[STABmons] Weavile

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baconbagon

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[OVERVIEW]

Weavile takes its place in STABmons as a fast and strong physical attacker with outstanding coverage and plenty of interesting move choices. With an amazing Speed stat and tools in its movepool such as the crippling Knock Off, powerful Ice-type STAB attacks, a sleep-inducing move in Dark Void, two forms of priority, and excellent coverage options, Weavile becomes a threatening revenge killer that forces many switches. It can also take advantage of these switches with its access to Parting Shot and Pursuit, becoming a dangerous pivot and trapper. Unfortunately, the same typing that gives Weavile's STAB attacks excellent coverage in the metagame also curses it with weaknesses to the common attacking types Fairy, Fire, Fighting, Rock, and Steel, which means that Weavile struggles to switch in, especially when its abysmal bulk is also taken into consideration. The combination of Weavile's weakness to Stealth Rock, general frailty, and susceptibility to Life Orb recoil wears it down quickly and leaves it very vulnerable to priority.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Dark Void / Parting Shot
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is a powerful Dark-type STAB attack that also removes the items of most foes, often crippling them. Icicle Crash hits prominent metagame threats such as Landorus-T and Thundurus super effectively. Dark Void induces sleep, which can temporarily remove one of Weavile's counters, and is generally a great move for hitting switch-ins so Weavile can fire off its attacks more easily. Parting Shot is a great option that allows Weavile to pivot out of counters in order to generate momentum for its team. Low Kick OHKOes any non-Chople Berry Tyranitar, OHKOes Bisharp, and comes close to an OHKO on Kyurem-B. Pursuit allows Weavile to support its team by picking off weakened foes such as Hoopa-U, Starmie, Latios, Latias, Gengar, and Meloetta.

Icicle Spear is an option over Icicle Crash that is weaker three-quarters of the time but allows Weavile to KO a Pokemon behind a Substitute such as Serperior. Sucker Punch is a fairly powerful priority attack and helps Weavile to pick off faster Pokemon and Choice Scarf users. Keep in mind that both Icicle Spear and Sucker Punch are new attacks, so they prevent Weavile from running Dark Void or Parting Shot. Ice Shard is mostly weaker than Sucker Punch, but it hits Landorus-T and Garchomp harder than Sucker Punch and KOes weakened Thundurus before they can use Thunder Wave. Finally, Swords Dance quickly boosts Weavile's power and helps it to break through defensive Pokemon more easily. It works very well alongside Dark Void.

Set Details
========

A simple maximum Attack and maximum Speed spread is used alongside a Jolly nature to give Weavile as much power and speed as possible, making the most of its excellent base Speed stat. Life Orb is used to boost the power of Weavile's attacks without locking it into one move, which is important, as Weavile is quite weak without it. While situational, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed and Close Combat before it is KOed, and Pickpocket could have an undesirable effect in battle.

Usage Tips
========

Weavile is incredibly frail, so it cannot be switched into attacks apart from weak resisted hits and Psychic-type moves. Instead, Weavile should be brought in after a teammate has fainted or with the use of U-turn, Volt Switch, or Parting Shot. However, a good double switch into Weavile will give you plenty of momentum and opportunities to fire off attacks, in particular the extremely spammable Knock Off. Don't overestimate Weavile's power during battle, as its Attack stat is not very high. Mindlessly using Dark Void as soon as possible may seem like a good option, but you should be careful, as the opponent may have a dedicated Pokemon to sacrifice to sleep. Keep Weavile away from status, as burns prevent it from breaking through opposing Pokemon, paralysis takes away its excellent Speed, and poison wears it down very quickly in tandem with Life Orb recoil. Weavile also has to avoid all priority attacks because of its terrible bulk.

Team Options
========

Rapid Spin or Defog users are great teammates, as Weavile's opportunities to switch in are limited when Stealth Rock is up. Pokemon such as Starmie, Excadrill, and Stoutland can utilize Rapid Spin, while viable Defoggers include Latios, Latias, and Scizor. Weavile appreciates entry hazards being up on the opposing side, as it forces switches easily with the threat of Dark Void and likes having its foes worn down. Terrakion, Garchomp, and Klefki are good examples of Stealth Rock or Spikes users that fit on offensive teams. Weavile naturally detests Fighting-types, making Pokemon that can get rid of them like Latios, Alakazam, and Landorus-T great partners. Landorus-T also helps defeat Steel-types with its powerful Ground-type STAB attacks, as do other Ground-types such as Excadrill and Garchomp. Similarly, offensive Fire-types such as Heatran and both of Charizard's Mega Evolutions can beat Steel-types such as Skarmory, Ferrothorn, and Scizor and manage most Fairy-types. Although rare, offensive users of Heal Bell and Aromatherapy such as Mega Diancie are helpful for curing bothersome status without relinquishing offensive momentum. Pokemon such as Mega Charizard Y, Terrakion, and Mega Medicham enjoy Weavile's ability to Pursuit trap Psychic-types such as Mew and Latios. Pursuit also eliminates Ghost-types, which Extreme Speed users such as Ursaring hugely appreciate. Volt Switch, U-turn, and Parting Shot users are generally excellent for getting Weavile onto the field safely; Weavile can also fit into these chains with its own Parting Shot. Some prominent pivots are Landorus-T, Thundurus, Scizor, and Mega Scizor.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band allows Weavile to quickly deal large amounts of damage, revenge kill more Pokemon with stronger priority attacks, and cripple defensive Pokemon with Switcheroo. The main drawback of this set is that an opponent can easily take advantage of a Choice-locked Weavile. Dread Plate or Icicle Plate allows Weavile to boost one of its STAB moves, while Expert Belt can be used to boost super effective moves. While these items don't have any recoil, the general loss in power is noticeable. Poison Jab and Iron Tail allow Weavile to lure in and heavily damage the Fairy-types that normally check it. Poison Jab comfortably 2HKOes Azumarill, 2HKOes most Clefable, and OHKOes most variants of Mega Gardevoir. Iron Tail lands a more solid 2HKO on Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt allows Weavile to shut down defensive Pokemon, as well as stop slower Sleep Talk users that switch into Dark Void.

