Seaking

MZ

And now for something completely different
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RUPL Champion
QC: Anty, Dundies, Tone114, Dundies
GP: P Squared, The Dutch Plumberjack
[OVERVIEW]

Seaking stands out as a notable counter to Electric-types and check to Water-types thanks to its combination of pure Water typing and Lightning Rod. It also has an excellent offensive movepool with plenty of good options backed up by decent Attack. However, it's held back by extremely poor Speed and mediocre Defense, which leave it easily checked by many strong attackers such as Stoutland. Its reliance on typing rather than bulk to beat foes means that it can easily be chipped away at, especially with its lack of reliable recovery. However, Seaking still shines as one of the best switch-ins to Rotom-F in the tier.

[SET]
name: Utility
move 1: Waterfall
move 2: Megahorn
move 3: Knock Off
move 4: Facade
item: Leftovers
ability: Lightning Rod
nature: Adamant
evs: 112 HP / 200 Atk / 124 SpD / 72 Spe

[SET COMMENTS]
Moves
========

Waterfall is Seaking's most powerful attack and allows it to threaten the likes of Golem and Stunfisk. Megahorn allows Seaking to hit Grass-types such as Leafeon and Gogoat on the switch in and is its most powerful attack versus opposing Water-types. Knock Off cripples switch-ins such as Roselia and Vullaby by removing their Eviolite, and Facade allows Seaking to break Rotom-F's Substitute even when burned and pivot into Scald users such as Politoed more effectively.

Set Details
========

Lightning Rod grants Seaking an immunity to Electric, which is essential for countering opposing Electric-types. 72 Speed EVs allow Seaking to outspeed maximum Speed Golem and OHKO it with Waterfall, while the HP and Special Defense investment lets it take Rotom-F's Life Orb-boosted Blizzard three times factoring in Leftovers recovery and increases its general bulk. The rest of the EVs are put into into Attack to hit a jump point when combined with an Adamant nature and to generally hit harder.

Usage Tips
========

Seaking can be brought in on opposing Electric-types to fire off strong attacks, but it should otherwise be careful about switching into foes. Seaking needs to stay healthy throughout longer games to consistently prevent foes from freely using Volt Switch, which they would be able to do with Seaking out of the picture. Using Knock Off a lot, especially when given free turns by Electric-types, is a good way to wear down opposing teams and cripple them by removing items.

Team Options
========

Seaking helps teammates such as Vullaby and Floatzel that value opposing Electric-types being unable to freely come in and use Volt Switch to gain momentum. Physical walls such as Tangela and Stunfisk help check strong physical attackers such as Stoutland, which can force Seaking out. Grass-type checks such as Arbok and Monferno help cover for Seaking's one weakness. Audino is useful for passing Seaking Wishes to make up for its lack of recovery; clerics like Audino and Grumpig also help heal Seaking of status.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set fares better versus special attackers but leaves Seaking without any recovery, making it even easier to wear down. Haze helps check setup sweepers but is difficult to fit onto a moveset. Toxic can cripple bulky switch-ins, but Seaking generally does this well enough with Knock Off and strong coverage. A Choice Band set is fairly strong, but it again leaves Seaking without recovery, which makes it harder to counter foes throughout the game. Seaking has access to Agility to attempt a fast sweeper set, but such a set is generally outclassed by Kingler and Huntail, which are far stronger. RestTalk or ChestoRest sets increase Seaking's longevity but force it to drop useful coverage. A special set with Ice Beam and Scald has the advantage of spreading burn with Scald but otherwise is much weaker.

Checks and Counters
===================

**Grass-types**: Grass-types such as Roselia and Gogoat can pivot into Seaking and threaten it with their super effective STAB moves. Gourgeist-XL takes little from any of Seaking's moves, even Knock Off, and can cripple it with Will-O-Wisp. However, most Grass-types do not appreciate being Knocked Off or can be hit with a super effective Megahorn.

**Strong Attackers**: Due to Seaking's mediocre defenses, strong attackers such as Stoutland and Choice Specs Chatot can either KO Seaking or weaken it to the point where it is unable to switch into Electric-types.

**Chip Damage**: Due to Seaking's lack of recovery, it can slowly be worn down by weaker attacks, entry hazards, burn, and poison until it can be easily KOed.

**Physical Walls**: Many physically bulky Pokemon such as Altaria, Tangela, and Relicanth take little from Seaking's attacks and can deal far more back to it.
 
