So, I can admit that I am a total beginner when it comes to competitive battling. I have had my fair share of battles, however, and i found a team that i have had some decent success with. It turned out to be some kind of bizarre sand team, that ended up working for some reason or another. I was hoping to get some feedback on how i could improve my team to make it much more competitively viable. Thanks ahead of time for looking at my team! ^u^
Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Heavy Slam
- Earthquake
- Rock Slide
So, my first member of my team is this different take on Mega-Steelix. One thing i noticed is that it had the abillity "Sand Force" once it mega evolved, and i wanted to play around with it. I ended up making this sand sweeper set because of it. Rock Polish is the key to this. The EVs are made to maximize speed and attack, but even with max speed, it wasn't going to outspeed anything. However, Rock Polish doubles Steelix's poor speed, and allows it to reach a speed stat of 348 after one use, enough to outspeed any pokemon with less than 110 base speed, even if it is maxed out. "Sand Force" applies a damage boost to steel, ground, and rock moves in a sandstorm, so Steelix carries Heavy Slam, Earthquake, and Rock Slide respectivly to use its abillity to its fullest potential.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 12 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
My sand setter of choice, Hippowdon is a tank set that is commonly used to my knowledge. Stealth Rock is very nice to have on any team, so using it was obvious. Earthquake is Hippodon's way of not being taunt fodder, but it does hit for a decent chunk of damage. Slack Off heals the pokemon for half of its health, which is very useful due to it running Smooth Rock over Leftovers. Whirlwind acts as a way to stop set up and to cause the foe to take Sandstorm and Stealth Rock damage.
Minior @ White Herb
Ability: Shields Down
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Acrobatics
- Rock Slide
- Earthquake
Minior is a Shell Smash user, that acts as a second win condition. Acrobatics and Rock Slide are Minior's STAB moves, and carries Earthquake for coverage. White Herb is used to not only remove the negatives of Shell Smash, but also power up Acrobatics as well.
Magearna @ Life Orb
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Heart Swap
- Flash Cannon
- Volt Switch
Magearna is a powerful special attacker. Heart Swap and Fleur Cannon are used together to fire off massive damage, and five the foe the negative effects. Heart Swap can aslo pick up useful boosts as well. Flash Cannon is the secondary moveof choice, and Volt Swich allows Magearna to act as a slow pivot.
Azumarill @ Normalium Z
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill is yet another win condition that uses the power of Z-Belly Drum. With this, Azumarill can take a hit, and still get off a Belly Drum. Azumarill also uses Aqua Jet, which becomes very strong after the Belly Drum, and makes up for its slow speed. Play Rough is a secondary STAB, and Knock Off is used for coverage, and removes items, a useful option for supporting allies.
Murkrow @ Eviolite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Roost
- Perish Song
- Foul Play
Finally, Eviolite Murkrow is used as a disruptive supporter. When used with Prankster, Thunder Wave becomes very hard to avoid due to the increased priority. Roost is used to keep Murkrow alive for as long as possable, because even with Eviolite, Murkrow is a little frail. Perish Song forces switches, and can be used to help allies set up, and stop enemies from setting up. This can also be used as a powerful way to predict and punish the switch that the foe makes. Finally, Foul Play is used as a suprise attack, and hits very hard, due to Foul Play using the attack stat of the foe, not its own.
Well, there you have it! I know that it is probably bad, but i found it to be suprisingly effective. However, it is here for one reason: feedback! I would love any feedback someone might have, so please post some suggestions! Thanks for reading! ^u^
Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Heavy Slam
- Earthquake
- Rock Slide
So, my first member of my team is this different take on Mega-Steelix. One thing i noticed is that it had the abillity "Sand Force" once it mega evolved, and i wanted to play around with it. I ended up making this sand sweeper set because of it. Rock Polish is the key to this. The EVs are made to maximize speed and attack, but even with max speed, it wasn't going to outspeed anything. However, Rock Polish doubles Steelix's poor speed, and allows it to reach a speed stat of 348 after one use, enough to outspeed any pokemon with less than 110 base speed, even if it is maxed out. "Sand Force" applies a damage boost to steel, ground, and rock moves in a sandstorm, so Steelix carries Heavy Slam, Earthquake, and Rock Slide respectivly to use its abillity to its fullest potential.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 12 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
My sand setter of choice, Hippowdon is a tank set that is commonly used to my knowledge. Stealth Rock is very nice to have on any team, so using it was obvious. Earthquake is Hippodon's way of not being taunt fodder, but it does hit for a decent chunk of damage. Slack Off heals the pokemon for half of its health, which is very useful due to it running Smooth Rock over Leftovers. Whirlwind acts as a way to stop set up and to cause the foe to take Sandstorm and Stealth Rock damage.
Minior @ White Herb
Ability: Shields Down
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Acrobatics
- Rock Slide
- Earthquake
Minior is a Shell Smash user, that acts as a second win condition. Acrobatics and Rock Slide are Minior's STAB moves, and carries Earthquake for coverage. White Herb is used to not only remove the negatives of Shell Smash, but also power up Acrobatics as well.
Magearna @ Life Orb
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Heart Swap
- Flash Cannon
- Volt Switch
Magearna is a powerful special attacker. Heart Swap and Fleur Cannon are used together to fire off massive damage, and five the foe the negative effects. Heart Swap can aslo pick up useful boosts as well. Flash Cannon is the secondary moveof choice, and Volt Swich allows Magearna to act as a slow pivot.
Azumarill @ Normalium Z
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill is yet another win condition that uses the power of Z-Belly Drum. With this, Azumarill can take a hit, and still get off a Belly Drum. Azumarill also uses Aqua Jet, which becomes very strong after the Belly Drum, and makes up for its slow speed. Play Rough is a secondary STAB, and Knock Off is used for coverage, and removes items, a useful option for supporting allies.
Murkrow @ Eviolite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Roost
- Perish Song
- Foul Play
Finally, Eviolite Murkrow is used as a disruptive supporter. When used with Prankster, Thunder Wave becomes very hard to avoid due to the increased priority. Roost is used to keep Murkrow alive for as long as possable, because even with Eviolite, Murkrow is a little frail. Perish Song forces switches, and can be used to help allies set up, and stop enemies from setting up. This can also be used as a powerful way to predict and punish the switch that the foe makes. Finally, Foul Play is used as a suprise attack, and hits very hard, due to Foul Play using the attack stat of the foe, not its own.
Well, there you have it! I know that it is probably bad, but i found it to be suprisingly effective. However, it is here for one reason: feedback! I would love any feedback someone might have, so please post some suggestions! Thanks for reading! ^u^