3v3 Gym Singles (Challenger PMs 3 Pokemon, Gym Leader PMs 6 Pokemon)
- 3 days DQ
- Arena: Definitively-Not-A-Gym Mine
- Switch = OK
- Items = ON
- Abilities = ALL
- Substitute Orders: 3
- 0 Mega Evolutions
- Send-Out = Coin Flip
"Ready for the heist?"
"Heist? What heist?"
"Duh! You were talking about stealing stuff. Might as well make it big."
"Steel, Pedro, steel. You know, like the type. Like Carlos, with his huge gears."
"Oh. Well then, I'm out. I'm going to somewhere interesting. Like a heist. Or maybe a taco."
"No! I need someone to help me here!"
"Ugh, fine. I'd better be paid well."
"So, on the left side is the Gym Leader, with his powerful steel types. Watch out for that Mawile,with its Mega giving it loads of power well it can't mega so that's kinda bad, plus it has a strong match-up against the challenger's Cyclohm there."
Leader tavok:
Zic (Empoleon (M))
Nature: Relaxed (+Def, -Spe)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
- Defiant (Passive) (UNLOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
AC: 5/5
KOC: 0
Moves (53/91)
- Agility
- Aqua Jet
- Aqua Ring
- Avalanche
- Bide
- Blizzard
- Brick Break
- Brine
- Bubble
- Bubble Beam
- Bulldoze
- Defog
- Dig
- Dive
- Drill Peck
- Earthquake
- Endure
- Flash Cannon
- Fury Attack
- Giga Impact
- Grass Knot
- Growl
- Hidden Power (Fire)
- Hydro Cannon
- Hydropump
- Hyper Beam
- Ice Beam
- Icy Wind
- Iron Defense
- Knock Off
- Metal Claw
- Mud Sport
- Peck
- Pound
- Protect
- Rain Dance
- Rest
- Roar
- Rock Slide
- Scald
- Shadow Claw
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Surf
- Swagger
- Swords Dance
- Tackle
- Toxic
- Water Pledge
- Water Sport
- Waterfall
- Whirlpool
- Yawn
Sturdy (Bronzong (-))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (68/73)
- Block
- Bulldoze
- Calm Mind
- Charge Beam
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Frustration
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Iron Head
- Light Screen
- Metal Sound
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Rollout
- Round
- Safeguard
- Sandstorm
- Secret Power
- Shadow Ball
- Signal Beam
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Stealth Rock
- Strength
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Toxic
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 4 (8 w/Huge Power + Mawilite)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Moves (68/102)
- Astonish
- Attract
- Baton Pass
- Bite
- Body Slam
- Brick Break
- Counter
- Cruch
- Double Team
- Dynamic Punch
- Embargo
- Endure
- Facade
- Fairy Wind
- Fake Tears
- Feint Attack
- Fire Fang
- Flamethrower
- Flash Cannon
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Grass Knot
- Growl
- Guard Swap
- Hyper Beam
- Ice Fang
- Ice Punch
- Icy Wind
- Incinerate
- Iron Defense
- Iron Head
- Knock Off
- Magnet Rise
- Metal Burst
- Mimic
- Misty Terrain
- Mud-Slap
- Pain Split
- Payback
- Play Rough
- Poison Fang
- Power-Up Punch
- Protect
- Psych Up
- Punishment
- Rain Dance
- Rest
- Rock Slide
- Sandstorm
- Seismic Toss
- Sleep Talk
- Snatch
- Stealth Rock
- Stockpile
- Stone Edge
- Substitute
- Sucker Punch
- Super Fang
- Swagger
- Sweet Scent
- Taunt
- Thunder Fang
- Thunder Punch
- Torment
- Toxic
- Vice Grip
Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Moves (47/78)
- Aerial Ace
- Agility
- Air Cutter
- Assurance
- Autotomize
- Brave Bird
- Counter
- Defog
- Double Team
- Drill Peck
- Endure
- Facade
- Feint
- Fly
- Fury Attack
- Iron Defense
- Iron Head
- Leer
- Mimic
- Night Slash
- Payback
- Peck
- Pluck
- Protect
- Pursuit
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Sand-Attack
- Sandstorm
- Sky Attack
- Sky Drop
- Sleep Talk
- Spikes
- Stealth Rock
- Steel Wing
- Substitute
- Swift
- Tailwind
- Taunt
- Torment
- Toxic
- Whirlwind
- X-Scissor
Iron Thorn (Ferrothorn (M))
Nature: Brave (+Atk, -Spe, -10% evasion)
Type:
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Iron Barbs (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
- Anticipation (Passive) (UNLOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-) (-10% evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
KOC: 0
Moves (50/65):
- Acid Spray
- Aerial Ace
- Block
- Bullet Seed
- Curse
- Double Team
- Energy Ball
- Endeavor
- Explosion
- Facade
- Flash Cannon
- Giga Drain
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Harden
- Hone Claws
- Hyper Beam
- Ingrain
- Iron Defense
- Iron Head
- Knock Off
- Leech Seed
- Magnet Rise
- Metal Claw
- Mirror Shot
- Payback
- Pin Missile
- Poison Jab
- Power Whip
- Protect
- Rest
- Rock Climb
- Rock Polish
- Rollout
- Sandstorm
- Seed Bomb
- Self-Destruct
- Shadow Claw
- Solar Beam
- Sleep Talk
- Spikes
- Stealth Rock
- Substitute
- Tackle
- Thunder
- Thunder Wave
- Toxic
- Worry Seed
Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
KOC: 0
Moves (45/72)
- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Explosion
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Protect
- Rain Dance
- Recycle
- Reflect
- Rest
- Role Play
- Shock Wave
- Signal Beam
- Sleep Talk
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon
"And on the right, it's the Electric-type Gym Leader. I've been on his cruises before!"
"Really? What was it like? Much to steal?"
"I dunno, but there were just a couple of earthquakes. Blamed it on someone who was levitating and had hands for feet. Shot him out of a cannon or a catapult or something."
"Huh. Did we ever figure out what an Avnomke is?"
"Huh, no. Maybe it's that. Anyway, Dogfish44 has brought two Electric-types, and his Cyclohm is looking to annihilate the Gym Leader's team with its powerful and wide coverage."
Challenger Dogfish44:
Vamp (F)
Type: Fire / Water
Nature: Timid
+15% Speed, +14% Acc, -1 Atk
Abilities: Analytic / Infiltrator / Pressure
Stats:
HP: 110
Atk: 1 [-]
Def: 3
SpA: 5
SpD: 4
Spe: 110 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks [61/61]:
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
False Swipe
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power Electric
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snatch
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-Turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Nimbus (M) ♫
Nature: Modest
+1 SpA, -1 Atk
Type: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat [DW]
Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Murena (F) ♫
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Electric
Abilities: Levitate
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: N/A
Attacks [71/71]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Focus Punch
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon
"Zor..."
