ORAS Ubers Sixth Sense (Peaked #42)

Introduction

Heyo, I'm Seirle, also knowed as 3'1416 or Poldclay, and I bring you the team which I've used to reach a high ladder rating. Since ORAS started, I tought Ubers will be a balanced tier and I decided to look into this metagame. At fist, I was surprised of how fast this team climbed the ladder but I got stuck around the 1550~1600 rank.

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My team started with Banded Ho-Oh, a powerful mon which I wanted to use because in the past it had been problematic to all of my previous teams.
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Next time I added Latias to remove the hazards on my side. I chose Latias over Latios because I wanted the Healing Wish support for the rest of the team.
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I decided to use Mega Diancie to avoid the hazard spam on my side because Ho-oh is weak to it and Latias couldn't always defog. Diancie is a great stallbreaker too and it helps to deal with annoying mons like Klefki or Lugia.
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Now I started my defensive core. I added defensive Yveltal to deal with Mega Mence and Arceus E-Killer. It's a good response to set up sweepers and gives me priority.
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My team was completly destroyed by Primal Kyogre so I decided to use a specially defensive Ferrothorn to count it and put rocks. It's also good to deal with Soul Dew Latwins, which are in almost every time atm.
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Ferrothorn would attract Primal Groudon and Yveltal wasn't a safely switch in, so I decided to use Groundceus in order to deal with it.
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In Depth

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Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 160 Atk / 52 SpD / 48 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk

Standard Banded Ho-Oh, this mon has increased in use thanks to new defogers (Soul Dew) and two new magic bouncers who takes care about hazards. 248 HP / 52 SpD allows Ho-Oh to survive a Xerneas' Thunder at +2 but I can't revenge KO it; this is why Geomancy Xerneas is a bit problematic to this team. Normally I don't keep Ho-Oh on the field until I see the opposing Xerneas set because I don't want to be surprised by LO Rock Slide or something like that. 48 Spe to outspeed another Ho-Oh, a mon that I don't like to face on my team.


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Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Latias is the responsible to remove the hazards on my side and lets Ho-Oh to don't come in with rocks. Healing Wish is a fantastic support to my team, specially against stall, because I'm not going to be afraid of random Toxic / WoW users and I can afford to get big damages in an important member of my team. It's a swith in to Primal Groudon and Primal Kyogre and it do a nice damage to them thanks to Soul Dew if they're offensive. I could use more HP investement because sometimes I don't need 350 speed, but it's useful in a speed tie against Diancie or another Lati.


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Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect

Idk why this mon isn't banned in OU. Ubers is a tier where there're good hazards setters like Deoxy-S, Scolipede or Klefki and the ability of Diancie allows my team to not be weak to those things. Morever, it has a great attack and speed stats (after megaevolved) and an ability which is perfect to deal with stall teams and annoying things like Lugia or some types of Arceus. I decided to use both STABs, Earth Power to hit Primal Groudon and Protect for the speed boost. I chose timid nature because I only use Diamond Storm to kill Ho-Oh.


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Yveltal @ Leftovers
Ability: Dark Aura
EVs: 232 HP / 252 Def / 24 Spe
Impish Nature
- Foul Play
- Roost
- Taunt
- Sucker Punch

That's one of the most important members of the team. When you see a Mega Mence or an E-Killer in the opposite side, go into Yveltal instantly and Foul Play them. You must be careful using Yveltal and you shouldn't let it to take any damage. 24 Spe to outspeed another defensive Yveltal, which allow you to win a 1vs1 against it thanks to the faster Taunt. Sucker Punch for priority and Roost for recovery.


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Ferrothorn @ Leftovers Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Toxic / Power Whip

Ferrothorn is the way to not be 6-0'ed by Primal Kyogre in this team. But even if Ferrothorn can resist the mayority of it moves, a CM-Rest variant can be a problem to the team if I'm not running Power Whip or if Kyogre have burned me. It's also my Toxic and Xerneas swith in and it can stop new megas like Diancie or Metagross. Without defense EVs it can resist a +1 Return from jolly Mence and leave a 50% damage into it with Gyro Ball + Iron Barbs.

Chople Berry was suggested by PISTOLERO to count Xerneas better and it works nicely. Sometimes I miss Leftovers but with Leech Seed I can heal some HP anyways.


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Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Judgment
- Will-O-Wisp Stone Edge
- Recover
- Ice Beam

The best Primal Groudon check imo (because this thing has no counters). Groundceus can 2HKO a specially defensive Groudon and has a 81.3% chance OHKO an offensive one. With Ice Beam it's not walled by Latwins and it KOs Mega Mence. However, it's completly walled by Ho-Oh. Arceus is a mon which all the teams must to have and this one wasn't going to be less. Recover for obviusly reasons.

Running Stone Edge over WoW Ho-Oh isn't as problematic as it was before even running a negative attack nature. Suggested by Lord Outrage.


Threat List

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Primal Ogre can be a problem if it's the CM-Rest set. The only way of winning against this thing is not burning my Ferrothorn with Scald if I run Power Whip or having a BB crit.

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I have few switch ins to a Banded variant, so it's a big problem to my team. I can only win against him if I play well my Diancie and Yveltal or if I outspeed with my own Ho-Oh. I can also keep in secret my SE Groundceus to kill it.

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It isn't as threatning as the previous mentioned mons but, when it hasn't be a threat Geomancy Xerneas?. If my team is weakened, I can lose against this.

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I didn't face many Mega Gengar in ladder but depending of what it traps and the rest of the opposing team, it can be problematic.


Phoenix (Ho-Oh) @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 160 Atk / 52 SpD / 48 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk

Latinas (Latias) (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Shine (Diancie) @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect

Chaos (Yveltal) @ Leftovers
Ability: Dark Aura
EVs: 232 HP / 252 Def / 24 Spe
Impish Nature
- Foul Play
- Roost
- Taunt
- Sucker Punch

Diox (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Power Whip

Creation (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Judgment
- Stone Edge
- Recover
- Ice Beam

Hope you enjoyed the team and sorry if I had a mistake (English ins't my mother tongue lol). Thaks for reading and leave a rate if you want.
 
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Hi
That's a solid team you have here and as a first impression it shows you worked on it and tried to optimize it.
however the team is indeed weak to ho oh and you have a lure in groundceus. So once it switches into groundceus a big problem arise indeed since brave bird alone 2hko the whole team so i suggest you run Stone edge(best option)/toxic instead of wow since you have ice beam for salamence and yvel for extremekiller/kangaskhan so i really miss the point of wow on your team.Also you are weak to xerneas the set focus miss thunder and moonblast but still having ho oh and ferro is usually enough.
 
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Hi
That's a solid team you have here and as a first impression it shows you worked on it and tried to optimize it.
however the team is indeed weak to ho oh and you have a lure in groundceus. So once it switches into groundceus a big problem arise indeed since brave bird alone 2hko the whole team so i suggest you run Stone edge(best option)/toxic instead of wow since you have ice beam for salamence and yvel for extremekiller/kangaskhan so i really miss the point of wow on your team.Also you are weak to xerneas the set focus miss thunder and moonblast but still having ho oh and ferro is usually enough.
Thanks for rating, I liked your idea. It's true that Groundceus attracts Ho-Oh and it's a big threat. I have to calc with a mixed Groundceus using both Judgement and Stone Edge because I don't want to depend on Lava Plume burns on Groudon switch ins. Actually, I'm going to change WoW and put Stone Edge. Thanks.

hi,
Nice team but Run Sleep Talk over Tailwind / Flame Charge on Ho-Oh for darkrai.
Thanks for the suggestion. At first I was running Sleep Talk on Ho-Oh but having Diancie to bounce Dark Void I tought it wasn't necesary. Now I'm thinking it would be good to absorb these Dark Void before I megaevolve Diancie, so I'll change it again because I never used Tailwind atm.
 
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Hello Seirle, it's nice to see a Ho-Oh balance team, and you have found the core that works nicely, that is to say Ho-Oh + Latias + Mega Diancie. However, I have some suggested changes for you.

First of all, any Arceus-Ground that is not using Swords Dance is, to put it quite frankly, garbage. It cannot really switch in on Lava Plume from Primal Groudon as it takes 35% and can easily be burned, and does not appreciate Precipice Blades at all. This is not even the worst thing about it, the worst thing is that it gets eaten alive by Ho-Oh, which is something that you really should not be giving any free switches to whatsoever. For this reason, I recommend you change your Arceus forme to an Extremekiller variant:

Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extremespeed
- Earthquake
- Stone Edge
- Swords Dance

This variant of Arceus is not particularly scared by Primal Kyogre as the whale cannot really switch in on this at all, and neither can Ho-Oh. Stone Edge lets you take care of Mega Salamence that try to Intimidate and set up on you, and also OHKOes Ho-Oh easily. It also revenge kills Xerneas, which cannot really set up on much except your Yveltal. I was originally going to recommend Swords Dance Arceus-Ground but I think this fits better as your team would really appreciate some strong priority. Healing Wish Latias + Extremekiller Arceus also work together fantastically.

