LC Skrelp



Overview
########

Skrelp's STAB moves have good coverage and are resisted by few Pokemon, making it a great offensive Pokemon. Its decent bulk and typing, which gives it nine resistances, allow it to survive many hits with ease. Also, its ability Adaptability lets it hit harder. However, Skrelp is weak to common types, such as Ground and Electric; it also has a low Speed stat and a small movepool. Furthermore, its only form of recovery is the unreliable Rest, making it reliant on Wish support.

Special Attacker
#########
name: Special Attacker
move 1: Sludge Wave / Sludge Bomb
move 2: Hydro Pump
move 3: Hidden Power Fire / Hidden Power Psychic
move 4: Scald
ability: Adaptability
item: Eviolite
evs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
nature: Modest

Moves
========

Sludge Wave is the main STAB move, as it is very powerful and boosted by Adaptability. Sludge Bomb is also a viable alternative to Sludge Wave; however, while Sludge Bomb has a higher chance to inflict poison, it is often not worth using, because it cannot hit Chespin and might poison a Pokemon that would be crippled more by a burn. Hydro Pump, the most powerful STAB move on the set, is also boosted by Adaptability. Hidden Power Fire allows Skrelp to heavily damage Steel-types, which are immune to Poison-type moves; it is primarily used to KO Ferroseed, which resists both of Skrelp's STAB moves. Having Hidden Power Psychic allows Skrelp to OHKO Croagunk, which would otherwise counter Skrelp; it also hits other Skrelp for super effective damage. Scald is another 100% accurate STAB move, can be used when Hydro Pump's accuracy is not reliable, and has a 30% chance to burn the foe.

Set Details
========

The EV spread maximizes Skrelp's damage output while hitting Eviolite numbers. Adaptability boosts the power of Skrelp's STAB moves, and a Modest nature increases Skrelp's Special Attack. The Speed EVs allow Skrelp to outspeed Pokemon such as Spritzee and Hippopotas.

Usage Tips
========

Skrelp can easily switch into moves that it resists, thanks to its bulk. Scald should be used early-game to burn and wear down Skrelp's checks. Ferroseed and Croagunk should be hit on the switch, as they are not always OHKOed by any of Skrelp's moves.

Team Options
========

Sticky Web support lets Skrelp outspeed and KO Pokemon that would usually be faster than it. Hazard support can be useful to allow Skrelp to attain KOes more easily. Skrelp has good synergy with Fighting-types, such as Mienfoo and Timburr, as it can easily KO Fairy- and Poison-types, which are troublesome for them. Skrelp works well with Drilbur too, as Drilbur is immune to Electric-type moves, which Skrelp is weak to, can set Stealth Rock up, and can easily KO Croagunk, Skrelp's main counter. Pokemon that can deal with Abra, such as Stunky and Pawniard, are also good partners to Skrelp. Pokemon that are immune to Ground-type moves, such as Archen and Vullaby, and Pokemon that resist or are immune to Electric-type moves, such as Drilbur and Pumpkaboo, also make for good partners. Support Pokemon such as Spritzee, which has access to Wish and Aromatherapy, are also useful to allow Skrelp to stay healthy.

RestTalk
########
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Sludge Wave / Sludge Bomb
ability: Adaptability
item: Eviolite
evs: 116 HP / 196 Def / 36 SpA / 116 SpD / 36 Spe
nature: Bold

Moves
========

Rest is Skrelp's only form of recovery; it cures it of status and fully restores its health. Sleep Talk allows Skrelp to attack while asleep. Scald is boosted by Adaptability and has a high chance to burn the foe. Though Sludge Bomb can be used in place of it, Sludge Wave is used, as it has a lower chance of poisoning a foe that would be crippled more by a burn and is able to hit Chespin.

Set Details
========

Adaptability boosts the power of Skrelp's STAB moves. The HP and defensive investment in conjunction with Eviolite allow Skrelp to take many hits with ease. The Speed EVs increase Skrelp's Speed stat by one, allowing it to outspeed Spritzee and Hippopotas, and a Bold nature allows it to take physical moves better.

Usage Tips
========

Skrelp can be used as a status absorber thanks to Rest. It is a good mixed wall and can deal with Fighting- and Fairy-types, common Pokemon in LC, thanks to Adaptability.