"Ugh, bloody "Steels", floating everywhere."
*boots*
Coinflip: Heads (1) is tavok to send out first; Tails (2) is Dogfish44 to send out first
(1, 2, 2 -> Tails)
*Bronzor lands face down*
"Okay, we'll pretend that was intentional. That means Dogfish44 sends out first."
"Mhm. (Please don't sue me)"
"Are you ready?"
Dogfish44 sends out
tavok sends out and orders
Dogfish44 orders
I ref
- 3 days DQ
- Arena: Definitively-Not-A-Gym Mine
- Switch = OK
- Items = ON
- Abilities = ALL
- Substitute Orders: 3
- 0 Mega Evolutions
- Send-Out = Coin Flip
Arena: Definitely-Not-A-Gym Mine.
Format: Singles.
Complexity: Medium.
Field Type: Steel.
Restrictions: Sun needs a Heat Rock to be summoned.
“Don’t be shy, come in!”
The young trainer said, his words directed at you. It was hard to think that he was a Gym Leader: easy-going, talkative, and apparently very fond of chocolate. You could see he had 3 or 4 bars of it in his jacket’s pockets, with the possibility of more being found in his pants.
The corridor you were walking through got deeper and deeper into a mountain; apparently a random one, since you couldn’t recall hearing it named in any particular way. It looked like a normal mine, the only thing particularly different being a sign reading “No Avnomkes Allowed” in the entrance.
The path was very straightforward: there were some forks in the way, but you continued walking in a straight line.
After about 10 minutes of walk, you arrived at a large room. Two large, glowing stones in the north and south walls quickly caught your attention: the first one with a bright pink light; and the second one with a light green tone.
“I know, impressive. Those two beauties took quite some work to get here. The Gym Committee wasn’t very fond of the idea, but I managed to convince them to fund their transportation.”
Forcing yourself to look away from the stones, you take a glance at the rest of the room. Numerous steel pillars of various sizes erected from the floor, which consisted mostly of dirt; some were even high enough to reach the ceiling.
The top of the room reached around 15 meters of height. You could distinguish the sparkling of something metallic up there, as well as some things that looked like magnets in the walls and the floor.
And finally, in the center of the room, the drawings of a Pokémon Arena could be seen. When you looked that way, you saw that the young man was already waiting.
You hurry up towards your spot, and once you got there you hear him talk.
“Alright, time to test your skills. I will not go easy on you, so I recommend that you don’t either.”
Then, from the ceiling, water started to fall like a downpour. After seeing your surprised face, the leader just said: “We don’t like fires much around here.”
After that short explanation, the battle started.
Summary:
- Default weather is Light Rain (+1 / -1 to Water / Fire Attacks). Any changes in weather will revert back to Light Rain once the effect of the move/ability ends.
Light Rain does not have any of the side effects of rain (100% acc Thunder and Hurricane, activating abilities, weak Solar Beam, etc.).
- Sun needs a Heat Rock to be summoned, and even then only lasts 4 rounds.
- The giant pink stone powers up Fairy-type moves by 2 BAP.
- The giant Leaf Stone gives every Pokémon in the field the ability to use the move Energy Ball.
- The magnets also allow Steel Pokémon to manipulate their weight, changing it anywhere from 2 WC lower and 2 WC higher than their original one while ordering first.
Codifications:
- Camouflage makes the user Steel Type.
- Natural Cure calls Gear Grind.
- Secret Power has a 30% chance to paralyze.
Format: Singles.
Complexity: Medium.
Field Type: Steel.
Restrictions: Sun needs a Heat Rock to be summoned.
“Don’t be shy, come in!”
The young trainer said, his words directed at you. It was hard to think that he was a Gym Leader: easy-going, talkative, and apparently very fond of chocolate. You could see he had 3 or 4 bars of it in his jacket’s pockets, with the possibility of more being found in his pants.
The corridor you were walking through got deeper and deeper into a mountain; apparently a random one, since you couldn’t recall hearing it named in any particular way. It looked like a normal mine, the only thing particularly different being a sign reading “No Avnomkes Allowed” in the entrance.
The path was very straightforward: there were some forks in the way, but you continued walking in a straight line.
After about 10 minutes of walk, you arrived at a large room. Two large, glowing stones in the north and south walls quickly caught your attention: the first one with a bright pink light; and the second one with a light green tone.
“I know, impressive. Those two beauties took quite some work to get here. The Gym Committee wasn’t very fond of the idea, but I managed to convince them to fund their transportation.”
Forcing yourself to look away from the stones, you take a glance at the rest of the room. Numerous steel pillars of various sizes erected from the floor, which consisted mostly of dirt; some were even high enough to reach the ceiling.
The top of the room reached around 15 meters of height. You could distinguish the sparkling of something metallic up there, as well as some things that looked like magnets in the walls and the floor.
And finally, in the center of the room, the drawings of a Pokémon Arena could be seen. When you looked that way, you saw that the young man was already waiting.
You hurry up towards your spot, and once you got there you hear him talk.
“Alright, time to test your skills. I will not go easy on you, so I recommend that you don’t either.”
Then, from the ceiling, water started to fall like a downpour. After seeing your surprised face, the leader just said: “We don’t like fires much around here.”
After that short explanation, the battle started.
Summary:
- Default weather is Light Rain (+1 / -1 to Water / Fire Attacks). Any changes in weather will revert back to Light Rain once the effect of the move/ability ends.
Light Rain does not have any of the side effects of rain (100% acc Thunder and Hurricane, activating abilities, weak Solar Beam, etc.).
- Sun needs a Heat Rock to be summoned, and even then only lasts 4 rounds.
- The giant pink stone powers up Fairy-type moves by 2 BAP.
- The giant Leaf Stone gives every Pokémon in the field the ability to use the move Energy Ball.
- The magnets also allow Steel Pokémon to manipulate their weight, changing it anywhere from 2 WC lower and 2 WC higher than their original one while ordering first.
Codifications:
- Camouflage makes the user Steel Type.
- Natural Cure calls Gear Grind.
- Secret Power has a 30% chance to paralyze.


