Completed Smeargle's Animation Studio - Because Sketch Copies Abilities

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
The Rules said:
Bring 4 pick 3 3v3 triples
Stage 3 or lower
Arena: Smeargle's Animation Studio
48 Hour DQ
2/5 Recoveries/Chills
3 Subs
No Items
First order decided by coinflip
Smeargle's Animation Studio

Field Type: Neutral
Complexity: Simple to Driving-The-Referee-Batcrap-Crazy
Format: Singles
Restrictions: None


Summary:
When a Pokemon is first sent out, its Trainer can declare any number of specific abilities. That pokemon gains the declared abilities for the remainder of the battle at the cost of 2 EN per ability.


Pokemon cannot have duplicate abilities. Meaning, for example, that a Pokemon cannot have two (2) or more copies of Strong Jaw on it.

All Abilities gained through the Arena's effect are treated as though the Pokemon naturally received them.

Banned Abilities / Restrictions:
Receiver, Power of Alchemy, Trace. (Why would you want these abilities? You are already granted access to nearly all abilities. These are pointless.)
Battle Bond is valid only for Battle Bond Greninja and Ash-Greninja
Forecast is valid only for Castform.
Gulp Missile is valid only for Cramorant
Hunger Switch is valid only for Morpeko.
Ice Face is valid only for Eiscue.
Mimicry is valid only for Galarian Stunfisk
Mold Breaker is valid only for Pinsir, Mega Pinsir, Mega Gyarados, Mega Ampharos, Cranidos, Rampardos, Axew, Fraxure, Haxorus, Pancham, Pangoro, Drilbur, Excadrill, Throh, Sawk, Basculin, Druddigon, Hawlucha, Rebble, Tactite, and Crucibelle.
Multi-type is valid only for Arceus.
Neutralizing Gas is valid only for Koffing, Kantonian Weezing, and Galarian Weezing.
Power Construct is valid only for Zygarde.
RKS System is valid only for Silvally.
Schooling is valid only for Wishiwashi.
Shields Down is valid only for Minior.
Stance Change is valid only for Aegislash.
Teravolt is valid only for Zekrom and Black-Kyurem.
Turboblaze is valid only for Reshiram and White-Kyurem.
Zen Mode is valid only for Unovan Darmanitan, Unovan Darmanitan Zen Mode, Galarian Darmanitan, and Galarian Darmanitan Zen Mode..

In most cases, an ability that copies an ability is banned due to redundancy and an ability that changes a pokemon's form is banned due to most pokemon not having that form. Mold Breaker, Teravolt, and Turboblaze are restrict to the pokemon that get it naturally to encourage ability combinations. If you want to stop solid rock, filter, anticipation, overcoat, sturdy, then you have to bring a natural Mold Breaker and Neutralizing Gas Pokémon.
Team akela
Normal Sprite

Puddles (Araquanid) [F]
Stage 2*
Nature: Serious Nature
Type: Water / Bug

Abilities:
Water Bubble: This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, increasing their BAP by four (4).
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.

Stats:
HP: 80
Atk: 3
Def: 4
SpA: 3
SpD: 6
Spe: 42
Size Class: 4
Weight Class: 4

Movepool:
Stage 2:
Aqua Ring
Aurora Beam
Bite
Bubble
Bubble Beam
Bug Bite
Crunch
Entrainment
Headbutt
Infestation
Leech Life
Liquidation
Lunge
Mirror Coat
Power Split
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Water Gun
Water Sport
Wide Guard

Stage 3: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Leech Life
Liquidation
Lunge
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Sport
Wide Guard
Wonder Room
X-Scissor

Stage 4: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Laser Focus
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Wide Guard
Wonder Room
X-Scissor

Stage 5: (Locked)
Normal Sprite

Eater of Worlds (Cursola) [F]
Stage 3*
Nature: Serious Nature
Type: Ghost

Abilities:
Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Perish Body: If the Pokemon is struck by a contact attack, the Pokemon inflicts both itself and its attacker with the Doom status.

Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 1

Movepool:
Stage 3:
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Confuse Ray
Curse
Destiny Bond
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Giga Impact
Grudge
Hail
Harden
Haze
Head Smash
Hex
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leech Life
Light Screen
Liquidation
Mirror Coat
Nature Power
Night Shade
Perish Song
Pin Missile
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Water Pulse
Whirlpool
Will-O-Wisp

Stage 4: (Locked)
Stage 5: (Locked)

Hundred (Fidgit) [F]
Stage 3*
Nature: Serious Nature
Type: Poison / Ground

Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanentl/y, and its BRT is increased by two (2) ranks.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Siz: 2
Wei: 4

Movepool:
Stage 3:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Instruct
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Icy Wind
Instruct
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

Stage 5: (Locked)
Solo Form


School Form

Wishiwashi [F]
Stage: 1

Nature: Serious Nature
Type: Water

Ability:
Schooling: On initial sendout, this Pokémon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokémon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokémon reverts to its Solo Forme. If this Pokémon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokémon or copied by any means. Wishiwashi will transform from Schooling-Form to Solo-Form when its current HP is less than 17.5.

Stats:
Solo-Form:

HP: 70
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Siz: 1
Wei: 1

Schooling-Form:
HP: 70
Atk: 6
Def: 6
SpA: 6
SpD: 6
Spe: 30
Siz: 7
Wei: 4

Movepool
Stage 1:

Aqua Ring
Aqua Tail
Beat Up
Brine
Dive
Double-Edge
Endeavor
Feint Attack
Growl
Helping Hand
Hydro Pump
Soak
Take Down
Tearful Look
Uproar
Water Gun

Stage 2: (Locked)
Aqua Ring
Aqua Tail
Beat Up
Brine
Dive
Double-Edge
Endeavor
Feint Attack
Growl
Helping Hand
Hydro Pump
Mist
Muddy Water
Soak
Take Down
Tearful Look
Uproar
Water Gun
Water Pulse
Water Sport
Whirlpool

Stage 3: (Locked)
Aqua Ring
Aqua Tail
Attract
Beat Up
Brine
Bulldoze
Confide
Dive
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Facade
Feint Attack
Frustration
Growl
Hail
Helping Hand
Hidden Power (Fire)
Hydro Pump
Ice Beam
Iron Tail
Liquidation
Mist
Mud Shot
Muddy Water
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Substitute
Surf
Swagger
Take Down
Tearful Look
Toxic
U-Turn
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool

Stage 4: (Locked)
Aqua Ring
Aqua Tail
Attract
Beat Up
Brine
Bulldoze
Confide
Covet
Dive
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Facade
Feint Attack
Frustration
Growl
Hail
Helping Hand
Hidden Power (Fire)
Hydro Pump
Ice Beam
Iron Tail
Liquidation
Mist
Mud Shot
Muddy Water
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Substitute
Surf
Swagger
Take Down
Tearful Look
Toxic
U-Turn
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool

Stage 5: (Locked)

Team Sivanandi
:sm/forretress:
Hannibal: Forretress [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Steel/Bug
ABILITIES: Sturdy, Overcoat
STATS
HP: 90
Atk: 4
Def: 6
SpA: 3
SpD: 3
Spe: 40
Size Class: 3
Weight Class: 5

MOVES
Attract
Autotomize
Bide
Bug Bite
Bulldoze
Captivate
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earthquake
Endure
Explosion
Facade
Flail
Flash Cannon
Frustration
Giga Drain
Giga Impact
Gyro Ball
Headbutt
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Mirror Shot
Natural Gift
Payback
Pin Missile
Power Trick
Protect
Rapid Spin
Reflect
Rest
Return
Revenge
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sand Tomb
Sandstorm
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spikes
Stealth Rock
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Tackle
Take Down
Toxic
Toxic Spikes
Venoshock
Volt Switch
Zap Cannon
:sm/empoleon:

Caellach: Empoleon [Male]

STAGE:
*3

NATURE: Serious (no change)

TYPE: Water/Steel

ABILITIES: Torrent, Defiant

STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 60
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Agility
Aqua Jet
Aqua Ring
Attract
Avalanche
Bide
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Confide
Cut
Defog
Dig
Dive
Double Hit
Double Team
Drill Peck
Earthquake
Echoed Voice
Endure
Facade
Feather Dance
Flail
Flash Cannon
Fling
Frustration
Fury Attack
Giga Impact
Grass Knot
Growl
Hail
Hidden Power (Electric)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Metal Claw
Mist
Mud Sport
Mud-Slap
Natural Gift
Peck
Pluck
Pound
Power Trip
Protect
Quash
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Shadow Claw
Sleep Talk
Snore
Stealth Rock
Steel Wing
Strength
Substitute
Supersonic
Surf
Swagger
Swords Dance
Tackle
Toxic
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Yawn
:sm/nidoking:
Vigarde: Nidoking [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES
: Rivalry, Poison Point, Sheer Force

STATS
HP: 90
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 85
Size Class: 3
Weight Class: 4

MOVES
Amnesia
Attract
Avalanche
Beat Up
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Confusion
Counter
Curse
Cut
Defense Curl
Detect
Dig
Disable
Double Kick
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Flatter
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Head Smash
Headbutt
Helping Hand
Hidden Power (Fairy)
Hone Claws
Horn Attack
Horn Drill
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Mega Kick
Mega Punch
Megahorn
Mimic
Mud-Slap
Natural Gift
Pay Day
Peck
Poison Jab
Poison Sting
Poison Tail
Power-Up Punch
Protect
Quash
Rage
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Supersonic
Surf
Swagger
Tackle
Take Down
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Water Pulse
Whirlpool
:sm/drapion:
Cormag: Drapion [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Dark/Poison
ABILITIES: Battle Armor, Sniper, Keen Eye
STATS
HP: 80
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 4

MOVES
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor
Here we are folks, in the fabled Smeargle's Animation Studio! I don't see any Smeargle around though, just a lot of abilities waiting to be copied. Regardless, on the one side we have a SAS near-expert, and on the other someone who had never heard of it before this battle. And in the center, a ref who is absolutely terrified at how much of a mess these calculations are going to be. Heads means akela sends out first, tails for Siv:

Heads it is!

akela sends out and specifies abilities
Sivanandi sends out, specifies abilities, and orders
akela orders
I ref​
 
Mowtom is going to have such a headache.

Sending out Araquanid, Wishiwashi, and Cursola.

Wishiwashi: (7) Sap Sipper, Lightningrod, Simple, Rain Dish, Water Bubble, Liquid Voice, Punk Rock,

Araquanid: (7) Primordial Sea, Adaptability, Queenly Majesty, Pressure, Hustle, Compoundeyes, Protean

Cursola: (7) Storm Drain, Lightningrod, Water Compaction, Plus, Minus, Infiltrator, Parental Bond
 
This is bonkers, and I'm not even going to bother with flavor. This battle does not need it to be interesting.

Vigarde the Nidoking: (7) Soundproof, Propeller Tail, Friend Guard, Grass Pelt, Dazzling, Overcoat, Dry Skin
Cormag the Drapion: (7) Technician, Skill Link, Grassy Surge, Grass Pelt, Dry Skin, Soundproof, Sturdy
Hannibal the Forretress: (7) Rain Dish, Soundproof, Friend Guard, Power Spot, Grass Pelt, Propeller Tail, No Guard



:sm/nidoking:
Thunder (Puddles) | Thunderbolt (Puddles)
IF Puddles is to use Mirror Coat THEN Thunder Punch (Puddles) and push back
IF Puddles is KO'd when you are to act THEN redirect to Eater of Worlds

:sm/drapion:
Pin Missile (Puddles) | Pin Missile (Puddles)
IF Puddles is KO'd when you are to act THEN Bite (Wishiwashi)

:sm/forretress:
Zap Cannon (Puddles) | Zap Cannon (Puddles)
IF Puddles is KO'd when you are to act THEN redirect to Eater of Worlds
IF Puddles is to use Mirror Coat THEN Rock Slide
 
Wishiwashi: Helping Hand (Cursola) > Helping Hand (Cursola)
Araquanid: Aurora Beam (Nidoking) > Aurora Beam (Nidoking)
Cursola: Earth Power (Nidoking) > Earth Power (Nidoking)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND ZERO
Team akela

HP: 70
EN: 100
Type: Water
Stats: 6/6/6/6/30
Ability: Schooling
SC/WC: 7/4
Other: None

HP: 80
EN: 100
Type: Water/Bug
Stats: 3/4/3/6/42
Abilities: Water Bubble/Water Absorb
SC/WC: 4/4
Other: None

HP: 80
EN: 100
Type: Ghost
Stats: 4/3/6/6/30
Abilities: Weak Armor/Perish Body
SC/WC: 2/1
Other: None
Field Effects: None​
Team Sivanandi

HP: 90
EN: 100
Stats: 5/4/4/4/85
Type: Ground/Poison
Abilities: Rivalry/Poison Point/Sheer Force
SC/WC: 3/4

HP: 80
EN: 100
Stats: 4/5/3/4/95
Type: Dark/Poison
Abilities: Battle Armor/Sniper/Keen Eye
SC/WC: 3/4

HP: 90
EN: 100
Stats: 4/6/3/3/40
Type: Steel/Bug
Abilities: Sturdy/Overcoat
SC/WC: 3/5
Other: None​

Six Pokemon land on the field! They summon seven extra abilities apiece! I go mad from the revelation! In all seriousness though, think of this as a necessary pre-round before the first round. I've put down brief descriptions of the net effects of everyone's abilities, and a reffing will follow after a reasonable amount of time.
Everyone took 7 new abilities! (-14 EN)

