Seven Lions (OU Stall) 2900 Peak / 1860 New Ladder.

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Introduction

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Hello, I'm Se7en Lions and welcome to my first RMT here on Smogon! Throughout the teambuilding and testing process, I listened to Seven Lions (my favorite artist, check him out if you're into EDM!) which I decided to name the team after him since it's been really successful. I've loved stall ever since I started competitive battling and with the arrival of 6th gen, there's been a lot of new toys to play with. The team is basically created to wall the opposing team to the point where they feel absolutely helpless as they cannot breakthrough. I laddered on a joke account, The Foot of Kayo (shoutout to the Studio), which ended up having a real successful run with the team. Anyways without further delay, here's the team!

Each Pokemon's nickname is a song created or remixed by Seven Lions and has their corresponding lyrics below which I will link to their corresponding video. Enjoy!

Detailed Look
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♫I feel the shifting of you getting closer
My eyes wide open underneath the sun
Follow the feeling, but patiently waiting
I lose my feelings to oblivion♫


Chesnaught (Days to Come) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Nature: Impish (+Def, -SpA)
- Spikes
- Synthesis
- Roar
- Hammer Arm


Chesnaught here is the premier physical wall of the team stomaching several physical attacks from common threats such as Excadrill, Tyranitar, and Landorus-T to name a few and proceed to do what he does. Entry hazards are an important part to any successful defensively-orientated team and this one is no different. With it's great physical bulk, it's able to setup multiple layers of Spikes on a multitude of physical attackers. I initially had a Leech Seed set, but aside from setting spikes, it didn't do much so I switched it to a standard bulky spiker and what a change. Synthesis gives Chesnaught reliable recovery that is valuable as it can get worn down by repeated attacks and swapping Leech Seed for this was definately worth it. Roar has been the biggest benefit phazing out dangerous sweepers such as SD Garchomp and other various boosters while racking up hazard damage. Hammer Arm punishes the most common spinner in the tier, Excadrill while providing a decently powerful STAB attack. Bulletproof is really what makes Chesnaught stand out allowing it to stand in the face of Aegislash that lack Flash Cannon and Mega Venusaur as they helplessly use Shadow Ball and Sludge Bomb wondering why it's not affecting Chesnaught. Chesnaught can proceed to just spikes stack along with harassing Aegislash with Leech Seed while Mega Venusaur sits there helpless as Chesnaught stacks hazards. EVs are to maximized physical bulk, not much to explain there.



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♫Slow down
Let me be still with you
Still with me♫


Heatran (Still With Me) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Nature: Calm (+SpD, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect

Heatran has great synergy with Chesnaught covering each other's weaknesses fairly well. Heatran absorbs Brave Bird from Talonflame very well along with the various special attacks aimed at Heatran while Chesnaught can take those pesky Earthquakes and fighting-type attacks including Focus Blast thanks to it's Bulletproof ability. Stealth Rock is vital for any team damaging every Pokemon that switches in. Lava Plume is a nice STAB attack with a decent chance of burning which is a great benefit to the team. Roar racks up entry hazard damage and phazes problematic setup sweepers such as Volcarona. Protect allows me to scout movesets and Mega forms such as on Charizard. EVs are to maximized special bulk while giving it a Leftovers number and the rest of the EVs are dumped into speed to speed creep opposing defensive Heatran's and Roar them away before they can Roar me.


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♫Pull me in tonight and stay forever
I wanna know the secrets of your heart
Let's begin tonight
It's now or never
Love won't happen til you try to cross the Great Divide♫


Rotom-W (The Great Divide) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Nature: Bold (+Def, -Atk)
- Will-o-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Rotom-W finished out the F/W/G core for the team. I originally had Gliscor in this spot which served fairly well but I absolutely got steamrolled by SD Mega Pinsir multiple times which is absolutely demoralizing. I still have problems with Mega-Pinsir but I'm able to play around them once it's burned. Will-o-Wisp allows me to burn said physical targets such as Mega-Pinsir, Terrakion and such making them easier for my team to handle. Hydro Pump is almost obligatory STAB on Rotom-W as it still hits very hard even without SpA investment. Volt Switch allows me to deal damage to things such as Mandibuzz and bring in something like Clefable to finish it off. Pain Split is Rotom-W's only form of recovery outside of Rest and works wonders on those blobs, Clefable included. EVs are to maximize physical bulk and the rest dumped into speed.

