
Starmie
QC:[3/3] - Hogg / Pearl / Dodmen
GP:[1/1] - The Dutch Plumberjack
[OVERVIEW]
* A premier spinner in UU thanks to its impressive base 115 Speed and offensive prowess
* Two excellent abilities in Natural Cure and Analytic that allow it to bolster its defensive utility or offensive prowess, respectively.
* Starmie provides a good mix of defensive utility and offensive presence.
* A wide array of coverage options in conjunction with Analytic make Starmie a powerful offensive presence and deters Ghost-types from switching in to block Rapid Spin.
* Water/Psychic provides an above average defensive typing but 60 HP and 85 Defense and Special Defense leave its bulk to be desired.
* However, its Psychic typing leaves Starmie vulnerable to common moves such as Pursuit and U-turn.
[SET]
name: Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Thunderbolt / Psyshock
move 4: Rapid Spin / Recover
item: Life Orb
ability: Analytic
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
* Hydro Pump is the obligatory STAB and is Starmies most powerful attack to spam.
* Ice Beam and Thunderbolt provide excellent neutral coverage and effective ways to hit Hydro Pump resists hard.
* Psyshock o can be used to give Starmie a secondary STAB that can 2HKO Blissey with an Analytic boost. Psychic provides more overall power, as well as being Starmie's best way of damaging Gastrodon.
* Rapid Spin gives Starmie a way to support its team through Starmie removing entry hazards.
* Rapid Spin can be dropped to give Starmie a fourth coverage move or Recover, but this should only be done on teams that have other means of removing entry hazards.
Set Details
========
* Maximum Special Attack and Speed investment with Life Orb maximizes Starmie's offensive presence.
* Analytic allows Starmie to punish switch-ins and faster Pokemon with boosted hits
* A Timid Nature is necessary to out speed Tornadus, Gengar, and other Pokemon below 115 Speed.
Usage Tips
========
* Starmie lacking Recover or Natural Cure is prone to being worn down extremely quickly, so avoid switching into strong hits, even resisted ones.
* Analytic Starmie needs to be played fairly aggressively to do major damage; prediction is necessary to utilize the limited time Starmie has in the game. Use of Volt Switch and U-turn can be used to bring Starmie in for free throughout a match.
Team Options
========
* Offensive Pokemon weak to Stealth Rock such as Mega Aerodactyl, Swellow, and Talonflame appreciate Starmie's ability to reliably remove hazards.
* On more offensive teams, a secondary Water-type such as Keldeo or Feraligatr enjoy Starmie's ability to weaken standard Water-type checks such as Amoonguss and Latias with super effective coverage moves.
* Ground-types such as Nidoqueen, Hippowdon, Swampert, and Krookodile pair well with Starmie to check Electric-types that Starmie typically fears.
* Cobalion specifically can check Scizor and Bisharp, two Pokemon Starmie fears because it is unable to beat most Scizor in a one-on-one scenario, while the latter threatens it with a super effective Sucker Punch.
* Scizor and Gengar are options to deal with troublesome Grass-types like Celebi, Decidueye, and Amoonguss.
* Spike users such as Klefki, Roserade, and Forretress can provide extra passive damage to assist Starmie in picking up an important OHKO or 2HKO.
[SET]
name: Utility
move 1: Scald
move 2: Rapid Spin
move 3: Recover
move 4: Reflect Type / Psyshock
item: Leftovers
ability: Natural Cure
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
* Scald provides STAB and a chance to cripple opposing Pokemon with a burn.
* Rapid Spin allows Starmie to remove entry hazards.
* Recover is necessary for the longevity of this set.
* Psyshock can hit Keldeo super effectively and provides with a decently strong secondary STAB attack.
* Reflect Type can be used to annoy Scizor and Bisharp.
* Thunder Wave is an option to quickly cripple a threat with Starmie's high Speed.
* Toxic can be used to prevent Starmie from becoming setup bait for Calm Mind Slowbro or Latias, as well as letting it damage Volcanion.
* Psywave is an option of Starmie that allows Starmie to deal consistent damage without relying on its uninvested Special Attack.
Set Details
========
* This set trades power for an increase in bulk, allowing Starmie to become a decent check to the likes of Keldeo and Cobalion.
* Starmie's increased longevity, lets it potentially remove entry hazards multiple times throughout a match.
* Leftovers gives Starmie passive recovery to make Starmie less reliant on Recover.
* Natural Cure stops Starmie from being worn down throughout a match by curing it of status conditions.
Usage Tips
========
* Starmie becomes more passive, so account for threats like Calm Mind Latias, Primarina, and Hydreigon.
* The bulk still leaves something to be desired, so only switch Starmie into Pokemon that it was designed to check, or more passive options like Hippowdown and Forretress.
* Starmie can come in virtually for free on the common Klefki and Forretress to remove entry hazards they set; the most it fears is a Thunder Wave from Klefki, which it can heal instantly via Natural Cure.
Team Options
========
* Pokemon such as Talonflame and Togekiss appreciate Starmie's ability to remove entry hazards multiple times in a match.
* Scizor, Hippowdon, Gliscor, Krookodile, and Bisharp appreciate Starmie being a decent switch-in to Keldeo, and the former can take on annoying Grass- and Electric-types for Starmie.
* Grass- or Electric-types such as Celebi and Raikou make for good partners as well, as they break the bulky Water-types that bulky Starmie struggles to do significant damage to.
* Pursuit users such as Scizor, Bisharp, and Mega Aerodactyl can remove annoying Pokemon like Alakazam and Latias that more easily threaten this set.
[STRATEGY COMMENTS]
Other Options
=============
* Hidden Power Fire can be used to do more impactful damage to Scizor, as even Life Orb boosted-Hydro Pump fails to OHKO most variants of Scizor.
* Signal Beam can be used to deal a significant amount more damage to Celebi, but it will leave Starmie vulnerable to most Dragon-types.
* Sets holding Choice Specs or Scarf and using Trick can throw off potential answers to Starmie, but Starmie is typically most threatening when it has the ability to switch moves freely.
* The combination of Trick and Flame Orb is an option to permanently cripple almost all of Starmie's common switch ins, but it's largely outclassed by other sets, since it takes up valuable move and item slots for Starmie.
Checks and Counters
===================
**Special Walls**: Pokemon with high Special Defense such as Blissey, Mew, and Snorlax can come in and wall Stamie effectively, while the likes of Calm Mind Clefable and Curse Snorlax can render it setup fodder.
**Grass-Types**: Grass-types such as Celebi and Amoonguss can effectively stop Starmie from spamming Hydro Pump and easily shut down the utility set, but they must be wary or switching into Ice Beam.
**Bulky Water-Types**: A non-offensive Starmie is setup bait for Calm Mind Slowbro and Suicune, as well as allowing Primarina to switch in for free, although all Water-types must be wary of Thunderbolt. Gastrodon can effectively wall all of Starmie's coverage moves besides the virtually nonexistent Grass Knot.
**Dragon-Types**: Dragon-types like Latias and Hydreigon can come in for free against bulky Starmie, while offensive Starmie lacks the power to OHKO either of them with Ice Beam without an Analytic boost.
**Faster Pokemon**: Pokemon such as Alakazam, Whimsicott, ans Swellow, as well as fast Choice Scarf users can easily revenge kill both variants of Starmie.
**Mega Aerodactyl**: While Aerodactyl is unable to switch into Starmie safely, it can threaten Starmie with a potential Pursuit, and Stone Edge does upwards of 70% to even bulky Starmie.
**Mega Sharpedo**: With a single Speed boost, Sharpedo threatens to OHKO Starmie with STAB Strong Jaw-boosted Crunch.
**Bisharp**: Starmie without Reflect Type must be wary of Bisharp, as Sucker Punch will destroy it, and even a Knock Off from a burned Bisharp does massive damage. Albeit a relatively niche option, Low Kick can also hit Reflect Type Starmie for 4x super effective damage.
**Scizor**: Bulky variants of Scizor can almost always avoid an OHKO from Hydro Pump from full, and even burned Scizor can do massive damage to Starmie with STAB Bug Bite or U-turn; however, it fairly annoyed by Reflect Type Starmie.
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