Snorlax

Happily stolen from King UU, I'm back boys!
[OVERVIEW]

Snorlax has been one of the premier special walls in UnderUsed since BW thanks to its gargantuan base 160 HP and desirable base 110 Special Defense, but it faces stiff competition from Florges and its old BW counterpart Umbreon. Its base 110 Attack stat is nothing to scoff at either, as Snorlax is renowned for 2HKOing, at minimum, a lot of bulky threats. Thick Fat is a godsend of an ability for Snorlax, as it grants two free resistances to Fire- and Ice-type attacks. Snorlax is one of a few Pokemon with access to Curse in UnderUsed, giving it a niche as one of the best mid- to late-game wincons while patching up its shoddy Defense, which prevents generally powerful threats like Mamoswine from 2HKOing Snorlax. Generation VI Facade mechanics make any offensive set even scarier than before, as Snorlax no longer has to be completely afraid of burns. However, Snorlax's low Defense, terrible Speed, and lackluster typing prevent it from reliably being a top-tier threat; Snorlax is still usually OHKOed or 2HKOed by most Fighting-type attacks, even after a Curse boost, and every viable Taunt user is capable of outspeeding it and preventing it from Resting away crippling status and damage.

[SET]
name: CurseLax
move 1: Curse
move 2: Return / Body Slam
move 3: Rest
move 4: Sleep Talk / Earthquake
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 144 Def / 176 SpD

[SET COMMENTS]
Moves
========

Curse allows Snorlax to set up for a sweep, increasing its Attack and Defense by a stage at the cost of lowering its dismal Speed by a stage. Return is Snorlax's primary STAB move and can 2HKO bulkier offensive threats, such as Mega Blastoise, after one Curse boost. Body Slam is a secondary option that can sometimes paralyze common switch-ins to Snorlax, which can be pivotal in a late-game scenario, enabling Snorlax to sweep the opposing team. However, since it misses out on important 2HKOs against moderately bulkier Pokemon, such as Crobat, Mega Blastoise, and Nidoqueen, Return is the favorable option. Similarly, in the scenario Snorlax is faced off against an opposing wincon like Calm Mind Suicune, Body Slam will need five Curse boosts to ensure that Suicune is 2HKOed, whereas Return is capable of 2HKOing it after four Curse boosts. The choice is a matter of power versus potential, with Return being the generally favored option. Rest provides Snorlax with reliable recovery and allows it to restore its health and cure any status conditions after setting up a Curse or two. Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by potentially setting up more Curses or using Return, though it might also waste a turn by calling Rest. Alternately, Earthquake is ideal coverage for Steel- or Ghost-types that are unperturbed by a boosted Return or Body Slam, including Chandelure, Doublade, Mega Aggron, and Empoleon, and limits their ability to wall Snorlax. However, Snorlax can no longer continuously set up on stronger special attackers like Nidoqueen and Hydreigon, as it will be forced to wait out the Rest turns instead of taking advantage of them.

Set Details
========

The given EV spread is used to balance out Snorlax's defensive stats, making it an excellent special tank that can also stomach a great deal of powerful physical attacks after a Curse boost or two. Leftovers allows Snorlax to continuously recover small amounts of HP throughout a match, greatly aiding its longevity. Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances and making it all the harder for special attackers, like Kyurem and Chandelure, to break it.

Usage Tips
========

In order to gain maximum effectiveness, Snorlax absolutely needs opposing Sableye removed from play, as the darkness Pokemon is a full stop to Snorlax. A very key thing to be aware of is that Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, even at +1 Defense, so it is very important to work around and KO them so that Snorlax has the opportunity to set up. Snorlax should be used as a mid- and late-game wincon after its threats, specifically Sableye and opposing Fighting-types, and phazers have been eliminated. If you opt to run Body Slam, Snorlax can be used in the early stages of a match to fish for stray Body Slam paralyses, which will greatly assist its teammates. Snorlax beats almost all other boosting wincons, such as Calm Mind Suicune, Calm Mind Reuniclus, and Calm Mind Florges, due to its marvelous Special Defense and the fact that Curse reduces damage from Psyshock, a common move seen on Calm Mind users. However, Calm Mind Reuniclus that run Focus Blast are still very capable of beating Snorlax after they manage to secure a couple of boosts. Calm Mind Suicune with Roar will also prove to be problematic during a mid- or late-game scenario, but Snorlax is still capable of winning if forced into a last Pokemon scenario.

Team Options
========

Due to the prevalence of Fighting-types and Snorlax's inability to beat them without a substantial number of boosts, Pokemon such as Crobat and Intimidate Salamence make for excellent partners, as they can comfortably shrug off Fighting-type attacks aimed at Snorlax. Another option for managing Fighting-type opponents is Sableye, as its immunity to Fighting-type attacks and access to Will-O-Wisp and Knock Off help severely weaken any Fighting-type not named Guts Heracross, Guts Machamp, or Infernape. Sableye also likes having Snorlax around to sponge powerful special attacks from threats, namely Hydreigon and Chandelure, and to deal with Fairy-types like Florges and Gardevoir. Because Sableye folds to Infernape, Jellicent and Slowking are also excellent partners for taking on opposing Fighting-types, both of which are also counters to Cobalion. If you opt for Sleep Talk over Earthquake, teammates capable of eliminating Steel- or Ghost-types, specifically Doublade, are of utmost value to Snorlax. Fire-types like Entei easily manage most Steel-types, while Krookodile and Hydreigon are excellent options for removing Ghost-types. Pursuit users, such as Mega Aerodactyl, also work in a pinch. Cleric support from Pokemon like Florges is also appreciated, as the combination of Wish and Aromatherapy helps prevent Snorlax from having to prematurely rely on Rest to stay healthy.

[SET]
name: Choice Band
move 1: Return
move 2: Facade
move 3: Earthquake
move 4: Fire Punch / Pursuit
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Return is a powerful and reliable STAB option, OHKOing all frail threats that don't resist it and 2HKOing most other bulky threats, such as Mega Blastoise or maximum Defense Slowking. Facade allows Snorlax to take advantage of stray burns from Will-O-Wisp or Scald and also takes advantage of opposing Toxic and/or Toxic Spikes, convincingly outdamaging Return. However, if Snorlax isn't statused, Facade will be significantly weaker than Return. Earthquake gives Snorlax the ability to hit opposing Steel- or Rock-types, such as Doublade, non-Shuca Berry Cobalion, and Tyrantrum, that may switch in on a predicted Normal-type attack while hitting most Ghost-types, such as Chandelure and Sableye, hard on the switch in. Fire Punch rounds out Snorlax's coverage and allows it to KO specific Steel-type threats, 2HKOing Forretress and Bronzong and OHKOing Escavalier, while being Snorlax's best attacking option against threats like Mega Abomasnow and Froslass. However, Pursuit gives Snorlax the ability to trap frail Psychic- and Ghost-types incapable of beating it one-on-one, such as Chandelure and Alakazam, preventing them from freely switching out while doing massive damage to such frail targets. Focus Punch is a useful option in the fourth slot to OHKO Cobalion as it switches in on an expected Normal-type move, as it's a common Snorlax switch-in on many balance teams and Earthquake fails to OHKO Shuca Berry variants.

Set Details
========

Choice Band is used to capitalize on Snorlax's impressive Attack stat and turn it into a powerful, hard to switch-in on threat. The set EVs are used to maximize Snorlax's Attack and Special Defense, allowing it to obliterate the opposition and switch in on most unboosted special attacks with impunity. If Snorlax opts to run Fire Punch over Pursuit, an investment of 8 Speed EVs is mandatory in order to ensure that it outspeeds 84 Speed Escavalier, thus allowing Snorlax to OHKO Escavalier before taking damage. Thick Fat further boosts Snorlax's ability to sponge attacks by reducing the damage done by Fire- and Ice-type attacks by 50%, allowing it to soft check offensive threats like Rotom-H and Kyurem. Snorlax won't appreciate Trick from Rotom-H, however.

Usage Tips
========

Choice Band Snorlax is best used as a wallbreaker and is an excellent tool for dismantling balance teams that rely on offensive Steel-types—specifically Cobalion or Doublade—to check powerful Normal-type attackers thanks to Snorlax's ability to sponge any non-super effective hit and deliver a devastating attack in return. Choice Band Snorlax's ability to remove a key threat in Chandelure is a massive selling point for this set; if the opportunity presents itself, one should take it. However, if Snorlax's checks and counters are still on the field, some prediction is still required, as its STAB moves are less effective when bulky Steel-, Rock-, or Ghost-types are still around. If the opposing team lacks Ghost- or Steel-type switch-ins to Snorlax, it is recommended that Snorlax try to catch a Scald burn from threats like Slowking and Suicune, as it ramps up the power of Facade and makes Snorlax a nightmare to switch in on.

Team Options
========

Because Snorlax is more of a supporting wallbreaker for weaker sweepers, offensive partners that can capitalize on Snorlax's weakness to Fighting-types make for excellent partners. Gyarados, Toxicroak, and Dragalge are Pokemon that can comfortably stomach Fighting-type attacks and appreciate having bulky threats removed or severely weakened by Snorlax, to enable a sweep. Snorlax ability to efficiently eliminate opposing Chandelure makes Infernape an excellent offensive teammate, as it greatly appreciates having the extra space to freely spam STAB Fire- and Fighting-type attacks. Snorlax is pretty adept at handling most Water-type Pokemon too, which Infernape typically prefers not to deal with. Bullet Punch Lucario falls into this category as well, as Snorlax is capable of dealing a sufficient amount of damage to Sableye, which gives Lucario the opportunity to pick it off and begin a sweep. Life Orb Nidoqueen forms a great wallbreaking tandem with Snorlax, as it comfortably beats down most physical walls while Snorlax picks on the special walls and tanks common attacks aimed at Nidoqueen. Nidoqueen also has the added benefit of being able to provide entry hazard support in the form of Stealth Rock and/or Toxic Spikes, helping turn many of Snorlax's 3HKOs into 2HKOs. Forretress makes for a solid teammate, as it is capable of clearing enemy hazards that would limit Snorlax's staying power. Forretress's slow Volt Switch also provides opportunities for Snorlax to come in safely and dish out massive damage. The lack of Rest or residual Leftovers recovery will see Snorlax worn down by chip damage from weaker opponents, status, and entry hazards, so Wish and Aromatherapy support from Florges is greatly appreciated.


[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with four attacks is an alluring option thanks to Snorlax's sky-high special bulk and Attack stat, but this prevents it from resting off burns and damage, thus severely limiting its usefulness in a match. Such a Snorlax would be forced into running Facade, similarly to the Choice Band set, or be left helpless against burns. Custap Berry with Gluttony is a neat combination that lets Snorlax move first once it falls to 50% HP, potentially allowing it to get off a last-minute Self-Destruct, punch a hole through the opposition, and give a teammate room to begin a sweep. It is recommended that such a Snorlax run Double-Edge instead of Return, as the recoil damage will help Snorlax sooner reach Custap range.

Checks and Counters
===================

**Sableye**: Because Snorlax is reliant on Facade and Rest to bypass Will-O-Wisp and stray Scald burns, Sableye is a complete stop to Snorlax, as it is immune to Facade, can Taunt and re-burn Curse sets before they can prove effective, and can immediately threaten Snorlax with Foul Play.

**Fighting-types**: Physical Fighting-types, such as Mienshao, Infernape, Heracross, Machamp, and Toxicroak, immediately nullify Snorlax with their strong STAB moves. However, unboosted special attacks, such as Infernape's Focus Blast and Toxicroak's Vacuum Wave, will fail to 2HKO Snorlax. Cobalion gets a special mention here, as Snorlax will fail to OHKO it with Earthquake and will in turn be OHKOed by Close Combat.

**Doublade**: Doublade is a perfect stop to the Curse set, as Sacred Sword ignores the Defense boosts from Curse and will cleanly 3HKO Snorlax. However, if Snorlax is running Earthquake, Doublade will need to be cautious. Doublade outspeeds and can beat Choice Band Snorlax one-on-one unless it erroneously switches in on an Earthquake.

**Physical Wallbreakers**: Krookodile, Mamoswine, Salamence, and other Choice Band wallbreakers such as Metagross, all severely impact Snorlax's longevity. Many of these Pokemon further threaten Snorlax because of their access to Knock Off.

**Phazers**: Roar users such as Swampert and Empoleon, as well as Haze Milotic and Tentacruel, will prevent CurseLax from setting up while also potentially racking up entry hazard damage due to their access to Stealth Rock.

**Taunt**: Taunt users such as Krookodile, Hydreigon, Azelf, and Crobat prevent CurseLax from setting up and using Rest, limiting its staying power.

**Trick / Switcheroo**: Trick and Switcheroo users such as Chandelure and Whimsicott cripple CurseLax while severely hindering the offensive sets. Whimsicott can also Encore Curse Snorlax into a single move for several turns, potentially locking it into a non-damaging move or preventing it from using Rest.
 
