Fort
Whismur [♂] BEATBOX
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Soundproof/Rattled (‽)
Stats:
HP: 100
Atk: 2
Def: 1
SpA: 3 (+)
SpD: 1
Spe: 24 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 0/9
MC: 0
AC: 0/5
Attacks
Astonish
Body Slam
Circle Throw
Counter
Double-Edge
Dynamic Punch
Endeavor
Facade
Fire Punch
Fling
Frustration
Hammer Arm
Headbutt
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Pound
Retaliate
Return
Rollout
Secret Power
Seismic Toss
Smelling Salts
Stomp
Take Down
Thunder Punch
Zen Headbutt
Blizzard
Disarming Voice
Echoed Voice
Extrasensory
Fire Blast
Flamethrower
Hidden Power [Ground]
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Synchronoise
Water Pulse
Uproar
Attract
Captivate
Confide
Defense Curl
Double Team
Endure
Fake Tears
Howl
Mimic
Protect
Psych Up
Rain Dance
Rest
Roar
Screech
Sleep Talk
Smokescreen
Substitute
Sunny Day
Supersonic
Swagger
Teeter Dance
Toxic
Work Up
72|72 Moves
NOT MAXED = NOT +4 CC
Numel [California Alchemical Math League] (F)
Nature: Quiet
Type: Fire / Ground
CAML isn't an actual pokemon. She's a mascot of the California Alchemical Math League, which used dark spells and impossible reactions to turn their mascot into a living pokemon-esque being.
Abilities: Oblivious / Simple / Own Tempo (H)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 3
AC: 1/5
Moves:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Heat Wave
Mud Bomb
Endure
Ancient Power
Stockpile
Dig
Incinerate
Overheat
Protect
Will-o-Wisp
---
19 Moves
Embirch [Garet] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire / Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Stun Spore, Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Leaf Guard: (Passive) In bright sunlight, this Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil moves from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (HA Locked): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (52.17) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (19/??):
Level-Up:
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Egg Moves:
Aromatherapy
Blaze Kick
Counter
Grass Whistle
Sand Tomb
TM Moves:
Roar
Light Screen
Protect
Overheat
Flash Cannon
Numel [Numel] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions for Dig and Seismic Attacks for Arenas where any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple: (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (19/??):
Level-Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Egg Moves:
Ancient Power
Body Slam
Endure
Growth
Mud Bomb
TM Moves:
Protect
Overheat
Will-O-Wisp
Rock Smash
Nature Power
Cubone [Gladiolus Amicitia] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for arenas in which any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Battle Armor (HA Locked): (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/??):
Level-Up:
Bone Club (*)
Growl (*)
Tail Whip (*)
Headbutt (*)
Leer (*)
Focus Energy (*)
Bonemerang (*)
Rage (*)
Egg Moves:
Double Kick (*)
Endure (*)
Iron Head (*)
Perish Song (*)
Skull Bash (*)
TM Moves:
Smack Down (*)
Dig (*)
Rock Slide (*)
Substitute (*)
Rock Smash (*)
TAILS whoa I rolled one of the battling monsP2X7 S/E
Fort Colorcastle S/E/O
P2X7 orders
Refflet

Whismur [♂] BEATBOX
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Soundproof/Rattled (‽)
Stats:
HP: 100
Atk: 2
Def: 1
SpA: 3 (+)
SpD: 1
Spe: 24 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 0/9
MC: 0
AC: 0/5
Attacks

Astonish
Body Slam
Circle Throw
Counter
Double-Edge
Dynamic Punch
Endeavor
Facade
Fire Punch
Fling
Frustration
Hammer Arm
Headbutt
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Pound
Retaliate
Return
Rollout
Secret Power
Seismic Toss
Smelling Salts
Stomp
Take Down
Thunder Punch
Zen Headbutt

Blizzard
Disarming Voice
Echoed Voice
Extrasensory
Fire Blast
Flamethrower
Hidden Power [Ground]
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Synchronoise
Water Pulse
Uproar

Attract
Captivate
Confide
Defense Curl
Double Team
Endure
Fake Tears
Howl
Mimic
Protect
Psych Up
Rain Dance
Rest
Roar
Screech
Sleep Talk
Smokescreen
Substitute
Sunny Day
Supersonic
Swagger
Teeter Dance
Toxic
Work Up
72|72 Moves
NOT MAXED = NOT +4 CC

Numel [California Alchemical Math League] (F)
Nature: Quiet
Type: Fire / Ground
CAML isn't an actual pokemon. She's a mascot of the California Alchemical Math League, which used dark spells and impossible reactions to turn their mascot into a living pokemon-esque being.
Abilities: Oblivious / Simple / Own Tempo (H)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 3
AC: 1/5
Moves:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Heat Wave
Mud Bomb
Endure
Ancient Power
Stockpile
Dig
Incinerate
Overheat
Protect
Will-o-Wisp
---
19 Moves
P2

Embirch [Garet] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire / Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Stun Spore, Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Leaf Guard: (Passive) In bright sunlight, this Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil moves from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (HA Locked): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (52.17) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (19/??):
Level-Up:
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Egg Moves:
Aromatherapy
Blaze Kick
Counter
Grass Whistle
Sand Tomb
TM Moves:
Roar
Light Screen
Protect
Overheat
Flash Cannon

Numel [Numel] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions for Dig and Seismic Attacks for Arenas where any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple: (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (19/??):
Level-Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Egg Moves:
Ancient Power
Body Slam
Endure
Growth
Mud Bomb
TM Moves:
Protect
Overheat
Will-O-Wisp
Rock Smash
Nature Power

Cubone [Gladiolus Amicitia] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for arenas in which any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Battle Armor (HA Locked): (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/??):
Level-Up:
Bone Club (*)
Growl (*)
Tail Whip (*)
Headbutt (*)
Leer (*)
Focus Energy (*)
Bonemerang (*)
Rage (*)
Egg Moves:
Double Kick (*)
Endure (*)
Iron Head (*)
Perish Song (*)
Skull Bash (*)
TM Moves:
Smack Down (*)
Dig (*)
Rock Slide (*)
Substitute (*)
Rock Smash (*)

TAILS whoa I rolled one of the battling mons
Fort Colorcastle S/E/O
P2X7 orders
Refflet