Square Stuff - Kelly vs. Jay

Standard flash rules, simple enough.

Keldeo-Resonant
427.gif

Buneary [F/♀] [Alfie]
Types: Normal

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Run Away / Klutz / ‽Limber (H)

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.

This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.


Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 3
AC: 1/5

Attacks:
Level Up
Defense Curl
Splash
Pound
Foresight
Endure
Baby-Doll Eyes
Frustration
Quick Attack
Jump Kick

Egg
Fake Out
Fire Punch
Ice Punch
Encore
Focus Punch

TM/HM
Protect
Substitute
Dig
Thunder Wave
Double Team
vs.
Jayelt413
mime-jr.png

Mime Jr. [F] [Skillz]
Types: Psychic/Fairy

Abilities::
Filter / Soundproof / Technician (H)

Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 80
Atk: 0 (-)
Def: 3 (+)
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Barrier
Confusion
Tickle
Copycat
Meditate
Double Slap
Mimic
Encore
Light Screen
Reflect
Psybeam

Egg
Fake Out
Icy Wind
Future Sight
Nasty Plot
Trick

TM/HM
Protect
Substitute
Thunder
Solar Beam
Shadow Ball

Order: Keldeo-Resonant equips
jayelt413 equips and orders
Keldeo-Resonant orders
I ref​
 
Round One
Kelres
buneary.gif

Buneary @ Lucky Egg
Abilities:
Run Away / Klutz
HP: 90/90
EN: 100/100
Stats: 4/2/1/2/85
Status: Fine

vs.​
Jayy
mimejr.gif

Mime Jr. @ Exp. Share
Abilities:
Soundproof / Filter
HP: 80/80
EN: 100/100
Stats: 0/3/3/3/60
Status: Fine​
- - -
Turn Order: Buneary -> Mime Jr.
A1
Buneary used Frustration! (-6)
((8 + 3 + 6 - 4.5) * 1) = 12.5
CRIT: 3344 NO

Mime Jr. used Trick! (-6)
Mime Jr. swapped items!

A2
Buneary used Frustration! (-10)
((8 + 3 + 6 - 4.5) * 1) = 12.5
CRIT: 4559 NO

Mime Jr. used Psybeam! (-4)
((7 + 3 + 4.5 - 3) * 1) = 11.5
CRIT: 8379 NO
EFF: 9441 NO

A3
Buneary used Frustration! (-14)
((8 + 3 + 6 - 4.5) * 1) = 12.5
CRIT: 2056 NO

Mime Jr. used Psybeam! (-8)
((7 + 3 + 4.5 - 3) * 1) = 11.5
CRIT: 7725 NO
EFF: 7976 NO
- - -
POST ROUND
Kelres
buneary.gif

Buneary @ Lucky Egg Exp. Share
Abilities:
Run Away / Klutz
HP: 67/90
EN: 70/100
Stats: 4/2/1/2/85
Status: Fine

vs.​
Jayy
mimejr.gif

Mime Jr. @ Exp. Share Lucky Egg
Abilities:
Soundproof / Filter
HP: 42/80
EN: 81/100
Stats: 0/3/3/3/60
Status: Fine​
Keldeo-Resonant orders
jayelt413 orders
I ref​
 
Encore[Psybeam] -> Frustration -> Frustration
If Fake Out is used, use Protect on that turn instead.
If damaging Psychic-Type move is used A1, use Substitute[15] on that turn instead, NOT pushing back moves.
 
Last edited:
well was hoping jay would edit but w/e

Round 2
Kelres
buneary.gif

Buneary @ Lucky Egg Exp. Share
Abilities:
Run Away / Klutz
HP: 67/90
EN: 70/100
Stats: 4/2/1/2/85
Status: Fine

vs.​
Jayy
mimejr.gif

Mime Jr. @ Exp. Share Lucky Egg
Abilities:
Soundproof / Filter
HP: 42/80
EN: 81/100
Stats: 0/3/3/3/60
Status: Fine​
- - -
look basically, what happens if Buneary Protects x3, Mime Jr. uses Fake Out that fails
- - -
POST ROUND
Kelres
buneary.gif

Buneary @ Lucky Egg Exp. Share
Abilities:
Run Away / Klutz
HP: 67/90
EN: 36/100
Stats: 4/2/1/2/85
Status: Fine

vs.​
Jayy
mimejr.gif

Mime Jr. @ Exp. Share Lucky Egg
Abilities:
Soundproof / Filter
HP: 42/80
EN: 64/100
Stats: 0/3/3/3/60
Status: Fine​
 
wtf is that going to do

Frustration -> Ice Punch -> Frustration + Frustration

yep this should kill
i swear if that extra little bop aint enough
 
Last edited:
Kelres
buneary.gif
Buneary @ Lucky Egg Exp. Share
Abilities:
Run Away / Klutz
HP: 67/90
EN: 36/100
Stats: 4/2/1/2/85
Status: Fine

vs.
Jayy
mimejr.gif
Mime Jr. @ Exp. Share Lucky Egg
Abilities:
Soundproof / Filter
HP: 42/80
EN: 64/100
Stats: 0/3/3/3/60
Status: Fine

- - -
A1
Buneary uses Frustration (-6)
((8 + 3 + 6 - 4.5) * 1) = 12.5
9011 NO CRIT

Mime Jr. used Future Sight!

A2
bUNEARY USES ICE PUNCH! (-6)
((8 + 6 - 4.5) * 1) = 9.5
1091 no crit
9033 no eff

Mime Jr. uses Future Sight!

A3
Bunny Combo!
((18 + 3 + 6 - 4.5) * 1) = 22.5
Mime Jr. fainted!
- - -

me: 3 UC

jay and kelres 1 CC each
Buneary 1 EC, 3 MC, 1 AC, 1 KOC, 1 LEC
Mime Jr. 1 EC, 3 MC, 1 AC, 1 LEC
 
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