Submission [Hail Stall]

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Submission [OU Hail Stall]

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Greetings, Smogon. I'm posting a stall team which has been with me since the advent of Latias/Mence being banished to Ubers, which I have used to decent success. Stall is one of my all-time favorite playstyles which I have embraced ever since the ADV era. As a defensive-minded player, I had no problem selectively fitting these six members together in my first draft of the team. However, like in any team, there were some problems with certain threats that initially had to be addressed. I have made several tweaks to their spread and movesets after some playtesting, and the lineup you see here the final product which I have derived from the original mould. This is one of my favorite teams to date as it really stood out to me over other defensively built teams I have created. The main concept used here is apparent: the element of hail. I love hail not only for the aesthetically pleasing animations in-game, but the fact that it is far more effective in racking up residual damage on the opposing team than sand, with only rare ice types unaffected by it, in stark contrast to the ubiquitous rock, steel and ground pokemon in the overused metagame. Hail stall is definitely a viable playstyle; in my opinion, it is equivalent to your classic TSS teams in terms of raw strength, if not better.

But I digress. The primary stradegy of this team, like with any other stall team, is to force as many switches humanely possible. As entry hazards are so crucial to my team's success, I absolutely need Forretress in good shape for the afforementioned reason and 1) to serve as a buffer against the powerful STABs of remaining dragon types left in OU, being my only steel on this team and 2) to keep Stealth Rock off the field, as half of my team is weak to it. These are probably the flaws you would notice at first glance, and this is where I'd like you guys to come in. If possible, change as much of the team as you feel is necessary to make it more effective; with the only irreplacable member being Abomasnow. Without further ado, let's delve into the team, shall we?


***Thank you for your kind rates. Changes made are in BOLD.

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Gliscor (M) @ Leftovers***Subterra
Trait: Sand Veil
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Aerial Ace / Taunt
- Roost
- Earthquake
- Stealth Rock


Your probably thinking: What? Sp.Def EVs on Gliscor? Well I would like to say that this is probably my favorite set for Gliscor I have ever used. I have been using this set in a couple of my teams, although specially defensive Gliscor is almost unheard of. This isn't the original lead I had; Forry was, but it works excellently in the lead spot. With the special defense EVs, Gliscor could now handle some threats which it originally could not. To demostrate its special bulk, here are some calculations:

Physically Based MixApe's Overheat vs Gliscor: 52.8% - 62.7%
Modest Heatran's Fire Blast vs Gliscor: 52.5% - 62.1%
Timid Jolteon's Hidden Power Ice vs Gliscor: 66.7% - 79.1%
+ 1 SuperRachi's Psychic vs Gliscor: 45.2% - 53.4%
Tinkelbell Celebi's Leaf Storm vs Gliscor: 66.1% - 78%

Either of Abomasnow, Forretress or Gliscor could function as leads, each with their own merits. Between the trio, Gliscor is my preferred choice as Stealth Rock helps to limit the number of switch-ins dangerous pokemon such as Dragonite which can cause my team quite a bit of distress. Speaking of Dragonite, this Gliscor's ability to take hits from both sides of the attacking spectrum really shines against Anti-Lead variants. Gliscor can survive its Draco Meteor (66.4% - 78.2%) followed by Extremespeed (27.1% - 31.9%) approximately 76.3% of the time factoring in leftovers recovery. This gives me the option of staying in against lead Dragonite and going for Stealth Rock, then roosting up after the Extremespeed while it takes two turns of Life Orb recoil. Another merit among many of Gliscor's position in the lead spot over Abomasnow and Forretress would lie therein a matchup against Anti-lead Machamp, although he isn't as common nowadays. My initial switch-in would be Gyarados; while Aboma and Forry draws Dynamicpunch, with Gliscor, Gyarados can get in on an Ice Punch, sparing it of the potential confusion hax.

Why I picked Gliscor:
The team needed a ground type initially. I did not pick Hippowdon as there would be conflicting weather; however, it is noted that Hippowdon could replace Gliscor to check Tyranitar better. Swampert was a good choice, but I turned to Gliscor as it had an immunity to Spikes and Toxic Spikes, and most importantly, access to reliable recovery.

While it may not seem like it, Gliscor is the crucial centerpiece of my team, and its unique typing allows me to use it for pivotal switching. Without it, I am open to certain threats, such as Tyranitar and CM Jirachi.

