SR Flash vs FMD

Standard Rules + Singles + Battle Items

Team FMD:
468.png

Togekiss (Female)
Types: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck
Nature: Timid (-Atk, +Speed, +10% Acc)
Stats:
HP:
100
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Fully Evolved
MC: 0
AC: Unlocked.
Attacks: 30
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Magical Leaf
Fairy Wind
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash

Egg
Morning Sun
Psycho Shift
Future Sight
Extrasensory
Nasty Plot

TM/HM
Dazzling Gleam
Flamethrower
Shadow Ball
Solar Beam
Thunder Wave
Aerial Ace

Tutor
Magic Coat
Water Pulse
Shock Wave
093.png

Haunter (Female)
Types: Ghost/Poison
Abilities: Levitate
Nature: Timid (-Atk, +Speed, +21% Acc)
Stats:
HP:
90
Atk: 1-
Def: 2
SpA: 4
SpD: 2
Spe: 110+
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 5/9
MC: 0
AC: N/A
Attacks: 20
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Hex
Shadow Punch
Dream Eater
Nightmare

Egg
Reflect Type
Disable
Psywave
Perish Song
Clear Smog

TM/HM
Venoshock
Toxic
Protect
Substitute
Thunderbolt

Team Gale:

152.png

Chikku
(Chikorita (F))
Nature: Quite (+SpA, -Spe, -10% Evasion)

Type:

- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Overgrow (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

- Leaf Guard (Passive) (LOCKED): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 39 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves (20/??):

Level-Up
Tackle
Growl
Razor Leaf
Reflect
Poison Powder
Synthesis
Magical Leaf
Natural Gift
Solar Beam

Egg
Counter
Leech Seed
Heal Pulse
Grassy Terrain
Leaf Storm

TM
Hidden Power (Fire)
Frustration
Grass Knot
Protect
Substitute

Tutor
Giga Drain
Iron Tail
cyclohm.png

Ted Ruffy
| Cyclohm (M)
_______________________________

Ted Ruffy is the modest dragon who was living in Chargestone Cave until Fletchner found him while wandering around looking for Joltik to munch on. Fletchner fought him with a Talonflame and then all of them joined together to munch on a fried Joltik.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Electric / Dragon

Electric STAB; immune to paralysis status.

Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

[Abilities]
Shield Dust / Static / Overcoat

Shield Dust (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.

Static
(Passive, MoldBreaker affects - No)
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat(Unlocked)
(Passive, MoldBreaker affects - No)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0

[Attacks] [39/x]

Level Up (21 / 23)
Tackle(6,4) | Growl(4) | Twister(7/11,2) | Dragon Rage(10F, 4) | Charge(7) | Thunder Shock (7,2) | Rain Dance (10) | Sonic Boom (10F,5) | Dragon Tail (9,4) | Slack Off (+20,13) | Dragon Pulse (12,6) | Hurricane(11,8) | Weather Ball(5/13, 7) | Discharge(11,5) | Ion Deluge(7) | Zap Cannon(15,8) | Double-Hit(4*2,6) | Whirlwind (7) | Bide (d*1.75, 6+D/2) | Tri Attack (8,6) | Leer |

Egg (6/8)
Electric Terrain (9) | Dragon Dance (6) | Hydro Pump (11,7) | Power Gem (8,6) | Gust (4/8,3) | Dragon Rush (13,6) |

Prev Gen TM / Tutor (1/3)
Endure

Current Gen TM/Tutor moves (24/47)
Fire Blast (11,8) | Protect (7+D/2.5) | Roar (6) | Substitute (12) | Volt Switch (10,4) | Thunderbolt (12,6) | Thunder Wave (6) | Trick Room (10) | Magnet Rise (5) | Draco Meteor (16, 9) | Electroweb (9,4) | Signal Beam (8,6) | Light Screen (10) | Torment (10) | Surf (9,7) | Hyper Beam (15,10) | Incinerate (6,4) | Mud-Slap (4,4+acc) | Hidden Power [Grass] (6,4) | Flamethrower (9,7) | Hail (10) | Blizzard (11,8) | Thunder (14, 7) | Bulldoze (6,5) |
Toss: 2305 (FMD)
FMD Sends Out and Equips
Gale Wing Srock Sends Out, Equips and Orders
FMD Orders
Ref
 
cyclohm.png

Ted Ruffy | Cyclohm (M) #Expert Belt
_______________________________
Thunderbolt ~ Thunder ~ Thunderbolt

