[SET]
name: Substitute + Hex
move 1: Substitute
move 2: Will-O-Wisp
move 3: Hex
move 4: Discharge
item: Leftovers
ability: Levitate
nature: Timid
evs: 248 HP / 8 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Substitute is used to stall out the foe so they take more burn damage, allowing Rotom to pick them off with Hex. It also allows Rotom to dodge status moves from Pokemon like Steelix and Mantine. Will-O-Wisp is Rotom's main way of statusing the foe, in order to wear them down as well as boost Hex's power; it also halves the Attack stat of opposing Pokemon, which lets Rotom set up Substitutes on common physical attackers like Steelix. Hex becomes a 130-Base Power move once the foe has been statused that puts huge dents in most non-Normal-, Dark-, or Ghost-types. Discharge is an alternative way for Rotom to spread status in order to power up Hex that is also able to target common Defoggers like Mantine and Pelipper. Discharge's high paralysis rate also makes it a good way to status Magmortar, which is why it is the Electric STAB move of choice on this set. It is also useful for paralyzing faster attackers that Rotom can't really damage, such as Sceptile.
Set Details
========
Maximum HP is used in order to tank as many hits as possible and create Substitutes with the most HP, which is required in order to keep them up against walls such as Weezing and Steelix. Maximum Speed with a Timid nature is used in order to hit the best possible Speed tier, outspeeding threats such as Sawk and Lilligant. An alternative is to use 104 Special Attack EVs to get the guaranteed KO on Mantine after it has taken Stealth Rock damage, but Rotom generally prefers the ability to take more hits, and wearing down common walls like Mantine usually is not a problem for Rotom and its teammates. Leftovers is used to gain back HP slowly after creating Substitutes, allowing Rotom to create additional Substitutes throughout the match.
Usage Tips
========
Due to Rotom's great typing, it can switch in on a plethora of threats and proceed to set up Substitutes or start statusing the opposing team in order to wear it down; good examples include common Pokemon such as Archeops, Scyther, Steelix, and Garbodor. Even if there is the possibility Rotom will faint to a Rapid Spin user like Hitmonchan going for an alternative move, it is generally safe to switch in just to prevent the opponent from removing the entry hazards from their side of the field. Early-game, Rotom should be more focused on trying to status the opposing team than on attacking with Hex, as it becomes much easier to spam late-game once most of the opposing team has been statused. Rotom should also be cautious of switching into Mantine and Steelix, as while it does beat them, it does not like being hit by Toxic and crippled for the rest of the match. Rotom should also be cautious with inflicting the wrong status on certain Pokemon; for example, it does not want to paralyze certain Pokemon such as Musharna, as paralysis prevents it from being worn down by other status ailments such as burn and poison.
Team Options
========
Toxic Spikes support is very beneficial for Rotom, as it helps Rotom spam Hex earlier in the match without having to worry about statusing the other team with Will-O-Wisp or Discharge first; good options for Toxic Spikes support include common hazard setters Weezing, Garbodor, and Roselia, as they can get up multiple layers of Toxic Spikes for Rotom. Rotom can also spinblock to prevent entry hazard removers like Hitmonchan and Claydol from spinning away the Toxic Spikes and has Discharge to scare away the common Defoggers Mantine and Pelipper. Due to this Rotom set's lack of Special Attack investment, additional hazard support in the form of Stealth Rock or Spikes is beneficial; for example, with Stealth Rock up Discharge becomes a KO on Mantine. Good partners would include common Stealth Rock setters such as Steelix and Rhydon, which can reliably get up the hazard for Rotom to get the knockouts it needs to. Pokemon that appreciate bulky Steel-types removed, such as Klinklang and Scyther, make good partners; Klinklang also appreciates Rotom's ability to knock out bulky Water-types like Pelipper for it. Due to Rotom's tendency to switch in on Pokemon that are able to status it, Heal Bell support from Pokemon like Audino and Musharna is appreciated.
name: Substitute + Hex
move 1: Substitute
move 2: Will-O-Wisp
move 3: Hex
move 4: Discharge
item: Leftovers
ability: Levitate
nature: Timid
evs: 248 HP / 8 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Substitute is used to stall out the foe so they take more burn damage, allowing Rotom to pick them off with Hex. It also allows Rotom to dodge status moves from Pokemon like Steelix and Mantine. Will-O-Wisp is Rotom's main way of statusing the foe, in order to wear them down as well as boost Hex's power; it also halves the Attack stat of opposing Pokemon, which lets Rotom set up Substitutes on common physical attackers like Steelix. Hex becomes a 130-Base Power move once the foe has been statused that puts huge dents in most non-Normal-, Dark-, or Ghost-types. Discharge is an alternative way for Rotom to spread status in order to power up Hex that is also able to target common Defoggers like Mantine and Pelipper. Discharge's high paralysis rate also makes it a good way to status Magmortar, which is why it is the Electric STAB move of choice on this set. It is also useful for paralyzing faster attackers that Rotom can't really damage, such as Sceptile.
Set Details
========
Maximum HP is used in order to tank as many hits as possible and create Substitutes with the most HP, which is required in order to keep them up against walls such as Weezing and Steelix. Maximum Speed with a Timid nature is used in order to hit the best possible Speed tier, outspeeding threats such as Sawk and Lilligant. An alternative is to use 104 Special Attack EVs to get the guaranteed KO on Mantine after it has taken Stealth Rock damage, but Rotom generally prefers the ability to take more hits, and wearing down common walls like Mantine usually is not a problem for Rotom and its teammates. Leftovers is used to gain back HP slowly after creating Substitutes, allowing Rotom to create additional Substitutes throughout the match.
Usage Tips
========
Due to Rotom's great typing, it can switch in on a plethora of threats and proceed to set up Substitutes or start statusing the opposing team in order to wear it down; good examples include common Pokemon such as Archeops, Scyther, Steelix, and Garbodor. Even if there is the possibility Rotom will faint to a Rapid Spin user like Hitmonchan going for an alternative move, it is generally safe to switch in just to prevent the opponent from removing the entry hazards from their side of the field. Early-game, Rotom should be more focused on trying to status the opposing team than on attacking with Hex, as it becomes much easier to spam late-game once most of the opposing team has been statused. Rotom should also be cautious of switching into Mantine and Steelix, as while it does beat them, it does not like being hit by Toxic and crippled for the rest of the match. Rotom should also be cautious with inflicting the wrong status on certain Pokemon; for example, it does not want to paralyze certain Pokemon such as Musharna, as paralysis prevents it from being worn down by other status ailments such as burn and poison.
Team Options
========
Toxic Spikes support is very beneficial for Rotom, as it helps Rotom spam Hex earlier in the match without having to worry about statusing the other team with Will-O-Wisp or Discharge first; good options for Toxic Spikes support include common hazard setters Weezing, Garbodor, and Roselia, as they can get up multiple layers of Toxic Spikes for Rotom. Rotom can also spinblock to prevent entry hazard removers like Hitmonchan and Claydol from spinning away the Toxic Spikes and has Discharge to scare away the common Defoggers Mantine and Pelipper. Due to this Rotom set's lack of Special Attack investment, additional hazard support in the form of Stealth Rock or Spikes is beneficial; for example, with Stealth Rock up Discharge becomes a KO on Mantine. Good partners would include common Stealth Rock setters such as Steelix and Rhydon, which can reliably get up the hazard for Rotom to get the knockouts it needs to. Pokemon that appreciate bulky Steel-types removed, such as Klinklang and Scyther, make good partners; Klinklang also appreciates Rotom's ability to knock out bulky Water-types like Pelipper for it. Due to Rotom's tendency to switch in on Pokemon that are able to status it, Heal Bell support from Pokemon like Audino and Musharna is appreciated.
Last edited: