
Introduction






Hello, I'm Se7en Lions and welcome to my first RMT here on Smogon! Throughout the teambuilding and testing process, I listened to Seven Lions (my favorite artist, check him out if you're into EDM!) which I decided to name the team after him since it's been really successful. I've loved stall ever since I started competitive battling and with the arrival of 6th gen, there's been a lot of new toys to play with. The team is basically created to wall the opposing team to the point where they feel absolutely helpless as they cannot breakthrough. I laddered on a joke account, The Foot of Kayo (shoutout to the Studio), which ended up having a real successful run with the team. Anyways without further delay, here's the team!
Each Pokemon's nickname is a song created or remixed by Seven Lions and has their corresponding lyrics below which I will link to their corresponding video. Enjoy!
Detailed Look

♫I feel the shifting of you getting closer
My eyes wide open underneath the sun
Follow the feeling, but patiently waiting
I lose my feelings to oblivion♫
Chesnaught (Days to Come) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Nature: Impish (+Def, -SpA)
- Spikes
- Synthesis
- Roar
- Hammer Arm
Chesnaught here is the premier physical wall of the team stomaching several physical attacks from common threats such as Excadrill, Tyranitar, and Landorus-T to name a few and proceed to do what he does. Entry hazards are an important part to any successful defensively-orientated team and this one is no different. With it's great physical bulk, it's able to setup multiple layers of Spikes on a multitude of physical attackers. I initially had a Leech Seed set, but aside from setting spikes, it didn't do much so I switched it to a standard bulky spiker and what a change. Synthesis gives Chesnaught reliable recovery that is valuable as it can get worn down by repeated attacks and swapping Leech Seed for this was definately worth it. Roar has been the biggest benefit phazing out dangerous sweepers such as SD Garchomp and other various boosters while racking up hazard damage. Hammer Arm punishes the most common spinner in the tier, Excadrill while providing a decently powerful STAB attack. Bulletproof is really what makes Chesnaught stand out allowing it to stand in the face of Aegislash that lack Flash Cannon and Mega Venusaur as they helplessly use Shadow Ball and Sludge Bomb wondering why it's not affecting Chesnaught. Chesnaught can proceed to just spikes stack along with harassing Aegislash with Leech Seed while Mega Venusaur sits there helpless as Chesnaught stacks hazards. EVs are to maximized physical bulk, not much to explain there.

♫Slow down
Let me be still with you
Still with me♫
Heatran (Still With Me) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Nature: Calm (+SpD, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect
Heatran has great synergy with Chesnaught covering each other's weaknesses fairly well. Heatran absorbs Brave Bird from Talonflame very well along with the various special attacks aimed at Heatran while Chesnaught can take those pesky Earthquakes and fighting-type attacks including Focus Blast thanks to it's Bulletproof ability. Stealth Rock is vital for any team damaging every Pokemon that switches in. Lava Plume is a nice STAB attack with a decent chance of burning which is a great benefit to the team. Roar racks up entry hazard damage and phazes problematic setup sweepers such as Volcarona. Protect allows me to scout movesets and Mega forms such as on Charizard. EVs are to maximized special bulk while giving it a Leftovers number and the rest of the EVs are dumped into speed to speed creep opposing defensive Heatran's and Roar them away before they can Roar me.

♫Pull me in tonight and stay forever
I wanna know the secrets of your heart
Let's begin tonight
It's now or never
Love won't happen til you try to cross the Great Divide♫
Rotom-W (The Great Divide) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Nature: Bold (+Def, -Atk)
- Will-o-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Rotom-W finished out the F/W/G core for the team. I originally had Gliscor in this spot which served fairly well but I absolutely got steamrolled by SD Mega Pinsir multiple times which is absolutely demoralizing. I still have problems with Mega-Pinsir but I'm able to play around them once it's burned. Will-o-Wisp allows me to burn said physical targets such as Mega-Pinsir, Terrakion and such making them easier for my team to handle. Hydro Pump is almost obligatory STAB on Rotom-W as it still hits very hard even without SpA investment. Volt Switch allows me to deal damage to things such as Mandibuzz and bring in something like Clefable to finish it off. Pain Split is Rotom-W's only form of recovery outside of Rest and works wonders on those blobs, Clefable included. EVs are to maximize physical bulk and the rest dumped into speed.

