XY Doubles Smogon Doubles Rain Sweep Team

Doubles Rain Sweep Team

So I was looking to make a weather team, and the main requirements that I made for myself was that
1. Most the team would be from the original 1st gen Pokemon (although 2nd gen would be good too)
2. To have the team be more offensive based
3. That it'd win battles (of course)

So I looked into all different weather strategies, sunny day seemed trickier to pull off/setup (Although I did do one finally! :D http://www.smogon.com/forums/threads/smogon-doubles-sunshines-presence.3522747/ ) , sandstorm wasn't really my favorite kind of weather, and there didn't seem to be too many effective hail strategies.

Which left me to try a Rain Dance team, and after I looked up about it, I found that there's a lot of potential power in the rain game. Hence my team is a Rain Sweep Team. This team was not a doubles team but an OU team, but I found after a few tweaks, it makes a way better Doubles team than it ever did in singles. (as a side note the highest rating I've received from this team over all the battles I've done with it was about 1400)

My Party Goes As Follows:

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Politoed @ Choice Specs
Ability: Drizzle
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Scald

Politoed ironically was the last one I ended up placing on my team, I thought using damp rock with several other Pokemon (including Starmie, Kingdra, and Electrode) would work much better. But it turns out when it comes to the setup of Rain Dance, Politoed just does it better. In this set, I built him to be an instant offensive starter in order to throw off set up Pokemon (Dragon Dancers, Sword Dancers, all that stuff) and to provide more of an instant advantage. I put bulk on him using HP rather than speed because even with maxed out speed, it was still out-sped by many others, and with extra HP it could take an extra hit and still hit back.

mega_scizor_sprite__1st_on_da__by_minhnerd-d6qvr80.png

Scizor-Mega @ Scizorite
Ability: Technician
EVs:252 HP/ 252 Atk/ 4 SpD
Adamant Nature
-Bullet Punch
-Swords Dance
-Bug Bite
-Protect

So of all the Pokemon I have placed on this team, Scizor-Mega was my last addition, and funny enough, it was an obvious choice why it'd work well on an offensive rain team. Because of its bulkiness and attack power, it can set up a quick swords dance, and then sweep quickly with its bullet punch. This one helps deal with all the problems that the others can't handle, especially after the rain is gone. Its a really basic and common set, but it still provides itself to be quite useful anyway.


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Dragonite @ Expert Belt
Ability: Multiscale
EVs: 252 Atk / 252 SAtk / 4 SDef
Lonely Nature
- Hurricane
- ExtremeSpeed
- Waterfall
- Dragon Claw

Dragonite makes for quite a nice revenge killer and a mixed sweeper makes so its a lot more flexible for whatever wall comes up. Multiscale also helps for unexpected surprises and for a more sure revenge. Hurricane with its 100% accuracy in rain sweeps out many threats that the rest of my team struggles with, especially fighting type threats. To help remedy the problems with Life Orb breaking the Multiscale, I decided to use expert belt as a better, more practical way to use the Multiscale to full advantage. But in the overall Dragonite has been a very essential member on this team.
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Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 SDef
Adamant Nature
- Protect
- Waterfall
- Knock Off
- Rock Slide

Kabutops is the king sweeper on this team, under the Rain Dance setup and Life Orb, its Waterfall attack hits hard enough to break down walls that most other attacks can't deal with well. Knock Off also helps in dealing with annoying items. Rock Slide is also very useful in finishing off duos that have already been hit hard. The main thing with this sucker is that it can only work decent if its raining, hence its been a wild card for me in some battles. But under Rain Dance and Swift Swim, it makes to be something deadly. Overall very simple idea behind this guy, although Kabutops is pretty much the staple of the team and why Rain Dance is so essential to the team.

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Zapdos @ Damp Rock
Ability: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Thunder
- Rain Dance
- Protect
- Heat Wave

Zapdos provides itself to be the rainbringer after Politoed is long gone, and with Zapdos's Damp Rock, it makes the rain dance go for a good while in order to help setup for especially Kabutops, who can only really work in the rain. Zapdos also has higher speed than most others on the team, so it can pull off rain dance directly before its partner attacks (especially for Kabutops and Dragonite) which provides it to be very useful in such cases. Heat Wave is placed in order for a good counter for Ferrothorn/Scizor (Which I had no specific counters for in the past) in between having no rain and summoning it again.

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Tentacruel @ Black Sludge
Ability: Rain Dish
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Protect
- Sludge Bomb
- Hydro Pump
- Substitute

Of all the Pokemon I could have chosen, why Tentacruel. Well, Tentacruel is not one who I quite thought as much for a rain team, but on the other hand it takes care of one major threat the rest of my the team falls for, Fairy type Pokemon. Most importantly, Tentacruel acts as a fairly good Special Defence wall and with its Black Sludge Item and Rain Dish Ability (also to mention that Tentacruel is the fastest Pokemon with Rain Dish ability), it can heal fairly quickly at 1/8 HP per turn. With Substitute combined with Protect and its speed adjustment and in addition its recovery item and ability it can hold out to be a fairly good stall, which can really fluster opponents who already used up their major sweepers.


ALTERNATE:
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Omastar @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 100 SDef / 156 Spd
Calm Nature
- Shell Smash / Spikes
- Ice Beam / Toxic Spikes
- Stealth Rock
- Hydro Pump

Omastar is one I thought would use more offensively, but after a few tweaks it also makes to be an awesome utility set-uper with both toxic spikes and stealth rock, with its already above par defenses. With how the spikes/toxic spikes move setup works, Omastar is essentially a stall, utility, suicide lead. By starting the battle with Politoed and Omastar, Drizzle makes to be a quicker setup for Omastar, plus Politoed takes care of instant set up threats from the other end that Omastar would have had to worry about. They make for quite a strong starting setup. However, because of Scizor's effectiveness and because of the abundance of water type offence already in the team, Omastar is kind of the odd one out.

I know there's probably a couple of spots where I could improve, just not quite exactly sure where.. but yeah that's it, my Doubles Rain Dance Sweep Team.
 
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hihi
try scald> psychic over politoed. i know you're aiming to get as much coverage as possible, but the ability to lock into a 100% accurate water move is usually more helpful than the psychic coverage. you also gotta remember that even if scald is not super effective, it is still very strong because of your STAB boost and also because you are in the rain
i think your kabutops would be better with this set
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Protect
- Waterfall
- Knock Off/Aqua Jet
- Rock Slide
life orb increases the damage output for rock slide also (albeit at the cost of 10% health) which is a very strong attacking type for rain teams that you do not want to capitalize on. 252 speed instead of 252 spdef because you are trying to be fast
protect> x scissor so that you can protect while a teammate helps you out. example: kaputops protects. enemy grass type hits kabutops protect. your teammate removes enemy grass type. kabutops is free to continue attacking the next turn without fear of enemy grass types.
aqua jet and knock off are both same level of great. i just bolded aqua in case you didn't know it exists.
for zapdos' heat wave, id say keep it. just remember to try doing it outside of the rain
tentacruel is cool :]
gl
 
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Hi JonnySQ! This team definitely has potential, and you use the underrated specs politoed, which hits like a truck. I think a few changes could help your team greatly.

Firstly, your omastar set is quite bad. As a rule in doubles, entry hazards are bad and hardly ever used, with the exception of stealth rock on teams weak to sun (yours is rain, so it isnt!). As your team lacks a steel type for beating dragons, and a mega, i would suggest using mega scizor over omastar.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Swords Dance
- Bug Bite
- Protect

This set gives you a win condition, and scizor easily finds time to set up with its bulk. The evs max out attack and make the most of its large bulk.

For dnite, i suggest putting protect over waterfall as it doesnt really need the water coverage and protect is a staple move in doubles, which lets it preserve its multiscale. I also suggest using a spread of 228 Atk / 104 SAtk / 176 Spe with a lonely nature. This spread lets dnite outspeed adamant nature base 70s, always 2HKO mega scizor with hurricane, and have strong STAB and priority.

For zapdos, as you are using rain, heat wave will be hitting for very little damage, so i would suggest hp ice over heat wave to nail dragons, lando t and shaymin sky.

Finally, tentacruel is not needed anymore as its only purpose was to beat fairies, which scizor does. Therefore, i would suggest a terrakion over tentacruel. This lets you beat ferrothorn with a powerful close combat, and you have a reliable way to beat opposing weather setters (tyranitar, abomasnow, mega zard y) with the appropriate STAB.

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect

The evs max out speed and power, to speed tie with opposing terrakion and keldeo. Close combat and rock slide are standard STABs, while quick guard protects terrakion for bullet/mach punches and the rest of your team from priority brave birds etc.

252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 80 Def Ferrothorn: 377-447 (107.1 - 126.9%) -- guaranteed OHKO

252/80 ferrothorn is the standard set.
 
So I've been trying out Scizor over Omastar and so far has already been turning out to be genius, my team ranks over 1400 already with this change.

Not really sold on Terrakion over Tentacruel though, mostly for the reason that Tentacruel can handle and take advantage of the rain better and has a niche in buying time with its self healing abilities plus substitute, while Terrakion gets OHKO'd by a single water type move, and is not easy to simply switch into with what my team consists of already.
 
I really like this team and I think I have a solution to your life orb on dragonite AND the Protect over Waterfall. In my opinion I think it would be advantageous to use an expert belt on dragonite and keep waterfall. This allows you to increase your damage output as long as you have a super effective move, keep great coverage on your dragonite and of course, not break your very useful multiscale. Also, since extremespeed is not super effective on anything, you could play around with that if you wish to use the expert belt ex. aqua jet instead of waterfall if you REALLY want a priority move and earthquake/thunderpunch/ice punch/rockslide or even iron head in extremespeed's place. Whatever gives the most coverage on expert belt.


Also, like AuraRayquaza said, heat wave will not do plenty of damage in the rain, you'd be better off with hidden power ice. If in doubt and those steel-grass types are REALLY messing with your team, another option could be to put superpower on your swords dance scizor-mega. Even though his ability is technician, these steel-grass types may get on your nerves without heat wave.
 
Expert Belt on Dragonite has turned out to be a perfect solution! thank you! :D
Still figuring out the last move for his move-set, especially as there's many good options there.. although the two outstanding ones seem to be thunder or earthquake.
I'm also really hesitant on changing heat-wave to HP Ice on Zapdos, but that'll be something I'll need to test out more to see which one gets better result.

haha it looks like my team has really made some good changes already, I went from averaging from a 1300 ranking to a 1400. Thanks guys so far! :)
 
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