Last edited:

YABO

King Turt
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[OVERVIEW]

[SET]
name: Choice Band
move 1: Return / Double-Edge
move 2: Facade
move 3: Earthquake
move 4: Pursuit / Fire Punch
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 252 Atk / 248 SpD / 8 Spe

[SET COMMENTS]
Moves
========
  • Return is a powerful and reliable STAB option, OHKOing all unresisted frail threats and 2HKOing most other bulky threats, such as Mega-Blastoise or max-Defense Slowking.
  • Alternatively, Double-Edge is Snorlax's best STAB option, dealing out massive damage and enabling Snorlax to 2HKO things like defensive Swampert and max-Defense Mandibuzz. However, the 33% recoil will seriously affect Snorlax's longevity. Bit about Mandibuzz is irrelevant as it will just roost in front of you before you get a chance to attack. Try to find another tank without recovery you can land a 2hko on. Stuff like Donphan or maybe Ampharos might fit the bill not sure.
  • Facade allows Snorlax to bypass stray burns from Will-O-Wisp or Scald, and also takes advantage of opposing Toxic and/or Toxic Spikes, while out-damaging Double-Edge. However, if unstatused, Facade will be significantly weaker than Return or Double-Edge.
  • Earthquake is a reliable coverage option that gives Snorlax the ability to hit opposing Steel- or Rock-types that may switch in on a predicted Normal-type attack mention Cobalion, while hitting most Ghost-types, such as Chandelure or Sableye, hard on the switch-in. Doublade needs a large mention here especially since Sableye will just recover on you like Mandibuzz (EQ does 50)
  • Pursuit gives Snorlax the ability to trap frail Psychic- and Ghost-types incapable of beating Snorlax one-on-on, such as Chandelure or Alakazam, preventing them from freely switching out and doing massive damage.
  • However if Ghost- or Psychic-types are of no concern to your team, Fire Punch rounds out Snorlax's coverage and allows it to 2HKO specific threats, such as Forretress, Bronzong, or OHKO Escavalier.

Set Details
========
  • Choice Band is used to capitalize on Snorlax's impressive Attack stat and turn it into a powerful, hard to switch-in on threat.
  • The set EVs are used to maximize Snorlax's Attack and Special Defense, allowing it to obliterate the opposition and switch-in on most unboosted Special Attacks with impunity. The 8 Speed EVs ensure that Snorlax outspeeds 84 Spe Escavalier, allowing it to OHKO Escavalier before taking damage. Probably a slightly more optimal spread to be found. No recommendations because I use 252/252 everything.
  • Thick Fat further "boosts" Snorlax's ability to sponge attacks by reducing the damage done by Fire- and Ice-type attacks by 50%, effectively giving it a resistance to those two types . allowing you to check threats like (insert fire and ice types here) KYUREM

Usage Tips
========
  • Choice Band Snorlax is best used as a wallbreaker and is an excellent tool for dismantling stall teamsit does way better vs balance where fat normal resists are limited to Cobalion or Doublade instead of something like Mega Aggron. Also stall teams in general have enough bulky stuff to live like Suicune or Quag or whatever. You can also remove a key Chandelure or something., thanks to its ability to sponge any non-super effective hit and deliver a devastating attack in return. However, if its checks and counters are still on the field, some prediction is still required, as its STAB moves are less effective when bulky Steel-, Rock-, or Ghost-types are still around.

Team Options
========
  • Because Snorlax will attract opposing physical wallbreakers, teammates capable of absorbing repeated physical attacks are highly appreciated. Crobat or Nidoqueen make for an excellent partner, as more often than not the attacks aimed at Snorlax will be Fighting-type, and both Crobat and Nidoqueen provide a reliable resist and immediately threatens things back with Brave Bird or Earth Power respectively.
  • Nidoqueen also has the added benefit of being able to supply hazard support in the form of Stealth Rock and/or Toxic Spikes, helping turn many of Snorlax's 3HKOs into 2HKOs.
  • Forretress makes for a solid teammate, as it is capable of clearing enemy hazards that would limit Snorlax's staying power. Forretress' slow Volt Switch also provides opportunities for Snorlax to come in safely and dish out massive damage.
  • The lack of Rest or residual Leftovers recovery on the Choice Band set will see Snorlax worn down by chip damage from weaker opponents, status, and entry hazards, so Wish and Aromatherapy support from Florges is greatly appreciated. Such support is almost mandatory if Double-Edge is used in favor of Return.
  • INFERNAPE INFERNAPE INFERNAPE!!! A free trap vs Chandelure is so ridiculous in helping nape destroy everything. In general I think you should leaning more towards offensive partners for this set as it's kinda a supportive type wallbreaker which helps other slightly weaker sweepers punch through if that makes sense.

[SET]
name: Curselax
move 1: Curse
move 2: Return / Body Slam
move 3: Rest
move 4: Sleep Talk / Earthquake
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 144 Def / 176 SpD

[SET COMMENTS]
Moves
========
  • Curse allows Snorlax to set up for a sweep, increasing its Attack and Defense by a stage at the cost of lowering its dismal Speed by a stage.
  • Return is Snorlax's primary STAB move that can 2HKO bulkier offensive threats, such as Mega Blastoise, after one Curse boost.
  • Body Slam is a secondary option that can sometimes paralyze common switch ins to Snorlax. However, since it misses out on important 2HKOs against moderately bulkier Pokemon, such as Crobat, Mega Blastoise, and Nidoqueen, it is generally inferior to Return. Inferior isn't really the right word imo. A well timed paralysis is game winning and you can still sweep with BSlam. Iirc the main thing for Return is 2hkoing Crocune at +6 or something.
  • Rest provides Snorlax with reliable recovery, and allows it to restore its health and cure any status conditions after setting up a Curse or two.
  • Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by setting up more Curses or using Return. However, there is a 33% chance that Sleep Talk will call Rest, thus wasting a turn.
  • Alternately, Earthquake is ideal coverage for Steel- or Ghost-types that are unperturbed by a boosted Return or Body Slam, including Chandelure, Doublade, Mega Aggron, and Empoleon, and limits their ability to wall Snorlax.
Set Details
========
  • The given EV spread is used to balance out Snorlax's defensive stats, making it an excellent special tank while being able to stomach an equal amounts of powerful physical attacks after a Curse boost or two.Again, spreads probably outdated but I don't have any better options for you atm.
  • Leftovers is an essential item for a such a set, as it allows Snorlax to continuously recover small amounts of HP throughout a match.
  • Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances, making it all the harder for certain special attackers to break it.
Usage Tips
========

  • A very key thing to be aware of is that Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, at +1 Defense, so it is very important to work around and KO these Fighting-types such that Snorlax has the opportunity to set up.
  • Once the opponent sees Leftovers, they'll probably assume a Curse set.
  • For these reasons, it is generally unwise to use Snorlax as a lead or early in a match, and instead should be used as a mid- and late-game win condition after its threats and phazers have been eliminated.
  • Snorlax beats almost all other boosting wincons, such as CM Suicune, CM Reuniclus, and CM Florges, in the game due to its marvelous Special Defense and the fact that Curse reduces damage from Psyshock, a common move seen on Calm Mind users. However, CM Reuniclus that run Focus Blast are still very capable of beating Snorlax after a couple of boosts.

Team Options
========
  • Due to the prevalence of Fighting-types and Snorlax's inability to beat them without a substantial number of boosts, Pokemon such as Crobat and Intimidate Salamence make for excellent partners as they can comfortably shrug off Fighting-type attacks aimed at Snorlax.
  • If you opt for Sleep Talk over Earthquake, teammates capable of eliminating Steel- or Ghost-types are of utmost value to Snorlax. Fire-types like Entei or Chandelure easily manage most Steel-types, while Krookodile and Hydreigon are excellent partners for removing Ghost-types. Pursuit users, such as Mega-Aerodactyl, also work in a pinch.
  • Cleric support from Pokemon like Florges is also appreciated, as the combination of Wish and Aromatherapy help prevent Snorlax from having to prematurely rely on Rest to stay healthy.
  • This is where some of those bulkier teammates fit slightly better in my opinion. Sableye in particulars a great partner.


[STRATEGY COMMENTS]
Other Options
=============
  • An Assault Vest set with four attacks is an alluring option thanks to Snorlax's sky-high special bulk and Attack stat, but prevents it from resting off burns and/or damage, thus severely limiting its usefulness in a match. Such a Snorlax would be forced into running Facade, similarly to the Choice Band set, or be left helpless against burns.
  • Custap Berry with Gluttony is a neat utility item that advances Snorlax into the +1 priority bracket once Snorlax falls to 50% HP, potentially allowing it to get off a last-minute Self-Destruct, punch a hole through the opposition, and give a teammate room to begin a sweep.

Checks and Counters
===================

**Fighting-Types**: Physical Fighting-types, such as Mienshao, Infernape, Heracross, Machamp, and Toxicroak, immediately nullify Snorlax with their strong STAB moves. However, unboosted Special Attacks, such as Infernape's Focus Blast or Toxicroak's Vacuum Wave, will fail to 2HKO Snorlax.

**Physical Wallbreakers**: Krookodile, Mamoswine, Salamence, and other Choice Band wallbreakers such as Metagross, all severely impact Snorlax's longevity. Many of these Pokemon further threaten Snorlax because of their access to Knock Off.

**Phazers**: Roar users such as Swampert and Empoleon, as well as Haze Milotic and Tentacruel, will prevent Curselax from setting up, while also potentially racking up entry hazard damage due to their access to Stealth Rock.

**Taunt**: Taunt users such as Krookodile, Hydreigon, Azelf, and Crobat prevent Curselax from setting up and resting, limiting its staying power.

**Trick/Switcheroo**: Trick / Switcheroo users such as Chandelure and Whimsicott cripple Curselax while severely hindering the offensive sets. Whimsicott can also Encore Curse Snorlax into a single move for several turns, potentially locking it into a non-damaging move or preventing it from resting.

**Burn**: Will-O-Wisp users such as Arcanine and Rotom-H severely impact the Choice Band set, limiting its effectiveness. However, this turns Facade into a terrifying attack thanks to the generation six mechanics.
Comments in red

Some other notes, I feel like the CB set could have different ordering since pretty much all of those moves are what I would consider essential. I'll let other QC weigh in on that.

Would an offensive Curselax set be worth listing here? I think dodmen has some experience with it.

Finally, does it make sense to put standard curselax up front? It's the flagship set and the one that most people will think of when they see Snorlax staring them down. Generally, CB and other sets come and go with lax whereas curse remains consistently good.
 
Made YABO's changes, I also forgot to add an overview, so I edited one in as well.

While I was working on the above changes, YABO and I briefly discussed the viability of Double-Edge on something like CB Snorlax, and found it rather counter-intuitive. CB Snorlax isn't something that wants to take 33% recoil very often, and it's main use is for 2HKOing stuff like Swampert, which Facade will do just as well if it clicks Scald and burns you. Return has a very marginal percent chance to 2HKO as it is, which is guaranteed if you factor in a layer of Spikes, and Swampert can't exactly heal that damage outside of getting passed a Wish. Double-Edge seems kinda redundant and unnecessary. I'd personally rather use something like Return / Facade / Pursuit / EQ or FP. Thoughts?

I can't imagine what an optimal spread for CB Lax would look like, on the odd occasion I've used it, I just ran max HP / max Atk. I could see some of the HP being deferred to SpDef, maybe even Def just to take oncoming U-turns or weak special attacks better.

I kind of fiddled with the EVs for Curselax, but found that increasing the Special Defense doesn't do a whole hell of a lot. Stuff like LO Alakazam with Focus Blast becomes marginally easier to deal with (percentage change to 2HKO becomes a guaranteed 3HKO iirc), but super nasty stuff like Hoopa still beats you, and if the Defence drops too much, Psyshock becomes an easy 2HKO. I don't know how much tweaking those EVs will see, they seem pretty familiar to the ones used in the BW era. Pretty tried and tested. Again, I'll defer this to QC.

Also, I didn't add the offensive Curse set because I didn't understand the appeal to it over the standard set outside of it hitting a hell of a lot harder, doing so immediately, and coverage. It doesn't take hits nearly as well, and thus seems like something that would require more support than the standard Curselax set. I have absolutely zero experience with it, and do see the merit in using it, but I feel that most players would sooner reach to the bulkier set instead of a purely offensive one. Seems more like more of an Other Option than its own set, but I'm probably wrong on that.
 
Agree that Return is better for CB. I believe Fire Punch should be slashed before Pursuit, as you only really need Pursuit if you're specifically trying to trap Chandelure, otherwise the extra coverage is better.

I also agree that CurseLax should be the first set listed.

As for offensive Curse, thinking about it more, yeah it's kinda mediocre. Custap is the best one there is and it does allow Lax to get extra kills against offense. Otherwise, it's not like offensive Curse lets it beat any of its usual checks or anything, that CB doesn't do better. So yeah OO is fine, Double Edge is the best STAB for that though since it helps you get into Custap range. Self Destruct is good on that too. Chesto Rest can get a brief mention as well but again, it doesn't exactly beat any extra checks or counters and standard CurseLax would get a better job done most of the time.

In the Overview, you might be selling Snorlax's defense short. After one boost LO Mamoswine barely 3HKOs Snorlax and unboosted only has a very small chance of getting 2HKOd, and that's one of the stronger physical attacks in the tier. Sableye definitely needs to be mentioned here (and later on in the Curse set) as a full stop to Snorlax.

