PU Staryu Partial Rewrite [QC 2/2] [GP 0/2]

[OVERVIEW]
Staryu's phenomenal movepool&mdashcomplete with fantastic coverage, Recover, and most importantly, Thunder Wave&mdashand good Speed make it a dangerous offensive threat and elite paralysis spreader. Its Water-type STAB moves and Speed dissuade Ground-types like Nidoqueen from switching into it, making its Thunder Wave extremely hard to deny. Staryu isn't just limited to spreading paralysis either&mdashSTAB Surf and great coverage let it hit most of the tier for neutral damage, and it can hit notable foes like Arcanine, Rapidash, Fearow, and the aforementioned Nidoqueen super effectively. Despite its extreme frailty, Staryu's access to Recover makes it PU's best answer to Seaking, as its typing and Recover wall it completely bar critical hits as long as it's unparalyzed.

However, it is essential that players don't overestimate Staryu's defensive capabilities&mdashbarring Seaking, just about every common foe in PU can reliably paralyze or 2HKO Staryu, if not both, making it very difficult for Staryu to use Recover outside of when it faces Seaking. Once paralyzed, Staryu loses one-on-one to most foes, especially if it's weakened beforehand. Even Seaking can break through Staryu, as Double-Edge into Hyper Beam has a 54.3% chance to KO. Magneton also threatens Staryu immensely, as it OHKOes Staryu and is only 4HKOed in return by Surf. Staryu's offensive presence isn't perfect either, as while only a handful of Pokemon outspeed it, these include common foes like Fearow, which can KO Staryu after the slightest chip, and Rapidash, Arcanine, and Magmar, which can paralyze Staryu with Body Slam and KO it with Hyper Beam. Slower paralysis spreaders also give Staryu considerable trouble, as while they dislike paralysis, Dragonair can wall Staryu depending on its chosen coverage, Porygon can trade Thunder Wave with Staryu as it is only 3HKOed by Surf 16.4% of the time and threatens Staryu in return with its coverage, and Drowzee can easily switch into Staryu and threaten it and its team with STAB Psychic and dual status. Staryu also has difficulty fitting all of the moves it wants. Alongside the obligatory STAB Surf and Thunder Wave, it has to choose between Thunderbolt and Psychic as well as Recover and Blizzard, leaving it unable to wall Seaking or threaten foes like Grass-types and Dragonair depending on its choice of coverage.

[SET]
name: Special Attacker
move 1: Surf
move 2: Thunder Wave
move 3: Thunderbolt / Psychic
move 4: Recover / Blizzard

[SET COMMENTS]
Set Description
=========
Thunder Wave is critical to Staryu's success, letting it spread paralysis to cripple foes like Rapidash, Porygon, and opposing Staryu. It pairs excellently with STAB Surf discouraging Ground-types from switching in; it 2HKOes Nidoqueen and OHKOes Graveler, and since Staryu outspeeds them, it will win one-on-one even if they switch into Thunder Wave. Surf also 2HKOes Fire-types like Rapidash, Arcanine, and Magmar. Thunderbolt is Staryu's primary means to target opposing Water-types, notably 2HKOing opposing Staryu and 3HKOing Omanyte and Seaking, limiting the former's opportunities to paralyze Staryu and the latter's chances to fish for a critical hit; Thunderbolt also hits Fearow harder than most of Staryu's options, with a 25.6% chance to 2HKO. Psychic is an alternative, notably 3HKOing Gastly and Machamp. Its chance to drop the target's Special makes it threatening against most foes, acting as a strong midground option into Vileplume, as well as opposing Water-types and the rare Weepinbell. Recover lets Staryu effectively check Seaking, as it is a very safe option to use against it. However, it is risky to spam, as many threats like Rapidash and Arcanine can use it to fish for paralysis against Staryu, and using it predictably could allow free entry to foes like Fearow. Blizzard is a potential alternative if Staryu is paired with other Pokemon that can handle Seaking, such as Gastly and ones own Seaking, as it 2HKOes Fearow and Dragonair and 3HKOes Vileplume. It can also let Staryu fish for a freeze, though Staryu is generally better off paralyzing its targets.

Staryu is PU's premier answer to Seaking; its Double-Edge fails to 2HKO and slowly wears itself down, and Hyper Beam only deals slightly over 50% and gives Staryu a free turn. If Seaking doesn't use Agility, Staryu outspeeds it, so it can spam Recover as Double-Edge's recoil brings Seaking into KO range. If Seaking uses Agility as Staryu uses Recover or switches in, Staryu can then paralyze it with Thunder Wave, forcing Seaking to use another Agility and giving Staryu potential free turns due to full paralysis. If Seaking is confirmed to not have Double-Edge, it is safe for Staryu to attack it instead of spamming Recover. A healthy Staryu only has to be afraid of Seaking getting a critical hit with Hyper Beam, which OHKOes Staryu.

