Other Spooky Scary Monotype

So Made this new Ghost Mono and I am around 65% wins and 45% losses. I was hoping for help improving it.

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Shadow Ball
- Overheat
- Trick

Chandelure is a monster IMO. It has a nice move pool and its Special Attack is monstrous. On this team, he is basically a speed demon. With his choice scarf, he goes in, hits hard, and takes care of anyone hanging by a thread. Overheat is for pure power plain and simple. With the choice scarf, he out speeds and now can deal massive damage. Overheat over flamethrower because I usually switch him out immediately after usage, unless he is death fodder. Energy ball is there to deal with any water types like Crawdaunt, who can wreck my team. Shadow Ball is for STAB and to maybe get a lower of defense. Trick is there for eviolite users like Chansey and Porygon2. I don't have knock off, so trick is the next best thing to get rid of those guys.

Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Substitute
- Curse
- Toxic
- Horn Leech

Trevenant is there to force switches and bulk some special hits. He is Special Defensive bulky, so he won't get one shot unless its like by Fire Blast in the sun. Substitute is there for Toxic, so I can combine both to stall out tough opponents. Curse is for forcing the switch or just taking off a lot of damage faster then toxic. Horn Leech is the recover health along with Harvest, Sitrus Berry, and Leftovers. With his ability to force switches I can outlast sweepers. I've found that Trevenant can be a threat if used right. I've personally never used one, so this is my first time ever.

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Confuse Ray
- Will-O-Wisp
- Recover
- Night Shade

Sableye is a number one necessity when using a ghost mono. With his prankster ability he is super annoying and can stop sweepers or physical attackers in there tracks. Confuse ray is for buying me a turn to make a switch if I need to or to just cause some confusion damage. Will o Wisp is obviously for stopping the physical attackers. Night Shade is good because it does the same amount as damage as your level, so no matter what Special Defense or Defense boost my opponent has it does the same amount of damage. Recover is so I can stall out Will o Wisp damage or just keep Sableye in play. His basic roll is support and stall.

Golurk @ Leftovers
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dynamic Punch
- Earthquake
- Stone Edge
- Ice Punch

Golurk is the physical Powerhouse of this team. I've found out that he can take a special or physical hit and still keep on fighting. No Guard makes it super easy to land a hit obviously. Dynamic Punch is for confusion and power. Its a necessity when you got No Guard. Stone Edge is there because of No Guard and to take down Gyarados. Gyarados is running bounce a lot now lately so Stone Edge easily wrecks him in the air. Earthquake is for pure power and stab. Ice Punch deals with any dragon types. Golurk can take an outrage (with no D-Dance) and return with an ice punch or dynamic punch to take them down or confuse them.

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- King's Shield

Aegislash, I feel, is a major necessity like Sableye on a ghost mono. He can play 3 roles. Special Attacker, Physical Attacker, or mixed attacker. I prefer the physical attacker, mostly cause ghost has a lot of special attackers anyways. So basically this is a standard set (I think) for aegislash. I gave him weakness policy plus swords dance, for just pure stat boosting power. King's Shiled is for switching to defense at a moments notice, and also for Flare Blitz Charizard X. Sacred Sword is for pretty much every normal type out there. Shadow Sneak is Priority and is there to help finish off most opponents. Aegislash is the pokemon that sets up and sweeps on my team.

Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Focus Blast
- Thunderbolt
- Shadow Ball

Gengar is my second hit. What that means is, He is there to take two hits, and deal a lot of damage. Focus sash enables him to live everything that can kill him, cause he is wet tissue paper and deal out either a STAB Shadow Ball or Sludge Wave, do major damage with Focus Blast, or try and get a paralyze with Thunderbolt. There isn't much to him except he is speedy, has a great movepool, and has really good special attack. He is more diverse in his movepool then Chandelure so that helps me cover a lot more types.

So This is the team. Help please. I'll take all things into consideration.
 
I guess I'll do a rate, first of all you have to wait 2 weeks before you can post another rmt. Now onto the rate, need to get confusion moves out they are very very unreliable and as a lot of ppl say "lucky n bad." So when replacing them I'd suggest taunt over confuse ray and knock off over night shade. This allows sableye to be a really effective stallbreaker which is always a nice thing to have. Knock off is added to have the tremendous amount of utility that sableye is acclaimed for being able to cripple mons such as chansey that really threaten your team. Next I'd say go iron fist over no guard and shadow punch over dynamicpunch. I already stated why no guard is bad but let me explain why iron fist is good; it allows you to power up shadow punch to high levels and powers up ice punch too! This can be crucial to breaking ground type teams which you seem rather weak too. Next up we have taunt over thunderbolt and life orb over sash. honestly there is not point that I can see in running focus sash gengar inform me if there is one but I do not see one. Taunt allows you to wallbreak a lot easier and the life orb helps a lot. Things like gliscor without knock off, who gengar should beat, is totally shut down by taunt. Otherwise pretty decent team I wish you luck on the ladder!
Edit: Disregard golurk changes user Articuno I says the set is good but i'll use this time to make your aegislash set better because quite frankly both sd and wp are not so viable on aegislash at least not as good as the classic aegi set. I guess you can run sacred sword over iron head because you're boned if you ever face a team team afaik. However i'd say that you would probably have to use another type to not be stopped by dark so it really isn't worth it.
Have a nice day!
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: NaN Spe
- Shadow Ball
- King's Shield
- Iron Head
- Shadow Sneak
 
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