CB EV spread is fine, not much of a point to invest anywhere else. In Usage Tips, you can say that Snorlax can try to catch a burn from stuff like Slowking and Suicune as long as there aren't any ghosts on the opposing side. Bullet Punch Lucario is another good partner, similarly to Infernape, especially since Snorlax can force the necessary damage on Sableye.

I'm pretty sure that CurseLax spread is good enough, the extra defense is really appreciated to stop stuff like Mamo and Beedrill from pressuring you after a Curse. I might have a "better" one on my computer, I'll post it later today if I do.

List the cons of EQ > Sleep Talk - easier for other setup mons to break past you, unable to setup continuously on stronger special attackers like Nidoqueen and Hydreigon since its forced to Rest. The part about not being a lead doesn't really fit, I mean it's not like you'll have to bluff a different set early game or anything. In fact with Body Slam it might be favorable to fish for paras on Fighting-types early in the game, and most Fighting types can't switch into Return more than once anyway.

Roar Suicune is also a CMer that gives it some trouble especially with possible Scald burns forcing it to Rest. Jellicent and Slowking could be listed alongside Sableye since they both counter Cobalion much more comfortably and don't just fold to Infernape.

Checks and Counters: make sure to list Cobalion under Fighting types. Also, add Sableye as a hard counter to Curse sets and a solid check to CB, and Doublade which hard counters Curse. I'd also just remove the burn section since both sets specifically have a way around that.

Very nicely written, consider this 1/3 after you implement this stuff.
 
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nv

The Lost Age
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[OVERVIEW]
  • Snorlax has been one of the premier special walls in Underused since BW thanks to its gargantuan base 160 HP and desirable base 110 Special Defense, but faces stiff competition from Florges and its old BW counterpart Umbreon.
  • The base 110 Attack stat is nothing to scoff at, as Snorlax is renowned for 2HKOing, at minimum, a lot of bulky things.
  • Thick Fat is a godsend of an ability Snorlax, as it grants two free resistances to Fire- and Ice-type attacks.
  • Snorlax is one of a few Pokemon with access to Curse in Underused, giving it a niche as one of the best mid- to late-game win conditions while patching up its shoddy defense, which prevents generally powerful stuff like Mamoswine from 2HKOing Snorlax.
  • Generation six Facade mechanics makes any offensive set even scarier than before, as Snorlax no longer has to be completely afraid of burns.
  • However, Snorlax's low Defense, Speed, and lackluster typing prevents it from reliably being a top-tier threat, as Snorlax is still usually OHKOed or 2HKOed by most Fighting-type attacks, even after a Curse boost.
  • Because Snorlax is also reliant on Facade and Rest to bypass Will-O-Wisp and stray Scald burns, Sableye is a complete stop to Snorlax, as it is immune to Facade, can Taunt and burn Curse sets before they can prove effective, and immediately threaten Snorlax with Foul Play. I feel like this specific mention of Sableye should be put into C&C and just mention it hates Taunt as it can't get rid of its status on its own without Rest.
[SET]
name: Curselax
move 1: Curse
move 2: Return / Body Slam
move 3: Rest
move 4: Sleep Talk / Earthquake
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 144 Def / 176 SpD

[SET COMMENTS]
Moves
========
  • Curse allows Snorlax to set up for a sweep, increasing its Attack and Defense by a stage at the cost of lowering its dismal Speed by a stage.
  • Return is Snorlax's primary STAB move that can 2HKO bulkier offensive threats, such as Mega Blastoise, after one Curse boost.
  • Body Slam is a secondary option that can sometimes paralyze common switch ins to Snorlax, which can be pivotal in a late-game scenario enabling Snorlax to sweep an opponent. However, since it misses out on important 2HKOs against moderately bulkier Pokemon, such as Crobat, Mega Blastoise, and Nidoqueen. In the scenario Snorlax is faced off against an opposing win condition like CM Suicune, Body Slam will need five Curse boosts to ensure that Suicune is 2HKOed, whereas Return is capable of 2HKOing CM Suicune after four Curse boosts. The choice is a matter of power versus potential, with Return being the generally favored option.
  • Rest provides Snorlax with reliable recovery, and allows it to restore its health and cure any status conditions after setting up a Curse or two.
  • Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by setting up more Curses or using Return. However, there is a 33% chance that Sleep Talk will call Rest, thus wasting a turn.
  • Alternately, Earthquake is ideal coverage for Steel- or Ghost-types that are unperturbed by a boosted Return or Body Slam, including Chandelure, Doublade, Mega Aggron, and Empoleon, and limits their ability to wall Snorlax. However, Snorlax can no longer continuously set up on stronger special attackers like Nidoqueen or Hydreigon, as Snorlax will be forced to wait out the Rest turns instead of taking advantage of them.
Set Details
========
  • The given EV spread is used to balance out Snorlax's defensive stats, making it an excellent special tank while being able to stomach an equal amounts of powerful physical attacks after a Curse boost or two.
  • Leftovers is an essential item for a such a set, as it allows Snorlax to continuously recover small amounts of HP throughout a match.
  • Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances, making it all the harder for certain special attackers to break it.
Usage Tips
========

  • In order to gain maximum effectiveness, Snorlax also absolutely needs opposing Sableye removed from play, as the darkness Pokemon is a full stop to Snorlax.
  • A very key thing to be aware of is that Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, at +1 Defense, so it is very important to work around and KO these Fighting-types such that Snorlax has the opportunity to set up.
  • Once the opponent sees Leftovers, they'll probably assume a Curse set.
  • Snorlax should be used as a mid- and late-game win condition after its threats, specifically Sableye and opposing Fighting-types, and phazers have been eliminated.
  • If you opt to run Body Slam, Snorlax can be used in the early stages of a match to fish for stray Body Slam paralyses, which will greadly assist its teammates.
  • Snorlax beats almost all other boosting wincons, such as CM Suicune, CM Reuniclus, and CM Florges, in the game due to its marvelous Special Defense and the fact that Curse reduces damage from Psyshock, a common move seen on Calm Mind users. However, CM Reuniclus that run Focus Blast are still very capable of beating Snorlax after a couple of boosts. CM Suicune with Roar will also prove to be problematic during a mid- and late-game scenario, but Snorlax is still capable of winning if forced into a last Pokemon scenario.

Team Options
========
  • Due to the prevalence of Fighting-types and Snorlax's inability to beat them without a substantial number of boosts, Pokemon such as Crobat and Intimidate Salamence make for excellent partners as they can comfortably shrug off Fighting-type attacks aimed at Snorlax.
  • Another option for managing Fighting-type opponents is Sableye, as it's immunity to Fighting-type attacks and access to Will-O-Wisp and Knock Off helps severely weaken any Fighting-type not named Guts Heracross or Guts Machamp. Sableye also likes having Snorlax around to sponge powerful special attacks from threats, namely Hydreigon and Chandelure, and to deal with Fairy-types like Florges and Gardevoir.
  • Because Sableye folds to Infernape, Jellicent and Slowking are also excellent partners for taking on opposing Fighting-types, both of which are also counters to Cobalion.
  • If you opt for Sleep Talk over Earthquake, teammates capable of eliminating Steel- or Ghost-types, specifically Doublade, are of utmost value to Snorlax. Fire-types like Entei easily manage most Steel-types, while Krookodile and Hydreigon are excellent partners for removing Ghost-types. Pursuit users, such as Mega-Aerodactyl, also work in a pinch.
  • Cleric support from Pokemon like Florges is also appreciated, as the combination of Wish and Aromatherapy help prevent Snorlax from having to prematurely rely on Rest to stay healthy.

[SET]
name: Choice Band
move 1: Return
move 2: Facade
move 3: Earthquake
move 4: Fire Punch / Pursuit
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 252 Atk / 248 SpD / 8 Spe

[SET COMMENTS]
Moves
========
  • Return is a powerful and reliable STAB option, OHKOing all unresisted frail threats and 2HKOing most other bulky threats, such as Mega-Blastoise or max-Defense Slowking.
  • Facade allows Snorlax to bypass stray burns from Will-O-Wisp or Scald, and also takes advantage of opposing Toxic and/or Toxic Spikes, while out-damaging Double-Edge. However, if unstatused, Facade will be significantly weaker than Return or Double-Edge.
  • Earthquake is a reliable coverage option that gives Snorlax the ability to hit opposing Steel- or Rock-types, such as Doublade, non-Shuca Berry Cobalion, or Tyrantrum, that may switch in on a predicted Normal-type attack, while hitting most Ghost-types, such as Chandelure or Sableye, hard on the switch-in.
  • Fire Punch rounds out Snorlax's coverage and allows it to 2HKO specific Steel-type threats, such as Forretress, Bronzong, or OHKO Escavalier, while being Choice Band Snorlax's best attacking option against threats like Mega-Abomasnow and Froslass.
  • However, Pursuit gives Snorlax the ability to trap frail Psychic- and Ghost-types incapable of beating Snorlax one-on-on, such as Chandelure or Alakazam, preventing them from freely switching out while doing massive damage to such frail targets.
  • Focus Punch is a useful option in the fourth slot to OHKO Cobalion as it switches in on an expected Normal-type move, as it's a common Snorlax switch-in on many balance teams and Earthquake fails to OHKO Shuca Berry variants.

Set Details
========
  • Choice Band is used to capitalize on Snorlax's impressive Attack stat and turn it into a powerful, hard to switch-in on threat.
  • The set EVs are used to maximize Snorlax's Attack and Special Defense, allowing it to obliterate the opposition and switch-in on most unboosted Special Attacks with impunity. The 8 Speed EVs ensure that Snorlax outspeeds 84 Spe Escavalier, allowing it to OHKO Escavalier before taking damage.
  • Thick Fat further "boosts" Snorlax's ability to sponge attacks by reducing the damage done by Fire- and Ice-type attacks by 50%, allowing Snorlax to soft check offensive threats like Rotom-H and Kyurem. Snorlax won't appreciate Trick from Rotom-H however.

Usage Tips
========
  • Choice Band Snorlax is best used as a wallbreaker and is an excellent tool for dismantling balance teams that rely on offensive Steel-types - specifically Cobalion or Doublade - to check powerful Normal-type attacks and thanks to Snorlax's ability to sponge any non-super effective hit and deliver a devastating attack in return.
  • Choice Band Snolax's ability to remove a key Chandelure is a massive selling point for this set. If the opportunity presents itself, one should take it.
  • However, if its checks and counters are still on the field, some prediction is still required, as its STAB moves are less effective when bulky Steel-, Rock-, or Ghost-types are still around.
  • If the opposing team lacks Ghost- or Steel-type switch-ins to Snorlax, it is recommended that Snorlax tries to catch a Scald burn from things like Slowking or Suicune, as it ramps up the power of Facade and makes Snorlax a nightmare to switch in on.

Team Options
========
  • Because Snorlax is more of a supporting wallbreaker for weaker sweepers, offensive partners that can capitalize on Snorlax's weakness to Fighting-types make for excellent partners. Gyarados, Toxicroak, and Dragalge are Pokemon that can comfortably stomach Fighting-type attacks and appreciate having bulky threats removed or severely weakened by Snorlax, thus enabling a sweep.
  • Snorlax ability to efficiently eliminate opposing Chandelure makes Infernape an excellent offensive teammate, as it greatly appreciates having the extra space to freely spam STAB Fire- and Fighting-type attacks. Snorlax is pretty adept at handling most Water-type Pokemon too, which Infernape typically prefers not to deal with. Bullet Punch Lucario falls into this category too, as Snorlax is capable of dealing a sufficient amount of damage to Sableye, which gives Lucario the opportunity to pick it off and begin a sweep.
  • Life Orb Nidoqueen makes a for a great wallbreaking tandem with Snorlax, as it comfortably beats down most physical walls while Snorlax picks on the special walls and tanks. Nidoqueen also has the added benefit of being able to supply hazard support in the form of Stealth Rock and/or Toxic Spikes, helping turn many of Snorlax's 3HKOs into 2HKOs.
  • Forretress makes for a solid teammate, as it is capable of clearing enemy hazards that would limit Snorlax's staying power. Forretress' slow Volt Switch also provides opportunities for Snorlax to come in safely and dish out massive damage.
  • The lack of Rest or residual Leftovers recovery on the Choice Band set will see Snorlax worn down by chip damage from weaker opponents, status, and entry hazards, so Wish and Aromatherapy support from Florges is greatly appreciated. Such support is almost mandatory if Double-Edge is used in favor of Return.


[STRATEGY COMMENTS]
Other Options
=============
  • An Assault Vest set with four attacks is an alluring option thanks to Snorlax's sky-high special bulk and Attack stat, but prevents it from resting off burns and/or damage, thus severely limiting its usefulness in a match. Such a Snorlax would be forced into running Facade, similarly to the Choice Band set, or be left helpless against burns.
  • Custap Berry with Gluttony is a neat utility item that advances Snorlax into the +1 priority bracket once Snorlax falls to 50% HP, potentially allowing it to get off a last-minute Self-Destruct, punch a hole through the opposition, and give a teammate room to begin a sweep. It is recommended that such a Snorlax runs Double-Edge instead of Return, as the recoil damage will help Snorlax sooner reach Custap range.

Checks and Counters
===================

Mention Sableye first here as it should have its own section, being the premier check to Curselax and being able to force Bandlax into predicting it switching in.