Staryu's excellent matchup against Seaking makes it a good partner to teammates weak to Seaking, like Rapidash, Nidoqueen, and Arcanine. However, it cannot do this when it's paralyzed, and thus it enjoys teammates that can switch into Thunder Wave users, such as Drowzee, Magneton, and Nidoqueen. Ground-types such a Nidoqueen and Graveler make a great partner to Staryu as they wall Magneton, who otherwise gives Staryu great trouble, while also appreciating the paralysis Staryu spreads. Staryu also appreciates being partnered with strong physical wallbreakers like Fearow and Pinsir, who are especially adept at removing Drowzee, who otherwise switches in to and threatens Staryu with Hypnosis and STAB Psychic with relatively little risk. While Staryu hates paralysis, in some instances it is necessary, such as trading Thunder Wave with Porygon to enable Nidoqueen or exchanging paralysis with itself to enable Seaking. Once paralyzed, Staryu loses virtually all of its defensive utility and is easily overwhelmed, but if it's at full health it can still be threatening, as it's difficult to OHKO; it also stonewalls Omanyte since the only thing it threatens Staryu with is paralysis. Staryu is dominated by Fearow, Rapidash, and Arcanine as they outspeed and can KO a weakened Staryu, so Rock-types like Graveler for the former and Omanyte for all three work well as partners. Staryu also appreciates Rock-types as it has poor matchups into Arcanine, Rapidash, and Magmar, who Staryu can not switch into well and typically losses one-on-one to them.

Staryu can be used at multiple points throughout a game and its role will change depending on when it is used. It can be used in the early and mid-game to revenge kill things slower foes such as Nidoqueen, however this will mean it is now in a position to be revenge killed itself by faster foes such as Fearow or Arcanine, especially if it gets chipped. This means it can not effectively check Seaking later on in the game. Staryu can be saved throughout the game and avoid getting chipped to effectively check Seaking later on in the game, although this may exacerbate a teams weaknesses to Fearow and Magnetom later on in the game if Staryu's team lacks a healthy Fearow and Magneton check.

[STRATEGY COMMENTS]
Other Options
=============
Hydro Pump can be used to hit higher damage ranges, notably 3HKOing Drowzee and Gastly, as well as having a chance to 3HKO Magneton, though it fails to KO most other foes faster than Surf and is much less reliable due to its shaky accuracy.

Checks and Counters
===================
**Paralysis**: Given that Staryu is 2HKOed by much of the tier, once paralyzed it's easy to take out. Even foes that can't 2HKO Staryu, like Seaking, can overwhelm it after one turn of full paralysis. Body Slam users like Rapidash and Arcanine can fish for paralysis while dealing solid damage, while Thunder Wave users like Porygon, Abra, and opposing Staryu can use Thunder Wave. However, these foes tend to hate taking paralysis themselves and usually dislike Staryu's STAB and coverage options; Dragonair also has access to Thunder Wave, and is more than happy to exchange paralysis with Staryu, as it resists Surf + Thunderbolt and can use Agility. Slowpoke can switch into and threaten paralysis on Staryu lacking Thunderbolt, although Slowpoke is rare and incredibly weak otherwise. Drowzee deserves a special mention, as it minds neither paralysis nor Staryu's attacks that much, only being 4HKOed by Surf, while it threatens Staryu and its team with not only Thunder Wave but also Hypnosis and a strong STAB Psychic.

**Faster Pokemon**: Fearow's Double-Edge 2HKOes Staryu and its Hyper Beam does a minimum of 81.7%. While Fearow dislikes Thunder Wave, it can negate the Speed drop by using Agility, and it's only reliably 2HKOed by Staryu's Blizzard. Although it cannot set up Swords Dance on Staryu, a +2 Scyther OHKOes Staryu with Hyper Beam. Alongside threatening paralysis with Body Slam, Rapidash, Arcanine, and Magmar outspeed Staryu and can KO it from around 60% using Hyper Beam. Abra outspeeds Staryu and threatens paralysis with Thunder Wave and a 2HKO with Psychic, though it generally despises taking paralysis.

**Magneton**: Magneton OHKOes Staryu with Thunderbolt and is only 4HKOed in return by Surf. Magneton is also incredibly hard to switch into barring Ground-types, as it threatens paralysis and a strong STAB Thunderbolt on Staryu's teammates.

**Gastly**: Gastly 2HKOes Staryu with Thunderbolt and is only 3HKOed 75.3% of the time by Surf. It also threatens to sleep Staryu and its teammates with Hypnosis.

**Grass-types**: Grass-types like Vileplume and the uncommon Weepinbell resist Surf and Thunderbolt and threaten Staryu with Sleep Powder and Stun Spore. Vileplume's enormous bulk leaves it only 3HKOed by Blizzard and generally 4HKOed by Psychic, while Weepinbell outright OHKOes Staryu with Razor Leaf.

**Pinsir**: While Pinsir dislikes taking paralysis, it 2HKOes Staryu with Slash and is only 3HKOed by Surf, meaning it comfortably beats it one-on-one.

**Machamp**: Staryu can only 4HKO Machamp without Psychic, and Psychic still only 3HKOes it. In return, Machamp 2HKOes with Submission and has a 69.6% chance to 2HKO with Earthquake, and its combination of Body Slam into Submission has high odds to KO Staryu while also threatening paralysis; Machamp dislikes paralysis, though it can still function regardless.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
https://www.smogon.com/forums/members/5dots.543866/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:

gastlies

dancing in the moonlight
is a Pre-Contributor
very good, qc 1 when implemented

[Overview]
Staryu's phenomenal movepool—complete with fantastic coverage, Recover, and most importantly, Thunder Wave—and good Speed make it a dangerous offensive threat and elite paralysis spreader. Its Water-type STAB moves and Speed dissuade Ground-types like Nidoqueen from switching into it, as it generally beats them one-on-one, making its Thunder Wave extremely hard to deny. Staryu isn't just limited to spreading paralysis either—STAB Surf and great coverage let it hit the entire tier for neutral damage, and it can hit notable foes like Arcanine, Rapidash, Fearow, and the aforementioned Nidoqueen super effectively. Despite its extreme frailty, Staryu has a decent amount of defensive utility, largely owing to its access to Recover. It is PU's best answer to Seaking, as its typing and Recover wall it completely bar critical hits as long as it's unparalyzed. I wouldn't say Staryu has good defensive utility. It walls one single Pokemon. Maybe reword this last sentence to "Despite its extreme frailty, Staryu's access to Recover makes it PU's best answer to Seaking, as its typing and Recover wall it completely bar critical hits as long as it's unparalyzed."

