Happily stolen from King UU, I'm back boys!
[OVERVIEW]
Snorlax has been one of the premier special walls in UnderUsed since BW thanks to its gargantuan base 160 HP and desirable base 110 Special Defense, but it faces stiff competition from Florges and its old BW counterpart Umbreon. Its base 110 Attack stat is nothing to scoff at either, as Snorlax is renowned for 2HKOing, at minimum, a lot of bulky threats. Thick Fat is a godsend of an ability for Snorlax, as it grants two free resistances to Fire- and Ice-type attacks. Snorlax is one of a few Pokemon with access to Curse in UnderUsed, giving it a niche as one of the best mid- to late-game wincons while patching up its shoddy Defense, which prevents generally powerful threats like Mamoswine from 2HKOing Snorlax. Generation VI Facade mechanics make any offensive set even scarier than before, as Snorlax no longer has to be completely afraid of burns. However, Snorlax's low Defense, terrible Speed, and lackluster typing prevent it from reliably being a top-tier threat; Snorlax is still usually OHKOed or 2HKOed by most Fighting-type attacks, even after a Curse boost, and every viable Taunt user is capable of outspeeding it and preventing it from Resting away crippling status and damage.
[SET]
name: CurseLax
move 1: Curse
move 2: Return / Body Slam
move 3: Rest
move 4: Sleep Talk / Earthquake
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 144 Def / 176 SpD
[SET COMMENTS]
Moves
========
Curse allows Snorlax to set up for a sweep, increasing its Attack and Defense by a stage at the cost of lowering its dismal Speed by a stage. Return is Snorlax's primary STAB move and can 2HKO bulkier offensive threats, such as Mega Blastoise, after one Curse boost. Body Slam is a secondary option that can sometimes paralyze common switch-ins to Snorlax, which can be pivotal in a late-game scenario, enabling Snorlax to sweep the opposing team. However, since it misses out on important 2HKOs against moderately bulkier Pokemon, such as Crobat, Mega Blastoise, and Nidoqueen, Return is the favorable option. Similarly, in the scenario Snorlax is faced off against an opposing wincon like Calm Mind Suicune, Body Slam will need five Curse boosts to ensure that Suicune is 2HKOed, whereas Return is capable of 2HKOing it after four Curse boosts. The choice is a matter of power versus potential, with Return being the generally favored option. Rest provides Snorlax with reliable recovery and allows it to restore its health and cure any status conditions after setting up a Curse or two. Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by potentially setting up more Curses or using Return, though it might also waste a turn by calling Rest. Alternately, Earthquake is ideal coverage for Steel- or Ghost-types that are unperturbed by a boosted Return or Body Slam, including Chandelure, Doublade, Mega Aggron, and Empoleon, and limits their ability to wall Snorlax. However, Snorlax can no longer continuously set up on stronger special attackers like Nidoqueen and Hydreigon, as it will be forced to wait out the Rest turns instead of taking advantage of them.
Set Details
========
The given EV spread is used to balance out Snorlax's defensive stats, making it an excellent special tank that can also stomach a great deal of powerful physical attacks after a Curse boost or two. Leftovers allows Snorlax to continuously recover small amounts of HP throughout a match, greatly aiding its longevity. Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances and making it all the harder for special attackers, like Kyurem and Chandelure, to break it.
Usage Tips
========
In order to gain maximum effectiveness, Snorlax absolutely needs opposing Sableye removed from play, as the darkness Pokemon is a full stop to Snorlax. A very key thing to be aware of is that Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, even at +1 Defense, so it is very important to work around and KO them so that Snorlax has the opportunity to set up. Snorlax should be used as a mid- and late-game wincon after its threats, specifically Sableye and opposing Fighting-types, and phazers have been eliminated. If you opt to run Body Slam, Snorlax can be used in the early stages of a match to fish for stray Body Slam paralyses, which will greatly assist its teammates. Snorlax beats almost all other boosting wincons, such as Calm Mind Suicune, Calm Mind Reuniclus, and Calm Mind Florges, due to its marvelous Special Defense and the fact that Curse reduces damage from Psyshock, a common move seen on Calm Mind users. However, Calm Mind Reuniclus that run Focus Blast are still very capable of beating Snorlax after they manage to secure a couple of boosts. Calm Mind Suicune with Roar will also prove to be problematic during a mid- or late-game scenario, but Snorlax is still capable of winning if forced into a last Pokemon scenario.
Team Options
========
Due to the prevalence of Fighting-types and Snorlax's inability to beat them without a substantial number of boosts, Pokemon such as Crobat and Intimidate Salamence make for excellent partners, as they can comfortably shrug off Fighting-type attacks aimed at Snorlax. Another option for managing Fighting-type opponents is Sableye, as its immunity to Fighting-type attacks and access to Will-O-Wisp and Knock Off help severely weaken any Fighting-type not named Guts Heracross, Guts Machamp, or Infernape. Sableye also likes having Snorlax around to sponge powerful special attacks from threats, namely Hydreigon and Chandelure, and to deal with Fairy-types like Florges and Gardevoir. Because Sableye folds to Infernape, Jellicent and Slowking are also excellent partners for taking on opposing Fighting-types, both of which are also counters to Cobalion. If you opt for Sleep Talk over Earthquake, teammates capable of eliminating Steel- or Ghost-types, specifically Doublade, are of utmost value to Snorlax. Fire-types like Entei easily manage most Steel-types, while Krookodile and Hydreigon are excellent options for removing Ghost-types. Pursuit users, such as Mega Aerodactyl, also work in a pinch. Cleric support from Pokemon like Florges is also appreciated, as the combination of Wish and Aromatherapy helps prevent Snorlax from having to prematurely rely on Rest to stay healthy.
[SET]
name: Choice Band
move 1: Return
move 2: Facade
move 3: Earthquake
move 4: Fire Punch / Pursuit
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD
[SET COMMENTS]
Moves
========
Return is a powerful and reliable STAB option, OHKOing all frail threats that don't resist it and 2HKOing most other bulky threats, such as Mega Blastoise or maximum Defense Slowking. Facade allows Snorlax to take advantage of stray burns from Will-O-Wisp or Scald and also takes advantage of opposing Toxic and/or Toxic Spikes, convincingly outdamaging Return. However, if Snorlax isn't statused, Facade will be significantly weaker than Return. Earthquake gives Snorlax the ability to hit opposing Steel- or Rock-types, such as Doublade, non-Shuca Berry Cobalion, and Tyrantrum, that may switch in on a predicted Normal-type attack while hitting most Ghost-types, such as Chandelure and Sableye, hard on the switch in. Fire Punch rounds out Snorlax's coverage and allows it to KO specific Steel-type threats, 2HKOing Forretress and Bronzong and OHKOing Escavalier, while being Snorlax's best attacking option against threats like Mega Abomasnow and Froslass. However, Pursuit gives Snorlax the ability to trap frail Psychic- and Ghost-types incapable of beating it one-on-one, such as Chandelure and Alakazam, preventing them from freely switching out while doing massive damage to such frail targets. Focus Punch is a useful option in the fourth slot to OHKO Cobalion as it switches in on an expected Normal-type move, as it's a common Snorlax switch-in on many balance teams and Earthquake fails to OHKO Shuca Berry variants.
Set Details
========
Choice Band is used to capitalize on Snorlax's impressive Attack stat and turn it into a powerful, hard to switch-in on threat. The set EVs are used to maximize Snorlax's Attack and Special Defense, allowing it to obliterate the opposition and switch in on most unboosted special attacks with impunity. If Snorlax opts to run Fire Punch over Pursuit, an investment of 8 Speed EVs is mandatory in order to ensure that it outspeeds 84 Speed Escavalier, thus allowing Snorlax to OHKO Escavalier before taking damage. Thick Fat further boosts Snorlax's ability to sponge attacks by reducing the damage done by Fire- and Ice-type attacks by 50%, allowing it to soft check offensive threats like Rotom-H and Kyurem. Snorlax won't appreciate Trick from Rotom-H, however.
Usage Tips
========
Choice Band Snorlax is best used as a wallbreaker and is an excellent tool for dismantling balance teams that rely on offensive Steel-types—specifically Cobalion or Doublade—to check powerful Normal-type attackers thanks to Snorlax's ability to sponge any non-super effective hit and deliver a devastating attack in return. Choice Band Snorlax's ability to remove a key threat in Chandelure is a massive selling point for this set; if the opportunity presents itself, one should take it. However, if Snorlax's checks and counters are still on the field, some prediction is still required, as its STAB moves are less effective when bulky Steel-, Rock-, or Ghost-types are still around. If the opposing team lacks Ghost- or Steel-type switch-ins to Snorlax, it is recommended that Snorlax try to catch a Scald burn from threats like Slowking and Suicune, as it ramps up the power of Facade and makes Snorlax a nightmare to switch in on.
