Standard rules, 1v1 LC
Team SubwayJ:

Benedict the Togepi (♂)
Type:

When Subway first hatched Benedict from his egg, Benedict was a carefree and happy Pokemon. That mentality sticks with him today, as he'd far rather go pick flowers than practice battling. Benedict always keeps a piece of his eggshell with him, so that he will always remember where he came from! The one who's the most sentimental.
Nature: Bold (+Defence, -Attack)
Abilities:
Hustle: (Toggle)
Serene Grace: (Passive)
Super Luck: (Passive) (HA)
Stats:
HP: 90
Attack: Rank 0 (-)
Defence: Rank 4 (+)
Special Attack: Rank 2
Special Defense: Rank 3
Speed: 20
Size Class: 1
Weight Class: 1
Evolution Counters: 2/9
Ability Counters: 0/5
Move Counters: 0
Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Flamethrower
Psychic
Dazzling Gleam
Protect
Shadow Ball
Future Sight
Mirror Move
Morning Sun
Psycho Shift
Nasty Plot

Luna the Cleffa (♀)
Type:

Luna was given to Subway in a trade from a traveler from the Kanto region. She was found on the top of Mt. Moon gravely hurt, but her trainer didn't know how. Once she was given to Subway, Luna immediately took a liking to him. She is always looking for the moon, day or night, so she can perhaps one day go there! The biggest daydreamer.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Cute Charm: (Passive)
Magic Guard: (Passive)
Friend Guard: (Passive) (HA)
Stats:
HP: 90
Attack: Rank 1
Defence: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 13 (-)
Size Class: 1
Weight Class: 1
Evolution Counters: 2/9
Ability Counters: 0/5
Move Counters: 0
Moves:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Flamethrower
Psychic
Shadow Ball
Protect
Dazzling Gleam
Heal Pulse
Aromatherapy
Metronome
Wish
Misty Terrain

Hydro the Azurill (♂)
Type:

Despite Hydro's small and soft stature, he is definitely a force to be reckoned with. When Hydro met Subway as a wild Pokemon, he defeated Subway's entire team single-handedly! After that he bounced into Subway's arms and started cuddling because he had so much fun! Since then Hydro has only become stronger! The one who can jump the highest.
Nature: Adamant (+Attack, -Special Attack)
Abilities:
Huge Power: (Passive)
Thick Fat: (Passive)
Sap Sipper: (Passive) (HA)
Stats:
HP: 90
Attack: Rank 2 (3) (+)
Defence: Rank 2
Special Attack: Rank 0 (-)
Special Defense: Rank 2
Speed: 20
Size Class: 1
Weight Class: 1
Evolution Counters: 2/9
Ability Counters: 0/5
Move Counters: 0
Moves:
Splash
Charm
Bubble
Tail Whip
Water Sport
Slam
Water Gun
Bubble Beam
Helping Hand
Bounce
Waterfall
Return
Frustration
Light Screen
Protect
Encore
Copycat
Soak
Refresh
Sing
Team Temperantia:
Buneary- Electra (F) [OT: King Serperior]
Nature: Impish (+Def, - SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (HA): (Innate) This Pokemon’s body is well trained and immune to paralysis.
Stats:
HP: 90
Atk: 3
Def(+): 3
SpA(-): 1
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 14
EC: 2/6
MC: 0
AC: 1/5
Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Agility
Bounce
Ice Punch
Fake Out
Encore
Sky Uppercut
Flail
Substitute
Protect
Double team
Thunder Wave
Attract
Lickitung- Augustus (M) (OT: RagnarokAlex)
Nature: Brave (Increase Atk, Speed divided by 1.15 and Evasion decreased by 10%)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Cloud Nine (HA): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Stats:
HP: 100
Atk(+): 3
Def: 3
SpA: 2
SpD: 3
Spe(-): 26
SC: 3
WC: 4
BRT: 15
EC: 1/6
MC: 0
AC: 1/5
Attacks:
Lick
Wrap
Supersonic
Defense Curl
Knock Off
Stomp
Disable
Refresh
Power Whip
Wring Out
Body Slam
Hammer Arm
Zen Headbutt
Curse
Belch
Mimic
Fire Punch
Protect
Toxic
Earthquake
Rock Slide
Brick Break
Fire Blast
Ice Beam
Thunderbolt
Surf
Substitute
Psych Up
Endure
Bide
Tentacool- Medea (F)
Nature: Modest (SpA increased by 1; Atk decreased by 1)
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (HA): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA(+): 3
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15
EC: 4/6
MC: 0
AC: 3/5
Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex
Sludge Wave
Hydro Pump
Aqua Ring
Confuse Ray
Mirror Coat
Rapid Spin
Haze
Ice Beam
Scald
Toxic
Venoshock
Infestation
Sludge Wave

Buneary- Electra (F) [OT: King Serperior]
Nature: Impish (+Def, - SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (HA): (Innate) This Pokemon’s body is well trained and immune to paralysis.
Stats:
HP: 90
Atk: 3
Def(+): 3
SpA(-): 1
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 14
EC: 2/6
MC: 0
AC: 1/5
Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Agility
Bounce
Ice Punch
Fake Out
Encore
Sky Uppercut
Flail
Substitute
Protect
Double team
Thunder Wave
Attract

Lickitung- Augustus (M) (OT: RagnarokAlex)
Nature: Brave (Increase Atk, Speed divided by 1.15 and Evasion decreased by 10%)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Cloud Nine (HA): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Stats:
HP: 100
Atk(+): 3
Def: 3
SpA: 2
SpD: 3
Spe(-): 26
SC: 3
WC: 4
BRT: 15
EC: 1/6
MC: 0
AC: 1/5
Attacks:
Lick
Wrap
Supersonic
Defense Curl
Knock Off
Stomp
Disable
Refresh
Power Whip
Wring Out
Body Slam
Hammer Arm
Zen Headbutt
Curse
Belch
Mimic
Fire Punch
Protect
Toxic
Earthquake
Rock Slide
Brick Break
Fire Blast
Ice Beam
Thunderbolt
Surf
Substitute
Psych Up
Endure
Bide

Tentacool- Medea (F)
Nature: Modest (SpA increased by 1; Atk decreased by 1)
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (HA): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA(+): 3
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15
EC: 4/6
MC: 0
AC: 3/5
Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex
Sludge Wave
Hydro Pump
Aqua Ring
Confuse Ray
Mirror Coat
Rapid Spin
Haze
Ice Beam
Scald
Toxic
Venoshock
Infestation
Sludge Wave
WHO DOES WHAT WHEN:
SubwayJ sends out and equips
Temperantia sends out, equips, and orders
SubwayJ orders
starwarsfan refs
SubwayJ sends out and equips
Temperantia sends out, equips, and orders
SubwayJ orders
starwarsfan refs
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