SubHex Rotom

shiloh

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Tiering Lead
[SET]
name: Substitute + Hex
move 1: Substitute
move 2: Will-O-Wisp
move 3: Hex
move 4: Discharge
item: Leftovers
ability: Levitate
nature: Timid
evs: 248 HP / 8 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Substitute is used to stall out the foe so they take more burn damage, allowing Rotom to pick them off with Hex. It also allows Rotom to dodge status moves from Pokemon like Steelix and Mantine. Will-O-Wisp is Rotom's main way of statusing the foe, in order to wear them down as well as boost Hex's power; it also halves the Attack stat of opposing Pokemon, which lets Rotom set up Substitutes on common physical attackers like Steelix. Hex becomes a 130-Base Power move once the foe has been statused that puts huge dents in most non-Normal-, Dark-, or Ghost-types. Discharge is an alternative way for Rotom to spread status in order to power up Hex that is also able to target common Defoggers like Mantine and Pelipper. Discharge's high paralysis rate also makes it a good way to status Magmortar, which is why it is the Electric STAB move of choice on this set. It is also useful for paralyzing faster attackers that Rotom can't really damage, such as Sceptile.

Set Details
========

Maximum HP is used in order to tank as many hits as possible and create Substitutes with the most HP, which is required in order to keep them up against walls such as Weezing and Steelix. Maximum Speed with a Timid nature is used in order to hit the best possible Speed tier, outspeeding threats such as Sawk and Lilligant. An alternative is to use 104 Special Attack EVs to get the guaranteed KO on Mantine after it has taken Stealth Rock damage, but Rotom generally prefers the ability to take more hits, and wearing down common walls like Mantine usually is not a problem for Rotom and its teammates. Leftovers is used to gain back HP slowly after creating Substitutes, allowing Rotom to create additional Substitutes throughout the match.

Usage Tips
========

Due to Rotom's great typing, it can switch in on a plethora of threats and proceed to set up Substitutes or start statusing the opposing team in order to wear it down; good examples include common Pokemon such as Archeops, Scyther, Steelix, and Garbodor. Even if there is the possibility Rotom will faint to a Rapid Spin user like Hitmonchan going for an alternative move, it is generally safe to switch in just to prevent the opponent from removing the entry hazards from their side of the field. Early-game, Rotom should be more focused on trying to status the opposing team than on attacking with Hex, as it becomes much easier to spam late-game once most of the opposing team has been statused. Rotom should also be cautious of switching into Mantine and Steelix, as while it does beat them, it does not like being hit by Toxic and crippled for the rest of the match. Rotom should also be cautious with inflicting the wrong status on certain Pokemon; for example, it does not want to paralyze certain Pokemon such as Musharna, as paralysis prevents it from being worn down by other status ailments such as burn and poison.

Team Options
========

Toxic Spikes support is very beneficial for Rotom, as it helps Rotom spam Hex earlier in the match without having to worry about statusing the other team with Will-O-Wisp or Discharge first; good options for Toxic Spikes support include common hazard setters Weezing, Garbodor, and Roselia, as they can get up multiple layers of Toxic Spikes for Rotom. Rotom can also spinblock to prevent entry hazard removers like Hitmonchan and Claydol from spinning away the Toxic Spikes and has Discharge to scare away the common Defoggers Mantine and Pelipper. Due to this Rotom set's lack of Special Attack investment, additional hazard support in the form of Stealth Rock or Spikes is beneficial; for example, with Stealth Rock up Discharge becomes a KO on Mantine. Good partners would include common Stealth Rock setters such as Steelix and Rhydon, which can reliably get up the hazard for Rotom to get the knockouts it needs to. Pokemon that appreciate bulky Steel-types removed, such as Klinklang and Scyther, make good partners; Klinklang also appreciates Rotom's ability to knock out bulky Water-types like Pelipper for it. Due to Rotom's tendency to switch in on Pokemon that are able to status it, Heal Bell support from Pokemon like Audino and Musharna is appreciated.
 
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This looks good, only things I'd add is to list Weezing as a Toxic Spikes user as well and list some examples of Stealth Rock users. Also add a usage tip saying that Rotom should be wary of Toxic when switching into the likes of Steelix or Mantine.

1/3
 

erisia

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Maybe say that you should be careful about accidentally putting the wrong status on the wrong thing as they switch; you don't want to paralyse Musharna with Discharge, for example. Scout with Sub in cases where it could bite you in the ass.