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this will be ready as soon as Tect explains wth those HP/SpDef EVs are for
 
252 SpA Life Orb Rotom-F Blizzard vs. 112 HP / 124 SpD Seaking: 104-123 (31.6 - 37.3%) -- 0% chance to 3HKO after Leftovers recovery

jump point in attack, creep for ada golem
 
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overview
'Best counter to Electrics' - that kind of overhypes it saying 'best' (also some zebby are starting to run hp grass for stuff like this and golem) just say great

oo:
rest

c&c
specifically mention gourgeist as its the best counter to it
maybe mention physically defensive walls (relicanth/altaria/etc) as they all hard wall it well

Megazard 1/3
 
QC: Anty
GP:
[Introduction]
  • Very good counter to Electrics in the tier thanks to lightningrod and not being weak to coverage moves that electric-types commonly run, also an excellent check to opposing water-types
  • Solid movepool gives it decent coverage, utility in removing items, and plenty of good options to run backed up by decent attack
  • Very poor Speed and Defense leaves it easily checked by many strong attackers in the tier - gibe example, relies more on typing to check things than actual stats
  • No recovery leaves it prone to being worn down when it's often needed to counter electrics over long games

[SET]
name: Utility
move 1: Waterfall
move 2: Megahorn
move 3: Knock Off
move 4: Facade
item: Leftovers
ability: Lightning Rod
nature: Adamant
evs: 112 HP / 200 Atk / 124 SpD / 72 Spe

[SET COMMENTS]
Moves
========

[*]Waterfall is main strong STAB move to threaten the likes of Golem and Stunfisk
[*]Megahorn allows Seaking to hit Grass-types like Leafeon on the switchin and deal strong neutral coverage Water-types like Floatzel
[*]Knock Off removes items from Eviolite-reliant switchins like Roselia and Vullaby
[*]Facade allows Seaking to break Rotom-F's Substitute even when burned to more effectively counter it - mention switching into scalds from like politoed is nice too

Set Details
========

[*]Lightning Rod grants Seaking an immunity to Electric, allowing it to counter opposing Electric-types
[*]72 Speed EVs allow Seaking to outspeed max Speed Golem and OHKO with Waterfall
[*]HP and SpDef makes Rotom-F's Life Orb Blizzard a guaranteed 4HKO after lefties while increasing general bulk
[*]The rest is dumped into Attack to hit a jump point and generally hit harder combined with an Adamant nature

Usage Tips
========

[*]Seaking can be brought in on opposing Electric-types to fire off strong attacks
[*]Keep it healthy throughout longer games to consistently prevent foes from freely Volt Switching with Seaking out of the picture
[*]Using Knock Off a lot, especially when given free turns by Electric-types, is a good way to wear down opposing teams and cripple them by removing items

Team Options
========

[*]Seaking helps teammates such as Vullaby or Floatzel which value opposing Electric-types from being unable to freely come in and Volt Switch
[*]Physical walls such as Tangela or Stunfisk help check strong physical attackers such as Stoutland which can force Seaking out
[*]Grass checks like Arbok and Monferno because they kill Seaking
[*]Audino helps keep Seaking healthy by passing it wishes, clerics like Audino and Grumpig also help heal off status

[STRATEGY COMMENTS]
Other Options
=============

[*]Assault Vest fares better versus special attackers but leaves seaking without any form of recovery
[*]Haze helps check setup sweepers but is difficult to justify
[*]Toxic can cripple bulky switchins, but Seaking generally does this well enough with Knock Off and coverage
[*]Choice Band is fairly strong, but again leaves Seaking without recovery which makes it harder to counter things long term
[*]Seaking has Agility to attempt a fast sweeping set, but this is generally outclassed by Kingler and Huntail, which are far stronger
[*]Rest Talk or Rest+Chesto Berry sets increase Seaking's longevity but drop useful coverage
- ice beam
- scald


Checks and Counters
===================

**Grass-types**: Grass-types such as Roselia and Gogoat can pivot into Seaking and threaten it with their super effective STAB moves. Gourgeist-XL takes little from any of Seaking's moves, even Knock Off, and can cripple it with Will-O-Wisp. However, most Grass-types do not appreciate being Knocked Off or can be hit with a super effective Megahorn.

**Strong Attackers**: Due to Seaking's mediocre defenses, strong attackers such as Stoutland or Choice Specs Chatot can either KO Seaking or weaken it to the point where it is unable to switch into Electric-types.

**Chip Damage**: Due to Seaking's lack of recovery, it can slowly be worn down by weaker attacks, entry hazards, burn, and poison until it can be easily KOed.