♫The stars, the moon, they have all been blown out
You left me in the dark
No dawn, no day, I'm always in this twilight
In the shadow of your heart♫
Clefable (Cosmic Love) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Def
Nature: Calm (+SpD, -Atk)
- Wish
- Protect
- Aromatherapy
- Moonblast
Clefable is essentially what holds this team up with it's amazing team support. As most of the team lacks reliable recovery, Wish support was almost a must. Candidates such as Blissey, Florges, and Sylveon were available but I chose Clefable as it's not worn down by entry hazards thanks to it's ability Magic Guard. Wish + Protect is mandatory to provide healing for the team along with itself as the survival of Clefable is the survival of the team. Aromatherapy removes problematic poison that may plague the team. Moonblast is a great STAB attack dealing decent damage to a large amount of Pokemon in the tier. EVs maximized special bulk and the last 4 dumped into Defense.

♫And without you I can't be
You're the universe to me
You're the air in my lungs
You're the fields where I run
You're the sky where I'm floating♫
Aegislash (Strangers) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 Atk
Nature: Quiet (+SpA, -Spe)
- Shadow Ball
- Shadow Sneak
- Flash Cannon
- King's Shield
Mixed Aegislash here I believe is it's best set. It forces a lot of switches which works very well on this team as hazards are up much of the time. Offensive teams tend to use Lati@s as Defog users so in return for getting a Defog off, they must risk staying in and taking an absolute beating from Shadow Ball or risk heavy damage switching out. Shadow Ball is the primary STAB attack dealing great damage to anything that doesn't resist it or is immune to it. Shadow Sneak picks off weakened threats and serves as the only priority on the team. Flash Cannon deals heavy damage to Fairies although I'm considering swapping this for Sacred Sword. King's Shield allows me to switch back into Shield Forme and use it's great mixed bulk. Aegislash is very important here as it's my only offensive presence and only thing that stops Lati@s from constantly switching in without taking beating. It serves as one of the best Double Priority Mega Lucario checks along with Nasty Plot sets that lack Dark Pulse. Aegislash can also take a +2 Dark Pulse after SR 93.7% of the time if it absolutely comes down to it and fire back the 2HKO with Shadow Ball + Shadow Sneak.

♫Move your feet
Feel how sweet it is
Dream on, little dreamer♫
Venusaur (You Got To Go) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SpD / 4 Spe
Nature: Calm (+SpD, -Atk)
- Knock Off
- Leech Seed
- Sludge Bomb
- Synthesis
I initially had Quagsire here for coolness points but switching to Venusaur has been the greatest switch ever. It hard counters Conkeldurr, something the team had quite a bit of problems with, but with immunity to Knock Off, such a valuable asset to a stall team and being able to check or counter a good amount of the metagame, it was simply too hard not to put on my team. The EVs are shifted to specially bulky to take the load off of Clefable who stomachs most of the special hits if not all of them when Quagsire was on the team. Knock Off makes threats like Landorus a lot easier to deal with since it doesn't have Life Orb and just removing things like Choice Band/Specs and Life Orbs in general is a great asset. Leech Seed provides itself with some passive healing along with forcing switches. Sludge Bomb is a great STAB attack with a good 30% chance to poison which is really nice and hits Charizard-forms on the switch nicely. Synthesis is a must on nearly all Venusaur sets allowing it to actually outheal assault from Charizard-Y while wasting Fire Blast PP. (Mega)-Venusaur really puts the team together synergizing nicely with the team checking things the team otherwise had a problem with such as Keldeo.
Conclusion
Trolling on this acc while laddering was some fun haha,
Anyways that's the conclusion of the team, any suggestions are welcome and hope you enjoyed my RMT and the beautiful music!

Days To Come (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Hammer Arm
- Roar
- Spikes
- Synthesis
Still With Me (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 248 HP / 4 SAtk / 4 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Protect
- Roar
The Great Divide (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Cosmic Love (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Strangers (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Atk
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Flash Cannon
You Got To Go (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SDef / 4 Spe
Calm Nature
- Synthesis
- Sludge Bomb
- Knock Off
- Leech Seed
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Hammer Arm
- Roar
- Spikes
- Synthesis
Still With Me (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 248 HP / 4 SAtk / 4 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Protect
- Roar
The Great Divide (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Cosmic Love (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Strangers (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Atk
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Flash Cannon
You Got To Go (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SDef / 4 Spe
Calm Nature
- Synthesis
- Sludge Bomb
- Knock Off
- Leech Seed
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