"Ready for the heist?"
"Heist? What heist?"
"Duh! You were talking about stealing stuff. Might as well make it big."
"Steel, Pedro, steel. You know, like the type. Like Carlos, with his huge gears."
"Oh. Well then, I'm out. I'm going to somewhere interesting. Like a heist. Or maybe a taco."
"No! I need someone to help me here!"
"Ugh, fine. I'd better be paid well."
"So, on the left side is the Gym Leader, with his powerful steel types. Watch out for that Mawile,
Leader tavok:

Zic (Empoleon (M))
Nature: Relaxed (+Def, -Spe)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
- Defiant (Passive) (UNLOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
AC: 5/5
KOC: 0
Moves (53/91)
- Agility
- Aqua Jet
- Aqua Ring
- Avalanche
- Bide
- Blizzard
- Brick Break
- Brine
- Bubble
- Bubble Beam
- Bulldoze
- Defog
- Dig
- Dive
- Drill Peck
- Earthquake
- Endure
- Flash Cannon
- Fury Attack
- Giga Impact
- Grass Knot
- Growl
- Hidden Power (Fire)
- Hydro Cannon
- Hydropump
- Hyper Beam
- Ice Beam
- Icy Wind
- Iron Defense
- Knock Off
- Metal Claw
- Mud Sport
- Peck
- Pound
- Protect
- Rain Dance
- Rest
- Roar
- Rock Slide
- Scald
- Shadow Claw
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Surf
- Swagger
- Swords Dance
- Tackle
- Toxic
- Water Pledge
- Water Sport
- Waterfall
- Whirlpool
- Yawn

