sorry have a flash

[uote="Glacier Knight, convMessage: 1911943, member: 90029"]
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<Remoraid> [Mulder] (Male)
Nature: Mild (+spa -def)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy

Acid Spray
Mud Shot
Water Spout
Rock Blast
Octazooka

Thunder Wave
Flamethrower
Psychic
Scald
Surf

16 Moves
[/quote]
[qute="Geodude6, convMessage: 1911934, member: 110121"]
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T-1000 [Metang] (-)
Nature: Hasty (+15% Spe, +5% Acc, -1 Def)
Type:
steel.gif
psychic.gif

steel.gif
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) LOCKED

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3-
SpA: Rank 2
SpD: Rank 3
Spe: 58+
Size Class: 2
Weight Class: 6 [5 LM]
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 2/5

Moves:
Magnet Rise
Metal Claw
Take Down
Confusion
Pursuit
Scary Face
Bullet Punch
Agility
Psychic
Meteor Mash

Protect
Earthquake
Substitute

Headbutt
Ice Punch
Iron Defense
Iron Head
Thunder Punch
Zen Headbutt

Hold Back
[/quote]
ge orders first
 
Sub-reffing as requested.


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90 HP
100 EN
3/3/2/3/58
+5 Acc


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90 HP
100 EN
3/1/4/2/65

Action 1

Water Spout - 7 energy
To crit (6824) - No
(15 + 3 + 1,5) = 19,5 damage


Thunder Pwnch - 6 energy
To crit (7192) - No
To para (7000) - No
(8 + 3)*1,5 = 16,5 damage

Action 2

Thunder-Wave - 7 energy

Zen Headbutt
To move (1337) - No

Action 3

Flamethrower - 7 energy
To crit (5091) - No
To burn (9492) - No
(9 + 1,5)*1,5 = 15,75 damage

Thunder Pwnch
To move (6161) - Yes
-6 energy
To crit (2880) - No
To para (1799) - No
(8 + 3)*1,5 = 16,5 damage

375.gif


55 HP
88 EN
3/3/2/3/58
+5 Acc
10% Para

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57 HP
79 EN
3/1/4/2/65


Glacier Knight
 
Thunder Punch~Zen Headbutt~Thunder Punch+Thunder Punch
IF fully paralysed THEN push actions back.
 
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55 HP
88 EN
3/3/2/3/58
+5 Acc
10% Para

223.png

57 HP
79 EN
3/1/4/2/65



Action 1

Surf - 6 energy
To crit (9974) - No
(9 + 3 + 1,5) = 13,5 damage

Thunder Punch
To move (645) - No wtf

Action 2


Flamethrower - 7 energy
To crit (6888) - No
To burn (3152) - No
(9 + 1,5)*1,5 = 15,75 damage


Thunder Pwnch - 6 energy
To crit (8050) - No
To para (7920) - No
(8 + 3)*1,5 = 16,5 damage

Action 3


Flamethrower - 7 energy
To crit (1310) - No
To burn (8857) - No
(9 + 1,5)*1,5 = 15,75 damage


Zen Headbutt - 5 energy
To hit (2627) - Yes
(8 + 3 + 3) = 14 damage
375.gif

10 HP
77 EN
3/3/2/3/58
+5 Acc

223.png

26 HP
56 EN
3/1/4/2/65


Geodude6 I AM SORRY
 
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