shiny fairy fights a joltik

Shiny Fairymon
Kiesman

ihesTmd.png

Zippy [Female] [Joltik]

Types:

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Electric: Electric STAB; immune to paralysis status.

Abilities:

Compound Eyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (H) LOCKED: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g. Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Nature: Modest (+1 Special Attack, -1 Attack)

Stats:

HP:
90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Level Up
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Egg
Disable
Camouflage
Rock Climb
Pursuit
Pin Missile

TM/HM
Thunderbolt
Infestation
Protect
Energy Ball
Hidden Power Fire
Azurill.
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Neptune [Azurill] (M)

Nature: Brave (+Atk, -Spe)
Type: Normal/Fairy
Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent).
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.

Stats
HP: 90
Attack: Rank 2 (+)
Defense: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Splash.
Water Gun.
Tail Whip.
Water Sport.
Bubble.
Charm.
Bubble Beam.
Helping Hand.
Slam.
Bounce.

TM:
Protect.
Facade.
Return.
Frustration
Sleep Talk.

Egg:
Camouflage.
Copycat.
Encore.
Soak.
Refresh.

Horsea
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Horsea [Salacia] (F)
Nature: Timid (plus speed, minus attack)

Type: Water
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 1
Spe: 69 (plus 16 Accuracy) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level-Up:
Bubble.
Smokescreen.
Leer.
Water Gun.
Twister.
Bubble Beam.
Focus Energy.
Agility.

TM:
Surf.
Rain Dance.
Blizzard.
Flash Cannon.
Toxic.

Egg:
Signal Beam.
Razor Wind.
Dragon Breath.
Clear Smog.
Disable.

Skrelp
skrelp.png

Skrelp [Poseidon] (M)
Nature: Quiet (plus special attack, minus speed)

Type: Water/Poison:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Poison Point, Poison Touch, Adaptability (LOCKED)
Poison Point: By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch: By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (LOCKED): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Attacks:
Level-Up:
Tackle.
Smokescreen.
Water Gun.
Feint Attack.
Tail Whip.
Bubble.
Acid.
Camouflage.
Poison Tail
Water Pulse.

TM:
Thunderbolt.
Shadow Ball.
Venoshock.
Rest.
Sleep Talk.

Egg:
Acid Armor.
Play Rough.
Haze.
Toxic Spikes.
Venom Drench.
since kinsman only has one guy:

shiny fairy sends out/equips/orders.
kinsman does likewise.
 
I'll send out Azurill with Amulet Coin.

Camouflage~Slam~Slam

IF Joltik uses a protective/evasive move, THEN use Encore and push back the queue.
IF Azurill is inflicted with a status condition, THEN use Facade.
 
Joltik v Azurill
90/100 90/100

Joltik used Infestation!
Crit 119=No
(4+4.5-3)*2/3=1.83 damage
-5 EN

Azurill used Camouflage!
It isn't a fairymon anymore!
-8 EN
2 dmg bunny
a2
Joltik used Spider Web!
-8 EN

Azurill used Slam!
caught in the web 1230=no
Hit 1079=Yes
Crit 1323=No
(8+3+4.5-3)=12.5 damage
-5 EN
2 dmg bunny
a3
Joltik used Thunderbolt!
Crit 737=No
(9+3+4.5-3)=13.5 damage
Effect 1465=No
-7 EN

Azurill used Slam!
caught in the web 188= yes
Hit 1566=No
-9 EN
-2 dmg bunny
Joltik v Azurill
78/80 69/78
N/A//stuck in spider web 6a

Kiesman's up first.
 
Bubble Beam~Soak~Copycat

Doing something unexpected- hoping that soak+copycatted Thunderbolt due to electroweb's speed drop makes up for some of the mistakes I made earlier.
 
Joltik v Azurill
78/80 69/78
N/A//stuck in spider web 6a
Joltik used Electroweb!
Hit 610=Yes
Crit 400=No
(6+3+4.5-3)=10.5 damage
-1 Spe Azurill

Azurill used BubbleBeam!
Effect 682=No
(7+3+1.5-3)=8.5 damage
-5 EN
-2hp bunny infestation
a2
Joltik used Infestation!
No crit: 846
1.87 dmg
-5 EN

Azurill used soak!
Joltik was soaked!
-8 EN
-2 hp bunny infestation
a3
Joltik used Thunderbolt!
Crit 834=No
(9+3+4.5-3)=13.5 damage
Effect 853=No
-7 EN

Azurill copycatted Thunderbolt!
Crit 37=Yes
(9+3+1.5-3)=15.75 damage
Effect 1034=No
-12 EN
-2 hp bunny
Joltik v Azurill
54/63 35/53
soaked//stuck in spider web 3a, infestation 2a, -1 Spe

JUST KILL EACH OTHER!
 
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uses move to escape spider web- for flavor, strains against it with the force needed for Bounce until it breaks~Slam~Bounce

IF Joltik uses a damaging electric type move, THEN use Copycat that turn and push back the queue.
IF Joltik uses a protective/evasive move, THEN use Encore that turn and push back the queue.
 
Joltik v Azurill
54/63 35/53
soaked//stuck in spider web 3a, infestation 2a, -1 Spe
Joltik used Camouflage and is a normal-type1
-8 EN

Azurill bounced a hole in the web!
-10 EN
-2 dmg bunny
a2
Joltik used Thunderbolt!
Crit 103=No
(9+3+4.5-3)=13.5 damage
Effect 477=No
-7 EN

Azurill copycatted Thunderbolt!
Crit 918=No
(9+1.5-3)=7.5 damage
Effect 805=No
-12 EN
-2 hp bunny
a3
Joltik used Infestation!
Crit 495=No
(4+4.5-3)=5.5 damage
-5 EN

Azurill used Slam!
Hit 1199=ONE SHORT OF BARE MINIMUM
Crit 1098=No
(8+3+4.5-3)=12.5 damage
-5 EN
-2 dmg bunny
Joltik v Azurill
34/43 7/26
NORMAL//NORMAL, infestation 3a
 
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