Checks and Counters
===================

**Fighting-types**: Weavile has a double weakness to Fighting-type attacks, which means that Pokemon such as Terrakion, Mega Medicham, Breloom, and Lucario can quickly KO it with Close Combat, High Jump Kick, or Mach Punch. Most of these Pokemon resist Weavile's Dark-type attacks, and Terrakion and Lucario can even take advantage of them to activate Justified. However, most of these Pokemon cannot switch in, especially not into Dark Void.

**Steel-types**: Weavile is weak to Steel-type attacks, and with its terrible bulk, they generally KO it. Choice Scarf Heatran will outspeed Weavile and OHKO it with either of its STAB attacks, and it can also switch into Dark Void if it is running Sleep Talk. Defensive Heatran also doesn't mind Knock Off too much, but it cannot tank Low Kick easily. Jirachi hates both Knock Off and Sucker Punch, but Choice Scarf variants outspeed Weavile and OHKO it with Iron Head. Mega Scizor easily switches into Weavile with its great physical bulk and doesn't mind Knock Off, while regular Scizor can also switch in but dislikes having its item removed by Knock Off. Both can then OHKO with Bullet Punch. Choice Scarf, Sand Rush, and Shift Gear variants of Excadrill can outspeed Weavile and KO it with a Steel-type move of choice. Skarmory and Ferrothorn easily wall Weavile with their amazing physical bulk and neutrality to its attacks.

**Fairy-types**: Azumarill resists Weavile's STAB attacks and threatens back with its own STAB moves or Extreme Speed. However, it dislikes Poison Jab. Clefable can avoid the 2HKO from any attack but Poison Jab or Iron Tail and KO with Moonblast after only about 20% of prior damage. Mega Diancie is only OHKOed by Iron Tail, and it can OHKO Weavile back with one of its STAB attacks.

**Priority Users**: Sableye moves before Weavile thanks to Prankster and can put it to sleep with Dark Void or cripple it with Will-O-Wisp. Klefki can also cripple Weavile with its priority Thunder Wave. Fake Out + Extreme Speed users such as Stoutland and Ursaring easily KO Weavile thanks to its extreme physical frailty, sometimes not even needing to use Fake Out for a KO. Water Shuriken from Azumarill and Gyarados is also a notable priority move that can KO Weavile. Most Bullet Punch and Mach Punch users are naturally very troublesome too, as they hit Weavile super effectively.

I UPLOADED THIS - UNFIXABELEE
 
Last edited by a moderator:

baconbagon

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Ok, this is ready for QC 1. I'm still a little unsatisfied by the slashes on the main set, so I'll be glad for the team to help out!
 

EV

Banned deucer.
This is going to be a short QC again!

Overview
  • I'd like to see the opening talk about how Weavile can threaten a lot of the metagame's top threats across S and A ranks, namely Thundurus, Landorus, Serperior, Tyranitar, Hoopa, etc by virtue of its dual STABs coupled with its high Speed. The rest can follow (Attack, good coverage, etc)
Set
  • From my experience, even a -1 LO Icicle Crash KOs Landorus-T, so having a higher BP Icicle Spear isn't really a concern, plus I'm not familiar with Lando running Substitute that often. The point about it breaking subs is definitely valid, just not with Lando.
  • Saying that Low Kick allows it to "outspeed and OHKO Tyranitar" is a bit misleading as it will outspeed Tyranitar regardless.

QC 1 of 3.
 
Last edited:

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
This is going to be a short QC again!

Overview
  • I'd like to see the opening talk about how Weavile can threaten a lot of the metagame's top threats across S and A ranks, namely Thundurus, Landorus, Serperior, Tyranitar, Hoopa, etc by virtue of its dual STABs coupled with its high Speed. The rest can follow (Attack, good coverage, etc)
Set
  • From my experience, even a -1 LO Icicle Crash KOs Landorus-T, so having a higher BP Icicle Spear isn't really a concern, plus I'm not familiar with Lando running Substitute that often. The point about it breaking subs is definitely valid, just not with Lando.
  • Saying that Low Kick allows it to "outspeed and OHKO Tyranitar" is a bit misleading as it will outspeed Tyranitar regardless.

QC 1 of 3.
Thanks! Implemented and ready for QC 2.
 

Scyther NO Swiping

Washed up former great
is a Battle Simulator Moderator Alumnus
Another good article, again, most of these changes are knit-picking. (Also sorry if my formatting is off, my computer is being really weird, if its really off I'll edit it to fix it later).

[OVERVIEW]

- knitpicky but I'd combine points 1 and 8 they are kinda redundant.

[SET]
-good

[SET COMMENTS]
Moves
========

- good

Set Details
========

- Ik ability isn't exactly the best selling point, but point out the advantages, like how if its your best play to sack weavile, you make the foe waste an extra pp, helpful for something spamming 8PP moves.

Usage Tips
========

- the first bullet maybe change it to say should rarely be switched in on attacks. If you predict a psychic type move, or a choice user it can be used and is good with pursuit. Maybe point that out.

Team Options
========

- Maybe add a cleric for heal bell support as an option.

[STRATEGY COMMENTS]
Other Options
=============

- good

Checks and Counters
===================

Looks good

Overall really good analysis, very few changes, Keep Up the good work!!

Great job QC 2/3

 

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Great job QC 2/3

Thanks a lot! Don't worry about nitpicks, they're what makes an analysis better! Implemented, and writing up now.

edit: Pursuit also eliminates Ghost-types, which... Extreme Speed users such as Stoutland... hugely appreciate
i'm really bad at pokemon

edit 2: written!
 
Last edited:
[SET]
name: Life Orb
move 1: Knock Off
move 2: Dark Void / Sucker Punch
move 3: Icicle Crash / Icicle Spear
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

should be

[SET]
name: Life Orb
move 1: Dark Void
move 2: Knock Off
move 3: Icicle Crash / Ice Shard
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

with low kick / sucker punch in moves because dark void is too good to pass up, and ice shard is more useful in like every situation because kills thundurus before thunder wave

in other options, you call serperior a cleric... but it's not... it nearly never runs aroma, unless you're being flashy. it's still a good partner thoo :0

qc 3/3 @_@
 

baconbagon

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ok so we all had a long ass conversation on ps about this that also included discussion about the future of stabmons, but this is now the set:

weavile @ life orb | pressure
jolly nature | 252 atk / 4 def / 252 spe
knock off / icicle crash / [dark void / parting shot] / [low kick / pursuit]

other moves: icicle spear / ice shard / sucker punch / swords dance

other options: choice band + switcheroo / type plates and expert belt / poison jab and iron tail / taunt

i'll be making these changes soon, maybe tomorrow


edit: moving to gp!
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
yay i love weavile

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Weavile takes its place in STABmons as a fast and strong physical attacker with outstanding coverage and plenty of interesting move choices. With an amazing Speed stat and tools in its movepool such as the crippling Knock Off, powerful Ice-type STAB attacks, a sleep-inducing move in Dark Void, two forms of priority, and excellent coverage options, Weavile becomes an threatening revenge killer that forces many switches. It can also take advantage of these switches with its access to Parting Shot and Pursuit, becoming a dangerous pivot and trapper. Unfortunately, the same typing which that gives Weavile's STAB attacks excellent coverage in the metagame also curses it with weaknesses to the common attacking types Fairy, Fire, Fighting, Rock, (AC; serial comma) and Steel, which means that Weavile struggles to switch in, especially when its abysmal bulk is also taken into consideration. The combination of Weavile's weakness to Stealth Rock, general frailty, and susceptibility to Life Orb recoil wears it down quickly and leaves it very susceptible vulnerable (remove repetition) to priority.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Dark Void / Parting Shot
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is a powerful Dark-type STAB attack that also removes the items of most foes, often crippling them. Icicle Crash is a powerful and reliable STAB attack that hits prominent metagame threats such as Landorus-T and Thundurus super effectively. Dark Void induces sleep, which can temporarily remove one of Weavile's counters, and is generally a great move for hitting switch-ins so Weavile can fire off its attacks more easily. Parting Shot is a great option that allows Weavile to pivot out of counters in order to generate momentum for its team. Low Kick OHKOes any non-Chople Berry Tyranitar, OHKOes Bisharp, and comes close to an OHKO on Kyurem-B. Pursuit allows Weavile to support its team by picking off weakened foes such as Hoopa-U, Starmie, Latios, Latias, Gengar, and Meloetta.

Icicle Spear is a replacement for an option over Icicle Crash which that is weaker three-quarters of the time (RC) but allows Weavile to KO a Pokemon behind a Substitute such as Serperior. Sucker Punch is a fairly powerful priority attack and helps Weavile to pick off faster Pokemon and Choice Scarf users. Keep in mind that both Icicle Spear and Sucker Punch are new attacks, so they prevent Weavile from learning running Dark Void or Parting Shot. Ice Shard is mostly weaker than Sucker Punch, but it hits Landorus-T and Garchomp harder than Sucker Punch (RC) and KOes weakened Thundurus before it they can use Thunder Wave. Finally, Swords Dance quickly boosts Weavile's power and helps it to break through defensive Pokemon more easily. It works very well alongside Dark Void.

Set Details
========

A simple maximum Attack and maximum Speed spread is used alongside a Jolly nature to give Weavile as much power and speed as possible, making the most of its excellent base Speed stat. Life Orb is used to boost the power of Weavile's attacks without locking it into one move, which is important, (AC) as Weavile is quite weak without it. While situational, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed or and Close Combat before it is KOed, and Pickpocket could have an undesirable effect in battle.

Usage Tips
========

Weavile is incredibly frail, so it cannot be switched into attacks apart from weak resisted hits and Psychic-type moves. Instead, Weavile should be brought in after a teammate has fainted or with the use of U-turn, Volt Switch, (AC) or Parting Shot. However, a good double switch into Weavile will give you plenty of momentum and opportunities to fire off attacks, in particular the extremely spammable Knock Off. Don't overestimate Weavile's power during battle, as its Attack stat is not very high. Mindlessly using Dark Void as soon as possible may seem like a good option, but you should be careful, (AC) as the opponent may have a dedicated Pokemon to sacrifice to sleep. Keep Weavile away from status, as burns prevent it from breaking through opposing Pokemon, paralysis takes away its excellent Speed, and poison wears it down very quickly in tandem with Life Orb recoil. Weavile also has to avoid all priority attacks because of its terrible bulk.

Team Options
========

Rapid Spin or Defog users are great teammates, as Weavile's switch-in opportunities are limited when Stealth Rock is up. Pokemon such as Starmie, Excadrill, (AC) and Stoutland can utilise utilize Rapid Spin, while viable Defoggers include Latios, Latias, (AC) and Scizor. Weavile appreciates entry hazards being up on the opposing side, as it forces switches easily with the threat of Dark Void and likes having its foes worn down. Terrakion, Garchomp, (AC) and Klefki are good examples of Stealth Rock or Spikes users that fit on offensive teams. Weavile naturally detests Fighting-types, making Pokemon that can get rid of them like Latios, Alakazam, (AC) and Landorus-T great partners. Landorus-T also helps defeat Steel-types with its powerful Ground-type STAB attacks, as do other Ground-types such as Excadrill and Garchomp. Similarly, offensive Fire-types such as Heatran and both of Charizard's Mega formes Evolutions can beat Steel-types such as Skarmory, Ferrothorn, (AC) and Scizor and manage most Fairy-types. Although rare, offensive users of Heal Bell and Aromatherapy such as Mega Diancie are helpful for curing bothersome status without relinquishing offensive momentum. Pokemon such as Mega Charizard Y, Terrakion, and Mega Medicham enjoy Weavile being able Weavile's ability to Pursuit trap Psychic-types such as Mew and Latios. Pursuit also eliminates Ghost-types, which Extreme Speed users such as Ursaring hugely appreciate. Volt Switch, U-turn, (AC) and Parting Shot users are generally excellent for getting Weavile onto the field safely; Weavile can also fit into these chains with its own Parting Shot. Some prominent pivots are Landorus-T, Thundurus, Scizor, (AC) and Mega Scizor.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band allows Weavile to quickly deal large amounts of damage, revenge kill more Pokemon with stronger priority attacks, and cripple defensive Pokemon with Switcheroo. The main drawback of this set is that an opponent can easily take advantage of a Choice-locked Weavile. Dread Plate or Icicle Plate allow Weavile to boost one of its STAB moves, (AC) while Expert Belt boosts can be used to boost super effective moves. While these items don't have any recoil, the general loss in power is noticeable. Poison Jab and Iron Tail allow Weavile to lure in and heavily damage the Fairy-types that normally check it. Poison Jab comfortably 2HKOes Azumarill, 2HKOes most Clefable, (AC) and OHKOes most variants of Mega Gardevoir. Iron Tail lands a more solid 2HKO on Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt allows Weavile to shut down defensive Pokemon, as well as stop slower Sleep Talk users that switch into Dark Void.

Checks and Counters
===================

**Fighting-types**: Weavile has a double weakness to Fighting-type attacks, which means that Pokemon such as Terrakion, Mega Medicham, Breloom and Lucario can quickly KO it with Close Combat, High Jump Kick, (AC) or Mach Punch. Most of these Pokemon resist Weavile's Dark-type attacks, (comma) and Terrakion and Lucario can even take advantage of them to activate Justified. However, most of these Pokemon cannot switch in, especially not into Dark Void.
(space)
**Steel-types**: Weavile has a single weakness to Steel-type attacks, and with its terrible bulk, (AC) they generally KO it. Choice Scarf Heatran will outspeed and OHKO Weavile with either of its STAB attacks, and it can also switch into Dark Void if it is running Sleep Talk. Defensive Heatran also doesn't mind Knock Off too much, but it cannot tank Low Kick easily. Jirachi hates both Knock Off and Sucker Punch, but Choice Scarf variants outspeed Weavile and OHKO it with Iron Head. Mega Scizor easily switches into Weavile with its great physical bulk and doesn't mind Knock Off, while regular Scizor can also switch in but dislikes having its item removed by Knock Off. Both can then OHKO with Bullet Punch. Choice Scarf, Sand Rush, (AC) and Shift Gear variants of Excadrill can outspeed Weavile and KO it with a Steel-type move of choice. Skarmory and Ferrothorn easily wall Weavile with their amazing physical bulk and neutrality to its attacks.
(space)
**Fairy-types**: Azumarill resists Weavile's STAB attacks and threatens back with its own STABs or Extreme Speed. However, it dislikes Poison Jab. Clefable can avoid the 2HKO from any attack but Poison Jab or Iron Tail and KO with Moonblast after only about 20% of prior damage. Mega Diancie is only OHKOed by Iron Tail, and can OHKO Weavile back with one of its STAB attacks.
(space)
**Priority Users**: Sableye moves before Weavile thanks to Prankster (RC) and can put it to sleep with Dark Void or cripple it with Will-O-Wisp. Klefki can also cripple Weavile with its priority Thunder Wave. Fake Out + Extreme Speed users such as Stoutland and Ursaring easily KO Weavile thanks to its extreme physical frailty, sometimes not even needing to use Fake Out for a KO. Water Shuriken from Azumarill and Gyarados are is also a notable priority moves move that can KO Weavile. Most Bullet Punch and Mach Punch users have already been noted, but they are naturally very troublesome too, (AC) as they hit Weavile super effectively.
 
Last edited:

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
yay i love weavile

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Weavile takes its place in STABmons as a fast and strong physical attacker with outstanding coverage and plenty of interesting move choices. With an amazing Speed stat and tools in its movepool such as the crippling Knock Off, powerful Ice-type STAB attacks, a sleep-inducing move in Dark Void, two forms of priority, and excellent coverage options, Weavile becomes an threatening revenge killer that forces many switches. It can also take advantage of these switches with its access to Parting Shot and Pursuit, becoming a dangerous pivot and trapper. Unfortunately, the same typing which that gives Weavile's STAB attacks excellent coverage in the metagame also curses it with weaknesses to the common attacking types Fairy, Fire, Fighting, Rock, (AC; serial comma) and Steel, which means that Weavile struggles to switch in, especially when its abysmal bulk is also taken into consideration. The combination of Weavile's weakness to Stealth Rock, general frailty, and susceptibility to Life Orb recoil wears it down quickly and leaves it very susceptible vulnerable (remove repetition) to priority.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Dark Void / Parting Shot
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is a powerful Dark-type STAB attack that also removes the items of most foes, often crippling them. Icicle Crash is a powerful and reliable STAB attack that hits prominent metagame threats such as Landorus-T and Thundurus super effectively. Dark Void induces sleep, which can temporarily remove one of Weavile's counters, and is generally a great move for hitting switch-ins so Weavile can fire off its attacks more easily. Parting Shot is a great option that allows Weavile to pivot out of counters in order to generate momentum for its team. Low Kick OHKOes any non-Chople Berry Tyranitar, OHKOes Bisharp, and comes close to an OHKO on Kyurem-B. Pursuit allows Weavile to support its team by picking off weakened foes such as Hoopa-U, Starmie, Latios, Latias, Gengar, and Meloetta.

Icicle Spear is a replacement for an option over Icicle Crash which that is weaker three-quarters of the time (RC) but allows Weavile to KO a Pokemon behind a Substitute such as Serperior. Sucker Punch is a fairly powerful priority attack and helps Weavile to pick off faster Pokemon and Choice Scarf users. Keep in mind that both Icicle Spear and Sucker Punch are new attacks, so they prevent Weavile from learning running Dark Void or Parting Shot. Ice Shard is mostly weaker than Sucker Punch, but it hits Landorus-T and Garchomp harder than Sucker Punch (RC) and KOes weakened Thundurus before it they can use Thunder Wave. Finally, Swords Dance quickly boosts Weavile's power and helps it to break through defensive Pokemon more easily. It works very well alongside Dark Void.

Set Details
========

A simple maximum Attack and maximum Speed spread is used alongside a Jolly nature to give Weavile as much power and speed as possible, making the most of its excellent base Speed stat. Life Orb is used to boost the power of Weavile's attacks without locking it into one move, which is important, (AC) as Weavile is quite weak without it. While situational, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed or and Close Combat before it is KOed, and Pickpocket could have an undesirable effect in battle.

Usage Tips
========

Weavile is incredibly frail, so it cannot be switched into attacks apart from weak resisted hits and Psychic-type moves. Instead, Weavile should be brought in after a teammate has fainted or with the use of U-turn, Volt Switch, (AC) or Parting Shot. However, a good double switch into Weavile will give you plenty of momentum and opportunities to fire off attacks, in particular the extremely spammable Knock Off. Don't overestimate Weavile's power during battle, as its Attack stat is not very high. Mindlessly using Dark Void as soon as possible may seem like a good option, but you should be careful, (AC) as the opponent may have a dedicated Pokemon to sacrifice to sleep. Keep Weavile away from status, as burns prevent it from breaking through opposing Pokemon, paralysis takes away its excellent Speed, and poison wears it down very quickly in tandem with Life Orb recoil. Weavile also has to avoid all priority attacks because of its terrible bulk.

Team Options
========

Rapid Spin or Defog users are great teammates, as Weavile's switch-in opportunities are limited when Stealth Rock is up. Pokemon such as Starmie, Excadrill, (AC) and Stoutland can utilise utilize Rapid Spin, while viable Defoggers include Latios, Latias, (AC) and Scizor. Weavile appreciates entry hazards being up on the opposing side, as it forces switches easily with the threat of Dark Void and likes having its foes worn down. Terrakion, Garchomp, (AC) and Klefki are good examples of Stealth Rock or Spikes users that fit on offensive teams. Weavile naturally detests Fighting-types, making Pokemon that can get rid of them like Latios, Alakazam, (AC) and Landorus-T great partners. Landorus-T also helps defeat Steel-types with its powerful Ground-type STAB attacks, as do other Ground-types such as Excadrill and Garchomp. Similarly, offensive Fire-types such as Heatran and both of Charizard's Mega formes Evolutions can beat Steel-types such as Skarmory, Ferrothorn, (AC) and Scizor and manage most Fairy-types. Although rare, offensive users of Heal Bell and Aromatherapy such as Mega Diancie are helpful for curing bothersome status without relinquishing offensive momentum. Pokemon such as Mega Charizard Y, Terrakion, and Mega Medicham enjoy Weavile being able Weavile's ability to Pursuit trap Psychic-types such as Mew and Latios. Pursuit also eliminates Ghost-types, which Extreme Speed users such as Ursaring hugely appreciate. Volt Switch, U-turn, (AC) and Parting Shot users are generally excellent for getting Weavile onto the field safely; Weavile can also fit into these chains with its own Parting Shot. Some prominent pivots are Landorus-T, Thundurus, Scizor, (AC) and Mega Scizor.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band allows Weavile to quickly deal large amounts of damage, revenge kill more Pokemon with stronger priority attacks, and cripple defensive Pokemon with Switcheroo. The main drawback of this set is that an opponent can easily take advantage of a Choice-locked Weavile. Dread Plate or Icicle Plate allow Weavile to boost one of its STAB moves, (AC) while Expert Belt boosts can be used to boost super effective moves. While these items don't have any recoil, the general loss in power is noticeable. Poison Jab and Iron Tail allow Weavile to lure in and heavily damage the Fairy-types that normally check it. Poison Jab comfortably 2HKOes Azumarill, 2HKOes most Clefable, (AC) and OHKOes most variants of Mega Gardevoir. Iron Tail lands a more solid 2HKO on Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt allows Weavile to shut down defensive Pokemon, as well as stop slower Sleep Talk users that switch into Dark Void.

Checks and Counters
===================

**Fighting-types**: Weavile has a double weakness to Fighting-type attacks, which means that Pokemon such as Terrakion, Mega Medicham, Breloom and Lucario can quickly KO it with Close Combat, High Jump Kick, (AC) or Mach Punch. Most of these Pokemon resist Weavile's Dark-type attacks, (comma) and Terrakion and Lucario can even take advantage of them to activate Justified. However, most of these Pokemon cannot switch in, especially not into Dark Void.
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**Steel-types**: Weavile has a single weakness to Steel-type attacks, and with its terrible bulk, (AC) they generally KO it. Choice Scarf Heatran will outspeed and OHKO Weavile with either of its STAB attacks, and it can also switch into Dark Void if it is running Sleep Talk. Defensive Heatran also doesn't mind Knock Off too much, but it cannot tank Low Kick easily. Jirachi hates both Knock Off and Sucker Punch, but Choice Scarf variants outspeed Weavile and OHKO it with Iron Head. Mega Scizor easily switches into Weavile with its great physical bulk and doesn't mind Knock Off, while regular Scizor can also switch in but dislikes having its item removed by Knock Off. Both can then OHKO with Bullet Punch. Choice Scarf, Sand Rush, (AC) and Shift Gear variants of Excadrill can outspeed Weavile and KO it with a Steel-type move of choice. Skarmory and Ferrothorn easily wall Weavile with their amazing physical bulk and neutrality to its attacks.
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**Fairy-types**: Azumarill resists Weavile's STAB attacks and threatens back with its own STABs or Extreme Speed. However, it dislikes Poison Jab. Clefable can avoid the 2HKO from any attack but Poison Jab or Iron Tail and KO with Moonblast after only about 20% of prior damage. Mega Diancie is only OHKOed by Iron Tail, and can OHKO Weavile back with one of its STAB attacks.
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**Priority Users**: Sableye moves before Weavile thanks to Prankster (RC) and can put it to sleep with Dark Void or cripple it with Will-O-Wisp. Klefki can also cripple Weavile with its priority Thunder Wave. Fake Out + Extreme Speed users such as Stoutland and Ursaring easily KO Weavile thanks to its extreme physical frailty, sometimes not even needing to use Fake Out for a KO. Water Shuriken from Azumarill and Gyarados are is also a notable priority moves move that can KO Weavile. Most Bullet Punch and Mach Punch users have already been noted, but they are naturally very troublesome too, (AC) as they hit Weavile super effectively.
rip not used to serial commas and american spellings down here

thanks a lot, implemented!
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
i like... sneasel

GP 2/2
[OVERVIEW]

Weavile takes its place in STABmons as a fast and strong physical attacker with outstanding coverage and plenty of interesting move choices. With an amazing Speed stat and tools in its movepool such as the crippling Knock Off, powerful Ice-type STAB attacks, a sleep-inducing move in Dark Void, two forms of priority, and excellent coverage options, Weavile becomes an a threatening revenge killer that forces many switches. It can also take advantage of these switches with its access to Parting Shot and Pursuit, becoming a dangerous pivot and trapper. Unfortunately, the same typing that gives Weavile's STAB attacks excellent coverage in the metagame also curses it with weaknesses to the common attacking types Fairy, Fire, Fighting, Rock, and Steel, which means that Weavile struggles to switch in, especially when its abysmal bulk is also taken into consideration. The combination of Weavile's weakness to Stealth Rock, general frailty, and susceptibility to Life Orb recoil wears it down quickly and leaves it very vulnerable to priority.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Dark Void / Parting Shot
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is a powerful Dark-type STAB attack that also removes the items of most foes, often crippling them. Icicle Crash hits prominent metagame threats such as Landorus-T and Thundurus super effectively. Dark Void induces sleep, which can temporarily remove one of Weavile's counters, and is generally a great move for hitting switch-ins so Weavile can fire off its attacks more easily. Parting Shot is a great option that allows Weavile to pivot out of counters in order to generate momentum for its team. Low Kick OHKOes any non-Chople Berry Tyranitar, OHKOes Bisharp, and comes close to an OHKO on Kyurem-B. Pursuit allows Weavile to support its team by picking off weakened foes such as Hoopa-U, Starmie, Latios, Latias, Gengar, and Meloetta.

Icicle Spear is an option over Icicle Crash that is weaker three-quarters of the time but allows Weavile to KO a Pokemon behind a Substitute such as Serperior. Sucker Punch is a fairly powerful priority attack and helps Weavile to pick off faster Pokemon and Choice Scarf users. Keep in mind that both Icicle Spear and Sucker Punch are new attacks, so they prevent Weavile from running Dark Void or Parting Shot. Ice Shard is mostly weaker than Sucker Punch, but it hits Landorus-T and Garchomp harder than Sucker Punch and KOes weakened Thundurus before they can use Thunder Wave. Finally, Swords Dance quickly boosts Weavile's power and helps it to break through defensive Pokemon more easily. It works very well alongside Dark Void.

Set Details
========

A simple maximum Attack and maximum Speed spread is used alongside a Jolly nature to give Weavile as much power and speed as possible, making the most of its excellent base Speed stat. Life Orb is used to boost the power of Weavile's attacks without locking it into one move, which is important, as Weavile is quite weak without it. While situational, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed and Close Combat before it is KOed, and Pickpocket could have an undesirable effect in battle.

Usage Tips
========

Weavile is incredibly frail, so it cannot be switched into attacks apart from weak resisted hits and Psychic-type moves. Instead, Weavile should be brought in after a teammate has fainted or with the use of U-turn, Volt Switch, or Parting Shot. However, a good double switch into Weavile will give you plenty of momentum and opportunities to fire off attacks, in particular the extremely spammable Knock Off. Don't overestimate Weavile's power during battle, as its Attack stat is not very high. Mindlessly using Dark Void as soon as possible may seem like a good option, but you should be careful, as the opponent may have a dedicated Pokemon to sacrifice to sleep. Keep Weavile away from status, as burns prevent it from breaking through opposing Pokemon, paralysis takes away its excellent Speed, and poison wears it down very quickly in tandem with Life Orb recoil. Weavile also has to avoid all priority attacks because of its terrible bulk.

Team Options
========

Rapid Spin or Defog users are great teammates, as Weavile's switch-in opportunities to switch in are limited when Stealth Rock is up. Pokemon such as Starmie, Excadrill, and Stoutland can utilize Rapid Spin, while viable Defoggers include Latios, Latias, and Scizor. Weavile appreciates entry hazards being up on the opposing side, as it forces switches easily with the threat of Dark Void and likes having its foes worn down. Terrakion, Garchomp, and Klefki are good examples of Stealth Rock or Spikes users that fit on offensive teams. Weavile naturally detests Fighting-types, making Pokemon that can get rid of them like Latios, Alakazam, and Landorus-T great partners. Landorus-T also helps defeat Steel-types with its powerful Ground-type STAB attacks, as do other Ground-types such as Excadrill and Garchomp. Similarly, offensive Fire-types such as Heatran and both of Charizard's Mega Evolutions can beat Steel-types such as Skarmory, Ferrothorn, and Scizor and manage most Fairy-types. Although rare, offensive users of Heal Bell and Aromatherapy such as Mega Diancie are helpful for curing bothersome status without relinquishing offensive momentum. Pokemon such as Mega Charizard Y, Terrakion, and Mega Medicham enjoy Weavile's ability to Pursuit trap Psychic-types such as Mew and Latios. Pursuit also eliminates Ghost-types, which Extreme Speed users such as Ursaring hugely appreciate. Volt Switch, U-turn, and Parting Shot users are generally excellent for getting Weavile onto the field safely; Weavile can also fit into these chains with its own Parting Shot. Some prominent pivots are Landorus-T, Thundurus, Scizor, and Mega Scizor.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band allows Weavile to quickly deal large amounts of damage, revenge kill more Pokemon with stronger priority attacks, and cripple defensive Pokemon with Switcheroo. The main drawback of this set is that an opponent can easily take advantage of a Choice-locked Weavile. Dread Plate or Icicle Plate allows Weavile to boost one of its STAB moves, while Expert Belt can be used to boost super effective moves. While these items don't have any recoil, the general loss in power is noticeable. Poison Jab and Iron Tail allow Weavile to lure in and heavily damage the Fairy-types that normally check it. Poison Jab comfortably 2HKOes Azumarill, 2HKOes most Clefable, and OHKOes most variants of Mega Gardevoir. Iron Tail lands a more solid 2HKO on Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt allows Weavile to shut down defensive Pokemon, as well as stop slower Sleep Talk users that switch into Dark Void.

Checks and Counters
===================

**Fighting-types**: Weavile has a double weakness to Fighting-type attacks, which means that Pokemon such as Terrakion, Mega Medicham, Breloom, (AC) and Lucario can quickly KO it with Close Combat, High Jump Kick, or Mach Punch. Most of these Pokemon resist Weavile's Dark-type attacks, and Terrakion and Lucario can even take advantage of them to activate Justified. However, most of these Pokemon cannot switch in, especially not into Dark Void.

**Steel-types**: Weavile has a single weakness is weak to Steel-type attacks, and with its terrible bulk, they generally KO it. Choice Scarf Heatran will outspeed Weavile and OHKO Weavile it with either of its STAB attacks, and it can also switch into Dark Void if it is running Sleep Talk. Defensive Heatran also doesn't mind Knock Off too much, but it cannot tank Low Kick easily. Jirachi hates both Knock Off and Sucker Punch, but Choice Scarf variants outspeed Weavile and OHKO it with Iron Head. Mega Scizor easily switches into Weavile with its great physical bulk and doesn't mind Knock Off, while regular Scizor can also switch in but dislikes having its item removed by Knock Off. Both can then OHKO with Bullet Punch. Choice Scarf, Sand Rush, and Shift Gear variants of Excadrill can outspeed Weavile and KO it with a Steel-type move of choice. Skarmory and Ferrothorn easily wall Weavile with their amazing physical bulk and neutrality to its attacks.

**Fairy-types**: Azumarill resists Weavile's STAB attacks and threatens back with its own STAB moves or Extreme Speed. However, it dislikes Poison Jab. Clefable can avoid the 2HKO from any attack but Poison Jab or Iron Tail and KO with Moonblast after only about 20% of prior damage. Mega Diancie is only OHKOed by Iron Tail, and it can OHKO Weavile back with one of its STAB attacks.

**Priority Users**: Sableye moves before Weavile thanks to Prankster and can put it to sleep with Dark Void or cripple it with Will-O-Wisp. Klefki can also cripple Weavile with its priority Thunder Wave. Fake Out + Extreme Speed users such as Stoutland and Ursaring easily KO Weavile thanks to its extreme physical frailty, sometimes not even needing to use Fake Out for a KO. Water Shuriken from Azumarill and Gyarados is also a notable priority move that can KO Weavile. Most Bullet Punch and Mach Punch users are naturally very troublesome too, as they hit Weavile super effectively.
 
Last edited:

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
i like... sneasel

GP 2/2
[OVERVIEW]

Weavile takes its place in STABmons as a fast and strong physical attacker with outstanding coverage and plenty of interesting move choices. With an amazing Speed stat and tools in its movepool such as the crippling Knock Off, powerful Ice-type STAB attacks, a sleep-inducing move in Dark Void, two forms of priority, and excellent coverage options, Weavile becomes an a threatening revenge killer that forces many switches. It can also take advantage of these switches with its access to Parting Shot and Pursuit, becoming a dangerous pivot and trapper. Unfortunately, the same typing that gives Weavile's STAB attacks excellent coverage in the metagame also curses it with weaknesses to the common attacking types Fairy, Fire, Fighting, Rock, and Steel, which means that Weavile struggles to switch in, especially when its abysmal bulk is also taken into consideration. The combination of Weavile's weakness to Stealth Rock, general frailty, and susceptibility to Life Orb recoil wears it down quickly and leaves it very vulnerable to priority.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Dark Void / Parting Shot
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is a powerful Dark-type STAB attack that also removes the items of most foes, often crippling them. Icicle Crash hits prominent metagame threats such as Landorus-T and Thundurus super effectively. Dark Void induces sleep, which can temporarily remove one of Weavile's counters, and is generally a great move for hitting switch-ins so Weavile can fire off its attacks more easily. Parting Shot is a great option that allows Weavile to pivot out of counters in order to generate momentum for its team. Low Kick OHKOes any non-Chople Berry Tyranitar, OHKOes Bisharp, and comes close to an OHKO on Kyurem-B. Pursuit allows Weavile to support its team by picking off weakened foes such as Hoopa-U, Starmie, Latios, Latias, Gengar, and Meloetta.

Icicle Spear is an option over Icicle Crash that is weaker three-quarters of the time but allows Weavile to KO a Pokemon behind a Substitute such as Serperior. Sucker Punch is a fairly powerful priority attack and helps Weavile to pick off faster Pokemon and Choice Scarf users. Keep in mind that both Icicle Spear and Sucker Punch are new attacks, so they prevent Weavile from running Dark Void or Parting Shot. Ice Shard is mostly weaker than Sucker Punch, but it hits Landorus-T and Garchomp harder than Sucker Punch and KOes weakened Thundurus before they can use Thunder Wave. Finally, Swords Dance quickly boosts Weavile's power and helps it to break through defensive Pokemon more easily. It works very well alongside Dark Void.

