LC Snover

Conni

katharsis

ACHOO WEE CHOOO
QC by: Hilomilo / AD Thunderboy / Corporal Levi
GP by: Conor3197 (AM) / Winry / Fireflame479​

[OVERVIEW]
Snover is one of the best hail setters due to its ability Snow Warning automatically setting it upon switching in. Alongside the hail support it provides, it has a good synergy with Alolan Sandshrew, which benefits from the hail. Snover also has access to powerful moves such as Blizzard, which has perfect accuracy in hail and can do massive damage; Giga Drain, which does reasonable STAB damage and provides a form of recovery; and Ice Shard, which can clean off weakened Pokemon. With a Choice Scarf, Snover can outspeed almost all of the unboosted metagame and take out a variety of different Pokemon such as Water-, Ground-, and Flying-types. Snover's Grass / Ice typing leaves it very weak to the common Fighting-type Pokemon and Stealth Rock and the majority of its setters. Snover also faces competition from the two other hail setters, Alolan Vulpix and Amaura, which can set up Aurora Veil and Stealth Rock, respectively. However, Snover differences itself from the other two hail setters due to being able to recover health with Giga Drain, and it can also clean weakened Pokemon with priority moves as well, which are traits that Amaura and Alolan Vulpix don't have. Snover may have Hidden Power Ground, but it mostly cannot KO its checks in a one-on-one situation unless it hits them on an expected switch, so it lacks reliable coverage.

[SET]
name: Choice Scarf
move 1: Blizzard
move 2: Giga Drain
move 3: Ice Shard
move 4: Hidden Power Ground / Hidden Power Fire
item: Choice Scarf
ability: Snow Warning
nature: Naive
evs: 104 Atk / 184 SpA / 200 Spe

[SET COMMENTS]
Moves
========

Snover's primary move is Blizzard, which gains perfect accuracy in hail and is a very powerful and spammable STAB move that can deal massive damage to neutral targets and certain Pokemon such as Vullaby, Mudbray, and Foongus. Giga Drain serves as a secondary STAB move that can hit Pokemon such as Drilbur, Chinchou, and Tirtouga, although the Pokemon it hits with Giga Drain might carry Rock-type moves, which Snover needs to be careful of. Giga Drain also is a decently reliable recovery source. Ice Shard allows Snover to clean weakened Pokemon that it might not be able to outspeed such as Choice Scarf Doduo and Rufflet. Hidden Power Ground is Snover's most effective coverage move, as it can hit most of Snover's checks super effectively such as Pawniard, Ponyta, and Magnemite; although, it most likely cannot KO them in a one-on-one situation, so it is most effective on an expected switch. Hidden Power Fire is an alternative option,but the only additional Pokemon it hits is Ferroseed, which switches into Snover quite easily otherwise.

Set Details
========

Snover's Speed investment combined with Choice Scarf and a Naive nature allow Snover to reach 21 Speed, which allows it to outspeed the entire unboosted metagame and some other Choice Scarf users. The drawback to this is that Snover's Special Defense is lowered by the effect of the Naive nature, although it doesn't really take a toll, since Snover's Attack and Special Attack are more important, and most moves aimed at it are physical anyway. 104 Attack and 184 Special Attack EVs make Snover's moves much more powerful and allow Snover to sweep more easily, especially with Ice Shard. Snover's offensive EVs allow it to OHKO Doduo and Eviolite Staryu with Ice Shard and Giga Drain, respectively, after they take Stealth Rock and hail damage. Snow Warning allows Snover to set up hail automatically and gain a perfectly accurate Blizzard while nullifying other weather effects; it also provides useful chip damage by weakening opposing Pokemon every turn and also breaking their Focus Sash.

Usage Tips
========
Snover is a moderate sweeper that should be sent in early-game to weaken its checks, which are mostly important pivots, so that if they're eliminated, it would be easier for Snover's teammates to sweep. When all of the Pokemon that resist Blizzard such as Fire- and Steel-types are eliminated, Snover can freely spam Blizzard to inflict heavy damage neutrally or super effectively. Snover can switch into resisted moves from Pokemon that don't have any good moves to check it with, and then Snover can revenge kill them if they don't switch out, although Snover needs to be extremely wary of coverage moves because it is rather frail. Snover can use this method against most Chinchou variants, but Snover needs to watch out for Ice Beam. Snover shouldn't directly use Hidden Power Ground against one of its checks in a one-on-one situation because it will most likely lose; however, if they are frail enough, Snover can 2HKO them if it hits them on the switch and outspeeds them later.

Team Options
========

Snover's half Ice typing makes it weak to the common Stealth Rock that chips away important fractions of its health, so strong spinners such as Staryu and Drilbur are much appreciated to help preserve Snover's health to allow it to sweep longer; Staryu especially can deal with Rock- and Fire-types for Snover, while it deals with Grass-types for Staryu, forming decent synergy. Pokemon that can deal with Fire- and Steel-types are appreciated because they solidly wall Snover and can KO it easily, so Pokemon such as Staryu and Onix or Ponyta and Mienfoo can take them out, respectively. Knock Off users like Vullaby, Timburr, and Mienfoo are also helpful because they can remove the opposing Pokemon's Eviolite, which leaves them more vulnerable to Snover's sweeping capabilities. Fighting-types are a problem for Snover because they can take a Blizzard, mostly take a few neutral Giga Drains, and KO Snover easily, so Pokemon that can check Fighting-types such as Abra and Doduo are appreciated. Entry hazard setters help Snover sweep more easily; hazards break Focus Sashes on opposing Pokemon and lower their health so Snover has a better chance of sweeping.

[SET]
name: Balanced Pivot
move 1: Blizzard
move 2: Giga Drain
move 3: Ice Shard
move 4: Hidden Power Ground
item: Eviolite
ability: Snow Warning
nature: Quiet
evs: 36 HP / 104 Atk / 40 Def / 184 SpA / 120 SpD

[SET COMMENTS]
Moves
========

Blizzard is a very powerful STAB move that hits 100% of the time in hail and hits Pokemon such as Foongus, Drilbur, and Rufflet super effectively, as well as doing heavy neutral damage. Giga Drain is Snover's other STAB move that hits Water-types that resist Blizzard. Ice Shard is Snover's important priority move that can be used to clean weakened Pokemon, especially if they're faster than Snover such as Doduo or Vullaby after a Weak Armor boost. Hidden Power Ground is generally used as a coverage move to hit Fire- and Steel-types, which otherwise wall Snover, although it shouldn't be used in a one-on-one situation, as it can't OHKO them; it is best used on the switch. Hidden Power Fire has the same purpose as Hidden Power Ground, although it only hits Steel-types, especially Ferroseed, which is a common switch-in to Snover.

Set Details
========

Snover's defensive EV investments alongside its Eviolite grant it reasonable bulk, which allows it to tank more neutral or powerful resisted moves such as Hydro Pump and Psychic from Staryu and Abra, respectively. Snover's offensive EVs and a Quiet nature allow it to hit reasonably hard with its STAB moves and Ice Shard, giving it a balance in offense and defense, although the Quiet nature makes Snover a little sluggish. However, Snover's offensive capabilities and its bulk are much more important than its Speed, as it was already slow without the nature already. Snover's offensive EVs also allow it to OHKO Doduo and Eviolite Staryu with Ice Shard and Giga Drain, respectively, after hail and Stealth Rock damage. Snow Warning provides useful chip damage for Snover, as the opposing team gets weakened every turn, which leaves it vulnerable to Snover's strong STAB moves. It also breaks Focus Sashes.

Usage Tips
========

With its balance between defense and offense, Snover can be used as a pivot and switch into Pokemon that it resists and possibly take them out with super effective STAB moves. Pokemon that Snover can switch into and take out include Staryu and Chinchou, although Snover needs to watch out for the latter's Ice Beam if they run it. Snover should not be carelessly pivoted because if its switches into Knock Off, it loses an important portion of its bulk and is left more vulnerable, allowing it to be KOed by its faster checks. Snover should also be careful when pivoting, as the opponent can predict Snover switching in and hit it with a super effective coverage move; unexpected status moves are also risky to switch into, so be careful when pivoting Snover, and beware for status and coverage moves. As the Choice Scarf set is more commonly known and used, Snover can bluff being Choice-locked and surprise the opposing Pokemon that resists the previously used move with an other super effective move; an example of this is if Snover uses Blizzard when Staryu switches in and then surprises Staryu with Giga Drain. Snover should only use Hidden Power Ground if it predicts that one of its checks are going to switch in so it can deal super effective damage, although if Snover cannot outspeed that check, it needs to switch out because it will get KOed. You should never use Hidden Power Ground in a one-on-one situation against Snover's checks because mostly all of them can easily take a Hidden Power Ground and KO Snover.

Team Options
========

Snover appreciates powerful spinners and Defog users due to Stealth Rock taking its important health away; it affects this variant even more, since pivots need to switch in and out quite often, so Pokemon such as Staryu and Archen that can help remove Stealth Rock make for great partners. Archen especially is useful, as it can take out Flying- and Fire-types for Snover, while it takes out Water-types that threaten Archen. Pokemon that can deal with Fire-, Fighting-, and Flying-type Pokemon are great partners, as the aforementioned types except for Flying can wall most of Snover's moves and can outspeed and KO it, although Flying-types are in trouble if Snover lives their attack. Pokemon such as Onix, Staryu, and Archen can take out Fire-types, Abra and Doduo can take out the Fighting-types, and Elekid and Kabuto can take out faster Flying-types. Pokemon that appreciate Snover's automatic hail setting such as Alolan Sandshrew and Cubchoo are good teammates, as they both have access to Slush Rush and can sweep the opposing team and some of Snover's checks, including Flying-types. Snover can also help wear down and take out mutual checks. Steel-type checks are also appreciated, as Snover can't take out most of them with Hidden Power Ground alone, unless it hits a frailer Steel-type Pokemon on the switch that it outspeeds and can later 2HKO it. Pokemon such as Timburr, Ponyta, and Diglett are good teammates in this situation.

[STRATEGY COMMENTS]
Other Options
=============

Icy Rock can be used instead of Eviolite on the Balanced Pivot variant if Snover has Slush Rush users on its team so it can set up hail for much longer, which allows its Slush Rush teammates to sweep for longer periods of time and maintain an offensive presence; although, it is generally not used because hail sweepers are weak to too much common Pokemon such as Fighting-types and Staryu, which lessens their sweeping capabilities. Hidden Power Rock can be used alternatively as the last moveslot, as it can also hit Fire-types super effectively on the switch; although, the main purpose of it is to hit Larvesta on the switch, and it isn't as common anymore and important as what Hidden Power Ground can hit. Energy Ball can be used instead of Giga Drain for more STAB damage, although the additional health that Giga Drain provides is much more useful than Energy Ball's secondary effect. Leech Seed can also be used on the Balanced Pivot set as a form of recovery, although Giga Drain is much useful in that context, and Snover struggles to find a moveslot for it. Hidden Power Fighting can be used to hit frail Steel-types on the switch that try to switch into Snover, especially Pawniard; although, like Hidden Power Rock, it is too circumstantial,and Hidden Power Ground covers more types, which is more important. Snover can also utilize a Life Orb and be used as a sweeper on Sticky Web teams due to its excellent movepool that can 2HKO almost all of the metagame. Additionally, it can also act as a soft check to Snivy and Flying-types with its boosted, Ice Shard which Sticky Web teams greatly appreciate.

Checks and Counters
===================
**Fire-types**: If Snover doesn't run Hidden Power Ground, most Fire-types are able to switch into Snover without taking significant damage and can hit it 4x super effectively, which mostly always results in an OHKO. Larvesta can also deal a lot of damage by pivoting on Snover with U-turn.

**Steel-types**: Steel-types such as Magnemite and Pawniard can switch into Snover with ease. While they might dislike getting hit by Hidden Power Ground on the switch, they can KO Snover with their STAB Steel-type moves as well as resist all of Snover's moves except for Hidden Power Ground, although it can't KO them if it doesn't hit them on the switch.

**Bulky Fighting-types**: Fighting-types that have solid Special Defense such as Mienfoo and Timburr can take any of Snover's moves and can hit it super effectively with their STAB Fighting-type moves. Mienfoo can either outspeed and KO Snover with High Jump Kick or Drain Punch if it holds a Choice Scarf, and if it holds an Eviolite, it can tank any of Snover's moves and KO it back, and Timburr can hit Snover with Drain Punch and finish it off with Mach Punch if Drain Punch doesn't KO it.

**Flying-types**: Faster Flying-type Pokemon such as Choice Scarf users like Doduo and Rufflet can outspeed all Snover variants and possibly KO it with super effective Flying-type STAB moves. The uncommon Fletchling can also use a priority Acrobatics from full health and KO Snover, although it will only have one chance to do that, since hail damage will break its Gale Wings, and Stealth Rock on the opposing side can also negate Gale Wings as well. If the Flying-types don't OHKO Snover, they will most likely be OHKOed by it, as they have to be careful of Ice Shard if they are weakened.

**Stealth Rock**: Stealth Rock does a lot of residual damage to Snover due to its Ice typing, and this cuts Snover's longevity and allows it to be KOed more easily. Additionally, Stealth Rock setters are mostly Rock-types or Pokemon that can use Rock-type moves, which can badly damage Snover if they outspeed it.
 
Last edited:

Conni

katharsis
Sorry this might've took a while (at least to my standards)
This is good for Quality Control~
 

Conni

katharsis
Me and Rowan had a little discussion on discord and some changes were made.
(ZoroDark was there too to confirm things so here's some sort of shoutout o/)

although this isn't really a qc check.
 

Hilomilo

High-low My-low
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Overview
* Elaborate on why exactly Snover is one of the best hail setters in the metagame (good synergy with Alolan Sandshrew and access to priority in the form of Ice Shard).
* Remove the part where you call it one of the tier's best Blizzard users (you'll find out why in a second).
* Clarify that with a Choice Scarf, Snover is a good offensive check to Flying-, Water- and Ground-types.
* Don't talk about Soundproof, since Snover doesn't commonly run it. Instead, just use your line regarding Snover's abilities to talk about the benefits of Snow Warning (as you've already said, effective with hail teams, but also gives Snover a 100% accurate Blizzard).
* Add that without a Choice Scarf, Snover's quite slow.
* Also add that it has weakness to the tier's common Flying- and Fighting-types (add this in your line about its Fire-type weakness)

SET: CHOICE SCARF
Set
Looks good

Moves
* Your Blizzard line is sort of run on. Just so it isn't too long, condense it to something like, "Blizzard is Snover's most powerful STAB attack, hitting with 100% accuracy in hail and hitting big metagame threats in **insert examples here** for super effective damage." You don't need to mention every type that it hits super effectively, so just use the method of writing the line that I just did (also don't mention any Dragon-types, none are relevant).
* Remove the "Snover needs to be careful for some Rock-types" part of your Giga Drain line. Also say that Giga Drain provides Snover with passive recovery.
* The Ice Shard line is also a little funky. The point of Ice Shard is to revenge kill weakened Pokemon that still outpace Snover, so reword the line in saying that and give some examples of Pokemon that fit that criteria.
* Don't say that Hidden Power is most effective on the switch, this is better information for usage tips.
* Remove Hidden Power Rock mentions. HP Rock honestly has really limited use outside of hitting Larvesta, which isn't even that common this generation, which is why this really doesn't warrant being mentioned in moves this gen.
* Remove Bug-types when you're talking about types of mons hit by Hidden Power Fire (this means you should also remove Spinarak as your example). This is because the only relevant Bug-types in the metagame take neutral damage from Hidden Power Fire.

Set Details
* "although it is one of the slowest viable Choice Scarf users" - this part of your sentence is unnecessary information and should be removed.
* You never clarify completely that Snover's remaining EVs are invested in Attack and Special Attack. Say this and give the exact numbers of EVs put into each stat.
* Merge your lines about nature and Speed together. This can be as simple as just saying "Maximum investment in Speed with a Naive nature"

Usage Tips
* In your first line, replace "because of Snover's common checks that are mainly used early- or mid-game, such as Ponyta" with "when its checks and counters, such as Ponyta and Pawniard, have been removed."
* Remove "although it needs to watch out for Choice Scarf Chinchou with Ice Beam" in your third line. Snover will avoid the 2HKO from Chinchou's Ice Beam 75% of the time and restore its health with Giga Drain anyway.
* Add that it is best for Snover to attempt cleaning late-game once Fighting-types are removed or weakened, as common Fighting-types in Mienfoo and Timburr will be able to KO Snover and prevent it from cleaning if they aren't weakened.
* Add that Fire-types are also important to remove before Snover attempts to clean, as they will otherwise impede its late-game clean and KO it.

Team Options
* You should mention at least one more method of hazard control. Use either Kabuto, Alolan Sandshrew or Drilbur as your second example of a Pokemon capable of removing entry hazards for Snover.
* Change your Sticky Hold user from Trubbish to Shellos (its a little more relevant)
* Add Fighting-type checks. Give examples and say that they deal with the Fighting-types that would otherwise KO Snover.

SET: BALANCED PIVOT
Set
Looks solid

Moves
* Remove Dragon-types when you're talking about types hit super effectively by Blizzard - Dragon-types aren't relevant enough to justify being mentioned.
* Don't forget to give some examples of Pokemon of those types!
* "especially if they are weak to Ice" should be removed in your Ice Shard line.
* Again, remove Hidden Power Rock mentions, and remove the part where you say the Hidden Powers are best used on the switch (better info for Usage Tips)

Set Details
* Give some examples of hits that Snover's defensive investment allows it to tank.
* I don't think you should refer to the offensive EVs as remaining EVs. They're the primary investment. Clarify that Attack and Special Attack are being invested in and remove the word remaining.
* Specify what exactly a Quiet nature does for Snover (does it make it hit harder or bulkier, and specially or physically?).

