Small Site Page Changes - (Typos, Poor Wording, Inaccuracies, Etc.)

Oglemi

Zoltraak
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DO NOT EDIT YOUR POSTS IN THIS THREAD. DOUBLE POST. TRIPLE POST, BUT DO *NOT* EDIT.

Post small changes to pages on the site here. Fundamental idea: if there is something wrong with a page on the site and your fix does not change the structure of it, then post it here instead of making a new topic. (Quick addition: if your change is controversial, this is probably not the topic for it. All C&C forums have an analysis discussion thread for such changes, where the relevant people will see them quicker; if your change is to a non-analysis page, feel free to post it here though)

Why are there no posts here?: When something gets fixed in this thread the post is deleted, don't be weirded out by the lack of posts!

SCMS people: You don't need to post here. Just make the change yourself. If you fix someone else's problem, please post that you did so.

When corrections are made by Site Staff, the post reporting the error will be deleted.

Rules

~ It would be wonderful if you linked to the page you want to correct, that makes fixing it that much quicker. Please link to the page on the site. I'm tired of trying to find the page to edit something, only to read through the whole thing and realize you were talking about the ADV analysis or something dumb. If you just say something like "Geodude needs to have 5 more Attack EVs on its Rock Throw set" without linking to the analysis, you will be infracted. If you can't take the time to just add a link, then it's not that helpful.

~ If the errors you find are limited to certain parts of a page, it's a great idea to clarify in which areas your edits are located. For example, "On Kakuna's 'Ubers Support' set, x needs to be capitalized". Better yet is quoting the context so the section you're talking about is quickly and easily found.

~ If your change cannot be made by regular badgeholders or staff members, this is not the thread for it. Regular badge holders can edit analyses, articles, and other "unique" site pages, i.e. pretty much everything that was written in a workshop-like subforum; changes to these pages should go here. However, if, instead, your change is a more structural change, e.g. involves editing a database file (e.g. is to move descriptions or Pokemon learnsets), a template (e.g. the placeholder hyperlinks that appear on any empty dex page), or anything that isn't text (e.g. a broken sprite or 3D model), then post in the Dex bug report thread.


NOTICE #1: Badged members, do NOT just auto-correct all the suggestions. A lot of the time, the suggestion isn't grammatically correct.

NOTICE #2: Be clear about what you have fixed and always make a post AFTER the corrected post to note this.

NOTICE #3: I've noticed that for some reason on the credits page that strings of text will move around the page in between edits from when a person edits the page and when someone caches it. Nobody is doing this on purpose, and it irritates me that it happens, though it mostly happens at the very bottom of the page after the last </dd> tag. For a while there it was "Symphx" that was jumping down, and then a few times it was "ed seve" that jumped. IDK why or how this happens, just be aware that it does.

NOTICE #4:
PSA:

The Smogdex is in a transitional stage at the moment. work is underway on a new dex that will be the merger of the smogdex and the PSdex. Starting with gen 8, the smogdex uses the data package used by the merged dex (https://github.com/smogon/data/), which is built from the PS data source. for any given bug, there are two possibilities, one is that there is a bug in the data package, and the other is that there is a bug in the PS data source. there have been a couple of regressions in the PS data source, but if it's not gen 7 related then it's much more likely a bug in the data package.

The data package is very much a WIP so there isn't much documentation, but if anyone is interested in working on this project they can reach me on discord chaos#1111 or the smogon/ps development discord.
 
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Smeargle can learn Stealth Rock in DP. He is currently not listed as a user.
Technically, Smeargle only "learns" Sketch. However, considering Sketch can't copy every move, I'll look into changing Smeargle's learnset to everything it can currently copy with Sketch, as listing it as a learner of said move on the move's page is probably more important than being technically correct.
 
https://www.smogon.com/ingame/guides/chaining
Quick Ball (Decreases by 1 after every 5 turns): 4
Bulbapedia says it starts at 4 and decreases to 1 on the second turn.
Dusk Ball (Rate is 1 when it is not night): 4
Bulbapedia says the multiplier is 3.5.
Nest Ball (Depending on the level): 3
If the multiplier depends on the level, then it should be obvious that the multiplier isn't always 3. The article should probably include the entire formula, which according to Bulbapedia, is max(40 - wild Pokemon's level) / 10, 1).
Timer Ball(Increases by 1 after every 10 turns): 1
Bulbapedia says it increases by 0.1 every 1 turn until it reaches 4.
Soundproof/Suction Cups
Although Taunt is usually more convenient, Soundproof prevents wild Pokémon from using Roar on you, and Suction Cups nullifies both Roar and Whirlwind.

