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Yo couple of comments:![]()
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Bulk Up Flyinium Z Thundy + Defog M-Scizor
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 27 Spe
- U-turn
- Bullet Punch
- Roost
- Defog
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Sleep Talk
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 12 Atk / 244 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock
Thundurus @ Flyinium Z
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Fly
- Superpower
- Wild Charge
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Ice Beam
- Hidden Power [Fire]
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Roost
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M-Mawile + Scarf Excadrill BO
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 136 Atk / 28 SpD / 96 Spe
Adamant Nature
- Swords Dance
- Thunder Punch
- Fire Fang
- Sucker Punch
Tangrowth @ Coba Berry
Ability: Regenerator
EVs: 248 HP / 220 Def / 40 SpD
Relaxed Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
- Knock Off
Latios @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Sleep Talk
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Scald
- Substitute
- Taunt
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Stone Edge
Hey :) I really enjoy sharing teams with people, so I guess I'll just throw a few in the SM OU Bazaar
Here are a few fun teams built post-metagrossite ban:
1. BO: M-Heracross + Waterium Z Garchomp
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Heracross-Mega @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Pin Missile
- Swords Dance
Garchomp @ Waterium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Tail
- Dragon Claw
- Earthquake
- Swords Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Magma Storm
- Taunt
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Water Shuriken
- U-turn
- Spikes
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Ice]
- Thunderbolt
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
2. BO: M-Alakazam + Marowak-A
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Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 188 Def / 64 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Defog
- Moonblast
- Scald
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smack Down
- Fly
- Earthquake
- Swords Dance
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Stealth Rock
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 8 Def / 248 SpD
Sassy Nature
- Leech Seed
- Heavy Slam
- Protect
- Flamethrower
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Poison Jab
- Rock Slide
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Dazzling Gleam
- Focus Blast
3. Offense: M-Pinsir + Staraptor
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Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Mirror Coat
Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Return
- Quick Attack
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Hidden Power [Ground]
- Moonblast
- Shadow Ball
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Hidden Power [Ice]
Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 236 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Roost
- Defog
4. Offense: Volcarona + Dugtrio / Hoopa-U + Magearna
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Volcarona @ Firium Z
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Giga Drain
- Hidden Power [Ice]
- Quiver Dance
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Screech
- Reversal
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Ice Beam
Titanium (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 192 HP / 124 Def / 192 SpD
Sassy Nature
- Stealth Rock
- Power Whip
- Protect
- Leech Seed
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Volt Switch
- Fleur Cannon
- Flash Cannon
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Trick
5. BO: Choice Specs Hydreigon
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Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Flamethrower
- U-turn
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 1 Atk
- Mirror Coat
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Polish
- Swords Dance
- Stone Edge
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- Toxic
Titanium (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 192 HP / 124 Def / 192 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Protect
- Leech Seed
Mimikyu-Busted @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Swords Dance
- Play Rough
Enjoy :)
I assume this isn't quite the set you were using?Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Dark Pulse
- Low Kick
- Dark Pulse
Disgusting team bruh. Made a few changes but it's gas!![]()
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Mega Swampert + SB Lele + Sub Lando
Vague Description
- Swampert is the regular set, Superpower , Ice Punch , Waterfall , Earthquake which helps vs everything it needs to basically cover no real explanation required, only thing odd maybe Superpower, but that is for things like ferrothorn which takes a clean 60+.
- Pelipper, the best rain setter with viable recovery and hazard control support, as well as a great pivot with u-turn into Swamp or Kingdra and slash win the game.
- Ferro, the most annoying rocker with leech, i gave it knock to take care of tedious things like eviolite Chansey so you can just bop it with swamp or Kingdra if low enough. it also helps chip with leech, power whip is just to help vs ash gren and other swamps.
- Kingdra the reg modest specs set, brain dead set no explanation required.
- Stall Breaker Lele obviously help vs stall since it dominates the meta when people get salty and start spamming it
- Sub SD Lando with Rockium Z helps vs stall a lot as well especially vs skarm, after sub not much can break your sub except chansey with toss and hp ice tang, and ofc scald from bro, quag, and alo.
Swampert-Mega (M) @ Swampertite
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Ice Punch
- Superpower
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
- Scald
- Defog
- U-turn
- Roost
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Leech Seed
- Knock Off
- Stealth Rock
- Power Whip
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Surf
- Ice Beam
Tapu Lele @ Shed Shell
Ability: Psychic Surge
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Substitute
- Stone Edge
- Earthquake
死神
Disgusting team bruh. Made a few changes but it's gas!
http://replay.pokemonshowdown.com/gen7ou-587115599
Yo just wanted to let you know, Hail doesn't power up Ice moves, it only makes Blizz 100% accurateHello again. With the new release of mega Manectric, Mega Abomasnow, and Mega Tyranitar, I thought I would share one of my best squads so far using the new megas. This team was built around Mega-Abomasnow. While this may seem like the worst of the three, it is actually very effective in this meta as a late game cleaner.
The Team:
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Breakdown:
I started obviously with Mega-Abomasnow. My first thought was that I should add a hail abuser. I didn't want to add sluch rush pokemon like sandslash because it is bad lol. I then remembered how powerful Icium Z Kyurem-Black was. By adding hail, it would only boost the amount of damage that it can do. Kyurem-Black usually OHKOs anything with Z Freeze Shock in hail, making it a huge nuke and a great breaker in general. I wanted to capitalize of Kyurem's coverage, so I added Tapu Koko next. By adding electric terrain, I would only make Kyurem's damage output even larger. In Electric terrain, Kyurem can now shred stall all day. I had a problem with Tapu Lele now, and I was super weak to Volcarona and rocks, and needed a psychic spam check. I added Heatran to solve most of these problems, I made Heatran specially defensive, and is EVs to be 3HKOd by specs modest Tapu Lele, 3HKOd by magnet Tapu Koko, 5HKOd by seismic toss, and 2HKOd by +1 Hidden Power Ground from Volcarona. Steel Types were still a problem and I couldn't find room on Heatran for Stealth Rock. I also was super weak to Landorus. I added Gravity + Stealth Rock Landorus-T to check other Landori (ends in "us" lol sorry), to beat more steel types, ensure a victory vs stall, and set rocks. Lastly I started thinking about weather wars, and wanted something to soft-check both Kingdra and Mega-Swampert. I added Tapu Fini to provide a solid water type, and to defog because I was still weak to rocks. Haze is for Mega-Charizard X.
Enjoy! :)
import:
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Earthquake
- Ice Shard
- Swords Dance
- Wood Hammer
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 88 SpD / 172 Spe
Calm Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Protect
- Toxic
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Taunt
- Thunderbolt
- Hidden Power [Ice]
- U-turn
Landorus-Therian @ Iapapa Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Gravity
- Swords Dance
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 56 Def / 204 Spe
Timid Nature
IVs: 0 Atk
- Haze
- Moonblast
- Scald
- Defog
I actually lost it when flamethrower killed Skarm, lol.![]()
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So this gen I've been obsessed with webs, and I've made an rmt about it. Most of the webs teams, like NJNP's were built far earlier in the gen and the meta has changed, unfortunately webs hasn't really shifted. The team still preforms well but I saw this as a new attempt to improve it. I was trying to find a new approach but there really wasn't enough to work with. The main thing for webs, is that as a whole, defoggers are sort of dead...the only relevant defoggers are zapdos and fini, and fini has seen a large decline in popularity. What this meant for me was that bish wasn't really needed, it still provided strong priority out of webs and is able to utilize them well but webs is an archetype dependent on having extremely versatile threats and it doesn't really like role overlap. I felt as if without a prevalence of defoggers bish wasn't really playing a vital part. I swapped it out for a rather unconventional choice, zoroark. It's quite typically badwho knows it's prolly bad here toobut webs is a bit of an interesting case. Pinsir and zygarde under webs really don't have too many issues dealing with their normal offensive answers like koko because of webs. It's their defensive answers that are an a big pain for webs to handle, mons like skarm and zapdos. The issue is, because they are potent setup sweepers, people quite often are left with no option but to hard switch into their answers. Zoroark is really good at exploiting that, and its move pool is great for punishing typical switch ins. Even outside of your sweepers which is the main scenario zoroark has a lot of small but important interactions, like lead smeargle vs taunt lele/fini, where you impostor zoroark, they taunt and get sludge bombed. I know it looks sorta wack but the team itself has been preforming really well. The rest of the team is pretty standard and shouldn't need much explanation it's just standard webs.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magic Coat
- Stealth Rock
- Sticky Web
- Spore
Zygarde @ Sitrus Berry
Ability: Aura Break
EVs: 176 HP / 176 Atk / 4 SpD / 152 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Coil
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Sludge Bomb
- Thunderbolt
- Hidden Power [Ice]
- Incinerate
Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
Zoroark @ Life Orb
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Night Daze
- Taunt
this is the only reason to play this team:
Ruins of Despair sent out Skarmory! Pointed stones dug into the opposing Skarmory! Pinsir used Flamethrower! It's super effective! A critical hit! The opposing Skarmory lost 88% of its health! Pinsir lost some of its HP!