**Fighting-Types**: Physical Fighting-types, such as Mienshao, Infernape, Heracross, Machamp, and Toxicroak, immediately nullify Snorlax with their strong STAB moves. However, unboosted Special Attacks, such as Infernape's Focus Blast or Toxicroak's Vacuum Wave, will fail to 2HKO Snorlax. Cobalion gets a special mention here as Snorlax will fail to OHKO Cobalion with Earthquake and will in turn be OHKOed by Close Combat.

**Doublade**: Doublade a perfect stop to the Curse set as Sacred Sword ignores the Defense boosts from Curse and will cleanly 3HKO Snorlax. However, if it is running Earthquake, Doublade will need to be cautious. Doublade outspeeds and can beat Choice Band Snorlax one-on-one unless it erroneously switches in on an Earthquake.

**Physical Wallbreakers**: Krookodile, Mamoswine, Salamence, and other Choice Band wallbreakers such as Metagross, all severely impact Snorlax's longevity. Many of these Pokemon further threaten Snorlax because of their access to Knock Off.

**Phazers**: Roar users such as Swampert and Empoleon, as well as Haze Milotic and Tentacruel, will prevent Curselax from setting up, while also potentially racking up entry hazard damage due to their access to Stealth Rock.

**Taunt**: Taunt users such as Krookodile, Hydreigon, Azelf, and Crobat prevent Curselax from setting up and resting, limiting its staying power.

**Trick/Switcheroo**: Trick / Switcheroo users such as Chandelure and Whimsicott cripple Curselax while severely hindering the offensive sets. Whimsicott can also Encore Curse Snorlax into a single move for several turns, potentially locking it into a non-damaging move or preventing it from resting.
Very solid write up Mazz. Only had a couple comments, but other than that QC 2/3.
 

Hogg

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Everything looks good, except that you still reference Double-Edge in the description of the CB set despite removing it from the main set. If we're saying that DE is suboptimal on the CB set and not listing it as an option we should remove the references to it (highlighted here):

[SET]
name: Choice Band
move 1: Return
move 2: Facade
move 3: Earthquake
move 4: Fire Punch / Pursuit
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 252 Atk / 248 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Return is a powerful and reliable STAB option, OHKOing all unresisted frail threats and 2HKOing most other bulky threats, such as Mega-Blastoise or max-Defense Slowking. Facade allows Snorlax to bypass stray burns from Will-O-Wisp or Scald, and also takes advantage of opposing Toxic and/or Toxic Spikes, while out-damaging Double-Edge. However, if unstatused, Facade will be significantly weaker than Return or Double-Edge. Earthquake is a reliable coverage option that gives Snorlax the ability to hit opposing Steel- or Rock-types, such as Doublade, non-Shuca Berry Cobalion, or Tyrantrum, that may switch in on a predicted Normal-type attack, while hitting most Ghost-types, such as Chandelure or Sableye, hard on the switch-in. Fire Punch rounds out Snorlax's coverage and allows it to 2HKO specific Steel-type threats, such as Forretress, Bronzong, or OHKO Escavalier, while being Choice Band Snorlax's best attacking option against threats like Mega-Abomasnow and Froslass. However, Pursuit gives Snorlax the ability to trap frail Psychic- and Ghost-types incapable of beating Snorlax one-on-on, such as Chandelure or Alakazam, preventing them from freely switching out while doing massive damage to such frail targets. Focus Punch is a useful option in the fourth slot to OHKO Cobalion as it switches in on an expected Normal-type move, as it's a common Snorlax switch-in on many balance teams and Earthquake fails to OHKO Shuca Berry variants.

Set Details
========

Choice Band is used to capitalize on Snorlax's impressive Attack stat and turn it into a powerful, hard to switch-in on threat. The set EVs are used to maximize Snorlax's Attack and Special Defense, allowing it to obliterate the opposition and switch-in on most unboosted Special Attacks with impunity. The 8 Speed EVs ensure that Snorlax outspeeds 84 Spe Escavalier, allowing it to OHKO Escavalier before taking damage. Thick Fat further "boosts" Snorlax's ability to sponge attacks by reducing the damage done by Fire- and Ice-type attacks by 50%, allowing Snorlax to soft check offensive threats like Rotom-H and Kyurem. Snorlax won't appreciate Trick from Rotom-H however.

Usage Tips
========

Choice Band Snorlax is best used as a wallbreaker and is an excellent tool for dismantling balance teams that rely on offensive Steel-types - specifically Cobalion or Doublade - to check powerful Normal-type attacks and thanks to Snorlax's ability to sponge any non-super effective hit and deliver a devastating attack in return. Choice Band Snolax's ability to remove a key Chandelure is a massive selling point for this set. If the opportunity presents itself, one should take it. However, if its checks and counters are still on the field, some prediction is still required, as its STAB moves are less effective when bulky Steel-, Rock-, or Ghost-types are still around. If the opposing team lacks Ghost- or Steel-type switch-ins to Snorlax, it is recommended that Snorlax tries to catch a Scald burn from things like Slowking or Suicune, as it ramps up the power of Facade and makes Snorlax a nightmare to switch in on.

Team Options
========

Because Snorlax is more of a supporting wallbreaker for weaker sweepers, offensive partners that can capitalize on Snorlax's weakness to Fighting-types make for excellent partners. Gyarados, Toxicroak, and Dragalge are Pokemon that can comfortably stomach Fighting-type attacks and appreciate having bulky threats removed or severely weakened by Snorlax, thus enabling a sweep. Snorlax ability to efficiently eliminate opposing Chandelure makes Infernape an excellent offensive teammate, as it greatly appreciates having the extra space to freely spam STAB Fire- and Fighting-type attacks. Snorlax is pretty adept at handling most Water-type Pokemon too, which Infernape typically prefers not to deal with. Bullet Punch Lucario falls into this category too, as Snorlax is capable of dealing a sufficient amount of damage to Sableye, which gives Lucario the opportunity to pick it off and begin a sweep. Life Orb Nidoqueen makes a for a great wallbreaking tandem with Snorlax, as it comfortably beats down most physical walls while Snorlax picks on the special walls and tanks. Nidoqueen also has the added benefit of being able to supply hazard support in the form of Stealth Rock and/or Toxic Spikes, helping turn many of Snorlax's 3HKOs into 2HKOs. Forretress makes for a solid teammate, as it is capable of clearing enemy hazards that would limit Snorlax's staying power. Forretress' slow Volt Switch also provides opportunities for Snorlax to come in safely and dish out massive damage. The lack of Rest or residual Leftovers recovery on the Choice Band set will see Snorlax worn down by chip damage from weaker opponents, status, and entry hazards, so Wish and Aromatherapy support from Florges is greatly appreciated. Such support is almost mandatory if Double-Edge is used in favor of Return.
Other than that looks great! Consider this 3/3.
 
Alrighty, QC numero trois has been implemented. Thanks for getting this through QC so quickly guys. Appreciate it. Ready for GP!
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Snorlax has been one of the premier special walls in UnderUsed since BW thanks to its gargantuan base 160 HP and desirable base 110 Special Defense, but it faces stiff competition from Florges and its old BW counterpart ("companion" or something, maybe? "Counterpart" feels out of place here, would've been more appropriate if Umbreon were a physical setup sweeper / physical wall) Umbreon. The Its base 110 Attack stat is nothing to scoff at either, as Snorlax is renowned for 2HKOing, at minimum, a lot of bulky threats. Thick Fat is a godsend of an ability for Snorlax, as it grants two free resistances to Fire- and Ice-type attacks. Snorlax is one of a few Pokemon with access to Curse in UnderUsed, giving it a niche as one of the best mid- to late-game win conditions wincons (newly standardised bc a Pokemon literally is not a "condition") while patching up its shoddy Defense, which prevents generally powerful stuff threats like Mamoswine from 2HKOing Snorlax. Generation six VI Facade mechanics makes make any offensive set even scarier than before, as Snorlax no longer has to be completely afraid of burns. However, Snorlax's low Defense, terrible (or any adjective, for parallelism reasons) Speed, and lackluster typing prevents prevent it from reliably being a top-tier threat; Snorlax is still usually OHKOed or 2HKOed by most Fighting-type attacks, even after a Curse boost, and every viable Taunt user is capable of outspeeding it and preventing it from Resting away crippling status and damage.

[SET]
name: CurseLax
move 1: Curse
move 2: Return / Body Slam
move 3: Rest
move 4: Sleep Talk / Earthquake
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 144 Def / 176 SpD

[SET COMMENTS]
Moves
========

Curse allows Snorlax to set up for a sweep, increasing its Attack and Defense by a stage at the cost of lowering its dismal Speed by a stage. Return is Snorlax's primary STAB move that and can 2HKO bulkier offensive threats, such as Mega Blastoise, after one Curse boost. Body Slam is a secondary option that can sometimes paralyze common switch-ins (AH) to Snorlax, which can be pivotal in a late-game scenario, (AC) enabling Snorlax to sweep an opponent the opposing team. However, since it misses out on important 2HKOs against moderately bulkier Pokemon, such as Crobat, Mega Blastoise, and Nidoqueen. Similarly, in the scenario Snorlax is faced facing off against an opposing win condition wincon like CM Calm Mind Suicune, Body Slam will need five Curse boosts to ensure that Suicune is 2HKOed, whereas Return is capable of 2HKOing CM Suicune it after four Curse boosts. The choice is a matter of power versus potential, with Return being the generally favored option. Rest provides Snorlax with reliable recovery (RC) and allows it to restore its health and cure any status conditions after setting up a Curse or two. Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by potentially setting up more Curses or using Return, (comma) However, there is a 33% chance that Sleep Talk will call Rest, thus wasting though it might also waste a turn by calling Rest. Alternately, Earthquake is ideal coverage for Steel- or Ghost-types that are unperturbed by a boosted Return or Body Slam, including Chandelure, Doublade, Mega Aggron, and Empoleon, and limits their ability to wall Snorlax. However, Snorlax can no longer continuously set up on stronger special attackers like Nidoqueen or and Hydreigon, as Snorlax will be forced to wait out the Rest turns instead of taking advantage of them.

Set Details
========

The given EV spread is used to balance out Snorlax's defensive stats, making it an excellent special tank while being able to that can also stomach an equal amounts number (not quite sure what you mean here, probably just make it "a great number" or something) of powerful physical attacks after a Curse boost or two. Leftovers is an essential item for a such a set, as it allows Snorlax to continuously recover small amounts of HP throughout a match. (feel free to add something like "greatly aiding its longevity" or w/e if you feel the sentence is too short now, just something that has content / isn't fluffy) Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances (RC) and making it all the harder for special attackers, like Kyurem or and Chandelure, to break it.

Usage Tips
========

In order to gain maximum effectiveness, Snorlax also absolutely needs opposing Sableye removed from play, as the darkness Pokemon is a full stop to Snorlax. A very key thing to be aware of is that Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, even at +1 Defense, so it is very important to work around and KO these Fighting-types such them so that Snorlax has the opportunity to set up. Once the opponent sees Snorlax is holding Leftovers, they'll probably assume a Curse set. Snorlax should be used as a mid- and late-game win condition wincon after its threats, specifically Sableye and opposing Fighting-types, and phazers have been eliminated. If you opt to run Body Slam, Snorlax can be used in the early stages of a match to fish for stray Body Slam paralyses, which will greatly assist its teammates. Snorlax beats almost all other boosting wincons, such as CM Calm Mind Suicune, CM Calm Mind Reuniclus, and CM Calm Mind Florges, in the game due to its marvelous Special Defense and the fact that Curse reduces damage from Psyshock, a common move seen on Calm Mind users. However, CM Reuniclus that run Focus Blast are still very capable of beating Snorlax after a couple of boosts. CM Calm Mind Suicune with Roar will also prove to be problematic during a mid- and or late-game scenario, but Snorlax is still capable of winning if forced into a last Pokemon scenario.

Team Options
========

Due to the prevalence of Fighting-types and Snorlax's inability to beat them without a substantial number of boosts, Pokemon such as Crobat and Intimidate Salamence make for excellent partners, (AC) as they can comfortably shrug off Fighting-type attacks aimed at Snorlax. Another option for managing Fighting-type opponents is Sableye, as it's its immunity to Fighting-type attacks and access to Will-O-Wisp and Knock Off helps help severely weaken any Fighting-type not named Guts Heracross or Guts Machamp. (vv and Infernape too, then?) Sableye also likes having Snorlax around to sponge powerful special attacks from threats, namely Hydreigon and Chandelure, and to deal with Fairy-types like Florges and Gardevoir. Because Sableye folds to Infernape, Jellicent and Slowking are also excellent partners for taking on opposing Fighting-types, both of which are also counters to Cobalion. If you opt for Sleep Talk over Earthquake, teammates capable of eliminating Steel- or Ghost-types, specifically Doublade, are of utmost value to Snorlax. Fire-types like Entei easily manage most Steel-types, while Krookodile and Hydreigon are excellent partners options for removing Ghost-types. Pursuit users, such as Mega Aerodactyl, (RH) also work in a pinch. Cleric support from Pokemon like Florges is also appreciated, as the combination of Wish and Aromatherapy help helps prevent Snorlax from having to prematurely rely on Rest to stay healthy.