**Physical Walls**: Many physically bulky Pokemon such as Altaria, Tangela, and Relicanth take little from Seaking's attacks and can deal far more back to Seaking.
MSuznER.gif

QC 2/3
 
GP 1/2 rip lightningrod
[Introduction] [OVERVIEW]

Seaking stands out as a notable counter to Electric-types and check to Water-types thanks to its combination of pure Water typing and Lightning Rod. It Seaking also has an excellent offensive movepool with plenty of good options backed up by decent Attack. However, it's held back by extremely poor Speed and mediocre Defense, which leaves it easily checked by many strong attackers such as Stoutland. Its reliance on typing rather than bulk to beat foes means that it can easily be chipped away at, especially with its lack of reliable recovery. However, Seaking still shines as one of the best switch-ins to Rotom-F in the tier.

[SET]
name: Utility
move 1: Waterfall
move 2: Megahorn
move 3: Knock Off
move 4: Facade
item: Leftovers
ability: Lightning Rod
nature: Adamant
evs: 112 HP / 200 Atk / 124 SpD / 72 Spe

[SET COMMENTS]
Moves
========

Waterfall is Seaking's most powerful attack and that allows it to threaten the likes of Golem and Stunfisk. Megahorn allows Seaking to hit Grass-types such as Leafeon and Gogoat on the switch in, (RC) and is also Seaking's most powerful attack versus opposing Water-types. Knock Off cripples switch-ins such as Roselia and Vullaby by removing their Eviolite, and Facade allows Seaking to break Rotom-F's Substitute even when burned and pivot into Scald users such as Politoed more effectively.

Set Details
========

Lightning Rod grants Seaking an immunity to Electric, which is essential for countering opposing Electric-types. ]72 Speed EVs allow Seaking to outspeed maximum Speed Golem and OHKO it with Waterfall, while the HP and Special Defense investment lets it take makes Rotom-F's Life Orb-boosted Blizzard a guaranteed 4HKO after three times factoring in Leftovers recovery and increases its general bulk. The rest of the EVs are put into into Attack to hit a jump point when combined with an Adamant nature and to generally hit harder.

Usage Tips
========

Seaking can be brought in on opposing Electric-types to fire off strong attacks, but it should otherwise be careful about switching into foes. Seaking needs to stay healthy throughout longer games to consistently prevent foes from freely using Volt Switch, which they would be able to do with Seaking out of the picture. Using Knock Off a lot, especially when given free turns by Electric-types, is a good way to wear down opposing teams and cripple them by removing items. (AP)

Team Options
========

Seaking helps teammates such as Vullaby or and Floatzel that which value opposing Electric-types from being unable to freely come in and use Volt Switch to gain momentum. Physical walls such as Tangela or and Stunfisk help check strong physical attackers such as Stoutland, (AC) which can force Seaking out. Grass-type checks such as Arbok and Monferno help cover for check Seaking's one weakness. Audino is useful for passing Seaking Wishes to make up for its lack of recovery; clerics like Audino and Grumpig also help heal Seaking of status.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set fares better versus special attackers but leaves Seaking without any recovery, making it even easier to wear down. Haze helps check setup sweepers but is difficult to fit onto a moveset. Toxic can cripple bulky switch-ins, but Seaking generally does this well enough with Knock Off and strong coverage. A Choice Banded set is fairly strong, but it again leaves Seaking without recovery, (AC) which makes it harder to counter foes long term. Seaking has access to Agility to attempt a fast sweeper set, but such a set this is generally outclassed by Kingler and Huntail, which are far stronger. RestTalk or ChestoRest+Chesto Berry sets increase Seaking's longevity but force it to drop useful coverage. A special set with Ice Beam and Scald has the advantage of spreading burn with Scald but otherwise is much weaker.

Checks and Counters
===================

**Grass-types**: Grass-types such as Roselia and Gogoat can pivot into Seaking and threaten it with their super effective STAB moves. Gourgeist-XL takes little from any of Seaking's moves, even Knock Off, and can cripple it with Will-O-Wisp. However, most Grass-types do not appreciate being Knocked Off or can be hit with a super effective Megahorn.

**Strong Attackers**: Due to Seaking's mediocre defenses, strong attackers such as Stoutland or and Choice Specs Chatot can either KO Seaking or weaken it to the point where it is unable to switch into Electric-types.

**Chip Damage**: Due to Seaking's lack of recovery, it can slowly be worn down by weaker attacks, entry hazards, burn, and poison until it can be easily KOed.