Drapion summoned Grassy Terrain! (-10 EN)

Araquanid summoned heavy rain! (-10 EN)
Team akela

HP: 70
EN: 86
Type: Water
Stats: 6/6/6/6/30
Schooling/Sap Sipper/Lightningrod/Simple/Rain Dish/Water Bubble/Liquid Voice/Punk Rock
Turns into Solo Form below 17.5 HP
+2 natural Atk from Grass moves instead of damage
Redirects and gets +2 natural SpA from Electric moves instead of damage
All stat changes not listed here doubled
+2 HP per action in rain
Immune to burn, extra resist Fire, +4 BAP on Water moves
All sound moves are Water type and have +6 BAP (after the above)
Damage from sound moves halved
SC/WC: 7/4
Other: None

HP: 80
EN: 76
Type: Water/Bug
Stats: 3/4/3/6/42
Water Bubble/Water Absorb/Primordial Sea/Adaptability/Queenly Majesty/Pressure/Hustle/Compoundeyes/Protean
Immune to burn, extra resist Fire, +4 BAP on Water moves
Heals 50% of damage Water moves would do
Spends 10 EN to summon heavy rain
STAB moves +1 BAP
All allies immune to priority
Enemy moves +2 EN
Physical moves +2 BAP, accuracy *1.04
Other moves accuracy *1.3
Type changes to damaging move
SC/WC: 4/4
Other: None

HP: 80
EN: 86
Type: Ghost
Stats: 4/3/6/6/30
Weak Armor/Perish Body/Storm Drain/Lightningrod/Water Compaction/Plus/Minus/Infiltrator/Parental Bond
-1 Def, +2 Spe when hit by a physical move
30% chance to doom self and foe when hit by a contact move
Redirects and gets +1 SpA (natural if hit by foe), +2 natural Def from Water moves instead of damage
Redirects and gets +1 natural SpA from Electric moves instead of damage
Special moves +4 BAP
Ignores Screens/Mist/Safeguard/Substitute
All moves *1.25 BAP, +1 EN, double hit
SC/WC: 2/1
Other: None
Field Effects: Heavy rain (permanent), Grassy Terrain (4r)​
Team Sivanandi

HP: 90
EN: 86
Stats: 5/4/4/4/85
Type: Ground/Poison
Rivalry/Poison Point/Sheer Force/Soundproof/Propeller Tail/Friend Guard/Grass Pelt/Dazzling/Overcoat/Dry Skin
+/- 1 BAP on M/F foes
30% chance to poison when hit by a contact move
No secondary effects but +1 BAP
Immune to priority (all allies as well), sound moves, redirection, powders, weather damage
-1 BAP from all moves
All opponents -1 BAP
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
SC/WC: 3/4

HP: 80
EN: 76
Stats: 4/5/3/4/95
Type: Dark/Poison
Battle Armor/Sniper/Keen Eye/Technician/Skill Link/Grassy Surge/Grass Pelt/Dry Skin/Soundproof/Sturdy
Immune to crits, accuracy lowering, sound moves
Crits +(3/2/1) BAP on (single/double/multi) hit moves
(*1.5/*1.5/+1 per hit) BAP and +(1/1/2) EN on (single/double/multi) hit moves
Multi hit moves hit 5 times, +3 EN
Spends 10 EN to summon Grassy Terrain
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
-(1/10) BAP on (normal/OHKO) moves
SC/WC: 3/4

HP: 90
EN: 86
Stats: 4/6/3/3/40
Type: Steel/Bug
Sturdy/Overcoat/Rain Dish/Soundproof/Friend Guard/Power Spot/Grass Pelt/Propeller Tail/No Guard
-(2/11) BAP on (normal/OHKO) moves
Immune to powders, weather, sound moves, redirection
+2 HP/action in rain
All opponents -1 BAP
All allies +1 BAP
-2 physical BAP in Grassy Terrain
Will hit and be hit with non OHKO moves regardless of accuracy
SC/WC: 3/5
Other: None​
You all wait patiently
I ref​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND ONE
Team akela

HP: 70
EN: 86
Type: Water
Stats: 6/6/6/6/30
Schooling/Sap Sipper/Lightningrod/Simple/Rain Dish/Water Bubble/Liquid Voice/Punk Rock
Turns into Solo Form below 17.5 HP
+2 natural Atk from Grass moves instead of damage
Redirects and gets +2 natural SpA from Electric moves instead of damage
All stat changes not listed here doubled
+2 HP per action in rain
Immune to burn, extra resist Fire, +4 BAP on Water moves
All sound moves are Water type and have +6 BAP (after the above)
Damage from sound moves halved
SC/WC: 7/4
Other: None

HP: 80
EN: 76
Type: Water/Bug
Stats: 3/4/3/6/42
Water Bubble/Water Absorb/Primordial Sea/Adaptability/Queenly Majesty/Pressure/Hustle/Compoundeyes/Protean
Immune to burn, extra resist Fire, +4 BAP on Water moves
Heals 50% of damage Water moves would do
Spends 10 EN to summon heavy rain
STAB moves +1 BAP
All allies immune to priority
Enemy moves +2 EN
Physical moves +2 BAP, accuracy *1.04
Other moves accuracy *1.3
Type changes to damaging move
SC/WC: 4/4
Other: None

HP: 80
EN: 86
Type: Ghost
Stats: 4/3/6/6/30
Weak Armor/Perish Body/Storm Drain/Lightningrod/Water Compaction/Plus/Minus/Infiltrator/Parental Bond
-1 Def, +2 Spe when hit by a physical move
30% chance to doom self and foe when hit by a contact move
Redirects and gets +1 SpA (natural if hit by foe), +2 natural Def from Water moves instead of damage
Redirects and gets +1 natural SpA from Electric moves instead of damage
Special moves +4 BAP
Ignores Screens/Mist/Safeguard/Substitute
All moves *1.25 BAP, +1 EN, double hit
SC/WC: 2/1
Other: None
Field Effects: Heavy rain (permanent), Grassy Terrain (4r)​
Team Sivanandi

HP: 90
EN: 86
Stats: 5/4/4/4/85
Type: Ground/Poison
Rivalry/Poison Point/Sheer Force/Soundproof/Propeller Tail/Friend Guard/Grass Pelt/Dazzling/Overcoat/Dry Skin
+/- 1 BAP on M/F foes
30% chance to poison when hit by a contact move
No secondary effects but +1 BAP
Immune to priority (all allies as well), sound moves, redirection, powders, weather damage
-1 BAP from all moves
All opponents -1 BAP
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
SC/WC: 3/4