IF Togekiss is ordered to use Encore on action 2 or action 3, THEN use Discharge on action 1 instead.
IF Togekiss is ordered to use Dazzling Gleam on action 1 and action 2, THEN use Bide on action 1 instead.
 
My Team:

cyclohm.png

Ted Ruffy | Cyclohm (M)
HP:
110 EN: 100
Expert Belt

FMD's Team


468.png

Togekiss (Female)
HP: 100 EN: 100
Scope Lens

Round 1:

Rolls: 9175, 8815, 4317, 6862, 1127, 8283, 3158, 5021, 4955, 7937, 8730, 8157

Action 1:
Togekiss uses Dazzling Gleam!
Crit: Yes (Scope Lens)
Damage: (8 + 3 + 3 + 7.5 - 4.5)*1.5 = 25.5
EN: - 5

Cyclohm uses Thunderbolt!
Crit: 9175 n
Damage: (9 + 3 + 2 + 7.5 - 6)*1.5 = 23.25
Effect: 8815 n
EN: -6

Action 2:
Togekiss uses Yawn!
EN: - 7

Cyclohm uses Thunder!
Acc: 4317 h
Crit: 6862 n
Damage: (11 + 3 + 2 + 7.5 - 6)*1.5 = 26.25
Effect: 1127 y
EN: -7

Action 3:
Cyclohm uses Thunderbolt!
Crit: 8283 n
Damage: (9 + 3 + 2 + 7.5 - 6)*1.5 = 23.25
EN: -6

Para: 3158 n
Togekiss uses Dazzling Gleam!
Crit: Yes (Scope Lens)
Damage: (8 + 3 + 3 + 7.5 - 4.5)*1.5 = 25.5
EN: - 5
My Team:

cyclohm.png

Ted Ruffy | Cyclohm (M)
HP:
59 EN: 80
Expert Belt
Drowzy (1a)

FMD's Team


468.png

Togekiss (Female)
HP: 27 EN: 83
Scope Lens
Para (15%)

FMD Orders
I Order and Ref
 
Accepting.

152.png

Chikku (Chikorita (F)) #Heart Scale
______________________________
Solar Beam ~ Leech Seed ~ Solar Beam

IF Hypnosis is used, THEN use Protect that action instead, and push actions back. (Not Consecutively)
IF Haunter is behind a substitute when you would use Leech Seed, THEN use Substitute (15 HP) that action instead.
 
My Team:

152.png

Chikku (Chikorita (F))
HP: 90 EN: 100
Heart Scale

FMD's Team
093.png

Haunted (Female)
HP: 90 EN: 100
Lucky Egg

Round 2:

Rolls: 7667, 2392, 8304, 474, 7595, 2399, 3556, 69, 6883, 8821, 3421, 4048

Action 1:
Haunter uses Toxic!
EN: - 6

Chikorita uses Solar Beam!
Crit: 7667 n
Damage: (12 + 3 + 4.5 - 3)/1.5 = 11
EN: -7

BPSN on Chikorita = 1

Action 2:
Haunter uses Venoshock!
Crit: 2392 n
Damage: (13 + 3 + 6 - 4.5)*1.5 = 26.25
EN: - 7

Chikorita uses Leech Seed!
Acc: 8304 n
EN: -9

BPSN on Chikorita = 1
Leech Seed Dmg on Haunter = 3
Leech Seed Healing on Chikorita = 3

Action 3:
Haunter uses Disable!
EN: -7

Chikorita Chokes!