Speaking of the Xerneas weakness, I have an extremely dirty fix for you that will help you solve this to an extent: running Chople Berry instead of Leftovers on Ferrothorn. This lets Ferrothorn take a +2 Focus Blast and relaliate with Gyro Ball, and can also surprise Mega Gengar that try to take out a weakened Ferrothorn with Focus Blast too, helping you to a degree with your Gengar weakness as well. I would also run Protect over Toxic so that Ferrothorn has an easier time gaining its Leech Seed recovery, and can also help you lock Ho-Oh.

Onto Diancie, I recommend you use a Timid nature as Diamond Storm will still OHKO Ho-Oh, and the extra Defense will help you switch in on it much more easily.

Lastly, using Sleep Talk instead of Tailwind or Flame Charge on Ho-Oh is probably a good idea as it never hurts to have a Sleep Absorber, and I doubt that you find yourself using that last slot for much anyway. You could even try Whirlwind if you really wanted to actually.

I hope this rate helps you, and good luck!

P.S. Steve Angello, look at my innovation :]
 
Hello Seirle, it's nice to see a Ho-Oh balance team, and you have found the core that works nicely, that is to say Ho-Oh + Latias + Mega Diancie. However, I have some suggested changes for you.

First of all, any Arceus-Ground that is not using Swords Dance is, to put it quite frankly, garbage. It cannot really switch in on Lava Plume from Primal Groudon as it takes 35% and can easily be burned, and does not appreciate Precipice Blades at all. This is not even the worst thing about it, the worst thing is that it gets eaten alive by Ho-Oh, which is something that you really should not be giving any free switches to whatsoever. For this reason, I recommend you change your Arceus forme to an Extremekiller variant:

Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extremespeed
- Earthquake
- Stone Edge
- Swords Dance

This variant of Arceus is not particularly scared by Primal Kyogre as the whale cannot really switch in on this at all, and neither can Ho-Oh. Stone Edge lets you take care of Mega Salamence that try to Intimidate and set up on you, and also OHKOes Ho-Oh easily. It also revenge kills Xerneas, which cannot really set up on much except your Yveltal. I was originally going to recommend Swords Dance Arceus-Ground but I think this fits better as your team would really appreciate some strong priority. Healing Wish Latias + Extremekiller Arceus also work together fantastically.

Speaking of the Xerneas weakness, I have an extremely dirty fix for you that will help you solve this to an extent: running Chople Berry instead of Leftovers on Ferrothorn. This lets Ferrothorn take a +2 Focus Blast and relaliate with Gyro Ball, and can also surprise Mega Gengar that try to take out a weakened Ferrothorn with Focus Blast too, helping you to a degree with your Gengar weakness as well. I would also run Protect over Toxic so that Ferrothorn has an easier time gaining its Leech Seed recovery, and can also help you lock Ho-Oh.

Onto Diancie, I recommend you use a Timid nature as Diamond Storm will still OHKO Ho-Oh, and the extra Defense will help you switch in on it much more easily.

Lastly, using Sleep Talk instead of Tailwind or Flame Charge on Ho-Oh is probably a good idea as it never hurts to have a Sleep Absorber, and I doubt that you find yourself using that last slot for much anyway. You could even try Whirlwind if you really wanted to actually.

I hope this rate helps you, and good luck!

P.S. Steve Angello, look at my innovation :]
Wow.
I've just changed Sleep Talk on Ho-Oh and I'll try to use SE Groundceus (0- Atk Arceus-Ground Stone Edge vs. 248 HP / 0 Def Ho-Oh: 332-392 (80 - 94.4%)) even with a timid nature because I only need to don't let free switch ins to opposings Ho-Oh. I'm going to change the Diancie's nature, you are right, I don't need a neutral attack nature to KO Ho-Oh with Diancie. I love the idea of Chople Berry Ferrothorn too, I never tought it was viable but I should try that. Seeing some calcs, it has a chance of winning in a 1vs1 against Mega Gengar and if an opposing Xerneas miss only one FB, can also win against it.
I don't like too much E-Killer but I'll keep in mind your suggestion. I want to try different sets on Groundceus before change it or not.
Thanks for rating, I appreciate your suggestions.
 
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So I've used this team on ladder and I really enjoy it... although Krauersaut helped me a bit and we ended up switching ferrothorn for spdef Pdon...
it is a helpful check vs fairies, and doesn't put so much stress on playing around the GEO-monster.
Otherwise, I really enjoy using this team.
hope this helps a big!

