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Stoutland

Peli

name elevated but i still act average
[OVERVIEW]
Stoutland faces stiff competition from the abundance of Normal-types in the tier such as Zangoose, Kangaskhan, and Tauros, which all almost completely outclass it, but Stoutland finds its niche in Sand Rush, which doubles its Speed in sand. Stoutland also has good Attack and surprisingly decent bulk. Unfortunately, it is dependent on sand being up for it to outspeed threats, and because of this, Hippopotas is a mandatory teammate.

[SET]
name: Sand Wallbreaker
move 1: Return
move 2: Crunch
move 3: Superpower
move 4: Pursuit / Facade
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Return is a powerful STAB attack and Stoutland's main attacking move. Crunch is a good coverage move to hit Ghost-types. Superpower can hit very hard on Pokemon that resist Return such as Klinklang, Carracosta, Rhydon, Regirock, and Ferroseed. Pursuit is a good option to trap Psychic- and Ghost-type Pokemon such as Kadabra, Haunter, and Rotom. Trapping Ghost-types helps Stoutland spam Return late-game, although it risks being burned if the target isn't in KO range of Pursuit. Facade is another option, allowing Stoutland to ignore burns and get powered up by status.

Set Details
========
An Adamant nature along with maximum Attack investment and the Choice Band allows Stoutland to hit as hard as possible. A Jolly nature can be used to outpace Adamant Kangaskhan, Zangoose, and Sawk when sand isn't up, but Stoutland shouldn't be sweeping outside of sand anyway and the extra power is appreciated. Maximum Speed investment allows Stoutland to outpace the entire unboosted NU metagame, and most boosted threats as well. Sand Rush doubles Stoutland's Speed under sand.

Usage Tips
========
Due to Stoutland being slow outside of sand, try to only bring it in under sand to avoid it getting outsped and taking hits. In order to keep sand up, keep Hippopotas healthy throughout the battle. Try to predict Normal-type checks such as Klinklang, Rotom, Steelix, Rhydon, and Regirock on the switch and hit them hard with Crunch or Superpower to avoid wasting sand turns using an ineffective move. Stoutland can be used as a wallbreaker or a late-game cleaner.

Team Options
========
Hippopotas is mandatory, as it is the only automatic sand setter in the NU tier, supplying the sand necessary for Stoutland to get its Speed boost. Sandslash is another Sand Rush wallbreaker that can break past Rock- and Steel-types, which stop Stoutland from just spamming Return. Stoutland forces a lot of switches and thus appreciates entry hazard stackers on top of Hippopotas like Garbodor and Cacturne to help secure KOs, such as a 2HKO on defensive Rhydon after Stealth Rock and a layer of Spikes. Stoutland fits best on offensively oriented teams so it can perform its role as a late-game sweeper or strong wallbreaker. Pokemon that have good offensive synergy with Stoutland, such as Magmortar and Samurott, are good options. Double Dance Rhydon, Sawk, and Lilligant appreciate Stoutland's wallbreaking and open up a hole for a sweep late-game. Sawk, Lilligant, and Samurott can help break down Rock- and Steel-types alongside Sandslash for Stoutland to spam Return.


[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk can allow Stoutland to switch in to absorb sleep moves. A Scrappy or Intimidate Stoutland set is an option, but it isn't worthwhile because it is overshadowed by immediate Normal-type attackers like Tauros, Kangaskhan, and Zangoose. Another option is Play Rough, but it isn't really worth it because it only hits Gurdurr and Hariyama and doesn't hit much harder than Return. Life Orb is an option, but the power drop is noticeable. Life Orb also cuts into Stoutland's bulk, taking away HP after every attack. A Silk Scarf set with Rain Dance or Sunny Day can be used to help a teammate sweep when Stoutland fails to.

Checks and Counters
===================

**Lack of Sand**: Outside of sand, Stoutland is slow and easier to KO. Common offensive Pokemon can revenge kill it outside of sand such as Sawk, Primeape, Tauros, and Archeops.

**Other Weather**: Opposing weather teams take away Stoutland's sand and usually have a favorable matchup because rain and sun rely on two setters and can usually overwhelm sand.