Usage Tips
* Replace "newfound, increased bulk" with "bulk" - it isn't really newfound.
* Add here that Snover should use Hidden Power when predicting the switch into a foe resistant to its STAB attacks but hit super effectively by Hidden Power.

Team Options
* Add hail abusers, these are the most important things to mention about this set! Talk about how Alolan Sandshrew and Cubchoo can abuse the hail Snover provides them with (Slush Rush).
* Add a Steel-type check line. Give examples.

Other Options
* Remove Hidden Power Fire from your second line. Hidden Power Fire is mentioned in your Moves sections for each set so doesn't need to be mentioned here. You should, however, keep Hidden Power Rock since you'll be removing it from the other sets.
* Remove both your Shadow Ball and Water Pulse lines. Honedge isn't relevant enough to justify Shadow Ball and Water Pulse is always inferior to Hidden Power Ground unless you're trying to hit Numel, which drops to Blizzard anyway.

Checks and Counters
* Remove "although Larvesta doesn't mind Hidden Power Ground that much" in your Fire-types section, as its a little weird to put that there and its sort of unnecessary information regardless.
* Add a Stealth Rock section - Stealth Rock takes away 25% of Snover's maximum HP and severely limits its longevity.
* Say in both your Tentacool and Fletchling lines that despite being checks both are pretty uncommon. Do this by adding "Although uncommon, ..." at the beginning of each section's first sentences

Make absolute sure that you implement everything I've said here, as its a lot. Nice work, 1/3
 

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
[OVERVIEW]

  • Don't start with 'Well rounded stats'. This is not necessarily a good thing (Sunkern and Tyrogue have very well rounded stats, but are terrible), and also doesn't let people know why they should use Snover. Your second line does this much better. I personally say you should remove the first line entirely.
  • Mention that it faces competition from Amaura and Alolan Vulpix as hail setters, for their access to Stealth Rock and Aurora Veil respectively.
  • Mention that its weakness to Fighting-types is a big problem when Mienfoo and Timburr are two of the best mons in the metagame.
  • Mention that it has like no coverage

[SET]
name: Choice Scarf

good

[SET COMMENTS]
Moves
========
  • Your Blizzard line feels awkward, change to 'Blizzard is Snover's most powerful STAB move and gains 100% accuracy in the hail. It also hits certain Pokemon like Vullaby, Mudbray, and Foongus super effectively.'
  • Mention examples of Pokemon Ice Shard can pick off (Scarf Doduo, WA Vullaby after a boost).
  • Your HP Ground line also feels awkward. I also don't think you should mention Magby, but Ponyta instead, and since Electric-types don't resist Blizzard/Giga Drain, change it to 'Hidden Power Ground provides important coverage by hitting Steel- and Fire-types like Pawniard and Ponyta super effectively.'
  • I think HP Fire should be mentioned here (NOT SLASHED), as hitting Ferroseed is very nice. Just mention that it is an alternative over HP Ground, but that it really only hits Ferroseed.

Set Details
========
  • Don't say 'specially weaker' when talking about Naive. Just say it 'lowers its Special Defense'.
  • You don't have to mention the Choice Scarf again, you do this in your first line.
  • Any notable calcs the offensive investment allows Snover to hit? (yes, Ice Shard OHKOes Doduo after Stealth Rock and hail damage and Giga Drain OHKOes offensive Eviolite Staryu after Stealth Rock) Mention these.
  • Mention that the chip damage hail does can be nice to wear down foes slightly.

Usage Tips
========
  • Fighting-types do not resist Ice. Change to Steel-types.
Team Options
========
  • Don't mention Sandshrew, Drilbur is better and more relevant
  • without the Choice Scarf this set is almost users I think you mean useless.
  • Mention entry hazard setters like Ferroseed and Dwebble to allow Snover to clean up more easily

[SET]
name: Balanced Pivot

good

[SET COMMENTS]
Moves
========
  • Practically the same comments as above. Try to change the sentences a bit to not become redundant though
Set Details
========
  • Mention the same calcs as above.
  • Mention Snow Warning here
Usage Tips
========
  • Mention examples of HP Ground targets.
Team Options
========
  • Don't mention Amaura and AShrew as Flying checks when the three most common Flying-types, Vullaby Doduo Rufflet, all carry coverage that's bad for them (Heat Wave/Rock Smash, Jump Kick, Superpower). Magnemite and Chinchou are better examples.
[STRATEGY COMMENTS]
Other Options
=============
  • Remove HP Fire since it's mentioned in both Moves sections
  • Mention that Leech Seed does little damage due to LC's low HP stats.

Checks and Counters
===================
  • Don't mention Tentacool, it's irrelevant
  • I'm also not sure about Fletchling. I say you make a Flying-type section, since Scarf Doduo and Rufflet can do the same. Also, why would Snover hit Fletchling with HP Rock when it has Blizzard (Fletch isn't Fire-type)
QC 2/3, write me up Scotty
QC Stamp final.gif
 

Conni

katharsis
Sorry this took quite a while because I certainly didn't finish it up tomorrow like the previous post on this thread stated.
This is now ready for the final Quality Control check.
 

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
Overview:
Nullifying other weather isn't really important anymore.
Describe basic traits about Snover and how it differentiates itself from Amaura and Alolan Vulpix more - don't bother mentioning Blizzard, and emphasize that Giga Drain gives Snover better staying power than other Hail setters.
Hidden Power Ground isn't important enough to describe in the Overview.
Fire-types aren't too prominent in LC anymore - mention Fighting-types instead.

Set 1:
Set:
I think Ferroseed is important enough to slash Hidden Power Fire after Hidden Power Ground.

Set Details:
The maximum Speed investment and Naive nature is specifically so that Snover can hit 14 Speed and outspeed the entire unboosted metagame, you need to mention that.
Explain why we put up with the Special Defense drop - Snover needs to attack from both sides of the spectrum, and most priority attacks are physical, so Special Defense is the least important stat here.

Usage Tips:
Snover isn't actually a good sweeper because it struggles to even 2HKO a lot of bulkier Pokemon. It should primarily be sent in early in the match to weaken its checks, which tend to be important pivots on a team, so that its teammates can sweep more easily.

Team Options:
Mention that Snover can help set up Alolan Sandshrew's sweep and wear down mutual checks.
"Knock Off absorbers are essential teammates as Snover is left vulnerable and outsped by many of its checks if it loses its Choice Scarf so Sticky Hold users such as Shellos and Pokemon that resist Knock Off such as Vullaby, especially the Z Mirror Move variant, can help Snover out."
Most Knock Off users can simply outright KO Snover and so are already described elsewhere; remove this line.

Set 2:
Moves:
"Giga Drain is Snover's other STAB move which hits Pokemon that resist Blizzard but don't resist Giga Drain"
This is obvious. Instead, say that Giga Drain hits Water-types that resist Blizzard.

Set Details:
Explain why we put up with the Speed drop from a Quiet nature - Snover's offensive presence and bulk are much more important for its role as a tank, and it is quite slow already.

Usage Tips:
Snover is not a switch-in to Foongus, as Foongus runs Sludge Bomb. Mention Chinchou instead.

Team Options:
"and force Electric-types to switch out which would otherwise check Archen as well"
The only Electric-type Snover consistently forces out is Chinchou, which is already covered as a Water-type.


Other Options:
Describe why Icy Rock isn't great - Hail sweepers are generally weak to too many common Pokemon, such as Fighting-types and Staryu, to actually pull off a sweep.
Mention that a Life Orb set can be used on webs to take advantage of Snover's good coverage to 2HKO almost the entire metagame, and act as a soft check to Snivy and birds with its strong Ice Shard, which web teams greatly appreciate.

Checks and Counters:
Mienfoo has no reason to use Knock Off on a Snover.
Mention that Flying types have to be wary of Ice Shard if they are weakened.

QC 3/3 once all of that is implemented
 
AMCHECK
remove add change capitalization (comment)

ACHOO WEE CHOOO
QC by: Hilomilo / AD Thunderboy / Corporal Levi
GP by: ? / ?

[OVERVIEW]
Snover is one of the best hail setters out of two others as when it switches in it automatically sets hail thanks to Snow Warning. Alongside the hail support it provides it has a good synergy with Alolan Sandshrew which benefits from Snover's Snow Warning which allowsallowing it to help Snover out with some checks. Snover also has access to powerful moves such as Blizzard which has perfect accuracy in hail and can do massive damage, Giga Drain which does reasonable STAB damage and provides as a form of recovery, and Ice Shard which can clean off weakened Pokemon. With the Choice Scarf, Snover can outspeed mostlyalmost all of the Pokemon in the unboosted metagame and take out a variety of different Pokemon such as Water-, Ground-, and Flying-types. Snover's Grass and Ice typing leaves it very weak to the common Fighting-type Pokemon and makes it weak to the common Stealth Rock and the majority of its setters. Snover also faces competition from the aforementioned two other hail setters,(AC) which are Alolan Vulpix and Amaura, which can set up Aurora Veil and Stealth Rock, respectively. Although Snover differences itself from the other two hail setters due to being able to recover health with Giga Drain and it can also clean weakened Pokemon with priority moves as well,(AC) which are traits that Amaura and Alolan Vulpix don't have. Snover may have Hidden Power Ground but it mostly cannot KO Snover'sits checks on a 1v1 situation unless Snoverit hits them on the expected switch, so it lacks reliable coverage.

[SET]
name: Choice Scarf
move 1: Blizzard
move 2: Giga Drain
move 3: Ice Shard
move 4: Hidden Power Ground / Hidden Power Fire
item: Choice Scarf
ability: Snow Warning
nature: Naive
evs: 104 Atk / 184 SpA / 200 Spe

[SET COMMENTS]
Moves
========

Snover's primary move Blizzard, gains perfect accuracy in hail which is set every time Snover switches in which makesmaking it a very powerful STAB spam move that can deal massive damage to certain Pokemon such as Vullaby, Mudbray, and Foongus; it can also deal a lot of damage neutrally as well. Giga Drain serves as a secondary STAB move that can hit Pokemon such as Drilbur, Chinchou, and Tirtouga although the Pokemon it hits with Giga Drain might carry Rock-type moves which Snover needs to be careful of; Giga Drain also is a decently reliable recovery source. Ice Shard is a very effective move that(fluff) allows Snover to clean weakened Pokemon that it might not be able to outspeed such as Choice Scarf Doduo and Rufflet. Hidden Power Ground is Snover's most effective coverage move which can hit most of its checks super effectively,(RC) which includesuch as Pawniard, Ponyta, and Magnemite,(RC);(SC) although it most likely cannot KO them in a 1v1 situation so it is most effective on the expected switch. Hidden Power Fire can also beis an alternative option but the only additional Pokemon it hits is Ferroseed,(AC) which switches into Snover quite easily otherwise.

Set Details
========

Snover's Speed EV investments combined with the Choice Scarf and the Naive nature allows Snover to reach 14 Speed,(AC) which can outspeed the entire unboosted metagame and some other Choice Scarf users,(RC).(period) The drawback to this is that Snover's Special Defense is lowered toby the effects of the Naive nature,(AC) although it doesn't really take a toll since Snover's physical and special attack is very important and most moves aimed at it are physical anways. Snover's offensive EVs are 104 Atk and 184 SpA which makes Snover's moves much more powerful and allows Snover to sweep more easily, especially with Ice Shard. Snover's offensive EVs allow it to OHKO Doduo with Ice Shard after Stealth Rock and hail damage and also allows Snover to OHKO Offensive Eviolite Staryu with Giga Drain after Stealth Rock and hail damage. Snow Warning allows Snover to set up hail automatically, gain a perfectly accurate Blizzard,(RC) andwhile nullifying other weather effects, it also provides useful chip damage by weakening opposing Pokemon by the second, and also breaking their Focus Sash.

Usage Tips
========
Snover is a moderate sweeper that should be sent in early-game to weaken its checks,(AC) which are mostly important pivots,(AC) so that if they're eliminated, it would be easier for Snover's teammates to sweep. When all of the Pokemon that resist Blizzard such as Fire- and Stee-ltypesSteel-types are eliminated, Snover can freely spam Blizzard to inflict heavy damage neutrally or super effectively. Snover can switch into resisted moves byfrom Pokemon that don't have any good moves to check it and then Snover can revenge kill them if they don't switch out, although Snover needs to be extremely careful for coverage moves because it is rather frail,(RC) Pokemon.(period) Snover can use this method against are most Chinchou variants but Snover needs to watch out for Ice Beam. Snover shouldn't directly use Hidden Power Ground against one of its checks in a 1v1 because it will most likely lose because it can't KO them, however, if they are frail enough Snover can 2HKO them if it hits them on the switch and outspeeds them later.

Team Options
========

Snover's half Ice typing makes it weak to the common Stealth Rock which chips away important fractions of its health, so strong spinners such as Staryu and Drilbur are much appreciated to help preserve Snover's health to allow it to sweep longer; Staryu especially can deal with Rock-, and Fire-types for Snover while it deals with Grass-types for Staryu forming a decent synergy. Pokemon that can deal with Fire- and Steel-types are appreciated because they solidly wall Snover and can KO it easily so Pokemon such as Staryu and Onix or Ponyta and Mienfoo can take them out, respectively. Knock Off users themselves are also helpful because they can remove the opposing Pokemon's Eviolite which leaves them more vulnerable to Snover's sweeping capabilities,(RC).(period) Knock Off users include Vullaby, Timburr, and Mienfoo. Fighting-types are a problem for Snover because they can take a Blizzard and can mostly take a few neutral Giga Drains and KO Snover easily, so Pokemon that can check Fighting-types such as Abra and Doduo are appreciated.(period),(RC) these Pokemon include Abra and Doduo. Entry hazard setters help Snover sweep more easily due to their ability to set up Stealth Rock or Spikes which break mostly all Focus Sashes on opposing Pokemon and lower their health so Snover has a better chance of sweeping them.

[SET]
name: Balanced Pivot
move 1: Blizzard
move 2: Giga Drain
move 3: Ice Shard
move 4: Hidden Power Ground
item: Eviolite
ability: Snow Warning
nature: Quiet
evs: 36 HP / 104 Atk / 40 Def / 184 SpA / 120 SpD



[SET COMMENTS]
Moves
========

Blizzard is a no brainer move on Snover as it is a very powerful STAB move that hits 100% of the time in hail and hits Pokemon such as Foongus, Drilbur, and Rufflet super effectively,(AC) as well as doing heavy neutral damage. Giga Drain is Snover's other STAB move which can hit Water-types that resist Blizzard. Ice Shard is Snover's important priority move that can be used to clean weakened Pokemon, especially if they're faster than Snover such as Doduo or Vullaby after a Weak Armor boost. Hidden Power Ground is generally used as a coverage move to hit Fire- and Steel-types which otherwise wall Snover, although it shouldn't be used in a 1v1 situation as it can't OHKO them although;(SC) it is best used on the switch. Hidden Power Fire has the same purpose as Hidden Power Ground, although it only hits Steel-types, especially Ferroseed which is a common switch-in to Snover and is the whole point you should use Hidden Power Fire in the first place.

Set Details
========

Snover's defensive EV investments alongside its Eviolite grant it reasonable bulk which allows it to tank more neutral or powerful resisted moves such as Hydro Pump and Psychic from Staryu and Abra, respectively. Snover's offensive EVs and the Quiet nature allow it to hit reasonably hard with its STAB moves and Ice Shard giving it a balance in offense and defense,(AC) although the Quiet nature makes Snover a little sluggish although,(AC) however Snover's offensive capabilities and its bulk isare much more important than its Speed, as it was already slow without the nature already. Snover's offensive evs also allow it to OHKO Doduo with Ice Shard after hail and Stealth Rock damage and OHKO Offensive Eviolite Staryu with Giga Drain after hail and Stealth Rock damage just like the Choice Scarf variant can. Snow Warning provides useful chip damage for Snover as the opposing team gets weakened every turn which leaves it vulnerable to Snover's strong STAB moves, it also breaks Focus Sashes.

Usage Tips
========

With its balance between defensive and offensive, Snover can be used as a pivot and switch into Pokemon that it resists and possibly take them out with super effective STAB moves,(RC).(period) Pokemon that Snover can switch into and take out include Staryu and Chinchou, although Snover needs to watch out for the latter's Ice Beam if they run it. Snover should not(presuming that was a typo) be carelessly pivoted because if its switches into Knock Off, it loses an important portion of its bulk and is left more vulnerable and canallowing it to be KOed by its faster checks. Snover should also be careful when pivoting as the opponent can predict Snover switching in and hit it with a super effective coverage move which can OHKO it or 2HKO it if the Pokemon that uses the coverage move outspeeds Snover,(RC);(SC) unexpected status moves are also risky to switch into so the general consensus here is to be careful when pivoting Snover and beware for status and coverage moves. As the Choice Scarf set is more commonly known and used, Snover can bluff being choice-locked and surprise the opposing Pokemon that resists the previously used move with an other super effective move, an example of this is if Snover uses Blizzard when Staryu switches in,(RC) it can surprise Staryu with Giga Drain. Snover should only use Hidden Power Ground if it predicts that one of its checks are going to switch in so it can deal super effective damage to it, although if Snover cannot outspeed that check it needs to switch out because it will get KOed before it can KO it, althoughbut if Snover outspeeds that check, it can proceed to 2HKO it; you should never use Hidden Power Ground in a 1v1 situation against Snover's checks because mostly all of them can easily take a Hidden Power Ground and KO Snover.

Team Options
========

Snover appreciates powerful spinners and defog users due to its weakness to Stealth Rock and it doesn't appreciate entry hazard as it takes Snover's important health away,(RC) and;(SC) it effects this variant even more since pivots need to switch out and switch in quite often, so Pokemon such as Staryu and Archen can help remove Stealth Rock. Archen especially is useful as it can take out Flying-, and Fire-types for Snover while it takes out Water-types that threaten Archen. Pokemon that can deal with Fire-, Fighting-, and Flying-type Pokemon are great partners as the aforementioned types except for Flying-types can wall most of Snover's moves and can outspeed it and KO it, although Flying-types are in trouble if Snover lives their attack. Pokemon such as Onix, Staryu and the aforementioned Archen can take out Fire-types, Abra and Doduo can take out the Fighting-types, and Elekid and Kabuto can take out faster Flying-types. Pokemon that appreciate Snover's automatic hail setting such as Alolan Sandshrew and Cubchoo are good teammates as they both have access to Slush Rush and can sweep the opposing team and some of Snover's checks which include Flying-types, Snover can also help wear down and take out mutual checks. Steel-type checks are also appreciated as Snover can't take out most of them with Hidden Power Ground alone,(AC) unless it hits a frailer Steel-type Pokemon on the switch andthat it outspeeds it and can later 2HKOes it later, so Pokemon such as Timburr, Ponyta, and Diglett are good teammates in this situation.

[STRATEGY COMMENTS]
Other Options
=============

The Icy Rock can be used instead of the Eviolite on the Balanced Pivot variant if Snover has Slush Rush users in its team so it can set up hail for much longer which allows its Slush Rush teammates to sweep for longer periods of time and maintain an offensive presence, although it is generally not used because hail sweepers are weak to too much common Pokemon such as Fighting-types and Staryu which lessens their sweeping capabilities. Hidden Power Rock can be used alternatively as the last moveslot as it can also hit Fire-types super effectively on the switch, although the main purpose of it is to hit Larvesta on the switch, althoughhowever it isn't as common anymore and important as what Hidden Power Ground can hit. Energy Ball can be used instead of Giga Drain for more STAB damage although the additional health that Giga Drain provides is much more useful than Energy Ball's secondary effect. Leech Seed can also be used on the Balanced Pivot set as a form of recovery, although Giga Drain is a much useful in that context and Snover struggles to find a moveslot for it. Hidden Power Fighting can be used to lure and hit frail Steel-types on the switch that try to switch into Snover, Pawniard especially, although like Hidden Power Rock, it is too circumstantial and Hidden Power Ground covers more types which is more important. Snover can also utilize a Life Orb and be used as a sweeper on Sticky Web teams due to its excellent movepool which can 2HKO almost all of the metagame, additionally it can also act as a soft check to Snivy and Flying-types with its boosted Ice Shard which Sticky Web teams greatly appreciate.

Checks and Counters
===================
**Fire-types**: If Snover doesn't run Hidden Power Ground, most Fire-types are able to switch into Snover without taking significant damage and can hit it 4x super effectively which mostly always results in an OHKO, Larvesta can also deal a lot of damage by pivoting on Snover with U-Turn.

**Steel-types**: Steel-types such as Magnemite and Pawniard can switch into Snover with ease,(RC).(period) Whilealthough they might minddislike getting hit by Hidden Power Ground on the switch, andthey can KO Snover with their STAB Steel-type moves andas well as resist all of Snover's moves except for Hidden Power Ground, although it can't KO them if it doesn't hit them on the switch.

**Bulky Fighting-types**: Fighting-types that have a solid Special Defense such as Mienfoo and Timburr can take any of Snover's moves and can hit it super effectively with their STAB Fighting-type moves,(RC).(period) Mienfoo can either outspeed and KO Snover with High Jump Kick or Drain Punch if it holds a Choice Scarf, and if it holds an Eviolite, it can tank any of Snover's moves and KO it back;(RC),(AC) while Timburr can hit it with Drain Punch and finish it off with Mach Punch if Drain Punch doesn't KO it.

**Flying-types**: Faster Flying-type Pokemon such as Choice Scarf users such aslike Doduo and Rufflet can outspeed all Snover variants and possibly KO it with super effective Flying-type STAB moves,(RC).(period) The uncommon Fletchling can also use a priority Acrobatics from full health and KO Snover,(AC) although it will only have one chance to do that since hail damage will break its Gale Wings and Stealth Rock on the opposing side can also negate Gale Wings as well. If the Flying-types don't OHKO Snover they mostly get OHKOed back by it, they also have to be careful of Ice Shard if they are weakened.

*Stealth Rock**: Stealth Rock does a number of residual damage on Snover due to its half Ice typing, and this cuts Snover's longevity and allows it to be KOed more easily, additionally, Stealth Rock setters are mostly Rock-types or Pokemon that can use Rock-type moves which can check Snover if they outspeed it.

This is my first amcheck in a while now, but the main problem was the repetition of the words "which" and "although".
 
Last edited:

Winry

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I'm adding comments to the amcheck with my own colors. Implement below unless it says [don't implement]
Winry: add/fix spelling remove comments

[OVERVIEW]
Snover is one of the best hail setters due to its ability out of two others as when it switches in it automatically sets hail thanks to Snow Warning automatically setting it upon switching in. Alongside the hail support it provides, [ac] it has a good synergy with Alolan Sandshrew, [ac] which benefits from the hail. Snover's Snow Warning which allowsallowing it to help Snover out with some checks. Snover also has access to powerful moves such as Blizzard, [ac] which has perfect accuracy in hail and can do massive damage; [semicolon > comma] Giga Drain, [ac] which does reasonable STAB damage and provides as a form of recovery; [semicolon > comma] and Ice Shard, [ac] which can clean off weakened Pokemon. With the Choice Scarf, Snover can outspeed mostlyalmost all of the Pokemon in the unboosted metagame and take out a variety of different Pokemon such as Water-, Ground-, and Flying-types. Snover's Grass and Ice typing leaves it very weak to the common Fighting-type Pokemon and makes it weak to the common Stealth Rock and the majority of its setters. Snover also faces competition from the aforementioned two other hail setters,(AC) which are Alolan Vulpix and Amaura, which can set up Aurora Veil and Stealth Rock, respectively. Although However, [ac] Snover differences itself from the other two hail setters due to being able to recover health with Giga Drain and it can also clean weakened Pokemon with priority moves as well,(AC) which are traits that Amaura and Alolan Vulpix don't have. Snover may have Hidden Power Ground but it mostly cannot KO Snover'sits checks on a 1v1 situation unless Snoverit hits them on the expected switch, so it lacks reliable coverage.

[SET]
name: Choice Scarf
move 1: Blizzard
move 2: Giga Drain
move 3: Ice Shard
move 4: Hidden Power Ground / Hidden Power Fire
item: Choice Scarf
ability: Snow Warning
nature: Naive
evs: 104 Atk / 184 SpA / 200 Spe

[SET COMMENTS]
Moves
========

Snover's primary move Blizzard, which gains perfect accuracy in hail and is which is set every time Snover switches in which makesmaking it a very powerful STAB spam move that can deal massive damage to neutral targets and certain Pokemon such as Vullaby, Mudbray, and Foongus; it can also deal a lot of damage neutrally as well. Giga Drain serves as a secondary STAB move that can hit Pokemon such as Drilbur, Chinchou, and Tirtouga, [ac] although the Pokemon it hits with Giga Drain might carry Rock-type moves, [ac] which Snover needs to be careful of. [period > semi] Giga Drain also is a decently reliable recovery source. Ice Shard is a very effective move that(fluff) allows Snover to clean weakened Pokemon that it might not be able to outspeed such as Choice Scarf Doduo and Rufflet. Hidden Power Ground is Snover's most effective coverage move, [ac] as it which can hit most of its Snover's checks super effectively,(RC) which includesuch as Pawniard, Ponyta, and Magnemite,(RC);(SC) although it most likely cannot KO them in a 1v1 situation so it is most effective on the expected switch. Hidden Power Fire can also beis an alternative option but the only additional Pokemon it hits is Ferroseed,(AC) which switches into Snover quite easily otherwise.

Set Details
========

Snover's Speed EV investments combined with the Choice Scarf and the Naive nature allows Snover to reach 14 Speed,(AC) which allows it to can outspeed the entire unboosted metagame and some other Choice Scarf users,(RC).(period) The drawback to this is that Snover's Special Defense is lowered toby the effects of the Naive nature,(AC) although it doesn't really take a toll since Snover's physical and special attack is very Attack and Special Attack are more important and most moves aimed at it are physical anyways. Snover's offensive EVs are 104 Attack Atk and 184 Special Attack EVs SpA which makes Snover's moves much more powerful and allows Snover to sweep more easily, especially with Ice Shard. Snover's offensive EVs allow it to OHKO Doduo and Eviolite Staryu with Ice Shard with Ice Shard and Giga Drain, [ac] respectively, [ac] after they take Stealth Rock and hail damage and also allows Snover to OHKO Offensive Eviolite Staryu with Giga Drain after Stealth Rock and hail damage. Snow Warning allows Snover to set up hail automatically, [rc] and gain a perfectly accurate Blizzard,(RC) andwhile nullifying other weather effects; [semicolon > comma] it also provides useful chip damage by weakening opposing Pokemon every turn by the second, [rc] and also breaking their Focus Sash.

Usage Tips
========
Snover is a moderate sweeper that should be sent in early-game to weaken its checks,(AC) which are mostly important pivots,(AC) so that if they're eliminated, it would be easier for Snover's teammates to sweep. When all of the Pokemon that resist Blizzard such as Fire- and Stee-ltypesSteel-types are eliminated, Snover can freely spam Blizzard to inflict heavy damage neutrally or super effectively. Snover can switch into resisted moves byfrom Pokemon that don't have any good moves to check it with and then Snover can revenge kill them if they don't switch out, although Snover needs to be extremely careful for wary of coverage moves because it is rather frail,(RC) Pokemon.(period) Snover can use this method against are most Chinchou variants but Snover needs to watch out for Ice Beam. Snover shouldn't directly use Hidden Power Ground against one of its checks in a 1v1 situation because it will most likely lose because it can't KO them,;[semicolon > comma] however, if they are frail enough Snover can 2HKO them if it hits them on the switch and outspeeds them later.

Team Options
========

Snover's half Ice typing makes it weak to the common Stealth Rock which chips away important fractions of its health, so strong spinners such as Staryu and Drilbur are much appreciated to help preserve Snover's health to allow it to sweep longer; Staryu especially can deal with Rock-, and Fire-types for Snover while it deals with Grass-types for Staryu forming a decent synergy. Pokemon that can deal with Fire- and Steel-types are appreciated because they solidly wall Snover and can KO it easily so Pokemon such as Staryu and Onix or Ponyta and Mienfoo can take them out, respectively. Knock Off users themselves are also helpful because they can remove the opposing Pokemon's Eviolite which leaves them more vulnerable to Snover's sweeping capabilities,(RC).(period) Knock Off users include Vullaby, Timburr, and Mienfoo. Fighting-types are a problem for Snover because they can take a Blizzard and can mostly take a few neutral Giga Drains and KO Snover easily, so Pokemon that can check Fighting-types such as Abra and Doduo are appreciated.(period),(RC) these Pokemon include Abra and Doduo. Entry hazard setters help Snover sweep more easily; [semi] the entry hazards due to their ability to set up Stealth Rock or Spikes which break mostly all Focus Sashes on opposing Pokemon and lower their health so Snover has a better chance of sweeping them.

[SET]
name: Balanced Pivot
move 1: Blizzard
move 2: Giga Drain
move 3: Ice Shard
move 4: Hidden Power Ground
item: Eviolite
ability: Snow Warning
nature: Quiet
evs: 36 HP / 104 Atk / 40 Def / 184 SpA / 120 SpD



[SET COMMENTS]
Moves
========

Blizzard is a no-brainer [hyphenate] move on Snover, [ac] as it is a very powerful STAB move that hits 100% of the time in hail and hits Pokemon such as Foongus, Drilbur, and Rufflet super effectively,(AC) as well as doing heavy neutral damage. Giga Drain is Snover's other STAB move that which can hit Water-types that resist Blizzard. Ice Shard is Snover's important priority move that can be used to clean weakened Pokemon, especially if they're faster than Snover such as Doduo or Vullaby after a Weak Armor boost. Hidden Power Ground is generally used as a coverage move to hit Fire- and Steel-types, [ac] which otherwise wall Snover, although it shouldn't be used in a 1v1 situation, [ac] as it can't OHKO them although;(SC) it is best used on the switch. Hidden Power Fire has the same purpose as Hidden Power Ground, although it only hits Steel-types, especially Ferroseed, [ac] which is a common switch-in to Snover and is the whole point you should use Hidden Power Fire in the first place.

Set Details
========

Snover's defensive EV investments alongside its Eviolite grant it reasonable bulk, [ac] which allows it to tank more neutral or powerful resisted moves such as Hydro Pump and Psychic from Staryu and Abra, respectively. Snover's offensive EVs and the Quiet nature allow it to hit reasonably hard with its STAB moves and Ice Shard, [ac] giving it a balance in offense and defense,(AC) although the Quiet nature makes Snover a little sluggish. [period] although,(AC) However, [ac] Snover's offensive capabilities and its bulk isare much more important than its Speed, as it was already slow without the nature already. Snover's offensive evs EVs also allow it to OHKO Doduo and Eviolite Staryu with Ice Shard and Giga Drain, [ac] respectively, [ac] after they take hail and Stealth Rock damage and OHKO Offensive Eviolite Staryu with Giga Drain after hail and Stealth Rock damage just like the Choice Scarf variant can. Snow Warning provides useful chip damage for Snover, [ac] as the opposing team gets weakened every turn, [ac] which leaves it vulnerable to Snover's strong STAB moves. [period] It also breaks Focus Sashes.

Usage Tips
========

With its balance between defensive and offensive, Snover can be used as a pivot and switch into Pokemon that it resists and possibly take them out with super effective STAB moves,(RC).(period) Pokemon that Snover can switch into and take out include Staryu and Chinchou, although Snover needs to watch out for the latter's Ice Beam if they run it. Snover should not(presuming that was a typo) be carelessly pivoted because if its switches into Knock Off, it loses an important portion of its bulk and is left more vulnerable, [ac] and canallowing it to be KOed by its faster checks. Snover should also be careful when pivoting, [ac] as the opponent can predict Snover switching in and hit it with a super effective coverage move which can OHKO it or 2HKO it if the Pokemon that uses the coverage move outspeeds Snover,(RC);(SC) unexpected status moves are also risky to switch into, [ac] so the general consensus here is to be careful when pivoting Snover and beware for status and coverage moves. As the Choice Scarf set is more commonly known and used, Snover can bluff being Choice-locked and surprise the opposing Pokemon that resists the previously used move with an other super effective move; [semi > comma] an example of this is if Snover uses Blizzard when Staryu switches in,(RC) then surprises it can surprise Staryu with Giga Drain. Snover should only use Hidden Power Ground if it predicts that one of its checks are going to switch in so it can deal super effective damage to it, although if Snover cannot outspeed that check it needs to switch out because it will get KOed before it can KO it, althoughbut if Snover outspeeds that check, it can proceed to 2HKO it;. [period] You should never use Hidden Power Ground in a 1v1 situation against Snover's checks because mostly all of them can easily take a Hidden Power Ground and KO Snover.

Team Options
========

Snover appreciates powerful spinners and Defog users due to its weakness to Stealth Rock taking its and it doesn't appreciate entry hazard as it takes Snover's important health away,(RC) and;(SC) it effects this variant even more since pivots need to switch in and out and switch in quite often, so Pokemon such as Staryu and Archen that can help remove Stealth Rock make for great partners. Archen especially is useful, [ac] as it can take out Flying-,[rc] and Fire-types for Snover while it takes out Water-types that threaten Archen. Pokemon that can deal with Fire-, Fighting-, and Flying-type Pokemon are great partners, [ac] as the aforementioned types except for Flying-types can wall most of Snover's moves and can outspeed it and KO it, although Flying-types are in trouble if Snover lives their attack. Pokemon such as Onix, Staryu and the aforementioned Archen can take out Fire-types; [semi] Abra and Doduo can take out the Fighting-types, and Elekid and Kabuto can take out faster Flying-types. Pokemon that appreciate Snover's automatic hail setting such as Alolan Sandshrew and Cubchoo are good teammates, [ac] as they both have access to Slush Rush and can sweep the opposing team and some of Snover's checks, including which include Flying-types. [period] Snover can also help wear down and take out mutual checks. Steel-type checks are also appreciated, [ac] as Snover can't take out most of them with Hidden Power Ground alone,(AC) unless it hits a frailer Steel-type Pokemon on the switch andthat it outspeeds it and can later 2HKO it. [period] es it later, so Pokemon such as Timburr, Ponyta, and Diglett are good teammates in this situation.

[STRATEGY COMMENTS]
Other Options
=============

The Icy Rock can be used instead of the Eviolite on the Balanced Pivot variant if Snover has Slush Rush users in its team so it can set up hail for much longer which allows its Slush Rush teammates to sweep for longer periods of time and maintain an offensive presence, although it is generally not used because hail sweepers are weak to too much common Pokemon such as Fighting-types and Staryu which lessens their sweeping capabilities. Hidden Power Rock can be used alternatively as the last moveslot as it can also hit Fire-types super effectively on the switch, although the main purpose of it is to hit Larvesta on the switch, althoughhowever it isn't as common anymore and important as what Hidden Power Ground can hit. Energy Ball can be used instead of Giga Drain for more STAB damage although the additional health that Giga Drain provides is much more useful than Energy Ball's secondary effect. Leech Seed can also be used on the Balanced Pivot set as a form of recovery, although Giga Drain is a much useful in that context and Snover struggles to find a moveslot for it. Hidden Power Fighting can be used to lure and hit frail Steel-types on the switch that try to switch into Snover, Pawniard especially, although like Hidden Power Rock, it is too circumstantial and Hidden Power Ground covers more types which is more important. Snover can also utilize a Life Orb and be used as a sweeper on Sticky Web teams due to its excellent movepool which can 2HKO almost all of the metagame, additionally it can also act as a soft check to Snivy and Flying-types with its boosted Ice Shard which Sticky Web teams greatly appreciate.

Checks and Counters
===================
**Fire-types**: If Snover doesn't run Hidden Power Ground, most Fire-types are able to switch into Snover without taking significant damage and can hit it 4x super effectively, [ac] which mostly always results in an OHKO. [period] Larvesta can also deal a lot of damage by pivoting on Snover with U-turn.

**Steel-types**: Steel-types such as Magnemite and Pawniard can switch into Snover with ease,(RC).(period) Whilealthough they might minddislike getting hit by Hidden Power Ground on the switch, andthey can KO Snover with their STAB Steel-type moves andas well as resist all of Snover's moves except for Hidden Power Ground, although it can't KO them if it doesn't hit them on the switch.

**Bulky Fighting-types**: Fighting-types that have a solid Special Defense such as Mienfoo and Timburr can take any of Snover's moves and can hit it super effectively with their STAB Fighting-type moves,(RC).(period) Mienfoo can either outspeed and KO Snover with High Jump Kick or Drain Punch if it holds a Choice Scarf, and if it holds an Eviolite, it can tank any of Snover's moves and KO it back;(RC),(AC) while and Timburr can hit it Snover with Drain Punch and finish it off with Mach Punch if Drain Punch doesn't KO it.

**Flying-types**: Faster Flying-type Pokemon such as Choice Scarf users such aslike Doduo and Rufflet can outspeed all Snover variants and possibly KO it with super effective Flying-type STAB moves,(RC).(period) The uncommon Fletchling can also use a priority Acrobatics from full health and KO Snover,(AC) although it will only have one chance to do that since hail damage will break its Gale Wings and Stealth Rock on the opposing side can also negate Gale Wings as well. If the Flying-types don't OHKO Snover they will most likely be mostly get OHKOed back by it, as they also have to be careful of Ice Shard if they are weakened.

*Stealth Rock**: Stealth Rock does a lot of a number of residual damage to on Snover due to its half Ice typing, and this cuts Snover's longevity and allows it to be KOed more easily. [period] Additionally [capitalize], Stealth Rock setters are mostly Rock-types or Pokemon that can use Rock-type moves , [ac] which can check badly damage Snover if they outspeed it.
1/2
 

Fireflame

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[OVERVIEW]
Snover is one of the best hail setters due to its ability Snow Warning automatically setting it upon switching in. Alongside the hail support it provides, it has a good synergy with Alolan Sandshrew, which benefits from the hail. Snover also has access to powerful moves such as Blizzard, which has perfect accuracy in hail and can do massive damage; Giga Drain, which does reasonable STAB damage and provides as a form of recovery; and Ice Shard, which can clean off weakened Pokemon. With the a Choice Scarf, Snover can outspeed almost all of the Pokemon in the unboosted metagame and take out a variety of different Pokemon such as Water-, Ground-, and Flying-types. Snover's Grass and Ice Grass / Ice typing leaves it very weak to the common Fighting-type Pokemon and Stealth Rock and the majority of its setters. Snover also faces competition from the aforementioned two other hail setters, Alolan Vulpix and Amaura, which can set up Aurora Veil and Stealth Rock, respectively. However, Snover differences itself from the other two hail setters due to being able to recover health with Giga Drain,(AC) (independent clause) and it can also clean weakened Pokemon with priority moves as well, which are traits that Amaura and Alolan Vulpix don't have. Snover may have Hidden Power Ground,(AC) but it mostly cannot KO its checks on in a 1v1 one-on-one situation unless it hits them on the an expected switch, so it lacks reliable coverage.

[SET]
name: Choice Scarf
move 1: Blizzard
move 2: Giga Drain
move 3: Ice Shard
move 4: Hidden Power Ground / Hidden Power Fire
item: Choice Scarf
ability: Snow Warning
nature: Naive
evs: 104 Atk / 184 SpA / 200 Spe

[SET COMMENTS]
Moves
========

Snover's primary move is Blizzard, which gains perfect accuracy in hail and is a very powerful and spammable STAB spam move that can deal massive damage to neutral targets and certain Pokemon such as Vullaby, Mudbray, and Foongus. Giga Drain serves as a secondary STAB move that can hit Pokemon such as Drilbur, Chinchou, and Tirtouga, although the Pokemon it hits with Giga Drain might carry Rock-type moves, which Snover needs to be careful of. Giga Drain also is a decently reliable recovery source. Ice Shard allows Snover to clean weakened Pokemon that it might not be able to outspeed such as Choice Scarf Doduo and Rufflet. Hidden Power Ground is Snover's most effective coverage move, as it can hit most of Snover's checks super effectively such as Pawniard, Ponyta, and Magnemite; although,(AC) it most likely cannot KO them in a 1v1 one-on-one situation,(AC) so it is most effective on the an expected switch. Hidden Power Fire is an alternative option,(AC) but the only additional Pokemon it hits is Ferroseed, which switches into Snover quite easily otherwise.

Set Details
========

Snover's Speed investment combined with the Choice Scarf and the a Naive nature allow Snover to reach 14 21 Speed (you said combined with Choice Scarf, so it will be its max Speed times 1.5, hence 21. The 21 outspeeds the entire unboosted metagame, not 14), which allows it to outspeed the entire unboosted metagame and some other Choice Scarf users. The drawback to this is that Snover's Special Defense is lowered by the effect of the Naive nature, although it doesn't really take a toll,(AC) (using "as" or "since" to mean "because" requires a comma before it) since Snover's Attack and Special Attack are more important,(AC) and most moves aimed at it are physical anyway. 104 Attack and 184 Special Attack EVs make Snover's moves much more powerful and allow Snover to sweep more easily, especially with Ice Shard. Snover's offensive EVs allow it to OHKO Doduo and Eviolite Staryu with Ice Shard and Giga Drain, respectively, after they take Stealth Rock and hail damage. Snow Warning allows Snover to set up hail automatically and gain a perfectly accurate Blizzard while nullifying other weather effects; it also provides useful chip damage by weakening opposing Pokemon every turn and also breaking their Focus Sash.

Usage Tips
========
Snover is a moderate sweeper that should be sent in early-game to weaken its checks, which are mostly important pivots, so that if they're eliminated, it would be easier for Snover's teammates to sweep. When all of the Pokemon that resist Blizzard such as Fire- and Steel-types are eliminated, Snover can freely spam Blizzard to inflict heavy damage neutrally or super effectively. Snover can switch into resisted moves from Pokemon that don't have any good moves to check it with,(AC) and then Snover can revenge kill them if they don't switch out, although Snover needs to be extremely wary of coverage moves because it is rather frail. Snover can use this method against most Chinchou variants,(AC) but Snover needs to watch out for Ice Beam. Snover shouldn't directly use Hidden Power Ground against one of its checks in a 1v1 on-on-one situation because it will most likely lose; however, if they are frail enough,(AC) Snover can 2HKO them if it hits them on the switch and outspeeds them later.

Team Options
========

Snover's half Ice typing makes it weak to the common Stealth Rock which that chips away important fractions of its health, so strong spinners such as Staryu and Drilbur are much appreciated to help preserve Snover's health to allow it to sweep longer; Staryu especially can deal with Rock-,(RC) and Fire-types for Snover,(AC) while it deals with Grass-types for Staryu,(AC) forming a decent synergy. Pokemon that can deal with Fire- and Steel-types are appreciated because they solidly wall Snover and can KO it easily,(AC) so Pokemon such as Staryu and Onix or Ponyta and Mienfoo can take them out, respectively. Knock Off users themselves like Vullaby,(AC) Timburr,(AC) and Mienfoo (better flow) are also helpful because they can remove the opposing Pokemon's Eviolite,(AC) which leaves them more vulnerable to Snover's sweeping capabilities. Knock Off users include Vullaby, Timburr, and Mienfoo. Fighting-types are a problem for Snover because they can take a Blizzard,(AC) and can mostly take a few neutral Giga Drains,(AC) and KO Snover easily, so Pokemon that can check Fighting-types such as Abra and Doduo are appreciated. Entry hazard setters help Snover sweep more easily; hazards break mostly all Focus Sashes on opposing Pokemon and lower their health so Snover has a better chance of sweeping.

[SET]
name: Balanced Pivot
move 1: Blizzard
move 2: Giga Drain
move 3: Ice Shard
move 4: Hidden Power Ground
item: Eviolite
ability: Snow Warning
nature: Quiet
evs: 36 HP / 104 Atk / 40 Def / 184 SpA / 120 SpD

[SET COMMENTS]
Moves
========

Blizzard is a no-brainer move on Snover as it is a (fluff) very powerful STAB move that hits 100% of the time in hail and hits Pokemon such as Foongus, Drilbur, and Rufflet super effectively, as well as doing heavy neutral damage. Giga Drain is Snover's other STAB move that can hit hits Water-types that resist Blizzard. Ice Shard is Snover's important priority move that can be used to clean weakened Pokemon, especially if they're faster than Snover such as Doduo or Vullaby after a Weak Armor boost. Hidden Power Ground is generally used as a coverage move to hit Fire- and Steel-types, which otherwise wall Snover, although it shouldn't be used in a 1v1 one-on-one situation, as it can't OHKO them; it is best used on the switch. Hidden Power Fire has the same purpose as Hidden Power Ground, although it only hits Steel-types, especially Ferroseed, which is a common switch-in to Snover.

Set Details
========

Snover's defensive EV investments alongside its Eviolite grant it reasonable bulk, which allows it to tank more neutral or powerful resisted moves such as Hydro Pump and Psychic from Staryu and Abra, respectively. Snover's offensive EVs and the a Quiet nature allow it to hit reasonably hard with its STAB moves and Ice Shard, giving it a balance in offense and defense, although the Quiet nature makes Snover a little sluggish. However, Snover's offensive capabilities and its bulk are much more important than its Speed, as it was already slow without the nature already. Snover's offensive EVs also allow it to OHKO Doduo and Eviolite Staryu with Ice Shard and Giga Drain, respectively, after hail and Stealth Rock damage. Snow Warning provides useful chip damage for Snover, as the opposing team gets weakened every turn, which leaves it vulnerable to Snover's strong STAB moves. It also breaks Focus Sashes.

Usage Tips
========

With its balance between defensive and offensive defense and offense, Snover can be used as a pivot and switch into Pokemon that it resists and possibly take them out with super effective STAB moves. Pokemon that Snover can switch into and take out include Staryu and Chinchou, although Snover needs to watch out for the latter's Ice Beam if they run it. Snover should not be carelessly pivoted because if its switches into Knock Off, it loses an important portion of its bulk and is left more vulnerable, allowing it to be KOed by its faster checks. Snover should also be careful when pivoting, as the opponent can predict Snover switching in and hit it with a super effective coverage move; unexpected status moves are also risky to switch into, so the general consensus here is to be careful when pivoting Snover,(AC) and beware for status and coverage moves. As the Choice Scarf set is more commonly known and used, Snover can bluff being Choice-locked and surprise the opposing Pokemon that resists the previously used move with an other super effective move; an example of this is if Snover uses Blizzard when Staryu switches in and then surprises Staryu with Giga Drain. Snover should only use Hidden Power Ground if it predicts that one of its checks are going to switch in so it can deal super effective damage, although if Snover cannot outspeed that check,(AC) it needs to switch out because it will get KOed. You should never use Hidden Power Ground in a 1v1 one-on-one situation against Snover's checks because mostly all of them can easily take a Hidden Power Ground and KO Snover.

Team Options
========

Snover appreciates powerful spinners and Defog users due to its weakness to Stealth Rock taking its important health away (it weakness doesn't take its health away); it effects affects this variant even more,(AC) since pivots need to switch in and out quite often, so Pokemon such as Staryu and Archen that can help remove Stealth Rock make for great partners. Archen especially is useful, as it can take out Flying- and Fire-types for Snover,(AC) while it takes out Water-types that threaten Archen. Pokemon that can deal with Fire-, Fighting-, and Flying-type Pokemon are great partners,(AC) as the aforementioned types except for Flying-types Flying can wall most of Snover's moves and can outspeed it and KO it, although Flying-types are in trouble if Snover lives their attack. Pokemon such as Onix, Staryu,(AC) and the aforementioned Archen can take out Fire-types;(SC),(AC) Abra and Doduo can take out the Fighting-types, and Elekid and Kabuto can take out faster Flying-types. Pokemon that appreciate Snover's automatic hail setting such as Alolan Sandshrew and Cubchoo are good teammates, as they both have access to Slush Rush and can sweep the opposing team and some of Snover's checks, including Flying-types. Snover can also help wear down and take out mutual checks. Steel-type checks are also appreciated, as Snover can't take out most of them with Hidden Power Ground alone, unless it hits a frailer Steel-type Pokemon on the switch that it outspeeds and can later 2HKO it. Pokemon such as Timburr, Ponyta, and Diglett are good teammates in this situation.

[STRATEGY COMMENTS]
Other Options
=============

The Icy Rock can be used instead of the Eviolite on the Balanced Pivot variant if Snover has Slush Rush users in on its team so it can set up hail for much longer,(AC) which allows its Slush Rush teammates to sweep for longer periods of time and maintain an offensive presence;(SC),(RC) although,(AC) it is generally not used because hail sweepers are weak to too much common Pokemon such as Fighting-types and Staryu,(AC) which lessens their sweeping capabilities. Hidden Power Rock can be used alternatively as the last moveslot,(AC) as it can also hit Fire-types super effectively on the switch;(SC),(RC) although,(AC) the main purpose of it is to hit Larvesta on the switch, however and it isn't as common anymore and important as what Hidden Power Ground can hit. Energy Ball can be used instead of Giga Drain for more STAB damage,(AC) although the additional health that Giga Drain provides is much more useful than Energy Ball's secondary effect. Leech Seed can also be used on the Balanced Pivot set as a form of recovery, although Giga Drain is much useful in that context,(AC) and Snover struggles to find a moveslot for it. Hidden Power Fighting can be used to lure and hit frail Steel-types on the switch that try to switch into Snover, especially Pawniard;(SC) especially,(RC) although,(AC) like Hidden Power Rock, it is too circumstantial,(AC) and Hidden Power Ground covers more types,(AC) which is more important. Snover can also utilize a Life Orb and be used as a sweeper on Sticky Web teams due to its excellent movepool which that can 2HKO almost all of the metagame.(period),(RC) Additionally,(AC) it can also act as a soft check to Snivy and Flying-types with its boosted,(AC) Ice Shard which Sticky Web teams greatly appreciate.

Checks and Counters
===================
**Fire-types**: If Snover doesn't run Hidden Power Ground, most Fire-types are able to switch into Snover without taking significant damage and can hit it 4x super effectively, which mostly always results in an OHKO. Larvesta can also deal a lot of damage by pivoting on Snover with U-turn.

**Steel-types**: Steel-types such as Magnemite and Pawniard can switch into Snover with ease. While they might dislike getting hit by Hidden Power Ground on the switch, they can KO Snover with their STAB Steel-type moves as well as resist all of Snover's moves except for Hidden Power Ground, although it can't KO them if it doesn't hit them on the switch.

**Bulky Fighting-types**: Fighting-types that have a solid Special Defense such as Mienfoo and Timburr can take any of Snover's moves and can hit it super effectively with their STAB Fighting-type moves. Mienfoo can either outspeed and KO Snover with High Jump Kick or Drain Punch if it holds a Choice Scarf, and if it holds an Eviolite, it can tank any of Snover's moves and KO it back, and Timburr can hit Snover with Drain Punch and finish it off with Mach Punch if Drain Punch doesn't KO it.

**Flying-types**: Faster Flying-type Pokemon such as Choice Scarf users like Doduo and Rufflet can outspeed all Snover variants and possibly KO it with super effective Flying-type STAB moves. The uncommon Fletchling can also use a priority Acrobatics from full health and KO Snover, although it will only have one chance to do that,(AC) since hail damage will break its Gale Wings,(AC) and Stealth Rock on the opposing side can also negate Gale Wings as well. If the Flying-types don't OHKO Snover,(AC) they will most likely be OHKOed by it, as they also have to be careful of Ice Shard if they are weakened.

**Stealth Rock**: Stealth Rock does a lot of residual damage to Snover due to its Ice typing, and this cuts Snover's longevity and allows it to be KOed more easily. Additionally, Stealth Rock setters are mostly Rock-types or Pokemon that can use Rock-type moves, which can badly damage Snover if they outspeed it.
GP 2/2
 

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