Pokémon: Voltorb, Electrode, Mime Jr., Mr. Mime, Whismur, Loudred, Exploud, Lileep, Cradily.
This one is missing Octillery.

https://www.smogon.com/ingame/guides/dpp_pokeradar
The chain will never break when encountering the same species in a patch of grass,
I haven't tested this in DP, but I know that in Pt, sometimes my chain will break when I encounter a Pokemon of the same species that I was chaining. I know this thread is for corrections that we know for sure are wrong, not for edits that "probably should" happen. But I still thought it's a convenient time to mention that if you have the "trainer counter" app open on the Poketch while you're chaining, and you walk into a patch of grass that breaks the chain, then you can see the top bar go blank before the battle starts. I think this probably should be mentioned in the guides.

Additionally, there are inconsistencies between the 2 guides, and for some of them, I don't know which one is right. The first 1 is about the number of kinds of grass patches.
Unlike regular patches, there are multiple variants of flashing patches.
Here, we can see 2 different types of grass shaking.
This 1 is about the effective differences between the different kinds of grass.
Poké Radar Exclusives are Pokémon that only appear using the Poké Radar, and only appear in flashing patches.
There are 3 that have leaves jumping around, and one that just shakes gently. There isn't too much different about these to my knowledge.
This 1 is about formations.
After extensive testing, the following have been determined to be the safest formations in the game. Results may vary with the appearance rate of the target Pokémon, but all of these formations should have a success rate of at least 90%. They are also ranked from most successful to least successful, with the first formation having a phenomenal success rate of at least 98%.
I have come across a few tutorials on chaining saying that there are bad formations, or formations that might trade probabilities between patches. These are all myths. After some research in the ASM of the game, I found no such case where this applied. Long story short, the patches have the percentages as listed in this guide, regardless of other patches touching them, or lack of patches touching each other.
The "ways to break your chain" list are slightly different.
  • Entering a patch that does not contain your Pokémon (this can occur for many reasons).
  • Entering an edge patch that contains your Pokémon, but having the subsequent patches all activate outside of your field.
  • Entering the wrong type of patch.
  • Forgetting to use a Repel.
  • Moving so that all the patches most recently activated are out of view.
  • Being Roared or Whirlwinded by a Pokémon.
  • Resetting the Poké Radar on an edge patch.
  • Using the bicycle.
Here is a list of things that will break your chain:

  • Turning off the power.
  • Moving away so that all patches that shook are offscreen (careful about this one).
  • Using your bike.
  • Forgetting to re-apply a Repel and encountering a random wild battle.
  • No patches shook as a result of each tile that was supposed to shake not being a grass tile (this is why you should be cautious about edges of grass and corners). If you have 8 grass tiles surrounding you (all tiles in the red zone are grass), then you don't need to worry about this. (That's also why Route 222 is probably the best for chaining.)
  • That unlucky chance your chain will break. The lowest this chance will get is 2%, which is pretty low. If you only go to the blue zone, it will be a 12% chance that your chain will break at most, but keep the risk of edges and corners in mind.
 
Figuring I should post a quick PSA about this here (I'll delete this post again soon), with the new generation martha and I decided to slightly reorganise the small changes threads.

First, we're folding the Small Subjective Changes thread into this one and won't be moving that one over from the old forum. The analysis discussion threads in the subforums (which weren't a thing yet when the thread was first posted) have made that one mostly obsolete, and the scattered few changes that it was still the best place for will be noticed quicker here.

Secondly, this thread has occasionally seen posts on issues that regular badgeholders and staff don't have access to fix / wouldn't usually be comfortable trying their hands at. E.g. broken hyperlinks in templates, issues with sprites, and, since the relevant files were effectively moved to Github with the ongoing Dex merge a little while ago, edits to move file descriptions and other database files and other more structural changes to the Dex. While finding the right people to fix those errors still isn't hard, it makes more sense to just divert these changes away to a dedicated thread where they'll see them quicker, for which the (revamped) Dex bug report thread is a good option.

tl;dr
- if your change requires someone with (S)CMS access: this thread here;
- if your change requires someone with github access or a programmer: this thread here.

that is all
 
While we're on the topic of EVs, can someone add these EV training locations to the articles that are currently missing them?