**Priority**: Pokemon such as Kangaskhan, Skuntank, Shiftry, and Zangoose can pick off Stoutland when it is low on health, although its fair bulk allows it to surv
ive a priority attack if it's healthy enough. Kangaskhan is particularly noteworthy because of its combination of Fake Out and Sucker Punch. Liepard can neuter Stoutland with Prankster Thunder Wave. Poliwrath can hit Stoutland with super effective priority.

**Rock-, Steel-, and Ghost-types**: Rock-, Steel-, and Ghost-types such as Rhydon, Klinklang, Steelix, and Rotom prevent Stoutland from just spamming Return, but they don't appreciate taking a coverage move on the predicted switch. Regirock can take even a Superpower and cripple Stoutland with Thunder Wave. Klinklang and Rhydon can easily take advantage of Stoutland locked into Return for free setup opportunities.

**Gurdurr**: Although Gurdurr cannot switch in, it can beat Stoutland one-on-one with the combination of Drain Punch and Mach Punch.

**Phyiscal Walls**: Physical walls such as Weezing and Garbodor can take a hit and cripple or wear Stoutland down in return.

**Toxic Spikes**: Toxic Spikes users such as Weezing, Garbodor, and Roselia lay down entry hazards that wear down Stoutland and its teammates quickly throughout the battle.
 
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[OVERVIEW]
  • Faces a lot of competition from Normal-types in the tier such as Zangoose, Kangaskhan, and Tauros which almost completley outclass Stoutland
  • Stoutland finds its niche in Sand Rush, which doubles its speed in sand, good attack and surprisingly decent bulk
  • Sand is very matchup based, and doesn't fare well versus other weather Honestly I don't even think sand is that matchup-based since you have four free slots that aren't reliant on weather to toy around with. It's a niche playstyle for sure but it's certainly the least matchup-based out of all the weathers in NU. Similarly, I also don't think you need to emphasize poor matchup against other weathers; they're not all that common playstyles.
  • Stoutland is dependent on sand being up for it to outspeed threats
[SET]
name: Darude Dogstorm
move 1: Return
move 2: Crunch
move 3: Superpower
move 4: Pursuit / Facade
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Return is a powerful STAB attack that hits very hard
  • Crunch is a good coverage move to hit Ghost-types
  • Superpower can hit very hard on Pokemon that resist Return such as Klingklang, Carracosta, Rhydon, Regirock, and Ferroseed
  • Pursuit is a good option to trap Psychic and Ghost-type Pokemon such as Kadabra, Haunter, and Rotom
  • Facade is another option, allowing you to ignore burns and get powered up by other status
Set Details
========
  • Adamant nature along with max attack and the Choice Band allow Stoutland to hit as hard as possible, Jolly nature can be used to outpace Adamant Kangaskhan, Zangoose and Sawk, but Stoutland shouldn't be sweeping outside of sand anyway and the extra power is appreciated
  • Max speed allows Stoutland to outpace the entire unboosted NU metagame you outspeed most boosted threats too
  • Sand Rush doubles Stoutland's speed under sand
Mention Life Orb

Usage Tips
========
  • Stoutland should be brought in as soon as possible after sand is set up to take full advantage of the eight sand turns I would reword this, due to Stout's Choice lock it's not /always/ the best idea to bring it in asap, especially midgame. Though you should emphasize that it usually shouldn't be brought in unless sand is up to avoid taking hits
  • Keep Hippopotas healthy in order to keep Stoutland's sand up
  • Try to predict normal type counters on the switch and hit hard with a Crunch or a Superpower to not waste extra sand turns using an ineffective move
  • Stoutland can be used as a late game cleaner or a wallbreaker

Team Options
========
  • Hippopotas is mandatory, it is the only manual sand setter in the NU tier, and supplies the sand necessary for Stoutland
  • Sandslash can wallbreak along Stoutland with a secondary Sand Rush user
  • Hazard setters on top of Hippopotas like Garbodor and Cacturne help secure KOs for Stoutland such as a 2hko on defensive Rhydon after Stealth Rock and a Spike
  • Fits better on more offensively oriented teams, so it can truly perform in its role as a late-game sweeper / strong wallbreaker
  • Pokemon like Magmortar and Samurott, who can take Hippopotas' weaknesses and keep it healthy throughout the battle I would more emphasize that they have good offensive synergy with Stoutland more than covering type weaknesses, especially in Samurott's case
In general you need more examples of offensive partners, especially because, as you said, sand is a primarily offensive playstyle. What else can help it offensively rather than just covering weaknesses?