[SET]
name: Choice Band
move 1: Return
move 2: Facade
move 3: Earthquake
move 4: Fire Punch / Pursuit
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 252 Atk / 248 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Return is a powerful and reliable STAB option, OHKOing all unresisted frail threats that don't resist it and 2HKOing most other bulky threats, such as Mega Blastoise (RH) or maximum Defense (RH) Slowking. Facade allows Snorlax to bypass take advantage of stray burns from Will-O-Wisp or Scald (RC) and also takes advantage of opposing Toxic and/or Toxic Spikes, while convincingly out-damaging outdamaging Return. However, if Snorlax isn't unstatused, Facade will be significantly weaker than Return. Earthquake is a reliable coverage option that gives Snorlax the ability to hit opposing Steel- or Rock-types, such as Doublade, non-Shuca Berry Cobalion, or and Tyrantrum, that may switch in on a predicted Normal-type attack (RC) while also hitting most Ghost-types, such as Chandelure or and Sableye, hard on the switch-in. Fire Punch rounds out Snorlax's coverage and allows it to 2HKO specific Steel-type threats, such as 2HKOing Forretress(RC) and Bronzong, or and OHKOing Escavalier, while being Choice Band Snorlax's best attacking option against threats like Mega Abomasnow (RH) and Froslass. However, Pursuit gives Snorlax the ability to trap frail Psychic- and Ghost-types incapable of beating Snorlax it one-on-one, such as Chandelure or and Alakazam, preventing them from freely switching out while doing massive damage to such frail targets. Focus Punch is a useful option in the fourth slot to OHKO Cobalion as it switches in on an expected Normal-type move, as it's a common Snorlax switch-in on many balance teams and Earthquake fails to OHKO Shuca Berry variants.

Set Details
========

Choice Band is used to capitalize on Snorlax's impressive Attack stat and turn it into a powerful, hard to switch-in on threat. The set EVs are used to maximize Snorlax's Attack and Special Defense, allowing it to obliterate the opposition and switch-in on most unboosted special attacks with impunity. The 8 Speed EVs ensure that Snorlax outspeeds 84 Spe Escavalier, allowing it to OHKO Escavalier before taking damage. (no creeping--it's fine to mention this Esca as a thread you may adjust your EVs for, but it cannot go in the main spread) Thick Fat further boosts (remove quotes) Snorlax's ability to sponge attacks by reducing the damage done by Fire- and Ice-type attacks by 50%, allowing Snorlax it to soft check offensive threats like Rotom-H and Kyurem. Snorlax won't appreciate Trick from Rotom-H, (AC) however.

Usage Tips
========

Choice Band Snorlax is best used as a wallbreaker and is an excellent tool for dismantling balance teams that rely on offensive Steel-types—specifically Cobalion or Doublade—to check powerful Normal-type attacks attackers and (doesn't make sense as is, and I'm still not confident this is right because you mention Cobalion) thanks to Snorlax's ability to sponge any non-super effective hit and deliver a devastating attack in return. Choice Band Snorlax's ability to remove a key threat, (AC) Chandelure, (AC) (I think?) is a massive selling point for this set. If the opportunity presents itself, one should take it. However, if its checks and counters are still on the field, some prediction is still required, as its STAB moves are less effective when bulky Steel-, Rock-, or Ghost-types are still around. If the opposing team lacks Ghost- or Steel-type switch-ins to Snorlax, it is recommended that Snorlax tries try to catch a Scald burn from things threats like Slowking or and Suicune, as it ramps up the power of Facade and makes Snorlax a nightmare to switch in on.

Team Options
========

Because Snorlax is more of a supporting wallbreaker for weaker sweepers, offensive partners that can capitalize on Snorlax's weakness to Fighting-types make for excellent partners. Gyarados, Toxicroak, and Dragalge are Pokemon that can comfortably stomach Fighting-type attacks and appreciate having bulky threats removed or severely weakened by Snorlax, thus enabling to enable a sweep. Snorlax ability to efficiently eliminate opposing Chandelure makes Infernape an excellent offensive teammate, as it greatly appreciates having the extra space to freely spam STAB Fire- and Fighting-type attacks. Snorlax is pretty adept at handling most Water-type Pokemon too, which Infernape typically prefers not to deal with. Bullet Punch Lucario falls into this category too, as Snorlax is capable of dealing a sufficient amount of damage to Sableye, which gives Lucario the opportunity to pick it off and begin a sweep. Life Orb Nidoqueen makes a for forms a great wallbreaking tandem with Snorlax, as it comfortably beats down most physical walls while Snorlax picks on the special walls and tanks. Nidoqueen also has the added benefit of being able to supply hazard support in the form of Stealth Rock and/or Toxic Spikes, helping turn many of Snorlax's 3HKOs into 2HKOs. Forretress makes for a solid teammate, as it is capable of clearing enemy hazards that would limit Snorlax's staying power. Forretress's slow Volt Switch also provides opportunities for Snorlax to come in safely and dish out massive damage. The lack of Rest or residual Leftovers recovery on the Choice Band set will see Snorlax worn down by chip damage from weaker opponents, status, and entry hazards, so Wish and Aromatherapy support from Florges is greatly appreciated.


[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with four attacks is an alluring option thanks to Snorlax's sky-high special bulk and Attack stat, but this prevents it from Resting off burns and/or damage, thus severely limiting its usefulness in a match. Such a Snorlax would be forced into running Facade, similarly to the Choice Band set, or be left helpless against burns. Custap Berry with Gluttony is a neat utility item that advances lets Snorlax into the +1 priority bracket move first once Snorlax it (the +1 priority thing is incorrect, it just moves first in the +0 bracket) falls to 50% HP, potentially allowing it to get off a last-minute Self-Destruct, punch a hole through the opposition, and give a teammate room to begin a sweep. It is recommended that such a Snorlax runs run Double-Edge instead of Return, as the recoil damage will help Snorlax sooner reach Custap range.

Checks and Counters
===================

**Sableye**: Because Snorlax is also reliant on Facade and Rest to bypass Will-O-Wisp and stray Scald burns, Sableye is a complete stop to Snorlax, as it is immune to Facade, can Taunt and re-burn Curse sets before they can prove effective, and can immediately threaten Snorlax with Foul Play.

**Fighting-types**: Physical Fighting-types, such as Mienshao, Infernape, Heracross, Machamp, and Toxicroak, immediately nullify Snorlax with their strong STAB moves. However, unboosted special attacks, such as Infernape's Focus Blast or and Toxicroak's Vacuum Wave, will fail to 2HKO Snorlax. Cobalion gets a special mention here, (AC) as Snorlax will fail to OHKO Cobalion with Earthquake and will in turn be OHKOed by Close Combat.

**Doublade**: Doublade a perfect stop to the Curse set, (AC) as Sacred Sword ignores the Defense boosts from Curse and will cleanly 3HKO Snorlax. However, if it Snorlax is running Earthquake, Doublade will need to be cautious. Doublade outspeeds and can beat Choice Band Snorlax one-on-one unless it erroneously switches in on an Earthquake.

**Physical Wallbreakers**: Krookodile, Mamoswine, Salamence, and other Choice Band wallbreakers such as Metagross, all severely impact Snorlax's longevity. Many of these Pokemon further threaten Snorlax because of their access to Knock Off.

**Phazers**: Roar users such as Swampert and Empoleon, as well as Haze Milotic and Tentacruel, will prevent CurseLax from setting up (RC) while also potentially racking up entry hazard damage due to their access to Stealth Rock.

**Taunt**: Taunt users such as Krookodile, Hydreigon, Azelf, and Crobat prevent CurseLax from setting up and using Resting, limiting its staying power.

**Trick / (spaces)Switcheroo**: Trick and Switcheroo users such as Chandelure and Whimsicott cripple CurseLax while severely hindering the offensive sets. Whimsicott can also Encore Curse Snorlax into a single move for several turns, potentially locking it into a non-damaging move or preventing it from using Resting.
 
Last edited:
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Snorlax has been one of the premier special walls in UnderUsed since BW thanks to its gargantuan base 160 HP and desirable base 110 Special Defense, but it faces stiff competition from Florges and its old BW counterpart ("companion" or something, maybe? "Counterpart" feels out of place here, would've been more appropriate if Umbreon were a physical setup sweeper / physical wall) Umbreon. The Its base 110 Attack stat is nothing to scoff at either, as Snorlax is renowned for 2HKOing, at minimum, a lot of bulky threats. Thick Fat is a godsend of an ability for Snorlax, as it grants two free resistances to Fire- and Ice-type attacks. Snorlax is one of a few Pokemon with access to Curse in UnderUsed, giving it a niche as one of the best mid- to late-game win conditions wincons (newly standardised bc a Pokemon literally is not a "condition") while patching up its shoddy Defense, which prevents generally powerful stuff threats like Mamoswine from 2HKOing Snorlax. Generation six VI Facade mechanics makes make any offensive set even scarier than before, as Snorlax no longer has to be completely afraid of burns. However, Snorlax's low Defense, terrible (or any adjective, for parallelism reasons) Speed, and lackluster typing prevents prevent it from reliably being a top-tier threat; Snorlax is still usually OHKOed or 2HKOed by most Fighting-type attacks, even after a Curse boost, and every viable Taunt user is capable of outspeeding it and preventing it from Resting away crippling status and damage.

[SET]
name: CurseLax
move 1: Curse
move 2: Return / Body Slam
move 3: Rest
move 4: Sleep Talk / Earthquake
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 144 Def / 176 SpD

[SET COMMENTS]
Moves
========

Curse allows Snorlax to set up for a sweep, increasing its Attack and Defense by a stage at the cost of lowering its dismal Speed by a stage. Return is Snorlax's primary STAB move that and can 2HKO bulkier offensive threats, such as Mega Blastoise, after one Curse boost. Body Slam is a secondary option that can sometimes paralyze common switch-ins (AH) to Snorlax, which can be pivotal in a late-game scenario, (AC) enabling Snorlax to sweep an opponent the opposing team. However, since it misses out on important 2HKOs against moderately bulkier Pokemon, such as Crobat, Mega Blastoise, and Nidoqueen. Similarly, in the scenario Snorlax is faced facing off against an opposing win condition wincon like CM Calm Mind Suicune, Body Slam will need five Curse boosts to ensure that Suicune is 2HKOed, whereas Return is capable of 2HKOing CM Suicune it after four Curse boosts. The choice is a matter of power versus potential, with Return being the generally favored option. Rest provides Snorlax with reliable recovery (RC) and allows it to restore its health and cure any status conditions after setting up a Curse or two. Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by potentially setting up more Curses or using Return, (comma) However, there is a 33% chance that Sleep Talk will call Rest, thus wasting though it might also waste a turn by calling Rest. Alternately, Earthquake is ideal coverage for Steel- or Ghost-types that are unperturbed by a boosted Return or Body Slam, including Chandelure, Doublade, Mega Aggron, and Empoleon, and limits their ability to wall Snorlax. However, Snorlax can no longer continuously set up on stronger special attackers like Nidoqueen or and Hydreigon, as Snorlax will be forced to wait out the Rest turns instead of taking advantage of them.

Set Details
========

The given EV spread is used to balance out Snorlax's defensive stats, making it an excellent special tank while being able to that can also stomach an equal amounts number (not quite sure what you mean here, probably just make it "a great number" or something) of powerful physical attacks after a Curse boost or two. Leftovers is an essential item for a such a set, as it allows Snorlax to continuously recover small amounts of HP throughout a match. (feel free to add something like "greatly aiding its longevity" or w/e if you feel the sentence is too short now, just something that has content / isn't fluffy) Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances (RC) and making it all the harder for special attackers, like Kyurem or and Chandelure, to break it.

Usage Tips
========

In order to gain maximum effectiveness, Snorlax also absolutely needs opposing Sableye removed from play, as the darkness Pokemon is a full stop to Snorlax. A very key thing to be aware of is that Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, even at +1 Defense, so it is very important to work around and KO these Fighting-types such them so that Snorlax has the opportunity to set up. Once the opponent sees Snorlax is holding Leftovers, they'll probably assume a Curse set. Snorlax should be used as a mid- and late-game win condition wincon after its threats, specifically Sableye and opposing Fighting-types, and phazers have been eliminated. If you opt to run Body Slam, Snorlax can be used in the early stages of a match to fish for stray Body Slam paralyses, which will greatly assist its teammates. Snorlax beats almost all other boosting wincons, such as CM Calm Mind Suicune, CM Calm Mind Reuniclus, and CM Calm Mind Florges, in the game due to its marvelous Special Defense and the fact that Curse reduces damage from Psyshock, a common move seen on Calm Mind users. However, CM Reuniclus that run Focus Blast are still very capable of beating Snorlax after a couple of boosts. CM Calm Mind Suicune with Roar will also prove to be problematic during a mid- and or late-game scenario, but Snorlax is still capable of winning if forced into a last Pokemon scenario.