Team Option
========

Thanks to its ability to KO Fairy-types with ease, Skrelp is a great partner to Fighting-types, such as Mienfoo and Timburr. Drilbur makes for a good partner thanks to its immunity to Electric-type moves and ability to set up Stealth Rock, as well as its ability to KO Croagunk, Skrelp's main counter. Pokemon that can easily take on Abra, such as Stunky and Pawniard, also make for good partners to Skrelp. Pokemon that are immune to Ground-type moves, such as Archen and Vullaby, are good partners; in particular, Vullaby is immune to two of Skrelp's weaknesses, Psychic and Ground, while Skrelp resists two of Vullaby's weaknesses, Fairy and Ice. Pokemon that resist or are immune to Electric-type moves, such as Drilbur and Pumpkaboo, are also good partners.

Other Options
########

Life Orb can be used on the offensive set for more power, but causes Skrelp to take recoil damage. Choice Specs can also be used on the offensive set for more power without recoil, but at the cost of being Choice-locked into one move. Toxic Spikes can also be used on the RestTalk set, as it is quite unexpected and allows Skrelp to provide support for its teammates. Thunderbolt can also be used to hit opposing Skrelp, Frillish, and Tentacool, which otherwise wall Skrelp, for super effective damage. A physical set with Waterfall, Gunk Shot, and Play Rough can also be considered.

Checks and Counters
########

**Ground-types**: Ground-types such as Diglett and Drilbur can easily KO Skrelp; Diglett can trap it, but it can be forced out by the threat of a Water-type STAB move.

**Electric-types**: Electric-types such as Chinchou, Magnemite and Elekid threaten Skrelp with their Electric-type STAB moves, though the RestTalk set has enough bulk to survive their hits.

**Psychic-types**: Psychic-types such as Abra and Gothita can damage Skrelp with any of their STAB moves, and Gothita can trap it, though Skrelp's powerful STAB moves might prove to be problematic.

**Special Walls**: Pokemon with a high Special Defense stat, such as Munchlax and Mantyne, can take Skrelp's hits with much ease.

**Pokemon that resist Skrelp's STAB moves**: As long as Skrelp doesn't carry Hidden Power Fire, Ferroseed counters it. Croagunk also counters Skrelp, though Hidden Power Psychic is problematic for it. Skrelp checks itself, as it is resistant to its STAB moves, though it fears Hidden Power Psychic. Bulky Water-types can survive hits from Skrelp with much ease; examples include Frillish, which is immune to Water-type moves thanks to Water Absorb, and Tentacool, which, thanks to its typing, resists both of Skrelp's STAB moves.
 
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The Avalanches

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In the Overview, you say "good bulk", "nice defenses", and "good typing". Try and condense this sentence a little. Say that it is bulky and resists a lot of attacks.

Set Details:
The mention of Skrelp's EVs seem very rushed. Mention that the EVs chosen allow your defenses to hit Eviolite numbers. Mention a few things that your Speed investment allows you to outspeed

Team Options:
These just seem like Pokemon that resist types that Skrelp is weak too. Try to go deeper on the synergy Skrelp has with these Pokemon. For example, mention that Fighting-type teammates such as Mienfoo and Timburr appreciate Skrelp's ability to beat Fairy-types, while Skrelp benefits from these Fighting-types being able to use Knock Off on opponents. Same goes for Drilbur. It resists Electric-type attacks, but it also can provide Stealth Rock support as well as beat Croagunk for Skrelp. Try and do this for all the teammates you have mentioned; go a bit deeper into how they work as teammates.

RestTalk

Moves:
I say get rid of Sludge Wave. The 30% chance to poison afforded by Sludge Bomb is too valuable to pass up on a defensive set like this.

Usage Tips:
These are very bland. Give more examples of things Skrelp can wall.

Team Options:
These are missing. As this set is a more defensive variant of your first set, the same teammates will suffice for the most part.

Other Options:
Try and mention the advantages to these moves, but emphasize that they are sometimes inferior to the main options. Add Toxic Spikes

Checks & Counters:
These need to be in paragraph form. Also, "super-effective attacks" is too obvious and encompassing of a term to use. Separate this section into "Poison-types", "Ground-types", and "Electric-types".

When you do all this, let me know, and I will give you QC 2/4

EDIT: A fellow QC member has informed me that Sludge Wave is the superior option on the RestTalk set, as the potential for Sludge Bomb to poison a foe interferes with Scald's effectiveness.
 
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Special Attacker:
Moves:
Sludge Wave is used over Bomb so that you don't get poisons preventing you from burning with Scald. It also hits chespin. Make sure to mention these things.
HP Fire is actually only for Ferroseed, make sure that's clear.
HP Psychic also hits opposing Skrelp.

Usage Tips:
Using STAB moves when possible is very obvious and doesn't need to be here.
Mention using Scald early game to burn and wear down some checks.

RestTalk:
Moves: The last point makes it sound like Sludge Bomb is the superior choice, when it isnt.

Other Options:
Remove Scald, it's on the main set.
Add Thunderbolt for hitting opposing Skrelp, Tentacool, and Frillish.
Icy Wind

You need to implement these from The Avalanches' check:
Set Details:
The mention of Skrelp's EVs seem very rushed. Mention that the EVs chosen allow your defenses to hit Eviolite numbers. Mention a few things that your Speed investment allows you to outspeed

Usage Tips:
These are very bland. Give more examples of things Skrelp can wall.
QC 3/4 after you implement everything
 
Overview:
Mention Skrelp's STABs having excellent coverage, resisted by few pokemon.
This thing has 8 resistances! Emphasize its great typing!
Its only form of recovery is Rest which kinda sucks.

Special Attacker:
Set Details: Mention what the speed EVs are for. (Outspeeding things like Spritzee or Hippo)

Team Options: It also takes on Poison-types for the Fighting-types.

RestTalk:
Set Details: Sleep Talk isn't a low chance to use a STAB move. It's twice as likely to use one than to use Rest. Mention how this prevents Skrelp from being dead weight after using Rest.

Team Options:
Emphasize Vullaby. It is immune to two of Skrelps weaknesses and Skrelp in return resists Ice and Fairy.

Checks and Counters:
Change Bulky Walls to Special Walls
Add Tentacool and Frillish to STAB resistors.

Make sure to implement everything and you can take this to GP.
 

fleurdyleurse

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Overview
########

Skrelp is a Pokemon with nice STAB moves, having Skrelp's STAB moves have good coverage and are resisted by a few of Pokemon, making it a great offensive Pokemon. It has a good Its decent bulk, thanks to it, to the type, and typing, which gives to Skrelp it 9 resistances, and the nice defenses, allow it to survive many hits with ease it can take hits very well. Adaptability is finally released and it is a great ability Also, its ability Adaptability lets it hit harder., but However, Skrelp is weak to common types, such as Ground and Electric; it also has a low Speed stat and a small movepool. Furthermore, its only form of recovery is the unreliable Rest, making it reliant on Wish support. Skrelp has common weakness, such as Ground- and Electric-type, it has a bad Speed and a shallow movepool. Rest is the only way to recover.


Special Attacker
#########
name: Special Attacker
move 1: Sludge Wave / Sludge Bomb
move 2: Hydro Pump
move 3: Hidden Power Fire / Hidden Power Psychic
move 4: Scald
ability: Adaptability
item: Eviolite
evs: 36 HP / 116 def Def / 200 SpA / 116 SpD / 40 spe Spe
nature: Modest

Moves
========

Sludge Wave is the main STAB move, which is, very powerful and boosted by Adaptability., could be subbed by Sludge Bomb, less power, but more chance to poison, didn't helps a lot, because it interfer with Scald's burn and can't hit Chespin. Sludge Bomb is also a viable alternative to Sludge Wave; however, the higher chance to inflict poison is often not worth not being able to hit Chespin and might poison a Pokemon that would be crippled more by a burn. Hydro Pump, the most powerful STAB move on the set, boosted too is also boosted by Adaptability. Hidden Power Fire is slot coverage, to hit hard Steel-type, which resist to Poison STAB moves. Hidden Power Fire allows Skrelp to hit Steel-types, which are immune to Poison-type moves, hard; it is primarily used to KO Ferroseed, which resists both of Skrelp's STAB moves. Principally to hit Ferroseed which resist to both STAB moves. Hidden Power Psychic is to hit Croagunk, which is a good check of Skrelp, and hits Skrelp too. Hidden Power Psychic KOes Croagunk, which otherwise would counter Skrelp; it also super effectively hits other Skrelp. Scald is other STAB, with no chance to miss, to play safe and have nice chance to burn. Scald is another STAB move that is perfectly accurate and has a 30% chance to burn the foe.