[STRATEGY COMMENTS]
Other Options
=============
  • Sleep Talk allows Stoutland to absorb sleep
  • A Scrappy or Intimidate Stoutland is an option but it isn't worthwhile because it overshadowed by better immediate Normal attackers like Tauros, Kangaskhan, and Zangoose
  • Play Rough can be used but only really hits Gurdurr and Hariyama not much harder then Return
Checks and Counters
===================

**Lack Of Sand**: Outside of sand Stoutland is slow and easier to kill

**Other Weather**: Opposing weather teams take away Stoutland's sand and usually have a favorable matchup because rain and sun rely on two setters and can usually overwhelm sand

**Priority**: Pokemon such as Zangoose, Skuntank, and Kangaskhan can pick off Stoutland when low Mention that because it's fairly bulky it can survive priority if it's healthy

**Rock-,Steel-,and Ghost types**: Rock-,Steel-,and Ghost such as Rotom,Rhydon, and Klingklang prevent Stoutland from just spamming Return, but don't appreciate taking a coverage move on the predicted switch
So a few sections need some reworking, let me know when you've implemented this and I'll check it again.
 
In the Overview mention that sand is niche because of its reliance on Hippopotas

QC 1/3
 
Mention that Sandslash also breaks past Rock- and Steel-types which makes it so Stoutland can click Return with less issues. When mentioning the likes of Sawk, Samurott, and Lilligant, note their ability to break past bulky Normal-type resists such as Regirock and Rhydon.

The checks and counters section is lacking in substance. In the first section, mention some common offensive Pokemon that can revenge kill it outside of Sand such as Sawk, Primape, Tauros, Archeops, etc. List Kangaskhan in the priority section first and make sure to emphasize it's one of the better priority users to take down Stoutland because of the combination of Fake Out plus Sucker Punch. Shiftry should also be mentioned in this section as well considering it has the second most powerful priority. Also note that Liepard can neuter Stoutland with Prankster Thunder Wave. Regirock should be listed in the last section because it can take even a Superpower and cripple Stoutland with Thunder Wave. Make mention that Klinklang and Rhydon can easily take advantage of Stoutland locked into Return by free setup opportunities. Gurdurr should get a mention somewhere because it can take a Return and KO back with the combination of Drain Punch and Mach Punch.

2/3
 
Rain Dance/Sunny Day with Silk Scarf could get an OO mention. It was pretty popular for a while a long time ago when paired with another weather sweeper to finish the game when Stoutland couldn't.
 
[OVERVIEW]
Stoutland faces stiff competition from the abundance of Normal-types in the tier such as Zangoose, Kangaskhan, and Tauros which all almost completley outclass Stoutland, although Stoutland finds its niche in Sand Rush, which doubles its speed in sand. Stoutland also has good attack and surprisingly decent bulk. Unfortuantly, Stoutland is dependent on sand being up for it to outspeed threats, and because of this Hippopotas is a mandatory teammate

[SET]
name: Sand Wallbreaker
move 1: Return
move 2: Crunch
move 3: Superpower
move 4: Pursuit / Facade
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Return is a powerful STAB attack that hits very hard. Crunch is a good coverage move to hit Ghost-types. Superpower can hit very hard on Pokemon that resist Return such as Klingklang, Carracosta, Rhydon, Regirock, and Ferroseed. Pursuit is a good option to trap Psychic and Ghost-type Pokemon such as Kadabra, Haunter, and Rotom while Facade is another option, allowing you to ignore burns and get powered up by other status. mention specifically how Pursuit trapping Ghost-types lets it spam Return late-game, but that there's the risk of being burned if Pursuit isn't in KO range

Set Details
========
Adamant nature along with max attack and the Choice Band allow Stoutland to hit as hard as possible, Jolly nature can be used to outpace Adamant Kangaskhan, Zangoose and Sawk, but Stoutland shouldn't be sweeping outside of sand anyway and the extra power is appreciated. Max speed allows Stoutland to outpace the entire unboosted NU metagame, and most boosted threats as well. Sand Rush is the bread and butter of this set, and doubles Stoutland's speed under sand.