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Gyarados (M) @ Leftovers***Subjugate
Trait: Intimidate
EVs: 248 HP / 248 Def / 12 Spe
Impish Nature (+Def, -SAtk)
- Rest
- Roar
- Waterfall
- Sleep Talk

RestTalk Gyarados, haven't we grown to love and hate it. This set is pretty self-explainatory; it is the best at what it does, to absorb status, phaze and to check an extensive portion of today's metagame. Losing Gyarados early to mid-game is not as detrimental for my team as it would be for other stall teams. This is because I have a solid defensive core between Gliscor, Rotom-F and Dragonite, which covers most threats that Gyarados does, which includes, but is not limited to, Lucario, Breloom and Heatran respectively. This isn't to say Gyarados is a weak link to my team though; we are still talking about top tier threats that having multiple checks to can only be a plus. 12 Speed EVs are to outspeed opposing RestTalk Gyarados which sit up to a speed of 200. This helps against stall teams as the faster Roar can sometimes be the deciding factor in matches, and I don't see what 3 extra points in either side of its defenses could do for me anyway.

Why I picked Gyarados:
It is most reliable at what it does. Intimidate is a benefical quality that enables it support the team by cushioning the blows from hard hitting sweepers such as Lucario and Infernape. If I manage to keep Stealth Rock off the field, I can put a lot of pressure on my opponent by using Gyarados in double switches, racking up more entry hazard damage.

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Abomasnow (M) @ Leftovers***Sub-Zero
Trait: Snow Warning
EVs: 248 HP / 8 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Protect
- Ice Shard
- Leech Seed
- Substitute

The obligatory auto-hail inducer. On a slow pokemon such as Aboma, I didn't see the necessity of running Substitute over Protect, so I went with the latter. Protect helps with scouting when something likely choiced such as Scizor switches in, which usually is my opponent's initial response to it. It has the added bonus of 1) Helping me gain additional health through leftovers, which is especially helpful if Rocks are up on my side and 2) racking up an extra turn of hail/poison damage. When I first decided to base a team around Abomasnow, I noticed its ability to reliably check special threats such as offensive Suicune, Life Orb Starmie and Jolteon. I considered using Blissey, but the coverage was almost redundant, not to mention that Blissey amplifies a Hail team's weakness to threats such as Infernape. With this in mind, I've come up with my own custom Dragonite set as you will see below.

Why I picked Abomasnow:
Do I really need to explain the need to use Aboma on any Hail-based team?

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Dragonite (M) @ Leftovers***Subsist
Trait: Inner Focus
EVs: 252 HP / 232 SDef / 24 Spe
Careful Nature (+SDef, -SAtk)
- Heal Bell
- Roost
- Earthquake / Toxic
- Roar


Dragonite is commonly seen as a powerful sweeper, a potent wallbreaker, or a bulky set-upper. Its support options are exceptionally underrated. Consider him as a Blissey of sorts with the ability to phaze. Heal Bell rids my team of troublesome statuses and supports Forretress, Gyarados and Rotom-F which utilises Rest as a means of recovery. Its ability, Inner Focus, allows me to take on most Togekiss and stall them out with Toxic + Roost without worrying about the 99% flinch rate we all would die for to get haxxed by. Other special threats like Gengar and Heatran would almost never be able to get past Dragonite with anything short of the odd HP Ice or Explosion. As Dragonite wants to be as bulky on the special side and it does not need to outpace much, I pumped enough speed EVs to outspeed 12 Speed Gyarados, not surprisingly, and the rest are delegated into HP and special defense.

Why I picked Dragonite:
There was something very interesting I saw in Dragonite's typing with Forretress. They synergise with each other very well. Between Nite and Forry, I have threats such as Shaymin cornered all day long. If Shaymin lacks HP Fire, Forry comes in, gets up Toxic Spikes and Rests up in its face after he's done, then Aboma comes in to force it out. If Shaymin lacks HP Ice, Dragonite comes in and says hi. Of course you can't have both, so things are considerably easy once I've scouted my opponent's sets.

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Rotom-F @ Leftovers***Subterfuge
Trait: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature (+Def, -Atk)
- Rest
- Blizzard
- Sleep Talk
- Thunderbolt


Good old RestTalk Rotom. Call me unoriginal for being the 9001th person to have this set up, but it is that good that I have to go with it. I cannot have Gyarados to manhandle Breloom alone as that would lead to disaterous situations if Forry fails to keep Rocks off my side of the field and my opponent pulls off intelligent double switches. I've considered Celebi over this slot (believe me, spinblocker-less stall teams can work), but there is one particular threat that requires me to have Rotom-F healthy at all times until my opponent reveals he doesn't have it or it is eliminated: goddamn motherfucking Zapdos. I'm particularly concerned with offensive variants with T-bolt, Heat Wave and HP Ice. Substitute + Toxic variants are a pain too as they never seem to die, as Blizzard and Pressure don't belong in the same sentence; it's just horrible.