Team Options
========

Due to the prevalence of Fighting-types and Snorlax's inability to beat them without a substantial number of boosts, Pokemon such as Crobat and Intimidate Salamence make for excellent partners, (AC) as they can comfortably shrug off Fighting-type attacks aimed at Snorlax. Another option for managing Fighting-type opponents is Sableye, as it's its immunity to Fighting-type attacks and access to Will-O-Wisp and Knock Off helps help severely weaken any Fighting-type not named Guts Heracross or Guts Machamp. (vv and Infernape too, then?) Sableye also likes having Snorlax around to sponge powerful special attacks from threats, namely Hydreigon and Chandelure, and to deal with Fairy-types like Florges and Gardevoir. Because Sableye folds to Infernape, Jellicent and Slowking are also excellent partners for taking on opposing Fighting-types, both of which are also counters to Cobalion. If you opt for Sleep Talk over Earthquake, teammates capable of eliminating Steel- or Ghost-types, specifically Doublade, are of utmost value to Snorlax. Fire-types like Entei easily manage most Steel-types, while Krookodile and Hydreigon are excellent partners options for removing Ghost-types. Pursuit users, such as Mega Aerodactyl, (RH) also work in a pinch. Cleric support from Pokemon like Florges is also appreciated, as the combination of Wish and Aromatherapy help helps prevent Snorlax from having to prematurely rely on Rest to stay healthy.

[SET]
name: Choice Band
move 1: Return
move 2: Facade
move 3: Earthquake
move 4: Fire Punch / Pursuit
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 252 Atk / 248 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Return is a powerful and reliable STAB option, OHKOing all unresisted frail threats that don't resist it and 2HKOing most other bulky threats, such as Mega Blastoise (RH) or maximum Defense (RH) Slowking. Facade allows Snorlax to bypass take advantage of stray burns from Will-O-Wisp or Scald (RC) and also takes advantage of opposing Toxic and/or Toxic Spikes, while convincingly out-damaging outdamaging Return. However, if Snorlax isn't unstatused, Facade will be significantly weaker than Return. Earthquake is a reliable coverage option that gives Snorlax the ability to hit opposing Steel- or Rock-types, such as Doublade, non-Shuca Berry Cobalion, or and Tyrantrum, that may switch in on a predicted Normal-type attack (RC) while also hitting most Ghost-types, such as Chandelure or and Sableye, hard on the switch-in. Fire Punch rounds out Snorlax's coverage and allows it to 2HKO specific Steel-type threats, such as 2HKOing Forretress(RC) and Bronzong, or and OHKOing Escavalier, while being Choice Band Snorlax's best attacking option against threats like Mega Abomasnow (RH) and Froslass. However, Pursuit gives Snorlax the ability to trap frail Psychic- and Ghost-types incapable of beating Snorlax it one-on-one, such as Chandelure or and Alakazam, preventing them from freely switching out while doing massive damage to such frail targets. Focus Punch is a useful option in the fourth slot to OHKO Cobalion as it switches in on an expected Normal-type move, as it's a common Snorlax switch-in on many balance teams and Earthquake fails to OHKO Shuca Berry variants.

Set Details
========

Choice Band is used to capitalize on Snorlax's impressive Attack stat and turn it into a powerful, hard to switch-in on threat. The set EVs are used to maximize Snorlax's Attack and Special Defense, allowing it to obliterate the opposition and switch-in on most unboosted special attacks with impunity. The 8 Speed EVs ensure that Snorlax outspeeds 84 Spe Escavalier, allowing it to OHKO Escavalier before taking damage. (no creeping--it's fine to mention this Esca as a thread you may adjust your EVs for, but it cannot go in the main spread) Thick Fat further boosts (remove quotes) Snorlax's ability to sponge attacks by reducing the damage done by Fire- and Ice-type attacks by 50%, allowing Snorlax it to soft check offensive threats like Rotom-H and Kyurem. Snorlax won't appreciate Trick from Rotom-H, (AC) however.

Usage Tips
========

Choice Band Snorlax is best used as a wallbreaker and is an excellent tool for dismantling balance teams that rely on offensive Steel-types—specifically Cobalion or Doublade—to check powerful Normal-type attacks attackers and (doesn't make sense as is, and I'm still not confident this is right because you mention Cobalion) thanks to Snorlax's ability to sponge any non-super effective hit and deliver a devastating attack in return. Choice Band Snorlax's ability to remove a key threat, (AC) Chandelure, (AC) (I think?) is a massive selling point for this set. If the opportunity presents itself, one should take it. However, if its checks and counters are still on the field, some prediction is still required, as its STAB moves are less effective when bulky Steel-, Rock-, or Ghost-types are still around. If the opposing team lacks Ghost- or Steel-type switch-ins to Snorlax, it is recommended that Snorlax tries try to catch a Scald burn from things threats like Slowking or and Suicune, as it ramps up the power of Facade and makes Snorlax a nightmare to switch in on.

Team Options
========

Because Snorlax is more of a supporting wallbreaker for weaker sweepers, offensive partners that can capitalize on Snorlax's weakness to Fighting-types make for excellent partners. Gyarados, Toxicroak, and Dragalge are Pokemon that can comfortably stomach Fighting-type attacks and appreciate having bulky threats removed or severely weakened by Snorlax, thus enabling to enable a sweep. Snorlax ability to efficiently eliminate opposing Chandelure makes Infernape an excellent offensive teammate, as it greatly appreciates having the extra space to freely spam STAB Fire- and Fighting-type attacks. Snorlax is pretty adept at handling most Water-type Pokemon too, which Infernape typically prefers not to deal with. Bullet Punch Lucario falls into this category too, as Snorlax is capable of dealing a sufficient amount of damage to Sableye, which gives Lucario the opportunity to pick it off and begin a sweep. Life Orb Nidoqueen makes a for forms a great wallbreaking tandem with Snorlax, as it comfortably beats down most physical walls while Snorlax picks on the special walls and tanks. Nidoqueen also has the added benefit of being able to supply hazard support in the form of Stealth Rock and/or Toxic Spikes, helping turn many of Snorlax's 3HKOs into 2HKOs. Forretress makes for a solid teammate, as it is capable of clearing enemy hazards that would limit Snorlax's staying power. Forretress's slow Volt Switch also provides opportunities for Snorlax to come in safely and dish out massive damage. The lack of Rest or residual Leftovers recovery on the Choice Band set will see Snorlax worn down by chip damage from weaker opponents, status, and entry hazards, so Wish and Aromatherapy support from Florges is greatly appreciated.


[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with four attacks is an alluring option thanks to Snorlax's sky-high special bulk and Attack stat, but this prevents it from Resting off burns and/or damage, thus severely limiting its usefulness in a match. Such a Snorlax would be forced into running Facade, similarly to the Choice Band set, or be left helpless against burns. Custap Berry with Gluttony is a neat utility item that advances lets Snorlax into the +1 priority bracket move first once Snorlax it (the +1 priority thing is incorrect, it just moves first in the +0 bracket) falls to 50% HP, potentially allowing it to get off a last-minute Self-Destruct, punch a hole through the opposition, and give a teammate room to begin a sweep. It is recommended that such a Snorlax runs run Double-Edge instead of Return, as the recoil damage will help Snorlax sooner reach Custap range.

Checks and Counters
===================

**Sableye**: Because Snorlax is also reliant on Facade and Rest to bypass Will-O-Wisp and stray Scald burns, Sableye is a complete stop to Snorlax, as it is immune to Facade, can Taunt and re-burn Curse sets before they can prove effective, and can immediately threaten Snorlax with Foul Play.

**Fighting-types**: Physical Fighting-types, such as Mienshao, Infernape, Heracross, Machamp, and Toxicroak, immediately nullify Snorlax with their strong STAB moves. However, unboosted special attacks, such as Infernape's Focus Blast or and Toxicroak's Vacuum Wave, will fail to 2HKO Snorlax. Cobalion gets a special mention here, (AC) as Snorlax will fail to OHKO Cobalion with Earthquake and will in turn be OHKOed by Close Combat.

**Doublade**: Doublade a perfect stop to the Curse set, (AC) as Sacred Sword ignores the Defense boosts from Curse and will cleanly 3HKO Snorlax. However, if it Snorlax is running Earthquake, Doublade will need to be cautious. Doublade outspeeds and can beat Choice Band Snorlax one-on-one unless it erroneously switches in on an Earthquake.

**Physical Wallbreakers**: Krookodile, Mamoswine, Salamence, and other Choice Band wallbreakers such as Metagross, all severely impact Snorlax's longevity. Many of these Pokemon further threaten Snorlax because of their access to Knock Off.

**Phazers**: Roar users such as Swampert and Empoleon, as well as Haze Milotic and Tentacruel, will prevent CurseLax from setting up (RC) while also potentially racking up entry hazard damage due to their access to Stealth Rock.

**Taunt**: Taunt users such as Krookodile, Hydreigon, Azelf, and Crobat prevent CurseLax from setting up and using Resting, limiting its staying power.

**Trick / (spaces)Switcheroo**: Trick and Switcheroo users such as Chandelure and Whimsicott cripple CurseLax while severely hindering the offensive sets. Whimsicott can also Encore Curse Snorlax into a single move for several turns, potentially locking it into a non-damaging move or preventing it from using Resting.
Implemented GP check with the exception of two things:
  • The definition of counterpart as given by Google is a person or thing holding a position or performing a function that corresponds to that of another person or thing in another place. The word fits there just fine. It means equivalent, and I meant equivalent.
  • The EV spread given for CB Snorlax is the ideal set, creep or not, especially if running Fire Punch. If you're being outsped by Escavalier, which is gaining popularity due to Alakazam, then there isn't a massive point in running Fire Punch. Megahorn does ~60% to Snorlax (not CB or LO damage btw), which is something that CB Lax must avoid at all costs in order to do its job. I don't mean to come off as abrasive or rude, but that was up for the UU QC team to decide, not the GP team. Running extra Speed at the cost of bulk in order to make it not look like creep is a waste of EVs. If we're going to get textbook about it, I'll move 4 EVs into HP and max out SpD but a comment regarding 8 Speed EVs being mandatory if running Fire Punch will be present.
Besides those, thanks for the check! Uno mas!
 

Lumari

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Implemented GP check with the exception of two things:
The definition of counterpart as given by Google is a person or thing holding a position or performing a function that corresponds to that of another person or thing in another place. The word fits there just fine. It means equivalent, and I meant equivalent.
My bad, for some reason the only definion that came to mind was the "complement" one :)

The EV spread given for CB Snorlax is the ideal set, creep or not, especially if running Fire Punch. If you're being outsped by Escavalier, which is gaining popularity due to Alakazam, then there isn't a massive point in running Fire Punch. Megahorn does ~60% to Snorlax (not CB or LO damage btw), which is something that CB Lax must avoid at all costs in order to do its job. I don't mean to come off as abrasive or rude, but that was up for the UU QC team to decide, not the GP team. Running extra Speed at the cost of bulk in order to make it not look like creep is a waste of EVs. If we're going to get textbook about it, I'll move 4 EVs into HP and max out SpD but a comment regarding 8 Speed EVs being mandatory if running Fire Punch will be present.
"No creep" is a c&c-wide rule--I know I don't have any official authority here, but I can point it out when people overlook things :[ Your suggestion of making a comment re. 8 Speed EVs when running Fire Punch works fine. Pretty much this (quoted from the staff forum):
honestly i don't care if it's in the set details as long as it's not considered the "standard" spread
 
add remove comments
[OVERVIEW]

Snorlax has been one of the premier special walls in UnderUsed since BW thanks to its gargantuan base 160 HP and desirable base 110 Special Defense, but it faces stiff competition from Florges and its old BW counterpart Umbreon. Its base 110 Attack stat is nothing to scoff at either, as Snorlax is renowned for 2HKOing, at minimum, a lot of bulky threats. Thick Fat is a godsend of an ability for Snorlax, as it grants two free resistances to Fire- and Ice-type attacks. Snorlax is one of a few Pokemon with access to Curse in UnderUsed, giving it a niche as one of the best mid- to late-game wincons while patching up its shoddy Defense, which prevents generally powerful threats like Mamoswine from 2HKOing Snorlax. Generation VI Facade mechanics make any offensive set even scarier than before, as Snorlax no longer has to be completely afraid of burns. However, Snorlax's low Defense, terrible Speed, and lackluster typing prevent it from reliably being a top-tier threat; Snorlax is still usually OHKOed or 2HKOed by most Fighting-type attacks, even after a Curse boost, and every viable Taunt user is capable of outspeeding it and preventing it from Resting away crippling status and damage.

[SET]
name: CurseLax
move 1: Curse
move 2: Return / Body Slam
move 3: Rest
move 4: Sleep Talk / Earthquake
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 144 Def / 176 SpD

[SET COMMENTS]
Moves
========

Curse allows Snorlax to set up for a sweep, increasing its Attack and Defense by a stage at the cost of lowering its dismal Speed by a stage. Return is Snorlax's primary STAB move and can 2HKO bulkier offensive threats, such as Mega Blastoise, after one Curse boost. Body Slam is a secondary option that can sometimes paralyze common switch-ins to Snorlax, which can be pivotal in a late-game scenario, enabling Snorlax to sweep the opposing team. However, since it misses out on important 2HKOs against moderately bulkier Pokemon, such as Crobat, Mega Blastoise, and Nidoqueen (incomplete..?). Similarly, in the scenario Snorlax is faced off against an opposing wincon like Calm Mind Suicune, Body Slam will need five Curse boosts to ensure that Suicune is 2HKOed, whereas Return is capable of 2HKOing it after four Curse boosts. The choice is a matter of power versus potential, with Return being the generally favored option. Rest provides Snorlax with reliable recovery and allows it to restore its health and cure any status conditions after setting up a Curse or two. Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by potentially setting up more Curses or using Return, though it might also waste a turn by calling Rest. Alternately, Earthquake is ideal coverage for Steel- or Ghost-types that are unperturbed by a boosted Return or Body Slam, including Chandelure, Doublade, Mega Aggron, and Empoleon, and limits their ability to wall Snorlax. However, Snorlax can no longer continuously set up on stronger special attackers like Nidoqueen and Hydreigon, as Snorlax it will be forced to wait out the Rest turns instead of taking advantage of them.