Usage Tips
========
Due to Stoutland being slow outside of sand, bring Stoutland in under sand to avoid it getting outsped and taking hits. In order to keep sand up, keep Hippopotas healthy throughout the battle. Try to predict normal-type counter mention examples, and the right word would be checks here on the switch-in and hit it hard with a Crunch or a Superpower to avoid wasting sand turns using an ineffective move. Stoutland can be used as a wallbreaker or a late game cleaner

Team Options
========
Hippopotas is mandatory, it is the only manual sand setter in the NU tier, and supplies the sand necessary for Stoutland to get its speed boost. Sandsash is another sand rush wallbreaker, that can break past Rock- and Steel-types which stop Stoutland from just clicking Return. Stoutland forces a lot of switches, and appreciates hazard stackers on top of Hippopotas like Garbodor and Cacturne to help secure Kos for Stoutland such as a 2hko on defensive Rhydon after Stealth Rock and a Spike. Stoutland fits best on offensively oriented teams, so it can perform in its role as a late-game sweeper / strong wallbreaker. Pokemon that game good offensvie synergy with Stoutland, such as Magmortar and Samurott are good options. Dual-Dance Rhydon, Sawk, and Lilligant can appreciate Stoutland's wallbreaking and open up a hole for a sweep late game Sawk, Lilligant, and Samurott can help break down Rock- and Steel-types alongside Sandslash for Stoutland to spam Return.

[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk can allow Stoutland to switch into absorb sleep moves. A Scrappy or Intimidate Stoutland is an option but it isn't worthwhile because it overshadowed by better immediate Normal attackers like Tauros, Kangaskhan, and Zangoose. Another option is Play Rough, but it isn't really worth it because it only hits Gurdurr and Hariyama, and doesn't hit much harder then Return. Life orb is an option, but the power drop is noticeable. Life Orb also cuts into Stoutland's bulk taking away HP after every attack. A Silk Scarf set with Rain Dance or Sunny Day can be used to help a teammate sweep when Stoutland fails to.

Checks and Counters
===================

**Lack Of Sand**: Outside of sand Stoutland is slow and easier to kill. Common offensive Pokemon can revenge kill it outside of Sand such as Sawk, Primape, Tauros, Archeops

**Other Weather**: Opposing weather teams take away Stoutland's sand and usually have a favorable matchup because rain and sun rely on two setters and can usually overwhelm sand

**Priority**: Pokemon such as Kangaskhan, Skuntank, Shiftry, and Zangoose can pick off Stoutland when low, although because it's fairly bulky it can survive priority if it's healthy. Kangaskhan more so because of the combo of Fake Out and Sucker Punch. Liepard can neuter Stoutland with Prankster Thunder Wave. Poliwrath is a significant example

**Rock-,Steel-,and Ghost types**: Rock-,Steel-,and Ghost such as Rotom,Rhydon, and Klingklang prevent Stoutland from just spamming Return, but don't appreciate taking a coverage move on the predicted switch. Regirock can take even a Superpower and cripple Stoutland with Thunder Wave. Klinklang and Rhydon can easily take advantage of Stoutland locked into Return by free setup opportunities.

**Gurdurr**: Although Gurdurr cannot switch in, it can beat Stoutland one on one with the combination of Drain Punch and Mach Punch

maybe put T-Spikes somewhere? They're a huge threat to most weather in general and makes Stout's job a lot harder. Garbodor in general is troublesome because of all the chip damage (no EQ), so maybe you could make a section for that. A physically bulky Pokemon section also works (including Weezing, another T-Spike setter, and Garbodor), since they can take a hit and cripple it back

qc 3/3 n_n
 
add remove comment
[OVERVIEW]
Stoutland faces stiff competition from the abundance of abundant Normal-types in the tier such as Zangoose, Kangaskhan, and Tauros,(AC) which all almost completley completely outclass Stoutland, although but Stoutland finds its niche in Sand Rush, which doubles its speed in sand. Stoutland also has good attack Attack and surprisingly decent bulk. Unfortuantly, Stoutland is dependent on sand being up for it to outspeed threats, and because of this Hippopotas is a mandatory teammate.(add period)