Why I picked Rotom-F:
Rotom-F serves as the spinblocker, of course, but it is his ability to check threats such as Metagross, physical Jirachi, Scizor and Zapdos which threaten Hail teams that gives it the spot on my team.

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Forretress (M) @ Leftovers/Shed Shell***Sublimate
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball / Rest
- Spikes
- Rapid Spin
- Toxic Spikes


The eye of the storm, as I'd like to call it. Spikes are more than just essential to this team's success, so Shed Shell is slashed as an alternative option over Leftovers to prevent Magnezone woes. Leftovers is the primary option if only for the residual hail damage which will tend to pile up. When I had Forry in the lead spot, though, I ran Shed Shell and never had a problem with it. Forretress needs no introduction; he is a valued member in many stall teams for a good reason.

Why I picked Forretress:
The rapin spin it provides is invaluable, especially to a team with half its members weak to Stealth Rock. However, from another perspective, 4/6 of its members are fully immune to Spikes, and only Aboma is affected by Toxic Spikes. Regardless, I find no better option in this slot than Forretress.


A Final Glance:
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You can check out this team in action here: http://www.youtube.com/watch?v=sm8drKH5qbc
A fairly old battle, but still most worthwhile to watch.

That concludes my team. Please do give feedback and offer some advice to improve this team; they are greatly appreciated. I hope you had a good read, too.
 
Hi Fayne, really cool team; I like the use of Abomasnow, bulky Dragonite, and Sp. Def Gliscor. There are a couple of problems you're going to run into, though. First off, Mixed Dragonite and Mixed Flygon are going to give you alot of trouble - they have the power and coverage to essentially 2HKO everything on your team, while using Roost to keep themselves healthy against either Forretress or Gliscor. You have to rely on some fancy switching to cut their SpA through Draco Meteor and then Blizzard them with Rotom (this is less effective vs Flygon because most are Choice Scarfed nowadays, giving the opponent the element of surprise which could result in Rotom taking a Draco Meteor to the face). This is a fairly easy problem to fix though - just use Ice Shard over Blizzard on Abomasnow. It'll give you some much needed priority and can pick these two threats off rather easily once they've taken some prior damage (you can even use Protect the turn before you kill them for some extra Lefties+hail damage). It'll suck to lose a 100% accurate 120 BP STAB move but I think it's worth it to get some more coverage on these two.

I also see a weakness to Shuca Berry Ice Punch DD Tyranitar - it can easily grab a Dance vs Forretress or Rotom, surprise killing your Gliscor and proceeding to sweep your team. There's not much you can really do about it, just make sure to play carefully and have Toxic Spikes down along with no Stealth Rock on your side of the field (allowing Gyarados to come in and spam Intimidate repeatedly) so you can slow it down. Other than that, great team using some underrated Pokemon. 5 stars from me.
 
Hey man

Very nice team you have here.
As Blazin Kickin Chicken mentioned the lack off offensive on your pokemon will give you a hard time against offensive threats. I can see a combination of Tyranitar + Gyarados causing you problems, as well as Flygon and Dragonite. I suggest using Ice Shard on Abomasnow which deals with the aformentioned threats. Another option you can do here is using a slightly more offensive set, at the loss of some special bulk.

Abomasnow @ Leftovers / Adamant / Snow Warning
152 HP / 252 Atk / 106 SDef

- Ice Shard
- Seed Bomb
- Leech Seed
- Protect

Even though this set is more offensive orientated it can still take on all Bulky Water (even HP Fire from Suicune won't KO) and the threats you mentioned (Jolteon, Starmie, ...). The loss of Blizzard is unfortunate but with max attack Ice Shard is a sure kill on Flygon and Dragonite (after SR), Ice Shard also deals about 60% to the standard Breloom. Seed Bomb is a better option now over Wood hammer since with max attack you won't loose any important KO's and the lack of recoil is preferable. Leech Seed + Protect remains on the set and it's pretty effective.

