Hello Smogon, I just wanted to show you my latest team. In all honesty, my previous one was terrible, so I discarded it right away. (You can have a look if you want, it's in this section, but just don't, please).
However, I really enjoy using this team. It's a hyper offense built around the infamous birdspam core.
I acknowledge that this might sound odd, but it has neither a defogger nor a spinner and the reason it's very simple: every hyper offense needs to put the opponent under constant pressure, so a rapid spinner would be useless or even harmful to this strategy (furthermore, having a 51% Talonflame and 75% Pinsir is a liability, but it does not always mean that I've lost).
Here's the team, it was built with the standard framework lead-breaker-breaker-pivot-sweeper-cleaner and I hope you'll like it.
The Lead
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stealth Rock
- Fake Out
- Taunt
I chose him because of his good matchup against common leads such as Mamoswine, Heatran, Tyranitar, Rotom-W, Landorus-T. His only job is to set Stealth Rock up and prevent the opponent from doing the same, then he can die happy.
My first Pokémon in the Team Preview is Thundurus: it's a little trick which usually keeps Azumarill away.
I could use Terrakion instead: his Close Combat hits like a truck and he's immune to sandstorm, while Infernape can't be burned and has Fake Out. Let me know what you think about it.
The Pivot
Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
I gave him Assault Vest. He is extremely bulky and can hold up the whole team.
He just keeps spamming U-turn to let the breakers in until the opponent is worn down enough.
The breakers
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Hydro Pump
- Hidden Power [Fire]
- Ice Beam
Oh Gren you fit so well in this team. Not only does he put pressure on the opponent, but he can also be a backup sweeper or cleaner. Hydro Pump and Ice Beam are powerful STABs, while Hidden Power Fire melts the opposing Ferrothorn, who would come after a kill and set SR otherwise.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Taunt
- Focus Blast
Prankster Taunt is a gift from heaven against stall teams and what not. Thundurus scares bulky waters away until they are weakened enough for a Pinsir sweep and Focus Blast makes Rapid Spin from speedy Excadrill less tempting: Rock Slide or Rapid Spin? it's kill or be killed...
The bad guys
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
Just a normal war machine. Close Combat destroys Rotom-W and does a good chunk of damage against Skarmory.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Brave Bird
- U-turn
- Flare Blitz
- Sleep Talk
Classic Talonflame. He is the final cleaner, an emergency revenge killer and sometimes his U-turn can make it quite a good breaker, but I prefer using him in the lategame.
I saved a ton of replays to show you how this team works in the battleground. I'm not mother tongue, plus I'm not very good with words, so it may sound bizarre or gimcrack. I recommend you to watch a few replays to see how I handle it in different situations.
http://replay.pokemonshowdown.com/?_ga=1.255539213.465573154.1396046458 (Does this link work?)
http://replay.pokemonshowdown.com/ou-149182755
http://replay.pokemonshowdown.com/ou-148480800
http://replay.pokemonshowdown.com/ou-148460991
http://replay.pokemonshowdown.com/ou-148451729 (I meant to use Taunt at turn 2, but I missclicked. I guess I was lucky)
http://replay.pokemonshowdown.com/ou-148288052
Here's the export to test if you want to try it yourselves
That's it. Thank you in advance for your advice.
However, I really enjoy using this team. It's a hyper offense built around the infamous birdspam core.
I acknowledge that this might sound odd, but it has neither a defogger nor a spinner and the reason it's very simple: every hyper offense needs to put the opponent under constant pressure, so a rapid spinner would be useless or even harmful to this strategy (furthermore, having a 51% Talonflame and 75% Pinsir is a liability, but it does not always mean that I've lost).
Here's the team, it was built with the standard framework lead-breaker-breaker-pivot-sweeper-cleaner and I hope you'll like it.







Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stealth Rock
- Fake Out
- Taunt
I chose him because of his good matchup against common leads such as Mamoswine, Heatran, Tyranitar, Rotom-W, Landorus-T. His only job is to set Stealth Rock up and prevent the opponent from doing the same, then he can die happy.
My first Pokémon in the Team Preview is Thundurus: it's a little trick which usually keeps Azumarill away.
I could use Terrakion instead: his Close Combat hits like a truck and he's immune to sandstorm, while Infernape can't be burned and has Fake Out. Let me know what you think about it.
The Pivot

Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
I gave him Assault Vest. He is extremely bulky and can hold up the whole team.
He just keeps spamming U-turn to let the breakers in until the opponent is worn down enough.
The breakers

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Hydro Pump
- Hidden Power [Fire]
- Ice Beam
Oh Gren you fit so well in this team. Not only does he put pressure on the opponent, but he can also be a backup sweeper or cleaner. Hydro Pump and Ice Beam are powerful STABs, while Hidden Power Fire melts the opposing Ferrothorn, who would come after a kill and set SR otherwise.

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Taunt
- Focus Blast
Prankster Taunt is a gift from heaven against stall teams and what not. Thundurus scares bulky waters away until they are weakened enough for a Pinsir sweep and Focus Blast makes Rapid Spin from speedy Excadrill less tempting: Rock Slide or Rapid Spin? it's kill or be killed...
The bad guys

Pinsir @ PinsiriteAbility: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
Just a normal war machine. Close Combat destroys Rotom-W and does a good chunk of damage against Skarmory.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Brave Bird
- U-turn
- Flare Blitz
- Sleep Talk
Classic Talonflame. He is the final cleaner, an emergency revenge killer and sometimes his U-turn can make it quite a good breaker, but I prefer using him in the lategame.
I saved a ton of replays to show you how this team works in the battleground. I'm not mother tongue, plus I'm not very good with words, so it may sound bizarre or gimcrack. I recommend you to watch a few replays to see how I handle it in different situations.
http://replay.pokemonshowdown.com/?_ga=1.255539213.465573154.1396046458 (Does this link work?)
http://replay.pokemonshowdown.com/ou-149182755
http://replay.pokemonshowdown.com/ou-148480800
http://replay.pokemonshowdown.com/ou-148460991
http://replay.pokemonshowdown.com/ou-148451729 (I meant to use Taunt at turn 2, but I missclicked. I guess I was lucky)
http://replay.pokemonshowdown.com/ou-148288052
Here's the export to test if you want to try it yourselves
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Taunt
- Focus Blast
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Hydro Pump
- Hidden Power [Fire]
- Ice Beam
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Brave Bird
- U-turn
- Flare Blitz
- Sleep Talk
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stealth Rock
- Fake Out
- Taunt
Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
That's it. Thank you in advance for your advice.