Sturdy (Bronzong (-))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (68/73)
- Block
- Bulldoze
- Calm Mind
- Charge Beam
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Frustration
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Iron Head
- Light Screen
- Metal Sound
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Rollout
- Round
- Safeguard
- Sandstorm
- Secret Power
- Shadow Ball
- Signal Beam
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Stealth Rock
- Strength
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Toxic
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt

Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 4 (8 w/Huge Power + Mawilite)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Moves (68/102)
- Astonish
- Attract
- Baton Pass
- Bite
- Body Slam
- Brick Break
- Counter
- Cruch
- Double Team
- Dynamic Punch
- Embargo
- Endure
- Facade
- Fairy Wind
- Fake Tears
- Feint Attack
- Fire Fang
- Flamethrower
- Flash Cannon
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Grass Knot
- Growl
- Guard Swap
- Hyper Beam
- Ice Fang
- Ice Punch
- Icy Wind
- Incinerate
- Iron Defense
- Iron Head
- Knock Off
- Magnet Rise
- Metal Burst
- Mimic
- Misty Terrain
- Mud-Slap
- Pain Split
- Payback
- Play Rough
- Poison Fang
- Power-Up Punch
- Protect
- Psych Up
- Punishment
- Rain Dance
- Rest
- Rock Slide
- Sandstorm
- Seismic Toss
- Sleep Talk
- Snatch
- Stealth Rock
- Stockpile
- Stone Edge
- Substitute
- Sucker Punch
- Super Fang
- Swagger
- Sweet Scent
- Taunt
- Thunder Fang
- Thunder Punch
- Torment
- Toxic
- Vice Grip

Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Moves (47/78)
- Aerial Ace
- Agility
- Air Cutter
- Assurance
- Autotomize
- Brave Bird
- Counter
- Defog
- Double Team
- Drill Peck
- Endure
- Facade
- Feint
- Fly
- Fury Attack
- Iron Defense
- Iron Head
- Leer
- Mimic
- Night Slash
- Payback
- Peck
- Pluck
- Protect
- Pursuit
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Sand-Attack
- Sandstorm
- Sky Attack
- Sky Drop
- Sleep Talk
- Spikes
- Stealth Rock
- Steel Wing
- Substitute
- Swift
- Tailwind
- Taunt
- Torment
- Toxic
- Whirlwind
- X-Scissor

Iron Thorn (Ferrothorn (M))
Nature: Brave (+Atk, -Spe, -10% evasion)
Type:
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Iron Barbs (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
- Anticipation (Passive) (UNLOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-) (-10% evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
KOC: 0
Moves (50/65):
- Acid Spray
- Aerial Ace
- Block
- Bullet Seed
- Curse
- Double Team
- Energy Ball
- Endeavor
- Explosion
- Facade
- Flash Cannon
- Giga Drain
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Harden
- Hone Claws
- Hyper Beam
- Ingrain
- Iron Defense
- Iron Head
- Knock Off
- Leech Seed
- Magnet Rise
- Metal Claw
- Mirror Shot
- Payback
- Pin Missile
- Poison Jab
- Power Whip
- Protect
- Rest
- Rock Climb
- Rock Polish
- Rollout
- Sandstorm
- Seed Bomb
- Self-Destruct
- Shadow Claw
- Solar Beam
- Sleep Talk
- Spikes
- Stealth Rock
- Substitute
- Tackle
- Thunder
- Thunder Wave
- Toxic
- Worry Seed

Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
KOC: 0
Moves (45/72)
- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Explosion
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Protect
- Rain Dance
- Recycle
- Reflect
- Rest
- Role Play
- Shock Wave
- Signal Beam
- Sleep Talk
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon
"And on the right, it's the Electric-type Gym Leader. I've been on his cruises before!"
"Really? What was it like? Much to steal?"
"I dunno, but there were just a couple of earthquakes. Blamed it on someone who was levitating and had hands for feet. Shot him out of a cannon or a catapult or something."
"Huh. Did we ever figure out what an Avnomke is?"
"Huh, no. Maybe it's that. Anyway, Dogfish44 has brought two Electric-types, and his Cyclohm is looking to annihilate the Gym Leader's team with its powerful and wide coverage."
Challenger Dogfish44:

Vamp (F)
Type: Fire / Water
Nature: Timid
+15% Speed, +14% Acc, -1 Atk
Abilities: Analytic / Infiltrator / Pressure
Stats:
HP: 110
Atk: 1 [-]
Def: 3
SpA: 5
SpD: 4
Spe: 110 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks [61/61]:
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
False Swipe
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power Electric
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snatch
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-Turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp

Nimbus (M) ♫
Nature: Modest
+1 SpA, -1 Atk
Type: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat [DW]
Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Murena (F) ♫
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Electric
Abilities: Levitate
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: N/A
Attacks [71/71]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Focus Punch
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon

"Zor..."
"Ugh, bloody "Steels", floating everywhere."
*boots*
Coinflip: Heads (1) is tavok to send out first; Tails (2) is Dogfish44 to send out first

*Bronzor lands face down*
"Okay, we'll pretend that was intentional. That means Dogfish44 sends out first."
"Mhm. (Please don't sue me)"
"Are you ready?"
Dogfish44 sends out
tavok sends out and orders
Dogfish44 orders
I ref
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