HP: 80
EN: 76
Stats: 4/5/3/4/95
Type: Dark/Poison
Battle Armor/Sniper/Keen Eye/Technician/Skill Link/Grassy Surge/Grass Pelt/Dry Skin/Soundproof/Sturdy
Immune to crits, accuracy lowering, sound moves
Crits +(3/2/1) BAP on (single/double/multi) hit moves
(*1.5/*1.5/+1 per hit) BAP and +(1/1/2) EN on (single/double/multi) hit moves
Multi hit moves hit 5 times, +3 EN
Spends 10 EN to summon Grassy Terrain
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
-(1/10) BAP on (normal/OHKO) moves
SC/WC: 3/4

HP: 90
EN: 86
Stats: 4/6/3/3/40
Type: Steel/Bug
Sturdy/Overcoat/Rain Dish/Soundproof/Friend Guard/Power Spot/Grass Pelt/Propeller Tail/No Guard
-(2/11) BAP on (normal/OHKO) moves
Immune to powders, weather, sound moves, redirection
+2 HP/action in rain
All opponents -1 BAP
All allies +1 BAP
-2 physical BAP in Grassy Terrain
Will hit and be hit with non OHKO moves regardless of accuracy
SC/WC: 3/5
Other: None​

You know, reffing that really could have been worse. Both actions were almost exactly the same! This round went really well for akela, with Cormag's missed Pin Missile allowing Puddles to survive into the next round. Highlights include Eater of Worlds' little Corsola baby joining in on the Earth Power action and the blinding downpour that Puddles seems determined to keep in play.
Action 1

Wishiwashi used Helping Hand! (-10 EN)

Drapion used Pin Missile (Araquanid)! (-14 EN)
Hits? (97/100): No

Nidoking used Thunder (Araquanid)! (-10 EN)
Crits? (18/24): No
Damage: (11-1+1+1+4-6)*1.5=15

Araquanid used Aurora Beam (Nidoking)! (-5 EN)
Araquanid became the Ice type!
Crits? (2/24): No
Effect? (31/100): No
Damage: (7+3+1-1-1-1+3-4)*1.5=10.5 --> 11

Fortress used Zap Cannon (Araquanid)! (-11 EN)
Crits? (4/24): No
Damage: 12+3-6=9
Araquanid was paralyzed (25%)!

Cursola used Earth Power (Nidoking)! (-8 EN)
Crits? (9/24, 3/24): No
Effect? (30/100): No
Damage: (9*1.25*2+4-1-1-1+6-4)*1.5=38.25 --> 38

Nidoking +4 HP
Araquanid +2 HP

Action 2

Wishiwashi used Helping Hand! (-14 EN)

Drapion used Pin Missile (Araquanid)! (-18 EN)
Hits? (69/100): No
Crits? (8/24, 16/24, 20/24, 1/24, 1/24): Twice
Damage: (3+1)*5+4+1+4-4=25

Nidoking used Thunderbolt (Araquanid)! (-9 EN)
Crits? (4/24): No
Damage: 9-1+1+1+4-6=8

Fortress used Zap Cannon (Araquanid)! (-15 EN)
Crits? (4/24): No
Damage: 12+3-6=9

Cursola used Earth Power (Nidoking)! (-12 EN)
Crits? (7/24, 15/24): No
Effect? (67/100): No
Damage: (9*1.25*2+4-1-1-1+6-4)*1.5=38.25 --> 38

Fully paralyzed? (29/100): No
Araquanid used Aurora Beam (Nidoking)! (-8 EN)
Crits? (7/24): No
Effect? (49/100): No
Damage: (7+3+1-1-1-1+3-4)*1.5=10.5 --> 11
Nidoking fainted!

Araquanid +2 HP, -5% paralysis
Grassy Terrain -1r
Team akela

HP: 70
EN: 62
Type: Water
Stats: 6/6/6/6/30
Schooling/Sap Sipper/Lightningrod/Simple/Rain Dish/Water Bubble/Liquid Voice/Punk Rock
Turns into Solo Form below 17.5 HP
+2 natural Atk from Grass moves instead of damage
Redirects and gets +2 natural SpA from Electric moves instead of damage
All stat changes not listed here doubled
+2 HP per action in rain
Immune to burn, extra resist Fire, +4 BAP on Water moves
All sound moves are Water type and have +6 BAP (after the above)
Damage from sound moves halved
SC/WC: 7/4
Other: None

HP: 18
EN: 63
Type: Water/Bug
Stats: 3/4/3/6/21
Water Bubble/Water Absorb/Primordial Sea/Adaptability/Queenly Majesty/Pressure/Hustle/Compoundeyes/Protean
Immune to burn, extra resist Fire, +4 BAP on Water moves
Heals 50% of damage Water moves would do
Spends 10 EN to summon heavy rain
STAB moves +1 BAP
All allies immune to priority
Enemy moves +2 EN
Physical moves +2 BAP, accuracy *1.04
Other moves accuracy *1.3
Type changes to damaging move
SC/WC: 4/4
Other: Paralyzed (20%)

HP: 80
EN: 63
Type: Ghost
Stats: 4/3/6/6/30
Weak Armor/Perish Body/Storm Drain/Lightningrod/Water Compaction/Plus/Minus/Infiltrator/Parental Bond
-1 Def, +2 Spe when hit by a physical move
30% chance to doom self and foe when hit by a contact move
Redirects and gets +1 SpA (natural if hit by foe), +2 natural Def from Water moves instead of damage
Redirects and gets +1 natural SpA from Electric moves instead of damage
Special moves +4 BAP
Ignores Screens/Mist/Safeguard/Substitute
All moves *1.25 BAP, +1 EN, double hit
SC/WC: 2/1
Other: None
Field Effects: Heavy rain (permanent), Grassy Terrain (3r)​
Team Sivanandi

HP: KO
EN: KO
Stats: 5/4/4/4/85
Type: Ground/Poison
Rivalry/Poison Point/Sheer Force/Soundproof/Propeller Tail/Friend Guard/Grass Pelt/Dazzling/Overcoat/Dry Skin
+/- 1 BAP on M/F foes
30% chance to poison when hit by a contact move
No secondary effects but +1 BAP
Immune to priority (all allies as well), sound moves, redirection, powders, weather damage
-1 BAP from all moves
All opponents -1 BAP
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
SC/WC: 3/4
Other: KO

HP: 80
EN: 44
Stats: 4/5/3/4/95
Type: Dark/Poison
Battle Armor/Sniper/Keen Eye/Technician/Skill Link/Grassy Surge/Grass Pelt/Dry Skin/Soundproof/Sturdy
Immune to crits, accuracy lowering, sound moves
Crits +(3/2/1) BAP on (single/double/multi) hit moves
(*1.5/*1.5/+1 per hit) BAP and +(1/1/2) EN on (single/double/multi) hit moves
Multi hit moves hit 5 times, +3 EN
Spends 10 EN to summon Grassy Terrain
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
-(1/10) BAP on (normal/OHKO) moves
SC/WC: 3/4
Other: None

