Screw KLT, here is AMW:
Disclaimer:
Just before I start this RMT off, I would like to mention that this team was influenced by Numera team "Altaria's Metagame Smashers" he created back in early ORAS. Just added my own ideas and tweaks to it. Especially after the meta has changed drastically since he created it.
Teambuilding Process:
So I am pretty sure everyone is well aware of the infamous KLT core back in BW2 that dominated the metagame. If you don't recall, it consisted of Keldeo, Landorus-T and Tyranitar plus 3 filler mons who beat the checks and counters to that core. Well in ORAS, there is another devastating core in the midths, AMW consists of Mega Altaria, Magnezone and Weavile, so I decided to build a team of this core, and prove it is still has monstrous as KLT :)
Like I mentioned before, the premise of this team was built off of these three mons. They create a nice offensive core, as these mons compliments eachothers weaknesses quite well.
So first of, I decided I needed a form of hazard removal, as regular Altaria and Weavile are both weak to SR, and plus hazards are just annoying in general. I liked Starmie as an offensive spinner, as it sits in a nice speed tier, and is a nice revenge killer, due to it's awesome coverage options.
Next I needed some wall of some sorts, due to the team being heavily offensive orientated, so I decided why not add Hippowdon as he is obviously the best mix wall in the meta. It acts as my SR setter and phazer, to deal with threats like Garchomp and Bisharp.
Now I needed something to sponge strong special attacks as Hippo can only do so much. I decided to add AV Conkeldurr as my special wall. I know this is a very old mon that got a lot of usage during XY and is not really seen much in ORAS, but I really like the way it performs, and decided to stick with it.
I finally decided to switch Hippo with Heatran to better deal with bird spam, as all I had for that was Magnezone. Heatran also helps my team deal with fairies, and is overall a better glue to the team imo.
The Sets:
Here is the most important part of the RMT, would like some constructive criticism for this part especially as it is the most important
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 HP / 8 Atk / 72 SpD / 176 Spe
Jolly Nature
- Return
- Heal Bell
- Dragon Dance
- Roost
I personally just love the bulky DD set, as it can setup on so much of the tier. Return is just mandatory STAB that deals crazy amounts of damage. Heal Bell is to cure itself from any status that might cripple it like burn or paralysis. Dragon Dance is used to setup and sweep teams, and Roost is there for longevity, to beat most walls. I fully invested in HP, and gave it 176 Spe to speed creep most Rotom-W variants (263 Spe). I added 72 SpD to escape most 2HKO's from powerful special attackers, and the rest is added to Atk.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Choice Specs Magnezone hits so hard in the current meta, there is practically very little switchins like Chansey and Hippowdon (there are others, but I wanna continue the RMT). Thunderbolt and Flash Cannon are mandatory STABs that hit incredibly hard off neutral targets. HP Fire is the reason why to use Magnet Pull to hit Steels like Ferrothorn and Scizor, that check Mega Altaria. Volt Switch is nice to keep momentum, which is necessary for this team. I decided to max out on SpA and Spe because I want it to outpace stuff that can potentially hurt it like Tyranitar and uninvested Heatran.
Weavile @ Lum Berry
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Swords Dance
The next Bisharp Weavile is an amazing new threat that was discovered in the ORAS metagame, it's amazing Dark/Ice typing that gives it two STABs that compliment it offensively is truly amazing. It has an incredible base 125 Spe that outspeeds most of the unboosted metagame, and also hits hard with it's 120 Atk. Icicle Crash and Knock Off are again both of it's best STAB options. Low Kick is to hit Steels and Chanseys alike, and SD boost it's Atk to amazing levels. Maxed out it's Atk and Spe as it is a fast physical sweeper. Lum Berry is to eat any status that might cripple it, and hitting them hard back. It is my second wincon besides Mega Altaria that can equally destroy unprepared teams.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam
LO Analytic Starmie is another great heavy hitter that breaks through even the toughest of walls. Rapid Spin is there for hazard control. Hydro Pump is there to be a powerful STAB move, and Thunderbolt and Ice Beam are there to form the powerful BoltBeam core. Maxed out in SpA and Spe to quickly remove hazards and to hit relatively hard.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic
Mixed wall Heatran is amazing in the current meta, Lava Plume is a nice STAB move that has a nice 30% chance to burn, and deals nice damage. Stealth Rock is there because obvious reasons. Roar is to phaze out setup sweepers like CM Clefable and SD Talonflame with ease. Toxic is used to stall out and beat walls, and is a nice tool to cripple some threats to the team. The EVs are set to optimize Heatrans bulk on both sides, surprisingly living some pretty powerful hits. Like a Focus Blast from Thundurus-I or a Aqua Jet from an unboosted Azumarill.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Ah with all these S/A rank mons in the team, we finally have the underdog known as Conkeldurr. AV Conk is simply it's best set to date, due to it being able to live so many special hits. Drain Punch is used to be a pseudo healing option. Knock Off is again to deal with Psychics, and Ice Punch is to hit Gliscor, Landorus-T and Garchomp pretty hard. Mach Punch is used for priority, to revenge kill some setup sweepers from there tracks. I maxed out in Atk and gave it 128 Spe to outspeed base 60s unboosted. The rest is put into HP to maximize it's bulk.
Threatlist:
Now onto the things that bother this team (cause no team can deal with eveything)
: CM Clefable can be a problem if Heatran and Magnezone are no longer present. Will have to be careful and not let it setup too much before it's too late.
: Mega Zard X with EQ can be a problem, as Heatran is really my only answer to it. After one DD, it can be a problem (But Mega Zard X is always a probelm so oh well), I have Mega Altaria that can deal with it if it has no boosts however.
: BD Azumarill is also another problem, have to rely on Mega Altaria and Magnezone to deal with it before it setups.
: The all so powerful Hoopa-U is always a problem to balanced teams. Although Conk can deal with it if it doesn't have Psyshock.
: Tail Glow + 3 Attacks Manaphy is scary, but I have Conk and Mega Altaria that can at least take one hit from it.
: Ground types in general put a damper on this team. Considering to put Air Ballon on Heatran just to deal with this.
: Finally we have Mega Loppuny that can outspeed my entire team, and dent it pretty hard. Have to keep Mega Altaria healthy to deal with it efficiently.
Potential Changes:
I have already showed this team off to a couple of experienced battlers, and they proposed these changes that I should implement:
Bring back Hippowdon
My team has a major weakness to ground types, and putting an Air Ballon on Heatran may help, but not solve the problem. They said Hippo is a fine mixed wall that works with the team and should be brought back, replacing Heatran as I have Magnezone for Fairies.
@
I don't have any Scrafers on my team, and this can be an issue to deal with faster balanced teams and HO. They said Zone already hits hard enough, and the addition of Speed really benefits it. Although some people suggested Magnezone for Magneton for the extra 10 Speed...
I want peoples thoughts on these changes, and see if they would actually help the team or not
Thanks for reading shoutout to Numera for the inspiration, and again constructive criticism is welcomed and encouraged ;)