Team Options
========
Because Snorlax is more of a supporting wallbreaker for weaker sweepers, offensive partners that can capitalize on Snorlax's weakness to Fighting-types make for excellent partners. Gyarados, Toxicroak, and Dragalge are Pokemon that can comfortably stomach Fighting-type attacks and appreciate having bulky threats removed or severely weakened by Snorlax, to enable a sweep. Snorlax ability to efficiently eliminate opposing Chandelure makes Infernape an excellent offensive teammate, as it greatly appreciates having the extra space to freely spam STAB Fire- and Fighting-type attacks. Snorlax is pretty adept at handling most Water-type Pokemon too, which Infernape typically prefers not to deal with. Bullet Punch Lucario falls into this category as well, as Snorlax is capable of dealing a sufficient amount of damage to Sableye, which gives Lucario the opportunity to pick it off and begin a sweep. Life Orb Nidoqueen forms a great wallbreaking tandem with Snorlax, as it comfortably beats down most physical walls while Snorlax picks on the special walls and tanks common attacks aimed at Nidoqueen. Nidoqueen also has the added benefit of being able to provide entry hazard support in the form of Stealth Rock and/or Toxic Spikes, helping turn many of Snorlax's 3HKOs into 2HKOs. Forretress makes for a solid teammate, as it is capable of clearing enemy hazards that would limit Snorlax's staying power. Forretress's slow Volt Switch also provides opportunities for Snorlax to come in safely and dish out massive damage. The lack of Rest or residual Leftovers recovery will see Snorlax worn down by chip damage from weaker opponents, status, and entry hazards, so Wish and Aromatherapy support from Florges is greatly appreciated.
[STRATEGY COMMENTS]
Other Options
=============
An Assault Vest set with four attacks is an alluring option thanks to Snorlax's sky-high special bulk and Attack stat, but this prevents it from resting off burns and damage, thus severely limiting its usefulness in a match. Such a Snorlax would be forced into running Facade, similarly to the Choice Band set, or be left helpless against burns. Custap Berry with Gluttony is a neat combination that lets Snorlax move first once it falls to 50% HP, potentially allowing it to get off a last-minute Self-Destruct, punch a hole through the opposition, and give a teammate room to begin a sweep. It is recommended that such a Snorlax run Double-Edge instead of Return, as the recoil damage will help Snorlax sooner reach Custap range.
Checks and Counters
===================
**Sableye**: Because Snorlax is reliant on Facade and Rest to bypass Will-O-Wisp and stray Scald burns, Sableye is a complete stop to Snorlax, as it is immune to Facade, can Taunt and re-burn Curse sets before they can prove effective, and can immediately threaten Snorlax with Foul Play.
**Fighting-types**: Physical Fighting-types, such as Mienshao, Infernape, Heracross, Machamp, and Toxicroak, immediately nullify Snorlax with their strong STAB moves. However, unboosted special attacks, such as Infernape's Focus Blast and Toxicroak's Vacuum Wave, will fail to 2HKO Snorlax. Cobalion gets a special mention here, as Snorlax will fail to OHKO it with Earthquake and will in turn be OHKOed by Close Combat.
**Doublade**: Doublade is a perfect stop to the Curse set, as Sacred Sword ignores the Defense boosts from Curse and will cleanly 3HKO Snorlax. However, if Snorlax is running Earthquake, Doublade will need to be cautious. Doublade outspeeds and can beat Choice Band Snorlax one-on-one unless it erroneously switches in on an Earthquake.
**Physical Wallbreakers**: Krookodile, Mamoswine, Salamence, and other Choice Band wallbreakers such as Metagross, all severely impact Snorlax's longevity. Many of these Pokemon further threaten Snorlax because of their access to Knock Off.
**Phazers**: Roar users such as Swampert and Empoleon, as well as Haze Milotic and Tentacruel, will prevent CurseLax from setting up while also potentially racking up entry hazard damage due to their access to Stealth Rock.
**Taunt**: Taunt users such as Krookodile, Hydreigon, Azelf, and Crobat prevent CurseLax from setting up and using Rest, limiting its staying power.
**Trick / Switcheroo**: Trick and Switcheroo users such as Chandelure and Whimsicott cripple CurseLax while severely hindering the offensive sets. Whimsicott can also Encore Curse Snorlax into a single move for several turns, potentially locking it into a non-damaging move or preventing it from using Rest.