**Physical Walls**: Many physically bulky Pokemon such as Altaria, Tangela, and Relicanth take little from Seaking's attacks and can deal far more back to Seaking it.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Seaking stands out as a notable counter to Electric-types and check to Water-types thanks to its combination of pure Water typing and Lightning Rod. It also has an excellent offensive movepool with plenty of good options backed up by decent Attack. However, it's held back by extremely poor Speed and mediocre Defense, which leaves leave it easily checked by many strong attackers such as Stoutland. Its reliance on typing rather than bulk to beat foes means that it can easily be chipped away at, especially with its lack of reliable recovery. However, Seaking still shines as one of the best switch-ins to Rotom-F in the tier.

[SET]
name: Utility
move 1: Waterfall
move 2: Megahorn
move 3: Knock Off
move 4: Facade
item: Leftovers
ability: Lightning Rod
nature: Adamant
evs: 112 HP / 200 Atk / 124 SpD / 72 Spe

[SET COMMENTS]
Moves
========

Waterfall is Seaking's most powerful attack and allows it to threaten the likes of Golem and Stunfisk. Megahorn allows Seaking to hit Grass-types such as Leafeon and Gogoat on the switch in and is also Seaking's its most powerful attack versus opposing Water-types. Knock Off cripples switch-ins such as Roselia and Vullaby by removing their Eviolite, and Facade allows Seaking to break Rotom-F's Substitute even when burned and pivot into Scald users such as Politoed more effectively.

Set Details
========

Lightning Rod grants Seaking an immunity to Electric, which is essential for countering opposing Electric-types. 72 Speed EVs allow Seaking to outspeed maximum Speed Golem and OHKO it with Waterfall, while the HP and Special Defense investment lets it take Rotom-F's Life Orb-boosted Blizzard three times factoring in Leftovers recovery and increases its general bulk. The rest of the EVs are put into into Attack to hit a jump point when combined with an Adamant nature and to generally hit harder.

Usage Tips
========

Seaking can be brought in on opposing Electric-types to fire off strong attacks, but it should otherwise be careful about switching into foes. Seaking needs to stay healthy throughout longer games to consistently prevent foes from freely using Volt Switch, which they would be able to do with Seaking out of the picture. Using Knock Off a lot, especially when given free turns by Electric-types, is a good way to wear down opposing teams and cripple them by removing items.

Team Options
========

Seaking helps teammates such as Vullaby and Floatzel that value opposing Electric-types being unable to freely come in and use Volt Switch to gain momentum. Physical walls such as Tangela and Stunfisk help check strong physical attackers such as Stoutland, which can force Seaking out. Grass-type checks such as Arbok and Monferno help cover for Seaking's one weakness. Audino is useful for passing Seaking Wishes to make up for its lack of recovery; clerics like Audino and Grumpig also help heal Seaking of status.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set fares better versus special attackers but leaves Seaking without any recovery, making it even easier to wear down. Haze helps check setup sweepers but is difficult to fit onto a moveset. Toxic can cripple bulky switch-ins, but Seaking generally does this well enough with Knock Off and strong coverage. A Choice Band set is fairly strong, but it again leaves Seaking without recovery, (AC) (keep comma, remove comment) which makes it harder to counter foes long term throughout the game. Seaking has access to Agility to attempt a fast sweeper set, but such a set is generally outclassed by Kingler and Huntail, which are far stronger. RestTalk or ChestoRest sets increase Seaking's longevity but force it to drop useful coverage. A special set with Ice Beam and Scald has the advantage of spreading burn with Scald but otherwise is much weaker.

Checks and Counters
===================

**Grass-types**: Grass-types such as Roselia and Gogoat can pivot into Seaking and threaten it with their super effective STAB moves. Gourgeist-XL takes little from any of Seaking's moves, even Knock Off, and can cripple it with Will-O-Wisp. However, most Grass-types do not appreciate being Knocked Off or can be hit with a super effective Megahorn.

**Strong Attackers**: Due to Seaking's mediocre defenses, strong attackers such as Stoutland and Choice Specs Chatot can either KO Seaking or weaken it to the point where it is unable to switch into Electric-types.

**Chip Damage**: Due to Seaking's lack of recovery, it can slowly be worn down by weaker attacks, entry hazards, burn, and poison until it can be easily KOed.

**Physical Walls**: Many physically bulky Pokemon such as Altaria, Tangela, and Relicanth take little from Seaking's attacks and can deal far more back to it.
d6EBu3D.gif
 
Last edited:
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