ORAS UU Stall is dead rip (Peaked #1)

Stall has always been my favourite play style, as it is very relaxing for me, and also very fun and gets me high on the ladder. However the departure of Perish Song Celebi and the arrival of awful new threats such as Heracross, Mence, and now potentially Rock Head Tyrantrum has made full stall very difficult to play. I really hate this meta, but Semi Stall is still good in it, and I got to #1 with this team so there's still hope. The team itself is unexciting and unoriginal which is why it was so successful, but it features a very very good 4 mon core I have been working with for a while and I want to share with people. I'm not sure if cores are allowed to have four mons, but if so the core consists of Bat/Bliss/Suicune/Forry. I originally ran Weezing over Bat but Stall Teams need fastmons to revenge kill hera now so RIP Weezing.

The core is good because it checks a lot of threats in the meta and can provide Hazards, Hazard Control, Rocks, Spikes, Win Condition, Phazing, Fighting Check, Wish Support, and Scald Burns depending on what sets you decide to run. The core is also good because it is very flexible. All four mons have great movepools and depending on what your other two mons provide you can switch things around. My two teams which have peaked #1 have used this core.

The team is quite solid because it has Offensive Presence in Entei and not one but two mons to revenge Hera, which limits the potential of SD Guts Flame Orb against my team. It has hazard stack and Double Hazard Control because nothing is more crucial than winning the hazard war for a team such as this. It also has FWG because everyone knows FWG is 3 gud 5 this meta. Here is the team.

chesnaught.gif

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Drain Punch
- Synthesis

Chesnaught is a good switch-in to Knock Offs, and Strong Physical Attackers in general, and gets plenty of free turns for Spikes. He can also hard counter to Krook, a pokemon I despise and can handle most choiced physical hits that aren't Super Effective. Leech Seed and Synthesis on the same set may seem silly but he needs recovery that is reliable and leech seed can help him wear down things he otherwise cannot touch like Doublade.

245.gif

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar

This mon is what makes stall so good and fun to play imo. His purpose for most of the game is to tank hits, pressure stall low pp moves like Sacred Fire and Stone Edge, and fuck with the opponents momentum by using Roar, which also racks up hazard damage. I wouldn't normally run Calm Mind but since I need a win con now Celebi is gone, I kind of need it. Anyway if anything Calm Mind makes this set even more cancerous, which is always a plus in stall. In my opinion this is the best set Water Doge can run but not having SLeep Talk can leave you as set up bait so it's important to keep him healthy so you aren't forced to Rest. I often use him as a surprise lead to bop Nidoqueen which is annoying af.

244.gif

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- ExtremeSpeed

lol this thing is just mindless brutality. If Suicune is on the other team he's pretty much useless, but he wrecks balance teams that don't have an actual switch in. Burns would be gr8 but he never gets them and being rocks weak kinda sucks but that's why I have double hazard control. I can use his ability to force switches to rack up hazard damage and his bulk and typing enables him many opportunities to switch in. He also revenges Hera and most other frail sweepers so they don't 6-0 me. This is probably his main use.

blissey.gif

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP / 252 Def / 232 SpD
Bold Nature
- Wish
- Softboiled
- Seismic Toss
- Heal Bell

Team cleric. What can I say about Bliss that you don't already know? It sponges special attacks, and when I have nothing better to do I can fire off tentative wishes to pass to Entei when Doublade switches in. Softboiled helps me recover when I've been tricked a scarf, since this team has no trick scarf absorbers (RIP).

forretress.gif

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Volt Switch
- Toxic

Forretress is a good hazard remover and switches into things like Florges, Umbreon, Hippo, and Beedrill to get up rocks. Volt Switch allows me to pivot which often gets me a free switch to Entei. Toxic is for things like Haxorus and Abomasnow whom I otherwise struggle with.

crobat.gif

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 60 Def / 200 Spe
Jolly Nature
- Brave Bird
- Toxic
- Defog
- Roost

Bat rounds out the cast of this team. Double hazard control must seem outrageous but it helps me win the hazard war, and it is also my best way of getting rid of T-spikes which destroy me slowly and painfully otherwise. A fast defog also helps against HO. Toxic is for Sub CM users like Chand and Cress who otherwise beat me. He is my best answer to fighting-spam, along with Chesnaught.

Threats:
-CM Reuni. I can phaze with cune and try to stall pp with pressure. Fortunately it's not that common.
-Volt Turn. Ampharos, Helio, and Rotom H are all threats. Bliss is my only switch in and this makes it easy for my opponent to wear me down. As long as they don't get hazards up it's not so bad though.
-Trick Specs. Overlaps with Volt Turn in the case of Rotom H for the ultimate cancer. Chandy, PZ and Espeon are as bad if not worse. Softboiled on Bliss helps but it's still annoying.

Proof of streak:
501f12.png


Replays:
http://replay.pokemonshowdown.com/uu-211350408 vs HO
http://replay.pokemonshowdown.com/uu-212321819 vs BO
(I don't save many replays because I always forget but hopefully these two should give you an idea of how the team works)

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Drain Punch
- Synthesis

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- ExtremeSpeed

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP / 252 Def / 232 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Volt Switch
- Toxic

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 56 Def / 204 Spe
Jolly Nature
- Brave Bird
- Taunt
- Defog
- Roost

Anyway, that's all I have to say about this team. plz r8 (: (: (:
 
Hi Lapraz,
Now you've obviously been having great success with the team but I would like to suggest Gligar over Crobat. It solves the problem of volt switchers and is a lot bulkier than crobat. While infiltrator helps break sub-CM users like Chandelure, can't suicune already do that with roar? Additionally, it provides another counter to fire and fighting spam without having to worry about a stray stone edge coming your way. And I don't see the need for a fast defog even against HO because gligar has many switch-ins against common foes. Furthermore, gligar still has enough speed to taunt walls and keeps reliable recovery in roost. It even has a relatively hard-hitting STAB move in earthquake for common nido switch-ins. And to revenge kill heracross you have entei as well.
Overall, this appears to be a very good team and this is my opinions of what could be changed.


Edit: Your importable Blissey has a different set than the one in the RMT. Which one is right? One has soft-boiled the other has protect.
 
Last edited:
Lapraz I see you have a team that has a similarish dynamic to mine, so I feel I can accurately say some problems that this team may/may not have, one of them is most probably Mixed Kyurem/Hydreigon which iirc was a weakness that was not as prominent on your last team when I played you on ladder(http://replay.pokemonshowdown.com/uu-202707802). But that is more because of you running Blissey>Florges which is actually extremely beneficial, because otherwise the Nidoqueen matchup becomes very troublesome. Honchkrow on paper also seems to be very tough for you to play around, because of the lack of a true normal/flying resist on this team ,which is a role usually filled by MAggron in UU stall, also I agree on this team especially Scarf Rotom-H is very tough to handle especially with no mega to absorb the trick, which is a problem that my team deals with by running Rhyperior+MStoise as well as Blissey but this is more of nit picking than a criticism. You also autolose to Work Up/Refresh MPidgeot I think but if its at 75% I THINK Entei forces it out. Again nice team and if I can think of how to add or switch anything around without bastardizing the build I'll be sure to tell you.
 
Alright, let's see what I can even possibly say about this team. I trust your ability to teambuild around threats, as I've played you several times before; as usual, I will stick to logistic changes, not stylistic ones.

Changes will be in bold followed by a brief explanation

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Spikes
- Leech Seed
- Drain Punch
- Synthesis
  • Get the one-up on opposing Chesnaught.

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Roar
  • 240 HP hits 401, which is a Leftovers and Stealth Rock number. 16 Speed outspeeds Machamp + Creepers + Defensive Rotom-H.
  • 0 Attack IVs just cause habit for Special Attackers facing Foul Play. Every little bit counts.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Seismic Toss
- Heal Bell
  • In general your Blissey can still handle every premier Special Attacker in the tier without Special Defense investment. Allocate to HP in order to absorb physical hits better.
  • 0 Attack IVs for Foul Play; every little bit counts.

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Rapid Spin
- Volt Switch
- Toxic
  • Since you're not using Gyro Ball, give Forretress back its speed, and switch to a Bold nature (no pun intended) such that Foul Play doesn't hurt it as much. Don't give it 0 Atk IVs, as you still want the hypothetical weak Rapid Spin to do 7% instead of 5%.
Everything else looks pretty good. If you find that Crobat doesn't need Taunt, put U-turn, but w/e.
 
Hey Lapraz, pretty cool team you got here. I played it a few times on the ladder, and the one game I was successful against it (http://replay.pokemonshowdown.com/uu-211563776) shows off how your team is a bit weak to CB Crobat. Adamant Bandbat 2HKOs every single mon after rocks and one spike (or rocks and only a small amount of prior damage) and outspeeds everything apart from your own crobat. Right now the best way for you to kill it looks like just making it die to brave bird recoil. I'm nowhere near experienced enough to offer a sufficient fix and if you don't want to change a pokemon there isn't much that you can do as most stall teams use mega aggron to stop CB Bat, but it's probably important to at least look at fixing.
 
Hi guys, thanks for rating (:
Serperior for Uber - I originally ran Glig over Bat actually but Bat's benefits far outweigh Gligar's I've found. Gligar's best niche is as a counter to Volturn, which isn't as common on the ladder anymore as in the days of Jirachi and Raikou. Bat gives me a switchin to fighting types with knock off which is much more crucial in this meta.

Sunny - You're right about LO Hyrdei, but then again that's not as common as it should be. If I take King UU's advice and run full HP Bliss it may help a bit though. Honchkrow isn't as bad as you would think because it dies from recoil very quickly. Flying spam in general is a problem though.

King UU - I haven't seen that Suicune spread before, I think it could help a lot. Thanks.

Megazard Z - You're right about CB bat. It does die to recoil very quickly though. Usually I switch into bliss, which doesn't die, so it takes a lot of recoil damage. The Sky pl8 sets with roost are much harder to deal with though.
 
Back
Top