Set Details
========

The given EV spread is used to balance out Snorlax's defensive stats, making it an excellent special tank that can also stomach a great deal of powerful physical attacks after a Curse boost or two. Leftovers allows Snorlax to continuously recover small amounts of HP throughout a match, greatly aiding its longevity. Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances and making it all the harder for special attackers, like Kyurem and Chandelure, to break it.

Usage Tips
========

In order to gain maximum effectiveness, Snorlax absolutely needs opposing Sableye removed from play, as the Darkness Pokemon is a full stop to Snorlax. A very key thing to be aware of is that Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, even at +1 Defense, so it is very important to work around and KO them so that Snorlax has the opportunity to set up. Once the opponent sees Snorlax holding Leftovers, they'll probably assume a Curse set (so what? this seems a bit pointless to mentiong if you don't give more information). Snorlax should be used as a mid- and late-game wincon after its threats, specifically Sableye and opposing Fighting-types, and phazers have been eliminated. If you opt to run Body Slam, Snorlax can be used in the early stages of a match to fish for stray Body Slam paralyses, which will greatly assist its teammates. Snorlax beats almost all other boosting wincons, such as Calm Mind Suicune, Calm Mind Reuniclus, and Calm Mind Florges, in the game due to its marvelous Special Defense and the fact that Curse reduces damage from Psyshock, a common move seen on Calm Mind users. However, Calm Mind Reuniclus that run Focus Blast are still very capable of beating Snorlax after they manage to secure a couple of boosts. Calm Mind Suicune with Roar will also prove to be problematic during a mid- or late-game scenario, but Snorlax is still capable of winning if forced into a last Pokemon scenario.

Team Options
========

Due to the prevalence of Fighting-types and Snorlax's inability to beat them without a substantial number of boosts, Pokemon such as Crobat and Intimidate Salamence make for excellent partners, as they can comfortably shrug off Fighting-type attacks aimed at Snorlax. Another option for managing Fighting-type opponents is Sableye, as its immunity to Fighting-type attacks and access to Will-O-Wisp and Knock Off help severely weaken any Fighting-type not named Guts Heracross, Guts Machamp, or Infernape. Sableye also likes having Snorlax around to sponge powerful special attacks from threats, namely Hydreigon and Chandelure, and to deal with Fairy-types like Florges and Gardevoir. Because Sableye folds to Infernape, Jellicent and Slowking are also excellent partners for taking on opposing Fighting-types, both of which are also counters to Cobalion. If you opt for Sleep Talk over Earthquake, teammates capable of eliminating Steel- or Ghost-types, specifically Doublade, are of utmost value to Snorlax. Fire-types like Entei easily manage most Steel-types, while Krookodile and Hydreigon are excellent options for removing Ghost-types. Pursuit users, such as Mega Aerodactyl, also work in a pinch. Cleric support from Pokemon like Florges is also appreciated, as the combination of Wish and Aromatherapy helps prevent Snorlax from having to prematurely rely on Rest to stay healthy.

[SET]
name: Choice Band
move 1: Return
move 2: Facade
move 3: Earthquake
move 4: Fire Punch / Pursuit
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Return is a powerful and reliable STAB option, OHKOing all frail threats that don't resist it and 2HKOing most other bulky threats, such as Mega Blastoise or maximum Defense Slowking. Facade allows Snorlax to take advantage of stray burns from Will-O-Wisp or Scald and also takes advantage of opposing Toxic and/or Toxic Spikes, convincingly outdamaging Return. However, if Snorlax isn't statused, Facade will be significantly weaker than Return. Earthquake gives Snorlax the ability to hit opposing Steel- or Rock-types, such as Doublade, non-Shuca Berry Cobalion, and Tyrantrum, that may switch in on a predicted Normal-type attack while hitting most Ghost-types, such as Chandelure and Sableye, hard on the switch in. Fire Punch rounds out Snorlax's coverage and allows it to KO specific Steel-type threats, 2HKOing Forretress and Bronzong, (RC) and OHKOing Escavalier, while being Choice Band Snorlax's best attacking option against threats like Mega Abomasnow and Froslass. However, Pursuit gives Snorlax the ability to trap frail Psychic- and Ghost-types incapable of beating it one-on-one, such as Chandelure and Alakazam, preventing them from freely switching out while doing massive damage to such frail targets. Focus Punch is a useful option in the fourth slot to OHKO Cobalion as it switches in on an expected Normal-type move, as it's a common Snorlax switch-in on many balance teams and Earthquake fails to OHKO Shuca Berry variants.

Set Details
========

Choice Band is used to capitalize on Snorlax's impressive Attack stat and turn it into a powerful, hard to switch-in on threat. The set EVs are used to maximize Snorlax's Attack and Special Defense, allowing it to obliterate the opposition and switch-in switch in on most unboosted special attacks with impunity. If Snorlax opts to run Fire Punch over Pursuit, an investment of 8 Speed EVs is mandatory in order to ensure that it outspeeds 84 Speed Escavalier, thus allowing Snorlax to OHKO Escavalier before taking damage. Thick Fat further boosts Snorlax's ability to sponge attacks by reducing the damage done by Fire- and Ice-type attacks by 50%, allowing it to soft check offensive threats like Rotom-H and Kyurem. Snorlax won't appreciate Trick from Rotom-H, however.

Usage Tips
========

Choice Band Snorlax is best used as a wallbreaker and is an excellent tool for dismantling balance teams that rely on offensive Steel-types—specifically Cobalion or Doublade—to check powerful Normal-type attackers thanks to Snorlax's ability to sponge any non-super effective hit and deliver a devastating attack in return. Choice Band Snorlax's ability to remove Chandelure, (AC) (I think it makes more sense to first mention Chandelure and then specify that it is a key threat instead of the other way around? OR "ability to remove a key threat in Chandelure" should work too) a key threat, Chandelure, is a massive selling point for this set; (SC) if the opportunity presents itself, one should take it. However, if its Snorlax's checks and counters are still on the field, some prediction is still required, as its STAB moves are less effective when bulky Steel-, Rock-, or Ghost-types are still around. If the opposing team lacks Ghost- or Steel-type switch-ins to Snorlax, it is recommended that Snorlax try to catch a Scald burn from threats like Slowking and Suicune, as it ramps up the power of Facade and makes Snorlax a nightmare to switch in on.

Team Options
========

Because Snorlax is more of a supporting wallbreaker for weaker sweepers, offensive partners that can capitalize on Snorlax's weakness to Fighting-types make for excellent partners. Gyarados, Toxicroak, and Dragalge are Pokemon that can comfortably stomach Fighting-type attacks and appreciate having bulky threats removed or severely weakened by Snorlax, to enable a sweep. Snorlax ability to efficiently eliminate opposing Chandelure makes Infernape an excellent offensive teammate, as it greatly appreciates having the extra space to freely spam STAB Fire- and Fighting-type attacks. Snorlax is pretty adept at handling most Water-type Pokemon too, which Infernape typically prefers not to deal with. Bullet Punch Lucario falls into this category as well too, as Snorlax is capable of dealing a sufficient amount of damage to Sableye, which gives Lucario the opportunity to pick it off and begin a sweep. Life Orb Nidoqueen forms a great wallbreaking tandem with Snorlax, as it comfortably beats down most physical walls while Snorlax picks on the special walls and tanks common attacks aimed at Nidoqueen (I guess? Or maybe "special attacks" in general). Nidoqueen also has the added benefit of being able to supply (honestly "supply" sounds so weird) provide entry hazard support in the form of Stealth Rock and/or Toxic Spikes, helping turn many of Snorlax's 3HKOs into 2HKOs. Forretress makes for a solid teammate, as it is capable of clearing enemy hazards that would limit Snorlax's staying power. Forretress's slow Volt Switch also provides opportunities for Snorlax to come in safely and dish out massive damage. The lack of Rest or residual Leftovers recovery on the Choice Band set will see Snorlax worn down by chip damage from weaker opponents, status, and entry hazards, so Wish and Aromatherapy support from Florges is greatly appreciated.


[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with four attacks is an alluring option thanks to Snorlax's sky-high special bulk and Attack stat, but this prevents it from resting off burns and damage, thus severely limiting its usefulness in a match. Such a Snorlax would be forced into running Facade, similarly to the Choice Band set, or be left helpless against burns. Custap Berry with Gluttony is a neat utility item combination that lets Snorlax move first once it falls to 50% HP, potentially allowing it to get off a last-minute Self-Destruct, punch a hole through the opposition, and give a teammate room to begin a sweep. It is recommended that such a Snorlax run Double-Edge instead of Return, as the recoil damage will help Snorlax sooner reach Custap range.

Checks and Counters
===================

**Sableye**: Because Snorlax is also reliant on Facade and Rest to bypass Will-O-Wisp and stray Scald burns, Sableye is a complete stop to Snorlax, as it is immune to Facade, can Taunt and re-burn Curse sets before they can prove effective, and can immediately threaten Snorlax with Foul Play.

**Fighting-types**: Physical Fighting-types, such as Mienshao, Infernape, Heracross, Machamp, and Toxicroak, immediately nullify Snorlax with their strong STAB moves. However, unboosted special attacks, such as Infernape's Focus Blast and Toxicroak's Vacuum Wave, will fail to 2HKO Snorlax. Cobalion gets a special mention here, as Snorlax will fail to OHKO Cobalion it with Earthquake and will in turn be OHKOed by Close Combat.

**Doublade**: Doublade is a perfect stop to the Curse set, as Sacred Sword ignores the Defense boosts from Curse and will cleanly 3HKO Snorlax. However, if Snorlax is running Earthquake, Doublade will need to be cautious. Doublade outspeeds and can beat Choice Band Snorlax one-on-one unless it erroneously switches in on an Earthquake.

**Physical Wallbreakers**: Krookodile, Mamoswine, Salamence, and other Choice Band wallbreakers such as Metagross, all severely impact Snorlax's longevity. Many of these Pokemon further threaten Snorlax because of their access to Knock Off.

**Phazers**: Roar users such as Swampert and Empoleon, as well as Haze Milotic and Tentacruel, will prevent CurseLax from setting up while also potentially racking up entry hazard damage due to their access to Stealth Rock.

**Taunt**: Taunt users such as Krookodile, Hydreigon, Azelf, and Crobat prevent CurseLax from setting up and using Rest, limiting its staying power.

**Trick / Switcheroo**: Trick and Switcheroo users such as Chandelure and Whimsicott cripple CurseLax while severely hindering the offensive sets. Whimsicott can also Encore Curse Snorlax into a single move for several turns, potentially locking it into a non-damaging move or preventing it from using Rest.

2/2
 
Last edited:

Freeroamer

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Personally I run 136 Def on CB Lax, it allows you to switch into Entei Sacred Fire with rocks up, take a burn and live the next one allowing you to get a Facade off. Due to its Def being so much lower than its HP or SpDef this actually makes a pretty noticeable difference when taking physical attacks.

252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 136 Def Thick Fat Snorlax: 145-172 (31.4 - 37.3%) -- guaranteed 3HKO after Stealth Rock and burn damage

252 Atk Adaptability Mega Beedrill U-turn vs. 0 HP / 136 Def Snorlax: 202-238 (43.8 - 51.6%) -- 8.2% chance to 2HKO

252 Atk Adaptability Mega Beedrill U-turn vs. 0 HP / 0 Def Snorlax: 242-286 (52.4 - 62%) -- guaranteed 2HKO

252 SpA Choice Specs Zapdos Thunderbolt vs. 0 HP / 124 SpD Snorlax: 177-208 (38.3 - 45.1%) -- guaranteed 3HKO

252 SpA Choice Specs Zapdos Thunderbolt vs. 0 HP / 252 SpD Snorlax: 159-187 (34.4 - 40.5%) -- guaranteed 3HKO


As you can hopefully see from the calcs above, the Def investment makes a pretty huge difference in taking physical attacks while losing the SpDef isn't hugely impactful.
 

Hogg

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As you can hopefully see from the calcs above, the Def investment makes a pretty huge difference in taking physical attacks while losing the SpDef isn't hugely impactful.
I disagree - with Zam in the tier I think it's pretty critical that you run the full SDef version of the set. In particular, your spread can't even switch into a Psychic because that puts it into Focus Blast range from LO Zam. Since one of the main advantages to running CB Lax over other wallbreakers is its ability to pivot into strong special attackers, I think this is significant.
 
