I am torn whether or not I should bring back Hippo or leave Tran, as Numera stated that my team would get wrecked by CM Clef if I where to do so... I will try it out, and then determine and report back my results.

  • As u mentioned Scarfed Magnezone is better than Choice specs Magnezone for your team , it helps you deal with a lot of fast fairies and flying types , it also helps you to deal with Manaphy.

I think ScarfZone is the better way to go, as I am having trouble with stuff like +1 Mega Alts and TG Manaphys.

  • I think Earthquake over Heal bell or Roost on Mega Alt really gonna help you to check Heatran which is a threat to the team. If you really fears Status then you can try Facade Over Return on Mega Alt.

I'm not sure about removing Heal Bell on Mega Alt, as it would really be crippled if it gets statused. I know my Alt gets walled by Steels, but that's why I have Zone to trap them in the first place.

  • Lastly I think your team really relies on Starmie for clearing hazards so change Starmie to reflect type Variant . It helps you deal with Mega Metagross and Zard Y to an extend which your team is weak to also it gives you a bulky and more reliable spinner.

Can you give me the set for Reflect type Starmie, never seen it...
 
I am torn whether or not I should bring back Hippo or leave Tran, as Numera stated that my team would get wrecked by CM Clef if I where to do so... I will try it out, and then determine and report back my results.



I think ScarfZone is the better way to go, as I am having trouble with stuff like +1 Mega Alts and TG Manaphys.



I'm not sure about removing Heal Bell on Mega Alt, as it would really be crippled if it gets statused. I know my Alt gets walled by Steels, but that's why I have Zone to trap them in the first place.



Can you give me the set for Reflect type Starmie, never seen it...
Sorry man I forget to give you the set..
Starmie @ Leftovers
Ability: Natural Cure
Timid Nature
- Reflect Type
- Scald
- Recover
- Rapid Spin
And actually its true that you will be in trouble if you will replace your heatran , I will think something and then tell you...
 
Hey funbot, sweet team! Sorry I don't have time to rate it rn, but I will later today. I think I could probably come up with something. Probably.
 
Back
Top