[OVERVIEW]
Snorlax has been one of the premier special walls in UnderUsed since BW thanks to its gargantuan base 160 HP and desirable base 110 Special Defense, but it faces stiff competition from Florges and its old BW counterpart Umbreon. Its base 110 Attack stat is nothing to scoff at either, as Snorlax is renowned for 2HKOing, at minimum, a lot of bulky threats. Thick Fat is a godsend of an ability for Snorlax, as it grants two free resistances to Fire- and Ice-type attacks. Snorlax is one of a few Pokemon with access to Curse in UnderUsed, giving it a niche as one of the best mid- to late-game wincons while patching up its shoddy Defense, which prevents generally powerful threats like Mamoswine from 2HKOing Snorlax. Generation VI Facade mechanics make any offensive set even scarier than before, as Snorlax no longer has to be completely afraid of burns. However, Snorlax's low Defense, terrible Speed, and lackluster typing prevent it from reliably being a top-tier threat; Snorlax is still usually OHKOed or 2HKOed by most Fighting-type attacks, even after a Curse boost, and every viable Taunt user is capable of outspeeding it and preventing it from Resting away crippling status and damage.
[SET]
name: CurseLax
move 1: Curse
move 2: Return / Body Slam
move 3: Rest
move 4: Sleep Talk / Earthquake
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 144 Def / 176 SpD
[SET COMMENTS]
Moves
========
Curse allows Snorlax to set up for a sweep, increasing its Attack and Defense by a stage at the cost of lowering its dismal Speed by a stage. Return is Snorlax's primary STAB move and can 2HKO bulkier offensive threats, such as Mega Blastoise, after one Curse boost. Body Slam is a secondary option that can sometimes paralyze common switch-ins to Snorlax, which can be pivotal in a late-game scenario, enabling Snorlax to sweep the opposing team. However, since it misses out on important 2HKOs against moderately bulkier Pokemon, such as Crobat, Mega Blastoise, and Nidoqueen, Return is the favorable option. Similarly, in the scenario Snorlax is faced off against an opposing wincon like Calm Mind Suicune, Body Slam will need five Curse boosts to ensure that Suicune is 2HKOed, whereas Return is capable of 2HKOing it after four Curse boosts. The choice is a matter of power versus potential, with Return being the generally favored option. Rest provides Snorlax with reliable recovery and allows it to restore its health and cure any status conditions after setting up a Curse or two. Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by potentially setting up more Curses or using Return, though it might also waste a turn by calling Rest. Alternately, Earthquake is ideal coverage for Steel- or Ghost-types that are unperturbed by a boosted Return or Body Slam, including Chandelure, Doublade, Mega Aggron, and Empoleon, and limits their ability to wall Snorlax. However, Snorlax can no longer continuously set up on stronger special attackers like Nidoqueen and Hydreigon, as it will be forced to wait out the Rest turns instead of taking advantage of them.
Set Details
========
The given EV spread is used to balance out Snorlax's defensive stats, making it an excellent special tank that can also stomach a great deal of powerful physical attacks after a Curse boost or two. Leftovers allows Snorlax to continuously recover small amounts of HP throughout a match, greatly aiding its longevity. Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances and making it all the harder for special attackers, like Kyurem and Chandelure, to break it.
Usage Tips
========
In order to gain maximum effectiveness, Snorlax absolutely needs opposing Sableye removed from play, as the darkness Pokemon is a full stop to Snorlax. A very key thing to be aware of is that Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, even at +1 Defense, so it is very important to work around and KO them so that Snorlax has the opportunity to set up. Snorlax should be used as a mid- and late-game wincon after its threats, specifically Sableye and opposing Fighting-types, and phazers have been eliminated. If you opt to run Body Slam, Snorlax can be used in the early stages of a match to fish for stray Body Slam paralyses, which will greatly assist its teammates. Snorlax beats almost all other boosting wincons, such as Calm Mind Suicune, Calm Mind Reuniclus, and Calm Mind Florges, due to its marvelous Special Defense and the fact that Curse reduces damage from Psyshock, a common move seen on Calm Mind users. However, Calm Mind Reuniclus that run Focus Blast are still very capable of beating Snorlax after they manage to secure a couple of boosts. Calm Mind Suicune with Roar will also prove to be problematic during a mid- or late-game scenario, but Snorlax is still capable of winning if forced into a last Pokemon scenario.