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[OVERVIEW]

Snorlax has been one of the premier special walls in UnderUsed since BW thanks to its gargantuan base 160 HP and desirable base 110 Special Defense, but it faces stiff competition from Florges and its old BW counterpart Umbreon. Its base 110 Attack stat is nothing to scoff at either, as Snorlax is renowned for 2HKOing, at minimum, a lot of bulky threats. Thick Fat is a godsend of an ability for Snorlax, as it grants two free resistances to Fire- and Ice-type attacks. Snorlax is one of a few Pokemon with access to Curse in UnderUsed, giving it a niche as one of the best mid- to late-game wincons while patching up its shoddy Defense, which prevents generally powerful threats like Mamoswine from 2HKOing Snorlax. Generation VI Facade mechanics make any offensive set even scarier than before, as Snorlax no longer has to be completely afraid of burns. However, Snorlax's low Defense, terrible Speed, and lackluster typing prevent it from reliably being a top-tier threat; Snorlax is still usually OHKOed or 2HKOed by most Fighting-type attacks, even after a Curse boost, and every viable Taunt user is capable of outspeeding it and preventing it from Resting away crippling status and damage.

[SET]
name: CurseLax
move 1: Curse
move 2: Return / Body Slam
move 3: Rest
move 4: Sleep Talk / Earthquake
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 144 Def / 176 SpD

[SET COMMENTS]
Moves
========

Curse allows Snorlax to set up for a sweep, increasing its Attack and Defense by a stage at the cost of lowering its dismal Speed by a stage. Return is Snorlax's primary STAB move and can 2HKO bulkier offensive threats, such as Mega Blastoise, after one Curse boost. Body Slam is a secondary option that can sometimes paralyze common switch-ins to Snorlax, which can be pivotal in a late-game scenario, enabling Snorlax to sweep the opposing team. However, since it misses out on important 2HKOs against moderately bulkier Pokemon, such as Crobat, Mega Blastoise, and Nidoqueen (incomplete..?). Similarly, in the scenario Snorlax is faced off against an opposing wincon like Calm Mind Suicune, Body Slam will need five Curse boosts to ensure that Suicune is 2HKOed, whereas Return is capable of 2HKOing it after four Curse boosts. The choice is a matter of power versus potential, with Return being the generally favored option. Rest provides Snorlax with reliable recovery and allows it to restore its health and cure any status conditions after setting up a Curse or two. Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by potentially setting up more Curses or using Return, though it might also waste a turn by calling Rest. Alternately, Earthquake is ideal coverage for Steel- or Ghost-types that are unperturbed by a boosted Return or Body Slam, including Chandelure, Doublade, Mega Aggron, and Empoleon, and limits their ability to wall Snorlax. However, Snorlax can no longer continuously set up on stronger special attackers like Nidoqueen and Hydreigon, as Snorlax it will be forced to wait out the Rest turns instead of taking advantage of them.

Set Details
========

The given EV spread is used to balance out Snorlax's defensive stats, making it an excellent special tank that can also stomach a great deal of powerful physical attacks after a Curse boost or two. Leftovers allows Snorlax to continuously recover small amounts of HP throughout a match, greatly aiding its longevity. Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances and making it all the harder for special attackers, like Kyurem and Chandelure, to break it.

Usage Tips
========

In order to gain maximum effectiveness, Snorlax absolutely needs opposing Sableye removed from play, as the Darkness Pokemon is a full stop to Snorlax. A very key thing to be aware of is that Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, even at +1 Defense, so it is very important to work around and KO them so that Snorlax has the opportunity to set up. Once the opponent sees Snorlax holding Leftovers, they'll probably assume a Curse set (so what? this seems a bit pointless to mentiong if you don't give more information). Snorlax should be used as a mid- and late-game wincon after its threats, specifically Sableye and opposing Fighting-types, and phazers have been eliminated. If you opt to run Body Slam, Snorlax can be used in the early stages of a match to fish for stray Body Slam paralyses, which will greatly assist its teammates. Snorlax beats almost all other boosting wincons, such as Calm Mind Suicune, Calm Mind Reuniclus, and Calm Mind Florges, in the game due to its marvelous Special Defense and the fact that Curse reduces damage from Psyshock, a common move seen on Calm Mind users. However, Calm Mind Reuniclus that run Focus Blast are still very capable of beating Snorlax after they manage to secure a couple of boosts. Calm Mind Suicune with Roar will also prove to be problematic during a mid- or late-game scenario, but Snorlax is still capable of winning if forced into a last Pokemon scenario.

Team Options
========

Due to the prevalence of Fighting-types and Snorlax's inability to beat them without a substantial number of boosts, Pokemon such as Crobat and Intimidate Salamence make for excellent partners, as they can comfortably shrug off Fighting-type attacks aimed at Snorlax. Another option for managing Fighting-type opponents is Sableye, as its immunity to Fighting-type attacks and access to Will-O-Wisp and Knock Off help severely weaken any Fighting-type not named Guts Heracross, Guts Machamp, or Infernape. Sableye also likes having Snorlax around to sponge powerful special attacks from threats, namely Hydreigon and Chandelure, and to deal with Fairy-types like Florges and Gardevoir. Because Sableye folds to Infernape, Jellicent and Slowking are also excellent partners for taking on opposing Fighting-types, both of which are also counters to Cobalion. If you opt for Sleep Talk over Earthquake, teammates capable of eliminating Steel- or Ghost-types, specifically Doublade, are of utmost value to Snorlax. Fire-types like Entei easily manage most Steel-types, while Krookodile and Hydreigon are excellent options for removing Ghost-types. Pursuit users, such as Mega Aerodactyl, also work in a pinch. Cleric support from Pokemon like Florges is also appreciated, as the combination of Wish and Aromatherapy helps prevent Snorlax from having to prematurely rely on Rest to stay healthy.

[SET]
name: Choice Band
move 1: Return
move 2: Facade
move 3: Earthquake
move 4: Fire Punch / Pursuit
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Return is a powerful and reliable STAB option, OHKOing all frail threats that don't resist it and 2HKOing most other bulky threats, such as Mega Blastoise or maximum Defense Slowking. Facade allows Snorlax to take advantage of stray burns from Will-O-Wisp or Scald and also takes advantage of opposing Toxic and/or Toxic Spikes, convincingly outdamaging Return. However, if Snorlax isn't statused, Facade will be significantly weaker than Return. Earthquake gives Snorlax the ability to hit opposing Steel- or Rock-types, such as Doublade, non-Shuca Berry Cobalion, and Tyrantrum, that may switch in on a predicted Normal-type attack while hitting most Ghost-types, such as Chandelure and Sableye, hard on the switch in. Fire Punch rounds out Snorlax's coverage and allows it to KO specific Steel-type threats, 2HKOing Forretress and Bronzong, (RC) and OHKOing Escavalier, while being Choice Band Snorlax's best attacking option against threats like Mega Abomasnow and Froslass. However, Pursuit gives Snorlax the ability to trap frail Psychic- and Ghost-types incapable of beating it one-on-one, such as Chandelure and Alakazam, preventing them from freely switching out while doing massive damage to such frail targets. Focus Punch is a useful option in the fourth slot to OHKO Cobalion as it switches in on an expected Normal-type move, as it's a common Snorlax switch-in on many balance teams and Earthquake fails to OHKO Shuca Berry variants.

Set Details
========

Choice Band is used to capitalize on Snorlax's impressive Attack stat and turn it into a powerful, hard to switch-in on threat. The set EVs are used to maximize Snorlax's Attack and Special Defense, allowing it to obliterate the opposition and switch-in switch in on most unboosted special attacks with impunity. If Snorlax opts to run Fire Punch over Pursuit, an investment of 8 Speed EVs is mandatory in order to ensure that it outspeeds 84 Speed Escavalier, thus allowing Snorlax to OHKO Escavalier before taking damage. Thick Fat further boosts Snorlax's ability to sponge attacks by reducing the damage done by Fire- and Ice-type attacks by 50%, allowing it to soft check offensive threats like Rotom-H and Kyurem. Snorlax won't appreciate Trick from Rotom-H, however.

Usage Tips
========

Choice Band Snorlax is best used as a wallbreaker and is an excellent tool for dismantling balance teams that rely on offensive Steel-types—specifically Cobalion or Doublade—to check powerful Normal-type attackers thanks to Snorlax's ability to sponge any non-super effective hit and deliver a devastating attack in return. Choice Band Snorlax's ability to remove Chandelure, (AC) (I think it makes more sense to first mention Chandelure and then specify that it is a key threat instead of the other way around? OR "ability to remove a key threat in Chandelure" should work too) a key threat, Chandelure, is a massive selling point for this set; (SC) if the opportunity presents itself, one should take it. However, if its Snorlax's checks and counters are still on the field, some prediction is still required, as its STAB moves are less effective when bulky Steel-, Rock-, or Ghost-types are still around. If the opposing team lacks Ghost- or Steel-type switch-ins to Snorlax, it is recommended that Snorlax try to catch a Scald burn from threats like Slowking and Suicune, as it ramps up the power of Facade and makes Snorlax a nightmare to switch in on.

Team Options
========

Because Snorlax is more of a supporting wallbreaker for weaker sweepers, offensive partners that can capitalize on Snorlax's weakness to Fighting-types make for excellent partners. Gyarados, Toxicroak, and Dragalge are Pokemon that can comfortably stomach Fighting-type attacks and appreciate having bulky threats removed or severely weakened by Snorlax, to enable a sweep. Snorlax ability to efficiently eliminate opposing Chandelure makes Infernape an excellent offensive teammate, as it greatly appreciates having the extra space to freely spam STAB Fire- and Fighting-type attacks. Snorlax is pretty adept at handling most Water-type Pokemon too, which Infernape typically prefers not to deal with. Bullet Punch Lucario falls into this category as well too, as Snorlax is capable of dealing a sufficient amount of damage to Sableye, which gives Lucario the opportunity to pick it off and begin a sweep. Life Orb Nidoqueen forms a great wallbreaking tandem with Snorlax, as it comfortably beats down most physical walls while Snorlax picks on the special walls and tanks common attacks aimed at Nidoqueen (I guess? Or maybe "special attacks" in general). Nidoqueen also has the added benefit of being able to supply (honestly "supply" sounds so weird) provide entry hazard support in the form of Stealth Rock and/or Toxic Spikes, helping turn many of Snorlax's 3HKOs into 2HKOs. Forretress makes for a solid teammate, as it is capable of clearing enemy hazards that would limit Snorlax's staying power. Forretress's slow Volt Switch also provides opportunities for Snorlax to come in safely and dish out massive damage. The lack of Rest or residual Leftovers recovery on the Choice Band set will see Snorlax worn down by chip damage from weaker opponents, status, and entry hazards, so Wish and Aromatherapy support from Florges is greatly appreciated.


[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set with four attacks is an alluring option thanks to Snorlax's sky-high special bulk and Attack stat, but this prevents it from resting off burns and damage, thus severely limiting its usefulness in a match. Such a Snorlax would be forced into running Facade, similarly to the Choice Band set, or be left helpless against burns. Custap Berry with Gluttony is a neat utility item combination that lets Snorlax move first once it falls to 50% HP, potentially allowing it to get off a last-minute Self-Destruct, punch a hole through the opposition, and give a teammate room to begin a sweep. It is recommended that such a Snorlax run Double-Edge instead of Return, as the recoil damage will help Snorlax sooner reach Custap range.

Checks and Counters
===================

**Sableye**: Because Snorlax is also reliant on Facade and Rest to bypass Will-O-Wisp and stray Scald burns, Sableye is a complete stop to Snorlax, as it is immune to Facade, can Taunt and re-burn Curse sets before they can prove effective, and can immediately threaten Snorlax with Foul Play.

**Fighting-types**: Physical Fighting-types, such as Mienshao, Infernape, Heracross, Machamp, and Toxicroak, immediately nullify Snorlax with their strong STAB moves. However, unboosted special attacks, such as Infernape's Focus Blast and Toxicroak's Vacuum Wave, will fail to 2HKO Snorlax. Cobalion gets a special mention here, as Snorlax will fail to OHKO Cobalion it with Earthquake and will in turn be OHKOed by Close Combat.

**Doublade**: Doublade is a perfect stop to the Curse set, as Sacred Sword ignores the Defense boosts from Curse and will cleanly 3HKO Snorlax. However, if Snorlax is running Earthquake, Doublade will need to be cautious. Doublade outspeeds and can beat Choice Band Snorlax one-on-one unless it erroneously switches in on an Earthquake.

**Physical Wallbreakers**: Krookodile, Mamoswine, Salamence, and other Choice Band wallbreakers such as Metagross, all severely impact Snorlax's longevity. Many of these Pokemon further threaten Snorlax because of their access to Knock Off.

**Phazers**: Roar users such as Swampert and Empoleon, as well as Haze Milotic and Tentacruel, will prevent CurseLax from setting up while also potentially racking up entry hazard damage due to their access to Stealth Rock.

**Taunt**: Taunt users such as Krookodile, Hydreigon, Azelf, and Crobat prevent CurseLax from setting up and using Rest, limiting its staying power.

**Trick / Switcheroo**: Trick and Switcheroo users such as Chandelure and Whimsicott cripple CurseLax while severely hindering the offensive sets. Whimsicott can also Encore Curse Snorlax into a single move for several turns, potentially locking it into a non-damaging move or preventing it from using Rest.

2/2
Second GP check implemented, safe to say Snorlax is no longer outdated :] Thanks to everyone for helping get this finished so quickly!
 

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