QC 2/3
 
when mentioning targets for discharge mention how it can also status fast attackers that dont care about burns, such as special sceptile or ludicolo

all the way from idaho, qc 3/3
 

Lumari

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TFP Leader
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[SET]
name: Substitute + Hex
move 1: Substitute
move 2: Will-O-Wisp
move 3: Hex
move 4: Discharge
item: Leftovers
ability: Levitate
nature: Timid
evs: 248 HP / 8 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Substitute is used to stall more turns out of the opponenet the foe for more turns so they take more burn damage from being burnt, and allowing Rotom can then to pick them off with Hex. It also allows Rotom to dodge status moves from Pokemon like Steelix and Mantine. Will-O-Wisp is Rotom's main form way of statusing the opponent foe in order to wear them down as well as obtain stronger boost Hex's power; (SC) it also halves the Attack stat of opposing Pokemon, which lets Rotom set up Substitutes on common physical attackers like Steelix. Hex is Rotom's main Ghost-type STAB move, and it powers up to becomes a base 130 power 130-Base Power move once the opponent foe has been statused (RC) that puts huge dents in most non-Normal- (add hyphen) or ghost types. (Dark-types?) Discharge is an alternative way for Rotom to spread status in order to power up Hex, as well as being that is also able to target common Defoggers like Mantine and Pelipper. Discharge has the added benefit of being able to status Magmortar (RC) while also retaining coverage on Pyroar, (AC) which is why it is the Electric-type STAB move of choice on this set. (I kinda don't get what that Pyroar mention is doing here, any Electric-type move would've covered that one, so I think it's less confusing to just remove that one, and it'd also make sense to make the high paralysis rate more explicit bc that's the reason why you're running it over TBolt, so the sentence would work better as "Discharge's high paralysis rate also makes it a good way to status Magmortar, which is why it is etc etc") Discharge It is also useful for being able to paralyze faster attackers that Rotom can't really damage, such as Sceptile.

Set Details
========

Maximum HP is used in order to tank as many hits as possible, while also creating a substitute and create Substitutes with the most HP in order to keep it them up against bulkier walls such as Weezing and Steelix. Maximum Speed and with a Timid nature is used in order to hit the best possible Speed tier, outspeeding threats such as Sawk and Lilligant. An alternative spread uses 104 Special Attack EVs, which are used to get the guaranteed KO on Mantine after it has taken Stealth Rock damage, but Rotom generally prefers the ability to take more hits, (AC) and wearing down common walls like Mantine usually is not a problem for Rotom and the rest of its teammates. Leftovers are is used to gain back HP slowly after creating Substitutes, and allowing Rotom to create additional Substitutes throughout the match. (AP)

Usage Tips
========

Due to Rotom's great typing, (AC) it can switch in on a plethora of threats and proceed to set up Substitutes or start statusing the opposing team in order to wear them it down; (SC) this includes good examples include common Pokemon like Archeops, Scyther, Steelix, and Garbodor. Even if there is the possibility Rotom will die faint to a Rapid Spinner like Hitmonchan going for an alternative move, it is generally safe to switch in just to prevent the opponent from removing the hazards from their side of the field. Early-game, (add hyphen, AC) Rotom should be more focused on trying to status the opposing team as opposed to than on attacking with Hex, as it becomes much easier to spam late-game (add hyphen) once most of the opposing team has been statused. Rotom should also be cautious of switching into Mantine and Steelix, as while it does beat them, (AC) it does not like being hit by Toxic and crippling it crippled for the rest of the match. Rotom should also be cautious with giving inflicting the wrong status to on certain Pokemon; (SC) for example, (AC) as it does not want to paralyze certain Pokemon like Musharna, (AC) as it prevents it from being worn down by other status ailments such as Burns or Poison burn and poison.

Team Options
========

Toxic Spikes support is very beneficial for Rotom, as it helps it spam Hex earlier in the match and not have to worried without having to worry about statusing the other team with Will-O-Wisp or Discharge first; (SC) this includes good options include common hazard setters like Weezing, Garbodor, (comma) or and Roselia, as they can get up multiple layers of Toxic Spikes for Rotom. Rotom also provides spinblocking can also spinblock to prevent entry hazard removers like Hitmonchan or and Claydol from spinning away the Toxic Spikes, while having and has Discharge to scare away the common Defoggers in the tier in Mantine and Pelipper. Due to this Rotom set's not having lack of Special Attack investment, additional hazard support from rocks or spikes are in the form of Stealth Rock or Spikes is beneficial; (SC) for example, (AC) with Stealth Rocks up Discharge becomes a KO on Mantine. This Good partners would include common Stealth Rock setters such as Steelix or and Rhydon, which can reliably get up Stealth Rocks the hazard for Rotom to get the knockouts it needs to. Partners that appreciate bulky Steel-types (add hyphen) being lured in and removed like Steelix also appreciate the team support Rotom is able to provide; (SC) this these generally includes partners Pokemon like Klinklang and Scyther, and Klinklang also appreciates Rotom's ability to knock out bulky Water-types like Pelipper for it to put in work against the opposing team. Due to Rotom's tendency to switch switching in on Pokemon that are able to status it, Heal Bell support from Pokemon like Audino and Musharna are is appreciated.
 
