Smogon Doubles Team!

Should I remove Dragonite from this team?


  • Total voters
    3
I've used this team as a Sun team but even if I don't mega evolve Charizard this team finds it's way to work. I need help because when I come into common OU threats such as Kyurem-B and Tyranitar-M I seem to get in trouble. The pokemon that I would consider getting rid of would be Dragonite. Anyways here's m team~

=== Smogon Doubles ===
charizard.png

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Heat Wave
- Solar Beam
- Rock Slide
- Protect
venusaur-f.png

Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Protect
mamoswine-f.png

Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rock Slide
- Earthquake
- Ice Shard
- Icicle Crash
rotom-wash.png

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Protect
- Thunderbolt
- Hydro Pump
- Wil-O-Wisp

Meowstic (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Charm
- Reflect
- Fake Out
- Psyshock
dragonite.png

Dragonite @ Leftovers
Ability: Multiscale
EVs: 220 Spd / 252 HP / 36 Atk
Jolly Nature
- Roost
- Dragon Dance
- Dragon Claw
- Extreme Speed
Charizard - Usually I would mega Evo for drought and fire type boost, but in cases where it wouldn't be in my favor to do so, I keep him regular. It's move set is a basic coverage set. Heat Wave for a basic Stab, solar beam to take out threats like Azumarill and Rotom-W, rock slide for other fire types and flying types. Protect comes in handy when dealing with rock sliders.

Venusaur - Most times I send Venusaur out with Charizard because chlorophyll give it a great advantage against faster threats. I run synthesis instead of leech seed for max recovery in the sun. Protect helps when under an earthquake threat.

Mamoswine - The star of the team, Mamoswine deals with major threats in doubles such as Venusaur, Garchomp, Dragonite, most fire types. Choice scarf makes sure it has the advantage over usually faster pokemon. Rock slide for coverage, earthquake for max stab, icicle crash for stab, and ice shard for priority.

Rotom-W - Rotom helps with fire types when the sun is down. I usually keep him until later in the match as a last resort. This is why I run t-bolt instead of volt switch. Wil o Wisp cripples offensive threats that other pokemon on my team may have problems with.

Meowstic (m) - Prankster makes thus move set up for meowstic. It was a toss up wether to run light screen or reflect but ultimately I decided to go with reflect for a raise in defense. Charm cripples threats. Fake out gets a but of damage to start.

Dragonite - Dragonite always gave me an iffy feeling when facing it because I never know what to expect. I need help with this dragon or a different pokemon!



 
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