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♫The stars, the moon, they have all been blown out
You left me in the dark
No dawn, no day, I'm always in this twilight
In the shadow of your heart♫

Clefable (Cosmic Love) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Def
Nature: Calm (+SpD, -Atk)
- Wish
- Protect
- Aromatherapy
- Moonblast

Clefable is essentially what holds this team up with it's amazing team support. As most of the team lacks reliable recovery, Wish support was almost a must. Candidates such as Blissey, Florges, and Sylveon were available but I chose Clefable as it's not worn down by entry hazards thanks to it's ability Magic Guard. Wish + Protect is mandatory to provide healing for the team along with itself as the survival of Clefable is the survival of the team. Aromatherapy removes problematic poison that may plague the team. Moonblast is a great STAB attack dealing decent damage to a large amount of Pokemon in the tier. EVs maximized special bulk and the last 4 dumped into Defense.
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♫And without you I can't be
You're the universe to me
You're the air in my lungs
You're the fields where I run
You're the sky where I'm floating♫


Aegislash (Strangers) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 Atk
Nature: Quiet (+SpA, -Spe)
- Shadow Ball
- Shadow Sneak
- Flash Cannon
- King's Shield

Mixed Aegislash here I believe is it's best set. It forces a lot of switches which works very well on this team as hazards are up much of the time. Offensive teams tend to use Lati@s as Defog users so in return for getting a Defog off, they must risk staying in and taking an absolute beating from Shadow Ball or risk heavy damage switching out. Shadow Ball is the primary STAB attack dealing great damage to anything that doesn't resist it or is immune to it. Shadow Sneak picks off weakened threats and serves as the only priority on the team. Flash Cannon deals heavy damage to Fairies although I'm considering swapping this for Sacred Sword. King's Shield allows me to switch back into Shield Forme and use it's great mixed bulk. Aegislash is very important here as it's my only offensive presence and only thing that stops Lati@s from constantly switching in without taking beating. It serves as one of the best Double Priority Mega Lucario checks along with Nasty Plot sets that lack Dark Pulse. Aegislash can also take a +2 Dark Pulse after SR 93.7% of the time if it absolutely comes down to it and fire back the 2HKO with Shadow Ball + Shadow Sneak.

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♫Move your feet
Feel how sweet it is
Dream on, little dreamer♫


Venusaur (You Got To Go) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SpD / 4 Spe
Nature: Calm (+SpD, -Atk)
- Knock Off
- Leech Seed
- Sludge Bomb
- Synthesis

I initially had Quagsire here for coolness points but switching to Venusaur has been the greatest switch ever. It hard counters Conkeldurr, something the team had quite a bit of problems with, but with immunity to Knock Off, such a valuable asset to a stall team and being able to check or counter a good amount of the metagame, it was simply too hard not to put on my team. The EVs are shifted to specially bulky to take the load off of Clefable who stomachs most of the special hits if not all of them when Quagsire was on the team. Knock Off makes threats like Landorus a lot easier to deal with since it doesn't have Life Orb and just removing things like Choice Band/Specs and Life Orbs in general is a great asset. Leech Seed provides itself with some passive healing along with forcing switches. Sludge Bomb is a great STAB attack with a good 30% chance to poison which is really nice and hits Charizard-forms on the switch nicely. Synthesis is a must on nearly all Venusaur sets allowing it to actually outheal assault from Charizard-Y while wasting Fire Blast PP. (Mega)-Venusaur really puts the team together synergizing nicely with the team checking things the team otherwise had a problem with such as Keldeo.



Conclusion

Trolling on this acc while laddering was some fun haha,

Anyways that's the conclusion of the team, any suggestions are welcome and hope you enjoyed my RMT and the beautiful music!

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Days To Come (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Hammer Arm
- Roar
- Spikes
- Synthesis

Still With Me (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 248 HP / 4 SAtk / 4 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Protect
- Roar

The Great Divide (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

Cosmic Love (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast

Strangers (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Atk
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Flash Cannon

You Got To Go (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SDef / 4 Spe
Calm Nature
- Synthesis
- Sludge Bomb
- Knock Off
- Leech Seed

 
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Wow. Congrats on doing so good with some non-conventional choices! I notice you dont have defog or rapid spinn, and 4 out of 6 pokemon in the team take 25% from 3 layers of spikes. Don't spikes hurt you a lot??
 