Disclaimer:
Just before I start this RMT off, I would like to mention that this team was influenced by Numera team "Altaria's Metagame Smashers" he created back in early ORAS. Just added my own ideas and tweaks to it. Especially after the meta has changed drastically since he created it.
Teambuilding Process:
So I am pretty sure everyone is well aware of the infamous KLT core back in BW2 that dominated the metagame. If you don't recall, it consisted of Keldeo, Landorus-T and Tyranitar plus 3 filler mons who beat the checks and counters to that core. Well in ORAS, there is another devastating core in the midths, AMW consists of Mega Altaria, Magnezone and Weavile, so I decided to build a team of this core, and prove it is still has monstrous as KLT :)



Like I mentioned before, the premise of this team was built off of these three mons. They create a nice offensive core, as these mons compliments eachothers weaknesses quite well.




So first of, I decided I needed a form of hazard removal, as regular Altaria and Weavile are both weak to SR, and plus hazards are just annoying in general. I liked Starmie as an offensive spinner, as it sits in a nice speed tier, and is a nice revenge killer, due to it's awesome coverage options.





Next I needed some wall of some sorts, due to the team being heavily offensive orientated, so I decided why not add Hippowdon as he is obviously the best mix wall in the meta. It acts as my SR setter and phazer, to deal with threats like Garchomp and Bisharp.






Now I needed something to sponge strong special attacks as Hippo can only do so much. I decided to add AV Conkeldurr as my special wall. I know this is a very old mon that got a lot of usage during XY and is not really seen much in ORAS, but I really like the way it performs, and decided to stick with it.