[SET]
name: Sand Wallbreaker
move 1: Return
move 2: Crunch
move 3: Superpower
move 4: Pursuit / Facade
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Return is a powerful STAB attack that hits very hard. Crunch is a good coverage move to hit Ghost-types. Superpower can hit very hard on Pokemon that resist Return such as Klingklang, Carracosta, Rhydon, Regirock, and Ferroseed. Pursuit is a good option to trap Psychic and Ghost-type Pokemon such as Kadabra, Haunter, and Rotom while Facade is another option, allowing you to ignore burns and get powered up by other status. Trapping Ghost-Types helps Stoutland spam Return late-game, although you risk being burned if Pursuit isn't in KO range.(add period) (fluff a bit i guess? rn it's just the bullets put together to me)

Set Details
========
Adamant nature along with max attack and the Choice Band allow Stoutland to hit as hard as possible,.(RC, add period) Jolly nature can be used to outpace Adamant Kangaskhan, Zangoose and Sawk, but Stoutland shouldn't be sweeping outside of sand anyway and the extra power is appreciated. Max speed allows Stoutland to outpace the entire unboosted NU metagame, and most boosted threats as well. Sand Rush is the bread and butter of this set, and doubles Stoutland's speed under sand. (mention the spread along with the nature, e.g. similar to what i did for Reshi "Maximum Attack and Speed EVs to produce maximum offensive output." and then talk of the nature slashes, then the item as well)

Usage Tips
========
Due to Stoutland being slow outside of sand, bring Stoutland in under sand to avoid it getting outsped and taking hits. In order to keep sand up, keep Hippopotas healthy throughout the battle. Try to predict Normal-type checks such as Klinklang, Rotom, Steelix, Rhydon, and Regirock on the switch-in and hit it hard with a Crunch or a Superpower to avoid wasting sand turns using an ineffective move. Stoutland can be used as a wallbreaker or a late game cleaner.

Team Options
========
Hippopotas is mandatory, it is the only manual sand setter in the NU tier, and supplies the sand necessary for Stoutland to get its speed boost. Sandsash is another sand rush wallbreaker, that can break past Rock- and Steel-types which stop Stoutland from just clicking Return. Stoutland forces a lot of switches, and appreciates hazard stackers on top of Hippopotas like Garbodor and Cacturne to help secure Kos KOs for Stoutland such as a 2hko 2HKO on defensive Rhydon after Stealth Rock and a Spike. Stoutland fits best on offensively oriented teams, so it can perform in its role as a late-game sweeper / strong wallbreaker. Pokemon that game(game? o.o) have good offensvie synergy with Stoutland, such as Magmortar and Samurott are good options. Dual-Dance Rhydon, Sawk, and Lilligant can appreciate Stoutland's wallbreaking and open up a hole for a sweep late game.(add period) Sawk, Lilligant, and Samurott can help break down Rock- and Steel-types alongside Sandslash for Stoutland to spam Return.

[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk can allow Stoutland to switch into absorb sleep moves (either "in to absorb sleep moves" or "into sleep inducing moves", choose your pick). A Scrappy or Intimidate Stoutland set is an option but it isn't worthwhile because it is overshadowed by immediate Normal attackers like Tauros, Kangaskhan, and Zangoose. Another option is Play Rough, but it isn't really worth it because it only hits Gurdurr and Hariyama, and doesn't hit much harder then Return. Life orb is an option, but the power drop is noticeable. Life Orb also cuts into Stoutland's bulk taking away HP after every attack. A Silk Scarf set with Rain Dance or Sunny Day can be used to help a teammate sweep when Stoutland fails to.

Checks and Counters
===================

**Lack Of Sand**: Outside of sand Stoutland is slow and easier to kill. Common offensive Pokemon can revenge kill it outside of Sand such as Sawk, Primape, Tauros, Archeops.(add period)

**Other Weather**: Opposing weather teams take away Stoutland's sand and usually have a favorable matchup because rain and sun rely on two setters and can usually overwhelm sand.(add period)

**Priority**: Pokemon such as Kangaskhan, Skuntank, Shiftry, and Zangoose can pick off Stoutland when low, although because it's fairly bulky it can survive priority if it's healthy. Kangaskhan more so because of the combo of Fake Out and Sucker Punch. Liepard can neuter Stoutland with Prankster Thunder Wave. Poliwrath can hit Stoutland with SE priority.

**Rock-,Steel-,and Ghost types**: Rock-,Steel-,and Ghost such as Steelix, Rotom, Rhydon, and Klingklang prevent Stoutland from just spamming Return, but don't appreciate taking a coverage move on the predicted switch. Regirock can take even a Superpower and cripple Stoutland with Thunder Wave. Klinklang and Rhydon can easily take advantage of Stoutland locked into Return by for free setup opportunities.

**Gurdurr**: Although Gurdurr cannot switch in, it can beat Stoutland one on one with the combination of Drain Punch and Mach Punch.(add period)

**Phyiscal Walls**: Physical walls such as Weezing and Garbodor can take a hit and cripple or wear Stoutland down back.

**Toxic Spikes**: Toxic Spikes users such as Weezing, Garbodor, and Roselia lay down hazards that wear down Stoutland and its teammates on weather quickly throughout the battle.
i felt a lot of time like i'm doing a qc check with stuff here and there, so discuss that with qc team imo
fleurdyleurse ik you won't be proud of this one but i won the bet :[
 
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you snooze you lose fleur

GP 1/2
add remove comment


IMPLEMENT USING THE REPLY BUTTON
[OVERVIEW]
Stoutland faces stiff competition from the abundance of abundant ("abundance of" is fine) Normal-types in the tier such as Zangoose, Kangaskhan, and Tauros,(AC) which all almost completley completely outclass Stoutland, although but Stoutland finds its niche in Sand Rush, which doubles its Speed in sand. Stoutland also has good attack Attack and surprisingly decent bulk. Unfortunately, Stoutland is dependent on sand being up for it to outspeed threats, and because of this Hippopotas is a mandatory teammate.(add period)

[SET]
name: Sand Wallbreaker
move 1: Return
move 2: Crunch
move 3: Superpower
move 4: Pursuit / Facade
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Return is a powerful STAB attack that hits very hard. Crunch is a good coverage move to hit Ghost-types. Superpower can hit very hard on Pokemon that resist Return such as Klinklang, Carracosta, Rhydon, Regirock, and Ferroseed. Pursuit is a good option to trap Psychic- and Ghost-type Pokemon such as Kadabra, Haunter, and Rotom while Facade is another option, allowing you to ignore burns and get powered up by other status. Trapping Ghost-types helps Stoutland spam Return late-game, although you it risks being burned if the target Pursuit isn't in KO range of Pursuit.(add period) Facade is another option, allowing Stoutland to ignore burns and get powered up by status. (fluff a bit i guess? rn it's just the bullets put together to me)

Set Details
========
An Adamant nature along with maximum Attack investment and the Choice Band allows Stoutland to hit as hard as possible,.(RC, add period) A Jolly nature can be used to outpace Adamant Kangaskhan, Zangoose, (AC) and Sawk, but Stoutland shouldn't be sweeping outside of sand anyway and the extra power is appreciated. Maximum Speed investment allows Stoutland to outpace the entire unboosted NU metagame, and most boosted threats as well. Sand Rush is the bread and butter of this set, and (sry it was a cute phrase but adds nothing) doubles Stoutland's Speed under sand. (mention the spread along with the nature, e.g. similar to what i did for Reshi "Maximum Attack and Speed EVs to produce maximum offensive output." and then talk of the nature slashes, then the item as well) (idk)

Usage Tips
========
Due to Stoutland being slow outside of sand, try to only bring it Stoutland in under sand to avoid it getting outsped and taking hits. In order to keep sand up, keep Hippopotas healthy throughout the battle. Try to predict Normal-type checks such as Klinklang, Rotom, Steelix, Rhydon, and Regirock on the switch-in and hit it them hard with a Crunch or a Superpower to avoid wasting sand turns using an ineffective move. Stoutland can be used as a wallbreaker or a late-game cleaner.

Team Options
========
Hippopotas is mandatory, as it is the only manual automatic sand setter in the NU tier, and supplies supplying the sand necessary for Stoutland to get its Speed boost. Sandslash is another Sand Rush wallbreaker, (RC) that can break past Rock- and Steel-types, (AC) which stop Stoutland from just spamming clicking Return. Stoutland forces a lot of switches, (RC) and thus appreciates entry hazard stackers on top of Hippopotas like Garbodor and Cacturne to help secure Kos KOs for Stoutland, (AC) such as a 2hko 2HKO on defensive Rhydon after Stealth Rock and a layer of Spikes. Stoutland fits best on offensively oriented teams, (RC) so it can perform in its role as a late-game sweeper / or strong wallbreaker. Pokemon that game(game? o.o) have good offensvie synergy with Stoutland, such as Magmortar and Samurott, (AC) are good options. Dual- Double Dance Rhydon, Sawk, and Lilligant can appreciate Stoutland's wallbreaking and open up a hole for a sweep late-game.(add period) Sawk, Lilligant, and Samurott can help break down Rock- and Steel-types alongside Sandslash for Stoutland to spam Return.


