I was trying to come up with a good stall team and needed some help. I'm new to competitive battling and any suggestions are helpful no matter how obvious or harsh they are. Here's what I have so far. (Most of these are from smogon so they will likely be pretty standard)
Hippowdon @ Leftovers
Ability: Sandstream
EVs: 252HP / 252 Def / 4 Atk
Nature: Impish
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 6 Atk / 252 SpD
Nature: Careful
- Curse
- Stone Edge
- Hammer Arm
- Ice Puch/Expolosion
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Atk / 104 Def
Nature: Relaxed
- Gyro Ball
- Earthquake
- Trick Room
- Hypnosis/Explosion
Skarmory @ Shed Shell
Ability: Keen Eye/Sturdy
EVs: 252 HP / 96 Atk / 156 Def / 4 Spe
Nature: Impish
- Brave Bird
- Roost
- Spikes
- Whirlwind
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP / 96 SpA / 172 SpD / 36 Spe
Nature: Calm
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP / 76 Def / 180 SpD
Nature: Careful
- Thunderpunch
- Firepunch
- Will-O-Wisp
- Pain Split
Basic idea, set up a Sandstorm with Hippowdon, Spikes, Stealth Rock, and then stall. Dusknoir is anti-spinner, and when the other team is sufficiently weakened, send out Regirock then kill the remainder very high Atk/Def/SpD and you'll be close to unstoppable. I know there are a LOT of Ground/Rock/Steel but I think I have some of the counters there. Once again, any suggestions, feedback, and general viability is great.
Hippowdon @ Leftovers
Ability: Sandstream
EVs: 252HP / 252 Def / 4 Atk
Nature: Impish
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 6 Atk / 252 SpD
Nature: Careful
- Curse
- Stone Edge
- Hammer Arm
- Ice Puch/Expolosion
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Atk / 104 Def
Nature: Relaxed
- Gyro Ball
- Earthquake
- Trick Room
- Hypnosis/Explosion
Skarmory @ Shed Shell
Ability: Keen Eye/Sturdy
EVs: 252 HP / 96 Atk / 156 Def / 4 Spe
Nature: Impish
- Brave Bird
- Roost
- Spikes
- Whirlwind
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP / 96 SpA / 172 SpD / 36 Spe
Nature: Calm
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP / 76 Def / 180 SpD
Nature: Careful
- Thunderpunch
- Firepunch
- Will-O-Wisp
- Pain Split
Basic idea, set up a Sandstorm with Hippowdon, Spikes, Stealth Rock, and then stall. Dusknoir is anti-spinner, and when the other team is sufficiently weakened, send out Regirock then kill the remainder very high Atk/Def/SpD and you'll be close to unstoppable. I know there are a LOT of Ground/Rock/Steel but I think I have some of the counters there. Once again, any suggestions, feedback, and general viability is great.