However, it is essential that players don't overestimate Staryu's defensive capabilities—barring Seaking, just about every common foe in PU can reliably paralyze or 2HKO Staryu, if not both, making it very difficult for Staryu to use Recover outside of when it faces Seaking. Once paralyzed, Staryu loses one-on-one to most foes, especially if it's weakened beforehand. Even Seaking can break through Staryu, as Double-Edge into Hyper Beam is a roll has a 54.3% chance to KO. Magneton also threatens Staryu immensely, as it OHKOes Staryu and is only 4HKOed in return by Surf. If Staryu's team lacks a healthy Ground-type, Magneton is also incredibly difficult to switch into for Staryu's teammates as it threatens paralysis and a strong STAB Thunderbolt. This sentence feels to specific for the overview imo. Staryu's offensive presence isn't perfect either, as while only a handful of Pokemon outspeed it, these include common foes like Fearow, which can KO Staryu after the slightest chip, and Rapidash, Arcanine, and Magmar, which can paralyze Staryu with Body Slam and KO it with Hyper Beam. Slower paralysis spreaders also give Staryu considerable trouble, as while it dislikes paralysis, Dragonair can wall Staryu depending on its chosen coverage, and Drowzee can easily switch into Staryu and threaten it and its team with STAB Psychic and dual status. Would also mention that pory can force a para trade with Staryu. Staryu also has difficulty fitting all of the moves it wants. Alongside the obligatory STAB Surf and Thunder Wave, it has to choose between Thunderbolt and Psychic as well as Recover and Blizzard, leaving it unable to wall Seaking or threaten foes like Grass-types, Dragonair, and Slowpoke depending on its choice of coverage.

[SET]
name: Don't forget a name!
move 1: Surf
move 2: Thunder Wave
move 3: Thunderbolt / Psychic
move 4: Recover / Blizzard

[SET COMMENTS]
Set Description
=========
Thunder Wave is critical to Staryu's success, letting it spread paralysis to cripple foes like Rapidash, Porygon, and opposing Staryu. It pairs excellently with STAB Surf discouraging Ground-types from switching in; it 2HKOes Nidoqueen and OHKOes Graveler, and since Staryu outspeeds them, it will win one-on-one even if they switch into Thunder Wave. Surf also 2HKOes Fire-types like Rapidash, Arcanine, and Magmar. Thunderbolt is Staryu's primary means to target opposing Water-types, notably 2HKOing opposing Staryu and 3HKOing Omanyte and Seaking, limiting the former's opportunities to paralyze Staryu and the latter's chances to fish for a critical hit; Thunderbolt also hits Fearow harder than most of Staryu's options, with a 25.6% chance to 2HKO. Psychic is an alternative, notably 3HKOing Gastly. Its chance to drop the target's Special makes it threatening against most foes, acting as a strong midground option against foes that resist Water and Electric, namely Vileplume, Weepinbell, and Dragonair as well as opposing Water-types excluding Slowpoke. Recover lets Staryu effectively check Seaking, as it is a very safe option to use against it. it can help Staryu remain healthy throughout a game. Recover generally doesn't let Staryu stay healthy throughout a game, it only really clicks the move against Seaking. However, it is risky to spam, as many threats like Rapidash and Arcanine can use it to fish for paralysis against Staryu, and using it predictably could allow free entry to foes like Fearow. Blizzard is a potential alternative if Staryu is paired with other Pokemon that can handle Seaking, such as Gastly and ones own Seaking, as it 2HKOes Fearow and Dragonair, has a 49.2% chance to 2HKO Weepinbell, and 3HKOes Vileplume. It can also let Staryu fish for a freeze, though Staryu is generally better off paralyzing its targets.

Staryu is PU's premier answer to Seaking; its Double-Edge fails to 2HKO and slowly wears itself down, and Hyper Beam only deals slightly over 50% and gives Staryu a free turn. If Seaking doesn't use Agility, Staryu outspeeds it, so it can spam Recover as Double-Edge's recoil brings Seaking into KO range. If Seaking uses Agility as Staryu uses Recover or switches in, Staryu can then paralyze it with Thunder Wave, forcing Seaking to use another Agility and giving Staryu potential free turns due to full paralysis. Would also mention that once Seaking is confirmed to not have Dedge, it's generally safe to attack it instead of Recover spamming. This is a very important matchup and I think it might deserve its own paragraph. If you opt to do that though, you need a transition into the next sentence. Maybe something like "Staryu's excellent matchup against seaking makes it an excellent support to..." Thus, Staryu is an excellent support to teammates weak to Seaking, like Rapidash, Nidoqueen, and Arcanine. However, it cannot do this when it's paralyzed, and thus it enjoys teammates that can switch into Thunder Wave users, such as Drowzee, Magneton, and Nidoqueen. Ground-types such as Nidoquuen and Graveler make a great partner to Staryu as they wall Magneton, who otherwise gives Staryu great trouble, while also appreciating the paralysis Staryu spreads. Staryu also appreciates being partnered with strong physical wallbreakers like Fearow and Pinsir, who are especially adept at removing Drowzee, who otherwise switches in to and threatens Staryu with Hypnosis and STAB Psychic with relatively little risk. Staryu's access to Thunder Wave lets it support slower wallbreakers like Nidoqueen, Magneton, and Pinsir. Kinda mentioned this above. While Staryu hates paralysis, in some instances it can be beneficial, such as trading Thunder Wave with Porygon to enable Nidoqueen or exchanging paralysis with itself to enable Seaking. Once paralyzed, Staryu loses virtually all of its defensive utility and is easily overwhelmed, but if it's at full health it can still be threatening, as it's difficult to OHKO, and it notably stonewalls Omanyte since the only thing it threatens Staryu with is paralysis. Staryu is dominated by Fearow, Rapidash, and Arcanine as they can outspeed and KO a weakened Staryu, so Rock-types like Graveler for the former and Omanyte for all three work well as partners.