BPSN on Chikorita = 1
Leech Seed Dmg on Haunter = 3
Leech Seed Healing on Chikorita = 3
My Team:

152.png

Chikku (Chikorita (F))
HP: 67 EN: 84
Heart Scale
BPSN (2 DPA)

FMD's Team
093.png

Haunted (Female)
HP: 73 EN: 80
Lucky Egg
Disable (Solar Beam) (5a)

FMD Orders
I Order and Ref
 
Remember to list Leech Seed's remaining duration.

Venoshock > Hex > Venoshock
If Chikorita is under the effects of a p/e move when you would act, Substitute (15) the first time and Reflect Type the second.
 
My Team:

152.png

Chikku (Chikorita (F))
HP: 67 EN: 84
Heart Scale
BPSN (2 DPA)

FMD's Team
093.png

Haunted (Female)
HP: 73 EN: 80
Lucky Egg
Disable (Solar Beam) (5a)
Leech Seed (4a)

Round 3:

Rolls: 2124, 9766, 2256, 5852, 1580, 5249, 3076, 7031, 439, 9909, 1090, 2718

Action 1:
Chikorita uses Protect!
EN: -7

Haunter uses Substitute (15)!
EN: - 12

BPSN on Chikorita = 2
Leech Seed Dmg on Haunter = 3
Leech Seed Healing on Chikorita = 3

Action 2:

Haunter uses Hex!
Crit: 2124 n
Damage: (13 + 3 + 6 - 4.5)*1 = 17.5
EN: - 7

Chikorita uses Synthesis!
Healed +20
EN: -14

BPSN on Chikorita = 2
Leech Seed Dmg on Haunter = 3
Leech Seed Healing on Chikorita = 3

Action 3:
Chikorita uses Protect!
EN: -7

Haunter uses Reflect Type!
EN: - 5

BPSN on Chikorita = 2
Leech Seed Dmg on Haunter = 3
Leech Seed Healing on Chikorita = 3
My Team:

152.png

Chikku (Chikorita (F))
HP: 72 EN: 56
Heart Scale
BPSN (3 DPA)

FMD's Team
093.png

Haunted (Female)
HP: 64 EN: 56
Lucky Egg
Disable (Solar Beam) (2a)
Leech Seed (1a)
Substitute (15)
Reflect Type (5a) [Grass]

I Order
FMD Orders
I Ref
 
[18:37] <FMD> No switch, Gale.

cyclohm.png

Ted Ruffy | Cyclohm (M) #Expert Belt
_______________________________
Signal Beam ~ Hurricane ~ Blizzard

IF Haunter uses Hypnosis, THEN use Protect that action instead and push actions back. [Not Consecutively]

IF Haunter is Dragon Type when you would act, THEN use Dragon Pulse on the first instance, Blizzard on the second instance and Dragon Pulse on the third instance.
 
My Team:

cyclohm.png

Ted Ruffy | Cyclohm (M)
HP:
59 EN: 80
Expert Belt

FMD's Team
093.png

Haunted (Female)
HP: 64 EN: 56
Lucky Egg
Disable (Solar Beam) (2a)
Leech Seed (1a)
Substitute (15)
Reflect Type (5a) [Grass]

Round 4:

Rolls: 2648, 7398, 8059, 3803, 7623, 4930, 5455, 9752, 3256, 7196, 6614, 1520

Action 1:
Cyclohm uses Protect!
EN: -7

Haunter uses Hypnosis!
EN: - 7

Leech Seed Dmg on Haunter = 3
Leech Seed Healing on Cyclohm = 3

Action 2:

Haunter uses Hypnosis!
Acc: 2648 h
Sleep: 7398 (2a)
EN: - 11

Cyclohm Sleeps!
Sleep: 1a

Action 3:
Haunter uses Nightmare!
Cyclohm sleep 1a -> 2a
EN: -6

Cyclohm Sleeps!
Sleep: 1a
Nightmare Dmg: 4
EN: -2
My Team:

cyclohm.png

Ted Ruffy | Cyclohm (M)
HP:
58 EN: 71
Expert Belt
Sleep (1a)
Nightmare (1a)

FMD's Team
093.png

Haunted (Female)
HP: 61 EN: 32
Lucky Egg
Substitute (15)
Reflect Type (2a) [Grass]

FMD Orders
I Order and Ref
 
Chill > Dream Eater > Hypnosis
If Cyclohm is under the effects of a p/e move when you would use Hypnosis, Chill.
If Cyclohm is behind a substitute when you would use Hypnosis, use Shadow Ball.
 
My Team:

cyclohm.png

Ted Ruffy | Cyclohm (M)
HP: 58 EN: 71
Expert Belt
Sleep (1a)
Nightmare (1a)

FMD's Team
093.png

Haunted (Female)
HP: 61 EN: 32
Lucky Egg
Substitute (15)
Reflect Type (2a) [Grass]

Round 5:

Rolls: 6191, 8380, 1389, 4005, 8143, 9943, 3759, 5465, 1456, 3985, 3065, 5925

Action 1:

Haunter uses Chill!
EN: +12

Cyclohm Sleeps!
Sleep: 0a
Nightmare Dmg: 4
EN: -2

Action 2:

Haunter uses Dream Eater!
Crit: 6191
Damage: (10 + 6 - 4.5)*1 = 11.5
Healed: 5.75
EN: -12

Cyclohm uses Torment!
EN: -10

Action 3:
Haunter uses Struggle!
Damage: (5 + 1.5 - 7.5)*1 = 1
Recoil: 0.4
EN: -5

Cyclohm uses Dragon Pulse!
Damage: (9 + 3 + 7.5 - 3)*1 = 16.5
Substitute fades!
EN: -6
My Team:

cyclohm.png

Ted Ruffy | Cyclohm (M)
HP: 42 EN: 53
Expert Belt

FMD's Team
093.png

Haunted (Female)
HP: 67 EN: 27
Lucky Egg
Torment (4a)

I Order
FMD Orders
I Ref
 
cyclohm.png

Ted Ruffy | Cyclohm (M) #Expert Belt
_______________________________
Electroweb ~ Thunderbolt ~ Thunder

IF Haunter uses Hypnosis, THEN use Protect that action instead and push actions back. [Not Consecutively]

IF Haunter is Dragon Type when you would act, THEN use Dragon Pulse on the second instance, and Blizzard on the third instance.
 
My Team:

cyclohm.png

Ted Ruffy | Cyclohm (M)
HP: 42 EN: 53
Expert Belt

FMD's Team
093.png

Haunted (Female)
HP: 67 EN: 27
Lucky Egg
Torment (1a)

Round 6:

Rolls: 138, 1305, 9186, 318, 9413, 2692, 3839, 8384, 5859, 8169, 35, 5860

Action 1:

Haunter uses Toxic!
EN: -6

Cyclohm uses Electroweb!
Acc: 138
Crit: 1305
Damage: (6 + 3 + 7.5 - 3)*1 = 13.5
EN: -4

BPSN Damage on Cyclohm = 1

Action 2:

Cyclohm uses Thunderbolt!
Crit: 9186
Damage: (9 + 3 + 7.5 - 3)*1 = 16.5
Effect: 318
EN: -6

Para: 9413
Haunter uses Chill!
EN: +12

BPSN Damage on Cyclohm = 1

Action 3:
Cyclohm uses Protect!
EN: -7

Haunter uses Hypnosis!
EN: -7

BPSN Damage on Cyclohm = 1
My Team:

cyclohm.png

Ted Ruffy | Cyclohm (M)
HP: 39 EN: 36
Expert Belt
BPSN (2 DPA)

FMD's Team
093.png

Haunted (Female)
HP: 37 EN: 26
Lucky Egg
Torment (1a)
Para (10%)
Chill remaining 3

FMD Orders
I Order and Ref
 
Venoshock > Hex > Venoshock
If Cyclohm is under the effects of a p/e move, chill and restart the queue.
 
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