[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk can allow Stoutland to switch into absorb sleep moves (either "in to absorb sleep moves" or "into sleep-inducing moves", choose your pick). A Scrappy or Intimidate Stoutland set is an option, (AC) but it isn't worthwhile because it is overshadowed by immediate Normal-type attackers like Tauros, Kangaskhan, and Zangoose. Another option is Play Rough, but it isn't really worth it because it only hits Gurdurr and Hariyama, (RC) and doesn't hit much harder then Return. Life Orb is an option, but the power drop is noticeable. Life Orb also cuts into Stoutland's bulk, (AC) taking away HP after every attack. A Silk Scarf set with Rain Dance or Sunny Day can be used to help a teammate sweep when Stoutland fails to.

Checks and Counters
===================

**Lack Of Sand**: Outside of sand, (AC) Stoutland is slow and easier to kill. Common offensive Pokemon can revenge kill it outside of sand such as Sawk, Primeape, Tauros, and Archeops.(add period)
(i feel like you can merge the above and below sections but idk check with QC i guess)

**Other Weather**: Opposing weather teams take away Stoutland's sand and usually have a favorable matchup because rain and sun rely on two setters and can usually overwhelm sand.(add period)

**Priority**: Pokemon such as Kangaskhan, Skuntank, Shiftry, and Zangoose can pick off Stoutland when it is low on health, although because it's fairly bulky it can survive a priority attack if it's healthy enough. Kangaskhan is particularly noteworthy more so because of the combo its combination of Fake Out and Sucker Punch. Liepard can neuter Stoutland with Prankster Thunder Wave. Poliwrath can hit Stoutland with SE super effective priority.

**Rock-, Steel-, and Ghost-types**: Rock-, Steel-, and Ghost-types such as Rhydon, Klinklang, Steelix, and Rotom, Rhydon, and Klingklang prevent Stoutland from just spamming Return, but they don't appreciate taking a coverage move on the predicted switch. Regirock can take even a Superpower and cripple Stoutland with Thunder Wave. Klinklang and Rhydon can easily take advantage of Stoutland locked into Return by for free setup opportunities.

**Gurdurr**: Although Gurdurr cannot switch in, it can beat Stoutland one-on-one with the combination of Drain Punch and Mach Punch.(add period)

**Phyiscal Walls**: Physical walls such as Weezing and Garbodor can take a hit and cripple or wear Stoutland down back in return.

**Toxic Spikes**: Toxic Spikes users such as Weezing, Garbodor, and Roselia lay down entry hazards that wear down Stoutland and its teammates on weather quickly throughout the battle.
 
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ok think i got everything, was a bit confusing with 2 colors lol. thx for the check
 
GP 2/2
[OVERVIEW]
Stoutland faces stiff competition from the abundance of Normal-types in the tier such as Zangoose, Kangaskhan, and Tauros, which all almost completely outclass Stoutland it, although but Stoutland finds its niche in Sand Rush, which doubles its Speed in sand. Stoutland also has good Attack and surprisingly decent bulk. Unfortunately, Stoutland it is dependent on sand being up for it to outspeed threats, and because of this, (AC) Hippopotas is a mandatory teammate.

[SET]
name: Sand Wallbreaker
move 1: Return
move 2: Crunch
move 3: Superpower
move 4: Pursuit / Facade
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Return is a powerful STAB attack that hits very hard and Stoutland's main attacking move. (or whatever, but "a powerful STAB attack that hits very hard" is super duper redundant and it sounds kinda dumb if I just axe it) Crunch is a good coverage move to hit Ghost-types. Superpower can hit very hard on Pokemon that resist Return such as Klinklang, Carracosta, Rhydon, Regirock, and Ferroseed. Pursuit is a good option to trap Psychic- and Ghost-type Pokemon such as Kadabra, Haunter, and Rotom. Trapping Ghost-types helps Stoutland spam Return late-game, although you it risks being burned if the target isn't in KO range of Pursuit. Facade is another option, allowing Stoutland to ignore burns and get powered up by status.