Set Details
========

The Spread is to maximize damage output while hitting eviolite numbers, Adaptability is now released, and very cool ability, allow to boost all Skrelp STAB moves and Modest nature is to increase the Special Attack. With Speed investment it outspeed Pokemon such as Spritzee and Hippopotas. The EV spread maximizes Skrelp's damage output while hitting Eviolite numbers. Adaptability boosts the Base Power of Skrelp's STAB moves, and a Modest nature increases Skrelp's Special Attack. The Speed EVs allow Skrelp to outspeed Pokemon such as Spritzee and Hippopotas.
Usage Tips
========

Has enough bulk to switch into resistances moves, such as Fighting and Fairy-type. Use Scald in early game to burn and wear down some checks. Ferroseed or Croagunk should be hit on the switch because you don't OHKO. Skrelp can easily be switched into moves that it resists thanks to its bulk. Scald should be used early-game to burn and wear down Skrelp's checks. Ferroseed and Croagunk should be hit on the switch, as they are not OHKOed by any of Skrelp's moves.
Team Options
========

Sticky Web support allows to give Skrelp way to sweep speedy Pokemon lets Skrelp KO Pokemon that would usually be faster than it with more ease. Hazard support, Spikes and Stealth Rock are good to have a clear OHKO on a big part of the metagame can be useful to allow Skrelp to attain KOes more easily. It has a good syngeri with Fighting-type, such as Mienfoo and Timbur, because it can knock out Fairy-type, which is annoying to the first one, taking Poison- and Fairy-type for Fighting-type. It has synergi with Drilburr too, because it is an Electric-type immune, can support with Stealth Rock, and knock out Croagunk, its main counter. It has good synergy with Fighting-types, such as Mienfoo and Timburr, as Skrelp can easily KO Fairy- and Poison-types, which are troublesome for them. Skrelp works well with Drilbur too, as it is immune to Electric-type moves, which Skrelp is weak to, can set Stealth Rock up, and can KO Croagunk, which is Skrelp's main counter, easily. Pokemon can take that can deal with Abra such as Stunky or Pawniard are also good partners to Skrelp(without Hidden Power Fight). Pokemon with Ground-type immunity that are immune to Ground-type moves, such as Archen or and Vullaby, as well as Pokemon that are immune or resistant to Electric-type moves, such as Drilbur and Pumpkaboo, also make for good partners. Pokemon with Electric-type immunity or resistance, such as Drilburr or Pumpkaboo. Support Pokemon such as Spritzee, with which has Wish and Aromatherapy, are also useful to allow Skrelp to stay healthy.

RestTalk
########
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Sludge Wave / Sludge Bomb
ability: Adaptability
item: Eviolite
evs: 116 HP / 196 Def / 36 SpA / 116 SpD / 36 Spe
nature: Bold


Moves
========

Rest is the only way to Skrelp to recover and gives it 100% in one turn. Sleep Talk is to have chance to hit with some of STAB moves, it helps Skrelp to survive or threaten anything in the 2 turns of sleeping. Rest is Skrelp's only form of recovery; it cures it of status and fully restores its health. Sleep Talk allows Skrelp to attack while asleep. Scald is the Water-type STAB, boosted by Adaptability and have good chance to burn. Scald is boosted by Adaptability and has a high chance to burn the foe. Sludge Bomb is the Poison-type STAB boosted by Adaptability too and with nice chance to poison, but Sludge Wave is be better, to don't make a conflict between Poison and Burn, and hits Chespin. Though Sludge Bomb can be used in place of it, Sludge Wave is used, as it has a lower chance of accidentally poisoning a foe that would be cripple more by a burn and is able to hit Chespin.
Set Details
========

Adaptability to have a good boost to STAB moves. HP investment is to have good bulk, the rest in Defensive + Eviolite, to be considered a good wall, very respactable with the Eviolite, and allows to win a lot of 1v1, 36 on Spd allows to increase a point on its Speed, outspeeding Spritzee and Hippopotas. Bold nature to take well physical moves. Adaptability boosts the power of Skrelp's STAB moves. The HP and defensive investment as well as the Eviolite allow Skrelp to take many hits with ease. The Speed EVs increase Skrelp's Speed stat by one, allowing it to outspeed Spritzee and Hippopotas, and a Bold nature allows it to take physical moves better.

Usage Tips
========

Switch on status, good status absorber, thanks to rest. Good mixed wall, and thanks to the ability, it takes very well common types, such as Fighting and Fairy-type, it is a good check of it. Skrelp can be used as a status absorber thanks to Rest. It is a good mixed wall and can deal with common Pokemon, such as Fighting- and Fairy-types, thanks to Adaptability.
Team Option
========

It has a good synergi with Fighting-type, such as Mienfoo and Timbur, because it can knock out Fairy-type, which is annoying to the first one. It has synergi with Drilburr too, because it is an Electric-type immune, can support with Stealth Rock, and knock out Croagunk, its main counter. Thanks to its ability to KO Fairy-types with ease, Skrelp is a great partner to Fighting-types, such as Mienfoo and Timburr. Drilbur makes for a good partner thanks to its immunity to Electric-type moves, ability to set up Stealth Rock, as well as its ability to KO Croagunk, Skrelp's main counter. Pokemon can take Abra such as Stunky or Pawniard (without Hidden Power Fight). Pokemon that can easily take on Abra, such as Stunky and Pawniard, also make for good partners to Skrelp. Pokemon with Ground-type immunity such as Archen or Vullaby, the second one is immune to two Skrelp's weakness, Psychic- and Ground-type, and Skrelp resist to Fairy- and Ice-type. Pokemon with Electric-type immunity or resistance, such as Drilburr or Pumpkaboo. Pokemon that are immune to Ground-type moves, such as Archen and Vullaby, are good partners; in particular, Vullaby is immune to two of Skrelp's weaknesses, Psychic and Ground, while Skrelp is resistant to two of Vullaby's weaknesses, Fairy and Ice. Pokemon that are immune or resistant to Electric-type moves, such as Drilbur and Pumpkaboo, are also good partners.
Other Options
########

Life Orb, gives it more power to the offensive one. Life Orb can be used on the offensive set for more power but with recoil; Choice Specs can also be used on the offensive set for more power without recoil, but at the cost of being Choice-locked into one move. Choice Specs, more power with no recoil, but it'll be locked in one move. Toxic Spikes, it is a good option in the non offensive set, not very expected, and support an offensive Pokemon or core very well. Toxic Spikes can also be used on the RestTalk set, as it is quite unexpected and provides support for its teammates. Thunderbolt to hits opposing Skrelp, Frillish and Tentacool, which can take well Skrel's STAB moves. Thunderbolt can also be used to super effectively hit opposing Skrelp, Frillish, and Tentacool, which otherwise wall Skrelp. A physical set with Waterfall, Gunk Shot, and Play Rough, can also be considered. Physical set with Waterfall, Gunk Shot and Play Rough.


Checks and Counters
########

**Ground-types**: such as Diglett and Drilburr can knock it out easy with any STAB, the first one can trap it, but it has chance to leave and threaten with water STAB Ground-types such as Diglett and Drilbur can easily KO Skrelp; Diglett can trap it, but it might be forced out by the threat of a Water-type STAB move.
**Electric-types**: Electric-types such as Chinchou, Magnemite and Elekid threaten with any STAB, and beeing threatning, but Resttalker set has chance to leave it and threaten threaten Skrelp with any of their Electric-type STAB moves, though the RestTalk set has enough bulk to survive their hits.

**Psychic-types**: Psychic-types such as Abra and Gothita, can damage it with any STAB and the second one trap it, but Adaptability Skrelp's STAB are problematic can damage Skrelp with any of their STAB moves and Gothita can trap it, though Skrelp's powerful STAB moves might prove to be problematic.

**Special Walls**: Pokemon with a great Special Defense and good bulk can take it very well, such as Munchalx or Mantyne. Pokemon with a high Special Defense stat, such as Munchlax and Mantyne, can take Skrelp's hits with much ease.

