Stall has always been my favourite play style, as it is very relaxing for me, and also very fun and gets me high on the ladder. However the departure of Perish Song Celebi and the arrival of awful new threats such as Heracross, Mence, and now potentially Rock Head Tyrantrum has made full stall very difficult to play. I really hate this meta, but Semi Stall is still good in it, and I got to #1 with this team so there's still hope. The team itself is unexciting and unoriginal which is why it was so successful, but it features a very very good 4 mon core I have been working with for a while and I want to share with people. I'm not sure if cores are allowed to have four mons, but if so the core consists of Bat/Bliss/Suicune/Forry. I originally ran Weezing over Bat but Stall Teams need fastmons to revenge kill hera now so RIP Weezing.
The core is good because it checks a lot of threats in the meta and can provide Hazards, Hazard Control, Rocks, Spikes, Win Condition, Phazing, Fighting Check, Wish Support, and Scald Burns depending on what sets you decide to run. The core is also good because it is very flexible. All four mons have great movepools and depending on what your other two mons provide you can switch things around. My two teams which have peaked #1 have used this core.
The team is quite solid because it has Offensive Presence in Entei and not one but two mons to revenge Hera, which limits the potential of SD Guts Flame Orb against my team. It has hazard stack and Double Hazard Control because nothing is more crucial than winning the hazard war for a team such as this. It also has FWG because everyone knows FWG is 3 gud 5 this meta. Here is the team.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Drain Punch
- Synthesis
Chesnaught is a good switch-in to Knock Offs, and Strong Physical Attackers in general, and gets plenty of free turns for Spikes. He can also hard counter to Krook, a pokemon I despise and can handle most choiced physical hits that aren't Super Effective. Leech Seed and Synthesis on the same set may seem silly but he needs recovery that is reliable and leech seed can help him wear down things he otherwise cannot touch like Doublade.
Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar
This mon is what makes stall so good and fun to play imo. His purpose for most of the game is to tank hits, pressure stall low pp moves like Sacred Fire and Stone Edge, and fuck with the opponents momentum by using Roar, which also racks up hazard damage. I wouldn't normally run Calm Mind but since I need a win con now Celebi is gone, I kind of need it. Anyway if anything Calm Mind makes this set even more cancerous, which is always a plus in stall. In my opinion this is the best set Water Doge can run but not having SLeep Talk can leave you as set up bait so it's important to keep him healthy so you aren't forced to Rest. I often use him as a surprise lead to bop Nidoqueen which is annoying af.
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- ExtremeSpeed
lol this thing is just mindless brutality. If Suicune is on the other team he's pretty much useless, but he wrecks balance teams that don't have an actual switch in. Burns would be gr8 but he never gets them and being rocks weak kinda sucks but that's why I have double hazard control. I can use his ability to force switches to rack up hazard damage and his bulk and typing enables him many opportunities to switch in. He also revenges Hera and most other frail sweepers so they don't 6-0 me. This is probably his main use.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP / 252 Def / 232 SpD
Bold Nature
- Wish
- Softboiled
- Seismic Toss
- Heal Bell
Team cleric. What can I say about Bliss that you don't already know? It sponges special attacks, and when I have nothing better to do I can fire off tentative wishes to pass to Entei when Doublade switches in. Softboiled helps me recover when I've been tricked a scarf, since this team has no trick scarf absorbers (RIP).
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Volt Switch
- Toxic
Forretress is a good hazard remover and switches into things like Florges, Umbreon, Hippo, and Beedrill to get up rocks. Volt Switch allows me to pivot which often gets me a free switch to Entei. Toxic is for things like Haxorus and Abomasnow whom I otherwise struggle with.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 60 Def / 200 Spe
Jolly Nature
- Brave Bird
- Toxic
- Defog
- Roost
Bat rounds out the cast of this team. Double hazard control must seem outrageous but it helps me win the hazard war, and it is also my best way of getting rid of T-spikes which destroy me slowly and painfully otherwise. A fast defog also helps against HO. Toxic is for Sub CM users like Chand and Cress who otherwise beat me. He is my best answer to fighting-spam, along with Chesnaught.
Threats:
-CM Reuni. I can phaze with cune and try to stall pp with pressure. Fortunately it's not that common.
-Volt Turn. Ampharos, Helio, and Rotom H are all threats. Bliss is my only switch in and this makes it easy for my opponent to wear me down. As long as they don't get hazards up it's not so bad though.
-Trick Specs. Overlaps with Volt Turn in the case of Rotom H for the ultimate cancer. Chandy, PZ and Espeon are as bad if not worse. Softboiled on Bliss helps but it's still annoying.
Proof of streak:
Replays:
http://replay.pokemonshowdown.com/uu-211350408 vs HO
http://replay.pokemonshowdown.com/uu-212321819 vs BO
(I don't save many replays because I always forget but hopefully these two should give you an idea of how the team works)
Anyway, that's all I have to say about this team. plz r8 (: (: (:
The core is good because it checks a lot of threats in the meta and can provide Hazards, Hazard Control, Rocks, Spikes, Win Condition, Phazing, Fighting Check, Wish Support, and Scald Burns depending on what sets you decide to run. The core is also good because it is very flexible. All four mons have great movepools and depending on what your other two mons provide you can switch things around. My two teams which have peaked #1 have used this core.
The team is quite solid because it has Offensive Presence in Entei and not one but two mons to revenge Hera, which limits the potential of SD Guts Flame Orb against my team. It has hazard stack and Double Hazard Control because nothing is more crucial than winning the hazard war for a team such as this. It also has FWG because everyone knows FWG is 3 gud 5 this meta. Here is the team.

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Drain Punch
- Synthesis
Chesnaught is a good switch-in to Knock Offs, and Strong Physical Attackers in general, and gets plenty of free turns for Spikes. He can also hard counter to Krook, a pokemon I despise and can handle most choiced physical hits that aren't Super Effective. Leech Seed and Synthesis on the same set may seem silly but he needs recovery that is reliable and leech seed can help him wear down things he otherwise cannot touch like Doublade.

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar
This mon is what makes stall so good and fun to play imo. His purpose for most of the game is to tank hits, pressure stall low pp moves like Sacred Fire and Stone Edge, and fuck with the opponents momentum by using Roar, which also racks up hazard damage. I wouldn't normally run Calm Mind but since I need a win con now Celebi is gone, I kind of need it. Anyway if anything Calm Mind makes this set even more cancerous, which is always a plus in stall. In my opinion this is the best set Water Doge can run but not having SLeep Talk can leave you as set up bait so it's important to keep him healthy so you aren't forced to Rest. I often use him as a surprise lead to bop Nidoqueen which is annoying af.

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- ExtremeSpeed
lol this thing is just mindless brutality. If Suicune is on the other team he's pretty much useless, but he wrecks balance teams that don't have an actual switch in. Burns would be gr8 but he never gets them and being rocks weak kinda sucks but that's why I have double hazard control. I can use his ability to force switches to rack up hazard damage and his bulk and typing enables him many opportunities to switch in. He also revenges Hera and most other frail sweepers so they don't 6-0 me. This is probably his main use.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP / 252 Def / 232 SpD
Bold Nature
- Wish
- Softboiled
- Seismic Toss
- Heal Bell
Team cleric. What can I say about Bliss that you don't already know? It sponges special attacks, and when I have nothing better to do I can fire off tentative wishes to pass to Entei when Doublade switches in. Softboiled helps me recover when I've been tricked a scarf, since this team has no trick scarf absorbers (RIP).

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Volt Switch
- Toxic
Forretress is a good hazard remover and switches into things like Florges, Umbreon, Hippo, and Beedrill to get up rocks. Volt Switch allows me to pivot which often gets me a free switch to Entei. Toxic is for things like Haxorus and Abomasnow whom I otherwise struggle with.

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 60 Def / 200 Spe
Jolly Nature
- Brave Bird
- Toxic
- Defog
- Roost
Bat rounds out the cast of this team. Double hazard control must seem outrageous but it helps me win the hazard war, and it is also my best way of getting rid of T-spikes which destroy me slowly and painfully otherwise. A fast defog also helps against HO. Toxic is for Sub CM users like Chand and Cress who otherwise beat me. He is my best answer to fighting-spam, along with Chesnaught.
Threats:
-CM Reuni. I can phaze with cune and try to stall pp with pressure. Fortunately it's not that common.
-Volt Turn. Ampharos, Helio, and Rotom H are all threats. Bliss is my only switch in and this makes it easy for my opponent to wear me down. As long as they don't get hazards up it's not so bad though.
-Trick Specs. Overlaps with Volt Turn in the case of Rotom H for the ultimate cancer. Chandy, PZ and Espeon are as bad if not worse. Softboiled on Bliss helps but it's still annoying.
Proof of streak:

Replays:
http://replay.pokemonshowdown.com/uu-211350408 vs HO
http://replay.pokemonshowdown.com/uu-212321819 vs BO
(I don't save many replays because I always forget but hopefully these two should give you an idea of how the team works)
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Drain Punch
- Synthesis
Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- ExtremeSpeed
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP / 252 Def / 232 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Volt Switch
- Toxic
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 56 Def / 204 Spe
Jolly Nature
- Brave Bird
- Taunt
- Defog
- Roost
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Drain Punch
- Synthesis
Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Calm Mind
- Rest
- Roar
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- ExtremeSpeed
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP / 252 Def / 232 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Volt Switch
- Toxic
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 56 Def / 204 Spe
Jolly Nature
- Brave Bird
- Taunt
- Defog
- Roost
Anyway, that's all I have to say about this team. plz r8 (: (: (: