SR: vs. FortMonochrome

Exclaimer

alakazam.gif


Ethic does not communicate with Elizabeth, at all, and detests being under the control of a trainer. He bides his time, as Elizabeth hopes that maybe their relationship can spark and the two can communicate effectively.

Alakazam [♂] [Ethic]
Types: Psychic
Abilities: Synchronize / Inner Focus / Magic Guard (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138 (+22% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
alakazam-mega.gif

Alakazam [♂] [Ethic]
Types: Psychic
Abilities: Trace / Synchronize / Inner Focus / Magic Guard (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP:
90
Atk: 1 (-)
Def: 3
SpA: 8
SpD: 3
Spe: 173 (+30% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
Attacks:
Ally Switch
Barrier
Bide
Confusion
Counter
Dazzling Gleam
Disable
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hyper Beam
Kinesis
Knock Off
Light Screen
Magic Coat
Miracle Eye
Power Trick
Protect
Psybeam
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Shadow Ball
Skill Swap
Substitute
Taunt
Teleport
Torment
Toxic
Trick
Zap Cannon
espeon.gif


Pulsar pursued psychic powers ever since he was an Eevee. His mental state suffers as a result, but isn't a handicap to his combative skills. One of his delusions involves Groudon being his brother, which he developed at a young age.

♪♪♪

Espeon [♂] [Pulsar]
Types: Psychic
Abilities: Synchronize / Magic Bounce (✓)
Nature: Modest (+ Special Attack, - Attack)
Stats:
HP:
100
Atk: 2 (-)
Def: 2
SpA: 6 (+)
SpD: 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Baby Doll Eyes
Baton Pass
Bide
Bite
Confusion
Covet
Dazzling Gleam
Dig
Echoed Voice
Endure
Flail
Future Sight
Grass Knot
Growl
Helping Hand
Hidden Power Fighting
Hyper Beam
Magic Coat
Morning Sun
Protect
Psybeam
Psychic
Psyshock
Quick Attack
Refresh
Sand Attack
Shadow Ball
Stored Power
Substitute
Swift
Tackle
Tail Whip
Take Down
Trick
Wish
Yawn

Fortcolors

hariyama.png

Hariyama [Bloodviolet, 7-Star Fiend] (M)
Nature: Adamant
Type: Fighting
Abilities: Thick Fat / Guts / Sheer Force (Unlocked)
BALEFUL AURA: 6

Stats
:
HP: 125
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Force Palm
Whirlwind
Knock Off
Smelling Salts
Belly Drum
Brine
Endure
Heavy Slam
Wake-up-slap
Close Combat
Reversal

Bullet Punch
Counter
Detect
Feint
Helping Hand
Wide Guard
Chip Away
Cross Chop

Ice Punch
Thunder Punch
Fire Punch
Low Kick
Rock Slide
Iron Head
Superpower
Metronome
Swagger

Toxic
Substitute
Earthquake
Poison Jab
Whirlpool
Facade
Smack Down
Dig
Rock Tomb
Sleep Talk
Rest
Brick Break

---
46 Moves
ET0q88w.png

Syclant (M) Darth Syclious, Master of the Dark Side of the Force
Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 12
AC: 5/5

Moves (38):
Acrobatics
Aerial Ace
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Earth Power
Earthquake
Endure
Focus Energy
Focus Punch
Freeze Dry
Fury Attack
Hidden Power Fire
Hone Claws
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Knock Off
Leech Life
Leer
Pin Missile
Protect
Rock Slide
Scratch
Signal Beam
Slash
Sleep Talk
Spikes
Substitute
Tail Glow
Taunt
U-Turn
Water Pulse
X-Scissor

Exclaimer orders
Fort Colorcastle orders
 
syclant #exp share
pin missile x3

IF counter, THEN bug buzz
If p/e, THEN sheer cold
IF bide starts, THEN start action chain spikes ~ spikes ~ pin missile
 
alakazam.gif


Torment -- Future Sight -- Encore

___________________________________________________________________________________________________________________

alakazam.gif
@ Exp Share
Synchronize / Inner Focus / Magic Guard
90 HP | 100 EN
1/2/5/3/138 (+22% Acc)
STATUS: OK

--------------------VS.--------------------

ET0q88w.png
@ Exp Share
CompoundEyes / Mountaineer / Technician
100 HP | 100 EN
5/2/4/3/140 (+23% Acc)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Syclant uses Pin Missile! (3 hits, no crits)
HITS: 3 (1)
CRITS: NO (2088, 5116, 9515)
(12 + 3 + 4.5) x 1.5 = 29.25 DMG
-8 EN


Alakazam uses Torment!
Syclant gets offended, by something!
-10 EN

A2

Syclant uses Struggle!
7.5 + 4.5 = 12 DMG
RECOIL: -4.8 HP
-6 EN


Alakazam uses Future Sight!
A terrible attack is foreseen!
-7 EN

A3

Syclant uses Pin Missile! (5 hits, no crits)
HITS: 5 (5)
CRITS: ONE (3102, 171, 4913, 3244, 9195)
(20 + 3 + 1 + 4.5) x 1.5 = 42.75 DMG
-8 EN


Alakazam uses Encore!
Syclant is forced to keep using Pin Missile!
-10 EN

Alakazam: -84 HP, -27 EN
Syclant: -5 HP, -22 EN

alakazam.gif
@ Exp Share
Synchronize / Inner Focus / Magic Guard
6 HP | 73 EN
1/2/5/3/138 (+22% Acc)
STATUS: Fucked

--------------------VS.--------------------

ET0q88w.png
@ Exp Share
CompoundEyes / Mountaineer / Technician
95 HP | 78 EN
5/2/4/3/140 (+23% Acc)
STATUS: Tormented! (3a), Encored! (Pin Missile, 2a), Future Sight Incoming

___________________________________________________________________________________________________________________

alakazam.gif


Endure -- Future Sight -- Zap Cannon

If P/E, then Psyshock.

Fort Colorcastle
 
alakazam.gif
@ Exp Share
Synchronize / Inner Focus / Magic Guard
6 HP | 73 EN
1/2/5/3/138 (+22% Acc)
STATUS: Fucked

--------------------VS.--------------------

ET0q88w.png
@ Exp Share
CompoundEyes / Mountaineer / Technician
95 HP | 78 EN
5/2/4/3/140 (+23% Acc)
STATUS: Tormented! (3a), Encored! (Pin Missile, 2a), Future Sight Incoming

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Alakazam uses Endure!
-15 EN


Syclant uses Struggle!
7.5 + 4.5 = 12 DMG
RECOIL: -4.8 HP
-6 EN


Future Sight!
12 + 3 + 3 = 18 DMG

A2

Syclant uses Struggle!

7.5 + 4.5 = 12 DMG
RECOIL: -4.8 HP
-6 EN


Alakazam uses Future Sight!
A terrible attack is foreseen!
-7 EN

A3

Syclant uses Protect!
-7 EN


Alakazam uses Psyshock!
8 + 3 + 4.5 = 15.5 DMG --> 6.2 EN
-5 EN


Alakazam: -5 HP, -27 EN
Syclant: -28 HP, -25 EN

alakazam.gif
@ Exp Share
Synchronize / Inner Focus / Magic Guard
1 HP | 47 EN
1/2/5/3/138 (+22% Acc)
STATUS: Fucked

--------------------VS.--------------------

ET0q88w.png
@ Exp Share
CompoundEyes / Mountaineer / Technician
67 HP | 53 EN
5/2/4/3/140 (+23% Acc)
STATUS: Future Sight Incoming
 
alakazam.gif
@ Exp Share
Synchronize / Inner Focus / Magic Guard
1 HP | 47 EN
1/2/5/3/138 (+22% Acc)
STATUS: Fucked

--------------------VS.--------------------

ET0q88w.png
@ Exp Share
CompoundEyes / Mountaineer / Technician
67 HP | 53 EN
5/2/4/3/140 (+23% Acc)
STATUS: Future Sight Incoming

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Syclant uses Ice Shard!
yep
-4 EN

Future Sight!
12 + 3 + 3 = 18 DMG

Alakazam: -1 HP
Syclant: -18 HP, -4 EN

alakazam.gif
@ Exp Share
Synchronize / Inner Focus / Magic Guard
HPKO | 47 EN
1/2/5/3/138 (+22% Acc)
STATUS: RIP

--------------------VS.--------------------

ET0q88w.png
@ Exp Share
CompoundEyes / Mountaineer / Technician
48 HP | 49 EN
5/2/4/3/140 (+23% Acc)
STATUS: OK

_______________________________________________________________________________________________________________

espeon.gif
@ Exp Share

Psychic -- Psyshock -- Psychic

If damaging Bug-type combination, then Dig and push back actions.
 
espeon.gif
@ Exp Share
Synchronize / Magic Bounce
100 HP | 100 EN
2/2/6/3/110
STATUS: OK

--------------------VS.--------------------

ET0q88w.png
@ Exp Share
CompoundEyes / Mountaineer / Technician
48 HP | 49 EN
5/2/4/3/140 (+23% Acc)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Syclant uses Pin Missile! (5 hits, 2 crits)
HITS: 5 (5)
CRITS: TWO (430, 2085, 1079, 139, 3445)
(20 + 3 + 2 + 4.5) x 1.5 = 44.25 DMG
-8 EN


Espeon uses Psychic! (No crit or debuff)
CRIT: NO (8174>625)
EFFECT: NO (2758>1000)
10 + 3 + 4.5 = 17.5 DMG
-6 EN


A2

Syclant uses Pin Missile! (3 hits, 1 crit)
HITS: 3 (1)
CRITS: ONE (192, 9634, 3177)
(12 + 3 + 1 + 4.5) x 1.5 = 30.75 DMG
-12 EN


Espeon uses Psyshock! (No crit)
CRIT: NO (8410>625)
8 + 3 + 6 = 17 DMG
-5 EN


A3

Syclant uses Pin Missile! (4 hits, no crits)
HITS: 4 (4)
CRITS: NO (9519, 7697, 1104, 4371)
(16 + 3 + 4.5) x 1.5 = 35.25 DMG
-16 EN


Espeon faints!

Espeon: -110 HP, -11 EN
Syclant: -35 HP, -36 EN

espeon.gif
@ Exp Share
Synchronize / Magic Bounce
HPKO | 89 EN
2/2/6/3/110
STATUS: RIP

--------------------VS.--------------------

ET0q88w.png
@ Exp Share
CompoundEyes / Mountaineer / Technician
13 HP | 13 EN
5/2/4/3/140 (+23% Acc)
STATUS: OK

Fort Colorcastle gets +2 CC
Syclant gets +4 MC
Hariyama gets +4 MC

Exclaimer gets +2 CC, +6 UC
Espeon gets +4 MC
Alakazam gets +4 MC
 
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