I can pressure spikers well enough forcing them to switch multiple times weakening their team and just clean shop with Aegislash.
 
Hey, I really like the team. And I remember (beating) *cough cough* playing it on the ladder. The only reason I won is because I had Manaphy. Once I got a tail glow up it was GG. That's really the only glaring weakness I can see to this team. As Manaphy actually killed all 6 of your Pokes. I know it is a stall team. But I might suggest replacing one of your Pokemon with a revenge killer (that has u-turn). It's not too difficult to build a 5 Pokemon defensive core, and it would help prevent full sweeps. Great team, and good luck!
 
I really do think this team is in desperate need of some sort of defog support, I've played a few rounds with it and it just has no defense against hazzards, you don't even have taunt support. A smart opponent running skarmory/ferrothorn can easily lay down a layer or two, and when they do they shred into your teams' defensive capabilities.
 
Yes I know I get absolutely murdered by Manaphy :c Thing is even if I invest in a revenge killer, it's bulky enough to take a hit or two and runs Wacan Berry. In dire need of something to check Manaphy. In all honesty, I haven't had a problem with hazards. Everyone I've faced that ran some semi-stall with SR + Spikes and a Defogger have been pressured well enough for them to Defog all the hazards on the field while I pound the defogger and proceed to setup hazards again.


EDIT: PLEASE SEND MANAPHY TO UBERS
 
One thing you can do to deal with Manaphy is change Clefable's ability to Unaware. I don't really think Magic Guard is necessary on that particular set, as Aromatherapy cures Clefable and the rest of her teammates of status. At that point, you could either replace Quagsire with Sub-Protect Gliscor, who could both Toxic Stall and give your team a safer switch Swords Dance Crunch Mega Lucario, or keep it to have an annoying double Unaware core. Clefable would wall almost every special sweeper and Quagsire would conversely deal with nearly every physical sweeper out there.
 
I actually tried Unaware Clefable but Magic Guard IMO was the one thing that seperated it from the other Cleric Fairies such as Sylveon and Florges as hazards and SS just wore them down. I will however try out this suggestion as I can't do anything about Manaphy but watch my team get pummeled. I will put in Sub Protect Gliscor as the lack of Toxic on my team is a bit disturbing.
 
Yes looking at this team I think if anyone should be replaced, Quag is the one to get the boot. I found myself having major problems with Protean Greninja (In particular ones with Grass Knot for Quag) for his pure power/speed/diversity. My Heatran only stopped Gren. one game because he over-predicted and went for icebeam. In reality I had no solid switch ins and he should of just spammed Hydro. If you want to stay with a Fat Water Type, Intimidate Gyrados could help you out against Greninja. He takes all the Frog's attacks relatively nicely and he could return a Stab attack back at Greninja's poor defensive side. Hell you could even make him the Mega of your team seeing as you don't have one. 130 SpD, Mold Breaker EQ for Rotom, and Dragon Dance is nothing to laugh at, and maybe this could be a late game sweeper if your Shield fails to get the job done.

If you believe hazards are a big problem with your side of the field you could get something along the lines of a AV Bulky Excadrill to Rapid spin instead of the either two mentioned above in my post. I would stay away from Defog like you said because your spikes are so important. Just my two cents. I battled only a few times with this team but man, Kayo approves.


I actually tried Unaware Clefable but Magic Guard IMO was the one thing that seperated it from the other Cleric Fairies such as Sylveon and Florges as hazards and SS just wore them down. I will however try out this suggestion as I can't do anything about Manaphy but watch my team get pummeled. I will put in Sub Protect Gliscor as the lack of Toxic on my team is a bit disturbing.


Greninja would become even more of a problem seeing as Gliscor hates both his Water and Ice Pseudo STABs
 
If Greninja is a problem, then consider increasing Rotom-Wash's Special Defense. I've always found max defense to be overkill; in fact, I personally never run even close to that much.

140 Special Defense EVs is enough to guarantee that Greninja never 2HKO's with Life Orb Dark Pulse after Stealth Rock.
 
Clefable handles Greninja so well though.

252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 252+ SpD Clefable: 153-183 (38.8 - 46.4%) -- guaranteed 3HKO after Leftovers recovery

Pretty good when you factor out that Hydro Pump is only 8 PP.
 