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GatoDelFuego

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rozes

REMOVE CHANGE COMMENTS

[SET]
name: Substitute + Hex
move 1: Substitute
move 2: Will-O-Wisp
move 3: Hex
move 4: Discharge
item: Leftovers
ability: Levitate
nature: Timid
evs: 248 HP / 8 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Substitute is used to stall out the foe for more turns so they take more burn damage, allowing Rotom to pick them off with Hex. It also allows Rotom to dodge status moves from Pokemon like Steelix and Mantine. Will-O-Wisp is Rotom's main way of statusing the foe, (AC) in order to wear them down as well as boost Hex's power; it also halves the Attack stat of opposing Pokemon, which lets Rotom set up Substitutes on common physical attackers like Steelix. Hex is Rotom's main Ghost-type STAB move, and it becomes a 130-Base Power move once the foe has been statused that puts huge dents in most non-Normal-, Dark-, or Ghost-types. Discharge is an alternative way for Rotom to spread status in order to power up Hex that is also able to target common Defoggers like Mantine and Pelipper. Discharge's high paralysis rate also makes it a good way to status Magmortar, which is why it is the Electric STAB move of choice on this set. It is also useful for being able to paralyze paralyzing faster attackers that Rotom can't really damage, such as Sceptile.

Set Details
========

Maximum HP is used in order to tank as many hits as possible and create Substitutes with the most HP in order to keep them up against bulkier walls if max HP substitutes are needed, then wouldn't they be used to combat offensive pokemon, not walls? It doesn't make too much sense to say that maximum HP subs are for taking on bulky walls (otherwise you could use a not-max-hp substitute) such as Weezing and Steelix. Maximum Speed with a Timid nature is used in order to hit the best possible Speed tier, outspeeding threats such as Sawk and Lilligant. An alternative is to use spread uses 104 Special Attack EVs to get the guaranteed KO on Mantine after it has taken Stealth Rock damage, but Rotom generally prefers the ability to take more hits, and wearing down common walls like Mantine usually is not a problem for Rotom and its teammates. Leftovers is used to gain back HP slowly after creating Substitutes, allowing Rotom to create additional Substitutes throughout the match.

Usage Tips
========

Due to Rotom's great typing, it can switch in on a plethora of threats and proceed to set up Substitutes or start statusing the opposing team in order to wear it down; good examples include common Pokemon like such as Archeops, Scyther, Steelix, and Garbodor. Even if there is the possibility Rotom will faint to a Rapid Spinner user like Hitmonchan going for an alternative move, it is generally safe to switch in just to prevent the opponent from removing the entry hazards from their side of the field. Early-game, Rotom should be more focused on trying to status the opposing team than on attacking with Hex, as it becomes much easier to spam late-game once most of the opposing team has been statused. Rotom should also be cautious of switching into Mantine and Steelix, as while it does beat them, it does not like being hit by Toxic and crippled for the rest of the match. Rotom should also be cautious with inflicting the wrong status on certain Pokemon; for example, it does not want to paralyze certain Pokemon like such as Musharna, as it paralysis prevents it from being worn down by other status ailments such as burn and poison.

Team Options
========

Toxic Spikes support is very beneficial for Rotom, as it helps it Rotom spam Hex earlier in the match without having to worry about statusing the other team with Will-O-Wisp or Discharge first; good options for Toxic Spikes support include common hazard setters like Weezing, Garbodor, and Roselia, as they can get up multiple layers of Toxic Spikes for Rotom. Rotom can also spinblock to prevent entry hazard removers like Hitmonchan and Claydol from spinning away the Toxic Spikes and has Discharge to scare away the common Defoggers in the tier in Mantine and Pelipper. Due to this Rotom set's lack of Special Attack investment, additional hazard support in the form of Stealth Rock or Spikes is beneficial; for example, with Stealth Rock up Discharge becomes a KO on Mantine. Good partners would include common Stealth Rock setters such as Steelix and Rhydon, which can reliably get up the hazard for Rotom to get the knockouts it needs to. Partners that appreciate bulky Steel-types that appreciate bulky Steel-types what? these generally include Pokemon like such as Klinklang and Scyther, and Klinklang also appreciates Rotom's ability to knock out bulky Water-types like Pelipper for it. Due to Rotom's tendency to switch in on Pokemon that are able to status it, Heal Bell support from Pokemon like Audino and Musharna is appreciated.
2/2

be sure to address my comments--tag me once you've done so!
 
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