QC: Anty, Dundies, Tone114, Dundies
GP: P Squared, The Dutch Plumberjack
[OVERVIEW]
Seaking stands out as a notable counter to Electric-types and check to Water-types thanks to its combination of pure Water typing and Lightning Rod. It also has an excellent offensive movepool with plenty of good options backed up by decent Attack. However, it's held back by extremely poor Speed and mediocre Defense, which leave it easily checked by many strong attackers such as Stoutland. Its reliance on typing rather than bulk to beat foes means that it can easily be chipped away at, especially with its lack of reliable recovery. However, Seaking still shines as one of the best switch-ins to Rotom-F in the tier.
[SET]
name: Utility
move 1: Waterfall
move 2: Megahorn
move 3: Knock Off
move 4: Facade
item: Leftovers
ability: Lightning Rod
nature: Adamant
evs: 112 HP / 200 Atk / 124 SpD / 72 Spe
[SET COMMENTS]
Moves
========
Waterfall is Seaking's most powerful attack and allows it to threaten the likes of Golem and Stunfisk. Megahorn allows Seaking to hit Grass-types such as Leafeon and Gogoat on the switch in and is its most powerful attack versus opposing Water-types. Knock Off cripples switch-ins such as Roselia and Vullaby by removing their Eviolite, and Facade allows Seaking to break Rotom-F's Substitute even when burned and pivot into Scald users such as Politoed more effectively.
Set Details
========
Lightning Rod grants Seaking an immunity to Electric, which is essential for countering opposing Electric-types. 72 Speed EVs allow Seaking to outspeed maximum Speed Golem and OHKO it with Waterfall, while the HP and Special Defense investment lets it take Rotom-F's Life Orb-boosted Blizzard three times factoring in Leftovers recovery and increases its general bulk. The rest of the EVs are put into into Attack to hit a jump point when combined with an Adamant nature and to generally hit harder.
Usage Tips
========
Seaking can be brought in on opposing Electric-types to fire off strong attacks, but it should otherwise be careful about switching into foes. Seaking needs to stay healthy throughout longer games to consistently prevent foes from freely using Volt Switch, which they would be able to do with Seaking out of the picture. Using Knock Off a lot, especially when given free turns by Electric-types, is a good way to wear down opposing teams and cripple them by removing items.
Team Options
========
Seaking helps teammates such as Vullaby and Floatzel that value opposing Electric-types being unable to freely come in and use Volt Switch to gain momentum. Physical walls such as Tangela and Stunfisk help check strong physical attackers such as Stoutland, which can force Seaking out. Grass-type checks such as Arbok and Monferno help cover for Seaking's one weakness. Audino is useful for passing Seaking Wishes to make up for its lack of recovery; clerics like Audino and Grumpig also help heal Seaking of status.
[STRATEGY COMMENTS]
Other Options
=============
An Assault Vest set fares better versus special attackers but leaves Seaking without any recovery, making it even easier to wear down. Haze helps check setup sweepers but is difficult to fit onto a moveset. Toxic can cripple bulky switch-ins, but Seaking generally does this well enough with Knock Off and strong coverage. A Choice Band set is fairly strong, but it again leaves Seaking without recovery, which makes it harder to counter foes throughout the game. Seaking has access to Agility to attempt a fast sweeper set, but such a set is generally outclassed by Kingler and Huntail, which are far stronger. RestTalk or ChestoRest sets increase Seaking's longevity but force it to drop useful coverage. A special set with Ice Beam and Scald has the advantage of spreading burn with Scald but otherwise is much weaker.
Checks and Counters
===================
**Grass-types**: Grass-types such as Roselia and Gogoat can pivot into Seaking and threaten it with their super effective STAB moves. Gourgeist-XL takes little from any of Seaking's moves, even Knock Off, and can cripple it with Will-O-Wisp. However, most Grass-types do not appreciate being Knocked Off or can be hit with a super effective Megahorn.
**Strong Attackers**: Due to Seaking's mediocre defenses, strong attackers such as Stoutland and Choice Specs Chatot can either KO Seaking or weaken it to the point where it is unable to switch into Electric-types.
**Chip Damage**: Due to Seaking's lack of recovery, it can slowly be worn down by weaker attacks, entry hazards, burn, and poison until it can be easily KOed.
**Physical Walls**: Many physically bulky Pokemon such as Altaria, Tangela, and Relicanth take little from Seaking's attacks and can deal far more back to it.