http://www.smogon.com/ingame/guides/ev_manual
Add this to the Platinum EV training locations.
HP: Shellos and Gastrodon by surfing at Route 205 south, Idol Grace in Pokemon centers (Clefairy)
Physical Attack: Gyarados and Seaking by super rod at Twinleaf Town, Eterna City, and Celestic Town, Guitarist Arturo in Pokemon centers (Kricketune)
Special Attack: Golduck and Psyduck by surfing at Resort Area, Interviewers Roxi and Olie at Pokemon centers (Gardevoir and Magnezone)
Special Defense: Tentacruel and Mantyke by surfing at Route 223
Speed: Poke Kid Ariel at Pokemon centers (Pikachu and Raichu)
Route 224 should also be removed from the Platinum table because Tentacruel have only a 30% encounter chance there in Platinum.
http://www.smogon.com/ingame/guides/emerald_ev_manual
Add this to the EV training locations.
HP: Marill by surfing at Petalburg City, Wailmer by super rod at Dewford Town or Slateport City, Barboach and Whiscash by super rod at Meteor Falls 1F2R or Victory Road
Physical Attack: Carvanha and Sharpedo by super rod at Route 118
Speed: Magikarp by any rod on Route 104, Zubat and Golbat by walking in Seafloor Cavern, Golbat by surfing in Victory Road B2F, Zubat by walking in Altering Cave, Smeargle by walking in Artisan Cave
https://www.smogon.com/ingame/guides/evs_ivs
Add this to the RSE EV training locations.
HP: Marill by surfing at Petalburg City, Wailmer by super rod at Dewford Town or Slateport City, Barboach and Whiscash by super rod at Meteor Falls 1F2R or Victory Road, Ditto, Whismur, Loudred by walking at Desert Underpass (Emerald only)
Physical Attack: Carvanha and Sharpedo by super rod at Route 118
Physical defense: Geodude, Graveler, Torkoal at Magma Hideout (Emerald only)
Special defense: Duskull at Mt. Pyre 1F to 3F (Ruby only)
Speed: Magikarp by any rod on Route 104, Zubat and Golbat by walking in Seafloor Cavern, Golbat by surfing in Victory Road B2F, Zubat by walking in Altering Cave (Emerald only)
 
Screenshot-20241216-172431-Chrome.jpg


I'm not sure if it's a mistake, but it seems strange to me, so I'll leave it here.
 
Screenshot-20241216-172431-Chrome.jpg


I'm not sure if it's a mistake, but it seems strange to me, so I'll leave it here.
depends on the gen, due to breeding mechanics. works for gens 6 onward. before gen 6, this was not a viable egg move combination.
  • If the father or, starting in Generation VI, the mother knows any specific Egg Moves that the baby can learn, the baby will inherit the move.
 
depends on the gen, due to breeding mechanics. works for gens 6 onward. before gen 6, this was not a viable egg move combination.
  • If the father or, starting in Generation VI, the mother knows any specific Egg Moves that the baby can learn, the baby will inherit the move.
Oh, I forgot to mention it. 4 gen. So there is no problem?
 
https://www.smogon.com/dex/sv/pokemon/weezing-galar/ou/
"Neutralizing Gas is also able to help it in other matchups against ability-reliant foes, especially against bulky teams filled with Pokemon such as Gliscor, Alomomola, Garganacl, and Galarian Weezing."
How is neutralizing gas helpful against opposing Galarian Weezings? I suppose it would disable their Levitate, but is that even considered a viable set?
 
https://www.smogon.com/dex/sv/pokemon/necrozma/ru/

The analysis as a whole seems somewhat outdated. Yanmega and Revavroom are listed as potential teammates for the Stealth Rock set, even though the former was banned to RUBL and the latter rose to UU in January. Additionally, Rotom-Heat is brought up as an important target for both sets; while it's not totally unviable, it's definitely seen better days in RU and mentions of it should probably be replaced with Talonflame, a more relevant burn spreader.

Under the checks and counters section, Yanmega gets another mention, as do Araquanid and Galvantula. The former rose to OU in January, while the latter is seen as heavily outclassed by Ribombee as a webs setter.

Tera Fire gives Necrozma a resistance to Bug-type attacks while also giving it an immunity to burn from attacks like Slowbro's Scald and Entei's Sacred Fire and allows it to freely set up on any Pokemon using Will-O-Wisp like Rotom-H.

Offensive Stealth Rock Necrozma is a competent entry hazard setter that can output tremendous damage with its choice of strong coverage attacks. Meteor Beam increases Necrozma's power while also threatening to OHKO Pokemon like Rotom-H and Salamence.

Teammates that appreciate these bulky Steel-types and specially defensive walls being worn down, like Armarouge, Yanmega, and Choice Scarf Gardevoir, all thrive when they're able to set up and clean late-game, especially with Stealth Rock support. Similarly, physical sweepers like Maushold and Revavroom notably appreciate Jirachi being worn down, as they can struggle to beat Jirachi, since it threatens to use Encore to disrupt setup attempts or paralyze with Body Slam.

Bug-type Pokemon: Necrozma struggles to keep pace with the offensive Bug-type Pokemon in the metagame, notably flopping as an offensive lead when matching up into Kleavor. Slither Wing threatens to OHKO Necrozma with Choice Band First Impression, and Yanmega can use Bug Buzz to activate Throat Spray and use Necrozma as setup fodder. Other niche hyper offense leads, like Araquanid and Galvantula, also pose problems for Necrozma, making the Offensive Stealth Rock set difficult to use against opposing offensive teams.
 
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