Introduction
Heyo, I'm Seirle, also knowed as 3'1416 or Poldclay, and I bring you the team which I've used to reach a high ladder rating. Since ORAS started, I tought Ubers will be a balanced tier and I decided to look into this metagame. At fist, I was surprised of how fast this team climbed the ladder but I got stuck around the 1550~1600 rank.

My team started with Banded Ho-Oh, a powerful mon which I wanted to use because in the past it had been problematic to all of my previous teams.
Next time I added Latias to remove the hazards on my side. I chose Latias over Latios because I wanted the Healing Wish support for the rest of the team.
I decided to use Mega Diancie to avoid the hazard spam on my side because Ho-oh is weak to it and Latias couldn't always defog. Diancie is a great stallbreaker too and it helps to deal with annoying mons like Klefki or Lugia.
Now I started my defensive core. I added defensive Yveltal to deal with Mega Mence and Arceus E-Killer. It's a good response to set up sweepers and gives me priority.
My team was completly destroyed by Primal Kyogre so I decided to use a specially defensive Ferrothorn to count it and put rocks. It's also good to deal with Soul Dew Latwins, which are in almost every time atm.
Ferrothorn would attract Primal Groudon and Yveltal wasn't a safely switch in, so I decided to use Groundceus in order to deal with it.

Next time I added Latias to remove the hazards on my side. I chose Latias over Latios because I wanted the Healing Wish support for the rest of the team.


I decided to use Mega Diancie to avoid the hazard spam on my side because Ho-oh is weak to it and Latias couldn't always defog. Diancie is a great stallbreaker too and it helps to deal with annoying mons like Klefki or Lugia.



Now I started my defensive core. I added defensive Yveltal to deal with Mega Mence and Arceus E-Killer. It's a good response to set up sweepers and gives me priority.




My team was completly destroyed by Primal Kyogre so I decided to use a specially defensive Ferrothorn to count it and put rocks. It's also good to deal with Soul Dew Latwins, which are in almost every time atm.





Ferrothorn would attract Primal Groudon and Yveltal wasn't a safely switch in, so I decided to use Groundceus in order to deal with it.






In Depth
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 160 Atk / 52 SpD / 48 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Standard Banded Ho-Oh, this mon has increased in use thanks to new defogers (Soul Dew) and two new magic bouncers who takes care about hazards. 248 HP / 52 SpD allows Ho-Oh to survive a Xerneas' Thunder at +2 but I can't revenge KO it; this is why Geomancy Xerneas is a bit problematic to this team. Normally I don't keep Ho-Oh on the field until I see the opposing Xerneas set because I don't want to be surprised by LO Rock Slide or something like that. 48 Spe to outspeed another Ho-Oh, a mon that I don't like to face on my team.

Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Latias is the responsible to remove the hazards on my side and lets Ho-Oh to don't come in with rocks. Healing Wish is a fantastic support to my team, specially against stall, because I'm not going to be afraid of random Toxic / WoW users and I can afford to get big damages in an important member of my team. It's a swith in to Primal Groudon and Primal Kyogre and it do a nice damage to them thanks to Soul Dew if they're offensive. I could use more HP investement because sometimes I don't need 350 speed, but it's useful in a speed tie against Diancie or another Lati.

Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect
Idk why this mon isn't banned in OU. Ubers is a tier where there're good hazards setters like Deoxy-S, Scolipede or Klefki and the ability of Diancie allows my team to not be weak to those things. Morever, it has a great attack and speed stats (after megaevolved) and an ability which is perfect to deal with stall teams and annoying things like Lugia or some types of Arceus. I decided to use both STABs, Earth Power to hit Primal Groudon and Protect for the speed boost. I chose timid nature because I only use Diamond Storm to kill Ho-Oh.

Ability: Dark Aura
EVs: 232 HP / 252 Def / 24 Spe
Impish Nature
- Foul Play
- Roost
- Taunt
- Sucker Punch
That's one of the most important members of the team. When you see a Mega Mence or an E-Killer in the opposite side, go into Yveltal instantly and Foul Play them. You must be careful using Yveltal and you shouldn't let it to take any damage. 24 Spe to outspeed another defensive Yveltal, which allow you to win a 1vs1 against it thanks to the faster Taunt. Sucker Punch for priority and Roost for recovery.

Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Toxic / Power Whip
Ferrothorn is the way to not be 6-0'ed by Primal Kyogre in this team. But even if Ferrothorn can resist the mayority of it moves, a CM-Rest variant can be a problem to the team if I'm not running Power Whip or if Kyogre have burned me. It's also my Toxic and Xerneas swith in and it can stop new megas like Diancie or Metagross. Without defense EVs it can resist a +1 Return from jolly Mence and leave a 50% damage into it with Gyro Ball + Iron Barbs.
Chople Berry was suggested by PISTOLERO to count Xerneas better and it works nicely. Sometimes I miss Leftovers but with Leech Seed I can heal some HP anyways.

Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Judgment
-
- Recover
- Ice Beam
The best Primal Groudon check imo (because this thing has no counters). Groundceus can 2HKO a specially defensive Groudon and has a 81.3% chance OHKO an offensive one. With Ice Beam it's not walled by Latwins and it KOs Mega Mence. However, it's completly walled by Ho-Oh. Arceus is a mon which all the teams must to have and this one wasn't going to be less. Recover for obviusly reasons.
Running Stone Edge over WoW Ho-Oh isn't as problematic as it was before even running a negative attack nature. Suggested by Lord Outrage.
Threat List




Phoenix (Ho-Oh) @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 160 Atk / 52 SpD / 48 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Latinas (Latias) (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Shine (Diancie) @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect
Chaos (Yveltal) @ Leftovers
Ability: Dark Aura
EVs: 232 HP / 252 Def / 24 Spe
Impish Nature
- Foul Play
- Roost
- Taunt
- Sucker Punch
Diox (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Power Whip
Creation (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Judgment
- Stone Edge
- Recover
- Ice Beam
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 160 Atk / 52 SpD / 48 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Latinas (Latias) (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Shine (Diancie) @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect
Chaos (Yveltal) @ Leftovers
Ability: Dark Aura
EVs: 232 HP / 252 Def / 24 Spe
Impish Nature
- Foul Play
- Roost
- Taunt
- Sucker Punch
Diox (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Power Whip
Creation (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Judgment
- Stone Edge
- Recover
- Ice Beam
Hope you enjoyed the team and sorry if I had a mistake (English ins't my mother tongue lol). Thaks for reading and leave a rate if you want.
Last edited: