Gen 5 Stunfisk [QC 2/2] [GP 1/1] [DONE]

Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Community Leader Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]

Stunfisk hits the stage of BW PU as one of the best utility walls in the format. Stunfisk's unique typing grants it a useful array of resistances to common attacking types such as Flying, Rock, Poison, and even an immunity to Electric. Stunfisk also has access to Stealth Rock to set for the team, and its ability Static makes any contact moves, especially from Pokemon like Monferno and Stoutland, risky and potentially crippling. Combine all of this with Stunfisk's great bulk and it stands as one of the most solid anchors a team could ask for. Weaknesses to Grass, Ground, and Water do make Stunfisk's job difficult sometimes, especially with Grass-types like Torterra resisting both of Stunfisk's STAB moves for an easy switch in.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Stealth Rock is always a boon and Stunfisk's ability to force switches gives it plenty of opportunities to set it up. Discharge is both for a STAB option and for an additional 30% paralysis chance that can threaten common usually-safe switch-ins like Shiftry and Bronzor. Earth Power is for an additional STAB move to better threaten Zebstrika, Klang, and Arbok. Toxic is used in the fourth slot to spread chip damage on to opposing walls that aren't threatened by Stunfisk's STABS or paralysis, while Thunder Wave can be used to instead spread paralysis to slow foes down for a later sweep by a teammate. Stunfisk's ability should also always be Static, as the combination of Static and Ground typing means that Stunfisk can effectively stop VoltTurn in its tracks.

Stunfisk forces out many Pokemon but also invites other threats in such as Ground-types like Torterra and Grass-types like Shiftry. Teammates such as Jumpluff and Monferno can help mitigate Ground- and Grass-types on offensive teams, and other choices like Bronzor and Audino can help on defensive teams. Water-type attacks are also a notable threat to Stunfisk, so partners like Vileplume, Maractus, and Tentacool also make for good partners. Stunfisk is also heavily reliant on just its Leftovers for healing, so clerics and Wish passers such as Aromatherapy Vileplume and Wish Audino can make Stunfisk stay around for a long time. Stunfisk is also excellent at checking threats like Zebstrika and Monferno, so partners such as Swanna and Shiftry always appreciate having Stunfisk around.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

Bella

Lighterless
is an official Team Rateris a Social Media Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributor
weeee
[OVERVIEW]

Stunfisk hits the stage of BW PU as one of the best, if not the very best, utility wall in the format. Stunfisk's unique typing grants it a useful array of resistances to common attacking types such as Flying, Rock, Poison, and even an immunity to Electric. Stunfisk also has access to Stealth Rock to set for the team and its ability Static makes any contact moves risky (Probably would mention how this cripples stuff like Monferno or Stout particularly hard.). Combine all of this with Stunfisk's great bulk and it stands as one of the most solid anchors a team could ask for. Weaknesses to Grass, Ground, and Water do make Stunfisk's job difficult sometimes, especially with Grass-Types like Torterra resisting both of Stunfisk's STABs for an easy switchin. Even so, the incredibly solid and always-useful positives of Stunfisk far outweigh any weaknesses it has. (Filler >:( )

[SET]
name: Utility
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Stealth Rock is always a boon and Stunfisk's ability to force switches gives it plenty of opportunities to set them. Discharge is both for a STAB option and for an additional 30% paralysis chance (Probably mention how this can make common switchins like Shiftry or Bronzor or whatever think Twice before coming in on it). Earth Power is for an additional STAB to better threaten Zebstrika and Arbok (Mention Klang here too!). Toxic is used in the fourth slot to spread chip damage on to opposing walls that aren't threatened by Stunfisk's STABS or paralysis. (you should mention Twave here; lets you more consistently spread para on some threads like Mawile or Tenta or Duo or anything that cant be toxic'd) Stunfisk's ability should also always be Static, and the combination of Static and Ground typing means that Stunfisk can effectively stop Voltturn in its tracks.

Stunfisk forces out many Pokemon, but also invites others in such as Torterra and Shiftry. Teammates such as Jumpluff and Monferno can help mitigate this on offensive teams, and other choices like Bronzor or Audino can help on defensive teams. Stunfisk is also heavily reliant on just its Leftovers for healing, so teammates that can patch up status and chip damage wishpassers such as Vileplume with Aromatherapy and Audino with Wish can make Stunfisk stay around for a long time. While using Stunfisk, it is important to keep in mind that Stunfisk can't heal outside of Leftovers or the rare Rest or Pain Split, so don't overuse Stunfisk. Pick when Stunfisk can come in carefully so it only gets chipped when it needs to, and your opponent will quickly find Stunfisk to be a major thorn in their side. (Feels odd to end this like this. Probably mention stuff that likes stunfisk checking Zeb and the like.)

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[Bella, 567483], [name, id]]
- Grammar checked by: [[name, id]]
1/2
uhBella (1).gif
 

roxie

https://www.youtube.com/@noxiousroxie
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teammate option for waters ? Hp ice is also a cool lure this looks good
 
have an Amateurcheck™
[OVERVIEW]

Stunfisk hits the stage of BW PU as one of the best, if not,(AC) the very best,(RC) utility wall in the format. Stunfisk's unique typing grants it a useful array of resistances to common attacking types such as Flying, Rock, Poison, and even an immunity to Electric. Stunfisk also has access to Stealth Rock to set for the team,(AC) and its ability Static makes any contact moves, especially from Pokemon like Monferno or Stoutland, risky and potentially crippling. Combine all of this with Stunfisk's great bulk and it stands as one of the most solid anchors a team could ask for. Weaknesses to Grass, Ground, and Water do make Stunfisk's job difficult sometimes, especially with Grass-Types like Torterra resisting both of Stunfisk's STABs for an easy switchin switch in.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Stealth Rock is always a boon and Stunfisk's ability to force switches gives it plenty of opportunities to set them. Discharge is both for a STAB option and for an additional 30% paralysis chance that can threaten common usually-safe switchins switch-ins like Shiftry or Bronzor. Earth Power is for an additional STAB move to better threaten Zebstrika, Klang, and Arbok. Toxic is used in the fourth slot to spread chip damage on to onto opposing walls that aren't threatened by Stunfisk's STABS STAB moves or paralysis, while Thunder Wave can be used to instead spread paralysis to slow foes down the opponent for a later sweep by a teammate. Stunfisk's ability should also always be Static, and as the combination of Static and a Ground typing means that Stunfisk can effectively stop Voltturn VoltTurn in its tracks.

Stunfisk forces out many Pokemon, but also invites other threats in such as Ground-types like Torterra and Grass-types like Shiftry. Teammates such as Jumpluff and Monferno can help mitigate Ground- and Grass-types on offensive teams, and other choices like Bronzor or Audino can help on defensive teams. Water-type attacks are also a notable threat to Stunfisk, so partners like Vileplume, Maractus, or and Tentacool also make for good partners. Stunfisk is also heavily reliant on just its Leftovers for healing, so teammates that can patch up status clerics and Wish passers such as Aromatherapy Vileplume with Aromatherapy and Wish Audino with Wish can make Stunfisk stay around for a long time. Stunfisk is also excellent at checking threats like Zebstrika and Monferno, so partners such as Swanna and Shiftry always appreciate having Stunfisk around.

[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/akir.231726/]]
- Quality checked by: [[https://www.smogon.com/forums/members/bella.567483/]], [name, id]]
- Grammar checked by: [[name, id]]
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done credit both of us
Akir make sure to tag the gp bot when something is ready; it's hard to tell from the thread rn that it is

[OVERVIEW]

Stunfisk hits the stage of BW PU as one of the best, if not the very best, utility wall in the format. Stunfisk's unique typing grants it a useful array of resistances to common attacking types such as Flying, Rock, Poison, and even an immunity to Electric. Stunfisk also has access to Stealth Rock to set for the team,(AC) and its ability Static makes any contact moves, especially from Pokemon like Monferno or and Stoutland, risky and potentially crippling. Combine all of this with Stunfisk's great bulk and it stands as one of the most solid anchors a team could ask for. Weaknesses to Grass, Ground, and Water do make Stunfisk's job difficult sometimes, especially with Grass-Types Grass-types like Torterra resisting both of Stunfisk's STABs STAB moves for an easy switchin switch in.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Stealth Rock is always a boon and Stunfisk's ability to force switches gives it plenty of opportunities to set them it up. Discharge is both for a STAB option and for an additional 30% paralysis chance that can threaten common usually-safe switchins switch-ins like Shiftry or and Bronzor. Earth Power is for an additional STAB move to better threaten Zebstrika, Klang, and Arbok. Toxic is used in the fourth slot to spread chip damage on to onto opposing walls that aren't threatened by Stunfisk's STABS STAB moves or paralysis, while Thunder Wave can be used to instead spread paralysis to slow foes down the opponent for a later sweep by a teammate. Stunfisk's ability should also always be Static, and as the combination of Static and a Ground typing means that Stunfisk can effectively stop Voltturn VoltTurn in its tracks.

Stunfisk forces out many Pokemon (RC) but also invites other threats in such as Ground-types like Torterra and Grass-types like Shiftry. Teammates such as Jumpluff and Monferno can help mitigate Ground- and Grass-types on offensive teams, and other choices like Bronzor or and Audino can help on defensive teams. Water-type attacks are also a notable threat to Stunfisk, so partners like Vileplume, Maractus, or and Tentacool also make for good partners. Stunfisk is also heavily reliant on just its Leftovers for healing, so teammates that can patch up status clerics and Wish passers such as Aromatherapy Vileplume with Aromatherapy and Wish Audino with Wish can make Stunfisk stay around for a long time. Stunfisk is also excellent at checking threats like Zebstrika and Monferno, so partners such as Swanna and Shiftry always appreciate having Stunfisk around.

[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/akir.231726/]]
- Quality checked by: [[https://www.smogon.com/forums/members/bella.567483/]], [name, id]]
- Grammar checked by: [[name, id]]

use the new credits format - old one isn't supported. update all your analyses to this
Written by:
https://www.smogon.com/forums/members/user1.100/
https://www.smogon.com/forums/members/user2.101/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

- The original opening sentence was fine. "The best, if not the very best, utility wall" is correct because it makes sense with that middle aside clause cut. "The best utility wall". Your change to "The best, if not, the very best utility wall" with that middle aside clause removed is now "The best the very best utility wall", which makes no sense. Clauses separated by commas should be able to be removed from the main sentence for it to still make sense - this is how 'which' clauses work too.
- The word 'Pokemon' is plural (even though it doesn't end in s; 'a Pokemon' is the singular version), so or -> and.
- Grass-types not Grass-Types; STAB moves / attacks not STABs.
- Stealth Rock isn't plural
- Switch-ins = plural
- Removed comma in first sentence of teammates paragraph because "also invites other threats in such as Ground-types like Torterra and Grass-types like Shiftry" isn't an independent clause.
- Choices = plural
[.hide]
 

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