1v1 FE singles
3 Day DQ
Training Items Only
Switch=OK
All Abilities
2 Recoveries, 5 Chills
2 Substitutions
Team Fighterman481:
Team Someoneelse:
Swampert* [Flood] (M)
Nature: Quiet
Type: Water / Ground
Abilities:
Torrent (Passive)
Damp (Passive) (H, unlocked)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10% Evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Avalanche*
Bide*
Bite*
Blizzard
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge*
Double Team
Earth Power
Earthquake
Endeavor
Endure
Focus Blast
Focus Punch
Foresight*
Giga Impact
Growl*
Hammer Arm
Hidden Power (Grass)
Hyper Beam
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Muddy Water
Power-Up Punch
Protect
Rain Dance
Rest
Roar
Rock Slide*
Rock Smash
Scald
Sleep Talk
Sludge Wave
Stealth Rock
Stone Edge
Substitute
Surf
Tackle*
Toxic
Waterfall*
Water Gun*
Water Pulse
Whirlpool
Wide Guard
---
58 Moves
Fighter sends out first
3 Day DQ
Training Items Only
Switch=OK
All Abilities
2 Recoveries, 5 Chills
2 Substitutions
The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.
All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.
For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.
If there's any questions or need clarification on anything, PM me.
Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.
Teleportation Corollary: If this arena is picked randomly as a result of arena effect, then the ref is free to generate up to three rules for the combatants to follow until a new arena is chosen.
All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.
For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.
If there's any questions or need clarification on anything, PM me.
Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.
Teleportation Corollary: If this arena is picked randomly as a result of arena effect, then the ref is free to generate up to three rules for the combatants to follow until a new arena is chosen.
Team Fighterman481:
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Gastrodon [M] [Muddy]
Types: Water, Ground
Abilities:: Sticky Hold / Storm Drain / Sand Force (H)
Nature: Bold (+1 Def -1 Atk)
Stats:
HP: 110
Atk: Rank 2 [-]
Def: Rank 4 [+]
SpA: Rank 3
SpD: Rank 3
Spe: 39
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 4/5
Attacks:
Level Up
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Electric)
Rain Dance
Muddy Water
Recover
Egg
Brine
Counter
Curse
Mirror Coat
Yawn
TM/HM
Toxic
Ice Beam
Protect
Scald
Substitute
Double Team
Infestation![]()
Gallade [M] [Kaladin]
Type: Psychic/Fighting
Abilities: Steadfast/Justified (H) (Unlocked)
Nature: Serious
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total:21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Heal Pulse
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Hypnosis
Future Sight
Dream Eater
Feint
Egg
Skill Swap
Will-O-Wisp
Confuse Ray
Disable
Shadow Sneak
TM/HM
Protect
Psyschock
Thunderbolt
Shadow Ball
Grass Knot
Reflect
Dazzling Gleam
Shock Wave![]()
Cawmodore [M] [Vaati]
Types: Steel/Flying
Abilities:: Intimidate, Volt Absorb, Big Pecks (H)
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: Rank 4 [+]
Def: Rank 5
SpA: Rank 2 [-]
SpD: Rank 3
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 3/5
Attacks:
Level Up
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Egg
Air Cutter
Pursuit
Quick Attack
Water Sport
Drill Peck
TM/HM
Protect
Brick Break
Aerial Ace
Double Team
Roost
Facade
Rain Dance
Return
With this text here, you can read the profiles!
Team Someoneelse:

Swampert* [Flood] (M)
Nature: Quiet
Type: Water / Ground
Abilities:
Torrent (Passive)
Damp (Passive) (H, unlocked)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10% Evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Avalanche*
Bide*
Bite*
Blizzard
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge*
Double Team
Earth Power
Earthquake
Endeavor
Endure
Focus Blast
Focus Punch
Foresight*
Giga Impact
Growl*
Hammer Arm
Hidden Power (Grass)
Hyper Beam
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Muddy Water
Power-Up Punch
Protect
Rain Dance
Rest
Roar
Rock Slide*
Rock Smash
Scald
Sleep Talk
Sludge Wave
Stealth Rock
Stone Edge
Substitute
Surf
Tackle*
Toxic
Waterfall*
Water Gun*
Water Pulse
Whirlpool
Wide Guard
---
58 Moves
Fighter sends out first