If you don't mind sacrificing a little bulk (and becoming an offensive stall team) I would recommend Scarf Genesect over Aegislash as it threatens everything Aegislash does (that you listed anyways) and serves as an excellent revenge killer. However you do lose out on bulk and having a spin blocker. Just a couple calcs for things that you listed or have mentioned that are threats. (I'm going to assume you know the standard special Genesect scarf set)

Vs Mega Luke:

+1 252 SpA Genesect Flamethrower vs. 0 HP / 4 SpD Mega Lucario: 370-436 (131.6 - 155.1%) -- guaranteed OHKO You are guaranteed a +1 even if they invest 4 ev's into sp def.

+2 252 Atk Adaptability Mega Lucario Bullet Punch vs. 0 HP / 0- Def Genesect: 110-130 (38.8 - 45.9%) -- guaranteed 3HKO This is physical Lukes best attack on Gene if you have a free switch in.

+2 252 SpA Adaptability Mega Lucario Vacuum Wave vs. 0 HP / 0 SpD Genesect: 192-228 (67.8 - 80.5%) -- guaranteed 2HKO Special variants do a LOT more but you will still manage to revenge unless spikes and rocks are up.

Vs Manaphy:

252 SpA Genesect Thunderbolt vs. 0 HP / 4 SpD Manaphy: 186-220 (54.5 - 64.5%) -- guaranteed 2HKO after Leftovers recovery

+1 4 Atk Genesect U-turn vs. 0 HP / 0 Def Manaphy: 133-157 (39 - 46%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Manaphy Surf vs. 0 HP / 0 SpD Genesect: 129-153 (45.5 - 54%) -- 41.8% chance to 2HKO

Basically what you need to do is switch in on the turn Manaphy is suppose to set up, u turn out to get some prior damage into something you don't need, then switch Gene back in to T Bolt for the ko. It might not be the best check but it better than being beaten every time. Plus Gene beats various set up sweepers as well.


Another option you could do is add Defog Latias. It does a minimum of 50% with thunderbolt to offensive Manaphy, which means they will need to watch out what they set up on (and if they don't set up, Latias wins 1v1). Another not too amazing check but Latias tends to be a fairly bulky pivot mon with some excellent resistances.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Thunderbolt
- Psyshock
- Roost

However I don't know who you would want to put Latias over. Latias does have excellent bulk though and pairs well with Heatran

Also, SevenLions is a pretty cool band.
 
I'm sorry but this isn't a stall team it's some kind of weird combination of hyper offence (due to no way of getting rid of hazards and some random hard hitting mons thrown into the team), bulky offense with rotom-w then quagsire and clefable being the only stall type of mons. Not enough if any weaknesses are covered well. You have no good way to wear down opponents other than entry hazards and your only phazing mon is heatran. Despite having such good resistances it also has very common weaknesses, those being mons that also resist sr. Your own fwg core is wore down by having to switch into your opponents hazards over and over to attempt to wall, with no way of spinning or defogging them away.

All this being said. Mold Breaker Excadrill (a common offensive spinner) can kill 5/6 of your team with minimum effort (this includes quagsire who does a good job at walling every excadrill except for LO Adamant ones that have a good chance to 2HKO via mould breaker.), nothing on your team wants to switch into Mega Heracross really, even Aegislash since a any smart player runs earthquake on it over bullet seed. This being said I think you should honestly change your ev's on clefable to 252 HP, 252 Def, 4 Filler w/ a bold nature this means you now have a safe switch into Mega Heracross as all it's attacks will 3hko you while you have healing etc you can either force a switch or stall it out.

It's getting late and I'm getting tired of writing, but I'll try to summarise what I want else I want to say, change aegislash for a more stall orientated pokemon, it's an ok check to mega lucario but unless it's the last mon left on your opponents team taking so much damage is very risky. I would suggest gyarados, it does the same job as countering lucario and makes this next change possible, as well as it's another way to kill excadrill. Remove rotom-w! It doesn't suite this style of play and opens your team up for the addition of Skarmory. Skarmory will be able to defog away hazards for you as well as being a pretty solid check and a good counter to Mega Pinsir. Though both of these bring electric weaknesses this shouldn't be a problem for this team as quagsire is immune and chesnaught resists. Though I would also recommend Gourgeist Super over Chesnaught as it synergy's with heatran better and is a spin blocker
 
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I don't really understand your reasoning behind the it's a mix between HO and BO. Sure I have no way to get rid of hazards but by no means do any of these pokemon resemble HO. None of them have offensive EVs invested aside from Aegislash and none can setup or outspeed Magikarp. Anyways, not going to continue to banter as you do have very valid points.