I feel like one thing that should be mentioned here that was left out is how Staryu should be played throughout a game. For example, if you use it early to KO a Nidoqueen, Staryu will be put into Fearow range, revenged by Fearow, and thus won't be alive to fend off Seaking, so you should watch out for it being in Fearow range when making plays. Also I would breifly mention the Seaking HB crit bail (can just be part of a sentence) so people know that there is a chance for Seaking to just luck through.

Lastly, since Analyses are most commonly red by newer players who are unfamiliar with the exact dynamics of the tier I think it is important to mention that Staryu is not that good against fire-types, so new players don't make the mistake of thinking "oh a fire-type lemme switch my water-type staryu in to beat it"


[STRATEGY COMMENTS]
Other Options
=============
Hydro Pump can be used to hit higher damage ranges, notably 3HKOing Drowzee and Gastly, as well as having a chance to 3HKO Magneton, though it fails to KO most other foes faster than Surf and is much less reliable due to its shaky accuracy. Reflect can be used to shore up Staryu's pitiful physical bulk, but giving up a coverage option or Recover is extremely costly, it doesn't help against foes that can spread paralysis, and foes like Fearow can bypass the Defense boost with their high critical hit rates.

Checks and Counters
===================
**Paralysis**: Given that Staryu is 2HKOed by much of the tier, once paralyzed it's easy to take out. Even foes that can't 2HKO Staryu, like Seaking, can overwhelm it after one turn of full paralysis. Body Slam users like Rapidash and Arcanine can fish for paralysis while dealing solid damage, while Thunder Wave users like Dragonair, Porygon, Abra, and opposing Staryu can use Thunder Wave. However, these foes tend to hate taking paralysis themselves and usually dislike Staryu's STAB and coverage options. Slowpoke can switch into and threaten paralysis on Staryu lacking Thunderbolt, although Slowpoke is rare and incredibly weak otherwise. Drowzee deserves a special mention, as it minds neither paralysis nor Staryu's attacks that much, only being 4HKOed by Surf, while it threatens Staryu and its team with not only Thunder Wave but also Hypnosis and a strong STAB Psychic.

**Magneton**: Magneton OHKOes Staryu with Thunderbolt and is only 4HKOed in return by Surf. Magneton is also incredibly hard to switch into barring Ground-types, as it threatens paralysis and a strong STAB Thunderbolt on Staryu's teammates.

**Faster Pokemon**: Fearow's Double-Edge 2HKOes Staryu and its Hyper Beam does a minimum of 81.7%. While Fearow dislikes Thunder Wave, it can negate the Speed drop by using Agility, and it's only reliably 2HKOed by Staryu's Blizzard. Although it cannot set up Swords Dance on Staryu, a +2 Scyther OHKOes Staryu with Hyper Beam. Alongside threatening paralysis with Body Slam, Rapidash, Arcanine, and Magmar outspeed Staryu and can KO it from around 60% using Hyper Beam. Abra outspeeds Staryu and threatens paralysis with Thunder Wave and a 2HKO with Psychic, though it generally despises taking paralysis. Would swap this with the Magneton section since u only see Magneton sometimes while you see Fearow/Arc pretty much every game.

**Grass-types**: Grass-types like Vileplume and the uncommon Weepinbell resist Surf and Thunderbolt and threaten Staryu with Sleep Powder and Stun Spore. Vileplume's enormous bulk leaves it only 3HKOed by Blizzard and generally 4HKOed by Psychic, while Weepinbell outright OHKOes Staryu with Razor Leaf.

**Gastly**: Gastly 2HKOes Staryu with Thunderbolt and is only 3HKOed 75.3% of the time by Surf. It also threatens to sleep Staryu and its teammates with Hypnosis. Would swap this with the Grasses since Gastly is much more relavant.

**Pinsir**: While Pinsir dislikes taking paralysis, it 2HKOes Staryu with Slash and is only 3HKOed by Surf, meaning it comfortably beats it one-on-one.

**Machamp**: Staryu can only 4HKO Machamp without Psychic, and Psychic still only 3HKOes it. In return, Machamp 2HKOes with Submission and has a 69.6% chance to 2HKO with Earthquake, and its combination of Body Slam into Submission has high odds to KO Staryu while also threatening paralysis; Machamp dislikes paralysis, though it can still function regardless.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
https://www.smogon.com/forums/members/5dots.543866/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
QC 2/2

[OVERVIEW]
Staryu's phenomenal movepool—complete (you need to change all the em dashes to "—" minus the quotes or they break the cms) with fantastic coverage, Recover, and most importantly, Thunder Wave—and good Speed make it a dangerous offensive threat and elite paralysis spreader. Its Water-type STAB moves and Speed dissuade Ground-types like Nidoqueen from switching into it, making its Thunder Wave extremely hard to deny. Staryu isn't just limited to spreading paralysis either—STAB Surf and great coverage let it hit the entire tier for neutral damage, (not Dragonair for the typical set) and it can hit notable foes like Arcanine, Rapidash, Fearow, and the aforementioned Nidoqueen super effectively. Despite its extreme frailty, Staryu's access to Recover makes it PU's best answer to Seaking, as its typing and Recover wall it completely bar critical hits as long as it's unparalyzed.

However, it is essential that players don't overestimate Staryu's defensive capabilities—barring Seaking, just about every common foe in PU can reliably paralyze or 2HKO Staryu, if not both, making it very difficult for Staryu to use Recover outside of when it faces Seaking. Once paralyzed, Staryu loses one-on-one to most foes, especially if it's weakened beforehand. Even Seaking can break through Staryu, as Double-Edge into Hyper Beam has a 54.3% chance to KO. Magneton also threatens Staryu immensely, as it OHKOes Staryu and is only 4HKOed in return by Surf. Staryu's offensive presence isn't perfect either, as while only a handful of Pokemon outspeed it, these include common foes like Fearow, which can KO Staryu after the slightest chip, and Rapidash, Arcanine, and Magmar, which can paralyze Staryu with Body Slam and KO it with Hyper Beam. Slower paralysis spreaders also give Staryu considerable trouble, as while they dislike paralysis, Dragonair can wall Staryu depending on its chosen coverage, Porygon can trade Thunder Wave with Staryu as it is only 3HKOed by Surf 16.4% of the time and threatens Staryu in return with its coverage, and Drowzee can easily switch into Staryu and threaten it and its team with STAB Psychic and dual status. Staryu also has difficulty fitting all of the moves it wants. Alongside the obligatory STAB Surf and Thunder Wave, it has to choose between Thunderbolt and Psychic as well as Recover and Blizzard, leaving it unable to wall Seaking or threaten foes like Grass-types, Dragonair, and Slowpoke depending on its choice of coverage.

[SET]
name: Special Attacker
move 1: Surf
move 2: Thunder Wave
move 3: Thunderbolt / Psychic
move 4: Recover / Blizzard

[SET COMMENTS]
Set Description
=========
Thunder Wave is critical to Staryu's success, letting it spread paralysis to cripple foes like Rapidash, Porygon, and opposing Staryu. It pairs excellently with STAB Surf discouraging Ground-types from switching in; it 2HKOes Nidoqueen and OHKOes Graveler, and since Staryu outspeeds them, it will win one-on-one even if they switch into Thunder Wave. Surf also 2HKOes Fire-types like Rapidash, Arcanine, and Magmar. Thunderbolt is Staryu's primary means to target opposing Water-types, notably 2HKOing opposing Staryu and 3HKOing Omanyte and Seaking, limiting the former's opportunities to paralyze Staryu and the latter's chances to fish for a critical hit; Thunderbolt also hits Fearow harder than most of Staryu's options, with a 25.6% chance to 2HKO. Psychic is an alternative, notably 3HKOing Gastly. Its chance to drop the target's Special makes it threatening against most foes, acting as a strong midground option against foes that resist Water and Electric, namely Vileplume, Weepinbell, and Dragonair as well as opposing Water-types excluding Slowpoke. (why are we mentioning weep and poke, they practically don't exist; Psychic is also not at all a strong midground into nair, its a 5hko) Recover lets Staryu effectively check Seaking, as it is a very safe option to use against it. However, it is risky to spam, as many threats like Rapidash and Arcanine can use it to fish for paralysis against Staryu, and using it predictably could allow free entry to foes like Fearow. Blizzard is a potential alternative if Staryu is paired with other Pokemon that can handle Seaking, such as Gastly and ones own Seaking, as it 2HKOes Fearow and Dragonair, has a 49.2% chance to 2HKO Weepinbell, and 3HKOes Vileplume. (Again, weepinbell is really not notable) It can also let Staryu fish for a freeze, though Staryu is generally better off paralyzing its targets.

Staryu is PU's premier answer to Seaking; its Double-Edge fails to 2HKO and slowly wears itself down, and Hyper Beam only deals slightly over 50% and gives Staryu a free turn. If Seaking doesn't use Agility, Staryu outspeeds it, so it can spam Recover as Double-Edge's recoil brings Seaking into KO range. If Seaking uses Agility as Staryu uses Recover or switches in, Staryu can then paralyze it with Thunder Wave, forcing Seaking to use another Agility and giving Staryu potential free turns due to full paralysis. If Seaking is confirmed to not have Double-Edge, it is safe for Staryu to attack it instead of spamming Recover. A healthy Staryu only has to be afraid of Seaking getting a critical hit with Hyper Beam, which OHKOes Staryu.

Staryu's excellent matchup against Seaking makes it a good partner to teammates weak to Seaking, like Rapidash, Nidoqueen, and Arcanine. However, it cannot do this when it's paralyzed, and thus it enjoys teammates that can switch into Thunder Wave users, such as Drowzee, Magneton, and Nidoqueen. Ground-types such a Nidoqueen and Graveler make a great partner to Staryu as they wall Magneton, who otherwise gives Staryu great trouble, while also appreciating the paralysis Staryu spreads. Staryu also appreciates being partnered with strong physical wallbreakers like Fearow and Pinsir, who are especially adept at removing Drowzee, who otherwise switches in to and threatens Staryu with Hypnosis and STAB Psychic with relatively little risk. While Staryu hates paralysis, in some instances it can be beneficial, (i don't think this should be framed as beneficial, just sometimes necessary) such as trading Thunder Wave with Porygon to enable Nidoqueen or exchanging paralysis with itself to enable Seaking. Once paralyzed, Staryu loses virtually all of its defensive utility and is easily overwhelmed, but if it's at full health it can still be threatening, as it's difficult to OHKO, and it notably stonewalls Omanyte since the only thing it threatens Staryu with is paralysis. (idk about "notably" tbh) Staryu is dominated by Fearow, Rapidash, and Arcanine as they outspeed and can KO a weakened Staryu, so Rock-types like Graveler for the former and Omanyte for all three work well as partners. Staryu also appreciates Rock-types as it has poor matchups into Arcanine, Rapidash, and Magmar, who Staryu can not switch into well and typically losses one-on-one to them.

Staryu can be used at multiple points throughout a game and its role will change depending on when it is used. It can be used in the early and mid-game to revenge kill things slower foes such as Nidoqueen, however this will mean it is now in a position to be revenge killed itself by faster foes such as Fearow or Arcanine, especially if it gets chipped. This means it can not effectively check Seaking later on in the game. Staryu can be saved throughout the game and avoid getting chipped to effectively check Seaking later on in the game, although this may exacerbate a teams weaknesses to Fearow and Magnetom later on in the game if Staryu's team lacks a healthy Fearow and Magneton check.

[STRATEGY COMMENTS]
Other Options
=============
Hydro Pump can be used to hit higher damage ranges, notably 3HKOing Drowzee and Gastly, as well as having a chance to 3HKO Magneton, though it fails to KO most other foes faster than Surf and is much less reliable due to its shaky accuracy. Reflect can be used to shore up Staryu's pitiful physical bulk, but giving up a coverage option or Recover is extremely costly, it doesn't help against foes that can spread paralysis, and foes like Fearow can bypass the Defense boost with their high critical hit rates. (Reflect is surely an unmove, what can you possibly drop?)

Checks and Counters
===================
**Paralysis**: Given that Staryu is 2HKOed by much of the tier, once paralyzed it's easy to take out. Even foes that can't 2HKO Staryu, like Seaking, can overwhelm it after one turn of full paralysis. Body Slam users like Rapidash and Arcanine can fish for paralysis while dealing solid damage, while Thunder Wave users like Dragonair, Porygon, Abra, and opposing Staryu can use Thunder Wave. However, these foes tend to hate taking paralysis themselves and usually dislike Staryu's STAB and coverage options. (dragonair is, again, more than happy to fight surfbolt mie, especially if it's Agility) Slowpoke can switch into and threaten paralysis on Staryu lacking Thunderbolt, although Slowpoke is rare and incredibly weak otherwise. Drowzee deserves a special mention, as it minds neither paralysis nor Staryu's attacks that much, only being 4HKOed by Surf, while it threatens Staryu and its team with not only Thunder Wave but also Hypnosis and a strong STAB Psychic.

**Faster Pokemon**: Fearow's Double-Edge 2HKOes Staryu and its Hyper Beam does a minimum of 81.7%. While Fearow dislikes Thunder Wave, it can negate the Speed drop by using Agility, and it's only reliably 2HKOed by Staryu's Blizzard. Although it cannot set up Swords Dance on Staryu, a +2 Scyther OHKOes Staryu with Hyper Beam. Alongside threatening paralysis with Body Slam, Rapidash, Arcanine, and Magmar outspeed Staryu and can KO it from around 60% using Hyper Beam. Abra outspeeds Staryu and threatens paralysis with Thunder Wave and a 2HKO with Psychic, though it generally despises taking paralysis.

**Magneton**: Magneton OHKOes Staryu with Thunderbolt and is only 4HKOed in return by Surf. Magneton is also incredibly hard to switch into barring Ground-types, as it threatens paralysis and a strong STAB Thunderbolt on Staryu's teammates.

**Gastly**: Gastly 2HKOes Staryu with Thunderbolt and is only 3HKOed 75.3% of the time by Surf. It also threatens to sleep Staryu and its teammates with Hypnosis.

**Grass-types**: Grass-types like Vileplume and the uncommon Weepinbell resist Surf and Thunderbolt and threaten Staryu with Sleep Powder and Stun Spore. Vileplume's enormous bulk leaves it only 3HKOed by Blizzard and generally 4HKOed by Psychic, while Weepinbell outright OHKOes Staryu with Razor Leaf.

**Pinsir**: While Pinsir dislikes taking paralysis, it 2HKOes Staryu with Slash and is only 3HKOed by Surf, meaning it comfortably beats it one-on-one.

**Machamp**: Staryu can only 4HKO Machamp without Psychic, and Psychic still only 3HKOes it. In return, Machamp 2HKOes with Submission and has a 69.6% chance to 2HKO with Earthquake, and its combination of Body Slam into Submission has high odds to KO Staryu while also threatening paralysis; Machamp dislikes paralysis, though it can still function regardless.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
https://www.smogon.com/forums/members/5dots.543866/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
QC 2/2

[OVERVIEW]
Staryu's phenomenal movepool—complete (you need to change all the em dashes to "—" minus the quotes or they break the cms) with fantastic coverage, Recover, and most importantly, Thunder Wave—and good Speed make it a dangerous offensive threat and elite paralysis spreader. Its Water-type STAB moves and Speed dissuade Ground-types like Nidoqueen from switching into it, making its Thunder Wave extremely hard to deny. Staryu isn't just limited to spreading paralysis either—STAB Surf and great coverage let it hit the entire tier for neutral damage, (not Dragonair for the typical set) and it can hit notable foes like Arcanine, Rapidash, Fearow, and the aforementioned Nidoqueen super effectively. Despite its extreme frailty, Staryu's access to Recover makes it PU's best answer to Seaking, as its typing and Recover wall it completely bar critical hits as long as it's unparalyzed.

However, it is essential that players don't overestimate Staryu's defensive capabilities—barring Seaking, just about every common foe in PU can reliably paralyze or 2HKO Staryu, if not both, making it very difficult for Staryu to use Recover outside of when it faces Seaking. Once paralyzed, Staryu loses one-on-one to most foes, especially if it's weakened beforehand. Even Seaking can break through Staryu, as Double-Edge into Hyper Beam has a 54.3% chance to KO. Magneton also threatens Staryu immensely, as it OHKOes Staryu and is only 4HKOed in return by Surf. Staryu's offensive presence isn't perfect either, as while only a handful of Pokemon outspeed it, these include common foes like Fearow, which can KO Staryu after the slightest chip, and Rapidash, Arcanine, and Magmar, which can paralyze Staryu with Body Slam and KO it with Hyper Beam. Slower paralysis spreaders also give Staryu considerable trouble, as while they dislike paralysis, Dragonair can wall Staryu depending on its chosen coverage, Porygon can trade Thunder Wave with Staryu as it is only 3HKOed by Surf 16.4% of the time and threatens Staryu in return with its coverage, and Drowzee can easily switch into Staryu and threaten it and its team with STAB Psychic and dual status. Staryu also has difficulty fitting all of the moves it wants. Alongside the obligatory STAB Surf and Thunder Wave, it has to choose between Thunderbolt and Psychic as well as Recover and Blizzard, leaving it unable to wall Seaking or threaten foes like Grass-types, Dragonair, and Slowpoke depending on its choice of coverage.

[SET]
name: Special Attacker
move 1: Surf
move 2: Thunder Wave
move 3: Thunderbolt / Psychic
move 4: Recover / Blizzard

[SET COMMENTS]
Set Description
=========
Thunder Wave is critical to Staryu's success, letting it spread paralysis to cripple foes like Rapidash, Porygon, and opposing Staryu. It pairs excellently with STAB Surf discouraging Ground-types from switching in; it 2HKOes Nidoqueen and OHKOes Graveler, and since Staryu outspeeds them, it will win one-on-one even if they switch into Thunder Wave. Surf also 2HKOes Fire-types like Rapidash, Arcanine, and Magmar. Thunderbolt is Staryu's primary means to target opposing Water-types, notably 2HKOing opposing Staryu and 3HKOing Omanyte and Seaking, limiting the former's opportunities to paralyze Staryu and the latter's chances to fish for a critical hit; Thunderbolt also hits Fearow harder than most of Staryu's options, with a 25.6% chance to 2HKO. Psychic is an alternative, notably 3HKOing Gastly. Its chance to drop the target's Special makes it threatening against most foes, acting as a strong midground option against foes that resist Water and Electric, namely Vileplume, Weepinbell, and Dragonair as well as opposing Water-types excluding Slowpoke. (why are we mentioning weep and poke, they practically don't exist; Psychic is also not at all a strong midground into nair, its a 5hko) Recover lets Staryu effectively check Seaking, as it is a very safe option to use against it. However, it is risky to spam, as many threats like Rapidash and Arcanine can use it to fish for paralysis against Staryu, and using it predictably could allow free entry to foes like Fearow. Blizzard is a potential alternative if Staryu is paired with other Pokemon that can handle Seaking, such as Gastly and ones own Seaking, as it 2HKOes Fearow and Dragonair, has a 49.2% chance to 2HKO Weepinbell, and 3HKOes Vileplume. (Again, weepinbell is really not notable) It can also let Staryu fish for a freeze, though Staryu is generally better off paralyzing its targets.

Staryu is PU's premier answer to Seaking; its Double-Edge fails to 2HKO and slowly wears itself down, and Hyper Beam only deals slightly over 50% and gives Staryu a free turn. If Seaking doesn't use Agility, Staryu outspeeds it, so it can spam Recover as Double-Edge's recoil brings Seaking into KO range. If Seaking uses Agility as Staryu uses Recover or switches in, Staryu can then paralyze it with Thunder Wave, forcing Seaking to use another Agility and giving Staryu potential free turns due to full paralysis. If Seaking is confirmed to not have Double-Edge, it is safe for Staryu to attack it instead of spamming Recover. A healthy Staryu only has to be afraid of Seaking getting a critical hit with Hyper Beam, which OHKOes Staryu.

