XY OU Survival - A badass hyper offense team

Hello Smogon, I just wanted to show you my latest team. In all honesty, my previous one was terrible, so I discarded it right away. (You can have a look if you want, it's in this section, but just don't, please).
However, I really enjoy using this team. It's a hyper offense built around the infamous birdspam core.
I acknowledge that this might sound odd, but it has neither a defogger nor a spinner and the reason it's very simple: every hyper offense needs to put the opponent under constant pressure, so a rapid spinner would be useless or even harmful to this strategy (furthermore, having a 51% Talonflame and 75% Pinsir is a liability, but it does not always mean that I've lost).

Here's the team, it was built with the standard framework lead-breaker-breaker-pivot-sweeper-cleaner and I hope you'll like it.



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The Lead

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Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stealth Rock
- Fake Out
- Taunt

I chose him because of his good matchup against common leads such as Mamoswine, Heatran, Tyranitar, Rotom-W, Landorus-T. His only job is to set Stealth Rock up and prevent the opponent from doing the same, then he can die happy.
My first Pokémon in the Team Preview is Thundurus: it's a little trick which usually keeps Azumarill away.
I could use Terrakion instead: his Close Combat hits like a truck and he's immune to sandstorm, while Infernape can't be burned and has Fake Out. Let me know what you think about it.


The Pivot

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Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off


I gave him Assault Vest. He is extremely bulky and can hold up the whole team.
He just keeps spamming U-turn to let the breakers in until the opponent is worn down enough.


The breakers

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Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Hydro Pump
- Hidden Power [Fire]
- Ice Beam

Oh Gren you fit so well in this team. Not only does he put pressure on the opponent, but he can also be a backup sweeper or cleaner. Hydro Pump and Ice Beam are powerful STABs, while Hidden Power Fire melts the opposing Ferrothorn, who would come after a kill and set SR otherwise.

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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Taunt
- Focus Blast

Prankster Taunt is a gift from heaven against stall teams and what not. Thundurus scares bulky waters away until they are weakened enough for a Pinsir sweep and Focus Blast makes Rapid Spin from speedy Excadrill less tempting: Rock Slide or Rapid Spin? it's kill or be killed...


The bad guys

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Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat

Just a normal war machine. Close Combat destroys Rotom-W and does a good chunk of damage against Skarmory.

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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Brave Bird
- U-turn
- Flare Blitz
- Sleep Talk

Classic Talonflame. He is the final cleaner, an emergency revenge killer and sometimes his U-turn can make it quite a good breaker, but I prefer using him in the lategame.

I saved a ton of replays to show you how this team works in the battleground. I'm not mother tongue, plus I'm not very good with words, so it may sound bizarre or gimcrack. I recommend you to watch a few replays to see how I handle it in different situations.

http://replay.pokemonshowdown.com/?_ga=1.255539213.465573154.1396046458 (Does this link work?)
http://replay.pokemonshowdown.com/ou-149182755
http://replay.pokemonshowdown.com/ou-148480800
http://replay.pokemonshowdown.com/ou-148460991
http://replay.pokemonshowdown.com/ou-148451729 (I meant to use Taunt at turn 2, but I missclicked. I guess I was lucky)
http://replay.pokemonshowdown.com/ou-148288052

Here's the export to test if you want to try it yourselves

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Taunt
- Focus Blast

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Hydro Pump
- Hidden Power [Fire]
- Ice Beam

Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Brave Bird
- U-turn
- Flare Blitz
- Sleep Talk

Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stealth Rock
- Fake Out
- Taunt

Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

That's it. Thank you in advance for your advice.
 
Using three Flying-types without a spinner or defogger is not a strategy you want to employ because Stealth Rock severely cripples your team and not having a hazard remover is pretty much setting yourself up for failure. The removal of Infernape for Choice Scarf Excadrill would be great. Excadrill is a great offensive spinner and would fit well with the team because of its Rock type resistance and Electric type immunity. I chose Choice Scarf because it can guarantee that hazards are removed against most Pokemon (of course it can't beat faster Choice Scarf'd Pokemon). Excadrill is also pretty strong and can double as a very effective revenge killer, it's also unique because it's able to hit Levitating mon's with its STAB Earthquake (thanks to Mold Breaker). I'm not sure why you would use an Assasult Vest on Landorus-T because it's still OHKOed or 2HKOed by the tiers premiere special attackers such as, Greninja, Mega Char Y, Latios, Keldeo, Kyurem-B, and etc. Use Leftovers on Lando-T instead of an Assasult Vest. Also use a spread of 184 HP / 220 Def / 104 Spe Impish nature, the HP and Def values retain bulk and the Speed allows it to outspeed Mega Heracross. You could also use a Jolly nature to outspeed 252 Spe Adamant Mega Heracross, be wary of this change because it sacrifices some bulk. Volt Switch seems iffy especially for a powerful threat such as Thundurus, Thunderbolt is definitely the better option over Volt Switch. Azumarill looks like it may cause your team some trouble because it's able to switch in on most of your team and deal a huge amount of damage to anything. Consider using Hidden Power Grass over Hidden Power Fire. You have 2 great Ferrothorn checks in Talonflame and Thundurus and only 1 for Azumarill. HP Grass gives you 2 Pokemon that are able to check Azumarill, so this change won't hurt. If you don't want to make that change than consider using Extrasensory over U-turn to get some chip damage on Azumarill switch ins in order to set it up to be revenge KOed. Extrasensory also smacks Fighting types and the only relevant Poison type, Mega Venusaur. Hope I helped a bit.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
 
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I watched your replay, and the team works more like a VoltTurn team. Having three U-Turn and a Volt Switch is rare to see, cool! However, It looks pretty risky if you let your opponent set up rocks.
I will not touch many things so the other better players could help.
When you are running a pokemon that does not run any physical moves, you should run 0 Attack IVs to reduce confusion and Foul Play damages. In your team, Thundurus should, for example. As long as you use U-turn for your Greninja, IVs are fine for him.
On your Mega Pinsir, Hyper Cutter is usually used since it will help against Intimate users. However, if you are able to make use of Moxie, that is fine too, although it is too situational. http://replay.pokemonshowdown.com/ou-148480800 This replay of yours shows the Intimate users lowering your Attack.
Running Volt Switch on your Thundurus instead of Thunderbolt should have a great reason, since it is weaker and could force you changes. If an AV Azumarill is running around, that will cost you a pokemon, possibly the match.
It really means nothing, but I would recommend using Frustration over Return and run 0 Happiness for your Mega Pinsir. It seems like this won't do anything, but it shines when you meet a Ditto. Of course you can meet a Ditto with 0 Happiness, though.
 
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