Standard flash rules, simple enough.
Keldeo-Resonant
Buneary [F/♀] [Alfie]
Types: Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away / Klutz / ‽Limber (H)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/6
MC: 3
AC: 1/5
Attacks:
Level Up
Defense Curl
Splash
Pound
Foresight
Endure
Baby-Doll Eyes
Frustration
Quick Attack
Jump Kick
Egg
Fake Out
Fire Punch
Ice Punch
Encore
Focus Punch
TM/HM
Protect
Substitute
Dig
Thunder Wave
Double Team
vs.
Keldeo-Resonant

Buneary [F/♀] [Alfie]
Types: Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away / Klutz / ‽Limber (H)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/6
MC: 3
AC: 1/5
Attacks:
Level Up
Defense Curl
Splash
Pound
Foresight
Endure
Baby-Doll Eyes
Frustration
Quick Attack
Jump Kick
Egg
Fake Out
Fire Punch
Ice Punch
Encore
Focus Punch
TM/HM
Protect
Substitute
Dig
Thunder Wave
Double Team
Jayelt413
Mime Jr. [F] [Skillz]
Types: Psychic/Fairy
Abilities::
Filter / Soundproof / Technician (H)
Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 80
Atk: 0 (-)
Def: 3 (+)
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Barrier
Confusion
Tickle
Copycat
Meditate
Double Slap
Mimic
Encore
Light Screen
Reflect
Psybeam
Egg
Fake Out
Icy Wind
Future Sight
Nasty Plot
Trick
TM/HM
Protect
Substitute
Thunder
Solar Beam
Shadow Ball

Mime Jr. [F] [Skillz]
Types: Psychic/Fairy
Abilities::
Filter / Soundproof / Technician (H)
Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 80
Atk: 0 (-)
Def: 3 (+)
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Barrier
Confusion
Tickle
Copycat
Meditate
Double Slap
Mimic
Encore
Light Screen
Reflect
Psybeam
Egg
Fake Out
Icy Wind
Future Sight
Nasty Plot
Trick
TM/HM
Protect
Substitute
Thunder
Solar Beam
Shadow Ball