HP: 90
EN: 60
Stats: 4/6/3/3/40
Type: Steel/Bug
Sturdy/Overcoat/Rain Dish/Soundproof/Friend Guard/Power Spot/Grass Pelt/Propeller Tail/No Guard
-(2/11) BAP on (normal/OHKO) moves
Immune to powders, weather, sound moves, redirection
+2 HP/action in rain
All opponents -1 BAP
All allies +1 BAP
-2 physical BAP in Grassy Terrain
Will hit and be hit with non OHKO moves regardless of accuracy
SC/WC: 3/5
Other: None​
akela orders
Sivanandi orders
I ref​
 
Last edited:
Araquanid: Lunge (Drapion) > Leech Life (Drapion)
IF Drapion is koed, THEN Crunch (Forretress) instead
Wishiwashi: Beat Up (Drapion) > Double-Edge (Drapion)
IF Drapion is Koed, THEN Hudro Pump (Forretress) instead
Cursola: Ice Beam (Drapion) > Earth Power (Drapion)
IF Drapion is koed, THEN change remaining actions to Will-O-Wisp (Forretress) > Earth Power (Forretress)

[ALL] IF Drapion is under the effects of a P/E maneuver, THEN target Forretress instead
 
:sm/nidoking:
.....

:sm/drapion:
Oh crud

Dig (Puddles) | Dig (Puddles)
IF Puddles is KO'd THEN target Eater of Worlds


:sm/forretress:
Oh god I'm next

Mirror Shot (Puddles) | Zap Cannon (Puddles)
IF Puddles is KO'd THEN target Eater of Worlds
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND TWO
Team akela

HP: 70
EN: 62
Type: Water
Stats: 6/6/6/6/30
Schooling/Sap Sipper/Lightningrod/Simple/Rain Dish/Water Bubble/Liquid Voice/Punk Rock
Turns into Solo Form below 17.5 HP
+2 natural Atk from Grass moves instead of damage
Redirects and gets +2 natural SpA from Electric moves instead of damage
All stat changes not listed here doubled
+2 HP per action in rain
Immune to burn, extra resist Fire, +4 BAP on Water moves
All sound moves are Water type and have +6 BAP (after the above)
Damage from sound moves halved
SC/WC: 7/4
Other: None

HP: 18
EN: 63
Type: Ice
Stats: 3/4/3/6/21
Water Bubble/Water Absorb/Primordial Sea/Adaptability/Queenly Majesty/Pressure/Hustle/Compoundeyes/Protean
Immune to burn, extra resist Fire, +4 BAP on Water moves
Heals 50% of damage Water moves would do
Spends 10 EN to summon heavy rain
STAB moves +1 BAP
All allies immune to priority
Enemy moves +2 EN
Physical moves +2 BAP, accuracy *1.04
Other moves accuracy *1.3
Type changes to damaging move
SC/WC: 4/4
Other: Paralyzed (20%)

HP: 80
EN: 63
Type: Ghost
Stats: 4/3/6/6/30
Weak Armor/Perish Body/Storm Drain/Lightningrod/Water Compaction/Plus/Minus/Infiltrator/Parental Bond
-1 Def, +2 Spe when hit by a physical move
30% chance to doom self and foe when hit by a contact move
Redirects and gets +1 SpA (natural if hit by foe), +2 natural Def from Water moves instead of damage
Redirects and gets +1 natural SpA from Electric moves instead of damage
Special moves +4 BAP
Ignores Screens/Mist/Safeguard/Substitute
All moves *1.25 BAP, +1 EN, double hit
SC/WC: 2/1
Other: None
Field Effects: Heavy rain (permanent), Grassy Terrain (3r)​
Team Sivanandi

HP: 80
EN: 44
Stats: 4/5/3/4/95
Type: Dark/Poison
Battle Armor/Sniper/Keen Eye/Technician/Skill Link/Grassy Surge/Grass Pelt/Dry Skin/Soundproof/Sturdy
Immune to crits, accuracy lowering, sound moves
Crits +(3/2/1) BAP on (single/double/multi) hit moves
(*1.5/*1.5/+1 per hit) BAP and +(1/1/2) EN on 6 or less BAP (single/double/multi) hit moves
Multi hit moves hit 5 times, +3 EN
Spends 10 EN to summon Grassy Terrain
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
-(1/10) BAP on (normal/OHKO) moves
SC/WC: 3/4
Other: None

HP: 90
EN: 60
Stats: 4/6/3/3/40
Type: Steel/Bug
Sturdy/Overcoat/Rain Dish/Soundproof/Friend Guard/Power Spot/Grass Pelt/Propeller Tail/No Guard
-(2/11) BAP on (normal/OHKO) moves
Immune to powders, weather, sound moves, redirection
+2 HP/action in rain
All opponents -1 BAP
All allies +1 BAP
-2 physical BAP in Grassy Terrain
Will hit and be hit with non OHKO moves regardless of accuracy
SC/WC: 3/5
Other: None​

Cormag ducks underground, avoiding all hits long enough for Hannibal to take down Puddles! The watery bug's demise seems to have cleared up this torrential rain, too. However, Eater of World manages to react quickly and target an underground Cormag with a devastating Earth Power, leaving the scorpion reeling. The battle has evened up somewhat, though Cormag looks almost ready to topple over from exhaustion. Let's see what happens next!
Action 1

Drapion dug underground! (-6 EN)

Fortress used Mirror Shot (Araquanid)! (-7 EN)
Crits? (19/24): No
Effect? (54/100): No
Damage: (7+3+3-6)*1.5=10.5 --> 11

Wishiwashi used Beat Up (Drapion)! (-6 EN)
But it missed!

Cursola used Ice Beam (Drapion)! (-8 EN)
But it missed!

Fully paralyzed? (63/100): No
Araquanid used Lunge (Drapion)! (-6 EN)
Araquanid became the Bug type!
But it missed!

Drapion used Dig (Araquanid)! (-7 EN)
Crits? (5/24): No
Damage: (8+1+4-4)/1.5=6

Araquanid +2 HP

Action 2

Drapion dug underground! (-8 EN)

Fortress used Zap Cannon (Araquanid)! (-11 EN)
Crits? (24/24): No
Damage: 12+3-6=9 --> 3
Araquanid fainted!
The heavy rain lifted!

Speed tie? (2/2): Cursola
Cursola used Earth Power (Drapion)! (-8 EN)
Effect? (24/100, 8/100): Once
Damage: (9*1.25+4-1-1+6-4)*1.5=22.875 --> 23
Drapion's SpD fell!

Wishiwashi used Beat Up (Drapion)! (-8 EN)
But it missed!

Drapion used Dig (Cursola)! (-7 EN)
Crits? (22/24): No
Perish Body? (88/100): No
Damage: 8+1+4-3=10
Cursola's Def fell!
Cursola's Spe sharply rose!