**STAB ResistorsPokemon that resist Skrelp's STAB moves**: Ferroseed is a great counter of Skrelp, if it hasn't Hidden Power Fire. Croagunk is a great check, which can take any STAB, but could has problems if Skrelp runs Hidden Power Psychic. Skrelp is a check of it self, it take very well STAB moves, but be threaten with Hidden Power Psychic. Bulky waters can take hits very well, such as Frillish, which has immunity to a STAB, and Tentacool, which resist to both STAB moves. As long as Skrelp doesn't carry Hidden Power Fire, Ferroseed counters it. Croagunk also counters Skrelp, though Hidden Power Psychic is problematic for it. Skrelp checks itself, as it is resistant to its STAB moves, though Skrelp fears Hidden Power Psychic. Bulky Water-types can survive hits from Skrelp with much ease; examples include Frillish, which is immune to Water-type moves thanks to Water Absorb, and Tentacool, which, thanks to its typing, resists both of Skrelp's STAB moves.

GP 1/2
 
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Weebl

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Overview
########

Skrelp's STAB moves have good coverage and are resisted by few Pokemon, making it a great offensive Pokemon. Its decent bulk and typing, which gives it 9 nine resistances, (AC) allow it to survive many hits with ease. Also, its ability Adaptability lets it hit harder. However, Skrelp is weak to common types, such as Ground and Electric; it also has a low Speed stat and a small movepool. Furthermore, its only form of recovery is the unreliable Rest, making it reliant on Wish support.

Special Attacker
#########
name: Special Attacker
move 1: Sludge Wave / Sludge Bomb
move 2: Hydro Pump
move 3: Hidden Power Fire / Hidden Power Psychic
move 4: Scald
ability: Adaptability
item: Eviolite
evs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
nature: Modest

Moves
========

Sludge Wave is the main STAB move, as it which is very powerful and boosted by Adaptability. (Explain why Sludge Wave > Hydro Pump.) Sludge Bomb is also a viable alternative to Sludge Wave; however, while Sludge Bomb has a the higher chance to inflict poison, (AC) it is often not worth using, because it cannot not being able to hit Chespin and might poison a Pokemon that would be crippled more by a burn. Hydro Pump, the most powerful STAB move on the set, is also boosted by Adaptability. Hidden Power Fire allows Skrelp to heavily (or "greatly" or w/e other adverb with a similar meaning) damage hit Steel-types, which are immune to Poison-type moves, hard; it is primarily used to KO Ferroseed, which resists both of Skrelp's STAB moves. Having Hidden Power Psychic KOes allows Skrelp to OHKO Croagunk, which otherwise would otherwise counter Skrelp; it also super effectively hits other Skrelp for super effective damage. Scald is another 100% accurate STAB move, (AC) can be used when Hydro Pump's accuracy is not reliable, (AC) that is perfectly accurate and has a 30% chance to burn the foe.

Set Details
========

The EV spread maximizes Skrelp's damage output while hitting Eviolite numbers. Adaptability boosts the Base power of Skrelp's STAB moves, and a Modest nature increases Skrelp's Special Attack. The Speed EVs allow Skrelp to outspeed Pokemon such as Spritzee and Hippopotas.

Usage Tips
========

Skrelp can easily switch be switched into moves that it resists, (AC) thanks to its bulk. Scald should be used early-game to burn and wear down Skrelp's checks. Ferroseed and Croagunk should be hit on the switch, as they are not always OHKOed by any of Skrelp's moves.

Team Options
========

Sticky Web support lets Skrelp outspeed and KO Pokemon that would usually be faster than it with more ease. Hazard support can be useful to allow Skrelp to attain KOes more easily. Skrelp It has good synergy with Fighting-types, such as Mienfoo and Timburr, as it Skrelp can easily KO Fairy- and Poison-types, which are troublesome for them. Skrelp works well with Drilbur too, as it Drilbur is immune to Electric-type moves, which Skrelp is weak to, can set Stealth Rock up, and can easily KO Croagunk, which is Skrelp's main counter, easily. Pokemon that can deal with Abra, (AC) such as Stunky or and Pawniard, (AC) are also good partners to Skrelp. Pokemon that are immune to Ground-type moves, such as Archen and Vullaby, as well as and Pokemon that resist or are immune or resistant to Electric-type moves, such as Drilbur and Pumpkaboo, also make for good partners. Support Pokemon such as Spritzee, which has access to Wish and Aromatherapy, are also useful to allow Skrelp to stay healthy.