Never seen a LO Adamant Excadrill as it loses it's ability to beat out Rotom-W, at least 252/252 Timid ones and risks getting burned or OHKO'd. I'll take my chances with it.

I actually did have a problem with a Sub Mega Heracross in one of my battles but it didn't run EQ which made it a lot easier to handle. I've tried many different sets for Clefable, SpD Unaware, Physical Unaware, SpD Cleric + MG, and Physical Cleric + MG and honestly this one has worked the best.


Someone suggested to me that I should add Ditto over Rotom-W or Aegislash. The more I look into this suggestion, the more I'm starting to agree with it so any thoughts? It checks my Manaphy problem along with Mega-Pinsir if I decide to swap it for Rotom.
 
Yeah I just battled this team on the ladder (might not have been you) and it is very weak to hazards since only Clefable and Quagsire have reliable recovery and your walls haven't got the bulk of stuff like Blissey or Mandibuzz. I was using Deo-d offense and it was pretty straight forward to break through. I would definitely recommend one of the defog/rapid spinners suggested above. I would probably drop Aegislash for Skarmory or Mandibuzz but really anyway to fit on hazard removal will be an improvement.

I would also be using Mega Venusaur over Chesnaught- yeah you lose spikes but you gain a wall with reliable recovery that can take on a lot of offensive threats you will see single handed. Really it is superb just now and makes your team slightly harder to wear down overall.

edit - venu also stops you getting swept by manaphy for one thing.
 
I agree with Knights, Mega Venusaur would be a great addition to this team, not only does it resist the types you need it to and beat manaphy it also plays wonderful mind-games that make it VERY hard to switch into. For example, a magic guard clefable can easily come in on your chesnaught completely wall everything you do force you out, where as venusaur poses the threat of Sludge Bomb to Clefable. Although the cosmic power variations are hard for venusuar to switch into with the threat of stored power it's the same with chesnaught, except you'll pose a potential offensive threat to stop them from switching in. That being said it brings me onto my next point, you desperately need a taunt mon to stop the aforementioned problem from happening. Although you have unaware it doesn't stop stored power from OHKO'ing quagsire (a mistake I was stupid enough to make myself). Phazing Clefable and any set up mon alike will only delay the inevitable, for this reason I would suggest that you take stealth rocks off of heatran and replace it with taunt.

As for whoever mentioned ditto, ditto tends to bring more problems than it solves it's a very unreliable at the best of times, especially since the pokemon you're copying is part of your opponents team, something I'm sure they know how to counter and check themselves most likely better than you do (no offense).

As for my mention of gyarados earlier here's some calcs

+1 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Gyarados: 258-304 (65.4 - 77.1%) -- guaranteed 2HKO after Leftovers recovery
with a return of
252+ Atk Gyarados Earthquake vs. -1 0 HP / 0 Def Mega Lucario: 390-460 (138.7 - 163.7%) -- guaranteed OHKO (-1 is for the stat loss after close combat)
or
252+ Atk Gyarados Earthquake vs. 0 HP / 0 Def Mega Lucario: 260-306 (92.5 - 108.8%) -- 68.8% chance to OHKO after Stealth Rock

as for the special side

+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 0 SpD Gyarados: 184-217 (46.7 - 55%) -- 13.3% chance to 2HKO after Leftovers recovery

Those are just some quick calcs running 252 hp on gyarados, if I had the time I could find bulkier spreads that wall it better

and to solve your pinsir problem aswell as the defog one

0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def Mega Pinsir: 186-218 (68.3 - 80.1%) -- guaranteed OHKO after Stealth Rock

Pinsirs damage with return is...

+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 232+ Def Skarmory: 142-168 (42.5 - 50.2%) -- guaranteed 3HKO after Leftovers recovery

you could run rocky helmet on skarmory aswell to ensure a more successful kill/counter.


These are all pretty much standard EV spreads.

EDIT: My recommendation of Skarmory comes with the assumption that it will run Stealth Rocks instead of Heatran.
 
Alright, I did use RestTalk Gyara in 5th gen and I'm guessing using that over Quagsire.

I do like Mega Venusaur but Chesnaught was the first thing that basically started this whole thing.