GP: P Squared, The Dutch Plumberjack
[OVERVIEW]
Seaking stands out as a notable counter to Electric-types and check to Water-types thanks to its combination of pure Water typing and Lightning Rod. It also has an excellent offensive movepool with plenty of good options backed up by decent Attack. However, it's held back by extremely poor Speed and mediocre Defense, which leave it easily checked by many strong attackers such as Stoutland. Its reliance on typing rather than bulk to beat foes means that it can easily be chipped away at, especially with its lack of reliable recovery. However, Seaking still shines as one of the best switch-ins to Rotom-F in the tier.
[SET]
name: Utility
move 1: Waterfall
move 2: Megahorn
move 3: Knock Off
move 4: Facade
item: Leftovers
ability: Lightning Rod
nature: Adamant
evs: 112 HP / 200 Atk / 124 SpD / 72 Spe
[SET COMMENTS]
Moves
========
Waterfall is Seaking's most powerful attack and allows it to threaten the likes of Golem and Stunfisk. Megahorn allows Seaking to hit Grass-types such as Leafeon and Gogoat on the switch in and is its most powerful attack versus opposing Water-types. Knock Off cripples switch-ins such as Roselia and Vullaby by removing their Eviolite, and Facade allows Seaking to break Rotom-F's Substitute even when burned and pivot into Scald users such as Politoed more effectively.
Set Details
========
Lightning Rod grants Seaking an immunity to Electric, which is essential for countering opposing Electric-types. 72 Speed EVs allow Seaking to outspeed maximum Speed Golem and OHKO it with Waterfall, while the HP and Special Defense investment lets it take Rotom-F's Life Orb-boosted Blizzard three times factoring in Leftovers recovery and increases its general bulk. The rest of the EVs are put into into Attack to hit a jump point when combined with an Adamant nature and to generally hit harder.
Usage Tips
========
Seaking can be brought in on opposing Electric-types to fire off strong attacks, but it should otherwise be careful about switching into foes. Seaking needs to stay healthy throughout longer games to consistently prevent foes from freely using Volt Switch, which they would be able to do with Seaking out of the picture. Using Knock Off a lot, especially when given free turns by Electric-types, is a good way to wear down opposing teams and cripple them by removing items.
Team Options
========
Seaking helps teammates such as Vullaby and Floatzel that value opposing Electric-types being unable to freely come in and use Volt Switch to gain momentum. Physical walls such as Tangela and Stunfisk help check strong physical attackers such as Stoutland, which can force Seaking out. Grass-type checks such as Arbok and Monferno help cover for Seaking's one weakness. Audino is useful for passing Seaking Wishes to make up for its lack of recovery; clerics like Audino and Grumpig also help heal Seaking of status.
[STRATEGY COMMENTS]
Other Options
=============
An Assault Vest set fares better versus special attackers but leaves Seaking without any recovery, making it even easier to wear down. Haze helps check setup sweepers but is difficult to fit onto a moveset. Toxic can cripple bulky switch-ins, but Seaking generally does this well enough with Knock Off and strong coverage. A Choice Band set is fairly strong, but it again leaves Seaking without recovery, which makes it harder to counter foes throughout the game. Seaking has access to Agility to attempt a fast sweeper set, but such a set is generally outclassed by Kingler and Huntail, which are far stronger. RestTalk or ChestoRest sets increase Seaking's longevity but force it to drop useful coverage. A special set with Ice Beam and Scald has the advantage of spreading burn with Scald but otherwise is much weaker.
Checks and Counters
===================
**Grass-types**: Grass-types such as Roselia and Gogoat can pivot into Seaking and threaten it with their super effective STAB moves. Gourgeist-XL takes little from any of Seaking's moves, even Knock Off, and can cripple it with Will-O-Wisp. However, most Grass-types do not appreciate being Knocked Off or can be hit with a super effective Megahorn.
**Strong Attackers**: Due to Seaking's mediocre defenses, strong attackers such as Stoutland and Choice Specs Chatot can either KO Seaking or weaken it to the point where it is unable to switch into Electric-types.
**Chip Damage**: Due to Seaking's lack of recovery, it can slowly be worn down by weaker attacks, entry hazards, burn, and poison until it can be easily KOed.
**Physical Walls**: Many physically bulky Pokemon such as Altaria, Tangela, and Relicanth take little from Seaking's attacks and can deal far more back to it.
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