Drapion +2 HP
Cursola +2 HP
Grassy Terrain -1r
Team akela

HP: 70
EN: 48
Type: Water
Stats: 6/6/6/6/30
Schooling/Sap Sipper/Lightningrod/Simple/Rain Dish/Water Bubble/Liquid Voice/Punk Rock
Turns into Solo Form below 17.5 HP
+2 natural Atk from Grass moves instead of damage
Redirects and gets +2 natural SpA from Electric moves instead of damage
All stat changes not listed here doubled
+2 HP per action in rain
Immune to burn, extra resist Fire, +4 BAP on Water moves
All sound moves are Water type and have +6 BAP (after the above)
Damage from sound moves halved
SC/WC: 7/4
Other: None

HP: KO
EN: KO
Type: Bug
Stats: 3/4/3/6/21
Water Bubble/Water Absorb/Primordial Sea/Adaptability/Queenly Majesty/Pressure/Hustle/Compoundeyes/Protean
Immune to burn, extra resist Fire, +4 BAP on Water moves
Heals 50% of damage Water moves would do
Spends 10 EN to summon heavy rain
STAB moves +1 BAP
All allies immune to priority
Enemy moves +2 EN
Physical moves +2 BAP, accuracy *1.04
Other moves accuracy *1.3
Type changes to damaging move
SC/WC: 4/4
Other: KO

HP: 72
EN: 47
Type: Ghost
Stats: 4/3/6/6/75
Weak Armor/Perish Body/Storm Drain/Lightningrod/Water Compaction/Plus/Minus/Infiltrator/Parental Bond
-1 Def, +2 Spe when hit by a physical move
30% chance to doom self and foe when hit by a contact move
Redirects and gets +1 SpA (natural if hit by foe), +2 natural Def from Water moves instead of damage
Redirects and gets +1 natural SpA from Electric moves instead of damage
Special moves +4 BAP
Ignores Screens/Mist/Safeguard/Substitute
All moves *1.25 BAP, +1 EN, double hit
SC/WC: 2/1
Other: -1 Def, +2 Spe (decays to 0)
Field Effects: Grassy Terrain (2r)​
Team Sivanandi

HP: 59
EN: 16
Stats: 4/5/3/4/95
Type: Dark/Poison
Battle Armor/Sniper/Keen Eye/Technician/Skill Link/Grassy Surge/Grass Pelt/Dry Skin/Soundproof/Sturdy
Immune to crits, accuracy lowering, sound moves
Crits +(3/2/1) BAP on (single/double/multi) hit moves
(*1.5/*1.5/+1 per hit) BAP and +(1/1/2) EN on 6 or less BAP (single/double/multi) hit moves
Multi hit moves hit 5 times, +3 EN
Spends 10 EN to summon Grassy Terrain
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
-(1/10) BAP on (normal/OHKO) moves
SC/WC: 3/4
Other: -1 SpD (decays to 0)

HP: 90
EN: 41
Stats: 4/6/3/3/40
Type: Steel/Bug
Sturdy/Overcoat/Rain Dish/Soundproof/Friend Guard/Power Spot/Grass Pelt/Propeller Tail/No Guard
-(2/11) BAP on (normal/OHKO) moves
Immune to powders, weather, sound moves, redirection
+2 HP/action in rain
All opponents -1 BAP
All allies +1 BAP
-2 physical BAP in Grassy Terrain
Will hit and be hit with non OHKO moves regardless of accuracy
SC/WC: 3/5
Other: None​
Sivanandi orders
akela orders
I ref​
 
:sm/drapion:
gg

Night Slash (Eater of Worlds) | Struggle Bug
IF target is under P/E OR D/E THEN Chill


:sm/forretress:

Sounds about right

Struggle Bug | Zap Cannon (Eater of Worlds)
IF target is under P/E OR D/E THEN Light Screen first instance, Reflect second instance
 
Cursola: Rock Slide > Earth Power (Drapion)
If Drapion is koed, THEN Reflect instead
Wishiwashi: Double-Edge (Drapion) > Take Down (Drapion)
IF Drapion is koed, THEN Hydro Pump (Forretress) instead
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND THREE
Team akela

HP: 70
EN: 48
Type: Water
Stats: 6/6/6/6/30
Schooling/Sap Sipper/Lightningrod/Simple/Rain Dish/Water Bubble/Liquid Voice/Punk Rock
Turns into Solo Form below 17.5 HP
+2 natural Atk from Grass moves instead of damage
Redirects and gets +2 natural SpA from Electric moves instead of damage
All stat changes not listed here doubled
+2 HP per action in rain
Immune to burn, extra resist Fire, +4 BAP on Water moves
All sound moves are Water type and have +6 BAP (after the above)
Damage from sound moves halved
SC/WC: 7/4
Other: None

HP: 72
EN: 47
Type: Ghost
Stats: 4/3/6/6/75
Weak Armor/Perish Body/Storm Drain/Lightningrod/Water Compaction/Plus/Minus/Infiltrator/Parental Bond
-1 Def, +2 Spe when hit by a physical move
30% chance to doom self and foe when hit by a contact move
Redirects and gets +1 SpA (natural if hit by foe), +2 natural Def from Water moves instead of damage
Redirects and gets +1 natural SpA from Electric moves instead of damage
Special moves +4 BAP
Ignores Screens/Mist/Safeguard/Substitute
All moves *1.25 BAP, +1 EN, double hit
SC/WC: 2/1
Other: -1 Def, +2 Spe (decays to 0)
Field Effects: Grassy Terrain (2r)​
Team Sivanandi

HP: 59
EN: 16
Stats: 4/5/3/4/95
Type: Dark/Poison
Battle Armor/Sniper/Keen Eye/Technician/Skill Link/Grassy Surge/Grass Pelt/Dry Skin/Soundproof/Sturdy
Immune to crits, accuracy lowering, sound moves
Crits +(3/2/1) BAP on (single/double/multi) hit moves
(*1.5/*1.5/+1 per hit) BAP and +(1/1/2) EN on 6 or less BAP (single/double/multi) hit moves
Multi hit moves hit 5 times, +3 EN
Spends 10 EN to summon Grassy Terrain
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
-(1/10) BAP on (normal/OHKO) moves
SC/WC: 3/4
Other: -1 SpD (decays to 0)

HP: 90
EN: 41
Stats: 4/6/3/3/40
Type: Steel/Bug
Sturdy/Overcoat/Rain Dish/Soundproof/Friend Guard/Power Spot/Grass Pelt/Propeller Tail/No Guard
-(2/11) BAP on (normal/OHKO) moves
Immune to powders, weather, sound moves, redirection
+2 HP/action in rain
All opponents -1 BAP
All allies +1 BAP
-2 physical BAP in Grassy Terrain
Will hit and be hit with non OHKO moves regardless of accuracy
SC/WC: 3/5
Other: None​

Cormag delivers a crushing blow to Eater of Worlds, who retaliates by speeding up and preventing Hannibal from doing anything! Hannibal manages to paralyze Eater of Worlds on the second action, but it's really looking like too little, too late. Especially after the Earth Power that Cormag got hit by. Meanwhile, the Wishiwashi pounds away at Cormag with neutral recoil moves, but has difficulty penetrating the scorpion's defenses. And energy is running even lower that it was a round ago...
Action 1

Drapion used Night Slash (Cursola)! (-4 EN)
Crits? (23/24): No
Perish Body? (50/100): No
Damage: (7+3+1+4-3)*1.5+1*2=20
Cursola's Def fell!
Cursola's Spe sharply rose!