Set Details
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An Adamant nature along with maximum Attack investment and the Choice Band allows Stoutland to hit as hard as possible. A Jolly nature can be used to outpace Adamant Kangaskhan, Zangoose, and Sawk when sand isn't up, but Stoutland shouldn't be sweeping outside of sand anyway and the extra power is appreciated. Maximum Speed investment allows Stoutland to outpace the entire unboosted NU metagame, and most boosted threats as well. Sand Rush doubles Stoutland's Speed under sand.

Usage Tips
========
Due to Stoutland being slow outside of sand, try to only bring it in under sand to avoid it getting outsped and taking hits. In order to keep sand up, keep Hippopotas healthy throughout the battle. Try to predict Normal-type checks such as Klinklang, Rotom, Steelix, Rhydon, and Regirock on the switch and hit them hard with Crunch or Superpower to avoid wasting sand turns using an ineffective move. Stoutland can be used as a wallbreaker or a late-game cleaner.

Team Options
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Hippopotas is mandatory, as it is the only automatic sand setter in the NU tier, supplying the sand necessary for Stoutland to get its Speed boost. Sandslash is another Sand Rush wallbreaker that can break past Rock- and Steel-types, (AC) which stop Stoutland from just spamming Return. Stoutland forces a lot of switches and thus appreciates entry hazard stackers on top of Hippopotas like Garbodor and Cacturne to help secure KOs, such as a 2HKO on defensive Rhydon after Stealth Rock and a layer of Spikes. Stoutland fits best on offensively oriented teams so it can perform its role as a late-game sweeper or strong wallbreaker. Pokemon that have good offensvie offensive synergy with Stoutland, such as Magmortar and Samurott, (AC) are good options. Double Dance Rhydon, Sawk, and Lilligant appreciate Stoutland's wallbreaking and open up a hole for a sweep late-game. Sawk, Lilligant, and Samurott can help break down Rock- and Steel-types alongside Sandslash for Stoutland to spam Return.


[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk can allow Stoutland to switch in to absorb sleep moves. A Scrappy or Intimidate Stoutland set is an option, but it isn't worthwhile because it is overshadowed by immediate Normal-type attackers like Tauros, Kangaskhan, and Zangoose. Another option is Play Rough, but it isn't really worth it because it only hits Gurdurr and Hariyama and doesn't hit much harder then than Return. Life Orb is an option, but the power drop is noticeable. Life Orb also cuts into Stoutland's bulk, taking away HP after every attack. A Silk Scarf set with Rain Dance or Sunny Day can be used to help a teammate sweep when Stoutland fails to.

Checks and Counters
===================

**Lack of Sand**: Outside of sand, Stoutland is slow and easier to kill KO. Common offensive Pokemon can revenge kill it outside of sand such as Sawk, Primeape, Tauros, and Archeops.

**Other Weather**: Opposing weather teams take away Stoutland's sand and usually have a favorable matchup because rain and sun rely on two setters and can usually overwhelm sand.

**Priority**: Pokemon such as Kangaskhan, Skuntank, Shiftry, and Zangoose can pick off Stoutland when it is low on health, although because it's fairly bulky it can its fair bulk allows it to survive a priority attack if it's healthy enough. Kangaskhan is particularly noteworthy because of its combination of Fake Out and Sucker Punch. Liepard can neuter Stoutland with Prankster Thunder Wave. Poliwrath can hit Stoutland with super effective priority.

**Rock-, Steel-, and Ghost-types**: Rock-, Steel-, and Ghost-types such as Rhydon, Klinklang, Steelix, and Rotom prevent Stoutland from just spamming Return, but they don't appreciate taking a coverage move on the predicted switch. Regirock can take even a Superpower and cripple Stoutland with Thunder Wave. Klinklang and Rhydon can easily take advantage of Stoutland locked into Return for free setup opportunities.

**Gurdurr**: Although Gurdurr cannot switch in, it can beat Stoutland one-on-one with the combination of Drain Punch and Mach Punch.

**Phyiscal Walls**: Physical walls such as Weezing and Garbodor can take a hit and cripple or wear Stoutland down in return.

**Toxic Spikes**: Toxic Spikes users such as Weezing, Garbodor, and Roselia lay down entry hazards that wear down Stoutland and its teammates quickly throughout the battle.
 
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