Set Details
========

A simple maximum Attack and maximum Speed spread is used alongside a Jolly nature to give Weavile as much power and speed as possible, making the most of its excellent base Speed stat. Life Orb is used to boost the power of Weavile's attacks without locking it into one move, which is important, as Weavile is quite weak without it. While situational, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed and Close Combat before it is KOed, and Pickpocket could have an undesirable effect in battle.

Usage Tips
========

Weavile is incredibly frail, so it cannot be switched into attacks apart from weak resisted hits and Psychic-type moves. Instead, Weavile should be brought in after a teammate has fainted or with the use of U-turn, Volt Switch, or Parting Shot. However, a good double switch into Weavile will give you plenty of momentum and opportunities to fire off attacks, in particular the extremely spammable Knock Off. Don't overestimate Weavile's power during battle, as its Attack stat is not very high. Mindlessly using Dark Void as soon as possible may seem like a good option, but you should be careful, as the opponent may have a dedicated Pokemon to sacrifice to sleep. Keep Weavile away from status, as burns prevent it from breaking through opposing Pokemon, paralysis takes away its excellent Speed, and poison wears it down very quickly in tandem with Life Orb recoil. Weavile also has to avoid all priority attacks because of its terrible bulk.

Team Options
========

Rapid Spin or Defog users are great teammates, as Weavile's switch-in opportunities to switch in are limited when Stealth Rock is up. Pokemon such as Starmie, Excadrill, and Stoutland can utilize Rapid Spin, while viable Defoggers include Latios, Latias, and Scizor. Weavile appreciates entry hazards being up on the opposing side, as it forces switches easily with the threat of Dark Void and likes having its foes worn down. Terrakion, Garchomp, and Klefki are good examples of Stealth Rock or Spikes users that fit on offensive teams. Weavile naturally detests Fighting-types, making Pokemon that can get rid of them like Latios, Alakazam, and Landorus-T great partners. Landorus-T also helps defeat Steel-types with its powerful Ground-type STAB attacks, as do other Ground-types such as Excadrill and Garchomp. Similarly, offensive Fire-types such as Heatran and both of Charizard's Mega Evolutions can beat Steel-types such as Skarmory, Ferrothorn, and Scizor and manage most Fairy-types. Although rare, offensive users of Heal Bell and Aromatherapy such as Mega Diancie are helpful for curing bothersome status without relinquishing offensive momentum. Pokemon such as Mega Charizard Y, Terrakion, and Mega Medicham enjoy Weavile's ability to Pursuit trap Psychic-types such as Mew and Latios. Pursuit also eliminates Ghost-types, which Extreme Speed users such as Ursaring hugely appreciate. Volt Switch, U-turn, and Parting Shot users are generally excellent for getting Weavile onto the field safely; Weavile can also fit into these chains with its own Parting Shot. Some prominent pivots are Landorus-T, Thundurus, Scizor, and Mega Scizor.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band allows Weavile to quickly deal large amounts of damage, revenge kill more Pokemon with stronger priority attacks, and cripple defensive Pokemon with Switcheroo. The main drawback of this set is that an opponent can easily take advantage of a Choice-locked Weavile. Dread Plate or Icicle Plate allows Weavile to boost one of its STAB moves, while Expert Belt can be used to boost super effective moves. While these items don't have any recoil, the general loss in power is noticeable. Poison Jab and Iron Tail allow Weavile to lure in and heavily damage the Fairy-types that normally check it. Poison Jab comfortably 2HKOes Azumarill, 2HKOes most Clefable, and OHKOes most variants of Mega Gardevoir. Iron Tail lands a more solid 2HKO on Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt allows Weavile to shut down defensive Pokemon, as well as stop slower Sleep Talk users that switch into Dark Void.

Checks and Counters
===================

**Fighting-types**: Weavile has a double weakness to Fighting-type attacks, which means that Pokemon such as Terrakion, Mega Medicham, Breloom, (AC) and Lucario can quickly KO it with Close Combat, High Jump Kick, or Mach Punch. Most of these Pokemon resist Weavile's Dark-type attacks, and Terrakion and Lucario can even take advantage of them to activate Justified. However, most of these Pokemon cannot switch in, especially not into Dark Void.

**Steel-types**: Weavile has a single weakness is weak to Steel-type attacks, and with its terrible bulk, they generally KO it. Choice Scarf Heatran will outspeed Weavile and OHKO Weavile it with either of its STAB attacks, and it can also switch into Dark Void if it is running Sleep Talk. Defensive Heatran also doesn't mind Knock Off too much, but it cannot tank Low Kick easily. Jirachi hates both Knock Off and Sucker Punch, but Choice Scarf variants outspeed Weavile and OHKO it with Iron Head. Mega Scizor easily switches into Weavile with its great physical bulk and doesn't mind Knock Off, while regular Scizor can also switch in but dislikes having its item removed by Knock Off. Both can then OHKO with Bullet Punch. Choice Scarf, Sand Rush, and Shift Gear variants of Excadrill can outspeed Weavile and KO it with a Steel-type move of choice. Skarmory and Ferrothorn easily wall Weavile with their amazing physical bulk and neutrality to its attacks.

**Fairy-types**: Azumarill resists Weavile's STAB attacks and threatens back with its own STAB moves or Extreme Speed. However, it dislikes Poison Jab. Clefable can avoid the 2HKO from any attack but Poison Jab or Iron Tail and KO with Moonblast after only about 20% of prior damage. Mega Diancie is only OHKOed by Iron Tail, and it can OHKO Weavile back with one of its STAB attacks.

**Priority Users**: Sableye moves before Weavile thanks to Prankster and can put it to sleep with Dark Void or cripple it with Will-O-Wisp. Klefki can also cripple Weavile with its priority Thunder Wave. Fake Out + Extreme Speed users such as Stoutland and Ursaring easily KO Weavile thanks to its extreme physical frailty, sometimes not even needing to use Fake Out for a KO. Water Shuriken from Azumarill and Gyarados is also a notable priority move that can KO Weavile. Most Bullet Punch and Mach Punch users are naturally very troublesome too, as they hit Weavile super effectively.
great, thanks a lot! this is done and ready for upload
 
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