I finally decided to switch Hippo with Heatran to better deal with bird spam, as all I had for that was Magnezone. Heatran also helps my team deal with fairies, and is overall a better glue to the team imo.
The Sets:
Here is the most important part of the RMT, would like some constructive criticism for this part especially as it is the most important

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 HP / 8 Atk / 72 SpD / 176 Spe
Jolly Nature
- Return
- Heal Bell
- Dragon Dance
- Roost
I personally just love the bulky DD set, as it can setup on so much of the tier. Return is just mandatory STAB that deals crazy amounts of damage. Heal Bell is to cure itself from any status that might cripple it like burn or paralysis. Dragon Dance is used to setup and sweep teams, and Roost is there for longevity, to beat most walls. I fully invested in HP, and gave it 176 Spe to speed creep most Rotom-W variants (263 Spe). I added 72 SpD to escape most 2HKO's from powerful special attackers, and the rest is added to Atk.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Choice Specs Magnezone hits so hard in the current meta, there is practically very little switchins like Chansey and Hippowdon (there are others, but I wanna continue the RMT). Thunderbolt and Flash Cannon are mandatory STABs that hit incredibly hard off neutral targets. HP Fire is the reason why to use Magnet Pull to hit Steels like Ferrothorn and Scizor, that check Mega Altaria. Volt Switch is nice to keep momentum, which is necessary for this team. I decided to max out on SpA and Spe because I want it to outpace stuff that can potentially hurt it like Tyranitar and uninvested Heatran.

Weavile @ Lum Berry
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Swords Dance

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam
LO Analytic Starmie is another great heavy hitter that breaks through even the toughest of walls. Rapid Spin is there for hazard control. Hydro Pump is there to be a powerful STAB move, and Thunderbolt and Ice Beam are there to form the powerful BoltBeam core. Maxed out in SpA and Spe to quickly remove hazards and to hit relatively hard.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic
Mixed wall Heatran is amazing in the current meta, Lava Plume is a nice STAB move that has a nice 30% chance to burn, and deals nice damage. Stealth Rock is there because obvious reasons. Roar is to phaze out setup sweepers like CM Clefable and SD Talonflame with ease. Toxic is used to stall out and beat walls, and is a nice tool to cripple some threats to the team. The EVs are set to optimize Heatrans bulk on both sides, surprisingly living some pretty powerful hits. Like a Focus Blast from Thundurus-I or a Aqua Jet from an unboosted Azumarill.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Ah with all these S/A rank mons in the team, we finally have the underdog known as Conkeldurr. AV Conk is simply it's best set to date, due to it being able to live so many special hits. Drain Punch is used to be a pseudo healing option. Knock Off is again to deal with Psychics, and Ice Punch is to hit Gliscor, Landorus-T and Garchomp pretty hard. Mach Punch is used for priority, to revenge kill some setup sweepers from there tracks. I maxed out in Atk and gave it 128 Spe to outspeed base 60s unboosted. The rest is put into HP to maximize it's bulk.
Threatlist:
Now onto the things that bother this team (cause no team can deal with eveything)









Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 HP / 8 Atk / 72 SpD / 176 Spe
Jolly Nature
- Return
- Heal Bell
- Dragon Dance
- Roost
Weavile @ Lum Berry
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Swords Dance
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 HP / 8 Atk / 72 SpD / 176 Spe
Jolly Nature
- Return
- Heal Bell
- Dragon Dance
- Roost
Weavile @ Lum Berry
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Swords Dance
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic
Potential Changes:
I have already showed this team off to a couple of experienced battlers, and they proposed these changes that I should implement:

My team has a major weakness to ground types, and putting an Air Ballon on Heatran may help, but not solve the problem. They said Hippo is a fine mixed wall that works with the team and should be brought back, replacing Heatran as I have Magnezone for Fairies.


I don't have any Scrafers on my team, and this can be an issue to deal with faster balanced teams and HO. They said Zone already hits hard enough, and the addition of Speed really benefits it. Although some people suggested Magnezone for Magneton for the extra 10 Speed...
I want peoples thoughts on these changes, and see if they would actually help the team or not
Thanks for reading shoutout to Numera for the inspiration, and again constructive criticism is welcomed and encouraged ;)
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