Another thing I noticed is that you have nothing to hit Gengar with. You can play around LO version but Leftover variants beat you. Yeah, you can phaze them away but that won't kill them. You might be able to PP stall them with Gengar but even little hax (SDef drops from Shadow Ball) will screw you over. To fix this I suggest you use Gyro Ball on Forretress and change his nature to a Sassy one. Using that you will be able to beat Gengar one on one if you haven't taken to much prior damage (HP Fire isn't that common anymore). Gyro Ball will also help you against DD-tar (if they have Ice Punch that is, otherwise Gliscor can Ttar). If you decide to go with Gyro Ball, I would advice to use it over Rest.

As a Hail player myself I have never seen the reason to use Taunt on Gliscor. Yes, you can prevent Stealth Rocks from being set up on turn 1, but a) Taunt on lead Gliscor is very predictable and b) you're opponent will find another occasion to set up his Rocks soon enough. Instead you might want to try Aerial Ace. Aerial Ace is also STAB'ed and it give decent coverage alongside the STAB move, Earthquake. Instead of being a sitting duck against the likes of Flygon, Gengar, ... you can actually hurt them. Using Aerial Ace also gives you a solid counter against Breloom as well. Sure Gyarados can Roar Breloom out, but Poison Heal will recover damage taken from entry hazards. I would also like to suggest a physical defensive spread here. It's not that I dislike the specially defensive one, in fact I like it alot, but it's kind of redundant you're using a specially defensive set while Gliscor is used to counter physical threats. an EV spread of 252 HP / 40 Atk / 216 Spe using a Jolly nature will suffice.

My last suggestion is that you use an attacking move on Dragonite. I know Roar is suprises a lot of opponents but Taunt will make Dragonite completely useless and if it's your last pokemon you're screwed. Anyway Dragon Claw / Dragon Pulse is a STAB option here but since you are using Toxic I think Flamethrower will benefit you more. It hit Steel and Poison types that are immune to Toxic. Fire Punch is also an option if you don't want to waste Dragonite's pretty good Atk stat but most Steels are hit harder by Flamethrower anyway. You could also use a slightly different EV spread here. 248 HP / 208 SDef / 52 Spe allows you to outspeed stuff like Cresselia, Rotom-a, ...
 
Thanks for the suggestions. I would definitely give Ice Shard a shot over Blizzard on Abomasnow; like both of you mentioned, it helps against Dragonite and Flygon, both potent and common threats in today's metagame, the former in particular which causes a fair bit of trouble for my team.

I also see a weakness to Shuca Berry Ice Punch DD Tyranitar - it can easily grab a Dance vs Forretress or Rotom, surprise killing your Gliscor and proceeding to sweep your team. There's not much you can really do about it, just make sure to play carefully and have Toxic Spikes down along with no Stealth Rock on your side of the field (allowing Gyarados to come in and spam Intimidate repeatedly) so you can slow it down.

I agree that there is really nothing much I can do against Shuca variants other than stalling it out with Hail + Poison + Aboma's protect and slowing it down with Gyarados's intimidate. I could set up one layer of toxic spikes first with Forry before spikes, or like Delko mentioned, switch Gyro Ball with Rest. Thanks for the rate bro!

I suggest you use Gyro Ball on Forretress and change his nature to a Sassy one. Using that you will be able to beat Gengar one on one if you haven't taken to much prior damage (HP Fire isn't that common anymore). Gyro Ball will also help you against DD-tar (if they have Ice Punch that is, otherwise Gliscor can Ttar).

Gyro Ball sounds like a viable option over Rest; even if just only for Tyranitar. I don't worry too much about Gengar though, variants with lefties don't hit hard enough and I can always force it as my opponent's last mon and PP Stall it if required. If it lacks T-bolt, then Gyarados can beat it one-on-one. Focus Blast does a maximum of 64.8% to Aboma if Gengar doesn't have Life Orb; meaning I can get two Ice Shards off. Rotom, if healthy, can take a Shadow Ball from Gengar.

you might want to try Aerial Ace. (on Gliscor)

Sounds good. I'd definitely give it a shot.

I know Roar is suprises a lot of opponents but Taunt will make Dragonite completely useless and if it's your last pokemon you're screwed. Anyway Dragon Claw / Dragon Pulse is a STAB option here but since you are using Toxic I think Flamethrower will benefit you more.

With Heatran's popularity I don't think either Flamethrower or Dragon Claw help Dragonite much, especially when he is my primary answer to said mon. Roar is pretty much the reason I use Dragonite for; I have sealed several battles in my favour just having it on Dragonite because no one expects it. Thanks!
 
'Allo Fayne, great team here! It's also very unique, as I believe that spdef Dragonite and Gliscor are more than a little underrated. You seem to have the concept of the 4th gen hail stall down rather well, so kudos. Unfortunately, there are some things that can give you their fair share of trouble.

First up, Tyranitar is a huge issue. Not only does he take away your hail (which actually isn't all that game breaking), he causes major offensive problems. CB can punch huge holes in your team with Stone Edge mindlessly, as it will consistently be his most powerful move against the entire team. Using things like Special Defensive Gliscor and Special Defensive Forretress means that you really lack an excellent switch in to Tyranitar- you might be shocked to discovery that CB Stone Edge does upwards of 60% to uoi. Dragon Dancers are also very hard to handle for very similar reasons, because they can nab a boost and just go to town with Stone Edge. Ice Punch + Shuca ones are worse because they really do beat Gliscor. I also really don't like Machamp- leads especially are problematic, but even a simple Substitute set can very hard to deal with, as Stone Edge rails Gyarados and you might not get the Intimidate off if hes under a sub.

Fortunately this is pretty easy to fix. Delko mentioned Aerial Ace on Gliscor- and I second that. It will come in handy for Machamp and Rose leads who get greedy and just go for hazards. I'd also like to see a more physically defensive spread. Yes, I know that it's a good, fun set but most of the things Gliscor takes on better using it you already have covered. The one thing that DOES press you if you were to change to a physically defensive spread would be CM Jirachi, but Dragonite can roar it away and Gliscor can still take an attack or two. This physical spread also means that Tyranitar can't kill you every time he sees you, and keeps Breloom and Machamp off your back. Basically I don't think you need spdef to take on anything in particular, so go for more defense.

That's all the advice I have, cool team. I hope this helps!
 
'Allo Fayne, great team here! It's also very unique, as I believe that spdef Dragonite and Gliscor are more than a little underrated. You seem to have the concept of the 4th gen hail stall down rather well, so kudos. Unfortunately, there are some things that can give you their fair share of trouble.

First up, Tyranitar is a huge issue. Not only does he take away your hail (which actually isn't all that game breaking), he causes major offensive problems. CB can punch huge holes in your team with Stone Edge mindlessly, as it will consistently be his most powerful move against the entire team. Using things like Special Defensive Gliscor and Special Defensive Forretress means that you really lack an excellent switch in to Tyranitar- you might be shocked to discovery that CB Stone Edge does upwards of 60% to uoi. Dragon Dancers are also very hard to handle for very similar reasons, because they can nab a boost and just go to town with Stone Edge. Ice Punch + Shuca ones are worse because they really do beat Gliscor. I also really don't like Machamp- leads especially are problematic, but even a simple Substitute set can very hard to deal with, as Stone Edge rails Gyarados and you might not get the Intimidate off if hes under a sub.

Fortunately this is pretty easy to fix. Delko mentioned Aerial Ace on Gliscor- and I second that. It will come in handy for Machamp and Rose leads who get greedy and just go for hazards. I'd also like to see a more physically defensive spread. Yes, I know that it's a good, fun set but most of the things Gliscor takes on better using it you already have covered. The one thing that DOES press you if you were to change to a physically defensive spread would be CM Jirachi, but Dragonite can roar it away and Gliscor can still take an attack or two. This physical spread also means that Tyranitar can't kill you every time he sees you, and keeps Breloom and Machamp off your back. Basically I don't think you need spdef to take on anything in particular, so go for more defense.

That's all the advice I have, cool team. I hope this helps!

First of all, thank you Smith for the excellent rate. ;) I don't worry about CBTars too much though; they are much easier to deal with Shuca DD variants. Gliscor can switch in on Stone Edge as long as he stays above 60%, outspeed, roost up to buy himself a resistance and Tyranitar will eventually be forced out to take more entry hazard damage the next time it switches back in. I usually go for one layer of TSpikes before setting up Spikes just to limit the time the likes of Ttar/Ape has in hail. The only thing I need to be careful about is not switching into an incoming Aqua Tail.

Aerial Ace is viable, giving me another answer to opposing Brelooms. Gliscor can't manhandle Machamp or Roserade (especially when you've suggested a more physically defensive spread) regardless. Machamp and Breloom are dealt well enough with Rotom-F + Gyarados. Taunt is still useful for stopping bulky sweepers as I do not have an answer (such as Perish Song Celebi) for a 'last set-up mon', so I'll slash that as a secondary option.
 
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