I will test said changes and post an update on how they do.

In the mean time, I'm gathering replays with an alt as I ladder as I might just be getting lucky with the people I manage to battle or whatever.
 
Landorus-I looks like it could be slightly annoying once Clefable is weakened a bit, assuming it has Sludge Wave (Yes, this is somewhat standard.) How do you deal with Special Landorus? Here's a set that might be seen:
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 88 Spd / 252 SAtk / 168 HP
Modest Nature
- Earth Power
- Focus Blast
- Rock Polish
- Sludge Wave
 
Small nitpick, but Iron Head > Flash Cannon on Aegislash, even without any Atk investment. Just do the calcs against the Pokemon that your Steel move covers if you don't believe me.
 
hello,

p original stall team you have here. im not a fan of stall teams tbh, especially in the current metagame where lots of people usually bring some strong stall breaker things like zard y + pursuit, zard x, mega mawile etc. however, looking at ur team, i think you should fix something. first of all, you really struggle at special attackers like zard y and landorus which can destroy ur entire teams without any problem so i'd use a chansey somewhere which can fix this problem. maybe instead of clefable. in a similiar way, chansey can recover her teammates with wish and support them with heal bell, if you use chansey instead of clefable, you lose an important resistance to fight-type mons mainly, but that shouldn't a problem cuz you already have aegislash, m venusaur and chesnaught which can all check them. chansey fixes a bit the manaphy weakness too.

remaining on the topic of chesnaught, i don't think its the best pokèmon paired with mega venusaur. they have similiar weaknesses and thats not rly good. also, spikes in stall teams arent actually the best imo, since defog users are p everywhere and they can easily eliminate ur hazards. plus, you need a defog yourself otherwise facing any offense teams with hazards (see deoxys-d offense teams) would be quite hard. personally, i'd just slap a skarmory in place of chesnaught, it would give u another answer to m pinsir which can sweep ur teams as well if rotom-w is already weakened (not a difficult thing to do).

finally, for some smaller changes you can try eq and giga drain on m venusaur instead of knock off n leech seed. however, if you like more knock off and leech seed thats fine since they are options too on m venusaur. try eq n giga drain though, maybe you will like them even more.

i think thats enough. i hope i didnt forget any weakness not already covered by ur teams but if i did ill give a look later too. good luck with ur team :]
 
hello,

p original stall team you have here. im not a fan of stall teams tbh, especially in the current metagame where lots of people usually bring some strong stall breaker things like zard y + pursuit, zard x, mega mawile etc. however, looking at ur team, i think you should fix something. first of all, you really struggle at special attackers like zard y and landorus which can destroy ur entire teams without any problem so i'd use a chansey somewhere which can fix this problem. maybe instead of clefable. in a similiar way, chansey can recover her teammates with wish and support them with heal bell, if you use chansey instead of clefable, you lose an important resistance to fight-type mons mainly, but that shouldn't a problem cuz you already have aegislash, m venusaur and chesnaught which can all check them. chansey fixes a bit the manaphy weakness too.

remaining on the topic of chesnaught, i don't think its the best pokèmon paired with mega venusaur. they have similiar weaknesses and thats not rly good. also, spikes in stall teams arent actually the best imo, since defog users are p everywhere and they can easily eliminate ur hazards. plus, you need a defog yourself otherwise facing any offense teams with hazards (see deoxys-d offense teams) would be quite hard. personally, i'd just slap a skarmory in place of chesnaught, it would give u another answer to m pinsir which can sweep ur teams as well if rotom-w is already weakened (not a difficult thing to do).

finally, for some smaller changes you can try eq and giga drain on m venusaur instead of knock off n leech seed. however, if you like more knock off and leech seed thats fine since they are options too on m venusaur. try eq n giga drain though, maybe you will like them even more.

i think thats enough. i hope i didnt forget any weakness not already covered by ur teams but if i did ill give a look later too. good luck with ur team :]

thanks, I'm not really sure what to swap, thinking adding skarm + chansey over chesnaught + clefable to help alleviate those weaknesses but then its basically every other stall team. Hoping Zard forms get banned soon :v4::mad:
 
I'm not liking the big char-y weakness you have going here. A char-y with eq and roost single handedly swats everything this team has to offer aside, and that's certainly not good. I think adding chansey over clefable is necessary to cover this huge weakness to char-y.
 
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