OH! and i switched arc to the normal e-killer with life orb... since you have diancie as ur rock type etc. among giving u more prio and sweeper late game
cheers
 
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PISTOLERO Why do you think that "any Arceus-Ground that is not using Swords Dance is [...] garbage" ?

You made a good rate but I don't agree with you to this point.
Defensive Arceus-Ground is currently one of the most reliable PDon and MMence check so I don't see what you mean.
 
Hey there,
your team is great and to be honest your team does not need to much of changes anymore, but I figured that you might want to use Sub Roost Ho-Oh. Its much better on your team, because you have hazard control at all and your own hazards. You can spam Sacred Fire and Roost Sub Damage up. It will be better on your team because you will see how often you can set up a substitute and how good it works on a nice team like yours. You will always get a kill and you can spam attacks. I came up with fast Ho-Oh to set up subs on Stone Edge less Groudons which you want to outspeed in my opinion.

Kacaw (Ho-Oh) @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Roost
- Sacred Fire
- Brave Bird
 
Hey there,
your team is great and to be honest your team does not need to much of changes anymore, but I figured that you might want to use Sub Roost Ho-Oh. Its much better on your team, because you have hazard control at all and your own hazards. You can spam Sacred Fire and Roost Sub Damage up. It will be better on your team because you will see how often you can set up a substitute and how good it works on a nice team like yours. You will always get a kill and you can spam attacks. I came up with fast Ho-Oh to set up subs on Stone Edge less Groudons which you want to outspeed in my opinion.

Kacaw (Ho-Oh) @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Roost
- Sacred Fire
- Brave Bird
I appreciate your comment and I'll try your set but maybe I'm going to run EQ over Roost because I like the ground type move on Ho-Oh and it's useful against Dialga or 2HKOing specially defensive PDon (which is one of the most common spreads).
Thanks for rating.
 
PISTOLERO Why do you think that "any Arceus-Ground that is not using Swords Dance is [...] garbage" ?

You made a good rate but I don't agree with you to this point.
Defensive Arceus-Ground is currently one of the most reliable PDon and MMence check so I don't see what you mean.

Any special variant of Arceus-Ground, whether it has Calm Mind or Defog, gets absolutely destroyed by Ho-Oh. If you run Stone Edge, Arceus-Ground loses the ability to either Defog hazards or actually KO Salamence, as Timid Stone Edge will not even 2HKO Mega Salamence. There is no variant of Arceus-Ground that can actually properly switch into Primal Groudon either, as Lava Plume does up to 40% to 252 HP Arceus-Ground and obviously has the high burn chance, with uninvested Precipice Blades also doing almost half. The reason that Swords Dance Arceus-Ground is any good is because it can revenge kill Primal Groudon for offensive teams, deals with Mega Salamence with either +1 Stone Edge or Ice Beam, promptly OHKOs Ho-Oh with Stone Edge, and is in general much more threatening and much more difficult to switch into, unlike special Arceus-Ground.

Edit: Hack explained it very well in the viability thread Didoy75, here is his explanation for you:
Special Arceus Ground is silly. Not only is it a very overrated Groudon check: an uninvested plume does 36-41 % and burns you eventually and you can't switch in on aids blades very well at all, it is also forced to run a set that is always going to be a liability in certain match ups. Now, team support is one thing but there is no way you are not going to be Ho-oh weak when building with the set. And to add on to that, being forced to run Ice Beam for Mence leaves you without a wisp slot for physical attackers, running CM to have a chance vs Latis means no defog and so forth. This mon will absolutely ruin your defensive synergy and will still force you to run secondary Groudon answers. HF when rest talk ogre comes in and rips apart your core btw.

Now Groundceus as an SD mon isn't so bad, it can serve as an offensive Groudon answer (revenge killer) for some teams. I don't think this mon deserves more than A- rank personally but it's ok if it stays A I guess.
 
Seirle nah special Arceus Ground is a decent Pokemon with Judgment/toxic/defog/recover.It has toxic for ho oh which is very good with the recoil.So it damages ho-oh greatly and limits It's coming ins.Not to say that double edge form max adamant salamence 2hko arceus ground even if it has ice beam anyway so I don't agree that it's a bad mon.Also another advice is if you are convinced by a certain mon and you think that it's actually helping you,keep it even if people tell you it's a bad mon.Pokemon is also about being convinced not only convincing.​
 
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