And that title sucked.
That means that if you order second, you can completely screw up the opponent with a timely rotation, so be careful!
I think we better use the ASB Arena for this, unless Aweshucks has another idea in mind.
Yoshi sends out (No need to post)
Aweshucks sends out and orders
Yoshi orders
yoshinite said:![]()
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Beedrill [Black Widow] (F)
Nature: Adamant (+Atk -Spa)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW): Type: Passive
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 5/5
MC: 0
DC: 5/5
Moves:
Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Poison Jab
Twineedle
Assurance
Brick Break
Toxic
Protect
Electroweb
Drill Run
Mimic
Roost
Movecount: 20![]()
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Munchlax [Bruce] (M)
Nature: Brave (+Atk -Spe -10% Eva)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup: Type: Passive
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: Type: Passive
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW LOCKED): Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 1/6
MC: 0
DC: 1/5
Moves:
Metronome
Odor Sleuth
Defense Curl
Amnesia
Lick
Recycle
Tackle
Screech
Chip Away
Stockpile
Body Slam
Rollout
Earthquake
Return
Protect
Blizzard
Thunder
Fire Blast
Seed Bomb
Counter
Double-Edge
Selfdestruct
Zen Headbutt
Pursuit
Movecount: 24![]()
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Axew [Nick] (M)
Nature: Adamant (+Atk -SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rivalry: Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW LOCKED): Type: Passive
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 1/5
Moves:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Outrage
X-Scissor
Dig
Dragon Claw
Rock Tomb
Protect
Payback
Counter
Iron Tail
Endure
Night Slash
Reversal
Movecount: 20
Aweshucks said:![]()
Kitsunoh (Female)
Nature: Jolly (+Spe, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities-
Frisk (Passive): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW- Unlocked, Passive): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+, +19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Counters-
EC: 6/6
MC: 2
DC: 5/5
Attacks-
Physical: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak, Metal Claw, Fake Out, ShadowStrike, Foul Play, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Sucker Punch, Thunder Punch, Ice Punch, Giga Impact, Gyro Ball, Retaliate, Iron Tail, Strength, Return, Frustration, Bulldoze, Headbutt
Special: Hex, Hidden Power [Grass 7], Aerial Ace, Dark Pulse
Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest, Trick Room, Defog, Sleep Talk, Captivate, Trick, Spike, Snore, Roleplay![]()
Mienfoo (Female)
Nature: Jolly (+Spe -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters
Abilities-
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
Regenerator (Passive): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy
Reckless (DW-Locked, Passive): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Counters-
EC: 3/6
MC: 5
DC: 2/5
Stats-
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+, +13% Accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Attacks-
Physical: Pound, Fake Out, Doubleslap, Hi Jump Kick, Low Kick, Stone Edge, Dig, U-Turn
Special: Swift
Status: Meditate, Detect, Calm Mind, Me First, Endure![]()
Ponyta (male)
Nature: Naive (+Spe, -SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities-
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW-Locked, Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats-
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 104 (+10% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Counters-
EC: 0/6
MC:
DC: 0/5
Attacks-
Level Up:
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin
Egg:
Double Kick
Double-Edge
Horn Drill
Morning Sun
Thrash
TM:
Double Team
Fire Blast
Will-0-wisp
Substitute
Protect
Rotation takes place before an action, in other words, you are free to rotate your mon A1, without wasting that action.Idk why people don't do these but
Open Challenge
3v3 Rotation Singles (1FE, 2LC)
3 Day DQ
Switch=lol
All Abilities
Training Items
Any Arena except Soup or something crazy
Rotation rules will be explained in thread or look up "Yoshinite vs. TIO"
That means that if you order second, you can completely screw up the opponent with a timely rotation, so be careful!
I think we better use the ASB Arena for this, unless Aweshucks has another idea in mind.
Yoshi sends out (No need to post)
Aweshucks sends out and orders
Yoshi orders