Speed and Power

Hi, this is my first competitive team so please, go easy. As the title suggests, my team operates through predominantly fast pokemon and priority moves and is as follows:

Static (Jolteon) @ Choice Specs
Ability: Volt Absorb
EV's: 252 SAtk / 252 Spd / 4 HP
Nature: Timid (+Spd, -Atk)
- Hidden Power Ice
- Volt Switch
- Shadow Ball
- Thunderbolt
Role: Hit and Run

Acts as my lead with a standard set. Normally, I would begin with a powered up Volt Switch to avoid Earthquakers and gain the upper hand on switches. He also acts as a great counter to very common threats like Greninja and Talonflame with powerful Thunderbolts (Which also pokes huge holes in teams). Jolteon biggest counter is obviously Ground type, hence the 60 power HP Ice. While it is not normally powerful enough to get rid of most Ground types, it does dominate common Dragons and Gliscors. Finally, Shadowball is mainly for coverage purposes and also acts as his most powerful attack if faced with Electric types. As you can see, his tactic is more or less hit fast, hit hard and escape.

Toothpaste (Togekiss) @ Leftovers
Ability: Serene Grace
EV's: 252 HP / 100 SDef / 156 Def
Nature: Bold (+Def, -Atk)
- Roost
- Thunder Wave
- Air Slash
- Aura Sphere
Role: Punching Bag + Cripple Causer

This will often be the Pokemon to appear after a Volt Switch. Not only is he unaffected by Ground moves, he also has incredible bulk that almost always refuses a OHKO on him. He is a typical paraflincher but I have balanced his defences to created a more versatile wall. Roost and Leftovers work great together in recovery. Finally, Aura Sphere works as coverage, keeps Rock, Steel and Ice types at bay and never misses (Just in case of Double Team/Minimize).

Nightmare (Gengar) @ Gengarite
Ability: Levitate
EV's: 252 Spe / 252 SAtk / 4 HP
Nature: Timid (+Spd, -Atk)
- Destiny Bond
- Shadow Ball
- Protect
- Sludge Bomb
Role: Special Powerhouse

Fast and Offensive, perfect for my team. I would normally mega evolve as soon as possible (unless I was expecting Choiced Scarfed Earthquake) and would Protect if I needed to outspeed things like Greninja perhaps. Sludge Bomb and Shadowball acts as great STABs that cover most types. With his ability, Destiny Bond is a very sneaky way to take down a threat as a sort of leaving present that wouldn't be OHKO'd with other attacks.

Scizzle (Scizor) @ Choice Band
Ability: Technician
EV's: 252 Atk / 252 HP / 4 SDef
Nature: Adamant (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- X-Scissor
- Brick Break
Role: Physical Revenge Killer

Another common switch-in to take a hit due to his many resistances. Choice Banded, STAB, Technician, priority Bullet Punch hurts those that don't resist. Pursuit is for players that commonly switch or for coverage of those that use Aegislash. X-Scissor another powerful STAB where Bullet Punch isn't enough. Brick Break keeps Steel types and Blissey in check. 4x weak to Fire so wouldn't operate so well against sun teams.

Salamonster (Salamence) @ Life Orb
Ability: Moxie
EV's: 252 Spe / 252 Atk / 4 SDef
Nature: Naive (+Spd, -SDef)
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Blast
Role: Physical Sweeper

What I would normally switch to if Scizor was expecting a Fire attack. I find that Moxie is the best ability for a Salamence. Especially when I'm able to set up a Dragon Dance and transform into a monstrous sweeper. Even without a DD boost he can still throw out LO boosted Dragon Claws and Earthquakes and after a Moxie boost he becomes a top priority for others teams before he boosts again. Ice Shard is probably his biggest threat but that can be absorbed by my Scizor. Fire Blast is for Special coverage against things like Skarmory or other Scizors.

Clawz (Weavile) @ Focus Sash
Ability: Pressure
EV's: 252 Spe / 252 Atk / 4 HP
Nature: Jolly (+Spe, -SAtk)
- Swords Dance
- Ice Shard
- Night Slash
- Poison Jab
Role: Destruction

His role is to cause as much damage as possible before fainting. If Gengar is expecting a Psyshock/Psychic, he is the perfect switch-in. Almost always guaranteed a Swords Dance. Priority boosted Ice Shard destroys Dragons and fast Flying tpes. STAB Night Slash hits hard on those that don't resist. Poison Jab offers coverage on common specially defensive Fairy types like Togekiss or Florges.

...and that's all. What do you think?
 
Hey there, just a few things I would like to mention! :) Congratulations on your first competitive team by the way.
First of all, I noticed you were using 'Gengarite(Mega Stone)' which is unfortunately banned in OU, therefore you are going to have to change the set, I think
94.png

Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Destiny Bond
- Shadow Ball
- Sludge Wave
- Focus Blast
The Timid Nature allows you to keep up the high Speed, therefore making Destiny Bond much more efficient in taking down a Pokemon. The attacks combined provide hard hitting attacks to be dished out and then when it is low on HP from taking damage and attacks, proceed to Destiny Bond in taking out another Pokemon on the opposing team. Shadow Ball is for the assured STAB move which is always nice with its' decent base power. The amount of Pokemon that Ghost can hit neutrally is just so good, you don't want to pass the opportunity. Focus Blast is for those Dark and Normal types that can easily sponge the Shadow Ball.
466.png

Weavile @ Focus Sash/Life Orb
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Knock Off
- Ice Shard
- Poison Jab
Knock Off > Night Slash
Ah, the thing about Weavile is that it can either get Icicle Crash OR Knock Off :/ Disappointing but that is how it works in-game due to different Generation of breeding and tutor moves. For this particular one, I would suggest you go for Knock Off, this is due towards you already having the Ice priority and Knock Off gaining the boost this generation. It will be able to dish out hard hits from the Swords Dance which you are assured to get up provided there are no hazards on your side, you can then proceed to Attack with the reliable priority from Ice Shard.
 
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Hey there, just a few things I would like to mention! :) Congratulations on your first competitive team by the way.
First of all, I noticed you were using 'Gengarite(Mega Stone)' which is unfortunately banned in OU, therefore you are going to have to change the set, I think
94.png

Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Destiny Bond
- Shadow Ball
- Sludge Wave
- Focus Blast
The Timid Nature allows you to keep up the high Speed, therefore making Destiny Bond much more efficient in taking down a Pokemon. The attacks combined provide hard hitting attacks to be dished out and then when it is low on HP from taking damage and attacks, proceed to Destiny Bond in taking out another Pokemon on the opposing team. Shadow Ball is for the assured STAB move which is always nice with its' decent base power. The amount of Pokemon that Ghost can hit neutrally is just so good, you don't want to pass the opportunity. Focus Blast is for those Dark and Normal types that can easily sponge the Shadow Ball.
466.png

Weavile @ Focus Sash/Life Orb
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Knock Off
- Ice Shard
- Poison Jab
Knock Off > Night Slash
Ah, the thing about Weavile is that it can either get Icicle Crash OR Knock Off :/ Disappointing but that is how it works in-game due to different Generation of breeding and tutor moves. For this particular one, I would suggest you go for Knock Off, this is due towards you already having the Ice priority and Knock Off gaining the boost this generation. It will be able to dish out hard hits from the Swords Dance which you are assured to get up provided there are no hazards on your side, you can then proceed to Attack with the reliable priority from Ice Shard.

Thanks for the advice!

I've only ever battled ingame (without smogon rules) so I didn't really think about my mega Gengar. But if I had to change him, he'd probably look a lot like that. That's pretty much my gen 5 Gengar except I don't have access to Sludge Wave right now (I prefer Sludge Bomb anyway). Weavile with Knock Off is definitely the better option but, again, I don't have access to it, at least not until move tutors in Z (Maybe).

The others OK?
 
Hey Stat1k

Welcome to Smogon, solid team you have especially considering that it is your first competitive team. Looking at the team, Charizard X appears as a major threat. It can set up a Dragon Dance against Scizor or Jolteon and then proceed to sweep your team as nothing outspeeds it and it won't take much from Scizor's Bullet Punch or Weavile's Ice Shard. Sand Rush Excadrill is also a pretty big threat. In sand, it has the speed to outspeed everything and the damage to pretty much sweep with Stealth Rock up and a little prior damage on Scizor. To help patch up this weakness, I'm going to suggest replacing Weavile with a Belly Drum Azumarill. Azumarill is a great check to Charizard X as it resists Flare Blitz and is immune to Dragon Claw and can easily OHKO it back with Play Rough. It can also check Excadrill reasonably well by taking a hit and then hitting back with Waterfall or just nailing it with a priority Aqua Jet. Using a Belly Drum set fits your team as it gives it a win condition, similar to the role SD Weavile currently fills.

On Scizor, use U-turn over X Scissor. U-turn is standard on CB Scizor because it hits almost as hard as X Scissor but provides great momentum by giving you the switch advantage. I would also suggest dropping Brick Break for Superpower. Superpower provides much more damage than Brick Break and although the -Atk and -Def drops are pretty nasty, it's not likely that you would be staying in and spamming Brick Break so you would often just switch out anyways.

Hope I helped and good luck with your team

azumarill.gif

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 164 Spd / 92 HP
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
 
Hey Stat1k

Welcome to Smogon, solid team you have especially considering that it is your first competitive team. Looking at the team, Charizard X appears as a major threat. It can set up a Dragon Dance against Scizor or Jolteon and then proceed to sweep your team as nothing outspeeds it and it won't take much from Scizor's Bullet Punch or Weavile's Ice Shard. Sand Rush Excadrill is also a pretty big threat. In sand, it has the speed to outspeed everything and the damage to pretty much sweep with Stealth Rock up and a little prior damage on Scizor. To help patch up this weakness, I'm going to suggest replacing Weavile with a Belly Drum Azumarill. Azumarill is a great check to Charizard X as it resists Flare Blitz and is immune to Dragon Claw and can easily OHKO it back with Play Rough. It can also check Excadrill reasonably well by taking a hit and then hitting back with Waterfall or just nailing it with a priority Aqua Jet. Using a Belly Drum set fits your team as it gives it a win condition, similar to the role SD Weavile currently fills.

On Scizor, use U-turn over X Scissor. U-turn is standard on CB Scizor because it hits almost as hard as X Scissor but provides great momentum by giving you the switch advantage. I would also suggest dropping Brick Break for Superpower. Superpower provides much more damage than Brick Break and although the -Atk and -Def drops are pretty nasty, it's not likely that you would be staying in and spamming Brick Break so you would often just switch out anyways.

Hope I helped and good luck with your team

azumarill.gif

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 164 Spd / 92 HP
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough

Hi. Those are some nice suggestions. I agree completely with the Scizor change to U-Turn however, I don't have access to Superpower (or I would be using it).

In the case of Charizard X, I would probably switch into Togekiss (when expecting a Dragon Claw etc.), get a paralysis going and destroy it's chance. Although, my team doesn't resist both Rock Slide and Earthquake or have a real counter to Excadrill so I will be considering your offer.

Edit: Bug Bite is missing for the same reason as Superpower. Only available through 5th gen move tutors.
 
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