Project SV OU - The Next Best Thing (The Indigo Disk Edition) Round 12: Iron Valiant

Substitute + 3 Attacks

:sv/enamorus:
Enamorus @ Leftovers / Heavy-Duty Boots
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Tera Type: Stellar / Ground / Fairy
- Substitute
- Moonblast / Alluring Voice
- Earth Power
- Tera Blast / Mystical Fire

Substitute provides temporary cushioning against status and damage, and Enamorus' strong offensive presence gives it plenty of opportunities to get one up on a predicted switch.

Moonblast is the Fairy STAB of choice here, but Alluring Voice is also worth considering, since it's a sound move, and can potentially be used to troll setup sweepers. An argument can be made for Draining Kiss as well, especially if you're running Boots, but the loss of power there is even more noticeable. Earth Power is the natural choice for coverage moves, since it hits most of Fairy's resists super-effectively.

Tera Blast is used with Tera Stellar to boost Enamorus' Sp. Attack and prey on Terastallized foes, such as Kingambit or Garganacl. Enamorus will have plenty of opportunities to fish for boosts when behind a Substitute. If using a different Tera type, Mystical Fire is used instead to hit any resists that aren't covered by Earth Power.
 
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Nashrock

nothing to say and nothing to lose
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Time to vote!
ENAM THE UNDYING
Enamorus @ Leftovers
Ability: Cute Charm
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Draining Kiss
- Extrasensory
Mixed AoA with Superpower
Enamorus @ Sitrus Berry
Ability: Contrary
EVs: 12 Atk / 244 SpA / 252 Spe
Tera Type: Stellar
Naive Nature
- Moonblast
- Earth Power
- Tera Blast / Weather Ball
- Superpower
Choice Band Enamorus
Enamorus @ Choice Band
Ability: Contrary
Tera Type: Ground / Stellar / Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Superpower
- Zen Headbutt / Tera Blast
- Iron Head / Tera Blast / Outrage / Fly
Taunt + 3 Attacks
Enamorus (F) @ Heavy-Duty Boots
Ability: Contrary
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Earth Power
- Mystical Fire
Substitute + 3 Attacks
Enamorus @ Leftovers / Heavy-Duty Boots
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Tera Type: Stellar / Ground / Fairy
- Substitute
- Moonblast / Alluring Voice
- Earth Power
- Tera Blast / Mystical Fire
Power Herb Fly Enamorus
Enamorus @ Power Herb
Ability: Contrary
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Zen Headbutt/Iron Head
- Play Rough
- Fly
I'm sorry that I forgot Heatranator's set. It's now set F. Feel free to edit your vote. I'll extend the voting stage for another day and the new deadline will be Wednesday Mar 20th, 23:59 GMT-4!
 
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Trapper Ting Lu
:sv/ting lu:
Ting-Lu @ Lum Berry
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Sand Tomb
- Ruination
- Rest
- Spikes/Rock Slide/Protect/Whirlwind
Idk what would be an unorthodox ting-lu set, so I'm just going to with good old trapper Ting-Lu. This set of ting-lu is designed to wear down opponents with chip damage by using the combo of sand tomb and ruination to massively damage opponents. Sand tomb of course traps the opponent and chips down the opponent. Ruination then speeds up the process by reducing the opponents health by a lot, which makes the opponents chances to ko ting-lu a lot more slim. This is combined with rest and chesto berry to get ting-lu back to full, which means that chip damage does not wear it down to not do its job or allow it to trap a second mon. The last moveslot is customisable. Spikes allows ting lu to make guarenteed progress against opponents by making sure it can do something if the opponents' firepower is too high. Rock Slide deals with pesky flying types that could potentially blank the sand tomb trap. Protect allows ting-lu to potentially get off another round of chip if it looks like it might go down or the opponent is at low hp. Finally, whirlwind does work even if the opponent is trapped, I found that out. This means that if the opponent tries to set up on ting-lu, they will instantly get whirlwinded out. Tera ghost allows it to deal with fighting types that could do well against it, such as zamazenta.
 
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PP Stall Ting-Lu
:sv/ting-lu:
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Substitute
- Protect
- Spite
- Throat Chop/Whirlwind
SubProtectLeftovers to heal a bunch, Spite because we like nuking PP stonks, and Throat Chop to not be useless against Taunt (you can run Whirlwind ig?)
 
Choice Band!!
Ting-Lu @ Choice Band
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Earthquake
- Throat Chop
- Body Press / Zen Headbutt / Heavy Slam
- Stone Edge / Zen Headbutt / Heavy Slam

Ting-Lu has very good coverage moves! You can run whatever you want between Body Press, Zen Headbutt, Heavy Slam and Stone Edge. Body Press and Stone Edge are the best options.
The spread outspeeds Adamant Kingambit and you can OHKO with Body Press/Earthquake. If you prefer, you can run 252 HP / 252 Atk / 4 Def with an Adamant nature.
Ting-Lu just destroys everything with Choice Band :)
 
Reserving AV Ting-Lu

Ting-Lu @ Assault Vest
Ability: Vessel of Ruin
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Facade
- Ruination
- Earthquake
- Heavy Slam


Here we have a bulky tank Ting-Lu with Assault Vest and max SpD+ investment, in order to make good use of its ability in order to check threats even on the special side of the spectrum.
Earthquake is here to have a STAB, while Heavy Slam is here for coverage and has an high base power. Ruination is here because it allows Ting-Lu to cut in half the hp points of the target, regardless of its resistances.
Facade is the tech of the set if Ting-Lu is burned.
 
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Reserving Restalk Ting-lu
:SV/Ting-Lu:
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison / Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Earthquake
- Payback
- Sleep Talk

Saw Blimax use this in a video a while back, gave it a whirl myself, and was surprised with the results. Restalk fixes Ting-lu's main problem, which is its longevity. Combined with Tera, this turns it into an impenetrable fortress that can stave off assaults from the likes of Walking Wake, Dragapult, and Kyurem, while also not minding Knock Off as much from the likes of Gliscor. Payback was used to hit various Tera Flying mons + Skarmory in his videos, and its not too bad of a choice considering Ting-Lu will be out for several turns, so the BP will often be doubled. That being said, other options like Ruination and Whirlwind are also viable in this slot.
 
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reserving sunny day ting lu

:ting-lu::heat-rock:
Ting-Lu @ Heat Rock
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Sunny Day
- Spikes
- Earthquake
- Whirlwind / Ruination / Rock Tomb

sunny day tinglu has the benefit of being able to run utility options that torkoal cant like spikes, whirlwind, and ruination and thankfully it's not hard to get at least one sunny day up vs the opponent since lu is so bulky. in fact, it actually works best alongside torkoal since they form a decent hazard stack core to apply more pressure on the opponent. tera poison allows lu to check fairies and fightings like ival and zama.
 
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Ehmcee

A Spoopy Ghost
is a Pre-Contributor
Speedy Offensive Life Orb Ting-Lu

:sv/ting-lu:
Ting-Lu @ Life Orb
Ability: Vessel of Ruin
Tera Type: Poison / Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Payback / Heavy Slam
- Ruination
- Earthquake
- Taunt

This mon allows us to get the jump on Adamant Kingambit, outspeeding it and either Taunting or EQing it, with EQ being a roll to kill no bulk Kingambit:
252 Atk Life Orb Ting-Lu Earthquake vs. 0 HP / 4 Def Kingambit: 322-382 (94.4 - 112%) -- 68.8% chance to OHKO

Being faster than Kingambit also means we outspeed things that typically creep for it, like Primarina, Corviknight and Skarmory, allowing us to greatly pressure them with EQ and Ruination+Taunt, respectively. Ting's gargantuan bulk allows it to sit on many special attackers, even without EV's. Tera Steel + Heavy Slam simply flips the script against common Fairy types like Clefable, Iron Valiant, Hatterene, while Poison should be the standard with Payback, a neat option that effectively counts as a 100bp dark move against faster threats.
 

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