Rainman Legends
Mawile (Zantetsuken) (F)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Hyper Cutter: This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Sheer Force (HA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Careful (+1 SpD, -1 SpA)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
EC: -/-
MC: 0
AC: 5/5
Moves:
Level-Up:
Iron Head
Play Rough
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip
Feint Attack
Baton Pass
Sucker Punch
Iron Defense
Egg Moves:
Fire Fang
Metal Burst
Guard Swap
Ice Fang
Thunder Fang
TM Moves:
Rock Slide
Power-Up Punch
Toxic
Taunt
Torment
Endure
Move Tutors:
Counter
Pain Split
Thunderpunch
Knock Off
Stealth Rock
Delibird (Blizzaga) (M)
Types:
Ice: Immune to Hail damage, freeze status, and Sheer Cold. Frost Command
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Hustle: At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Insomnia (H):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
Stats:
HP: 90
Atk: 2 (3 In+Vs)
Def: 2 (3 In+Vs)
SpA: 3
SpD: 1 (2 In+Vs) (-)
Spe: 87 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14 (17 In+Vs)
EC: -/-
MC: 0
AC: 5/5
Attacks:
Level Up
Present
Egg
Destiny Bond
Fake Out
Freeze Dry
Ice Shard
Rapid Spin
Spikes
Rapid Spin
Quick Attack
TM/HM
Frost Breath
Blizzard
Aerial Ace
Protect
Substitute
Endure
Avalanche
Pluck
Focus Punch
Water Pulse
Defog
Fly
Rest
Sleep Talk
Brick Break
Toxic
Hidden Power (Electric)
Thief
Power Up Punch
Double Team
Hail
Move Tutor
Gunk Shot
Ice Punch
Seed Bomb
Signal Beam
Sky Attack
Icy Wind
Counter
tavok
Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 3
AC: 5/5
KOC: 0
Moves (45/120)
- Aerial Ace
- Agility
- Aqua Tail
- Double Team
- Dragon Claw
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Earthquake
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Fly
- Focus Blast
- Focus Punch
- Heal Bell
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Punch
- Incinerate
- Iron Head
- Iron Tail
- Leer
- Light Screen
- Outrage
- Protect
- Rock Slide
- Roost
- Safeguard
- Sky Drop
- Slam
- Superpower
- Surf
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Twister
- Waterfall
- Whirlwind
- Wrap
Subway (Clawitzer (M))
Nature: Modest (+SpA, -Atk)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Mega Launcher (Passive): This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 59
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 0/0
KOC: 0
Moves (28/??):
- Aqua Jet
- Aura Sphere
- Bubble
- Bubble Beam
- Crabhammer
- Dark Pulse
- Dive
- Dragon Pulse
- Endure
- Entrainment
- Flail
- Flash Cannon
- Heal Pulse
- Helping Hand
- Ice Beam
- Muddy Water
- Protect
- Scald
- Sludge Wave
- Smack Down
- Splash
- Surf
- Swords Dance
- Toxic
- U-Turn
- Vice Grip
- Water Gun
- Water Sport
Both @ Heart Scales
Rainman Legends

Mawile (Zantetsuken) (F)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Hyper Cutter: This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Sheer Force (HA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Careful (+1 SpD, -1 SpA)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
EC: -/-
MC: 0
AC: 5/5
Moves:
Level-Up:
Iron Head
Play Rough
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip
Feint Attack
Baton Pass
Sucker Punch
Iron Defense
Egg Moves:
Fire Fang
Metal Burst
Guard Swap
Ice Fang
Thunder Fang
TM Moves:
Rock Slide
Power-Up Punch
Toxic
Taunt
Torment
Endure
Move Tutors:
Counter
Pain Split
Thunderpunch
Knock Off
Stealth Rock

Delibird (Blizzaga) (M)
Types:
Ice: Immune to Hail damage, freeze status, and Sheer Cold. Frost Command
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Hustle: At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Insomnia (H):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
Stats:
HP: 90
Atk: 2 (3 In+Vs)
Def: 2 (3 In+Vs)
SpA: 3
SpD: 1 (2 In+Vs) (-)
Spe: 87 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14 (17 In+Vs)
EC: -/-
MC: 0
AC: 5/5
Attacks:
Level Up
Present
Egg
Destiny Bond
Fake Out
Freeze Dry
Ice Shard
Rapid Spin
Spikes
Rapid Spin
Quick Attack
TM/HM
Frost Breath
Blizzard
Aerial Ace
Protect
Substitute
Endure
Avalanche
Pluck
Focus Punch
Water Pulse
Defog
Fly
Rest
Sleep Talk
Brick Break
Toxic
Hidden Power (Electric)
Thief
Power Up Punch
Double Team
Hail
Move Tutor
Gunk Shot
Ice Punch
Seed Bomb
Signal Beam
Sky Attack
Icy Wind
Counter
tavok

Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 3
AC: 5/5
KOC: 0
Moves (45/120)
- Aerial Ace
- Agility
- Aqua Tail
- Double Team
- Dragon Claw
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Earthquake
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Fly
- Focus Blast
- Focus Punch
- Heal Bell
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Punch
- Incinerate
- Iron Head
- Iron Tail
- Leer
- Light Screen
- Outrage
- Protect
- Rock Slide
- Roost
- Safeguard
- Sky Drop
- Slam
- Superpower
- Surf
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Twister
- Waterfall
- Whirlwind
- Wrap
Having dreams of greatness, Hyrule always looked to show just how strong she was.
Getting into constant trouble, she always rejected help and though she could
handle everything. It wasn't until she was cornered in a cave by an outraged
Haxorus that she realized that were things that she couldn't do.
Just as she was going to get crushed by the superior dragon type, Gambo, Lira, Randy and
Hex came to her rescue. The dragon type easily overpowered each of them individually, but
after a long and gruelling fight they emerged victorious, if just barely.
Crying because of what she went through and the danger she put everyone in,
she asked Tavok to take her with him so she could compensate them.
Since that day, Hyrule has become more powerful, evolving along the way, always
looking to protect her teammates the same way they protected her. While not being the most
powerful around (with Gambo, Randy and Bastion far surprasing her) annoys her a little, she
cares about them too much for that to matter.
Getting into constant trouble, she always rejected help and though she could
handle everything. It wasn't until she was cornered in a cave by an outraged
Haxorus that she realized that were things that she couldn't do.
Just as she was going to get crushed by the superior dragon type, Gambo, Lira, Randy and
Hex came to her rescue. The dragon type easily overpowered each of them individually, but
after a long and gruelling fight they emerged victorious, if just barely.
Crying because of what she went through and the danger she put everyone in,
she asked Tavok to take her with him so she could compensate them.
Since that day, Hyrule has become more powerful, evolving along the way, always
looking to protect her teammates the same way they protected her. While not being the most
powerful around (with Gambo, Randy and Bastion far surprasing her) annoys her a little, she
cares about them too much for that to matter.

Subway (Clawitzer (M))
Nature: Modest (+SpA, -Atk)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Mega Launcher (Passive): This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 59
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 0/0
KOC: 0
Moves (28/??):
- Aqua Jet
- Aura Sphere
- Bubble
- Bubble Beam
- Crabhammer
- Dark Pulse
- Dive
- Dragon Pulse
- Endure
- Entrainment
- Flail
- Flash Cannon
- Heal Pulse
- Helping Hand
- Ice Beam
- Muddy Water
- Protect
- Scald
- Sludge Wave
- Smack Down
- Splash
- Surf
- Swords Dance
- Toxic
- U-Turn
- Vice Grip
- Water Gun
- Water Sport
Both @ Heart Scales
Rainman Legends