Cursola used Rock Slide! (-7 EN)
Hits Drapion? (52/100): Yes
Crits Fortress? (22/24, 6/24): No
Effects Fortress? (20/100, 81/100): Yes
Damage (Drapion): 8*1.25*0.75-2-1-1+4-5=2.5 --> 3
Damage (Fortress): 8*1.25*0.75-2-2-1+4-6=0.5 --> 1

Fortress flinched!

Wishiwashi used Double-Edge (Drapion)! (-8 EN)
Damage: 13-2-1-1+6-5=10
Recoil: 10/3=3.333 --> 3

Everyone +2 HP

Action 2

Cursola used Earth Power (Drapion)! (-8 EN)
Effect? (7/100, 54/100): Once
Damage: (9*1.25+4-1-1+6-4)*1.5+1*2=24.875 --> 25
Drapion's SpD fell!

Drapion used Struggle Bug! (-4 EN)
Crits? (4/24, 2/24): No
Damage (Wishiwashi): 5*1.5*0.75+3-6=2.625 --> 3
Damage (Cursola): (5*1.5*0.75+3-6)/1.5=1.75 --> 2
Wishiwashi's and Cursola's SpA fell!

Fortress used Zap Cannon (Cursola)! (-9 EN)
Crits? (12/24): No
Damage: 12+3-6=9
Cursola was paralyzed (25%)!

Wishiwashi used Take Down (Drapion)! (-8 EN)
Hits? (14/100): Yes
Damage: 10-2-1-1+6-5=7
Recoil: 7/3=2.333 --> 2

Cursola paralysis -5%
Everyone +2 HP
Grassy Terrain -1r
Team akela

HP: 66
EN: 32
Type: Water
Stats: 6/6/6/6/30
Schooling/Sap Sipper/Lightningrod/Simple/Rain Dish/Water Bubble/Liquid Voice/Punk Rock
Turns into Solo Form below 17.5 HP
+2 natural Atk from Grass moves instead of damage
Redirects and gets +2 natural SpA from Electric moves instead of damage
All stat changes not listed here doubled
+2 HP per action in rain
Immune to burn, extra resist Fire, +4 BAP on Water moves
All sound moves are Water type and have +6 BAP (after the above)
Damage from sound moves halved
SC/WC: 7/4
Other: -1 SpA (decays to 0)

HP: 45
EN: 32
Type: Ghost
Stats: 4/3/6/6/60
Weak Armor/Perish Body/Storm Drain/Lightningrod/Water Compaction/Plus/Minus/Infiltrator/Parental Bond
-1 Def, +2 Spe when hit by a physical move
Dooms self and foe when hit by a contact move
Redirects and gets +1 SpA (natural if hit by foe), +2 natural Def from Water moves instead of damage
Redirects and gets +1 natural SpA from Electric moves instead of damage
Special moves +4 BAP
Ignores Screens/Mist/Safeguard/Substitute
All moves *1.25 BAP, +1 EN, double hit
SC/WC: 2/1
Other: -2 Def, -1 SpA, +4 Spe (decays to 0), Paralyzed (20%), Doom (2)
Field Effects: Grassy Terrain (1r)​
Team Sivanandi

HP: 18
EN: 8
Stats: 4/5/3/4/95
Type: Dark/Poison
Battle Armor/Sniper/Keen Eye/Technician/Skill Link/Grassy Surge/Grass Pelt/Dry Skin/Soundproof/Sturdy
Immune to crits, accuracy lowering, sound moves
Crits +(3/2/1) BAP on (single/double/multi) hit moves
(*1.5/*1.5/+1 per hit) BAP and +(1/1/2) EN on 6 or less BAP (single/double/multi) hit moves
Multi hit moves hit 5 times, +3 EN
Spends 10 EN to summon Grassy Terrain
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
-(1/10) BAP on (normal/OHKO) moves
SC/WC: 3/4
Other: -2 SpD (decays to 0), Doom (2)

HP: 90
EN: 32
Stats: 4/6/3/3/40
Type: Steel/Bug
Sturdy/Overcoat/Rain Dish/Soundproof/Friend Guard/Power Spot/Grass Pelt/Propeller Tail/No Guard
-(2/11) BAP on (normal/OHKO) moves
Immune to powders, weather, sound moves, redirection
+2 HP/action in rain
All opponents -1 BAP
All allies +1 BAP
-2 physical BAP in Grassy Terrain
Will hit and be hit with non OHKO moves regardless of accuracy
SC/WC: 3/5
Other: None​
akela orders
Sivanandi orders
I ref​
 
Last edited:
Just a note: Perish Body does not have a 50% chance of activating. It is a 100% chance when struck with a contact attack.

Wishiwashi: Double-Edge (Drapion) > Take Down (Drapion)
IF Drapion is KOed, THEN change remaining actions to Hydro Pump (Forretress) > Aqua Tail (Forretress)
IF Drapion is under the effects of a Protective/Evasive Maneuver, THEN Hydro Pump (Forretress) instead.
IF Drapion is in the Evasive Stage of Dig, THEN Tearful Look (Forretress) instead.
Cursola: Icy Wind > Earth Power (Drapion)
IF Drapion is KOed, THEN Change remaining actions to Shadow Ball (Forretress) > Hydro Pump (Forretress)
IF Drapion is under the effects of a Protective/Evasive Maneuver, THEN Shadow Ball (Forretress) instead.
IF Either Opponent is in the Evasive Stage of Dig, THEN Earthquake and push actions back.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
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...oops. This means Perish Body should have activated round 2, so Cursola and Drapion should each have 2 Doom counters. Fixed.
 