Team Options
========
Due to the prevalence of Fighting-types and Snorlax's inability to beat them without a substantial number of boosts, Pokemon such as Crobat and Intimidate Salamence make for excellent partners, as they can comfortably shrug off Fighting-type attacks aimed at Snorlax. Another option for managing Fighting-type opponents is Sableye, as its immunity to Fighting-type attacks and access to Will-O-Wisp and Knock Off help severely weaken any Fighting-type not named Guts Heracross, Guts Machamp, or Infernape. Sableye also likes having Snorlax around to sponge powerful special attacks from threats, namely Hydreigon and Chandelure, and to deal with Fairy-types like Florges and Gardevoir. Because Sableye folds to Infernape, Jellicent and Slowking are also excellent partners for taking on opposing Fighting-types, both of which are also counters to Cobalion. If you opt for Sleep Talk over Earthquake, teammates capable of eliminating Steel- or Ghost-types, specifically Doublade, are of utmost value to Snorlax. Fire-types like Entei easily manage most Steel-types, while Krookodile and Hydreigon are excellent options for removing Ghost-types. Pursuit users, such as Mega Aerodactyl, also work in a pinch. Cleric support from Pokemon like Florges is also appreciated, as the combination of Wish and Aromatherapy helps prevent Snorlax from having to prematurely rely on Rest to stay healthy.
[SET]
name: Choice Band
move 1: Return
move 2: Facade
move 3: Earthquake
move 4: Fire Punch / Pursuit
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD
[SET COMMENTS]
Moves
========
Return is a powerful and reliable STAB option, OHKOing all frail threats that don't resist it and 2HKOing most other bulky threats, such as Mega Blastoise or maximum Defense Slowking. Facade allows Snorlax to take advantage of stray burns from Will-O-Wisp or Scald and also takes advantage of opposing Toxic and/or Toxic Spikes, convincingly outdamaging Return. However, if Snorlax isn't statused, Facade will be significantly weaker than Return. Earthquake gives Snorlax the ability to hit opposing Steel- or Rock-types, such as Doublade, non-Shuca Berry Cobalion, and Tyrantrum, that may switch in on a predicted Normal-type attack while hitting most Ghost-types, such as Chandelure and Sableye, hard on the switch in. Fire Punch rounds out Snorlax's coverage and allows it to KO specific Steel-type threats, 2HKOing Forretress and Bronzong and OHKOing Escavalier, while being Snorlax's best attacking option against threats like Mega Abomasnow and Froslass. However, Pursuit gives Snorlax the ability to trap frail Psychic- and Ghost-types incapable of beating it one-on-one, such as Chandelure and Alakazam, preventing them from freely switching out while doing massive damage to such frail targets. Focus Punch is a useful option in the fourth slot to OHKO Cobalion as it switches in on an expected Normal-type move, as it's a common Snorlax switch-in on many balance teams and Earthquake fails to OHKO Shuca Berry variants.
Set Details
========
Choice Band is used to capitalize on Snorlax's impressive Attack stat and turn it into a powerful, hard to switch-in on threat. The set EVs are used to maximize Snorlax's Attack and Special Defense, allowing it to obliterate the opposition and switch in on most unboosted special attacks with impunity. If Snorlax opts to run Fire Punch over Pursuit, an investment of 8 Speed EVs is mandatory in order to ensure that it outspeeds 84 Speed Escavalier, thus allowing Snorlax to OHKO Escavalier before taking damage. Thick Fat further boosts Snorlax's ability to sponge attacks by reducing the damage done by Fire- and Ice-type attacks by 50%, allowing it to soft check offensive threats like Rotom-H and Kyurem. Snorlax won't appreciate Trick from Rotom-H, however.
Usage Tips
========
Choice Band Snorlax is best used as a wallbreaker and is an excellent tool for dismantling balance teams that rely on offensive Steel-types—specifically Cobalion or Doublade—to check powerful Normal-type attackers thanks to Snorlax's ability to sponge any non-super effective hit and deliver a devastating attack in return. Choice Band Snorlax's ability to remove a key threat in Chandelure is a massive selling point for this set; if the opportunity presents itself, one should take it. However, if Snorlax's checks and counters are still on the field, some prediction is still required, as its STAB moves are less effective when bulky Steel-, Rock-, or Ghost-types are still around. If the opposing team lacks Ghost- or Steel-type switch-ins to Snorlax, it is recommended that Snorlax try to catch a Scald burn from threats like Slowking and Suicune, as it ramps up the power of Facade and makes Snorlax a nightmare to switch in on.
Team Options
========
Because Snorlax is more of a supporting wallbreaker for weaker sweepers, offensive partners that can capitalize on Snorlax's weakness to Fighting-types make for excellent partners. Gyarados, Toxicroak, and Dragalge are Pokemon that can comfortably stomach Fighting-type attacks and appreciate having bulky threats removed or severely weakened by Snorlax, to enable a sweep. Snorlax ability to efficiently eliminate opposing Chandelure makes Infernape an excellent offensive teammate, as it greatly appreciates having the extra space to freely spam STAB Fire- and Fighting-type attacks. Snorlax is pretty adept at handling most Water-type Pokemon too, which Infernape typically prefers not to deal with. Bullet Punch Lucario falls into this category as well, as Snorlax is capable of dealing a sufficient amount of damage to Sableye, which gives Lucario the opportunity to pick it off and begin a sweep. Life Orb Nidoqueen forms a great wallbreaking tandem with Snorlax, as it comfortably beats down most physical walls while Snorlax picks on the special walls and tanks common attacks aimed at Nidoqueen. Nidoqueen also has the added benefit of being able to provide entry hazard support in the form of Stealth Rock and/or Toxic Spikes, helping turn many of Snorlax's 3HKOs into 2HKOs. Forretress makes for a solid teammate, as it is capable of clearing enemy hazards that would limit Snorlax's staying power. Forretress's slow Volt Switch also provides opportunities for Snorlax to come in safely and dish out massive damage. The lack of Rest or residual Leftovers recovery will see Snorlax worn down by chip damage from weaker opponents, status, and entry hazards, so Wish and Aromatherapy support from Florges is greatly appreciated.
[STRATEGY COMMENTS]
Other Options
=============
An Assault Vest set with four attacks is an alluring option thanks to Snorlax's sky-high special bulk and Attack stat, but this prevents it from resting off burns and damage, thus severely limiting its usefulness in a match. Such a Snorlax would be forced into running Facade, similarly to the Choice Band set, or be left helpless against burns. Custap Berry with Gluttony is a neat combination that lets Snorlax move first once it falls to 50% HP, potentially allowing it to get off a last-minute Self-Destruct, punch a hole through the opposition, and give a teammate room to begin a sweep. It is recommended that such a Snorlax run Double-Edge instead of Return, as the recoil damage will help Snorlax sooner reach Custap range.
Checks and Counters
===================
**Sableye**: Because Snorlax is reliant on Facade and Rest to bypass Will-O-Wisp and stray Scald burns, Sableye is a complete stop to Snorlax, as it is immune to Facade, can Taunt and re-burn Curse sets before they can prove effective, and can immediately threaten Snorlax with Foul Play.
**Fighting-types**: Physical Fighting-types, such as Mienshao, Infernape, Heracross, Machamp, and Toxicroak, immediately nullify Snorlax with their strong STAB moves. However, unboosted special attacks, such as Infernape's Focus Blast and Toxicroak's Vacuum Wave, will fail to 2HKO Snorlax. Cobalion gets a special mention here, as Snorlax will fail to OHKO it with Earthquake and will in turn be OHKOed by Close Combat.
**Doublade**: Doublade is a perfect stop to the Curse set, as Sacred Sword ignores the Defense boosts from Curse and will cleanly 3HKO Snorlax. However, if Snorlax is running Earthquake, Doublade will need to be cautious. Doublade outspeeds and can beat Choice Band Snorlax one-on-one unless it erroneously switches in on an Earthquake.
**Physical Wallbreakers**: Krookodile, Mamoswine, Salamence, and other Choice Band wallbreakers such as Metagross, all severely impact Snorlax's longevity. Many of these Pokemon further threaten Snorlax because of their access to Knock Off.
**Phazers**: Roar users such as Swampert and Empoleon, as well as Haze Milotic and Tentacruel, will prevent CurseLax from setting up while also potentially racking up entry hazard damage due to their access to Stealth Rock.
**Taunt**: Taunt users such as Krookodile, Hydreigon, Azelf, and Crobat prevent CurseLax from setting up and using Rest, limiting its staying power.
**Trick / Switcheroo**: Trick and Switcheroo users such as Chandelure and Whimsicott cripple CurseLax while severely hindering the offensive sets. Whimsicott can also Encore Curse Snorlax into a single move for several turns, potentially locking it into a non-damaging move or preventing it from using Rest.
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