RestTalk
########
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Sludge Wave / Sludge Bomb
ability: Adaptability
item: Eviolite
evs: 116 HP / 196 Def / 36 SpA / 116 SpD / 36 Spe
nature: Bold

Moves
========

Rest is Skrelp's only form of recovery; it cures it of status and fully restores its health. Sleep Talk allows Skrelp to attack while asleep. Scald is boosted by Adaptability and has a high chance to burn the foe. Though Sludge Bomb can be used in place of it, Sludge Wave is used, as it has a lower chance of accidentally poisoning a foe that would be crippled more by a burn and is able to hit Chespin.

Set Details
========

Adaptability boosts the power of Skrelp's STAB moves. The HP and defensive investment in conjunction with as well as the Eviolite allow Skrelp to take many hits with ease. The Speed EVs increase Skrelp's Speed stat by one, allowing it to outspeed Spritzee and Hippopotas, and a Bold nature allows it to take physical moves better.

Usage Tips
========

Skrelp can be used as a status absorber thanks to Rest. It is a good mixed wall and can deal with common Pokemon, such as Fighting- and Fairy-types, common Pokemon in LC, (AC) thanks to Adaptability.

Team Option
========

Thanks to its ability to KO Fairy-types with ease, Skrelp is a great partner to Fighting-types, such as Mienfoo and Timburr. Drilbur makes for a good partner thanks to its immunity to Electric-type moves, (RC) and ability to set up Stealth Rock, as well as its ability to KO Croagunk, Skrelp's main counter. Pokemon that can easily take on Abra, such as Stunky and Pawniard, also make for good partners to Skrelp. Pokemon that are immune to Ground-type moves, such as Archen and Vullaby, are good partners; in particular, Vullaby is immune to two of Skrelp's weaknesses, Psychic and Ground, while Skrelp resists is resistant to two of Vullaby's weaknesses, Fairy and Ice. Pokemon that resist or are immune or resistant to Electric-type moves, such as Drilbur and Pumpkaboo, are also good partners.

Other Options
########

Life Orb can be used on the offensive set for more power, (AC) but causes Skrelp to take with recoil damage. (add period) ; Choice Specs can also be used on the offensive set for more power without recoil, but at the cost of being Choice-locked into one move. Toxic Spikes can also be used on the RestTalk set, as it is quite unexpected and allows Skrelp to provides support for its teammates. Thunderbolt can also be used to super effectively hit opposing Skrelp, Frillish, and Tentacool, which otherwise wall Skrelp, (AC) for super effective damage. A physical set with Waterfall, Gunk Shot, and Play Rough, (RC) can also be considered.

Checks and Counters
########

**Ground-types**: Ground-types such as Diglett and Drilbur can easily KO Skrelp; Diglett can trap it, but it can might be forced out by the threat of a Water-type STAB move.

**Electric-types**: Electric-types such as Chinchou, Magnemite and Elekid threaten Skrelp with any of their Electric-type STAB moves, though the RestTalk set has enough bulk to survive their hits.

**Psychic-types**: Psychic-types such as Abra and Gothita, (RC) can damage Skrelp with any of their STAB moves, (AC) and Gothita can trap it, though Skrelp's powerful STAB moves might prove to be problematic.

**Special Walls**: Pokemon with a high Special Defense stat, such as Munchlax and Mantyne, can take Skrelp's hits with much ease.

**Pokemon that resist Skrelp's STAB moves**: As long as Skrelp doesn't carry Hidden Power Fire, Ferroseed counters it. Croagunk also counters Skrelp, though Hidden Power Psychic is problematic for it. Skrelp checks itself, as it is resistant to its STAB moves, though it Skrelp fears Hidden Power Psychic. Bulky Water-types can survive hits from Skrelp with much ease; examples include Frillish, which is immune to Water-type moves thanks to Water Absorb, and Tentacool, which, thanks to its typing, resists both of Skrelp's STAB moves.

GP 2/2
 
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