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Spikes is a very effective entry hazard to use on Shelmet because of its ability to force switches and get extra turns since it can't do much with those turns otherwise.
Bug Buzz hits Pokemon like Carvanha and Murkrow relatively hard and is a main STAB attack.
Toxic is Shelmet's main form of damage since its Bug Buzz is fairly weak.
Recover is they key to Shelmet's amazing bulk and longevity. It can use this move along with Toxic to stall many Pokemon out.
Set Details
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EVs maximize bulk.
Overcoat is used to absorb Spore, Sleep Powder, and Stun Spore.
Usage Tips
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Shelmet is best used as a counter to Pokemon such as Carvanha and Fighting-types.
It is preferable to kill something with Toxic + Recover than Bug Buzz because it will end with more HP at the end.
Switch into Pokemon it counters, lay Spikes.
Team Options
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Murkrow and Fletchling are dangerous. It's important to have bulky Pokemon such as Chinchou to soak those hits.
It needs partners that can switch into Fire-type moves. Water-types such as Tirtouga, Staryu and Chinchou are good in this regard.
Pokemon with U-turn and Volt Switch are great at spreading hazard damage. Stall teams also benefit from hazard damage.
Other Options
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Can run an effective Acid Armor + Baton Pass set.
Acid Armor could also be used on the usual set to stop Shed Skin Scraggy from taking it on.
It gets Shell Armor which can be useful to critical hits, especially in a Baton Pass chain
Yawn can be an effective move over Toxic to force switches.
Encore can help versus Pokemon who would otherwise set up on Shelmet.
Checks & Counters
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*Flying-types* - Fletchling, Murkrow, Vullaby hurt it with SE STAB moves.
*Fire-types* - take nothing from Bug Buzz and can generally 2HKO back.
*Poison-types* - take nothing from Bug Buzz and Toxic.
**Stealth Rock** - makes it harder to switch into Pokemon such as Carvanha.