:sm/drapion:
Cringe

Pin Missile (Wishiwashi) | Soul-Stealing Seven-Star Strike (Hannibal)

:sm/forretress:

Boom boom lmao

Explosion | Guardian of Alola (Cormag)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND FOUR

Team akela

HP: 66
EN: 32
Type: Water
Stats: 6/6/6/6/30
Schooling/Sap Sipper/Lightningrod/Simple/Rain Dish/Water Bubble/Liquid Voice/Punk Rock
Turns into Solo Form below 17.5 HP
+2 natural Atk from Grass moves instead of damage
Redirects and gets +2 natural SpA from Electric moves instead of damage
All stat changes not listed here doubled
+2 HP per action in rain
Immune to burn, extra resist Fire, +4 BAP on Water moves
All sound moves are Water type and have +6 BAP (after the above)
Damage from sound moves halved
SC/WC: 7/4
Other: -1 SpA (decays to 0)

HP: 45
EN: 32
Type: Ghost
Stats: 4/3/6/6/60
Weak Armor/Perish Body/Storm Drain/Lightningrod/Water Compaction/Plus/Minus/Infiltrator/Parental Bond
-1 Def, +2 Spe when hit by a physical move
Dooms self and foe when hit by a contact move
Redirects and gets +1 SpA (natural if hit by foe), +2 natural Def from Water moves instead of damage
Redirects and gets +1 natural SpA from Electric moves instead of damage
Special moves +4 BAP
Ignores Screens/Mist/Safeguard/Substitute
All moves *1.25 BAP, +1 EN, double hit
SC/WC: 2/1
Other: -2 Def, -1 SpA, +4 Spe (decays to 0), Paralyzed (20%), Doom (2)
Field Effects: Grassy Terrain (1r)​
Team Sivanandi

HP: 18
EN: 8
Stats: 4/5/3/4/95
Type: Dark/Poison
Battle Armor/Sniper/Keen Eye/Technician/Skill Link/Grassy Surge/Grass Pelt/Dry Skin/Soundproof/Sturdy
Immune to crits, accuracy lowering, sound moves
Crits +(3/2/1) BAP on (single/double/multi) hit moves
(*1.5/*1.5/+1 per hit) BAP and +(1/1/2) EN on 6 or less BAP (single/double/multi) hit moves
Multi hit moves hit 5 times, +3 EN
Spends 10 EN to summon Grassy Terrain
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
-(1/10) BAP on (normal/OHKO) moves
SC/WC: 3/4
Other: -2 SpD (decays to 0), Doom (2)

HP: 90
EN: 32
Stats: 4/6/3/3/40
Type: Steel/Bug
Sturdy/Overcoat/Rain Dish/Soundproof/Friend Guard/Power Spot/Grass Pelt/Propeller Tail/No Guard
-(2/11) BAP on (normal/OHKO) moves
Immune to powders, weather, sound moves, redirection
+2 HP/action in rain
All opponents -1 BAP
All allies +1 BAP
-2 physical BAP in Grassy Terrain
Will hit and be hit with non OHKO moves regardless of accuracy
SC/WC: 3/5
Other: None​

Cormag rushes to shoot spikes at the Wishiwashi, and falls over in exhaustion! Seriously everyone, conserving your energy is important. Eater of Worlds sens a shadowy blob at Hannibal, who absolutely freaks, exploding in a giant fireball! The Wishiwashi is hurt but ok, and it looks like Eater of Worlds is too, right before collapsing out of nowhere. Only one Pokemon is left standing, and this battle is officially complete!
Action 1

Drapion used Pin Missile (Wishiwashi)! (-12 EN)
Hits? (2/100): Yes
Crits? (3/24, 11/24, 24/24, 22/24, 22/24): No
Damage: (3+1)*5+1+4-6=19
Drapion fainted from exhaustion!

Fully paralyzed? (92/100): No
Cursola used Shadow Ball (Fortress)! (-6 EN)
Crits? (23/24, 7/24): No
Effect? (74/100, 76/100): No
Damage: (8*1.25+3+4-2-1+6-3)-1*2=15

Fortress used Explosion! (-20 EN)
Crits? (13/24): No
Damage (Wishiwashi): 25*0.75+3-6=15.75 --> 16
Fortress fainted!

Cursola's doom approaches!
Cursola fainted!
Wishiwashi +2 HP
Grassy Terrain -1r
Wishiwashi +1 SpA
Team akela

HP: 33
EN: 32
Type: Water
Stats: 6/6/6/6/30
Schooling/Sap Sipper/Lightningrod/Simple/Rain Dish/Water Bubble/Liquid Voice/Punk Rock
Turns into Solo Form below 17.5 HP
+2 natural Atk from Grass moves instead of damage
Redirects and gets +2 natural SpA from Electric moves instead of damage
All stat changes not listed here doubled
+2 HP per action in rain
Immune to burn, extra resist Fire, +4 BAP on Water moves
All sound moves are Water type and have +6 BAP (after the above)
Damage from sound moves halved
SC/WC: 7/4
Other: None

HP: KO
EN: KO
Type: Ghost
Stats: 4/3/6/6/30
Weak Armor/Perish Body/Storm Drain/Lightningrod/Water Compaction/Plus/Minus/Infiltrator/Parental Bond
-1 Def, +2 Spe when hit by a physical move
Dooms self and foe when hit by a contact move
Redirects and gets +1 SpA (natural if hit by foe), +2 natural Def from Water moves instead of damage
Redirects and gets +1 natural SpA from Electric moves instead of damage
Special moves +4 BAP
Ignores Screens/Mist/Safeguard/Substitute
All moves *1.25 BAP, +1 EN, double hit
SC/WC: 2/1
Other: KO
Field Effects: None​
Team Sivanandi

HP: KO
EN: KO
Stats: 4/5/3/4/95
Type: Dark/Poison
Battle Armor/Sniper/Keen Eye/Technician/Skill Link/Grassy Surge/Grass Pelt/Dry Skin/Soundproof/Sturdy
Immune to crits, accuracy lowering, sound moves
Crits +(3/2/1) BAP on (single/double/multi) hit moves
(*1.5/*1.5/+1 per hit) BAP and +(1/1/2) EN on 6 or less BAP (single/double/multi) hit moves
Multi hit moves hit 5 times, +3 EN
Spends 10 EN to summon Grassy Terrain
-2 physical BAP in Grassy Terrain
Heals 25% of damage Water moves would do, +1 BAP from Fire, +/- 2 HP per action in rain/sun
-(1/10) BAP on (normal/OHKO) moves
SC/WC: 3/4
Other: KO

HP: KO
EN: KO
Stats: 4/6/3/3/40
Type: Steel/Bug
Sturdy/Overcoat/Rain Dish/Soundproof/Friend Guard/Power Spot/Grass Pelt/Propeller Tail/No Guard
-(2/11) BAP on (normal/OHKO) moves
Immune to powders, weather, sound moves, redirection
+2 HP/action in rain
All opponents -1 BAP
All allies +1 BAP
-2 physical BAP in Grassy Terrain
Will hit and be hit with non OHKO moves regardless of accuracy
SC/WC: 3/5
Other: KO​
akela wins!

Rewards:


akela: 3 RC, 3 TC, -2 JC
Sivanandi: 3 RC, 3 TC, -2 JC
Me: 3 RC, 8 JC​
 

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