Staryu's excellent matchup against Seaking makes it a good partner to teammates weak to Seaking, like Rapidash, Nidoqueen, and Arcanine. However, it cannot do this when it's paralyzed, and thus it enjoys teammates that can switch into Thunder Wave users, such as Drowzee, Magneton, and Nidoqueen. Ground-types such a Nidoqueen and Graveler make a great partner to Staryu as they wall Magneton, who otherwise gives Staryu great trouble, while also appreciating the paralysis Staryu spreads. Staryu also appreciates being partnered with strong physical wallbreakers like Fearow and Pinsir, who are especially adept at removing Drowzee, who otherwise switches in to and threatens Staryu with Hypnosis and STAB Psychic with relatively little risk. While Staryu hates paralysis, in some instances it can be beneficial, (i don't think this should be framed as beneficial, just sometimes necessary) such as trading Thunder Wave with Porygon to enable Nidoqueen or exchanging paralysis with itself to enable Seaking. Once paralyzed, Staryu loses virtually all of its defensive utility and is easily overwhelmed, but if it's at full health it can still be threatening, as it's difficult to OHKO, and it notably stonewalls Omanyte since the only thing it threatens Staryu with is paralysis. (idk about "notably" tbh) Staryu is dominated by Fearow, Rapidash, and Arcanine as they outspeed and can KO a weakened Staryu, so Rock-types like Graveler for the former and Omanyte for all three work well as partners. Staryu also appreciates Rock-types as it has poor matchups into Arcanine, Rapidash, and Magmar, who Staryu can not switch into well and typically losses one-on-one to them.

Staryu can be used at multiple points throughout a game and its role will change depending on when it is used. It can be used in the early and mid-game to revenge kill things slower foes such as Nidoqueen, however this will mean it is now in a position to be revenge killed itself by faster foes such as Fearow or Arcanine, especially if it gets chipped. This means it can not effectively check Seaking later on in the game. Staryu can be saved throughout the game and avoid getting chipped to effectively check Seaking later on in the game, although this may exacerbate a teams weaknesses to Fearow and Magnetom later on in the game if Staryu's team lacks a healthy Fearow and Magneton check.

[STRATEGY COMMENTS]
Other Options
=============
Hydro Pump can be used to hit higher damage ranges, notably 3HKOing Drowzee and Gastly, as well as having a chance to 3HKO Magneton, though it fails to KO most other foes faster than Surf and is much less reliable due to its shaky accuracy. Reflect can be used to shore up Staryu's pitiful physical bulk, but giving up a coverage option or Recover is extremely costly, it doesn't help against foes that can spread paralysis, and foes like Fearow can bypass the Defense boost with their high critical hit rates. (Reflect is surely an unmove, what can you possibly drop?)

Checks and Counters
===================
**Paralysis**: Given that Staryu is 2HKOed by much of the tier, once paralyzed it's easy to take out. Even foes that can't 2HKO Staryu, like Seaking, can overwhelm it after one turn of full paralysis. Body Slam users like Rapidash and Arcanine can fish for paralysis while dealing solid damage, while Thunder Wave users like Dragonair, Porygon, Abra, and opposing Staryu can use Thunder Wave. However, these foes tend to hate taking paralysis themselves and usually dislike Staryu's STAB and coverage options. (dragonair is, again, more than happy to fight surfbolt mie, especially if it's Agility) Slowpoke can switch into and threaten paralysis on Staryu lacking Thunderbolt, although Slowpoke is rare and incredibly weak otherwise. Drowzee deserves a special mention, as it minds neither paralysis nor Staryu's attacks that much, only being 4HKOed by Surf, while it threatens Staryu and its team with not only Thunder Wave but also Hypnosis and a strong STAB Psychic.

**Faster Pokemon**: Fearow's Double-Edge 2HKOes Staryu and its Hyper Beam does a minimum of 81.7%. While Fearow dislikes Thunder Wave, it can negate the Speed drop by using Agility, and it's only reliably 2HKOed by Staryu's Blizzard. Although it cannot set up Swords Dance on Staryu, a +2 Scyther OHKOes Staryu with Hyper Beam. Alongside threatening paralysis with Body Slam, Rapidash, Arcanine, and Magmar outspeed Staryu and can KO it from around 60% using Hyper Beam. Abra outspeeds Staryu and threatens paralysis with Thunder Wave and a 2HKO with Psychic, though it generally despises taking paralysis.

**Magneton**: Magneton OHKOes Staryu with Thunderbolt and is only 4HKOed in return by Surf. Magneton is also incredibly hard to switch into barring Ground-types, as it threatens paralysis and a strong STAB Thunderbolt on Staryu's teammates.

**Gastly**: Gastly 2HKOes Staryu with Thunderbolt and is only 3HKOed 75.3% of the time by Surf. It also threatens to sleep Staryu and its teammates with Hypnosis.

**Grass-types**: Grass-types like Vileplume and the uncommon Weepinbell resist Surf and Thunderbolt and threaten Staryu with Sleep Powder and Stun Spore. Vileplume's enormous bulk leaves it only 3HKOed by Blizzard and generally 4HKOed by Psychic, while Weepinbell outright OHKOes Staryu with Razor Leaf.

**Pinsir**: While Pinsir dislikes taking paralysis, it 2HKOes Staryu with Slash and is only 3HKOed by Surf, meaning it comfortably beats it one-on-one.

**Machamp**: Staryu can only 4HKO Machamp without Psychic, and Psychic still only 3HKOes it. In return, Machamp 2HKOes with Submission and has a 69.6% chance to 2HKO with Earthquake, and its combination of Body Slam into Submission has high odds to KO Staryu while also threatening paralysis; Machamp dislikes paralysis, though it can still function regardless.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
https://www.smogon.com/forums/members/5dots.543866/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
Implemented, GP Team
 

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